History Main / NewRulesAsThePlotDemands

22nd Jan '17 9:44:29 PM vexer
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* In his duel with Kajiki/[[DubNameChange Mako]], Yugi calls an attack on "Full Moon". Three major problems with that. First, "Full Moon" is Yugi's own card and is on his side of the battlefield. Second, it's a magic card, not a monster. Third, he's trying to ''stab the moon with a sword''. Yet not only does this somehow work, it dramatically alters the battlefield, causing the ACTUAL tide (not a card effect) to go out [[FridgeLogic lower than it was before he summoned the moon]], and ''beaching Kajiki's sea monsters''. Konami is well aware of how ridiculous that is, as evidenced by this card: [[http://yugioh.wikia.com/wiki/Attack_the_Moon! Attack the Moon!]]

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* In his duel with Kajiki/[[DubNameChange Mako]], Yugi calls an attack on "Full Moon". Three major problems with that. First, "Full Moon" is Yugi's own card and is on his side of the battlefield. Second, it's a magic card, not a monster. Third, he's trying to ''stab the moon with a sword''. Yet not only does this somehow work, it dramatically alters the battlefield, causing the ACTUAL tide (not (which actually rose when Yugi first played Full Moon, how a card effect) can control an actual real-life tide is never explained) to go out [[FridgeLogic lower than it was before he summoned the moon]], and ''beaching Kajiki's sea monsters''. Konami is well aware of how ridiculous that is, as evidenced by this card: [[http://yugioh.wikia.com/wiki/Attack_the_Moon! Attack the Moon!]]
7th Jan '17 2:42:56 PM KingLyger
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* Averted in Kaiba's reaction to the Winged Dragon of Ra. Midway through the series, Kaiba discovers through his computer that Ra has several 'unwritten' powers. Seeing as it's his tournament and he made the rules for it anyway, he could just declare that only the abilities listed in the text count, making Ra much easier to defeat, but he doesn't. Justified since this would really defeat the point of the tournament in the first place, which is to see who deserves to be called the best and if Kaiba were to nerf his opponent's best card just so that he can win he'd lose face and more importantly, sell out his own principles.

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* Averted in Kaiba's reaction to the Winged Dragon of Ra. Midway through the series, Kaiba discovers through his computer that Ra has several 'unwritten' powers. Seeing as it's his tournament and he made the rules for it anyway, he could just declare that only the abilities listed in the text count, making Ra much easier to defeat, but he doesn't. Justified since Kaiba justifies this by saying doing so would really defeat the point of the tournament in the first place, which is to see who deserves to be called the best and best; if Kaiba were to [[ScrewTheRulesIMakeThem nerf his opponent's best card just so that he can win he'd win]], Kaiba would lose face face, and more importantly, [[{{Hypocrite}} sell out his own principles.principles]].
24th Dec '16 11:16:31 AM fireblast
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** A somewhat odd example from the Dark Sanctuary duel: Yugi notes that Bakura's strategy will fail because he needs to play more than five Spell/Trap cards at once to achieve it. Bakura then says that Dark Sanctuary allows him to have more than five on the field at once. Yugi then counters that it doesn't matter what the card ''says'' - there is simply no mechanism in Kaiba's duel disk for Bakura to play a sixth card. This is glossed over, as Bakura never gets to five anyway.

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** A somewhat odd example from the Dark Sanctuary duel: Yugi notes that Bakura's strategy will fail because he needs to play more than five Spell/Trap cards at once to achieve it. Bakura then says that Dark Sanctuary allows him to have more than five on the field at once. Yugi then counters that it doesn't matter what the card ''says'' - there is simply no mechanism in Kaiba's duel disk for Bakura to play a sixth card.card [[note]](in the Japanese version, he says that Dark Sanctuary lats him use his Monster Card Zones)[[/note]]. This is glossed over, as Bakura never gets to five anyway.
6th Dec '16 9:34:34 AM LaszloZapacik
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* Noah's duel with Kaiba/Yugi. Kaiba loses due to a card effect without running out of life points, at which point Noah turns him to stone. At which point, everyone seems to forget that Kaiba had ''lost'', and acts as if he is simply unable to play on, so Yugi takes over from where Kaiba was the previous turn, and on top of that is for some reason allowed to mix his own deck with Kaiba's remaining cards for the rest of the match.
5th Dec '16 5:11:38 PM LaszloZapacik
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** A somewhat odd example from the Dark Sanctuary duel: Yugi notes that Bakura's strategy will fail because he needs to play more than five Spell/Trap cards at once to achieve it. Bakura then says that Dark Sanctuary allows him to have more than five on the field at once. Yugi then counters that it doesn't matter what the card ''says'' - there is simply no mechanism in Kaiba's duel disk for Bakura to play a sixth card. This is glossed over, as Bakura never gets to five anyway.
27th Oct '16 10:33:20 AM Wymar
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* ''Franchise/AceAttorney'' introduces new laws relatively frequently, almost without exception to inconvenience the defense. The most egregious example of this happens during [[spoiler:the second half of case 6-5, the prosecutor of which being the monarch of the country the trial is being held, who has no problems literally rewriting the law on the spot. Of course, she's also the culprit of both crimes you're going to court for, so she has a vested interest in winning the trial at all cost]]. In fact, the only way to win that case is to [[spoiler:make sure that these new rules are unenforceable by turning the royal guard against the prosecution]].
26th Oct '16 3:11:46 PM ultimomant
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*** The 2000 Life Points intrusion penalty is also inconsistently applied across the board. Overwhelmingly it's the protagonists who get hit by it while the bad guys don't even in situations where they should. It gets to the point where it starts affecting one specific character only ''after'' he undergoes a HeelFaceTurn, confirming beyond a shadow of a doubt that it only exists to put the good guys at a disadvantage. And then later, the enemies are also affected by his, just so they would lose easily.

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*** The 2000 Life Points intrusion penalty is also inconsistently applied across the board. Overwhelmingly it's the protagonists who get hit by it while the bad guys don't even in situations where they should. It gets to the point where it starts affecting one specific character only ''after'' he undergoes a HeelFaceTurn, confirming beyond a shadow of a doubt that it only exists to put the good guys at a disadvantage. And then later, the enemies are also affected by his, this, just so they would lose easily.
16th Oct '16 11:43:11 AM nombretomado
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* An actual gameplay point of FinalFantasyTacticsAdvance. The game has "Laws", which are basically rules, the judge draw "law cards" and if ANYONE break the rules, get sent to jail [[TheAIIsACheatingBastard (Except bosses)]]. As the game goes on, more laws appear and you have to obey multiple laws at the same time, some of those laws are just stupid (No damage to monsters? How is that fair?!) and only appear because the plot requires the game to get harder. That sounds fairly simple until you see the "Advanced Laws", only Judgemaster Cid can use them and they are obvious plot devices.

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* An actual gameplay point of FinalFantasyTacticsAdvance.''VideoGame/FinalFantasyTacticsAdvance''. The game has "Laws", which are basically rules, the judge draw "law cards" and if ANYONE break the rules, get sent to jail [[TheAIIsACheatingBastard (Except bosses)]]. As the game goes on, more laws appear and you have to obey multiple laws at the same time, some of those laws are just stupid (No damage to monsters? How is that fair?!) and only appear because the plot requires the game to get harder. That sounds fairly simple until you see the "Advanced Laws", only Judgemaster Cid can use them and they are obvious plot devices.
16th Oct '16 10:14:03 AM superstrijder15
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*In the second/third Rangers Apprentice book, [[spoiler: Hal is banished from Araluen, but only for 1 year]] Lampshaded by the advisors around them.
16th Oct '16 12:57:13 AM FracturedArtifact
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* ''Series/StargateSG1'' does this for the eponymous Stargate. The Stargate is a machine that can create a wormhole and take you across the galaxy in the blink of an eye. At the beginning of the series, they set out a few simple rules for the Stargate technology: The wormhole can only terminate at another Stargate (justified, in that it's basically a souped-up telephone), the wormhole only transmits in one direction (because of reasons, and science, and stuff), the wormhole can only remain active for 38 minutes (because of other reasons, and different science, and stuff), nothing can come through the wormhole if there's something directly in front of the Stargate's event horizon (this one actually makes sense!). After they lay out these rules, they proceed to break them in every succeeding episode and explaining it away by having a scientist say something polysyllabic. The 38 minute deadline is violated repeatedly, but for some reason this always surprises people.
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