History Main / NewTechIsNotCheap

24th Sep '16 7:17:58 AM Morgenthaler
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* In some canons, one of ''{{Spider-Man}}'''s major plot is budget on the expensive chemicals for his web shooters.

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* In some canons, one of ''{{Spider-Man}}'''s ''ComicBook/SpiderMan'''s major plot is budget on the expensive chemicals for his web shooters.



* In ''[[{{Spider-Man}} Spider-Man 2]]'', when Doctor Octopus' tentacles convince him to try to build his fusion generator again, he specifically mentions needing to be able to fund it, which results in him robbing the bank where he has his first fight with Spider-Man.

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* In ''[[{{Spider-Man}} Spider-Man 2]]'', ''Film/SpiderMan2'', when Doctor Octopus' tentacles convince him to try to build his fusion generator again, he specifically mentions needing to be able to fund it, which results in him robbing the bank where he has his first fight with Spider-Man.



* ''{{Narbonic}}'' features an extended time-travel subplot which establishes that it is difficult, but not impossible, to change your own history. Physical time-travel takes all the energy that exists in the Universe [[spoiler: or, as it turns out, in some other universe that's just out of luck.]]

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* ''{{Narbonic}}'' ''Webcomic/{{Narbonic}}'' features an extended time-travel subplot which establishes that it is difficult, but not impossible, to change your own history. Physical time-travel takes all the energy that exists in the Universe [[spoiler: or, as it turns out, in some other universe that's just out of luck.]]



* Inverted in [[http://www.melonpool.com/?p=2051 this]] MelonPool strip. It's because of the OLD technology (engine) that required expensive fuel.

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* Inverted in [[http://www.melonpool.com/?p=2051 this]] MelonPool ''Webcomic/MelonPool'' strip. It's because of the OLD technology (engine) that required expensive fuel.
24th Sep '16 7:17:18 AM Morgenthaler
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[[folder: Film ]]

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[[folder:Films -- Animated]]
* ''WesternAnimation/DespicableMe'': A huge part of the plot involved getting loans and necessary capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
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[[folder:Films -- Live-Action]]



* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
24th Sep '16 7:15:25 AM Morgenthaler
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* ''GeniusTheTransgression'' goes a little overboard in insisting that Geniuses be able to account for ''how'', exactly, they pay for those wonderful toys. It stops short of having the Storyteller request an itemized budget from the players, but only just.

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* ''GeniusTheTransgression'' ''TabletopGame/GeniusTheTransgression'' goes a little overboard in insisting that Geniuses be able to account for ''how'', exactly, they pay for those wonderful toys. It stops short of having the Storyteller request an itemized budget from the players, but only just.
20th Sep '16 9:47:19 AM VutherA
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** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, and the nuclear missile launcher.

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** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, [[BreadEggsMilkSquick and the nuclear missile launcher.launcher]].
30th Aug '16 1:20:28 PM TheBigBopper
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* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capitol in order to create the evil inventions for the evil plots. They had their own Villain Bank.

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* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capitol capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
29th Aug '16 3:26:21 AM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.

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* In the ''Franchise/{{Halo}}'' universe, the universe:
** The
[[FrickinLaserBeams Spartan Laser]] costs initially cost as much as A 400,000 TON WARSHIP.WARSHIP.
** This is part of the reason why [[SuperSoldier Spartans]] weren't able to be mass-produced until after the war; their MJOLNIR PoweredArmor was notoriously expensive to produce.
14th Aug '16 1:48:55 PM nombretomado
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* In one of DoctorSteel's songs, "Build the Robots", Dr. Steel laments about building a high-tech giant robot army:

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\n* In one of DoctorSteel's Music/DoctorSteel's songs, "Build the Robots", Dr. Steel laments about building a high-tech giant robot army:





















14th May '16 2:41:36 AM Morgenthaler
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[[AC:{{Anime}} and {{Manga}}]]
* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.

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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.



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14th May '16 1:10:30 AM Morgenthaler
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* ''SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.

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* ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.



* ''SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.

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* ''SwordOfTheStars ''VideoGame/SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.
9th Sep '15 2:37:15 AM ham-peas
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New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or even a few members of a team) instead of the army as a whole? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

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New There's an inverse relationship between the prevalence of a given technology and its unit cost; the more of it that's made, the more is not cheap. There is a lot of associated costs learned about how to new technology. That is produce it cheaply and efficiently, which means that the retail price can be reduced without lowering the manufacturer's profits. Newly developed technologies haven't existed for long enough to let this relationship take effect, so they tend to be very costly to purchase and maintain.

Stories
often used in stories use this as excuse a reason not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or or even a few members of a team) just its lead members, instead of jetpacks being issued to every private in the army as a whole? Not enough resources.army? Because they cost too much. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.



* Research costs (including further refinement)
* Specialized engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source requirements (e.g. AppliedPhelbotium)

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* Research costs (including Efforts toward further refinement)
development and refinement
* Specialized High engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source
requirements (e.g. AppliedPhelbotium)
(reducing the number of facilities which can produce a given item at all; increasing the rate of production rejects, which reduces the number of items which can be put on the market)
* High material requirements (raw materials which are rare or expensive to obtain; complex and time-consuming material refinement processes)
* Unusual power source (rare fuels, radioisotopes, AppliedPhlebotinum)
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