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* ''VideoGame/{{Broforce}}'': When seen for the first time, nearly every variation of mook has a little cutscene showing a closeup and introducing them by name.
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** The Gunner is introduced in "Hangar Perimeter". When Kane proceeds through a door, he comes across a Gunner, who turns towards him and fires a grenade from its launcher.
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** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing or disabling him]], before setting his sight on Kane.
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** The Strogg Medic is introduced in the Strogg Medical Facility first during [[spoiler:the Stroggification scene]] as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. [[spoiler:Anderson goes to check a computer, and the glass doors of the are area he's in close, then a Medic attacks from behind, killing or disabling him]], before setting his sight on Kane.
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* ''VideoGame/RedFactionArmageddon'' introduces each of the different alien types with a pre-rendered cutscene, with the exception of the Tentacle and the Monolith. The Cultist SHIVA is also introduced with a cutscene, though the cutscene is in-engine instead of pre-rendered.
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* ''VideoGame/RedFactionArmageddon'' introduces each of the different alien types with a pre-rendered cutscene, with the exception of the Tentacle and the Monolith. The Cultist SHIVA is also introduced with a cutscene, cutscene (the only non-alien enemy to do so), though the cutscene is in-engine instead of pre-rendered.
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Fixing indentation
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* ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless [=NPCs=] or other targets.
** The game's SpiritualSequel, ''[[VideoGame/SpongebobSquarepantsTheCosmicShake The Cosmic Shake]],'' follows suit by introducing the jelly enemies in a similar way.
** The game's SpiritualSequel, ''[[VideoGame/SpongebobSquarepantsTheCosmicShake The Cosmic Shake]],'' follows suit by introducing the jelly enemies in a similar way.
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* ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless [=NPCs=] or other targets.
** The game's SpiritualSequel, ''[[VideoGame/SpongebobSquarepantsTheCosmicShake The Cosmic Shake]],''targets. ''VideoGame/SpongebobSquarepantsTheCosmicShake'' follows suit by introducing the jelly enemies in a similar way.
** The game's SpiritualSequel, ''[[VideoGame/SpongebobSquarepantsTheCosmicShake The Cosmic Shake]],''
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** The game's SpiritualSequel, ''[[VideoGame/SpongebobSquarepantsTheCosmicShake The Cosmic Shake]],'' follows suit by introducing the jelly enemies in a similar way.
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** Zombies and Hunters are both introduced with an {{FMV}} cutscene when first encountered in [[VideoGame/ResidentEvil the original]].
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** Zombies and Hunters are both introduced with an {{FMV}} cutscene [[PreRenderedGraphics FMV cutscene]] when first encountered in [[VideoGame/ResidentEvil the original]].
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* All enemies from ''VideoGame/HiddenDragonLegend'' are introduced with a short clip, including their names and ranks. The Swordsman and Archer mooks notably debuts in the same level, their intro cutscenes playing back-to-back.
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* ''VideoGame/{{Spyborgs}}'' have one of these every time a new enemy appears.
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* ''VideoGame/{{Spyborgs}}'' have one of these every time a new enemy appears.appears, even the basic low-level goomba.
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* ''VideoGame/{{Spyborgs}}'' have one of these every time a new enemy appears.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', brought it back for only trappable enemies in ''Trap Team'', and did comical cutscenes for ''Superchargers'' and ''Imaginators''.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]].end." They removed the brief description in ''Swap Force'', brought it back for only trappable enemies in ''Trap Team'', and did comical cutscenes for ''Superchargers'' and ''Imaginators''.
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* ''VideoGame/{{Doom}}'':
** ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
** ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
**''VideoGame/{{Doom 3}}'' ''VideoGame/Doom3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.
**
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* ''VideoGame/GrandTheftAutoIII'''s Kingdom Come mission introduces the one-time SPANKed-up madmen through a cutscene, even with a message reading ''SPANKED-up madmen!''
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* ''VideoGame/GrandTheftAutoIII'''s Kingdom Come mission introduces the one-time [[UniqueEnemy one-time]] [[ActionBomb SPANKed-up madmen madmen]] through a cutscene, even with a message reading ''SPANKED-up madmen!''
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** ''VideoGame/ResidentEvil3Nemesis'' uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
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** ''VideoGame/ResidentEvil3Nemesis'' uses mostly in-game cutscenes to do this, such as your first encounter encounters with the Drain Deimos and Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.