History Main / NiceJobBreakingIthero

17th Feb '17 8:38:02 PM bt8257
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The term "PyrrhicVictory" has the same connotation and originated from the Pyrrhic War fought by King Pyrrhus in 279 BC, which makes "Nice Job Breaking It, Hero" OlderThanFeudalism. The tropes overlap, but Pyrrhic Victory is when someone succeeds at their goal but with a very high price, while Nice Job Breaking It, Hero includes actions that might not be necessary or even intentional. In addition, this trope sometimes results in no victory at all, not even a Pyrrhic one.

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The term "PyrrhicVictory" has the same connotation and originated from the Pyrrhic War fought by King Pyrrhus in 279 BC, which makes "Nice Job Breaking It, Hero" OlderThanFeudalism. The tropes overlap, but Pyrrhic Victory is when someone succeeds at their goal but with a very high price, while Nice Job Breaking It, Hero includes actions that might not be necessary or even intentional. In addition, this trope sometimes results in no victory at all, not even a Pyrrhic one.
23rd Jan '17 5:56:35 PM Awesomekid42
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[[caption-width-right:300:[[SarcasmMode Congratulations]], you just created an EldritchAbomination. Now just wait [[CutsceneIncompetence until you try to]] [[FromBadToWorse fix your mistake.]]]]

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[[caption-width-right:300:[[SarcasmMode Congratulations]], you just created an EldritchAbomination. Now just wait [[CutsceneIncompetence until you try to]] [[FromBadToWorse Now just wait until you try to fix your mistake.]]]]
10th Jan '17 10:16:06 PM bt8257
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Sometimes a badly thought-out plot for the sake of action can have exactly the same effect when FridgeLogic catches its tail. That's one of the reasons why a good GameMaster habit is writing the plot starting from the "what happens if {{Player Character}}s aren't here at all or do nothing" point.

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Sometimes a badly thought-out plot for the sake of action can have has exactly the same effect when FridgeLogic catches its tail. That's one of the reasons why a good GameMaster habit is writing the plot starting from the "what happens if {{Player Character}}s aren't here at all or do nothing" point.
6th Jul '16 9:12:55 PM HiJac210
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** NiceJobBreakingItHero/MarvelCinematicUniverse




* NiceJobBreakingItHero/MarvelCinematicUniverse
8th May '16 6:39:43 AM bud0011
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8th May '16 6:28:30 AM bud0011
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* NiceJobBreakingItHero/MarvelCinematicUniverse
18th Jan '15 8:15:44 PM DAN004
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HitlersTimeTravelExemptionAct, in certain cases, is a SubTrope of this. See also HadToComeToPrisonToBeACrook, which is this as applied to a legal system. (Or at least a well-intentioned one.) May overlap with SelfFulfillingProphecy. NoEndorHolocaust is what happens when this is ineptly averted. And if the hero dies following the reveal and is unable to stop the new menace, you've just read a ShootTheShaggyDog story. Despite obvious parallels, most "load-bearing bosses" in video games do not fall under this category. When this happens with fandoms, it's WhyFandomCantHaveNiceThings.

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HitlersTimeTravelExemptionAct, in certain cases, is a SubTrope of this. See also HadToComeToPrisonToBeACrook, which is this as applied to a legal system. (Or at least a well-intentioned one.) May overlap with SelfFulfillingProphecy. NoEndorHolocaust is what happens when this is ineptly averted. And if the hero dies following the reveal and is unable to stop the new menace, you've just read a ShootTheShaggyDog story. Despite obvious parallels, most "load-bearing bosses" LoadBearingBoss in video games do not fall under this category. When this happens with fandoms, it's WhyFandomCantHaveNiceThings.
WhyFandomCantHaveNiceThings. PacifismBackfire is "Nice Job Sparing Him, Hero".
24th Dec '14 3:52:49 PM PiGirl13
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In most cases, of course, the hero's new mission is to stop the new danger they've unleashed, preferably in a way that doesn't spawn ever greater menaces. "Darker" plotlines may end the story right there, instead, and it's always possible the villain's demise inadvertently resulted in the [[EarthShatteringKaboom irreversible destruction]] or [[TheEndOfTheWorldAsWeKnowIt horrifying mutation]] of the world. [[DownerEnding I hate it when that happens]]. If used excessively, this trope often leaves an audience with a sense that [[NeverBeAHero the hero shouldn't have tried to change things for the better and indeed shouldn't have even left home]], which can be a FamilyUnfriendlyAesop, but also a more literal moral about getting seriously involved in things without learning much about them.

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In most cases, of course, the hero's new mission is to stop the new danger they've unleashed, preferably in a way that doesn't spawn ever greater menaces. "Darker" Darker plotlines may [[DownerEnding end the story right there, there]] instead, and it's always possible the villain's demise inadvertently resulted in the [[EarthShatteringKaboom irreversible destruction]] or [[TheEndOfTheWorldAsWeKnowIt horrifying mutation]] of the world. [[DownerEnding I hate it when that happens]].world. If used excessively, this trope often leaves an audience with a sense that [[NeverBeAHero the hero shouldn't have tried to change things for the better and indeed shouldn't have even left home]], which can be a FamilyUnfriendlyAesop, but also a more literal moral about getting seriously involved in things without learning much about them.
19th Dec '14 7:04:47 PM KingClark
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[[Administrivia/NoRealLifeExamplesPlease No real-live examples are allowed]], and for that, [[SelfDemonstratingArticle you have no one to blame but yourselves]].

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[[Administrivia/NoRealLifeExamplesPlease No real-live real-life examples are allowed]], and for that, [[SelfDemonstratingArticle you have no one to blame but yourselves]].
11th Dec '14 11:08:24 AM THEBATHEAD
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[[Administrivia/NoRealLifeExamplesPlease No real-live examples are allowed]], and for that, [[SelfDemonstratingArticle you have no one to blame but yourselves]].
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