History Main / NewsTravelsFast

24th May '18 2:00:52 AM makeascene
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* In FanFic/ChristianPotterChandler, Voldemort's attack on Chris backfires, killing Voldemort. British wizards are already vacationing in Virginia the next day.

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* In FanFic/ChristianPotterChandler, ''FanFic/ChristianPotterChandler'', Voldemort's attack on Chris backfires, killing Voldemort. British wizards are already vacationing in Virginia the next day.
24th May '18 2:00:20 AM makeascene
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* In FanFic/ChristianPotterChandler, Voldemort's attack on Chris backfires, killing Voldemort. British wizards are already vacationing in Virginia the next day.
17th May '18 11:23:51 AM WillyFourEyes
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* In ''Manga/{{Naruto}}'', recent issues of the manga have shown news traveling fast regarding the protagonist's trials and travails, and the consequential shifts in public opinion about him.
** It helps when half the village is watching you fight the big bad.

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* In ''Manga/{{Naruto}}'', recent Later issues of the manga ''Manga/{{Naruto}}'' have shown news traveling fast regarding the protagonist's trials and travails, and the consequential shifts in public opinion about him.
** It helps when half the village is watching you fight the big bad.BigBad.
19th Apr '18 5:12:03 PM BreadBull
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*** You being declared the Hortator by the Three Great Houses and the Nerevarine by the Four Ashlander Tribes is known almost immediately. Admittedly, the widespread Temple eventually adopts this story, and the Great Houses and the Ashlander Tribes ''are'' a big portion of the population of the island, but the news travels at the speed of event flags.



*** At the very beginning of ''Oblivion'', the Emperor is killed in a sewer. The only witnesses are either dead, still in the sewer, or the player. Yet everyone in the Imperial City is talking about his death when you emerge from the sewer, and ''the local newspaper has already published an article about it.''



*** While we're on that subject, you being declared the Hortator by the Three Great Houses and the Nerevarine by the Four Ashlander Tribes is known almost immediately. Admittedly, the widespread Temple eventually adopts this story, and the Great Houses and the Ashlander Tribes ''are'' a big portion of the population of the island, but the news travels at the speed of event flags.
*** That's not the worst of it. At the very beginning of ''Oblivion'', the Emperor is killed in a sewer. The only witnesses are either dead, still in the sewer, or the player. Yet everyone in the Imperial City is talking about his death when you emerge from the sewer, and ''the local newspaper has already published an article about it.''
*** You kill a guy in Leyawiin (bottom of map). You fast travel to Bruma (top of map). [[StupidStatementDanceMix STOP! YOU! HAVE! VIOLATED! THE LAW!]]
12th Jan '18 2:30:41 PM RedScharlach
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* Lampshaded in ''Series/SesameStreet'': Telly created Texas Telly persona like 2 scenes ago when he meets Murray, who is ALREADY his biggest fan. "Whoa, news travel ''fast''".

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* Lampshaded in ''Series/SesameStreet'': Telly created the Texas Telly persona like 2 scenes ago when he meets Murray, who is ALREADY his biggest fan. "Whoa, news travel ''fast''".



-->'''Denise:''' News travels fast

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-->'''Denise:''' News travels fastfast.



** The same goes for factions as well, where if you become "hostile" with a faction, people who've never met you or even known what crime you've cmmitted against them will now want you dead.

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** The same goes for factions as well, where if you become "hostile" with a faction, people who've never met you or don't even known know what crime you've cmmitted committed against them will now want you dead.



*** Subverted in ''Tribunal'' after you [[spoiler: kill Almalexia]]. Virtually no one will believe you (save the [[MagnificentBastard machiavellian king]] of Morrowind and Vivec), and trying to tell them about it will be met with confusion from non-Dunmer and a big disposition drop from Tribunal Temple faithful.

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*** Subverted in ''Tribunal'' after you [[spoiler: kill Almalexia]]. Virtually no one will believe you (save the [[MagnificentBastard machiavellian Machiavellian king]] of Morrowind and Vivec), and trying to tell them about it will be met with confusion from non-Dunmer and a big disposition drop from Tribunal Temple faithful.



* In a variation, in ''Franchise/MassEffect'' series completing a sidequest will seemingly immediatly create the intended effect even when this shouldn't be in any way possible. For example, in ''VideoGame/MassEffect3'' you can find a salarian scientist discussing the possibility of cloning extinct Kakliosaurus as mounts for toxic environment, and if you bring him a skull of the creature, he will comment on the success of the project the next time you speak with him, even if it's only seconds later.

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* In a variation, in ''Franchise/MassEffect'' series completing a sidequest will seemingly immediatly immediately create the intended effect even when this shouldn't be in any way possible. For example, in ''VideoGame/MassEffect3'' you can find a salarian Salarian scientist discussing the possibility of cloning extinct Kakliosaurus as mounts for the toxic environment, and if you bring him a skull of the creature, he will comment on the success of the project the next time you speak with him, even if it's only seconds later.
27th Oct '17 9:38:06 AM BeerBaron
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*** Factions in most Elder Scrolls game have this bizarre hive mind about them, and it's very prevalent in Morrowind, to almost ArtificialAtmosphericActions level. If you make a faction mad at you for some reason, you can then join their faction and now they will be absolutely friendly with you.

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*** Factions in most Elder Scrolls game have this bizarre hive mind about them, and it's very prevalent in Morrowind, ''Morrowind'', to almost ArtificialAtmosphericActions level. If you make a faction mad at you for some reason, you can then join their faction and now they will be absolutely friendly with you.



** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', when you speak to a guard after doing something that gives them a new line of dialogue, they'll say the new line before anything else. So, for example, you can be made Harbinger of the Companions in a little sea cave, and arrive at the nearest town before the Companions with you (the only ones who witnessed you being made Harbinger) get there, and the first guard will ''still'' greet you as Harbinger of the Companions.
*** Skyrim, however, does sometimes mess a few things up. Sometimes, for example, you might be the Harbinger of the Companions, yet a random guard might say "Let me guess - you fetch the mead". [[FridgeBrilliance While it may seem like a subversion of this trope]] in that they might not know just what you've accomplished, it still plays this trope straight in that you can join the companions, but then a guard in Falkreath or Riften will somehow know the second you travel there.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', when Skyrim]]'':
*** When
you speak to a guard after doing something that gives them a new line of dialogue, they'll say the new line before anything else. So, for example, you can be made Harbinger of the Companions in a little sea cave, and arrive at the nearest town before the Companions with you (the only ones who witnessed you being made Harbinger) get there, and the first guard will ''still'' greet you as Harbinger of the Companions.
*** Skyrim, ''Skyrim'', however, does sometimes mess a few things up. Sometimes, for example, you might be the Harbinger of the Companions, yet a random guard might say "Let me guess - you fetch the mead". [[FridgeBrilliance While it may seem like a subversion of this trope]] in that they might not know just what you've accomplished, it still plays this trope straight in that you can join the companions, but then a guard in Falkreath or Riften will somehow know the second you travel there.



* ''VideoGame/WorldOfWarcraft'' plays this similar to ''VideoGame/TheElderScrolls'' with the strange hive-mind of factions:

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* ''VideoGame/WorldOfWarcraft'' plays this similar to ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' with the strange hive-mind of factions:
28th Jun '17 4:10:06 PM Nicoaln
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** The same goes for factions as well, where if you become "hostile" with a faction, people who've never met you or even known what crime you've cmmitted against them will now want you dead.



*** Factions in most Elder Scrolls game have this bizarre hive mind about them, and it's very prevalent in Morrowind, to almost ArtificialAtmosphericActions level. If you make a faction mad at you for some reason, you can then join their faction and now they will be absolutely friendly with you.



*** Skyrim, however, does sometimes mess a few things up. Sometimes, for example, you might be the Harbinger of the Companions, yet a random guard might say "Let me guess - you fetch the mead". [[FridgeBrilliance While it may seem like a subversion of this trope]] in that they might not know just what you've accomplished, it still plays this trope straight in that you can join the companions, but then a guard in Falkreath or Riften will somehow know the second you travel there.



** The remakes take it UpToEleven with whatever you do showing up on the updated Pokenav's newscast app.

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** The remakes take it UpToEleven with whatever you do showing up on the updated Pokenav's newscast app. It's almost ParanoiaFuel to think about it though...


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* ''VideoGame/WorldOfWarcraft'' plays this similar to ''VideoGame/TheElderScrolls'' with the strange hive-mind of factions:
** Played with in an interesting way with the Steemwheedle Cartel. If you say, go around making Booty Bay hate you, you will start making the other members of this faction hate you, but the other neutral cities' factions will decrease slower. It does, however, go the other way around as well - becoming liked in Booty Bay does not mean that everyone in Winterspring or Gadgetzan will suddenly like you, but they might recognise you as a friend to Booty Bay.
*** The Bloodsail Buccaneers as well - Funny enough, getting liked by them means you get hated by Booty Bay, yet they somehow know that you're getting in friendly with the Bloodsail buccaneers.
** Played entirely straight for Death Knights. Death Knights start out hated by every major sub-faction of their faction, and city guards&civilians will throw food and shout at you when they see you enter. But the second you simply turn in a piece of paper to the person in charge, [[EasilyForgiven everyone instantly forgives you]], even people on the other continent.
6th Apr '17 7:31:11 PM nombretomado
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* Notably averted in ''PlanescapeTorment'', where you can lie to just about everyone and the people who can tell you're lying can be counted on one hand. This is important for two reasons. First, you can't choose the Nameless One's [[CharacterAlignment alignment]]: he starts as True Neutral, being an amnesiac, and his alignment shifts over the course of the game based on the player's choices, including lying. Some conversations options where you can talk about the Nameless One's beliefs even allow you to say the exact same thing as either the truth or a lie. In these cases telling the truth or lying will result in the exact same response from the NPC, but which one you choose will affect your alignment. (For example, you've caught someone trying to steal from you, and have grabbed their arm. You are presented with several options, including two saying, "Stop struggling or I'll kill you", but one is marked with "Truth" and one with "Lie". If you tell the truth, it makes you more lawful and evil. If you lie, it makes you more chaotic.) Second, because the game takes place in a plane where belief affects reality, getting enough people to believe in a lie makes it the truth. A notable example is that the Nameless One can tell people his name is Adahn. Telling enough people that lie will result in an NPC named Adahn showing up out of nowhere.

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* Notably averted in ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', where you can lie to just about everyone and the people who can tell you're lying can be counted on one hand. This is important for two reasons. First, you can't choose the Nameless One's [[CharacterAlignment alignment]]: he starts as True Neutral, being an amnesiac, and his alignment shifts over the course of the game based on the player's choices, including lying. Some conversations options where you can talk about the Nameless One's beliefs even allow you to say the exact same thing as either the truth or a lie. In these cases telling the truth or lying will result in the exact same response from the NPC, but which one you choose will affect your alignment. (For example, you've caught someone trying to steal from you, and have grabbed their arm. You are presented with several options, including two saying, "Stop struggling or I'll kill you", but one is marked with "Truth" and one with "Lie". If you tell the truth, it makes you more lawful and evil. If you lie, it makes you more chaotic.) Second, because the game takes place in a plane where belief affects reality, getting enough people to believe in a lie makes it the truth. A notable example is that the Nameless One can tell people his name is Adahn. Telling enough people that lie will result in an NPC named Adahn showing up out of nowhere.
9th Mar '17 6:50:43 AM BeerBaron
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** ''Tribunal'', an expansion pack for ''VideoGame/TheElderScrollsIIIMorrowind'', subverts this at the end of its main quest; when news gets out of what you've accomplished, almost nobody believes you (except the machiavellian king of Morrowind, who is intrigued to learn that a factor in his powergames has been removed, a few people with additional reasons to believe you in general, and Vivec, who is a god), and certain people will try to kill you for suggesting it.

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* ''Franchise/TheElderScrolls'':
** ''Tribunal'', an expansion pack ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** When you defeat [[BigBad Dagoth Ur]], everyone will immediately know and praise you
for ''VideoGame/TheElderScrollsIIIMorrowind'', subverts your deeds. Of course, the fact that you essentially had to announce your intention of doing so to every major power figure on the island and that the eternal dust storm over Red Mountain has vanished, make this at universal knowledge pretty plausible.
*** Subverted in ''Tribunal'' after you [[spoiler: kill Almalexia]]. Virtually no one will believe you (save
the end of its main quest; when news gets out of what you've accomplished, almost nobody believes you (except the [[MagnificentBastard machiavellian king king]] of Morrowind, who is intrigued Morrowind and Vivec), and trying to learn that a factor in his powergames has been removed, a few people tell them about it will be met with additional reasons to believe you in general, confusion from non-Dunmer and Vivec, who is a god), big disposition drop from Tribunal Temple faithful.
*** Played entirely straight with crimes. You could commit a crime, then teleport instantly to the opposite side of the island,
and certain people every guard there will try to kill you for suggesting it.be aware of your bounty.



*** Also, the guard system in ''Morrowind'', if you stole 1 pen and a guard saw you, then suddenly every guard everywhere would know everything you stole and take it out of your inventory when they finally catch you
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', closing the Oblivion gate at Kvatch causes almost everybody in Cyrodiil to exclaim "It's you! The Hero of Kvatch!" when you walk by.

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*** Also, the guard system in ''Morrowind'', if you stole 1 pen and a guard saw you, then suddenly every guard everywhere would know everything you stole and take it out of your inventory when they finally catch you
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', closing Oblivion]]'':
*** Closing
the Oblivion gate at Kvatch causes almost everybody in Cyrodiil to exclaim "It's you! The Hero of Kvatch!" when you walk by.



** That's not the worst of it. At the very beginning of ''Oblivion'', the Emperor is killed in a sewer. The only witnesses are either dead, still in the sewer, or the player. Yet everyone in the Imperial City is talking about his death when you emerge from the sewer, and ''the local newspaper has already published an article about it.''
** You kill a guy in Leyawiin (bottom of map). You fast travel to Bruma (top of map). [[StupidStatementDanceMix STOP! YOU! HAVE! VIOLATED! THE LAW!]]

to:

** *** That's not the worst of it. At the very beginning of ''Oblivion'', the Emperor is killed in a sewer. The only witnesses are either dead, still in the sewer, or the player. Yet everyone in the Imperial City is talking about his death when you emerge from the sewer, and ''the local newspaper has already published an article about it.''
** *** You kill a guy in Leyawiin (bottom of map). You fast travel to Bruma (top of map). [[StupidStatementDanceMix STOP! YOU! HAVE! VIOLATED! THE LAW!]]
17th Feb '17 12:10:43 PM gb00393
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* ''Series/GameOfThrones'':
** News of Ned Stark's death spreads across Westeros over the course of the next episode, with characters in the North, the Riverlands, and at the Wall reacting to it.
** Justified when Stannis Baratheon publishes the illegitimacy of Cersei's children ''very'' widely and it catches by WordOfMouth. By Season 4, it's spread across the Narrow Sea to Braavos and Meereen.
** Since Daenerys has been living with the nomadic Dothraki and wandering the Red Waste, she learns Westeros has plunged into a SuccessionCrisis only after arriving at the port of Qarth. Later, when she's settled in the major port at Meereen, she receives news much faster.
** Arya and the Hound spend most of Season 4 out of the loop as they cross the Riverlands, hiding out as fugitives, and learn far later than the other cast, that Joffrey is dead.
** Played straight in Season 6, where in the first two episodes, implied to take place mere days after Stannis' defeat at Winterfell, news of his downfall and defeat spreads far and wide, all the way to the Iron Islands.
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