History Main / MuzzleFlashlight

9th Aug '16 9:20:31 AM Ripburger
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* ''VideoGame/XCom: UFO Defense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.

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* ''VideoGame/XCom: UFO Defense'' ''VideoGame/XCOMUFODefense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.
8th Aug '16 10:52:57 AM UmbrellasWereAwesome
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* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol--the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

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* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol--the torch Pistol -- the flashlight [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', ''3'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', From ''VideoGame/HaloReach'' onward, the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.
16th May '16 6:11:41 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.

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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, In ''VideoGame/NuclearThrone'', projectiles from bullet and shell weapons (machineguns, (assault rifles, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles and explosions don't cause this effect at all.
16th May '16 6:09:57 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.
10th Feb '16 3:46:19 PM ElectricBoogaloo
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* It is said famous brazilian cangaço outlaw Lampião got his [[RedBaron nom-de-guerre]] (which means "Oil Lamp") from his fame as a rapid-fire shooter, who always lit up the night with his shots.
6th Nov '15 7:34:44 AM HeraldAlberich
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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.

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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED are--you're ''supposed'' to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.



** The use of [[MundaneUtility a lightsaber as an improvised lantern]] turned up in the Franchise/StarWarsExpandedUniverse on at least one occasion and, of course, in ''Film/TheEmpireStrikesBack''.



* This could be done in the ''VideoGame/MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

to:

* This could be done in the ''VideoGame/MetroidPrime'' trilogy, ''VideoGame/MetroidPrimeTrilogy'', although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the Pistol--the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.



* ''VideoGame/StarFox64'' has an underwater level that had little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.

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* ''VideoGame/StarFox64'' has an underwater level that had has little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.



* Jedi in the ''Franchise/StarWarsExpandedUniverse'' occasionally use their lightsabers for this.

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* Jedi in the ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' occasionally use their lightsabers for this.
4th Nov '15 2:44:19 PM Eps05
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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]].

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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]]. For reference, a [[https://www.youtube.com/watch?v=MnA9yyE2ma8 Youtube user tested the round]] and managed to accidentally create a grass fire behind the target that (thankfully) burned out on its own before it spread too much.
24th Sep '15 12:16:56 PM Vlax
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Added DiffLines:

[[folder: Wide-Open Sandbox]]

* Guns in ''VideoGame/{{Terraria}}'' provide small amounts of light when shot, as do the bullets. Granted, there are melee weapons which do the same thing better for no ammo.

[[/folder]]
8th Sep '15 10:16:35 PM Sabrewing
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* A ''Franchise/MortalKombat'' novel had Liu Kang using his ''[[MundaneUtility fireballs]]'' as a means of lighting the area in the dark.
7th Aug '15 2:07:46 PM Kadorhal
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* Particularly easy to do in ''Franchise/DevilMayCry'', as the game grants you infinite ammo as a core gameplay mechanic.

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* Particularly easy to do in ''Franchise/DevilMayCry'', as the game grants you infinite ammo as a core gameplay mechanic.mechanic and your starting guns are always a pair of rapid-fire pistols.



* The [[strike:lightsaber]] Dragon Tooth Sword in ''VideoGame/DeusEx'' could be used as poor-man's flash light when your bio-energy was low.

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* The [[strike:lightsaber]] Dragon Tooth Sword in ''VideoGame/DeusEx'' could be used as poor-man's flash light flashlight when your bio-energy was low.



** The darkness in ''VideoGame/JediOutcast'', is what. Manage those night-vision batteries well, 'cos you're gonna need 'em.

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** The darkness in ''VideoGame/JediOutcast'', ''VideoGame/JediKnightIIJediOutcast'', is what. Manage those night-vision batteries well, 'cos you're gonna need 'em.



* In ''VideoGame/{{Unreal}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).
* This could be done in the ''MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch had a habit of running flat, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

to:

* In ''VideoGame/{{Unreal}}'', ''VideoGame/{{Unreal|I}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).
* This could be done in the ''MetroidPrime'' ''VideoGame/MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch [[TenSecondFlashlight had a habit of running flat, flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.



* In ''VideoGame/{{Half-Life|1}}: Opposing Force'', the M249 Squad Automatic Weapon provides a shitload of illumination, which is especially useful in the Voltigore tunnels.

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* In ''VideoGame/{{Half-Life|1}}: ''VideoGame/HalfLife1: Opposing Force'', the M249 Squad Automatic Weapon provides a shitload of illumination, which is especially useful in the Voltigore tunnels.



* ''[[VideoGame/{{X-COM}} X-COM UFO Defense]]'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.

to:

* ''[[VideoGame/{{X-COM}} X-COM ''VideoGame/XCom: UFO Defense]]'' Defense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.
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