History Main / Nerf

28th May '16 10:36:30 AM CyberTiger88
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A Buff or Revamp is a change for the better. These are as controversial as Nerfs; a Buff or Revamp to one unit's HitPoints is effectively a Nerf to the damage of anything attacking it. A FlameWar can even develop on whether a given change is a Buff, Revamp or a Nerf, much less an improvement in the game as a whole.

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A Buff BalanceBuff or Revamp is a change for the better. These are as controversial as Nerfs; a Buff or Revamp to one unit's HitPoints is effectively a Nerf to the damage of anything attacking it. A FlameWar can even develop on whether a given change is a Buff, Revamp or a Nerf, much less an improvement in the game as a whole.
21st May '16 1:11:36 AM Kazmahu
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** The pair-up mechanics were also nerfed between ''Awakening'' and ''VideoGame/FireEmblemFates''. Partially by the system being expanded so only offensives ''or'' defensive bonuses could be active at one time (as opposed to getting all or neither), and mainly because the enemy can now use them too.
19th May '16 11:15:41 AM crazyrabbits
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* ''VideoGame/DawnOfTheDragons'' had several items that were quickly nerfed, largely due to massive imbalance.
** "Omer's Collar" was an equippable item that was rewarded in a World Raid for hitting a high-enough tier of damage, and was likely intended to only give a chance at double attack to Human-class raids. Instead, the item gave a double proc to ''all'' raids, thus allowing people who had obtained to autolevel several hundred levels in a short time frame. The item was quickly patched and had its description reworked to add the limitation after it was discovered by the devs.
** "Guster's Fault" was a magic that dropped random boxes at a 20% hit rate, with items inside that ranged from low-tier skill books, minor potions and legion materials to high-level stat boosters, volatile pots (which restore 25% of the user's energy) and powerful skill books. The problem came in implementing the hit rate - it was a consistent 20%, regardless of whether the user hit a raid with a "1-hit" or "20-hit" attack. As a result, the servers lagged constantly for a day, users farmed raids in order to get hundreds of boxes, and new users soon found themselves swimming in tens of thousands of stat points, along with boosters that normally aren't available to anyone except high-level players. Despite the devs originally claiming the magic was "working as intended", it was quickly patched to remove the high-level items and limit the drop rates on the boxes.
18th May '16 2:02:17 PM TheSinful
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** Several moves had their damage slightly reduced in [[VideoGame/PokemonXAndY Generation 6]]. Staples like Flamethrower, Surf, and Thunderbolt went from 95 damage to 90, while Blizzard, Thunder, and Fire Blast decreased from 120 to 110.
*** An odd variant occurred in Generation 6 with the move Low Sweep. Though it's base damage was increased from 60 to 65, this put it above the 60 base damage cap for Technician, essentially removing the move from competitive play.
2nd May '16 11:41:59 AM Truffle
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* ''Franchise.DarkSouls'':

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* ''Franchise.DarkSouls'':''Franchise/DarkSouls'':
2nd May '16 11:40:42 AM Truffle
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* ''Franchise.DarkSouls'':
** In ''VideoGame/DarkSouls2'', the pyromancy Flame Swathe was massively nerfed. At one point it could OneHitKill [[BonusBoss Darklurker]], but after the patch, it did a fraction of the damage and the casting time was increased, making it easy to dodge.
** ''VideoGame/DarkSouls3'' has the Fume Ultra Greatsword (FUGS). It was considered one of the strongest weapons in the game, and delivered a ridiculous amount of damage. A patch reduced it's base damage from 330 to 260, significantly depowering it. This made PvP much easier, as the weapon was notorious for two-hit killing players.
25th Apr '16 2:02:15 PM PlasmaTalon
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* ''TabletopGame/{{IronKingdoms}}'':
** Going from MK I to MK II the game over went a massive overhaul. Removing most of the extremely glaring balance issues.
** The designers have confirmed that MK III is going to nerf more mechanics and rules. Namely those that are frustrating or not fun to play against.
*** Most Heavy Infantry units are having their durability lowered in response to how they've dominated the meta.
*** "Fury Management" is being reduced among the Hordes faction, since its too easy to keep warbeasts from going out of control despite generating massive amounts of Fury.
*** The Tough rule is being changed so that it goes inactive once a model is knocked down. This is to prevent a single model from being able to soak hits and avoid dying just because a player keeps rolling 5s or 6s.
22nd Apr '16 1:51:40 AM aye_amber
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* The Assassin in {{Monday Night Combat}} was never very good at actually assassinating anything (since doing so requires that the enemy team ignore you while you do a five-second grapple on your target), but her cloak, speed, and high DPS made her useful for controlling bot lanes and pub-stomping. Naturally, this led to a bunch of complaining from pub players, and she was nerfed into the ground, making her useless against teams with anything resembling coordination. Not that this has stopped people from complaining about her, of course.

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* The Assassin in {{Monday Night Combat}} VideoGame/MondayNightCombat was never very good at actually assassinating anything (since doing so requires that the enemy team ignore you while you do a five-second grapple on your target), but her cloak, speed, and high DPS made her useful for controlling bot lanes and pub-stomping. Naturally, this led to a bunch of complaining from pub players, and she was nerfed into the ground, making her useless against teams with anything resembling coordination. Not that this has stopped people from complaining about her, of course.
22nd Apr '16 1:39:11 AM aye_amber
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* The ''TableTopGame/{{Pokemon}} Trading Card Game'' nerfs cards by releasing a less powerful substitute after the GameBreaker has been rotated out. One example is Energy Removal, which allows the player to discard any Energy card attached to an opponent's Pokémon. Its replacement was Crushing Hammer, which has the same effect but requires a coin flip of heads for it to work.

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* The ''TableTopGame/{{Pokemon}} ''TabletopGame/{{Pokemon}} Trading Card Game'' nerfs cards by releasing a less powerful substitute after the GameBreaker has been rotated out. One example is Energy Removal, which allows the player to discard any Energy card attached to an opponent's Pokémon. Its replacement was Crushing Hammer, which has the same effect but requires a coin flip of heads for it to work.
26th Mar '16 9:44:36 AM nombretomado
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* The West Indies {{Cricket}} team complained that the "One bouncer per over" rule was designed to nerf their bowlers when it was introduced.

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* The West Indies {{Cricket}} UsefulNotes/{{Cricket}} team complained that the "One bouncer per over" rule was designed to nerf their bowlers when it was introduced.
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