History Main / Narc

12th Aug '13 11:35:30 AM Willbyr
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31st Aug '12 8:32:34 AM Prfnoff
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http://static.tvtropes.org/pmwiki/pub/images/N_A_R_C__1488.png
[[caption-width:374:Pictured: The war on drugs.]]
->''"Say no or die!"''

''N.A.R.C.'' was an arcade game released in 1988 by Williams Electronics where one or two players take part in the War on Drugs... literally.

The player controls of N.O. (Narcotics Opposition) officers Max Force or Hit Man as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers en masse. Sometimes you run them over with your car. Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.

A remake was released in 2005, changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
-----
''N.A.R.C.'' contains examples of:
* AnimatedAdaptation: Max Force was one of the main heroes in the Acclaim's ''Power Team'' cartoon, while Mr. Big and his lackeys (Dr. Spike and Rocko) were the main villains.
* {{Bowdlerize}}: The NES version, which changed the color of the blood spatter from red to yellow, renamed the "K.R.A.K." stores into "K.W.A.K." stores and changed the game's catchphrase from "Say no... or die" to "Just say no."
* CanonDiscontinuity: EugeneJarvis has virtually all but disowned the remake.
* CoolCar: The Porsches on the Bridge stage.
* CompletelyMissingThePoint: One of the reasons Midway Arcade Treasures 2 (which includes this game) got an M rating is because of "drug references"[[hottip:*: Which implies glorification of drug use...like the remake does]]. The game's mentioning of drugs (including Mr. Big's operation being called "K.R.A.K.") is used strictly for educational purposes (namely to remind game players that DrugsAreBad).
* ColorCodedMultiplayer
** [[color:blue:Max Force]]
** [[color:red: Hit Man]]
* CowboyCop: You ''are'' playing a police officer...one who solves his problems with mass murder. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them.
** However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option.
* DrugsAreBad: Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].")
* FunWithAcronyms: Our heroes are employed by a group called the Narcotics Opposition, or "N.O." for short.
* GunsAkimbo: You dual wield a machine gun and a rocket launcher.
* LudicrousGibs: What happens when you hit a baddie with a rocket launcher.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business.
* NamesToRunAwayFromReallyFast: The identities of the player characters, according to the manual of the NES version, are Max Force and Hit Man.
* NoAnimalsWereHarmed: For all the geysers of blood in this game, shooting an attack dog simply makes it [[RuleOfFunny turn into a puppy and run away]].
* NoIndoorVoice: Once you put a coin in the slot, you're almost knocked backwards by how loud the speakers are turned up (the synthesized quality of 80s video-game sound effects didn't help).
* UltraSuperDeathGoreFestChainsawer3000: Although the remake trades off the ultraviolence for...the glorification of drug use, oddly enough.
* AWinnerIsYou: After defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... CONTACT YOUR LOCAL DEA RECRUITER."

to:

http://static.tvtropes.org/pmwiki/pub/images/N_A_R_C__1488.png
[[caption-width:374:Pictured:
''Narc'' may refer to:
*
The war on drugs.]]
->''"Say no or die!"''

''N.A.R.C.'' was an arcade
2002 movie ''Film/{{Narc}}''.
* The video
game released in 1988 by Williams Electronics where one or two players take part in the War on Drugs... literally.

The player controls of N.O. (Narcotics Opposition) officers Max Force or Hit Man as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers en masse. Sometimes you run them over with your car. Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.

A remake was released in 2005, changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
-----
''N.A.R.C.'' contains examples of:
* AnimatedAdaptation: Max Force was one of the main heroes in the Acclaim's ''Power Team'' cartoon, while Mr. Big and his lackeys (Dr. Spike and Rocko) were the main villains.
* {{Bowdlerize}}: The NES version, which changed the color of the blood spatter from red to yellow, renamed the "K.R.A.K." stores into "K.W.A.K." stores and changed the game's catchphrase from "Say no... or die" to "Just say no."
* CanonDiscontinuity: EugeneJarvis has virtually all but disowned the remake.
* CoolCar: The Porsches on the Bridge stage.
* CompletelyMissingThePoint: One of the reasons Midway Arcade Treasures 2 (which includes this game) got an M rating is because of "drug references"[[hottip:*: Which implies glorification of drug use...like the remake does]]. The game's mentioning of drugs (including Mr. Big's operation being called "K.R.A.K.") is used strictly for educational purposes (namely to remind game players that DrugsAreBad).
* ColorCodedMultiplayer
** [[color:blue:Max Force]]
** [[color:red: Hit Man]]
* CowboyCop: You ''are'' playing a police officer...one who solves his problems with mass murder. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them.
** However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option.
* DrugsAreBad: Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].")
* FunWithAcronyms: Our heroes are employed by a group called the Narcotics Opposition, or "N.O." for short.
* GunsAkimbo: You dual wield a machine gun and a rocket launcher.
* LudicrousGibs: What happens when you hit a baddie with a rocket launcher.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business.
* NamesToRunAwayFromReallyFast: The identities of the player characters, according to the manual of the NES version, are Max Force and Hit Man.
* NoAnimalsWereHarmed: For all the geysers of blood in this game, shooting an attack dog simply makes it [[RuleOfFunny turn into a puppy and run away]].
* NoIndoorVoice: Once you put a coin in the slot, you're almost knocked backwards by how loud the speakers are turned up (the synthesized quality of 80s video-game sound effects didn't help).
* UltraSuperDeathGoreFestChainsawer3000: Although the remake trades off the ultraviolence for...the glorification of drug use, oddly enough.
* AWinnerIsYou: After defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... CONTACT YOUR LOCAL DEA RECRUITER."
''VideoGame/{{NARC}}''.
3rd Aug '12 7:09:09 AM FELH2
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A remake was released in 2005, changing the formula from an arcade shoot'em up to a ''GrandTheftAuto''-style experience. It had rather mixed reviews.

to:

A remake was released in 2005, changing the formula from an arcade shoot'em up to a ''GrandTheftAuto''-style ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
11th Jun '12 6:41:07 AM SeptimusHeap
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** Amusingly ([[YourMileageMayVary or not]]), the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].")

to:

** Amusingly ([[YourMileageMayVary or not]]), Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].")
3rd Jun '12 3:37:57 PM Exxolon
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Added DiffLines:

**However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option.
4th May '12 3:29:19 PM Saurubiker
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* NightmareFuel: The final fight against Mr. Big's giant noggin. And then his giant skull. Then some giant roaches that come out his giant skull. For such an aggressively anti-drug plot, [[WhatDoYouMeanItWasntMadeOnDrugs this boss fight seems to have been the direct result of someone ingesting many, many different types of mood-altering substances]].
** Which is why its "anti-drug" message has a very tongue-in-cheek flavor.
4th May '12 3:26:18 PM Saurubiker
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* NamesToRunAwayFromFast: The identities of the player characters, according to the manual of the NES version, are Max Force and Hit Man.

to:

* NamesToRunAwayFromFast: NamesToRunAwayFromReallyFast: The identities of the player characters, according to the manual of the NES version, are Max Force and Hit Man.
4th May '12 3:26:05 PM Saurubiker
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Added DiffLines:

* NamesToRunAwayFromFast: The identities of the player characters, according to the manual of the NES version, are Max Force and Hit Man.
4th May '12 3:23:53 PM Saurubiker
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* WhatDoYouMeanItWasntMadeOnDrugs: Irony of ironies...Between the giant skull final boss, a pornographer clown, and the sheer UpToEleven of solving drug crimes with rocket launchers (and the glittering shrapnel from blown-up enemies), it's safe to say that this trope is in effect.
4th May '12 3:23:12 PM Saurubiker
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''N.A.R.C.'' was an arcade game released in 1988 by Williams Electronics.

You take control of N.O. (Narcotics Opposition) officers Max Force and Hit Man as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers en masse. Sometimes you run them over with your car. Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.

to:

''N.A.R.C.'' was an arcade game released in 1988 by Williams Electronics.

You
Electronics where one or two players take control part in the War on Drugs... literally.

The player controls
of N.O. (Narcotics Opposition) officers Max Force and or Hit Man as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers en masse. Sometimes you run them over with your car. Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.



* {{Bowdlerize}}: The blood splatter in the logo was colored yellow for the NES version.

to:

* {{Bowdlerize}}: The NES version, which changed the color of the blood splatter in spatter from red to yellow, renamed the logo was colored yellow for "K.R.A.K." stores into "K.W.A.K." stores and changed the NES version.game's catchphrase from "Say no... or die" to "Just say no."



* TheWarOnDrugs: ''Literally.''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Narc