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* ''VideoGame/FireEmblem'' has Cavaliers, Paladins, Great Knights, Nomads, Nomad Troopes, Rangers, Valkyries, and Mage Knights.

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* ''VideoGame/FireEmblem'' has Cavaliers, Paladins, Great Knights, Nomads, Nomad Troopes, Nomadic Troopers, Rangers, Valkyries, and Mage Knights. Depending on the game, these units have the advantage of being able to travel further, rescue heavier units, and move twice in one turn (if they haven't already reached their max movement range). On the other hand, they have trouble moving in certain terrain and are highly susceptible to specialized AntiCavalry weapons.



* ''VideoGame/TheLordOfTheRingsOnline'' has mounted combat as part of the Riders Of Rohan Expansion. It is very similar to ''VideoGame/MountAndBlade'', and averts InvulnerabileHorses by giving horses a separate, much smaller health bar.

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* ''VideoGame/TheLordOfTheRingsOnline'' has mounted combat as part of the Riders Of Rohan Expansion. It is very similar to ''VideoGame/MountAndBlade'', and averts InvulnerabileHorses InvulnerableHorses by giving horses a separate, much smaller health bar.
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* ''VideoGame/EmpireEarth'': Cavalry becomes available in the Copper Age and is replaced by tanks as of WW1. For the most part they serve as more expensive versions of the swordsmen, spearmen and archers.

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* ''VideoGame/EmpireEarth'': Cavalry becomes available in the Copper Age and is replaced by tanks as of WW1.[=WW1=]. For the most part they serve as more expensive versions of the swordsmen, spearmen and archers.
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* In the ''Literature/HeraldsOfValdemar'' series, horse-based combat is fairly common, with divisions between skirmishers, light cavalry, and heavy cavalry. It's noted that these ranks are not interchangeable -- when mercenary Kerowyn sees her fellows are going to be thrown at the enemy in a straight charge, she realizes their employer wants them dead. The horses also have to be trained for combat, and the riders need to know how to stay on. The best mounts are Warsteeds, who have a full combat repertoire of their own, or Companions, who are in a psychic link with their riders and don't need to be reined or steered.
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* CavalryOfficer
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* MountedMook, for when the enemy grunts decide to turn this trick against you.
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* ''VideoGame/TotalWar'' uses cavalry in different functions each game, as the setting and era changes each time and the games evolved themselves. A general rule of thumb from Shogun to Medieval II is that light cavalry flank and chase off archers, heavy cavalry see off lighter cavalry and can do the same roles better, with the exception of chasing archers, and horse archers stay away from foes and fire upon them out of range. Empire, of course, changes things again, being set in the age of gunpowder.

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* ''VideoGame/TotalWar'' uses cavalry in different functions each game, as the setting and era changes each time and the games evolved themselves. A general rule of thumb from Shogun to Medieval II is that light cavalry flank and chase off archers, heavy cavalry see off lighter cavalry and can do the same roles better, with the exception of chasing archers, and horse archers stay away from foes and fire upon them out of range. Empire, of course, changes things again, being set in the age of gunpowder. Warhammer changes things further, as the fantasy setting allows for monstrous mounts of various kinds in addition to horses.
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* ''TabletopGame/DungeonsAndDragons'': Generally not used, as mounts are usually significantly weaker than the characters and can be killed, even accidentally, with attacks that players can otherwise survive. However, the Mounted Combat chain of feats is very powerful, and paladins can summon a CoolHorse. (A druid or ranger's animal companion can be a horse, too, being more powerful than a regular horse, especially if ridden by a druid.)

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* ''TabletopGame/DungeonsAndDragons'': Generally Mounted combat is generally not used, as mounts are usually significantly weaker than the characters and can be killed, even accidentally, with attacks that players can otherwise survive. However, the Mounted Combat chain of feats is very powerful, and paladins can summon a CoolHorse. (A druid or ranger's animal companion can be a horse, too, being more powerful than a regular horse, especially if ridden by a druid.)

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