History Main / MuzzleFlashlight

20th Feb '17 2:49:20 PM REV6Pilot
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* In ''VideoGame/{{Unreal|I}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).

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* In ''VideoGame/{{Unreal|I}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's Bio Rifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).



* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol -- the flashlight [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''3'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). From ''VideoGame/HaloReach'' onward, the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

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* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol -- the flashlight [[TenSecondFlashlight had has a habit of running flat]] even when they supposedly made it an InfiniteFlashlight in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', so charging up the plasma pistol to get the muzzle glow could can solve the problem (except in ''3'', where this slowly consumed consumes ammo to counter the previous game's "Noob Combo"). From ''VideoGame/HaloReach'' and onward, the Energy Sword emits a blue light that can act as a flashlight lantern as long as the sword has power.
30th Oct '16 10:17:40 AM nombretomado
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* A few flaming weapons in ''{{GURPS}}: Dungeon Fantasy'' have the effect of a torch when active.

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* A few flaming weapons in ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' have the effect of a torch when active.
7th Sep '16 7:36:03 PM valkorus
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Added DiffLines:

[[folder: MMORPG ]]

* Some of the jump puzzles in ''VideoGame/GuildWars2'' contain darkened areas that are only very occasionally lit by brief, random flashes, making progression difficult. However, engineers armed with bombs can spam their attack skill to provide a near-constant light source.

[[/folder]]
9th Aug '16 9:20:31 AM Ripburger
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* ''VideoGame/XCom: UFO Defense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.

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* ''VideoGame/XCom: UFO Defense'' ''VideoGame/XCOMUFODefense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.
8th Aug '16 10:52:57 AM UmbrellasWereAwesome
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* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol--the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

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* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol--the torch Pistol -- the flashlight [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', ''3'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', From ''VideoGame/HaloReach'' onward, the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.
16th May '16 6:11:41 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.

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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, In ''VideoGame/NuclearThrone'', projectiles from bullet and shell weapons (machineguns, (assault rifles, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles and explosions don't cause this effect at all.
16th May '16 6:09:57 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.
10th Feb '16 3:46:19 PM ElectricBoogaloo
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* It is said famous brazilian cangaço outlaw Lampião got his [[RedBaron nom-de-guerre]] (which means "Oil Lamp") from his fame as a rapid-fire shooter, who always lit up the night with his shots.
6th Nov '15 7:34:44 AM HeraldAlberich
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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.

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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED are--you're ''supposed'' to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.



** The use of [[MundaneUtility a lightsaber as an improvised lantern]] turned up in the Franchise/StarWarsExpandedUniverse on at least one occasion and, of course, in ''Film/TheEmpireStrikesBack''.



* This could be done in the ''VideoGame/MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

to:

* This could be done in the ''VideoGame/MetroidPrime'' trilogy, ''VideoGame/MetroidPrimeTrilogy'', although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the Pistol--the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.



* ''VideoGame/StarFox64'' has an underwater level that had little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.

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* ''VideoGame/StarFox64'' has an underwater level that had has little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.



* Jedi in the ''Franchise/StarWarsExpandedUniverse'' occasionally use their lightsabers for this.

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* Jedi in the ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' occasionally use their lightsabers for this.
4th Nov '15 2:44:19 PM Eps05
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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]].

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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]]. For reference, a [[https://www.youtube.com/watch?v=MnA9yyE2ma8 Youtube user tested the round]] and managed to accidentally create a grass fire behind the target that (thankfully) burned out on its own before it spread too much.
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