History Main / MuzzleFlashlight

16th May '16 6:11:41 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.

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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, In ''VideoGame/NuclearThrone'', projectiles from bullet and shell weapons (machineguns, (assault rifles, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles and explosions don't cause this effect at all.
16th May '16 6:09:57 AM Perelandra
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* ''VideoGame/NuclearThrone'' has a downplayed example: instead of muzzle flash, projectiles from bullet and shell weapons (machineguns, shotguns, etc.) as well as explosions and fire-based projectiles can help to light up the Sewer and Crystal Cave areas, both of which restrict visibility with a FogOfWar[[note]]unless you're playing as Eyes[[/note]]. Ironically, energy projectiles don't cause this effect at all.
10th Feb '16 3:46:19 PM ElectricBoogaloo
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* It is said famous brazilian cangaço outlaw Lampião got his [[RedBaron nom-de-guerre]] (which means "Oil Lamp") from his fame as a rapid-fire shooter, who always lit up the night with his shots.
6th Nov '15 7:34:44 AM HeraldAlberich
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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.

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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED are--you're ''supposed'' to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.



** The use of [[MundaneUtility a lightsaber as an improvised lantern]] turned up in the Franchise/StarWarsExpandedUniverse on at least one occasion and, of course, in ''Film/TheEmpireStrikesBack''.



* This could be done in the ''VideoGame/MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

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* This could be done in the ''VideoGame/MetroidPrime'' trilogy, ''VideoGame/MetroidPrimeTrilogy'', although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the Pistol--the torch [[TenSecondFlashlight had a habit of running flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.



* ''VideoGame/StarFox64'' has an underwater level that had little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.

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* ''VideoGame/StarFox64'' has an underwater level that had has little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.



* Jedi in the ''Franchise/StarWarsExpandedUniverse'' occasionally use their lightsabers for this.

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* Jedi in the ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' occasionally use their lightsabers for this.
4th Nov '15 2:44:19 PM Eps05
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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]].

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** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes. Others turn this UpToEleven; for instance, Dragon's Breath shotgun shells are designed to weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun]]. For reference, a [[https://www.youtube.com/watch?v=MnA9yyE2ma8 Youtube user tested the round]] and managed to accidentally create a grass fire behind the target that (thankfully) burned out on its own before it spread too much.
24th Sep '15 12:16:56 PM Vlax
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Added DiffLines:

[[folder: Wide-Open Sandbox]]

* Guns in ''VideoGame/{{Terraria}}'' provide small amounts of light when shot, as do the bullets. Granted, there are melee weapons which do the same thing better for no ammo.

[[/folder]]
8th Sep '15 10:16:35 PM Sabrewing
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* A ''Franchise/MortalKombat'' novel had Liu Kang using his ''[[MundaneUtility fireballs]]'' as a means of lighting the area in the dark.
7th Aug '15 2:07:46 PM Kadorhal
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* Particularly easy to do in ''Franchise/DevilMayCry'', as the game grants you infinite ammo as a core gameplay mechanic.

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* Particularly easy to do in ''Franchise/DevilMayCry'', as the game grants you infinite ammo as a core gameplay mechanic.mechanic and your starting guns are always a pair of rapid-fire pistols.



* The [[strike:lightsaber]] Dragon Tooth Sword in ''VideoGame/DeusEx'' could be used as poor-man's flash light when your bio-energy was low.

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* The [[strike:lightsaber]] Dragon Tooth Sword in ''VideoGame/DeusEx'' could be used as poor-man's flash light flashlight when your bio-energy was low.



** The darkness in ''VideoGame/JediOutcast'', is what. Manage those night-vision batteries well, 'cos you're gonna need 'em.

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** The darkness in ''VideoGame/JediOutcast'', ''VideoGame/JediKnightIIJediOutcast'', is what. Manage those night-vision batteries well, 'cos you're gonna need 'em.



* In ''VideoGame/{{Unreal}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).
* This could be done in the ''MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch had a habit of running flat, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.

to:

* In ''VideoGame/{{Unreal}}'', ''VideoGame/{{Unreal|I}}'', just about every projectile weapon has some sort of glow around its shots. The biorifle's sticky projectiles can act as short-term flares, rockets can illuminate a large area for a brief moment, and the Dispersion Pistol can emit light almost non-stop (as it recharges on its own).
* This could be done in the ''MetroidPrime'' ''VideoGame/MetroidPrime'' trilogy, although it's not awfully necessary, especially after getting certain visors. Charging your weapon also provides light.
* Bit of a twist on it in ''Franchise/{{Halo}}'' with the Plasma Pistol - the torch [[TenSecondFlashlight had a habit of running flat, flat]] even when they supposedly made it an InfiniteFlashlight after the first game, so charging up the plasma pistol to get the muzzle glow could solve the problem (except in ''VideoGame/{{Halo 3}}'', where this slowly consumed ammo to counter the previous game's "Noob Combo"). In ''VideoGame/HaloReach'', the Energy Sword emits a blue light that can act as a flashlight as long as the sword has power.



* In ''VideoGame/{{Half-Life|1}}: Opposing Force'', the M249 Squad Automatic Weapon provides a shitload of illumination, which is especially useful in the Voltigore tunnels.

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* In ''VideoGame/{{Half-Life|1}}: ''VideoGame/HalfLife1: Opposing Force'', the M249 Squad Automatic Weapon provides a shitload of illumination, which is especially useful in the Voltigore tunnels.



* ''[[VideoGame/{{X-COM}} X-COM UFO Defense]]'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.

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* ''[[VideoGame/{{X-COM}} X-COM ''VideoGame/XCom: UFO Defense]]'' Defense'' has incendiary rounds for some weapons that spray fire over a wide radius and provide much better illumination than the hand-thrown "electro-flares" that are intended for the job. Thanks to the hitscan mechanics, this ended up being their primary use.
7th Aug '15 1:57:48 PM Kadorhal
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* Seeing all four endings in ''AfraidOfMonsters: Director's Cut'' unlocks a machine gun with infinite ammo. Consider how dark the game normally is, and one can imagine its primary use.

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* Seeing all four endings in ''AfraidOfMonsters: Director's Cut'' unlocks a machine gun an assault rifle with infinite ammo. Consider how dark the game normally is, and one can imagine its primary use.
use. Its SpiritualSuccessor ''VideoGame/CryOfFear'' features a similar unlockable for beating [[HarderThanHard Nightmare mode]], with a similar ability to light things up.



* A scene in the infamous ''VideoGame/{{Doom}}'' comic has Doomguy using the muzzle flare of his shotgun to illuminate the Chemical Plant area. When he finds the light switch, it turns out he accidentally shot all the Pinkies guarding the area.

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* A scene in the infamous ''VideoGame/{{Doom}}'' ''ComicBook/{{Doom}}'' comic has Doomguy using the muzzle flare of his shotgun to illuminate the Chemical Plant area. When he finds the light switch, it turns out he accidentally shot all the Pinkies guarding the area.



* One scene in ''Film/{{Equilibrium}}'' is lit entirely by muzzle flashes. (Although the characters [[GunKata don't really need to see in order to fight.]])
* Variation in ''Film/SawI. One photographer has to use his camera flash to try and see if there's an intruder in his house when the power gets cut. [[spoiler: There is.]]

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* One scene in ''Film/{{Equilibrium}}'' is lit entirely by muzzle flashes. (Although Although the characters [[GunKata don't really need to see in order to fight.]])
]]
* Variation in ''Film/SawI.''Film/SawI''. One photographer has to use his camera flash to try and see if there's an intruder in his house when the power gets cut. [[spoiler: There is.]]



* In ''FreemansMind'' Gordon at one point muses on how lucky he is that he doesn't have a TenSecondFlashlight, as otherwise he'd have to navigate via this trope which has its own problems.

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* In ''FreemansMind'' ''Machinima/FreemansMind'' Gordon at one point muses on how lucky he is that he doesn't have a TenSecondFlashlight, as otherwise he'd have to navigate via this trope which has its own problems.



* In the first [[SeasonFinale season finale]] of ''WesternAnimation/{{X-Men}}'', Wolverine battles a squad of Sentinels in a dark cave, with nothing to see with except the flashes from the Sentinels' [[FrickinLaserBeams laser blasts]].

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* In the first [[SeasonFinale season finale]] SeasonFinale of ''WesternAnimation/{{X-Men}}'', ''WesternAnimation/XMen'', Wolverine battles a squad of Sentinels in a dark cave, with nothing to see with except the flashes from the Sentinels' [[FrickinLaserBeams laser blasts]].



** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes.
** Others turn this UpToEleven. Dragon's Breath shotgun shells are designed to turn "muzzle flash" into "muzzle 12-foot-gouts-of-flame". As one might imagine this is worse than useless in any kind of firefight situation and will quickly ruin your shotgun, but looks [[AwesomeButImpractical awesome]].
* The above entry about most firearms is not particularly true for the Type 38 Arisaka rifle. Its relatively weak cartridge (dubbed weak by Americans, that is, though 6.5x50 mm Arisaka is strong enough to penetrate modern car doors) and long barrel meant that there was little wasted propellant powder, which meant very little to no muzzle flash. Japanese snipers with the Type 97, a lightened Type 38 with a scope, would use a special reduced-charge cartridge which meant that the snipers would be difficult to find due to the lack of muzzle flash, even if they had fired off several rounds at relatively close ranges in the jungle.

to:

** Some ammunition makers try to avert this by offering rounds with powder that is specifically designed to minimize flash, typically aimed for home defense purposes.
**
purposes. Others turn this UpToEleven. UpToEleven; for instance, Dragon's Breath shotgun shells are designed to turn "muzzle flash" weaponize the muzzle flash itself by turning it into "muzzle 12-foot-gouts-of-flame". As one might imagine imagine, this [[AwesomeButImpractical looks awesome, but is worse than useless in any kind of firefight situation and will quickly ruin your shotgun, but looks [[AwesomeButImpractical awesome]].
shotgun]].
* The above entry about most firearms is not particularly true for the Type 38 Arisaka rifle. Its relatively weak cartridge (dubbed weak as such by Americans, that is, though is; unlike other Imperial Japanese rounds dubbed as "weak", 6.5x50 mm Arisaka is strong enough to penetrate modern car doors) and long barrel meant that there was little wasted propellant powder, which meant very little to no muzzle flash. Japanese snipers with the Type 97, a lightened Type 38 with a scope, would use a special reduced-charge cartridge which meant that the snipers would be difficult to find due to the lack of muzzle flash, even if they had fired off several rounds at relatively close ranges in the jungle.
5th Jul '15 6:20:01 AM Prfnoff
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* In ''TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.

to:

* In ''TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', you can use your Ether medallion to temporarily show you where hidden paths are - you're SUPPOSED to light torches, but Ether is sometimes easier or more convenient, since you can use it anywhere.



* Part of a level in ''AlienSoldier''. Includes a boss fight and a rapid climbing section. Each gun illuminates the segment differently, which looks pretty neat.

to:

* Part of a level in ''AlienSoldier''.''VideoGame/AlienSoldier''. Includes a boss fight and a rapid climbing section. Each gun illuminates the segment differently, which looks pretty neat.



* The official guide for ''[[VideoGame/{{Diablo}} Diablo II]]'' suggests using [[ArrowsOnFire fire arrows]] or spells to scout ahead in dark areas.

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* The official guide for ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/DiabloII'' suggests using [[ArrowsOnFire fire arrows]] or spells to scout ahead in dark areas.



* In ''[[BanjoKazooie Banjo-Tooie]]'', you can use Fire Eggs to light up a dark maze over a BottomlessPit instead of splitting up the characters so one keeps the light on, which you're supposed to do.
* ''{{Spelunky}}'' has annoying dark stages where you have to carry a box of flares to see. Or if you have a shotgun or a pistol you can just keep firing it to light the place up.

to:

* In ''[[BanjoKazooie ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', you can use Fire Eggs to light up a dark maze over a BottomlessPit instead of splitting up the characters so one keeps the light on, which you're supposed to do.
* ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' has annoying dark stages where you have to carry a box of flares to see. Or if you have a shotgun or a pistol you can just keep firing it to light the place up.



* In ''[[DesertStrike Jungle Strike's]]'' night level, pretty much the only lighting comes from weapon fire.
* ''VideoGame/StarFox 64'' has an underwater level that had little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.

to:

* In ''[[DesertStrike ''[[VideoGame/DesertStrike Jungle Strike's]]'' Strike]]''[='s=] night level, pretty much the only lighting comes from weapon fire.
* ''VideoGame/StarFox 64'' ''VideoGame/StarFox64'' has an underwater level that had little light, and your bombs are replaced by an unlimited supply of glowing torpedoes.



* At one point, ''MetalGearSolid3'' dumps the player in the middle of a pitch-black cave. Though more traditional light sources are available, NewGamePlus provides you with an infinite-ammo machine gun...

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* At one point, ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' dumps the player in the middle of a pitch-black cave. Though more traditional light sources are available, NewGamePlus provides you with an infinite-ammo machine gun...
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