History Main / MostAnnoyingSound

26th Jun '17 2:38:02 PM Drillimation
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*** Not to mention her irrather loud scream when you hit her with an item. God help you if you choose to put her on your team. Thankfully this problem was fixed in future installments, but it still tends to pop up in other Mario games too, such as the ''Mario and Sonic'' series and other Mario sports titles.
26th Jun '17 1:03:32 PM Miracle@StOlaf
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* In the GameBoyAdvance remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'', Link now {{Kiai}}s each time he swings his sword. ''Ocarina of Time'' and ''Wind Waker'' had the excuse of giving Link a somewhat varied "vocabulary", him being a mute hero and all, but this version... not so much, and ''[=ALttP=]'' has enemies that require multiple slashes in rapid succession to defeat.

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* In the GameBoyAdvance remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'', Link now {{Kiai}}s each time he swings his sword. ''Ocarina of Time'' and ''Wind Waker'' had the excuse of giving Link a somewhat varied "vocabulary", him being a mute hero and all, but this version... not so much, and ''[=ALttP=]'' has lots of enemies that require multiple slashes in rapid succession to defeat.defeat, resulting in a cacophony of "[=HAH!HOH!HWAH!AAH!HWAH!HOH!HAH=]!!" repeated ad nausem.
14th Jun '17 3:14:28 AM malter
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* ''VideoGame/ChipsChallenge'' veterans are all too familiar with the "Bummer!" voice clip that plays every time the player dies. [[NintendoHard Which happens a lot.]]

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* ''VideoGame/ChipsChallenge'' veterans ''VideoGame/ChipsChallenge'':
** Veterans
are all too familiar with the "Bummer!" voice clip that plays every time the player dies. [[NintendoHard Which happens happens]] [[TrialAndErrorGameplay a lot.]]lot]].
** The "POP" sound the various buttons make when pressed is played even if an enemy steps on one, and many, many levels have ''[[ZergRush lots]]'' of enemies. The sound can also be heard ''anywhere on the level'', even if the button being pressed is on the other side of the map. Also, since the game is grid-based and everything moves at a constant rate, there's usually a rythmic effect to the constant button-pressing. POP! PO-POP! POP! PO-POP! POP! PO-POP!
** Many levels are [[GottaCatchEmAll filled to the brim with chips everywhere]]. Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Bummer!
14th Jun '17 2:42:03 AM malter
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** Fire in the hole! Go go go! Fire in the hole! Fire in the hole! Fire in the hole! Go go go!

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** Fire in the hole! Go go go! Fire in the hole! Fire in th-Fire in the hole! Fire in the hole! Go go go!
11th Jun '17 6:03:42 PM nombretomado
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*** The voices for the Mii drivers. Full stop. Compounding it is that, not only is there a different voice for each kind of trick, falling off a cliff, etc., but a different set of voices for ''each of the three weight classes''. Why the [[SoundEffectBleep [=[DATA EXPUNGED]=]]] did they have to do that? The Medium weight class voice sounds like an 8-bit-to-32-bit ''YoutubePoop''-distorted voice sampling of Miyamoto on helium. The voices for Small and Larger classes are even worse.

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*** The voices for the Mii drivers. Full stop. Compounding it is that, not only is there a different voice for each kind of trick, falling off a cliff, etc., but a different set of voices for ''each of the three weight classes''. Why the [[SoundEffectBleep [=[DATA EXPUNGED]=]]] did they have to do that? The Medium weight class voice sounds like an 8-bit-to-32-bit ''YoutubePoop''-distorted ''WebAnimation/YouTubePoop''-distorted voice sampling of Miyamoto on helium. The voices for Small and Larger classes are even worse.
11th Jun '17 2:37:46 PM nombretomado
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* Your units in ''XCOMEnemyUnknown'' have a terrible habit of yelling things based on the aliens' movement. Problem is, they say this almost every single time an alien moves, regardless of whether the alien actually moves in the way that is yelled. Not only is it annoying being told that an enemy charging you is retreating, but being told in the loudest voice possible is just painful. To a lesser extend, Bradford's pre-mission dialogue is very repetitive and unskippable, due to taking place in the loading screen.

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* Your units in ''XCOMEnemyUnknown'' ''VideoGame/XCOMEnemyUnknown'' have a terrible habit of yelling things based on the aliens' movement. Problem is, they say this almost every single time an alien moves, regardless of whether the alien actually moves in the way that is yelled. Not only is it annoying being told that an enemy charging you is retreating, but being told in the loudest voice possible is just painful. To a lesser extend, Bradford's pre-mission dialogue is very repetitive and unskippable, due to taking place in the loading screen.
11th Jun '17 10:59:13 AM ShivaIndis
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* The battle voices in the UsefulNotes/PlayStation ''VideoGame/{{Lunar}}'' remakes: "Althena! Lend me your power! Check THIS out! HWOOOOOOOOOOOOOOARGH! TIME! TO! DIE!"

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* The battle voices in the UsefulNotes/PlayStation ''VideoGame/{{Lunar}}'' remakes: ''Franchise/{{Lunar}}'' remakes are based on the classes of moves the character uses. So every time the healer uses any healing spell, she yells, "Althena! Lend me your power! Check power!" Each time the lightening mage does the one thing he's good for: "Check THIS out! HWOOOOOOOOOOOOOOARGH! TIME! out!" And woe betide you if an enemy has a battle clip, it'll be "TIME! TO! DIE!"DIE!" ''twice'' every turn.
2nd Jun '17 12:07:08 PM MarioAndSpongeBobFan
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** Toad in ''Mario Kart 64''. "HERE WE GO!", "YAHOO!", "I'M THE BEST!", '''"AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!"'''



** And then there's the Mii voices from ''7''..."YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"[[note]][[OverlyLongGag "YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"]][[/note]]
** ''Mario Kart 7'' and ''Mario Kart 8'' made Rosalina this, due to her newer Peach like voice in both games being much higher pitched than her original voice used in Wii.

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** And then there's the Mii voices from ''7''...''7'', dear God..."YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"[[note]][[OverlyLongGag "YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"]][[/note]]
** ''Mario Kart 7'' and ''Mario Kart 8'' made Rosalina this, due to her newer Peach like voice in both games being much higher pitched than her original voice used in Wii. To make matters worse, ''8'' introduces Baby Rosalina, resulting in maximum annoyance.


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* In ''[[VideoGame/CrashTeamRacing Crash Nitro Kart]]'', Crash himself has an obnoxiously high pitched voice that sounds nothing like he normally does, and would you believe ''[[Creator/SteveBlum STEVE F**KING BLUM]]'' of all people voiced him?! As divisive as the Creator/RadicalEntertainment titles could be at times, they at least gave Crash a somewhat tolerable voice.
2nd Jun '17 3:10:01 AM LucaEarlgrey
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* Practically everyone in ''VideoGame/{{Overwatch}}'' who plays a healer will quickly get sick of hearing "I need healing!" and all variants thereof from their teammates due to the line being [[BrokenRecord spammed]], being [[MinorInjuryOverreaction used by players who have lost little to no health]], being used by players who are halfway across the map and likely amongst groups of enemies too dangerous for healers to approach, and [[BreadEggsBreadedEggs being spammed by healthy players from the other side of the map]].
29th May '17 6:17:40 PM Drillimation
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* The ''Mr. Driller'' series has you collecting air capsules in order to stay alive. You often collect these every ten meters, with it increasing by two every area. Now imagine having to pick them up constantly as if you're collecting coins from a coin block in ''Super Mario Bros.'', and hearing your character say "Lucky!" almost every single time you pick up one. You're gonna be hearing this in your dreams!
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