History Main / NecessaryDrawback

11th Jan '17 5:46:35 PM nombretomado
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* Shadows, the EliteMooks of the Order of Denderah in ''{{lonelygirl15}}'', take a number of drugs that raise their awareness, build muscles and remove the need for sleep, but as a side effect, few can survive past the age of 30.

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* Shadows, the EliteMooks of the Order of Denderah in ''{{lonelygirl15}}'', ''WebVideo/Lonelygirl15'', take a number of drugs that raise their awareness, build muscles and remove the need for sleep, but as a side effect, few can survive past the age of 30.
28th Dec '16 9:43:47 AM cookieman
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** In the battle against [[spoiler:Fusion Zamasu]] in ''Anime/DragonBallSuper'', Goku and Vegeta [[spoiler:fuse into Vegito and use the Final Kamehameha against him as a way to severely damage him. After the two defused]] and tried to turn into Super Saiyans in an attempt to deal with [[spoiler:Zamasu's spirit, both of them are unable to maintain the energy because of all of the energy they used for the Final Kamehameha beforehand]].
14th Dec '16 10:34:52 PM zequeins
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* Goblin Contracts from ''Tabletop/ChangelingTheLost'' have powerful effects balanced by significant drawback, but there's one noteworthy [[InvertedTrope inversion:]] [[DangerousForbiddenTechnique Call The Hunt]]. It summons a Fae hunting party to your location without any drawback, ''because its effect is already its own drawback.'' Needless to say, only Loyalists or the [[GodzillaThreshold truly desperate]] will use it.
26th Nov '16 3:10:31 AM CountDorku
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* ''TabletopGame/{{Warhammer 40000}}'' generally ''tries'' to have this, with level of success varying, sometimes wildly, depending on who wrote the codex - one of the reasons a Space Marine bike list became powerful in late 7th edition was that bikes brought with them speed ''and'' durability ''and'' a decent amount of hitting power, without being all that expensive.


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** The hybrid classes - Infiltrator, Sentinel and Vanguard - make up for their talent flexibility with a lack of focus; a Vanguard won't have the nastiest talents a Soldier or Adept can bring to bear, for example. Then they got unique abilities, which gave them stronger definition but reduced flexibility - while neither a Soldier nor an Engineer can use a Vanguard's biotic charge, it does tend to push Vanguards into a tactical model of screaming and charging.
22nd Nov '16 5:44:24 AM GentlemensDame883
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* Project management. The variables are budget, schedule and scope. You can fix only two of those variable at the time. If you know how much it costs and how much time you have, you cannot know what you can get to do. If you know what to do and on which price, you won't know how long it will take. It you have schedule and a well-defined task, you will not now how much it will cost.

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* Project management. The variables are budget, schedule and scope. You can fix only two of those variable at the time. If you know how much it costs and how much time you have, you cannot know what you can get to do. If you know what to do and on which price, you won't know how long it will take. It you have schedule and a well-defined task, you will not now know how much it will cost.
30th Sep '16 1:48:01 PM Zoriax91
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*** A filler arc in ''Anime/DragonBallSuper'' has Goku combine the Kaioken with his [[SuperMode Super Saiyan Blue]] form, which massively enhances the benefits of the former while temporarily suppressing the drawbacks. However, this has some ''new'' major drawbacks: besides reuiring a very precise ''ki'' control, lest it misfires and kills the user (which is why Goku never attemtped this until he obtained Super Saiyan Blue, which comes with perfect ki control), it causes "[[HeroicRROD Delayed Onset Ki Disorder]]", aka a temporary loss of ki and control of the user's powers some time after turning back to normal - and, if the technique is used too mach, the power loss becomes permanent.


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** Trafalgar Law's Ope Ope fruit allows him to create "Rooms" where they can cut up and rearrange ''absolutely anything'' inside of it, including switching around people's souls. This would be a StoryBreakerPower if it wasn't for its drawbacks: first, he has to create a "Room" before using his techniques; he can only affect what is inside the current one; and he has to concentrate on what he's trying to affect, and if he's unable to (for example, if his target moves so fast he isn't able to follow them), he cannot affect them. Most importantly, unlike literally any other Devil Fruit, his abilities consume his stamina.
19th Sep '16 7:43:00 AM KingZeal
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There is a direct relationship between the power and ability of a device and the drawbacks attached to actually using the damn thing. This means that the more powerful something becomes, the more likely it is to hurt you in the process.

There is a balance that has to exist in order to make things work effectively. If it is a GameBreaker that means ''someone'' overlooked a potentially devastating combo tactic or they just screwed up.

For example, you might have a game system in which broadswords are powerful and have a wide range, but are slow and heavy, while daggers are quick and light, but with a short range. Perhaps the CombinedEnergyAttack and WaveMotionGun requires a few seconds of prep time to use correctly, and even then it is usually a [[ItOnlyWorksOnce one time deal]], or at most [[RuleOfThree maybe three.]] Guns likewise have range; but [[GunsAreWorthless have to be nerfed]] so that people would actually look at other weapon types out there.

Without this balance it calls into question [[HoldingBackThePhlebotinum why someone doesn't use such a weapon in the first place,]] if there is no drawback.

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There is a direct relationship between the power and ability of a device and the drawbacks attached to actually using the damn thing. This means that the more powerful something becomes, the more likely it is to hurt you seriously harm its user in the process.

There is a In stories, this balance that has exists for several reasons, but especially for two important ones: to exist in order keep an audience interested and to make [[OnlyTheAuthorCanSaveThemNow avoid making things work effectively. If difficult for the writer]]. Without this balance, it calls into question [[HoldingBackThePhlebotinum why someone doesn't use such a weapon in the first place]], or why ''everyone in the world'' isn't using it, if there is no drawback. For example, the invention of [[NeverBringAKnifeToAGunFight accurate, rapid-firing firearms killed]] {{Sword Fight}}ing outside of gentlemanly sports contests. One plausible reason why only one combatant would use a GameBreaker weapon or power is [[LensmanArmsRace if they're the first ones to find, invent or create it]]. Another plausible reason is that means ''someone'' overlooked a potentially devastating combo tactic or they just screwed up.

are TheOnlyOne who has it, because [[NoPlansNoPrototypeNoBackup the blueprints have been destroyed]] or [[ItOnlyWorksOnce it can only be used for a short time]] before it's gone for good.

In games, this helps to create variety.
For example, you might have a game system in which broadswords are powerful and have a wide range, but are slow and heavy, while daggers are quick and light, but with a short range. Perhaps the CombinedEnergyAttack and WaveMotionGun requires a few seconds of prep time to use correctly, and even then it is usually a [[ItOnlyWorksOnce one time deal]], or at most [[RuleOfThree maybe three.]] Guns likewise have range; but [[GunsAreWorthless have to be nerfed]] so that people would actually look at other weapon types out there. \n\nWithout A GameBreaker is something that ''ignores'' this balance rule, which means that ''everyone'' either has to do it calls into question [[HoldingBackThePhlebotinum why someone doesn't use such a weapon in the first place,]] if there is no drawback.
or they ''will'' lose.
4th Sep '16 5:46:57 PM omegafire17
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** In its first appearance, Piccolo's Special Beam Cannon is a DiscOneNuke in terms of attack power, but takes [[MightyGlacier five]] ''[[MightyGlacier minutes]]'' [[MightyGlacier to charge up]] (and these are [[{{Padding}} DBZ minutes]] we're talking about). He is only able to successfully use it on Raditz by having Goku make a HeroicSacrifice to hold him in place. The charging problem is largely corrected in subsequent appearances, presumably because Piccolo trained to perfect the technique. [[spoiler: Until ''[[Anime/DragonBallSuper Dragon Ball Super]]'', when Piccolo charges the Special Beam Cannon against Frost and it is specifically noted that this is the first time he's charged the technique to full power since the fight with Raditz.]]
** Similarly, the Spirit Bomb is an ultimate attack that is ([[InformedAttribute ostensibly]]) far more powerful than Goku could ever manage on his own, but he needs a long time to prep it while standing mostly still, rendering it AwesomeButImpractical at best.

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** In its first appearance, Piccolo's Special Beam Cannon is a DiscOneNuke in terms of attack power, but takes [[MightyGlacier five]] ''[[MightyGlacier minutes]]'' [[MightyGlacier to charge up]] (and these are [[{{Padding}} DBZ minutes]] we're talking about).up]]. He is only able to successfully use it on Raditz by having Goku make a HeroicSacrifice to hold him in place. The charging problem is largely corrected in subsequent appearances, presumably because Piccolo trained to perfect the technique. [[spoiler: Until ''[[Anime/DragonBallSuper Dragon Ball Super]]'', when Piccolo charges the Special Beam Cannon against Frost and it is specifically noted that this is the first time he's charged the technique to full power since the fight with Raditz.]]
** Similarly, the Spirit Bomb is an ultimate attack that is ([[InformedAttribute ostensibly]]) far more powerful than Goku could ever manage on his own, but he needs a long time to prep it while standing mostly still, rendering it AwesomeButImpractical at best.
3rd Sep '16 10:28:46 AM ladyofthelibrary
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** Water is an adaptable element, but this element's fluidity requires an almost exclusive reliance on the arms for bending. If the bender's arms are disabled, it's almost impossible to waterbend.

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** Water is an adaptable element, but this element's fluidity requires an almost exclusive reliance on the arms for bending. If the bender's arms are disabled, it's almost impossible to waterbend. Benders of sufficient skill/training could theoretically bend with their legs but this would be easily negated by simply binding them sufficiently.



* Vehicles equiped with a nitrous oxide injector will give the engine a sudden burst of speed, but has to be in low doses and for short periods or else it will overheat catastrophically. Likewise, larger engines like a V-8, V-10, or V-12 will have more power but will suck up gas.

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* Vehicles equiped equipped with a nitrous oxide injector will give the engine a sudden burst of speed, but has to be in low doses and for short periods or else it will overheat catastrophically. Likewise, larger engines like a V-8, V-10, or V-12 will have more power but will suck up gas.



** Similarly, turbocharged engines have the drawback of turbo lag, the period of time between when the gas pedal is pushed and when the turbo kicks in (if the turbo only activates at high [=RPMs=], for example, then there's a noticable difference in acceleration power until the turbo kicks in). Generally speaking, the larger the turbocharger, the more power it can achieve, but the longer it takes to kick in. One particularly ingenious design, first introduced in a BMW diesel sports car (according to TopGear) features a small turbo for lower [=RPMs=], and a massive turbo for higher [=RPMs=].

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** Similarly, turbocharged engines have the drawback of turbo lag, the period of time between when the gas pedal is pushed and when the turbo kicks in (if the turbo only activates at high [=RPMs=], for example, then there's a noticable noticeable difference in acceleration power until the turbo kicks in). Generally speaking, the larger the turbocharger, the more power it can achieve, but the longer it takes to kick in. One particularly ingenious design, first introduced in a BMW diesel sports car (according to TopGear) features a small turbo for lower [=RPMs=], and a massive turbo for higher [=RPMs=].
14th Aug '16 9:51:16 PM UmbrellasWereAwesome
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** In a similar vein is the [[{{BFG}} Spartan Laser]] in ''VideoGame/{{Halo 3}}''. It has pinpoint accuracy and will kill almost anything, soldier or vehicle, in one shot. This is mitigated by several [[NecessaryDrawback Necessary Drawbacks]] - It can only fire 5 shots before running out of charge, it's very very rare, and has to charge up for 3 seconds before firing.
** Another magnum from another game. Traditionally, in the ''ResidentEvil'' series, the various types of magnum are extremely powerful weapons, capable of killing multiple enemies in a single shot. However, like the above examples, it has a very slow firing rate and ammunition is typically rare. In the few instances the game does start giving you more bullets to play with, [[SuspiciousVideoGameGenerosity it typically means you're gonna' need every bullet you have for whatever is coming next]].

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** In a similar vein is the * ''Franchise/{{Halo}}''[='s=] [[{{BFG}} Spartan Laser]] Laser]], introduced in ''VideoGame/{{Halo 3}}''. It has pinpoint accuracy and will kill almost anything, soldier or vehicle, in one shot. This is mitigated by several [[NecessaryDrawback Necessary Drawbacks]] - It can only fire 5 shots before running out of charge, it's very very rare, and has to charge up for about 3 seconds before firing.
** Another magnum from another game. * Traditionally, in the ''ResidentEvil'' series, the various types of magnum are extremely powerful weapons, capable of killing multiple enemies in a single shot. However, like the above examples, However it has a very slow firing rate and ammunition is typically rare. In the few instances the game does start giving you more bullets to play with, [[SuspiciousVideoGameGenerosity it typically means you're gonna' need every bullet you have for whatever is coming next]].
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