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* ''VideoGame/RondoOfSwords'': After completing the game on either ending of either path, you will start a new game from Chapter 1 upon selecting the finished game's save file. But this time around, all equipment, money, Items, and Skills your men have learned throughout the old game will be carried over to the new game. Moreover, Serdic, Margus and Kay will have all the Skills you set them with from the last mission, and they, along with the allies you have recruited will start with 99 Skill Points.
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* ''VideoGame/NobodySavesTheWorld'': Beating the game once lets you carry over all of your experience, Form grades, and collected power-ups into a new world layout. However, every enemy will scale to your level, all of the dungeons gain additional difficulty mods (such as OneHitKill for both you and the enemies, or disabling Mana Regen on your attacks), and the only way to progress through the main plot is by clearing the side dungeons, as they become the sole source of the star charges that unlock the legendary dungeons.

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* In the original ''Franchise/TombRaider'' series (with the exception of Chronicles and Angel of Darkness) the player could start a second run with all their weapons, flares and medipacks right after finishing a normal game, on the PSX versions they also unlock a level select option. The second series by crystal dynamics could also emulate a New Game+ option via unlockable cheats, the Reboot trilogy brings back a more standard form of New Game+.

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* In the original ''Franchise/TombRaider'' series (with the exception of Chronicles and Angel of Darkness) the player could start a second run with all their weapons, flares and medipacks right after finishing a normal game, on the PSX versions they also unlock a level select option. The second series by crystal dynamics could also emulate a New Game+ option via unlockable cheats, the Reboot trilogy brings back a more standard form of New Game+. The 2024 remaster of the first three games adds a New Game+ option after beating a game once and they make the new run a lot harder with several changes:
** Health kits no longer appear and are replaced with ammo. Lara also doesn't begin a game with health kits. In the second game, collecting all three secret statues in a level will give Lara health kits instead of ammo or guns.
** Lara starts the game with all weapons.
** All enemies deal far more damage and have way more health. Traps also deal more damage.
** Save crystals from the first and third games are reinstated as the only way to save your progress. The first game can only be saved at the crystal's location while the third game lets you collect them and save whenever you want, which is how they worked originally.
** All friendly/neutral [=NPCs=] in the second and third games will automatically be hostile towards Lara.
** In the third game where Lara is captured and loses her weapons and supplies, they stay gone as they did in the original game.

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** ''[=NieR=]''s New Game Plus allows the players to [[spoiler:understand the Shade's speech as well as hear Tyrann]] along with the usual extra endings. The result is that it makes the entire game a mix between FridgeHorror and YouBastard. It also starts you at the half way point of the game. Nier and the others will also comment on weapons received through playing the main quest that he already has because of the New Game+.

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** ''[=NieR=]''s ''[=NieR=]'''s New Game Plus allows the players to [[spoiler:understand the Shade's speech as well as hear Tyrann]] along Tyrann, the Shade possessing Kainé, and adds a great deal of cutscenes recontextualizing the various boss fights and story events, with the usual extra endings. The result is that it makes of making the entire game a mix between FridgeHorror and YouBastard. It also YouBastard]]. Oddly enough, any new playthrough starts you at shortly after the half way halfway point of the game. game and will result in one out of three endings set ''during'' and ''after'' the original one. Nier and the others Weiss will also comment on weapons upon receiving a particular weapon, the only non-optional weapon received through playing during the main quest that he second half's story, which they already has have because of the New Game+.Game+.
** The 2021 UpdatedRerelease also adds a new boss fight during the main story, which changes drastically in its second half upon subsequent playthroughs, and a GoldenEnding, obtainable through [[spoiler:starting a brand new save file after deleting your previous one through the fourth possible ending]].
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* The NES ''VideoGame/KidIcarus'' started the game over but with Pit as powered up as he was at the end of the game after the end credits.

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* The ''VideoGame/KidIcarus1986'': In the NES ''VideoGame/KidIcarus'' started version only, pressing starts after the ending starts the game over but with Pit as powered up as he was at the end of the game after the end credits.
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* Once you've completed ''VideoGame/{{Insanity}}'' for the first time, the second playthrough adds flashback scenes and monologues from the BigBad, to further flesh out the backstory or add context to the plot. It's also the only way to get the second good ending.

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* Once you've completed ''VideoGame/{{Insanity}}'' ''VideoGame/{{Insanity|Uri}}'' for the first time, the second playthrough adds flashback scenes and monologues from the BigBad, to further flesh out the backstory or add context to the plot. It's also the only way to get the second good ending.
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** The bright side of NG+? You can use the big head mode and extra costumes without beating the story. However, Big head and Skins can be toggled in Knight without any limitations other than requiring a certain patch.

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** The bright side of NG+? You can use the big head mode and extra costumes without beating the story. However, Big head and Skins can be toggled in Knight ''Knight'' without any limitations other than requiring a certain patch.patch. This is also the case in the remaster of ''City''.
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* In ''VideoGame/IWasATeenageExocolonist'', starting over a new life carries over any information you've learned about your friends in your past life, but you have to encounter them again to unlock them on your friend list. It also lets you pick a 4th birthday gift in the prologue, which serves as your starting gear besides the Sun Medallion, and your dad also reads you a story of your choice, which gives you a bonus card.

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* In ''VideoGame/IWasATeenageExocolonist'', starting over a new life carries over any information you've learned about your friends in your past life, but you have to encounter them again to unlock them on your friend list. It also lets you pick The prologue gets an additional memory of a 4th birthday chosen favorite gift in the prologue, received on your fourth birthday, which serves as your starting gear besides the Sun Medallion, and of your dad also reads regularly reading you a story of your choice, which gives you a bonus card.card. There's also a bonus scene with your childhood friend after picking them, which further builds on your stats depending on your choices.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The UsefulNotes/Nintendo3DS remake implements the ''Master Quest'' version of the game as an unlockable mode. In addition to having the dungeons altered, the entire world map is flipped as in the Wii version of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and enemies do twice as much damage as before. The mode was originally added to a special [=GameCube=] release of the game, where it was not an example of the trope, as it was available from the start. (In that version, the world was not flipped and enemies did the same damage; the only change was in the dungeons.)

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The UsefulNotes/Nintendo3DS Platform/Nintendo3DS remake implements the ''Master Quest'' version of the game as an unlockable mode. In addition to having the dungeons altered, the entire world map is flipped as in the Wii version of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and enemies do twice as much damage as before. The mode was originally added to a special [=GameCube=] release of the game, where it was not an example of the trope, as it was available from the start. (In that version, the world was not flipped and enemies did the same damage; the only change was in the dungeons.)



** ''VideoGame/MetroidPrimeTrilogy'' adds this ability to [[VideoGame/MetroidPrime the first]] and [[VideoGame/MetroidPrime2Echoes second]] games, neither of which had a New Game Plus in their original UsefulNotes/NintendoGameCube incarnations.

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** ''VideoGame/MetroidPrimeTrilogy'' adds this ability to [[VideoGame/MetroidPrime the first]] and [[VideoGame/MetroidPrime2Echoes second]] games, neither of which had a New Game Plus in their original UsefulNotes/NintendoGameCube Platform/NintendoGameCube incarnations.



* ''VideoGame/Ghostbusters1984'' on the Commodore 64 and UsefulNotes/AmstradCPC. When you reach Zuul with more than starting money, you will get a "bank account number", which was a PasswordSave for the accumulated money. You receive the account number regardless of whether or not you succeed. Playing again with the money you earned was the only way to get the fourth car (which wasn't really worth it) or the third car and better equipment.

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* ''VideoGame/Ghostbusters1984'' on the Commodore 64 and UsefulNotes/AmstradCPC.Platform/AmstradCPC. When you reach Zuul with more than starting money, you will get a "bank account number", which was a PasswordSave for the accumulated money. You receive the account number regardless of whether or not you succeed. Playing again with the money you earned was the only way to get the fourth car (which wasn't really worth it) or the third car and better equipment.



** ''Demi Kids'' (a LighterAndSofter ''Shin Megami Tensei'' game for UsefulNotes/GameBoyAdvance) actually had ''three'' options available to you once you beat the game. The first let you [[EndgamePlus go back in time to just before fighting the boss]]. The second was the New Game Plus mode, where you started from the beginning, but with all your demons, inventory, level, etcetera--however, your partner would be returned to its first stage, so doing this over and over again is the only way to see all its stages. ''Finally,'' the game offered you a PlayableEpilogue, which not only [[spoiler: brings all your friends back from the dead]], but allows you to get [[spoiler: [[OlympusMons muddafriggin' SATAN]]]] as one of your {{Mons}}.

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** ''Demi Kids'' (a LighterAndSofter ''Shin Megami Tensei'' game for UsefulNotes/GameBoyAdvance) Platform/GameBoyAdvance) actually had ''three'' options available to you once you beat the game. The first let you [[EndgamePlus go back in time to just before fighting the boss]]. The second was the New Game Plus mode, where you started from the beginning, but with all your demons, inventory, level, etcetera--however, your partner would be returned to its first stage, so doing this over and over again is the only way to see all its stages. ''Finally,'' the game offered you a PlayableEpilogue, which not only [[spoiler: brings all your friends back from the dead]], but allows you to get [[spoiler: [[OlympusMons muddafriggin' SATAN]]]] as one of your {{Mons}}.
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** The game has the Victory Lap in ''Afterbirth+'', which triggers when you defeat The Lamb at the end of Dark Room. You're given the option to begin a fresh seed and a fresh run of the game, but with your full arsenal from your last game as well as your stats, with the tradeoff being the game is now on the Hard difficulty, enemies deal a full heart of damage right out of the gate instead of starting with The Womb, and you can't get any more completion marks or achievements[[note]]save for one that requires doing Victory Laps[[/note]]. As long as you keep taking The Negative route and fighting The Lamb, you can keep doing Victory Laps and adding to your constantly bloating stats and inventory, which will make your character an outright PhysicalGod after the second attempt.

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** The game has the Victory Lap in ''Afterbirth+'', which triggers when you defeat The Lamb at the end of Dark Room. You're given the option to begin a fresh seed and a fresh run of the game, but with your full arsenal from your last game as well as your stats, with the tradeoff being the game is now on the Hard difficulty, enemies deal a full heart of damage right out of the gate instead of starting with The Womb, and you can't get any more completion marks or achievements[[note]]save achievements for that run[[note]]save for one that requires doing Victory Laps[[/note]]. As long as you keep taking The Negative route and fighting The Lamb, you can keep doing Victory Laps and adding to your constantly bloating stats and inventory, which will make your character an outright PhysicalGod after the second attempt.
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** The game has the Victory Lap in ''Afterbirth+'', which triggers when you defeat The Lamb at the end of Dark Room. You're given the option to begin a fresh seed and a fresh run of the game, but with your full arsenal from your last game as well as your stats, with the tradeoff being the game is now on the Hard difficulty and enemies deal a full heart of damage right out of the gate instead of starting with The Womb. As long as you keep taking The Negative route and fighting The Lamb, you can keep doing Victory Laps and adding to your constantly bloating stats and inventory, which will make your character an outright PhysicalGod after the second attempt.
** The ''Repentance'' DLC adds a rare active item called the R-Key. It can only be used once, but when you do, it sends you all the way back to Basement I with your loadout ''and progress'' all intact. This allows you to tackle (and likely [[CurbStompBattle steamroll]]) multiple final bosses (and thus get extra completion marks) in one run.

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** The game has the Victory Lap in ''Afterbirth+'', which triggers when you defeat The Lamb at the end of Dark Room. You're given the option to begin a fresh seed and a fresh run of the game, but with your full arsenal from your last game as well as your stats, with the tradeoff being the game is now on the Hard difficulty and difficulty, enemies deal a full heart of damage right out of the gate instead of starting with The Womb.Womb, and you can't get any more completion marks or achievements[[note]]save for one that requires doing Victory Laps[[/note]]. As long as you keep taking The Negative route and fighting The Lamb, you can keep doing Victory Laps and adding to your constantly bloating stats and inventory, which will make your character an outright PhysicalGod after the second attempt.
** The ''Repentance'' DLC adds a rare active item called the R-Key. It can only be used once, but when you do, it sends you all the way back to Basement I with your loadout ''and progress'' all build intact. This allows Unlike a Victory Lap, though, you to tackle (and likely [[CurbStompBattle steamroll]]) multiple final bosses (and thus can still get extra completion marks) marks after using the item. If you're able to somehow use the item more than once[[note]]Through duplicating it with Diplopia or Crooked Penny and being able to carry two of them with the Schoolbag, or by mimicking it with Wild Card or the ? Card[[/note]], it's possible to get nearly every completion mark in one a single run.
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* ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', much like its VisualNovel predecessors, allows you to replay each chapter after they are completed, keeping the skills, upgrades, and collectibles from the previous playthroughs, and allowing the player the opportunity to improve their scores for each chapter's challenges. This is especially useful as most items become PermanentlyMissedContent if you miss them the first time through.

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* ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', much like its VisualNovel predecessors, allows you to replay each chapter after they are completed, keeping the skills, upgrades, and collectibles from the previous playthroughs, and allowing the player the opportunity to improve their scores for each chapter's challenges. This is especially useful as most items become PermanentlyMissedContent PermanentlyMissableContent if you miss them the first time through.

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* ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', much like its VisualNovel predecessors, allows you to replay each chapter after they are completed, keeping the skills, upgrades, and collectibles from the previous playthroughs, and allowing the player the opportunity to improve their scores for each chapter's challenges. This is especially useful as most items become PermanentlyMissedContent if you miss them the first time through.



* ''Franchise/{{Danganronpa}}'': The first game, ''VisualNovel/DanganronpaTriggerHappyHavoc'' has an analogous "School Mode" and ''VisualNovel/Danganronpa2GoodbyeDespair'' has a bonus post-game "Island Mode". You have 51 days to see all the characters' "Free Time Events" that you haven't seen in the main game; you can also assign characters to collect resources and build stuff, which rewards you with tickets to unlock bonus scenes. You can replay the Island/School Mode any number of times; the number of Free Time Events already seen is carried over, as are the characters' leveled-up skills at collecting resources.

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* ''Franchise/{{Danganronpa}}'': The first game, ''VisualNovel/DanganronpaTriggerHappyHavoc'' has an analogous "School Mode" and ''VisualNovel/Danganronpa2GoodbyeDespair'' has a bonus post-game "Island Mode". You have 51 days to see all the characters' "Free Time Events" that you haven't seen in the main game; you can also assign characters to collect resources and build stuff, which rewards you with tickets to unlock bonus scenes. You can replay the Island/School Mode any number of times; the number of Free Time Events already seen is carried over, as are the characters' leveled-up skills at collecting resources. You can also replay the main game, keeping the player level, skills, presents, and Monocoins earned (and in ''2'', your collected Hidden Monokumas and even your virtual pet's last status at the end of the previous playthrough), allowing you the opportunity to improve your scores in the Class Trials.
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New Game+ is the option of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[AndYourRewardIsClothes new costumes]], [[BagOfHolding items won beforehand]], [[ResetMilestones or milestones that make things more convenient]]. There are several benefits for doing this:

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New Game+ is when a video game offers the player the option of starting a new game by accessing a previous previously finished game, allowing you them to start with improved stats, [[AndYourRewardIsClothes new costumes]], [[BagOfHolding items won beforehand]], [[ResetMilestones or milestones that make things more convenient]]. There are several benefits for doing this:



* Similarly, some games lock their most exotic or experimental equipment behind New Game +, especially if they break the game or, inversely, don't work as well as the rest.
* It gives the player a chance to use the BraggingRightsReward on something more significant than leftover {{Mooks}}, allowing you to see [[GameBreaker just how powerful it really is]] ([[AwesomeButImpractical or isn't]]). Such rewards are typically awarded at the very end of the game, and thus would otherwise see little actual use.

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* Similarly, some games lock their most exotic or experimental equipment behind New Game +, Game+, especially if they break the game or, inversely, don't work as well as the rest.
* It gives the player a chance to use the BraggingRightsReward on something more significant than leftover {{Mooks}}, allowing you them to see [[GameBreaker just how powerful it really is]] ([[AwesomeButImpractical or isn't]]). Such rewards are typically awarded at the very end of the game, and thus would otherwise see little actual use.



* New Game + is also generally a good excuse to replay the game in a more convenient fashion, such as making different decisions in [[ChoiceAndConsequenceSystem choice-based games]], or turning on fun cheats like filters and invincibility that don't unlock until you've beaten the game once.
* If a game lets you carry over your cosmetics or equipment, you can replay the early hours with the look you prefer the characters to be in.

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* New Game + Game+ is also generally a good excuse to replay the game in a more convenient fashion, such as making different decisions in [[ChoiceAndConsequenceSystem choice-based games]], or turning on fun cheats like filters and invincibility that don't unlock until you've beaten after the game has been beaten once.
* If a game lets you the player carry over your their previously unlocked cosmetics or equipment, you they can replay the early hours with the look you they prefer for their version of the characters to be in.characters.
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* New Game+ in ''{{VideoGame/Starfield}}'' is actually an entirely separate universe, meaning that the actions you've performed in your previous playthrough still happened. Play New Game+ enough times and you'll come across [[https://twitter.com/NikoMueller/status/1729464828815691920 the version of yourself from your first playthrough.]] And yes, it's possible to recruit yourself into your crew.
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** ''VideoGame/DeadSpace'' goes so far as to have "Round 1" marked on the save slot during your first playthrough, as well as awarding some nice bonuses for game completion that can be used in round 2. And believe us, ripping through the game's early enemies with a fully upgraded Line Gun is ''incredibly'' satisfying.

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** ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' goes so far as to have "Round 1" marked on the save slot during your first playthrough, as well as awarding some nice bonuses for game completion that can be used in round 2. And believe us, ripping through the game's early enemies with a fully upgraded Line Gun is ''incredibly'' satisfying.



* After beating ''VideoGame/FatalFrame1'' in Normal Mode and getting the canon ending you unlock Hard mode with a bonus ending. And you can reload all of your cleared games, including the Easy Mode ones. When you reload a cleared game you get to keep ALL power-ups, documents, items, and other stuff you collected in the previous game, including the bonus costumes.

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* After beating ''VideoGame/FatalFrame1'' ''VideoGame/FatalFrameI'' in Normal Mode and getting the canon ending you unlock Hard mode with a bonus ending. And you can reload all of your cleared games, including the Easy Mode ones. When you reload a cleared game you get to keep ALL power-ups, documents, items, and other stuff you collected in the previous game, including the bonus costumes.
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** ''VideoGame/MetalGearSolid3SnakeEater'' gives you the Patriot rifle, which has an infinite ammo supply [[HandWave because the feeding mechanism is shaped like the infinity symbol]], after you clear your first playthrough. It also features alternate conditions for getting some of the unlockables, such as acquiring one of every edible item, catching and keeping the Tsuchinoko, or shooting every toy frog in the game; extremely helpful as the only other way to unlock these are beating the game with no alerts, no deaths, no kills, under five hours, etc. One of the new unlockable items is the extremely gamebreaking EZ Gun, a tranquilizer pistol with a laser sight, a suppressor that never runs out, and somehow bumps the player's camo index all the way up to 80% whenever it's equipped. You can also start a new game with Ocelot's [[RevolversAreJustBetter Single Action Army]], assuming you [[spoiler:picked the right gun in the duel at the very end.]]

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** ''VideoGame/MetalGearSolid3SnakeEater'' gives you the Patriot rifle, which has an infinite ammo supply [[HandWave because the feeding mechanism is shaped like the infinity symbol]], after you clear your first playthrough. It also features alternate conditions for getting some of the unlockables, such as acquiring one of every edible item, catching and keeping the Tsuchinoko, {{Tsuchinoko}}, or shooting every toy frog in the game; extremely helpful as the only other way to unlock these are beating the game with no alerts, no deaths, no kills, under five hours, etc. One of the new unlockable items is the extremely gamebreaking EZ Gun, a tranquilizer pistol with a laser sight, a suppressor that never runs out, and somehow bumps the player's camo index all the way up to 80% whenever it's equipped. You can also start a new game with Ocelot's [[RevolversAreJustBetter Single Action Army]], assuming you [[spoiler:picked the right gun in the duel at the very end.]]
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* ''VideoGame/DarkSouls'' (and its SpiritualSuccessor ''VideoGame/{{Bloodborne}}''):
** The games all have enemies become noticeably more difficult in the first New Game Plus run with slight increases in difficulty afterwards, up until your 7th cycle where enemies stop getting buffed up. To make things slightly easier, New Game Plus allows characters to retain all of their equipment (barring key items), stats, and Souls/Blood Echoes, and in the first game bonfires retain their kindling level. In most games, at least three runs are required to obtain every achievement in the game. Depending on the game, NG+ can either just be a harder version of a regular new game (as is the case with ''Dark Souls I'' and ''Bloodborne'') or have changes that shake up the game a bit.

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* ''VideoGame/DarkSouls'' (and its SpiritualSuccessor ''VideoGame/{{Bloodborne}}''):
''VideoGame/{{Bloodborne}}'' and ''VideoGame/EldenRing''):
** The games all have enemies become noticeably more difficult in the first New Game Plus run with slight increases in difficulty afterwards, up until your 7th cycle where enemies stop getting buffed up. To make things slightly easier, New Game Plus allows characters to retain all of their equipment (barring key items), stats, and Souls/Blood Echoes, and in the first game bonfires retain their kindling level. In most games, at least three runs are required to obtain every achievement in the game. Depending on the game, NG+ can either just be a harder version of a regular new game (as is the case with ''Dark Souls I'' I'', ''Bloodborne'' and ''Bloodborne'') ''Elden Ring'') or have changes that shake up the game a bit.
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* ''VideoGame/{{Transistor}}'': A Profile that's replaying the game with everything gathered up to the end game, is marked with a + at the end.

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