History Main / MultipleGameOpenings

18th Jan '16 2:24:15 AM Gerusz
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Sacred}}'' and its expansion pack had different opening sequences for every character class. The plots quickly converged after that.
13th Dec '15 1:19:24 AM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/TheLordOfTheRingsOnline'' dwarves, elves, hobbits and humans all have different introductory scenarios before getting involved in the main game.
8th Oct '15 11:51:07 PM BigKlingy
Is there an issue? Send a Message

Added DiffLines:

* At the start of ''VideoGame/{{Persona Q}}'', you're given the choice of whether to follow the ''VideoGame/{{Persona 3}}'' protagonist or the ''VideoGame/{{Persona 4}}'' protagonist. Each has a totally different opening explaining how they got into the game's world, and while the first dungeon itself is the same for both you start with a very different party in each.
3rd Oct '15 12:01:29 PM MKantor
Is there an issue? Send a Message


** City Elves (elven warrior or rogue) attend a wedding (their own, if the PC is female) at their FantasticGhetto when it is crashed by a jerkass human noble, who kidnaps several young women, so the PC gives chase and murders him.

to:

** City Elves (elven warrior or rogue) attend a their wedding (their own, if the PC is female) at their FantasticGhetto when it is crashed by a jerkass human noble, who kidnaps several young women, so the PC gives chase and murders him.
27th Aug '15 1:19:38 AM Koveras
Is there an issue? Send a Message


* In ''VideoGame/UnchartedWatersNewHorizons'', each character started off in the capital of his respective nation, before getting involved (to varying degrees) in the overarching plot.

to:

* In ''VideoGame/UnchartedWatersNewHorizons'', each character started off in the capital of his or her respective nation, before getting involved (to varying degrees) in the overarching plot.
18th Aug '15 10:55:04 PM Koveras
Is there an issue? Send a Message


* PLanned as a feature in future versions of ''VideoGame/DwarfFortress''.

to:

* PLanned Planned as a feature in future versions of ''VideoGame/DwarfFortress''.
18th Aug '15 6:32:59 PM Jake
Is there an issue? Send a Message

Added DiffLines:

* PLanned as a feature in future versions of ''VideoGame/DwarfFortress''.
12th Aug '15 5:23:55 AM Koveras
Is there an issue? Send a Message


* ''VisualNovel/SevenKingdomsThePrincessProblem'' plays with this. The game always starts with a PlayerPersonalityQuiz that functions as character creation, but after that, you are allowed to pick one of the playable backgrounds you've unlocked with your final stats. Each background then gets a unique flashback that allows you to further refine the PC's personality, and is regularly referenced later in the game. There are even secret backgrounds unlocked by triggering certain events.

to:

* ''VisualNovel/SevenKingdomsThePrincessProblem'' plays with this. The game always starts with a PlayerPersonalityQuiz that functions as character creation, but after that, you are allowed to [[MultipleChoicePast pick one of the playable backgrounds backgrounds]] you've unlocked with your final stats. Each background then gets a unique interactive flashback that allows you to further refine the PC's personality, and is regularly referenced later in the game. There are even secret backgrounds unlocked by triggering certain events.
9th Aug '15 12:48:03 PM Koveras
Is there an issue? Send a Message

Added DiffLines:


[[folder: Visual Novels]]
* ''VisualNovel/SevenKingdomsThePrincessProblem'' plays with this. The game always starts with a PlayerPersonalityQuiz that functions as character creation, but after that, you are allowed to pick one of the playable backgrounds you've unlocked with your final stats. Each background then gets a unique flashback that allows you to further refine the PC's personality, and is regularly referenced later in the game. There are even secret backgrounds unlocked by triggering certain events.
[[/folder]]
2nd Mar '15 10:26:21 AM Saber15
Is there an issue? Send a Message


** Optional openings return in ''Videogame/XRebirth'''s 2.0 update, where each start has an alternate cockpit layout for the ''Albion Skunk'', weapon loadout, ships upgrades, credits, and property. The Mercenary start, for example, has the basic versions of every weapon installed and a hefty suite of upgrades installed, along with a minimalist cockpit that uses multiple panoramic video screens instead of a window for maximum visibility. However, unlike previous games, every start is explicitly the same person - ([[PlayerCharacter Ren Otani]]) - to prevent dialogue from breaking. The alternate starts disable the plot and have all star systems unlocked right from the get go; no {{Broken Bridge}}s need to be overcome.

to:

** Optional openings return in ''Videogame/XRebirth'''s 2.0 update, where each start has an alternate cockpit layout for the ''Albion Skunk'', weapon loadout, ships upgrades, credits, and property. The Mercenary start, for example, has the basic versions of every weapon installed and a hefty suite of upgrades installed, along with a minimalist cockpit that uses multiple panoramic video screens instead of a window for maximum visibility. However, unlike previous games, every start is explicitly the same person - ([[PlayerCharacter Ren Otani]]) - to prevent dialogue from breaking. The alternate starts disable the plot and have all star systems unlocked right from the get go; no {{Broken Bridge}}s need to be overcome.
This list shows the last 10 events of 46. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MultipleGameOpenings