History Main / NecessaryDrawback

16th Apr '18 7:46:03 AM pvsage
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* Most of the artifacts in ''Series/Warehouse13'' and its predecessors, as {{lampshaded}} by the ArcWords "There's always a downside". For esample, there's a metronome that can bring someone BackFromTheDead, but only by making the person who revived them [[AttackReflector feel their pain]], a phoenix medallion that makes someone invulnerable to fire at the expense of their loved ones or {{Protectorate}}, a cigarette case that gives a blues musician amazing talent at the cost of taking on other peoples' pain, and an astrolabe that can [[ResetButton undo the previous day]] but produces an EnemyWithin.

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* Most of the artifacts in ''Series/Warehouse13'' and its predecessors, as {{lampshaded}} by the ArcWords "There's always a downside". downside", and often involves KillTheOnesYouLove. For esample, example, there's a metronome that can bring someone BackFromTheDead, but only by making the person who revived them [[AttackReflector feel their pain]], a phoenix medallion that makes someone invulnerable to fire at the expense of their loved ones or {{Protectorate}}, {{Innocent Bystander}}s' lives, a cigarette case that gives a blues musician amazing talent at the cost of taking on other peoples' pain, and an astrolabe that can [[ResetButton undo the previous day]] but produces an EnemyWithin.EnemyWithin, and a butcher's knife that can cure someone by transferring the ailment to someone else.
16th Apr '18 7:16:10 AM pvsage
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* Most of the artifacts in ''Series/Warehouse13'' and its predecessors, as {{lampshaded}} by the ArcWords "There's always a downside". For esample, there's a metronome that can bring someone BackFromTheDead, but only by making the person who revived them [[AttackReflector feel their pain]], a phoenix medallion that makes someone invulnerable to fire at the expense of their loved ones or {{Protectorate}}, a cigarette case that gives a blues musician amazing talent at the cost of taking on other peoples' pain, and an astrolabe that can [[ResetButton undo the previous day]] but produces an EnemyWithin.
18th Feb '18 5:29:17 PM Azaram
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-->'''XKCD comic [[http://www.explainxkcd.com/wiki/index.php/936:_Password_Strength 936]]''': "Through 20 years of effort, we've successfully trained everyone to use passwords that are hard for humans to remember, but easy for computers to guess."
23rd Dec '17 1:53:32 PM MajinAkuma
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[[folder:Anime]]

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[[folder:Anime]][[folder:Anime & Manga]]
29th Nov '17 8:49:14 AM hubakon1368
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* A WhatIf story on ''Franchise/{{Superman}}'' theorized that without the existence of [[KryptoniteFactor Kryptonite]], Superman himself would not be nearly as powerful. His strength is measured by the ability to weaken him. The more weaknesses he has, the more powerful he is. Hence his PowerCreepPowerSeep from "faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound" to...well, ''[[GodModeSue Superman]]''.

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* A WhatIf story on ''Franchise/{{Superman}}'' theorized that without the existence of [[KryptoniteFactor Kryptonite]], Superman himself would not be nearly as powerful. His strength is measured by the ability to weaken him. The more weaknesses he has, the more powerful he is. Hence his PowerCreepPowerSeep from "faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound" to...well, ''[[GodModeSue ''[[FlyingBrick Superman]]''.
6th Nov '17 12:12:51 PM SeptimusHeap
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* The .357 Magnum in ''VideoGame/{{Half-Life 2}}'' has pretty much perfect accuracy regardless of distance and can take out most enemies with one shot, but ammo for it is rare and you can't carry much with you. That, and it has a fairly long reload time.

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* The .357 Magnum in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has pretty much perfect accuracy regardless of distance and can take out most enemies with one shot, but ammo for it is rare and you can't carry much with you. That, and it has a fairly long reload time.
25th Oct '17 5:53:36 PM WillKeaton
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** Synchro Monsters are powerful and easy to Summon, but even they have a few drawbacks. One of the monsters needed to summon it has to be a Tuner, and only one (some Synchro Monsters need multiple Tuners to Summon, though XX-Saber Gottoms has the option of using more than one Tuner to Summon it). Going even further than this are the Xyz Monsters, the third Extra Deck monster type. They have power comparable to Synchros, but their effects require monsters attached to them as a resource. This means they can only use their effects two or three times.[[note]]However, there are cards that give Xyz Monsters extra Xyz Materials so they can continue using their effects.[[/note]] Furthermore, a player can only have 15 cards in the Extra Deck (Fusion, Synchro, and Xyz), so the right monsters have to be chosen carefully, depending on the deck.

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** Synchro Monsters are powerful and easy to Summon, but even they have a few drawbacks. One of the monsters needed to summon it has to be a Tuner, and only one (some Tuner. (Some Synchro Monsters need multiple Tuners to Summon, though XX-Saber Gottoms has the option of using more than one Tuner to Summon it). it.) Going even further than this are the Xyz Monsters, the third Extra Deck monster type. They have power comparable to Synchros, but their effects require monsters attached to them as a resource. This means they can only use their effects two or three times.[[note]]However, there are cards that give Xyz Monsters extra Xyz Materials so they can continue using their effects.[[/note]] Furthermore, a player can only have 15 cards in the Extra Deck (Fusion, Synchro, and Xyz), so the right monsters have to be chosen carefully, depending on the deck.
24th Oct '17 7:39:39 PM WillKeaton
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If the drawback is that the enemies are more powerful because you have become more powerful, it can be factored into SoLastSeason and the SortingAlgorithmOfEvil. The KryptoniteFactor is also a part of this as well as WeaksauceWeakness. Characters such as {{Superman}} and [[OurVampiresAreDifferent Vampires]] will have these weaknesses automatically or else there is no drama involved, just an unstoppable force. Just giving someone a simple problem like "[[FlawExploitation They care too much]]" is enough. {{Mary Sue}}s are often hated because [[InvincibleHero they don't have any drawbacks]]. To avoid that, authors usually build in a FantasticFragility to powers and devices.

There is a danger however that inept balancing can lead to too much drawback without enough benefits. If the drawback is worse than the effect, it can become AwesomeButImpractical. Drawback without added practical benefit can further slide into CoolButInefficient. At the other end is FakeBalance, where the developers thought they had balanced a character but [[AvertedTrope didn't]] [[DevelopersForesight have enough Foresight]] and failed to remove a GameBreaker aspect or two.

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If the drawback is that the enemies are more powerful because you have become more powerful, it can be factored into SoLastSeason and the SortingAlgorithmOfEvil. The KryptoniteFactor is also a part of this this, as well as is WeaksauceWeakness. Characters such as {{Superman}} and [[OurVampiresAreDifferent Vampires]] will have these weaknesses automatically or else there is no drama involved, just an unstoppable force. Just giving someone a simple problem like "[[FlawExploitation They care too much]]" is enough. {{Mary Sue}}s are often hated because [[InvincibleHero they don't have any drawbacks]]. To avoid that, authors usually build in a FantasticFragility to powers and devices.

There is a danger however danger, however, that inept balancing can lead to too much drawback without enough benefits. If the drawback is worse than the effect, it can become AwesomeButImpractical. Drawback without added practical benefit can further slide into CoolButInefficient. At the other end is FakeBalance, where the developers thought they had balanced a character but [[AvertedTrope didn't]] [[DevelopersForesight have enough Foresight]] and failed to remove a GameBreaker aspect or two.



* All the more powerful gear in ''VideoGame/MarioAndLuigiDreamTeam'' comes under this in some way, with the increased stats being part of a tradeoff for some other drawback. The Crystal items raise stats massively, but can break during use and be destroyed. The Dark items do the same, but hurt the wielder for every attack. And the Legendary Wear boosts every stat you have by a pretty big amount... with the not so minor drawback that you automatically get KOed in two turns. There are also a few badge effects which have great effects for the user... 50% of the time (with the alternative being 'potentially KO everyone on the field at once').

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* All the more powerful gear in ''VideoGame/MarioAndLuigiDreamTeam'' comes under this in some way, with the increased stats being part of a tradeoff for some other drawback. The Crystal items raise stats massively, but can break during use and be destroyed. The Dark items do the same, but hurt the wielder for every attack. And the Legendary Wear boosts every stat you have by a pretty big amount... with the not so minor drawback that you automatically get KOed [=KOed=] in two turns. There are also a few badge effects which have great effects for the user... 50% of the time (with the alternative being 'potentially KO everyone on the field at once').



* Lots of good-tasting foods are awful for the waistline, while many health foods and products aren't tasty or are outright sour or bitter. This is due to the fact that the easiest way to make food taste good involves adding more sugar, fat, or salt[[note]]Our bodies crave these nutrients on a very basic level, due to their vital importance and relative scarcity in the harsh world from whence our ancestors evolved. In a post-scarcity civilization, they're all readily available, but our bodies are still hardwired to keep craving them long after we've satisfied our metabolic requirements.[[/note]]. There are exceptions that taste good and are good for you, but they tend to be more expensive and less profitable, leading to less variety and availability.

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* Lots of good-tasting foods are awful for the waistline, while many health foods and products aren't tasty or are outright sour or bitter. This is due to the fact that the easiest way to make food taste good involves adding more sugar, fat, or salt[[note]]Our salt.[[note]]Our bodies crave these nutrients on a very basic level, due to their vital importance and relative scarcity in the harsh world from whence our ancestors evolved. In a post-scarcity civilization, they're all readily available, but our bodies are still hardwired to keep craving them long after we've satisfied our metabolic requirements.[[/note]]. [[/note]] There are exceptions that taste good and are good for you, but they tend to be more expensive and less profitable, leading to less variety and availability.



* The myriad laws of conservation mean that as far as Science can tell every technological advancement comes with a laundry list of drawbacks that weren't present in earlier devices. The key (and some might say the ''art'') lies in making sure that as few as possible of these new drawbacks affect what Joe or Jane Average does with the technology in 99% of their intended everyday use. Many plausible methods have been proposed for overcoming one or more of the laws but ''their'' drawbacks tend to be the massive costs involved (monetary or otherwise). As an example, E-books are lightweight, cheap, and consume less paper than a stack of books carrying the same amount of information. On the downside, e-book readers require power and are made with several materials that are toxic if not disposed of properly, plus have a high up-front cost that has no analog for paper books. You could write an essay detailing the necessary drawbacks of both mediums.

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* The myriad laws of conservation mean that that, as far as Science can tell tell, every technological advancement comes with a laundry list of drawbacks that weren't present in earlier devices. The key (and some might say the ''art'') lies in making sure that as few as possible of these new drawbacks affect what Joe or Jane Average does with the technology in 99% of their intended everyday use. Many plausible methods have been proposed for overcoming one or more of the laws but ''their'' drawbacks tend to be the massive costs involved (monetary or otherwise). As an example, E-books are lightweight, cheap, and consume less paper than a stack of books carrying the same amount of information. On the downside, e-book readers require power and are made with several materials that are toxic if not disposed of properly, plus have a high up-front cost that has no analog for paper books. You could write an essay detailing the necessary drawbacks of both mediums.
24th Oct '17 7:14:59 PM WillKeaton
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*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boosts their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts back to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve -- and this exception helped make it so powerful that {{Website/Smogon}} banned it ''from'' Ubers, something they had never done before.

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*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Mega-form Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boosts their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts back to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve -- and this exception helped make it so powerful that {{Website/Smogon}} banned it ''from'' Ubers, something they had never done before.
24th Oct '17 7:11:26 PM WillKeaton
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** The two moves with the highest Base Power out of all Pokemon attacks, [[EarthShatteringKaboom Selfdestruct and Explosion]], deal massive damage, hits all Pokemon on the field save for Ghosts, and halves the target's Defense on damage calculations[[note]] that is until Gen V, where such attacks doesn't reduce the target's defense anymore, so instead of 400 and 500 BP as a result, it has only their mentioned values, 200 and 250 BP[[/note]], [[SuicideAttack but causes the user to faint.]] The Damp ability also nullifies these.

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** The two moves with the highest Base Power out of all Pokemon attacks, [[EarthShatteringKaboom Selfdestruct and Explosion]], deal massive damage, hits all Pokemon on the field save for Ghosts, and halves the target's Defense on damage calculations[[note]] that calculations,[[note]]that is until Gen V, where such attacks doesn't reduce the target's defense anymore, so instead of 400 and 500 BP as a result, it has only their mentioned values, 200 and 250 BP[[/note]], BP,[[/note]] [[SuicideAttack but causes the user to faint.]] The Damp ability also nullifies these.
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