History Main / NecessaryDrawback

11th Sep '17 2:28:01 PM Gosicrystal
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* In every landscape except plains with no human settlement (which raises the question what the point of the rail line is in the first place) a rail line can be any two of the following three: cheap, straight, flat. A straight line is necessary for UsefulNotes/HighSpeedRail a flat line is necessary for freight, but if you want a line to be both flat and straight, you will have to tunnel through every mountain and bridge over every valley - none of which is cheap.

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* In every landscape except plains with no human settlement (which raises the question of what the point of the rail line is in the first place) a rail line can be any two of the following three: cheap, straight, flat. A straight line is necessary for UsefulNotes/HighSpeedRail UsefulNotes/HighSpeedRail, a flat line is necessary for freight, but if you want a line to be both flat and straight, you will have to tunnel through every mountain and bridge over every valley - none of which is cheap.
11th Sep '17 2:25:34 PM Gosicrystal
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* You can argue this about personality. Every persons strengths also leave them vulnerable to a specific weakness. If you're incredibly [[ActsOfKindness kind and gentle]] you will be loved and trusted, but may also be used and have to deal with the pain that comes with caring too much. If you're incredibly determined, you can accomplish more, but at the risk of becoming stubborn and hard-headed.
** Having a strong imagination is great, right? It provides pathways to creative, entertaining careers and means you're rarely bored, but it's not so great when it's causing you to become paranoid over all the [[NightmareFuel horrible things you imagine]] happening to you, your friends and family.
* As mentioned above, just about any weapon or fighting style created will have to sacrifice some advantage in order to gain a more powerful advantage.
** When you've found something wherein the advantages outweigh the disadvantages, [[FollowTheLeader everyone will do their best to jump on it]], [[LensmanArmsRace thus necessitating something new be found or made for you to continue to be ahead]].

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* You can argue this about personality. Every persons strengths also leave them vulnerable to a specific weakness. If you're incredibly [[ActsOfKindness kind and gentle]] you will be loved and trusted, but may also be used and have to deal with the pain that comes with caring too much. If you're incredibly determined, you can accomplish more, but at the risk of becoming stubborn and hard-headed. Having a strong imagination is great, right? It provides pathways to creative, entertaining careers and means you're rarely bored, but it's not so great when it's causing you to become paranoid over all the [[NightmareFuel horrible things you imagine]] happening to you, your friends and family.
** Having a strong imagination is great, right? It provides pathways to creative, entertaining careers and means you're rarely bored, but it's not so great when it's causing you to become paranoid over all the [[NightmareFuel horrible things you imagine]] happening to you, your friends and family.
* As mentioned above, just about any weapon or fighting style created will have to sacrifice some advantage in order to gain a more powerful advantage.
**
advantage. When you've found something wherein the advantages outweigh the disadvantages, [[FollowTheLeader everyone will do their best to jump on it]], [[LensmanArmsRace thus necessitating something new be found or made for you to continue to be ahead]].



** Similarly, turbocharged engines have the drawback of turbo lag, the period of time between when the gas pedal is pushed and when the turbo kicks in (if the turbo only activates at high [=RPMs=], for example, then there's a noticeable difference in acceleration power until the turbo kicks in). Generally speaking, the larger the turbocharger, the more power it can achieve, but the longer it takes to kick in. One particularly ingenious design, first introduced in a BMW diesel sports car (according to TopGear) features a small turbo for lower [=RPMs=], and a massive turbo for higher [=RPMs=].

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** Similarly, turbocharged Turbocharged engines have the drawback of turbo lag, the period of time between when the gas pedal is pushed and when the turbo kicks in (if the turbo only activates at high [=RPMs=], for example, then there's a noticeable difference in acceleration power until the turbo kicks in). Generally speaking, the larger the turbocharger, the more power it can achieve, but the longer it takes to kick in. One particularly ingenious design, first introduced in a BMW diesel sports car (according to TopGear) features a small turbo for lower [=RPMs=], and a massive turbo for higher [=RPMs=].



*** And ontop of [=VGTs=], there are anti lag systems where there is a fuel injector (!) placed in the exhaust pipe before the turbo, strictly race use only. There were also some early anti-lag systems that had some type of "bleed back" system where the exhaust is piped back into the turbo. (Audi Quattro from Group B)

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*** And ontop on top of [=VGTs=], there are anti lag systems where there is a fuel injector (!) placed in the exhaust pipe before the turbo, strictly race use only. There were also some early anti-lag systems that had some type of "bleed back" system where the exhaust is piped back into the turbo. (Audi Quattro from Group B)



* A country's currency system can only manage two of three desirable outcomes: capital mobility, independent monetary policy, and fixed exchange rates.
** Most industrialized countries sacrifice the last of these via a currency with a free-floating value on the world market.
** Countries that don't have a free-floating currency usually sacrifice the second point, pegging their currency valuation to an external source (gold, the US dollar, etc.) outside their own control.
** Sacrificing the first makes international commerce horrendously difficult, so it's now exceptionally rare.
* Most people, especially kids, find cough syrup to taste disgusting. This is an intentional trait so that nobody will overdose on it because it tastes good.
** They're also typically given strong or bitter flavors because society has an expectation that effective medicines taste bitter. Studies have proven that flavorless medicines are ranked worse than foul-tasting medicines in terms of effectiveness....''even when they're the exact same drug!''

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* A country's currency system can only manage two of three desirable outcomes: capital mobility, independent monetary policy, and fixed exchange rates.
**
rates. Most industrialized countries sacrifice the last of these via a currency with a free-floating value on the world market.
**
market. Countries that don't have a free-floating currency usually sacrifice the second point, pegging their currency valuation to an external source (gold, the US dollar, etc.) outside their own control.
**
control. Sacrificing the first makes international commerce horrendously difficult, so it's now exceptionally rare.
* Most people, especially kids, find cough syrup to taste disgusting. This is an intentional trait so that nobody will overdose on it because it tastes good. \n** They're also typically given strong or bitter flavors because society has an expectation that effective medicines taste bitter. Studies have proven that flavorless medicines are ranked worse than foul-tasting medicines in terms of effectiveness....''even when they're the exact same drug!''



* It's often joked that when you're looking for romance on the internet, there are plenty of attractive people, sane people, and single people, just nobody who meets all three criteria..

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* It's often joked that when you're looking for romance on the internet, there are plenty of attractive people, sane people, and single people, just nobody who meets all three criteria..criteria.



* The myriad laws of conservation mean that as far as Science can tell every technological advancement comes with a laundry list of drawbacks that weren't present in earlier devices. The key (and some might say the ''art'') lies in making sure that as few as possible of these new drawbacks affect what Joe or Jane Average does with the technology in 99% of their intended everyday use. Many plausible methods have been proposed for overcoming one or more of the laws but ''their'' drawbacks tend to be the massive costs involved (monetary or otherwise).
** As an example, E-books are lightweight, cheap, and consume less paper than a stack of books carrying the same amount of information. On the downside, e-book readers require power and are made with several materials that are toxic if not disposed of properly, plus have a high up-front cost that has no analog for paper books. You could write an essay detailing the necessary drawbacks of both mediums.
* In desktops, there's performance, quality, and price. You can only pick two.
** In laptops, there's performance, battery life, and price, again, you can only pick two.

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* The myriad laws of conservation mean that as far as Science can tell every technological advancement comes with a laundry list of drawbacks that weren't present in earlier devices. The key (and some might say the ''art'') lies in making sure that as few as possible of these new drawbacks affect what Joe or Jane Average does with the technology in 99% of their intended everyday use. Many plausible methods have been proposed for overcoming one or more of the laws but ''their'' drawbacks tend to be the massive costs involved (monetary or otherwise).
**
otherwise). As an example, E-books are lightweight, cheap, and consume less paper than a stack of books carrying the same amount of information. On the downside, e-book readers require power and are made with several materials that are toxic if not disposed of properly, plus have a high up-front cost that has no analog for paper books. You could write an essay detailing the necessary drawbacks of both mediums.
* In desktops, there's performance, quality, and price. You can only pick two.
**
two. In laptops, there's performance, battery life, and price, again, price. Again, you can only pick two.
22nd Aug '17 2:59:21 PM CleverPun
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Compare the CompetitiveBalance character builds for how fighting styles and video game stats are evened out. See also the InverseLawOfComplexityToPower.

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Compare the CompetitiveBalance character builds for how fighting styles and video game stats are evened out. See also the InverseLawOfComplexityToPower.
InverseLawOfComplexityToPower. DifficultButAwesome can be a subtrope; the thing works well, but the drawback is ease of use.
10th Aug '17 9:01:13 PM DastardlyDemolition
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* In ''VideoGame/WipEout'' ''2048'' Prototype crafts usually has some kind of drawback to secure that they are used either skillfully or doesn't become overpowered. [[MagikarpPower The Feisar Prototype]] is a good first example: It's one of the fastest crafts you can get, but it starts off slow. It gains more speed as you pass over speed pads, usually exceeding most Speed class crafts. The Auricom Prototype counts too, as it deals decent damage, doesn't get slowed down or wipes out upon contact with enemy weapons, but can't pick-up defensive weapons.

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* In ''VideoGame/WipEout'' ''2048'' ''VideoGame/{{Wipeout}} 2048'' Prototype crafts usually has some kind of drawback to secure that they are used either skillfully or doesn't become overpowered. [[MagikarpPower The Feisar Prototype]] is a good first example: It's one of the fastest crafts you can get, but it starts off slow. It gains more speed as you pass over speed pads, usually exceeding most Speed class crafts. The Auricom Prototype counts too, as it deals decent damage, doesn't get slowed down or wipes out upon contact with enemy weapons, but can't pick-up defensive weapons.
10th Aug '17 8:53:54 PM DastardlyDemolition
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** One notable subversion is the Third Degree, which is a straight upgrade to the Pyro's stock Fire Axe, being able to hit both an enemy and the Medic healing them, but this usually means [[InstantDeathRadius charging at an overhealed Heavy Weapon Guy]]. The Solemn Vow and Holy Mackerel/Unarmed Combat also provide upgrades without any particular downsides (StatOVision in the former and denying Spies who try FakingTheDead in the latter).

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** One notable subversion is the Third Degree, which is a straight upgrade to the Pyro's stock Fire Axe, being able to hit both an enemy and the Medic healing them, but this usually means [[InstantDeathRadius charging at an overhealed Heavy Weapon Guy]].Guy]] and only with the strength of a regular fire ax. The Solemn Vow and Holy Mackerel/Unarmed Combat also provide upgrades without any particular downsides (StatOVision in the former and denying Spies who try FakingTheDead in the latter).


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** This can play hell with the meta however: Pyro used to have the "Puff and Sting" with the Degreaser flamethrower (which switches faster) and the Axtingusher (which has extra damage on burning enemies). Before this was ''the'' way the Pyro was supposed to get kills instead of using using fire and afterburn[[labelnote: the reason]]fire is extremely unreliable due to the hit detection going farther than the particles show and lag compensation makes it go farther along with the may ways to extinguish afterburn (or at least shrug it off)[[/labelnote]]. In an effort to {{nerf}} the strategy the devs gave Axtingusher a ''75%'' slower switch-to speed (making it slower than molasses even with the Degreaser's 60% switch speed buff) and 20% slower attack speed (along with doing 1/3 less damage). This drawback was so severe that the Axtingusher stopped being the go to weapon for pyro, even as a sidegrade.
21st Jul '17 1:41:18 PM Jhonny
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Added DiffLines:

* In every landscape except plains with no human settlement (which raises the question what the point of the rail line is in the first place) a rail line can be any two of the following three: cheap, straight, flat. A straight line is necessary for UsefulNotes/HighSpeedRail a flat line is necessary for freight, but if you want a line to be both flat and straight, you will have to tunnel through every mountain and bridge over every valley - none of which is cheap.
16th Jun '17 10:11:18 PM nombretomado
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* In-universe example, from ''SeventhSea'': Every school of swordfighting has one flaw, which can be exploited if you're familiar with the school (represented in-game by bonuses if you're fighting someone of a school you know). For example, one school teaches its students to fight by playing a song in their heads and attacking in time to it. The flaw? The chorus - the only time in the song where your motions will always be the same.

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* In-universe example, from ''SeventhSea'': ''TabletopGame/SeventhSea'': Every school of swordfighting has one flaw, which can be exploited if you're familiar with the school (represented in-game by bonuses if you're fighting someone of a school you know). For example, one school teaches its students to fight by playing a song in their heads and attacking in time to it. The flaw? The chorus - the only time in the song where your motions will always be the same.
3rd Jun '17 3:26:59 PM billybobfred
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*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boosts their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts back to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve.

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*** Introduced in ''VideoGame/PokemonXAndY'', some Pokemon are capable of Mega Evolution, a transformation that changes the Pokemon's appearance, grants a huge stat boost (the stats of the Pokemon are different from the original form, but almost all gain an additional 100 points on top of their original base stat total), and even grant new abilities and types that further boosts their power. The drawbacks? The Mega Stone takes up an item slot, and you can only have one Pokemon Mega Evolve in a given battle. If it faints, it reverts back to its original form and can't Mega Evolve for the rest of the battle, even if you revive it. The sole exception to the former rule is Rayquaza, who instead needs to know Dragon Ascent to Mega Evolve.Evolve -- and this exception helped make it so powerful that {{Website/Smogon}} banned it ''from'' Ubers, something they had never done before.
22nd Apr '17 2:03:06 AM modgethanc
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* In the ''Franchise/StarWars: Episode III'' ExpandedUniverse, the Jedi debated on who should fight General Grievous. Mace Windu concluded that while both he and Yoda are more powerful Jedi, their fighting styles come with inherent weaknesses that could be their downfall. Windu's "Vaapad" was overly aggressive with minimal defense and Yoda's "Ataru" was a matter of compensating for his height, involving a lot of acrobatics. Obi-Wan Kenobi, on the other hand, mastered the "Soresu" style -- [[StoneWall offensively "weak" but with no defensive flaws]], allowing him to maintain his position effectively even against the four-armed Grievous while waiting for the right moment to strike. (Its "weakness" was that a Soresu user might have to count on an opportunity arriving instead of creating one.)
** In ''Film/ThePhantomMenace'' Qui-Gon Jinn was also a master of "Ataru". He met his end when the fight against Darth Maul led him into a confined space which didn't leave much room for acrobatics.

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* In the ''Franchise/StarWars: Episode III'' ExpandedUniverse, the Jedi debated on who should fight General Grievous. Mace Windu concluded that while both he and Yoda are more powerful Jedi, their fighting styles come with inherent weaknesses that could be their downfall. Windu's "Vaapad" Vaapad style was [[GlassCannon overly aggressive with minimal defense defense]] and Yoda's "Ataru" [[FragileSpeedster Ataru]] was a matter of compensating for his height, involving a lot of acrobatics. Obi-Wan Kenobi, on the other hand, mastered the "Soresu" Soresu style -- [[StoneWall offensively "weak" weak but with no defensive flaws]], allowing him to maintain his position effectively even against the four-armed Grievous while waiting for the right moment to strike. (Its "weakness" was that a Soresu user might have to count on an opportunity arriving instead of creating one.)
** In ''Film/ThePhantomMenace'' Qui-Gon Jinn was also a master of "Ataru". Ataru. He met his end when the fight against Darth Maul led him into a confined space which didn't leave much room for acrobatics.maneuverability.
8th Apr '17 5:14:19 PM nombretomado
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* ''{{Rifts}}'' is not known for its game balance, but you can spot a few of these. Juicers are fueled by PsychoSerum which makes them incredibly powerful, but it also means they have seven years to live before their hearts blow out. Crazies will eventually go irredeemably insane. Glitter Boys are usually seen as a GameBreaker, but they have one problem that others don't: they're a MightyGlacier class that ''everyone knows the weaknesses of''.

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* ''{{Rifts}}'' ''{{TabletopGame/Rifts}}'' is not known for its game balance, but you can spot a few of these. Juicers are fueled by PsychoSerum which makes them incredibly powerful, but it also means they have seven years to live before their hearts blow out. Crazies will eventually go irredeemably insane. Glitter Boys are usually seen as a GameBreaker, but they have one problem that others don't: they're a MightyGlacier class that ''everyone knows the weaknesses of''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NecessaryDrawback