History Main / MostAnnoyingSound

25th Jul '16 8:59:57 PM JMQwilleran
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* ''VideoGame/OdinSphere'': Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game.

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* ''VideoGame/OdinSphere'': Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game. Also, there's Mercedes's "Here we go!" about half the time when she reloads her magic bow. Also, "Ah ah ah, bombs away!" from random attacking dwarves.
18th Jul '16 1:31:26 PM Someoneman
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* ''VideoGame/{{Undertale}}'': ''[[CriticalExistenceFailure Chak.]] [[GameOver Bwewewew!]]'' Especially on a No Mercy run, which features [[ThatOneBoss two of the hardest bosses in the entire game]].
** And, the music that follows, mostly because it's a bit of an EarWorm and you're going to hear it a ''lot'' more often on the aformentioned No Mercy run. ''Doo doo doo doo doo doo doo, doo'' -- AAGH.

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* ''VideoGame/{{Undertale}}'': The sound of your character dying. ''[[CriticalExistenceFailure Chak.]] [[GameOver Bwewewew!]]'' Especially on a No Mercy run, which features [[ThatOneBoss two of the hardest bosses in the entire game]].
**
game]]. And, the music that follows, mostly because it's a bit of an EarWorm and you're going to hear it a ''lot'' more often on the aformentioned No Mercy run. ''Doo doo doo doo doo doo doo, doo'' -- AAGH.
18th Jul '16 11:15:14 AM Doug86
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%% NoMoreHeroes: "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" %%'''"Chicken shit! Fucking with me?!?" *bang bang bang bang*'''

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%% NoMoreHeroes: VideoGame/NoMoreHeroes: "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" '''"Chicken shit!"''' "Gettin yer jollies?" %%'''"Chicken shit! Fucking with me?!?" *bang bang bang bang*'''
12th Jul '16 6:39:25 PM ChrisX
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* ''VideoGame/SamuraiShodown 5'': Whenever using Mina Makijina, most player opts to do a command move to make her pet Chample sleep, because if it's awake, it will flood the match with annoying voices and adds absolutely no value in the battle.
6th Jul '16 2:21:04 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'':
** Every single time you attempt to go out of any location's bounds, you will hear Elohim saying ad infinitum "In the beginning were the words and the words made the world, I am the words, the words are everything, where the words end the world ends, you cannot go forward in an absence of space, repeat..."
** The "thump" sound you hear whenever you bump into something.
** In puzzle areas where you have to work with Connectors that for some reason or another get their paths blocked a lot (almost always by those electric spheres), the sound the nodes make when they lose connection is going to get old, really, really fast.
** The beeping whenever you get close to a mine, especially in puzzles that feature them heavily (such as the appropriately named "Nervewracking").
*** The original designs, seen in the prototype DLC, are even worse, as they have a wider range at which they start beeping and emit a high whine as well.
5th Jul '16 7:22:13 PM Someoneman
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* Ruby charging her Heavy attack in ''VideoGame/RWBYGrimmEclipse''. All characters yell while charging up their Heavy, but Ruby's sound is much louder and noticeable than the others, so hearing "Haaaaa''aaaa''!" repeated several times as a player is spamming that attack becomes extremely grating. Oh, and there's only one sound file for that attack.
4th Jul '16 4:03:19 PM RakkausOnHyokyaalto
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** In the same vein as the example of Jacques Portsman above, you will scramble to get through any scene speaking with Myriam Scuttlebutt as quickly as humanly possible. When she gets angry and begins punching her cardboard box, the sound quickly gets ''incredibly'' annoying due to sheer repetition.
27th Jun '16 11:45:53 PM WhoTheWhatNow
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** And, the music that follows, mostly because it's a bit of an EarWorm and you're going to hear it a ''lot'' more often on the aformentioned No Mercy run. ''Doo doo doo doo doo doo doo, doo'' -- AAGH.
27th Jun '16 7:28:01 AM longWriter
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* AnnoyingVideoGameHelper -- In a game's attempts to assist you, it just irritates you even more, often due to repetition.



* StopHelpingMe -- In a game's attempts to assist you, it just irritates you even more, often due to repetition.



See also StopHelpingMe, CriticalAnnoyance, LoudOfWar. Contrast SugarWiki/MostWonderfulSound.

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See also StopHelpingMe, AnnoyingVideoGameHelper, CriticalAnnoyance, LoudOfWar. Contrast SugarWiki/MostWonderfulSound.



* ''VideoGame/ZoneOfTheEnders'': "Grab the stick, and throw it." Yes, [[AIIsACrapshoot ADA]], I know this is a PuzzleBoss to teach me how to grab and toss objects. You don't have to tell me every five seconds. The enemy is incredibly fast and destroys me in two combos if I let her get close, and ''[[StopHelpingMe you're not helpinnnnnggggg]]''.
* From ''Hexagon'' and its sequel ''VideoGame/SuperHexagon'': Whenever you set a new record, the game feels the need to announce it on the spot with "Excellent!" [[StopHelpingMe Said clip can easily break one's concentration]], resulting in a [[GameOver GAME.]] [[PunctuatedForEmphasis OVER.]] within the next second.

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* ''VideoGame/ZoneOfTheEnders'': "Grab the stick, and throw it." Yes, [[AIIsACrapshoot ADA]], I know this is a PuzzleBoss to teach me how to grab and toss objects. You don't have to tell me every five seconds. The enemy is incredibly fast and destroys me in two combos if I let her get close, and ''[[StopHelpingMe ''[[AnnoyingVideoGameHelper you're not helpinnnnnggggg]]''.
* From ''Hexagon'' and its sequel ''VideoGame/SuperHexagon'': Whenever you set a new record, the game feels the need to announce it on the spot with "Excellent!" [[StopHelpingMe [[AnnoyingVideoGameHelper Said clip can easily break one's concentration]], resulting in a [[GameOver GAME.]] [[PunctuatedForEmphasis OVER.]] within the next second.



** The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[StopHelpingMe especially considering how often]] MissionControl calls...

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** The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a ''stealth game''. It's even {{Handwaved}} / {{Lampshaded}} in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, [[StopHelpingMe [[AnnoyingVideoGameHelper especially considering how often]] MissionControl calls...



* ''VideoGame/{{Alpiner}}'' used the [[UsefulNotes/TI99 TI/99-4A's]] speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-MissionControl sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into StopHelpingMe territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").

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* ''VideoGame/{{Alpiner}}'' used the [[UsefulNotes/TI99 TI/99-4A's]] speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-MissionControl sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into StopHelpingMe AnnoyingVideoGameHelper territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").



** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[StopHelpingMe oh so helpfully]] remind you of this....over and over again until it's done. Gets infuriating after about the second repetition.

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** In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will [[StopHelpingMe [[AnnoyingVideoGameHelper oh so helpfully]] remind you of this....over and over again until it's done. Gets infuriating after about the second repetition.



** This can actually [[StopHelpingMe break your concentration]] on some of the battles where healing isn't an option, such as where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...

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** This can actually [[StopHelpingMe [[AnnoyingVideoGameHelper break your concentration]] on some of the battles where healing isn't an option, such as where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...



** Dear trainers: I can ''see'' where my balance is, thanks to the board readout onscreen. I don't need you telling me [[CriticalAnnoyance "You're a little shaky," "You're swaying a little,"]] etc. every ten seconds. Trust me, ''[[StopHelpingMe you're only making it worse]]''.

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** Dear trainers: I can ''see'' where my balance is, thanks to the board readout onscreen. I don't need you telling me [[CriticalAnnoyance "You're a little shaky," "You're swaying a little,"]] etc. every ten seconds. Trust me, ''[[StopHelpingMe ''[[AnnoyingVideoGameHelper you're only making it worse]]''.
25th Jun '16 9:54:31 PM nombretomado
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** If you do a SoloCharacterRun in ''BaldursGate II'' you will STILL hear that message.

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** If you do a SoloCharacterRun in ''BaldursGate II'' ''VideoGame/BaldursGateII'' you will STILL hear that message.
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