History Main / MoreCriminalsThanTargets

9th Nov '17 5:35:43 AM thatother1dude
Is there an issue? Send a Message


* In ''Manga/OnePiece'', some of the pirate gangs are preying upon towns too small to sustain them, and the world in general seems to have an unsustainably high pirate population. {{Justified|Trope}} in some cases, such as with Arlong, whose crew have set up permanent camp on an island for decades but are taking tribute from seven nearby towns to sustain themselves.
* [[Manga/DetectiveConan Conan Edogawa]] sure runs into a lot of criminal cases ([[AlwaysMurder with a disproportionate-seeming amount of murders]] among them) for a single kid detective -- enough to have made a career out of solving them by the age of seventeen even ''before'' he got shrunk down again.

to:

* In ''Manga/OnePiece'', some Some of the pirate gangs in ''Manga/OnePiece'' are preying upon towns too small to sustain them, and the world in general seems to have an unsustainably high pirate population. {{Justified|Trope}} in some cases, such as with Arlong, whose crew have set up permanent camp on an island for decades but are taking tribute from seven nearby towns to sustain themselves.
* [[Manga/DetectiveConan Conan Edogawa]] Edogawa of ''Manga/DetectiveConan'' sure runs into a lot of criminal cases ([[AlwaysMurder with a disproportionate-seeming amount of murders]] among them) for a single kid detective -- enough to have made a career out of solving them by the age of seventeen even ''before'' he got shrunk down again.
12th Jul '17 4:27:21 PM icewater
Is there an issue? Send a Message

Added DiffLines:

* Despite much warier potential targets, the overhead for spam emails or VoIP robocalling is so low, they can still be run on the dream of making money while the sender works their day job, waiting for their big payout that often never comes anymore for [[http://www.zdnet.com/article/how-email-spammers-really-make-their-money/ all but the biggest spammers]]. Also, [[https://www.quora.com/How-much-money-do-spammers-make-Is-spamming-actually-effective it has been noted]], there simply has to be someone with perception that spam is profitable for them to hire a spammer, regardless of whether the person who hired the spamming will benefit in reality.
** Robodialing telemarking can be similiar. For example, it was estimated that the business' campaign that was called by the FCC [[http://www.miaminewtimes.com/news/fcc-fines-miami-man-120-million-for-making-96-million-robocalls-in-three-months-9440277 one of the largest they investigated]], which earned the record 120 million dollar individual proposed fine, had only [[https://www.inc.com/minda-zetlin/man-who-made-97-million-robocalls-faces-record-120-million-fine.html earned about $23,000 in ''two years'']] despite 97 million robocalls in just the few months investigated period. In other words, just by running a top robocalling business you apparently can't expect to come close to competing with a minimum wage job.
9th Jun '17 8:15:16 PM Onlythrice
Is there an issue? Send a Message


** The setting in general suffers from this, number three in particular being the major offender. Tennpenny Tower and Rivet City get a pass due to sheer numbers and relative isolation. The smaller settlements, however, consist of four-ten people, three of which are would-be soldiers on patrol, max. Even the standard group of six to nine raiders could have a field day against Megaton's lone sheriff and security robot. It is worth noting that the settlement of Evergreen Mills does get overrun by a large raider group prior to your departure from the Vault.

to:

** The setting in general suffers from this, number three in particular being the major offender. Tennpenny Tenpenny Tower and Rivet City get a pass due to sheer numbers and relative isolation. The smaller settlements, however, consist of four-ten 4-10 people, three of which are would-be soldiers on patrol, max. Even the standard group of six to nine raiders could have a field day against Megaton's lone sheriff and security robot. It is worth noting that the settlement of Evergreen Mills does get overrun by a large raider group prior to your departure from the Vault.



** There are also more mercenaries than people who can hire them, though by their behavior, it's established that the largest mercenary group, [[ForTheEvulz Talon company]] does more raider work against hardened wealthy targets like super mutants and brotherhood of steel than actually filling contracts.
** This trope has largely been averted in ''VideoGame/FalloutNewVegas''. Raiders like the Vipers and Jackals have a relatively small presence in the Mojave Wasteland, largely thanks to the pacifying efforts of the NCR occupiers. In the case of larger groups like the Powder Gangers and Great Khans, they behave more like organized tribes and have motivations other than raiding caravans and settlements for loot. The White Legs tribe in ''Honest Hearts'' play this trope straight in that they are essentially a large group of marauders, and by far the single most powerful tribe in their territory. That being said, it has been outright stated that the White Legs have no agricultural or hunting skills, and that they only know how to take from others in order to survive. Practically every single one of their endings sees them dying out within a year, either because they lack the skills to survive on their own or because their defeat at Zion sees them being set upon by another tribe.

to:

** There are also more mercenaries than people who can hire them, though by their behavior, it's established that the largest mercenary group, [[ForTheEvulz Talon company]] Company]] does more raider work against hardened wealthy targets like super mutants and brotherhood of steel than actually filling contracts.
** This trope has largely been averted in ''VideoGame/Fallout2'' and ''VideoGame/FalloutNewVegas''. Raiders like the Vipers and Jackals have a relatively small presence in New California and the Mojave Wasteland, largely thanks to the pacifying efforts of the NCR occupiers. New California Republic. In the case of larger groups in the Mojave like the Powder Gangers and Great Khans, they behave more like organized tribes and have motivations other than raiding caravans and settlements for loot. The White Legs tribe in ''Honest Hearts'' play this trope straight in that they are essentially a large group of marauders, and by far the single most powerful tribe in their territory. That being said, it has been outright stated that the White Legs have no agricultural or hunting skills, and that they only know how to take from others in order to survive. Practically every single one of their endings sees them dying out within a year, either because they lack the skills to survive on their own or because their defeat at Zion sees them being set upon by another tribe.



** Can be averted in ''VideoGame/{{Fallout 4}}'' if you build enough settlements with high enough populations.

to:

** Can be Partially averted in ''VideoGame/{{Fallout 4}}'' if you build enough ''VideoGame/Fallout4''. The Commonwealth has two well-defended major cities (Diamond City and Goodneighbor), and in addition to the large amount of player-made settlements that can house up to 20 settlers, agriculture and trade are much more widespread compared to the Capital Wasteland of ''VideoGame/Fallout3''. However, the amount of Raiders and Gunners (who are basically Raiders with high enough populations.better gear) still seems disproportionate at times with them inhabiting every single ruined building in post-war Massachusetts that isn't already occupied by hostile mutants.
31st May '17 2:55:30 PM Discar
Is there an issue? Send a Message


* ''Literature/KingsOfTheWyld'': After centuries of mercenaries making names for themselves by killing every kobold and harpy that gets within ten miles of a human settlement, there aren't really many monsters left outside the Heartwyld. The cities found a logical (albeit horrifying) solution to this problem: Breed the monsters ''themselves'', and have mercenaries fight them in the arena. The old-timer mercenaries are all disturbed at the idea, and even the younger generation admit there's not much glory in that kind of fight.



* ''Series/{{Battlestar Galactica|2003}}'' has an odd example: a prostitution ring specializing in pimping out children is catering to the survivors of the Cylon attack, who number less than 50,000. This population is about the size of Harrisburg, Pennsylvania, or Nantucket Island in the summer. So either pedophilia is much more common than on Earth or they should have great difficulty finding clients.
22nd May '17 2:48:22 PM Discar
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MassEffectAndromeda'': About a year before the start of the game, the Nexus suffered a mutiny. When the mutineers were defeated, they were kicked off the station (along with the security chief and a significant portion of her staff, who had joined them) and became the Exiles. We are never given a hard number for how many Exiles there are, but the rest of the Arks only had twenty thousand people each, so it shouldn't be more than that. The Exiles then found Kadara, a barely habitable world that already had an angara colony, which was being menaced by the kett. The Exiles defeated the kett, becoming the masters of Kadara Port, and then started raiding Nexus supplies and overall just continuing to be criminals. It's lampshaded several times that this sort of behavior isn't sustainable, but between [[spoiler:a traitor on the Nexus sending them supplies]] and further criminals being sent to them, they're lasting longer than expected. Many people on the Nexus grumble that while their first two colonies failed disastrously, the Exiles actually managed to find a survivable planet.
30th Apr '17 3:18:22 PM Caps-luna
Is there an issue? Send a Message


* In ''VideoGame/EveOnline'', low security space, also called low-sec, is this. Oddly enough for this trope, all the criminal and victims are players rather than {{N|onPlayerCharacter}}PCs. This is because low sec only has minimal punishments for criminals, but, unlike nullsec, cannot be owned by a player alliance. This means it's virtually the only area in the game where true {{space pira|tes}}cy can take place, which isn't at all helped by it also being a tenth the size as the sectors of space. Granted, the vast majority of these pirates fund their criminal organizations through other means, but its still staggering how many players you find having turf wars over areas that might see a T1 hauler every hour if they are lucky.

to:

* In ''VideoGame/EveOnline'', low security space, also called low-sec, is this. Oddly enough for this trope, all the criminal and victims are players rather than {{N|onPlayerCharacter}}PCs. This is because low sec only has minimal punishments for criminals, but, unlike nullsec, cannot be owned by a player alliance. This means it's virtually the only area in the game where true {{space pira|tes}}cy can take place, which isn't at all helped by it also being a tenth the size as the other sectors of space. Granted, the vast majority of these pirates fund their criminal organizations through other means, but its still staggering how many players you find having turf wars over areas that might see a T1 hauler every hour if they are lucky. [[note]]People do ship through Low sec quite a bit but they are usually smugglers shipping high value low weight goods around in in stealth ships. However some people consider these people criminals themselves because they are usually taking goods to an from null sec without the consent of the owners they are shipping it too. [[/note]]
16th Dec '16 4:46:38 PM Bissek
Is there an issue? Send a Message


* {{Justified|Trope}} in ''VideoGame/BatmanArkhamCity'': Batman is in a walled-off section of Gotham that's become a maximum-security prison where all criminals and political prisoners (Bruce Wayne and most of the "targets" for this trope) are kept.

to:

* {{Justified|Trope}} in ''VideoGame/BatmanArkhamCity'': Batman is in a walled-off section of Gotham that's become a maximum-security prison where all criminals and political prisoners (Bruce Wayne and most of the "targets" for this trope) are kept. Other games in the series also have justifications: In ''Origins'', it's late at night on Christmas Eve with a blizzard coming through, so everyone who can spend the night indoors is doing so. In ''Asylum'' and ''Blackgate'', the game takes place inside a prison compound, where one would expect there to be more criminals than anything else. And in ''Knight'', virtually all the civilians have evacuated the city, leaving behind criminals and the GCPD.
17th Oct '16 3:09:29 AM Morgenthaler
Is there an issue? Send a Message


* Pointedly subverted in the {{Hackmaster}} module Frandor's Keep. The local bandit gang is not entirely profitable, and the leader has to pay for the gang's expenses out of his own pocket for months at a time. The leader started the gang for personal reasons ([[spoiler:revenge on the keep authority]]), rather than hopes of making money.

to:

* Pointedly subverted in the {{Hackmaster}} ''TabletopGame/{{Hackmaster}}'' module Frandor's Keep. The local bandit gang is not entirely profitable, and the leader has to pay for the gang's expenses out of his own pocket for months at a time. The leader started the gang for personal reasons ([[spoiler:revenge on the keep authority]]), rather than hopes of making money.
19th Jul '16 8:38:27 PM thatother1dude
Is there an issue? Send a Message

Added DiffLines:

[[folder:Comics]]
* ComicBook/ThePunisher focuses his efforts almost entirely on Hell's Kitchen, a neighborhood with a population of about 45,000. In his long history, he's probably killed a double-digit percentage of his {{protectorate}}'s total population. [[ReedRichardsIsUseless The crime rates still never go down.]]
[[/folder]]
20th Jun '16 11:16:36 AM Discar
Is there an issue? Send a Message


** Not all of the runs take place in Seattle, not even in the same nation (there's NAN, Tír Tairngire and California Free State nearby - as I recall, at least one of them borders the city). For most Shadowrunners, Seattle is just the most convenient base of operations on the continent.

to:

** Not all of the runs take place in Seattle, not even in the same nation (there's NAN, Tír Tairngire and California Free State nearby - as I recall, at least one of them borders the city).nearby). For most Shadowrunners, Seattle is just the most convenient base of operations on the continent.
This list shows the last 10 events of 128. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MoreCriminalsThanTargets