History Main / MyDefenseNeedNotProtectMeForever

23rd Sep '16 9:04:20 AM ThatBitterTase
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** This is especially the case with ''Franchise/FireEmblem'' games. HoldTheLine missions in those games have a preset turn limit; as long as you can hold out for just that many turns, you'll win. These maps usually have chokepoints and other defensive positions, but also ways for the enemy to break through and get around them, so the last couple of turns see you overrun - but of course, if you can hold out those turns, the mission's yours.
5th Aug '16 11:18:10 PM LeGurdah
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Suddenly, the villain is promptly defeated. It may be because a group of reinforcements [[TheCavlary arrived in time to take him down]]. It may be because the hero had to take time to prepare the attack needed to take the villain down. Sometimes it's merely [[VictoryByEndurance wearing the opponent down until they're tired while the hero still has a full tank]]. In any case, the hero reveals that he didn't need his defensive measures to cover him forever; he just needed the given time to set up what was needed to defeat the villain.

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Suddenly, the villain is promptly defeated. It may be because a group of reinforcements [[TheCavlary [[TheCavalry arrived in time to take him down]]. It may be because the hero had to take time to prepare the attack needed to take the villain down. Sometimes it's merely [[VictoryByEndurance wearing the opponent down until they're tired while the hero still has a full tank]]. In any case, the hero reveals that he didn't need his defensive measures to cover him forever; he just needed the given time to set up what was needed to defeat the villain.
18th Jun '16 10:27:07 PM ChaoticNovelist
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* Pretty much a staple in any ''Franchise/StarTrek'' film: The Enterprise's shields will be as useless as wet tissue, and yet the crew still finds a way to come out on top (Heat-seeking torpedoes, self destruct mechanisms, turning the enemy's own weapons against them...)
* During the final space battle in ''Film/GalaxyQuest'', the ''Protector'' never fires a single shot at Saris's ship (in fact, the ''Protector'' only ever fires once in the film, at the very beginning). Instead, TheCaptain has the pilot navigate into the nearby mine field, while diverting all available power to the "[[DeflectorShields Plasma Armor]]" in order to survive Saris's MacrossMissileMassacre. By the time he turns his ship around to face Saris, the ''Protector'''s armor is completely gone, which means a single volley would finish it off. However, the ship is [[spoiler:"dragging" magnetic mines straight towards Saris's ship]]. Cue explosions.

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* Pretty much a staple in ''Franchise/StarTrek'': In any ''Franchise/StarTrek'' film: given film, The Enterprise's shields will be as useless as wet tissue, inevitably fail and yet they will last long enough for the crew still finds to find a way to come out on top (Heat-seeking torpedoes, self destruct mechanisms, turning the enemy's own weapons against them...)
top; [[ScottyTime even if they have to make with a much shorter time frame than predicted]].
* ''Film/GalaxyQuest'': During the final space battle in ''Film/GalaxyQuest'', battle, the ''Protector'' never fires a single shot at Saris's ship (in fact, the ''Protector'' only ever fires once in the film, at the very beginning). Instead, TheCaptain has the pilot navigate into the nearby mine field, while diverting all available power to the "[[DeflectorShields Plasma Armor]]" in order to survive Saris's MacrossMissileMassacre. By the time he turns his ship around to face Saris, the ''Protector'''s armor is completely gone, which means a single volley would finish it off. However, the ship is [[spoiler:"dragging" magnetic mines straight towards Saris's ship]]. Cue explosions.
18th Jun '16 10:23:12 PM ChaoticNovelist
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Suddenly, the villain is promptly defeated. It may be because a group of reinforcements [[BigDamnHeroes arrived in time to take him down]]. It may be because the hero had to take time to prepare the attack needed to take the villain down. Sometimes it's merely [[VictoryByEndurance wearing the opponent down until they're tired while the hero still has a full tank]]. In any case, the hero reveals that he didn't need his defensive measures to cover him forever; he just needed the given time to set up what was needed to defeat the villain.

to:

Suddenly, the villain is promptly defeated. It may be because a group of reinforcements [[BigDamnHeroes [[TheCavlary arrived in time to take him down]]. It may be because the hero had to take time to prepare the attack needed to take the villain down. Sometimes it's merely [[VictoryByEndurance wearing the opponent down until they're tired while the hero still has a full tank]]. In any case, the hero reveals that he didn't need his defensive measures to cover him forever; he just needed the given time to set up what was needed to defeat the villain.
16th May '16 7:36:08 AM TheOneWhoTropes
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* A variation in TalesOfTheQuestor: The only defense against being repossessed that Freeman Downs has is Quentyn going out and trying to find the artifacts, something he may well perish before doing so. [[spoiler: If he dies in the attempt, Racconan law states that the debt ends with him.]]

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* A variation in TalesOfTheQuestor: ''Webcomic/TalesOfTheQuestor'': The only defense against being repossessed that Freeman Downs has is Quentyn going out and trying to find the artifacts, something he may well perish before doing so. [[spoiler: If he dies in the attempt, Racconan law states that the debt ends with him.]]
26th Apr '16 5:30:19 AM giygasattack
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* This is the rationale behind #4 of TheThirtySixStratagems.
2nd Dec '15 8:24:38 AM RyanW
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** Another military example is the Battle of Britain. The RAF seemed to be on the verge of losing, but behind the scenes, it was continuously growing stronger while the German Luftwaffe was losing many of its finest pilots and aircraft it struggled to replace. Since the fighting took place over southern England and the Channel, almost all aviators who bailed out or survived crash landings were picked up by the British, to be returned to service (or in the case of Germans, to become prisoners). Eventually, the Germans were forced to concede an invasion of Britain was not going to be possible, and Britain, now with American forces beginning to arrive, went on the offensive.
27th Nov '15 6:08:45 PM PsychoGecko
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** Also applies to the power Moment Of Glory from the Regeneration powerset, usable by Scrappers, Brutes, and Stalkers, all of which focus on offense. The defensive buff it gives makes the user pretty much impossible to kill, but it only lasts as long as the name suggests. With the damage they can dole out, a moment can be all those characters need.
10th Nov '15 12:05:31 PM Tarrn
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* Alison Green of ''Webcomic/StrongFemaleProtagonist'' is a FlyingBrick former superhero with a fighting style built around tanking damage, while waiting for the right opening when she could end the fight with a single punch. She later realises that she was taking the same approach to fighting social injustice, [[PerfectSolutionFallacy always looking for the perfect solution,]] while disagreeing with her former allies and teammates who had found smaller, imperfect ways to try and make the world a better place.
** ''"Looking for the perfect answer to the world's problems is like looking for the perfect punch. It's only a good idea if you were never in danger to begin with."''

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* Alison Green of ''Webcomic/StrongFemaleProtagonist'' is a FlyingBrick former superhero with a fighting style built around tanking damage, while waiting for the right opening when she could end the fight with a single punch. She later realises that she was taking the same approach to fighting social injustice, [[PerfectSolutionFallacy always looking for the perfect solution,]] while disagreeing with her former allies and teammates who had found smaller, imperfect ways to try and make the world a better place.
** ''"Looking for the perfect answer to the world's problems is like looking for the perfect punch. It's only a good idea if you were never in danger to begin with."''
5th Nov '15 5:07:42 PM nombretomado
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* The basic concept behind the Hiryuu Shouten Ha technique in RanmaOneHalf: Get your opponent mad and let them keep attacking while you dodge and lead them around in a swirl without getting mad or attacking yourself, even if you take a few hits. This ends up "collecting" the expended "hot" chi energy of the opponent, and allows the user to mix "cold" chi in the mix, creating a tornado of energy upon its completion and tossing their opponent into the air.

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* The basic concept behind the Hiryuu Shouten Ha technique in RanmaOneHalf: ''Manga/RanmaOneHalf'': Get your opponent mad and let them keep attacking while you dodge and lead them around in a swirl without getting mad or attacking yourself, even if you take a few hits. This ends up "collecting" the expended "hot" chi energy of the opponent, and allows the user to mix "cold" chi in the mix, creating a tornado of energy upon its completion and tossing their opponent into the air.
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