History Main / NewTechIsNotCheap

14th May '16 2:41:36 AM Morgenthaler
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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.

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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.



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14th May '16 1:10:30 AM Morgenthaler
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* ''SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.

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* ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.



* ''SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.

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* ''SwordOfTheStars ''VideoGame/SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.
9th Sep '15 2:37:15 AM ham-peas
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New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or even a few members of a team) instead of the army as a whole? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

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New There's an inverse relationship between the prevalence of a given technology and its unit cost; the more of it that's made, the more is not cheap. There is a lot of associated costs learned about how to new technology. That is produce it cheaply and efficiently, which means that the retail price can be reduced without lowering the manufacturer's profits. Newly developed technologies haven't existed for long enough to let this relationship take effect, so they tend to be very costly to purchase and maintain.

Stories
often used in stories use this as excuse a reason not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or or even a few members of a team) just its lead members, instead of jetpacks being issued to every private in the army as a whole? Not enough resources.army? Because they cost too much. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.



* Research costs (including further refinement)
* Specialized engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source requirements (e.g. AppliedPhelbotium)

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* Research costs (including Efforts toward further refinement)
development and refinement
* Specialized High engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source
requirements (e.g. AppliedPhelbotium)
(reducing the number of facilities which can produce a given item at all; increasing the rate of production rejects, which reduces the number of items which can be put on the market)
* High material requirements (raw materials which are rare or expensive to obtain; complex and time-consuming material refinement processes)
* Unusual power source (rare fuels, radioisotopes, AppliedPhlebotinum)
2nd Sep '15 11:23:06 PM WM-R
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New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows to have some items better than others without making plot holes or contrived limitations like SuperPrototype. Why not to simply have a whole lot of certain tech item -- like just few flying suits rather than everyone in certain group having them? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

Here's partial possible reasons list for expense:
* Research costs
* Specialized engineering
* Specialized materials
* Power source requirements

to:

New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like SuperPrototype. Why not to [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech item items -- like just e.g. why are there only a few flying suits rather than everyone in certain group having them? assigned to an elite team (or even a few members of a team) instead of the army as a whole? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

Here's a partial possible reasons list for expense:
of potential expenses:
* Research costs
costs (including further refinement)
* Specialized engineering
engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials
materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source requirements
requirements (e.g. AppliedPhelbotium)





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\n** The original Gundam anime makes this a plot point with the introduction of the mass produced [=GMs=]. While vastly weaker to the Gundam, the Federation reasons that being able to produce entire armies of [=GMs=] to take advantage of their huge pilot pool is more likely to win the war than producing a small handful of obscenely expensive Gundams.
** This also comes up later after the introduction of the Zeon Gelgoog, which is described as being roughly equal to (if not superior to) the Gundam itself. Technology had progressed to the point where it was now cost-effective to mass produce Mobile Suits on par to the Gundam.





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* ''VideoGame/GihrensGreed'': zigzags with this trope. The price of a unit will not change even if the story (and your tech level) advances. The first time you try to build a Doros carrier, for example, will be astronomically expensive at that point of the game. Later on, there will be individual Mobile Suits that cost more than a Doros will, but there will also be other Suits (even new top of the line ones) which will cost less. Newly developed [[CharsCounterattack Jegans]] are still cheaper than building a second Zeta Gundam.
25th Aug '15 3:41:26 PM Chabal2
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* ''VideoGame/StarcraftII'':
** This trope is invoked as to why Raynor does not only artifact misions but any other mission he can find, including for notorious pirates.
** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, and the nuclear missile launcher.
1st Aug '15 4:55:57 PM nombretomado
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the scenes.


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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' ''Anime/MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the scenes.

16th May '15 4:47:20 PM nombretomado
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* In the ''{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.

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* In the ''{{Halo}}'' ''Franchise/{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.
22nd Feb '15 4:25:14 AM astrakhan42
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce.
** The Zeta line is particularly infamous, producing the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well

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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. \n** The Zeta line is particularly infamous, producing In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well
scenes.

22nd Feb '15 4:22:41 AM astrakhan42
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce.
** The Zeta line is particularly infamous, producing the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well
23rd Nov '14 8:37:55 AM Nerrin
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* ''TabletopGame/D20Modern'' provides rules in the ''d20 Future'' sourcebook for buying advanced gear as well as modern gear made more advanced by heavy modification, with set increases in the cost for each boost. Yes, you can have yourself a SniperPistol if you're willing to shell out.



* ''Stars!'' makes each item cheaper by 4% per TechLevel prerequisite (if it has any) exceeded in all appliable fields, until its resource cost drops to 24%. "[[http://wiki.starsautohost.org/wiki/Bleeding_Edge_Technology Bleeding Edge Technology]]" trait, doubles the cost of new technologies until Tech Levels are exceeded, but improves by 5%/level with 20% bottom. This sucks on highest-level items, however, since there's no room left for improvement and you're just stuck with double cost until the end.

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* ''Stars!'' makes each item cheaper by 4% per TechLevel prerequisite (if it has any) exceeded in all appliable applicable fields, until its resource cost drops to 24%. "[[http://wiki.starsautohost.org/wiki/Bleeding_Edge_Technology Bleeding Edge Technology]]" trait, doubles the cost of new technologies until Tech Levels are exceeded, but improves by 5%/level with 20% bottom. This sucks on highest-level items, however, since there's no room left for improvement and you're just stuck with double cost until the end.
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