History Main / NarniaTime

20th May '18 7:51:15 PM Jeduthun
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** Tirian is also astonished to find out that Digory and Polly were still alive in our world at the time of ''The Last Battle'', since they were present at the moment of Narnia's ''creation''.
11th May '18 9:30:29 PM AnotherEpicFail
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* In ''Literature/TheMagicians'', travel between Fillory and Earth works the same way, which of course makes sense, since Fillory is [[{{Expy}} just Narnia by a different name.]]

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* In ''Literature/TheMagicians'', travel between Fillory and Earth works the same way, which of course makes sense, since Fillory is [[{{Expy}} just Narnia by essentially a different name.parody of Narnia.]]
23rd Apr '18 10:11:31 PM rwe1138
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* Although there is no time or interdimensional travel in ''WesternAnimation/BojackHorseman'', Narnia Time is repeatedly played for laughs as part of a recurring gag. It goes like this : Bojack becomes depressed and goes on an alcoholic or drug fuelled bender, then he'll start a conversation or say he's about to perform a simple task which would only take a short time to perform, and the background will change to show the task or conversation has been completed. And then his companion will look at him strangely, explain that a much longer period of time has passed, and either briefly summarize his drug-fuelled antics or tell him that he's been missing for weeks or months.

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* Although there is no time or interdimensional travel in ''WesternAnimation/BojackHorseman'', Narnia Time is repeatedly played for laughs as part of a recurring gag. It goes like this : this: Bojack becomes depressed and goes on an alcoholic or drug fuelled bender, then he'll start a conversation or say he's about to perform a simple task which would only take a short time to perform, and the background will change to show the task or conversation has been completed. And then his companion will look at him strangely, explain that a much longer period of time has passed, and either briefly summarize his drug-fuelled antics or tell him that he's been missing for weeks or months.
20th Apr '18 3:50:06 AM ImpudentInfidel
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* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. One Ork Warboss, looking to dual-wield his unique weapon, managed to ambush and assassinate ''his past self'' this way (the Waaagh! collapsed in the general confusion). Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck.

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* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. One Ork Warboss, looking to dual-wield his unique weapon, managed to ambush and assassinate ''his past self'' this way (the Waaagh! collapsed in the general confusion). Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck.
neck. Because all communication also uses the warp, the further a planet is from Terra the less certain they are of the actual date; the calendar the setting uses actually accounts for this.
5th Feb '18 2:20:54 AM Silverblade2
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* ''Film/{{Teen Beach Movie}}'': Mack and Brady end up trapped in a 1960s movie ''Wet Side Story'' and stay there throughout the entire story which lasted 3 days. When they return to the real world at the end of the film, they arrive at the exact same moment from which they left and not a second to spare.



* ''Literature/GuardiansOfTheFlame'': The students spent months on The Other Side, and return shortly after they left.

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* ''Literature/GuardiansOfTheFlame'': The students spent months on The Other Side, and return shortly after they left.



* ''Series/{{The Suite Life of Zack and Cody}}'': In the episode "Suite Life of Success", Zack and Cody travel to a {{Mirror Universe}} through one of Arwin's inventions and choose to stay there finding their lives better. However, when they realize that living there wasn't as great as it seemed at first and return to their own dimension at the end of the episode, they find out that they were only gone for a few minutes.
1st Feb '18 8:06:36 PM Vilui
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* ''Film/{{Teen Beach Movie}}'': Mack and Brady end up trapped in a 1960's movie ''Wet Side Story'' and stay there throughout the entire story which lasted 3 days. When they return to the real world at the end of the film, they arrive at the exact same moment from which they left and not a second to spare.

to:

* ''Film/{{Teen Beach Movie}}'': Mack and Brady end up trapped in a 1960's 1960s movie ''Wet Side Story'' and stay there throughout the entire story which lasted 3 days. When they return to the real world at the end of the film, they arrive at the exact same moment from which they left and not a second to spare.
28th Dec '17 10:12:40 PM Nadim
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* In ''Film/{{Jumanji Welcome To The Jungle}}'', this is the best way to describe the time flow between the InUniverse titular video game and real life. Players get ducked into the game in the form of their avatars and once the game is finished they return back to the real world in their normal at the exact time from which they started playing.

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* In ''Film/{{Jumanji Welcome To The Jungle}}'', this is the best way to describe the time flow between the InUniverse titular video game and real life. Players get ducked sucked into the game in the form of their avatars and once the game is finished they return back to the real world in their normal forms at the exact time from which they started playing.
28th Dec '17 10:08:23 PM Nadim
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* In ''Film/{{Jumanji Welcome To The Jungle}}'', this is the best way to describe the time flow between the InUniverse titular video game and real life. Players get ducked into the game in the form of their avatars and once the game is finished they return back to the real world in their normal at the exact time from which they started playing.
6th Dec '17 12:10:30 AM Draugmith2point0
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* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. One Ork Warboss managed to ambush and assassinate ''his past self'' this way (the Waaagh! collapsed in the general confusion). Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck.

to:

* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. One Ork Warboss Warboss, looking to dual-wield his unique weapon, managed to ambush and assassinate ''his past self'' this way (the Waaagh! collapsed in the general confusion). Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck.
1st Dec '17 11:34:01 PM bfunc
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** The relative rate at which time passes varies from Shadow to Shadow. Depending on where you go, time in Amber might either be passing more quickly or more slowly than it is for you, though unlike Chaos it's mostly consistent for any given Shadow (if "any given Shadow" is a meaningful term).
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