History Main / MyDefenseNeedNotProtectMeForever

20th Jun '17 10:45:42 PM SpitbreakFTW
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* Horde or wave defense modes in shooters or RPG games often function like the RTS examples above.

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* Horde or wave defense modes in shooters or RPG [=RPGs=] games often function like the RTS examples above.
20th Jun '17 10:44:24 PM SpitbreakFTW
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* Horde or wave defense modes in shooters or =RPGs= often function like the RTS examples above.

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* Horde or wave defense modes in shooters or =RPGs= RPG games often function like the RTS examples above.
20th Jun '17 1:16:27 AM SpitbreakFTW
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* Horde or wave defense modes in shooters or =RPGs= often function like the RTS examples above.
** The multiplayer modes in VideoGame/MassEffect3 and VideoGame/MassEffectAndromeda are essentially this. A few objective oriented waves aside, the point is basically to stay alive and kill advancing forces until your evac shuttle arrives to extricate you.
** Beseiged and Campaign fights in VideoGame/FinalFantasyXI also functioned like this to a point. While it was possible to win the fights by kicking enough ass, there was a time limit imposed on the advancing beastmen before they retreated. In Beseiged, if they couldn't kill the remaining allied Generals and capture the Astral Candesence in an hour, they'd automatically retreat. Against an Level 8 beastmen army, the best most servers could muster was to kill the mooks, and occupy the Notorious Monsters/Beastmen Generals until time was up. Likewise, in defensive Campaign fights, it was possibly to drive off the attackers, but simply guarding the fortifications that were under attack long enough that the beastmen retreated was considered as victory as well.
** Call of Duty zombies modes avert this. Except on very few "winnable" maps, your defenses ''do'' need to hold out forever. They don't.
20th Jun '17 12:29:25 AM SpitbreakFTW
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* The US Civil War showed shades of this. Originally the Union was predicting a curb stomp of the Confederacy, but losses in early battles at Bull Run/Manassas to the Confederates killed those hopes. At the start, the Confederacy had about as much manpower, machinery (though lacking a bit in artillery), and competent commanding officers as the Union did. But the Union had the larger and more industrial population, and was able to replace lost manpower and equipment much better than the Confederacy did. While Confederate campaigns would find successes here and there years into the war, Robert E Lee's army making it as far north as Gettysburg, PA, serious defeats would inevitably stop them, and they were unable to recover. While the Union, particularly Ulysses Grant's crazy ass, could fight in bloodbaths, overwhelm the Confederates, and bring in supplies and reinforcements behind them to press the advantage. Once the Union managed to secure the momentum against the Confederacy, there was no way for the Confederates to produce the fighting power to turn things around.
10th Apr '17 6:53:46 PM Filosera
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*** Earth Dragon-Blooded also have a variant. "My smaller essence pool and relative squishiness is irrelevant when I'm able to shred even your best essence efficiency tactics to nothing and then force the issue by pestering you with small but persistent attacks that you nonetheless can't afford to take without burning essence at a horrendously unsustainable rate." More terrifying pre-errata, as the former component didn't have a keyword immunity that could prevent it, and the latter component was (and still is) typically the most convoluted immunity to acquire. The fact that they're generally the sturdiest of the Dragon-Blooded helps with this tactic as well.
10th Apr '17 6:38:41 PM Filosera
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** Fire Dragon-Blooded in the same edition also share this trait, and it's something that trips up a surprising number of players used to fighting other Celestial-tier Exalts. "Sure, my defenses might not be great, and my essence pool is smaller than yours, but if you mess up your timing ''once'', I will ''slaughter you''." The biggest timing mistake that can be made against them? Infinite Ability Mastery, which is ''standard operating procedure'' for most high-end Solar combatants.
9th Apr '17 5:29:22 PM nombretomado
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* In ''SaintSeiya'', the Perseus saint tells Shiryu he can't block his Medusa shield forever. Shiryu was unable to attack effectively at the moment, [[spoiler:so he decides to blind himself]].

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\n* In ''SaintSeiya'', ''Manga/SaintSeiya'', the Perseus saint tells Shiryu he can't block his Medusa shield forever. Shiryu was unable to attack effectively at the moment, [[spoiler:so he decides to blind himself]].
6th Apr '17 7:03:49 AM TinMan
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* The 2016 U.S. presidential election was all about this. The main candidates, Donald Trump and Hillary Clinton, were two of the most unpopular nominees in recent American history so the campaign turned into a battle of who was the ''least'' disliked. Both sides threw some of the dirtiest mudslinging in years in hopes of driving up the public's hatred and charts of popularity during the final months show both sides got in some pretty good hits. The strategy actually worked for both sides with Clinton taking the popular vote, but Trump winning via the electoral college in states where Clinton was disliked.
20th Feb '17 3:17:49 PM AnonFangeekGirl
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* In ''VideoGame/FiveNightsAtFreddys'', you can't keep up your defenses forever, since all of them drain your [[FuelMeterOfPower Power Meter]]. Luckily for you, they only have to protect you until [[InstantWinCondition 6 AM]].
11th Feb '17 2:21:28 AM GentlemensDame883
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* Said almost word-for-word in the final space battle of ''Film/EndersGame''.
--> '''Bean:''' "The shield won't hold forever!"
--> '''Ender:''' "We don't need forever!"
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