History Main / Munchkin

12th Feb '18 12:44:21 AM Rabbitear
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Not to be confused with the small but pleasant folks who live [[Literature/TheWonderfulWizardOfOz east of the Emerald City]], nor the [[TabletopGame/{{Munchkin}} pleasantly-wacky card game/tabletop RPG]] inspired by this Player Archetype.

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Not to be confused with the small but pleasant folks who live [[Literature/TheWonderfulWizardOfOz east of the Emerald City]], nor the [[TabletopGame/{{Munchkin}} pleasantly-wacky card game/tabletop RPG]] inspired by this Player Archetype.
Archetype. Or the breed of cat with very short legs.
9th Jan '18 1:50:30 AM Cryoclaste
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** Some games have even easier twinking. In ''PhantasyStar Online Blue Burst'', the only equipment with level requirements are frames (aka armour) and barriers (aka off-hand shields). But in addition to these basic items, the game featured units, with varying purposes, and [=MAGs=], whose stats would augment that of their owner when equipped. Some units were especially powerful in the early game, such as Centurion/Ability, which boosted five of the player's six stats by 30 points each. Since they lacked level requirements, these rare and powerful units could be used at level 1, as could [=MAGs=] which had been raised to level 200, their maximum. (Conversely, some of these units -- like Centurion/Ability -- had limited use at higher levels.) A level 1 [=HUmar=] is no real threat, but when equipped with four Centurion/Ability units and a level 200 MAG, they become an unstoppable death machine until Very Hard difficulty.

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** Some games have even easier twinking. In ''PhantasyStar Online ''VideoGame/PhantasyStarOnline Blue Burst'', the only equipment with level requirements are frames (aka armour) and barriers (aka off-hand shields). But in addition to these basic items, the game featured units, with varying purposes, and [=MAGs=], whose stats would augment that of their owner when equipped. Some units were especially powerful in the early game, such as Centurion/Ability, which boosted five of the player's six stats by 30 points each. Since they lacked level requirements, these rare and powerful units could be used at level 1, as could [=MAGs=] which had been raised to level 200, their maximum. (Conversely, some of these units -- like Centurion/Ability -- had limited use at higher levels.) A level 1 [=HUmar=] is no real threat, but when equipped with four Centurion/Ability units and a level 200 MAG, they become an unstoppable death machine until Very Hard difficulty.
8th Jan '18 11:12:23 AM ScrewySqrl
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* All of the "Big Five" characters (Lina, Naga, Gourry, Amelia, and Zelgadis) in ''Anime/TheSlayers'' qualify as min-maxed munchkins in any RPG system.
25th Dec '17 8:20:32 PM Malady
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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic ''Roll for Initiative'', Princess Luna turns out to be an incredibly infuriating min-maxer, rules lawyer, loot stealer, and AttentionWhore to boot. Her gaming group asks her to play a level 10 rogue--and she plays a multiclassed level 37 [[PhysicalGod alicorn]] ([[ExactWords because it has 10 levels in rogue]]). After one session of putting up with Luna, the GM creates a new campaign specifically to [[BroughtDownToNormal neutralize Luna's character]] and let the rest of the party actually do something.

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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fic ''Roll for Initiative'', ''Fanfic/RollForInitiative'' ([[http://www.fimfiction.net/story/141746/roll-for-initiative here]]), Princess Luna turns out to be an incredibly infuriating min-maxer, rules lawyer, loot stealer, and AttentionWhore to boot. Her gaming group asks her to play a level 10 rogue--and she plays a multiclassed level 37 [[PhysicalGod alicorn]] ([[ExactWords because it has 10 levels in rogue]]). After one session of putting up with Luna, the GM creates a new campaign specifically to [[BroughtDownToNormal neutralize Luna's character]] and let the rest of the party actually do something.
8th Nov '17 4:41:44 PM wariodude128
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He sees fighting monsters and solving puzzles only as a means toward more power, more gold, more stuff, more ''pluses''. A Munchkin is not satisfied until he can kill a god with his +25 Dancing Holy Vorpal Sword of Flame. On a CriticalFailure. Of course, the combat mechanics is only the most obvious avenue. Munchkins try to hunt for "XP for roleplaying" by being overly dramatic, and heaven help you if the game uses RitualMagic -- everything will stop until the WordSalad cooked up by the Munchkin is resolved. Anything that gives more pluses will be used and abused to the nth degree.

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He sees fighting monsters and solving puzzles only as a means toward more power, more gold, more stuff, more ''pluses''. A Munchkin is not satisfied until he can kill a god with his +25 Dancing Holy Vorpal Sword of Flame. [[UpToEleven On a a]] CriticalFailure. Of course, the combat mechanics is only the most obvious avenue. Munchkins try to hunt for "XP for roleplaying" by being overly dramatic, and heaven help you if the game uses RitualMagic -- everything will stop until the WordSalad cooked up by the Munchkin is resolved. Anything that gives more pluses will be used and abused to the nth degree.
1st Oct '17 9:51:25 AM nombretomado
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* ''TheIntercontinentalUnionOfDisgustingCharacters'' is a RPGMechanicsVerse novel about Disgusting Characters -- that is, munchkin [=PCs=].

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* ''TheIntercontinentalUnionOfDisgustingCharacters'' ''Literature/TheIntercontinentalUnionOfDisgustingCharacters'' is a RPGMechanicsVerse novel about Disgusting Characters -- that is, munchkin [=PCs=].
20th May '17 1:06:41 PM nombretomado
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The name "munchkin" refers to the tendency of younger players to adopt this play style. Munchkins are, more than anything else, immature. They tend to grow out of it. An old, possibly apocryphal, story states that they were originally called "muchkins" on UseNET, due to their tendency to try and acquire as "much" as they possibly can.

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The name "munchkin" refers to the tendency of younger players to adopt this play style. Munchkins are, more than anything else, immature. They tend to grow out of it. An old, possibly apocryphal, story states that they were originally called "muchkins" on UseNET, Website/UseNET, due to their tendency to try and acquire as "much" as they possibly can.
20th May '17 4:22:57 AM Hanz
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* In ''Anime/LittleWitchAcademia'', both Akko and Diana go through the "typical RPG" assignment, in which they must penetrate a dungeon to retrieve treasure, as Munchkins of different categories. Diana is Min-Maxed - she declares herself 'invincible' and mows through legions of terrifying monsters, determined to bring back the best loot possible even though the rest of her party urges her to turn back. Akko is an inept Psychopath who gets derailed trying to murder every little blob monster that happens to move her way, even though her party members remind her that killing monsters isn't even part of the assignment.

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* In ''Anime/LittleWitchAcademia'', the original ''Anime/LittleWitchAcademia'' short film, both Akko and Diana go through the "typical RPG" assignment, in which they must penetrate a dungeon to retrieve treasure, as Munchkins of different categories. Diana is Min-Maxed - she declares herself 'invincible' and mows through legions of terrifying monsters, determined to bring back the best loot possible even though the rest of her party urges her to turn back. Akko is an inept Psychopath who gets derailed trying to murder every little blob monster that happens to move her way, even though her party members remind her that killing monsters isn't even part of the assignment.
16th May '17 11:16:10 AM Luigifan
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The Munchkin is the TabletopRPG player who plays the game to win at any cost, even if that isn't the point of the game. Perhaps the most ridiculed {{Player Archetype|s}} of all time, this player is rarely interested in the ''story'' behind the game. Indeed, his characters are little more than extensions of his [[AuthorAvatar own personality]] or whatever personality would give him the most bonuses.

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The Munchkin is the TabletopRPG player who plays the game to win at any cost, even if that isn't the point of the game. Perhaps the most ridiculed {{Player Archetype|s}} of all time, this player is rarely interested in the ''story'' behind the game. Indeed, his characters are [[AuthorAvatar little more than extensions of his [[AuthorAvatar own personality]] or [[MinMaxing whatever personality would give him the most bonuses.
bonuses]].



* {{Metagame}}r: We all metagame once in a while. After all, even if our characters don't know exactly what that orb with the eyes is, they've got the feeling that it's ''dangerous'' and probably shouldn't be charged head-on. But this guy seems to have read (and memorized) all the monster manuals and the published adventures, and is [[CrazyPrepared impossible to catch off guard]]. Once he sees that beast charging him, he ''immediately'' breaks out the creature's [[AchillesHeel one weakness]]. Homebrewing is the best way to trip this fellow up. TheRoleplayer hates this kind of Munchkin for breaking their WillingSuspensionOfDisbelief.

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* {{Metagame}}r: We all metagame once in a while. After all, even if our characters don't know exactly what that orb with the eyes is, they've got the feeling that it's ''dangerous'' and probably shouldn't be charged head-on. But this guy seems to have read (and memorized) all the monster manuals and the published adventures, and is [[CrazyPrepared impossible to catch off guard]]. Once he sees that beast charging him, he ''immediately'' breaks out the creature's [[AchillesHeel one weakness]]. Homebrewing [[GameMod Homebrewing]] is the best way to trip this fellow up. TheRoleplayer hates this kind of Munchkin for breaking their WillingSuspensionOfDisbelief.



* Murderhobo: The player with no [[ConvenientlyAnOrphan roots or connections whatsoever]]; just a wandering guy who runs around stabbing things. Perhaps this munchkin simply wants the freedom to do whatever he wants(usually killing things and taking their stuff) without having a family to get in the way. Or they assume that the [[KillerGameMaster DM]] would default to using any backstory [[BigBadFriend friends]] or [[StuffedIntoTheFridge family]] against them (it's what ''they'' would do if they were the DM, after all), so they pre-orphan them in their backstory to save the DM the trouble. Either way, his unoriginal characters can be irritating to TheRoleplayer, not to mention the DungeonMaster who has little to work with motivating him besides loot. They're especially annoying if combined with the Psychopath (hence the descriptive moniker of "murderhobo").
* The {{Troll}}: This player isn't there to have fun with others - they are there to have fun at the expense of others. In a role playing game, they'll make the most disruptive character they can and cause as much havoc as they can, even at the expense of the other players (which isn't the same as the other PlayerCharacters). They'll excuse bad behavior with, "I'm just playing my character!" In a competitive game, they'll use a mix of {{Metagame}}r and GameBreaker tricks along with the above until no one is having fun. The Troll will take smack-talking way beyond any level the group is comfortable with until tempers flare. The only solution for these Munchkins is to tell them how the other players feel, then show them the door if they don't change.

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* Murderhobo: The player with no [[ConvenientlyAnOrphan roots or connections whatsoever]]; just a wandering guy who runs around stabbing things. Perhaps this munchkin simply wants the freedom to do whatever he wants(usually wants (usually killing things and taking their stuff) without having a family to get in the way. Or they assume that the [[KillerGameMaster DM]] would default to using any backstory [[BigBadFriend friends]] or [[StuffedIntoTheFridge family]] against them (it's what ''they'' would do if they were the DM, after all), so they pre-orphan them in their backstory to save the DM the trouble. Either way, his unoriginal characters can be irritating to TheRoleplayer, not to mention the DungeonMaster who has little to work with motivating him besides loot. They're especially annoying if combined with the Psychopath (hence the descriptive moniker of "murderhobo").
* The {{Troll}}: This player isn't there to have fun with others - -- they are there [[{{Griefer}} to have fun at the expense of others.others]]. In a role playing game, they'll make the most disruptive character they can and cause as much havoc as they can, even at the expense of the other players (which isn't the same as the other PlayerCharacters). They'll excuse bad behavior with, "I'm just playing my character!" In a competitive game, they'll use a mix of {{Metagame}}r and GameBreaker tricks along with the above until no one is having fun. The Troll will take smack-talking way beyond any level the group is comfortable with until tempers flare. The only solution for these Munchkins is to tell them how the other players feel, then show them the door if they don't change.
28th Apr '17 7:31:08 AM sph
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* ''{{VideoGame/Unepic}}'' can easily be considered to be a colossal parody of this trope.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Munchkin