History Main / Nehrim

3rd Apr '14 3:46:33 AM Psychopompos007
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[[redirect:VideoGame/{{Nehrim}}]]
3rd Apr '14 3:45:03 AM Psychopompos007
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[[quoteright:238:http://static.tvtropes.org/pmwiki/pub/images/nehrimboxart2_5608.jpg]] --> ''I will grab Fate by the throat, it shall never drag me down.'' -->-- Ludwig Van Beethoven [[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot. The Mod takes place on the [[CivilWar war-torn]] continent of Nehrim, where the [[EvilChancellor Chancellor]] of Middlerealm, Barateon, has outlawed all magic as well as declared war on the [[EnemyCivilWar Northrealm]]. The [[PlayerCharacter Player]] is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an [[UndergroundLevel abandoned mine]], which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local [[LaResistance resistance]]. And thus begins your grand quest, though not all is as it seems... As of this writing, it has since won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]]. In addition, an additional patch is underway, which shall continue the main story. ---- !! Nehrim provides examples of: * AfterlifeExpress: A literal example: the [[spoiler:Star People]] run a quite physical underground train that normally brings the souls of dead people to the underworld. [[spoiler:When the player character shows up at the station, however, they reschedule in order to take you to their king as soon as possible.]] From the evidence aboard, it also appears to be the residence of [[GrimReaper someone else]]... * [[AllMythsAreTrue All Rumors Are True]]: [[spoiler:At least one of the Aeterna dungeons contains evidence that at least these Aeterna DO eat humans like is suggested by every non-important NPC.]] * AGodAmI: The [[LightIsNotGood light-born]] are this. * AbusiveParents: When young, Kim would be beaten by his/her father if s/he couldn't remember the details of the gods properly. * AbsurdlySpaciousSewer: Less extensive than [[VideoGame/TheElderScrollsIVOblivion Oblivion]] however. * AnimeHair: The [[HalfHumanHybrid Half]]-[[OurElvesAreBetter Aeterna]] have this going on. * AnyoneCanDie: Can they ''ever''. * ArtificialStupidity: It's an Oblivion mod, natch. The [[OurMonstersAreDifferent "Creatures"]] are especially stupid. * BanOnMagic: If you value keeping your head on your shoulders, for the love of god [[DisproportionateRetribution don't cast spells]] in Middlerealm towns, [[spoiler: at least not until a later part of the main quest.]] * BetterToDieThanBeKilled: When Narathzul finally confronts [[EvilChancellor Chancellor]] [[LesCollaborateurs Barateon]], he [[spoiler:throws himself off the Palace tower]] rather than face his punishment. [[spoiler:[[ImpaledWithExtremePrejudice He gets impaled by a spike below]].]] * BigNo: Invoked by [[spoiler: Narathzul upon finding out he's a Light-Born. He dies soon after.]] * BlackAndGrayMorality * ButThouMust: You aren't allowed to refuse the [[spoiler: offer to join the Order]] that Merzul gives near the end of the prologue. Notable in that Merzul actually [[LampshadeHanging lampshades]] this. * ContinuityNod: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, much of it is explorable, and populated with familiar landmarks. * CrapsackWorld: Indeed. * CutsceneIncompetence: Unfortunately. ** Certain characters also need to learn it's rude to randomly [[InconvenientSummons teleport]] people without their permission. * DarkMessiah: Narathzul Arantheal. Despite being the [[BigGood Big Good]], he's merciless to his enemies and kicks a few dogs before the end. [[spoiler: Then he dies, but not before [[LukeIAmYourFather learning that his mother is a Light-Born]].]] * DarkIsNotEvil: Not necessarily anyway. [[spoiler: In fact, [[AGodIAm Arkt]], who wears black armor with a skull motive, becomes more-or-less the BigGood in the end.]] * DemBones * DiscOneNuke: The Brutal Battle Hammer, introduced in patch 1.5. Due to a [[GoodBadBugs glaring oversight,]] this crafted hammer has a speed of 2.4 (compared to the 2nd fastest weapon in the game which has 1.4 speed). Add to that it boasts pretty decent damage, comes with a respectable fire enchantment, and if you have the minimum crafting skill required (75) it's laughably easy to make, requiring only 1 gold bar and 1 silver bar, which you can get fairly early on in the game. * DoorToBefore: All over the place, pretty much every dungeon has one. * DroppedABridgeOnHim: [[spoiler: Kim, once you reach the titular Fate's Edge.]] * DualWielding: There are a few "blocking sword" items you can use, but they are just fancy looking shields. * DudeWheresMyRespect: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and [[spoiler: ascend to godhood]], and people will still give you flak for looking like an Aeterna. * EatsBabies: Supposedly the [[OurElvesAreBetter Aeterna]] [[FantasticRacism do this]]. * EasterEgg: [[http://nehrim.wikia.com/wiki/Easter_Eggs Several]]. Mainly {{Shout Out}}s to previous Sure AI works. * EndOfAnAge * FantasticRacism: If you play as a [[HalfHumanHybrid Half]]-[[OurElvesAreBetter Aeterna]] you'll get a [[SarcasmMode vague]] sense people don't like you. * GameMod: In an odd case of "mod for mod", Oblivion Crash Prevention System functions for Nehrim and a version of Deadly Reflex can be found for the mod. * GameplayAndStorySegregation: At the end of it all, [[spoiler:[[CrowningMomentOfAwesome after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]],]] your stats stay exactly the same. You don't even get any extra spells, [[spoiler: like in [[VideoGame/TheElderScrollsIVOblivion Shivering Isles]].]] Also, while you are given the option to [[spoiler:kill or spare Tyr]]. It's a purely moral choice, as it doesn't effect your stats any. ** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact.]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that [[spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens. *** Bringing the artifact back to the mine like the quest suggests is similarly pointless. Nothing happens if you choose to take it back to the mine. Like with Tyr, it's simply a moral choice. * HideYourChildren: Following in the footsteps of [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. * HighClassGlass: The banker in Erothin has this going on. * HighFantasy * InfinityMinusOneSword: Item sets can be completed very early, compared to the very late arrival of the [[spoiler:Shadowgod]] armor and are all quite useful. ** The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much). ** The Schneller Stahl/"Wind Steel" two-handed blade won in the [[TowerDefense Tower Defense]] minigame. Not as damaging as the Soul Flayer, but incredibly fast, especially for a claymore. Used to be one of the fastest weapons in the game sans daggers, until an oversight concerning crafting stole that honor from it. * KleptomaniacHero * KnightTemplar: The Southrealm is ''full'' of these. Also, servants of the Light-Born are actually CALLED Templar. And so are the battlemages in the Arcane Sanctuary. * LightIsNotGood: The [[AGodAmI lightborn]] aren't exactly nice. * {{Magitek}}: The [[OurDwarvesAreAllTheSame Star People]] seem to employ this. * TheObiWan: You actually get ''two''. * OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are actually [[spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. [[CrowningMomentOfAwesome On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]]] * PosthumousCharacter: Zelara, wife of Narathzul. His guilt for her death drives many of his actions. * ThePiratesWhoDontDoAnything: Spoofed, the drunken "pirate" captain in one quest you hire/rescue for passage in one quest (who even wears a Jolly Roger eye patch) admits during his drunken ramblings he is just a scavenger/looter, not a pirate. * {{Railroading}}: In ''Path of the Gifted'' Kero and his guards are marked essential, so even if you can kill easily take all 3 of them down in combat, you must undergo the rest of the quest to free the slave. Such uses break the theme of a lack of predestination. * RatStomp: "Work in the Mine", the first main quest of the first chapter, is related to a rat invasion in a mine. It actually doesn't requires to slay rats but to block their holes with big stones lying in the surrounding. Also, there are encounters with hostile rats when you leave the Shadow Song Mine in the prologue, though they aren't the first type of enemies you meet. * SavingTheWorld * SceneryPorn: [[http://www.youtube.com/watch?v=5zmeYRxwngM just watch the trailer]]. ** Upon exiting the mine for the first time, you are given a vista of the area. * ScrewDestiny: Literally achieved during the ending; [[spoiler: Fate is actually a goddess who toys with peoples lives ForTheEvulz. But she gets killed by the player and Arkt during the climax. After Fate is defeated, people are now free to decide what they want themselves, instead of having everything predestined.]] * ScriptedEvent: Relies heavily on these. Some are quite visually impressive. * SealedGoodInACan: Narathzul Arantheal. Though exactly how [[BlackAndGrayMorality good]] he is is up to the player. * TakeYourTime: Occasionally adverted. One side quest has you need to get back an ([[OverratedAndUnderleveled alleged]] ArtifactOfDoom from a mercenary/bandit group that's taken it from it's place of (accidental) creation. The man who took the artifact actually walks through the game to his goal normally, causing a gameover if he reaches it, but if you meet him at one of the few points he passes by guards, they'll help you fight him. * TechnicolorEyes: The [[HalfHumanHybrid Half-]][[OurElvesAreBetter Aeterna]] once again. * TheComputerIsACheatingBastard: How do the [[LawfulStupid guards]] know you're the one [[BanOnMagic using magic]] anyway? * TheEmperor * TheEndOfTheWorldAsWeKnowIt: The world is literally unraveling. * UndergroundLevel: you start in the largest mine ever. ** The ruins of the [[spoiler: [[OurDwarvesAreAllTheSame Star People]]]] certainly count as well. * WideOpenSandbox: Not as much as [[VideoGame/TheElderScrollsIVOblivion Oblivion]] quest-wise but close. * WhatHappenedToTheMouse: A few characters tend to suddenly fade away from the story. * WombLevel: You get eaten by an EldritchAbomination in the Southrealm, basically play through GearsOfWar in it. * YouCantGoHomeAgain: Actually you can, but there's [[DoomedHometown not much left of it]]. * ZergRush: The undead in the ruins of the Star People.
31st Mar '14 4:17:08 AM Psychopompos007
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** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact.]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that [[Spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens.
to:
** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact.]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that [[Spoiler:using [[spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens.

* RatStomp: "Work in the Mine", the first main quest of the first chapter, is related to a rat invasion in a mine. It actually doesn't requires to slay rats but to block there holes with big stones lying in the surrounding. Also, there are encounters with hostile rats when you leave the Shadow Song Mine in the prologue, though they aren't the first type of enemies you meet.
to:
* RatStomp: "Work in the Mine", the first main quest of the first chapter, is related to a rat invasion in a mine. It actually doesn't requires to slay rats but to block there their holes with big stones lying in the surrounding. Also, there are encounters with hostile rats when you leave the Shadow Song Mine in the prologue, though they aren't the first type of enemies you meet.
31st Mar '14 4:10:48 AM Psychopompos007
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31st Mar '14 4:10:47 AM Psychopompos007
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Added DiffLines:
* RatStomp: "Work in the Mine", the first main quest of the first chapter, is related to a rat invasion in a mine. It actually doesn't requires to slay rats but to block there holes with big stones lying in the surrounding. Also, there are encounters with hostile rats when you leave the Shadow Song Mine in the prologue, though they aren't the first type of enemies you meet.
1st Sep '13 11:06:15 PM Korodzik
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[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala {{Gothic}}. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.
to:
[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''{{Gothic}}'' ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala {{Gothic}}.''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.
29th Aug '13 11:30:35 PM DriftingSkies
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hottip cleanup / removal
[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala {{Gothic}}. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[hottip:*:while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator]] and spread sheet generated loot.
to:
[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala {{Gothic}}. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[hottip:*:while [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator]] generator[[/note]] and spread sheet generated loot.
4th Aug '13 9:39:02 AM MacronNotes
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White Haired Pretty Girl has been renamed to Mystical White Hair. Zero Context Examples and misuse will be removed.
** You can be a [[WhiteHairedPrettyGirl White Haired Pretty Girl/]][[WhiteHairedPrettyBoy Boy]] too.
17th Feb '13 1:55:15 PM rylasasin
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** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact. After dealing with the dungeon's boss, you are then sent to chase the messenger carrying said artifact. If you catch and kill him, the final quest entry suggests that using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine. This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens.]]
to:
** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact. ]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying said artifact. [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that using [[Spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine. mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens.]]

** The Schneller Stahl/"Wind Steel" two-handed blade won in the [[TowerDefense Tower Defense]] minigame. Not as damaging as the Soul Flayer, but incredibly fast, especially for a claymore. Used to be one of the fastest weapons in the game sans daggers, until an oversight concerning crafting stole that honor from it (see below trope).
to:
** The Schneller Stahl/"Wind Steel" two-handed blade won in the [[TowerDefense Tower Defense]] minigame. Not as damaging as the Soul Flayer, but incredibly fast, especially for a claymore. Used to be one of the fastest weapons in the game sans daggers, until an oversight concerning crafting stole that honor from it (see below trope).it.
17th Feb '13 1:52:39 PM rylasasin
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* DiscOneNuke: The Brutal Battle Hammer, introduced in patch 1.5. Due to a [[GoodBadBugs glaring oversight,]] this crafted hammer has a speed of 2.4 (compared to the 2nd fastest weapon in the game which has 1.4 speed). Add to that it boasts pretty decent damage, comes with a respectable fire enchantment, and if you have the minimum crafting skill required (75) it's laughably easy to make, requiring only 1 gold bar and 1 silver bar, which you can get fairly early on in the game.

* InfinityPlusOneSword: The Brutal Battle Hammer, introduced in patch 1.5. Due to a [[GoodBadBugs glaring oversight,]] this crafted hammer has a speed of 2.4 (compared to the 2nd fastest weapon in the game which has 1.4 speed). Add to that it boasts pretty decent damage, comes with a respectable fire enchantment, and if you have the minimum crafting skill required (75) it's laughably easy to make, requiring only 1 gold bar and 1 silver bar, which you can get fairly early on in the game.
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