History Main / NecessaryDrawback

4th Apr '16 7:42:07 AM GentlemensDame883
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There is a danger however that inept balancing can lead to too much drawback without enough benefits. If the drawback is worse than the effect, it can become AwesomeButImpractical. Drawback without added practical benefit can further slide into CoolButInefficient. At the other end is FakeBalance, where the developers thought they had balanced a character but [[AvertedTrope didn't]] [[TheDevTeamThinksOfEverything Think Of Everything]] and failed to remove a GameBreaker aspect or two.

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There is a danger however that inept balancing can lead to too much drawback without enough benefits. If the drawback is worse than the effect, it can become AwesomeButImpractical. Drawback without added practical benefit can further slide into CoolButInefficient. At the other end is FakeBalance, where the developers thought they had balanced a character but [[AvertedTrope didn't]] [[TheDevTeamThinksOfEverything Think Of Everything]] [[DevelopersForesight have enough Foresight]] and failed to remove a GameBreaker aspect or two.
1st Apr '16 2:13:01 PM REV6Pilot
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* The StandardFPSGuns in general fall into this, with rapid-fire weapons doing less damage per shot. In real life, an assault rifle has better range, accuracy, power, ''and'' rate of fire than a pistol, but in a video game that would make it overpowered, so they usually make pistols [[SniperPistol more accurate and powerful]] while making assault rifles fully automatic with large magazines.

to:

* The StandardFPSGuns in general fall into this, with rapid-fire weapons doing less damage per shot. In real life, an assault rifle has better range, accuracy, power, ''and'' rate of fire than a pistol, but in a video game that would make it overpowered, so they usually make pistols [[SniperPistol more accurate accurate]] [[PunchPackingPistol and powerful]] while making assault rifles fully automatic with large magazines.
1st Apr '16 1:41:52 PM REV6Pilot
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* The title character of ''{{Naruto}}'' can't pull off Sage Mode without risking transforming into a frog; requiring frog oil from a mountain a month away from home; a reverse summoning to send his clones home to help in a timely manner; and he only prepared a limited number of clones to refill his powers with, for reasons probably related to lack of infinite summoning; he also needs to be motionless to get natural energy (clone) ''and'' mobile to use it (real Naruto) so only he can pull this particular method off because of his ability to keep clones going a very long time. Since this is Naruto, we expect him to be pulling it off better and better jutsu each time a major villain shows up so the next drawback will probably be memorable...
** [[spoiler: His weaknesses to these modes have gone away: Naruto with Sage Mode can enter it near instantly and keep it active for a relatively long time now. For his Nine-Tailed Chakra Mode, the risk was that Kurama (Kyubi) would consume his chakra to the point where he could die from chakra exhaustion, and his trademark technique Kage Bushin would accelerate the process thus he could only use it sparingly. However now that he and Kurama are partners there aren't any risks to the form.]]

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* The title character of ''{{Naruto}}'' can't pull off Sage Mode without risking transforming into a frog; requiring frog oil from a mountain a month away from home; a reverse summoning to send his clones home to help in a timely manner; and he only prepared a limited number of clones to refill his powers with, for reasons probably related to lack of infinite summoning; he also needs to be motionless to get natural energy (clone) ''and'' mobile to use it (real Naruto) so only he can pull this particular method off because of his ability to keep clones going a very long time. Since this is Naruto, we expect him to be pulling it off better and better jutsu each time a major villain shows up so the next drawback will probably be memorable...
** [[spoiler:
His weaknesses to these modes have gone do go away: Naruto with can enter Sage Mode can enter it near instantly and keep it active for a relatively long time now. later on. For his Nine-Tailed Chakra Mode, the risk was that Kurama (Kyubi) (the Kyubi) would consume his chakra to the point where he could die from chakra exhaustion, and his trademark technique Kage Bushin would accelerate the process process, thus he could only use it sparingly. However now that [[spoiler:However, after he and Kurama are become partners there aren't any risks to the form.form, and it can even be used as a FantasticLightSource.]]
9th Mar '16 3:56:33 PM Blazer
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** Before getting Super Saiyan, Goku also had the Kaioken technique, which is supposed to increase one's power. However, because of the strain it puts on the body, King Kai specifically states don't go over Kaioken x2. His fight with Vegeta forces him to hit x4 and it leaves him so sore he can barely move and still doesn't stop the Saiyan. He even pushes himself to x20 fighting Frieza and all it does is leave him a sitting duck.
20th Feb '16 9:27:13 AM EchoFourDelta
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* It's often joked that when you're looking for romance on the internet, there are plenty of attractive people, sane people, and single people, just nobody who meets all three criteria.
* All weapons have to compromise between number of shots, stopping power, maneuverability and accuracy. A few examples:
** A sniper rifle is powerful and accurate but must reload frequently and can't be quickly brought to bear due to weight.
** [=SMGs=] carry dozens of shots and can be used in close quarters but use pistol calibers and aren't much use at long range.
** This even extends to weapons in the same class. Classic example (and prime flame bait): AK-47 versus M-16 are both Assault Rifles and in theory JackOfAllStats. One is powerful, reliably, cheap, simple, and ubiquitous. However, it is comparatively inaccurate, hard to control on [[MoreDakka automatic]], has a wide range in quality, so you could get a militarily great weapon or something cobbled together with backwoods tech and duct tape. It is also heavier, has a slower rate of fire, it's ammo is twice as heavy, and the sights aren't so great. The other is Lightweight, Accurate, incredibly modifiable and generally standard quality. However it has lower stopping power, is more expensive, is less reliable, tends to be hard to get even when you can afford it.

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* It's often joked that when you're looking for romance on the internet, there are plenty of attractive people, sane people, and single people, just nobody who meets all three criteria.
* All weapons have to compromise between number of shots, stopping power, maneuverability and accuracy. A few examples:
** A sniper rifle is powerful and accurate but must reload frequently and can't be quickly brought to bear due to weight.
** [=SMGs=] carry dozens of shots and can be used in close quarters but use pistol calibers and aren't much use at long range.
** This even extends to weapons in the same class. Classic example (and prime flame bait): AK-47 versus M-16 are both Assault Rifles and in theory JackOfAllStats. One is powerful, reliably, cheap, simple, and ubiquitous. However, it is comparatively inaccurate, hard to control on [[MoreDakka automatic]], has a wide range in quality, so you could get a militarily great weapon or something cobbled together with backwoods tech and duct tape. It is also heavier, has a slower rate of fire, it's ammo is twice as heavy, and the sights aren't so great. The other is Lightweight, Accurate, incredibly modifiable and generally standard quality. However it has lower stopping power, is more expensive, is less reliable, tends to be hard to get even when you can afford it.
criteria..



* The laws of aerodynamics and hydrodynamics mean that every airplane and yacht is a compromise. Fast. Dry. Easy to handle. Pick two, you cannot get third. Or airplanes: fast - safe - manouevreable - pick two but not third. The properties pretty much cancel each other out.

to:

* The laws of aerodynamics and hydrodynamics mean that every airplane and yacht is a compromise. Fast. Dry. Easy to handle. Pick two, you cannot get third. Or airplanes: fast - safe - manouevreable - pick two but not third. The properties pretty much cancel each other out.Except when you're just willing to spend more money, time, and resources on a design. Compromises don't always exist, especially when you're willing to pay them away.
23rd Jan '16 11:45:53 PM ChaosGallade
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* In the ''TabletopGame/YuGiOh'' collectible card game, they have a handful of monsters that are obscenely powerful, but require quite a bit of set-up to accomplish, such as most Fusion and especially Ritual monsters. When the Chaos cards came out every player did a double-take, because they effectively changed the game forever with their GameBreaker status. Remove two cards from your graveyard (an mildly unused resource anyway) to bring out monsters that can obliterate almost anything. Ever since then the card restriction list has always either banned them or restricted them to one in a deck, in an effort to maintain some sense of limitation.
** Synchros are powerful and easy to summon, but even they have a few drawbacks. One of the monsters needed to summon it has to be a tuner, and only one. You also can only have 15 total, so you have to choose carefully. Going even further than this are the Xyz monsters. They have power comparable to Synchros, but their effects require monsters attacked to them as a resource. This means they can only use their effects two or three times.

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* In the ''TabletopGame/YuGiOh'' collectible card game, they have a handful of monsters that are obscenely powerful, but require quite a bit of set-up to accomplish, such as most Fusion and especially Ritual monsters. When the Chaos cards came out every player did a double-take, because they effectively changed the game forever with their GameBreaker status. Remove two cards from your graveyard (an (a mildly unused resource anyway) to bring out monsters that can obliterate almost anything. Ever since then the card restriction list has always either banned them or restricted them to one in a deck, in an effort to maintain some sense of limitation.
** Synchros Synchro Monsters are powerful and easy to summon, Summon, but even they have a few drawbacks. One of the monsters needed to summon it has to be a tuner, Tuner, and only one. You also can only have 15 total, so you have one (some Synchro Monsters need multiple Tuners to choose carefully. Summon, though XX-Saber Gottoms has the option of using more than one Tuner to Summon it). Going even further than this are the Xyz monsters. Monsters, the third Extra Deck monster type. They have power comparable to Synchros, but their effects require monsters attacked attached to them as a resource. This means they can only use their effects two or three times.times[[note]]However, there are cards that give Xyz Monsters extra Xyz Materials so they can continue using their effects[[/note]]. Furthermore, a player can only have 15 cards in the Extra Deck (Fusion, Synchro, and Xyz), so the right monsters have to be chosen carefully, depending on the deck.



** The two moves with the highest Base Power out of all Pokemon attacks, [[EarthShatteringKaboom Selfdestruct and Explosion]], deal massive damage, hits all Pokemon on the field save for Ghosts and Pokemon with Sturdy, and halves the target's Defense on damage calculations[[note]] that is until Gen V, where such attacks doesn't reduce the target's defense anymore, so instead of 400 and 500 BP as a result, it has only their mentioned values, 200 and 250 BP[[/note]], [[SuicideAttack but causes the user to faint.]] The Damp ability also nullifies these.

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** The two moves with the highest Base Power out of all Pokemon attacks, [[EarthShatteringKaboom Selfdestruct and Explosion]], deal massive damage, hits all Pokemon on the field save for Ghosts and Pokemon with Sturdy, Ghosts, and halves the target's Defense on damage calculations[[note]] that is until Gen V, where such attacks doesn't reduce the target's defense anymore, so instead of 400 and 500 BP as a result, it has only their mentioned values, 200 and 250 BP[[/note]], [[SuicideAttack but causes the user to faint.]] The Damp ability also nullifies these.



*** Choice Items like Choice Band and Choice Scarf can greatly increase a Pokemon's Power or Speed, at the cost of [[CripplingOverspecialization forcing the Pokemon into using only one attack until its switched out]].

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*** Choice Items like Choice Band and Choice Scarf can greatly increase a Pokemon's Power power or Speed, at the cost of [[CripplingOverspecialization forcing the Pokemon into using only one attack until its switched out]].



*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of mega evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities that further boosts their power. The drawbacks? the mega stone takes up an item slot, and you can only have one Pokemon mega evolve in a given battle. If it faints, it reverts back to its original form and can't mega evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know a move to mega evolve.

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*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of mega evolution, Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boosts their power. The drawbacks? the mega stone The Mega Stone takes up an item slot, and you can only have one Pokemon mega evolve Mega Evolve in a given battle. If it faints, it reverts back to its original form and can't mega evolve Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know a move Dragon Ascent to mega evolve.Mega Evolve.
16th Jan '16 1:25:07 AM morane
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* Project management. The variables are budget, schedule and scope. You can fix only two of those variable at the time. If you know how much it costs and how much time you have, you cannot know what you can get to do. If you know what to do and on which price, you won't know how long it will take. It you have schedule and a well-defined task, you will not now how much it will cost.



** Fuel economy, performance, reliability. Pick two, you cannot get third.



* The laws of aerodynamics and hydrodynamics mean that every airplane and yacht is a compromise. Fast. Dry. Easy to handle. Pick two, you cannot get third. Or airplanes: fast - safe - manouevreable - pick two but not third. The properties pretty much cancel each other out.



* The laws of aerodynamics and hydrodynamics mean that every airplane and yacht is a compromise. Fast. Dry. Easy to handle. Pick two, you cannot get third. Or airplanes: fast - safe - manouevreable - pick two but not third. The properties pretty much cancel each other out.
16th Jan '16 1:19:30 AM morane
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* The laws of aerodynamics and hydrodynamics mean that every airplane and yacht is a compromise. Fast. Dry. Easy to handle. Pick two, you cannot get third. Or airplanes: fast - safe - manouevreable - pick two but not third. The properties pretty much cancel each other out.
24th Dec '15 10:44:43 AM Gitman
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* In ''VideoGame/JediOutcast'' you can switch among three light saber stances: the Strong stance has powerful attacks that can overcome the defenses of melee opponents, but is slow and defensively weak. The Quick stance has very fast but weak attacks, is strong defensively, and is the most effective at deflecting blaster shots. The Medium stance (the first one you learn) is a balance between the two, with better defense than the Strong stance and better offense than the Quick stance.
24th Dec '15 10:26:04 AM Gitman
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* The StandardFPSGuns in general fall into this, with rapid-fire weapons doing less damage per shot. In real life, an assault rifle has better range, accuracy, power, ''and'' rate of fire than a pistol, but in a video game that would make it overpowered, so they usually make pistols [[SniperPistol more accurate and powerful]] while making assault rifles fully automatic.

to:

* The StandardFPSGuns in general fall into this, with rapid-fire weapons doing less damage per shot. In real life, an assault rifle has better range, accuracy, power, ''and'' rate of fire than a pistol, but in a video game that would make it overpowered, so they usually make pistols [[SniperPistol more accurate and powerful]] while making assault rifles fully automatic.automatic with large magazines.
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