History Main / MookChivalry

17th Jan '17 7:59:56 AM Rebu
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* During ''Film/ScottPilgrimVsTheWorld'', Lucas Lee's clones follow the code to the letter.

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* During ''Film/ScottPilgrimVsTheWorld'', Lucas Lee's clones follow stunt team has absolutely no problem attacking Scott from multiple directions at once or sneaking up on him. But [[RuleOfPerception they mostly come from angles the code to camera can see, or just offscreen after the letter.camera sees them]]. Because they're stunt doubles, and this is a movie.
14th Jan '17 1:17:30 PM upupandaway42
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* In ''Comicbook/BatmanEndgame'', the BrainwashedAndCrazy Comicbook/JusticeLeague attack Comicbook/{{Batman}} one at a time, allowing him to use his [[PoweredArmor Justice Buster suit]] to take them out one by one, rather than fight him as a team. It's possibly justified since they've been infected with [[Comicbook/TheJoker Joker]] Venom, turning them into [[AxCrazy raving homocidal maniacs]], most likely incapable of working as a team.
26th Dec '16 11:40:09 AM JM1982
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* Subverted by an issue of ''ComicBook/IronMan'' that featured Shellhead being attacked by more than a dozen supervillains at once. One of the main reasons Iron Man won was because the villains got in each other's way and Iron Man was able to turn them against each other.
18th Dec '16 9:21:42 PM Prfnoff
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'''

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'''* In ''VideoGame/EarthBound'', the Onett police force, unlike most enemies, will not team up to attack Ness, even though they're all standing in the same room. Instead, each cop fights him one-on-one in succession, except for the one who just flees.
14th Dec '16 12:27:17 PM TheSinful
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[[folder:Fan Fiction]]
* Very notably averted in ''[[https://www.fanfiction.net/s/8933408/1/Wizard-Runemaster Wizard Runemaster]]'' by basically everyone. When an Alliance guild attacks Onyxia's lair, her [[EliteMook Elite Mooks]] come running the moment they hear one of them engaged in a fight. In both Stratholme and Scholomance, the heroes get spotted and have roughly half the forces present in the city/mansion attack them at once. In the latter case, the manor's necromancers stay out of sight and resurrect felled undead minions to further tire the heroes.
** While dealing with the Scarlet Crusade, the heroes attack one wing of the monastery at a time by first having Literature/HarryPotter seal over the entrances. And when fighting them in Stratholme, the Crusaders have a phalanx of paladins use their magic to NoSell their attacks while casters behind them attack the heroes.
[[/folder]]
4th Dec '16 1:16:22 PM Morgenthaler
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* Subverted in ''Film/BatmanBegins''. The DVD commentary said that one of the hardest fight scenes to choreograph was the prison fight near the beginning because the director wanted everyone to rush Bruce at the same time, which served to show how {{Badass}} he was. Towards the end, an entire crazed mob nearly ran Batman over. Oh and he fights four ninjas near the climax, all at once. TookALevelInBadass indeed.

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* Subverted in ''Film/BatmanBegins''. The DVD commentary said that one of the hardest fight scenes to choreograph was the prison fight near the beginning because the director wanted everyone to rush Bruce at the same time, which served to show how {{Badass}} badass he was. Towards the end, an entire crazed mob nearly ran Batman over. Oh and he fights four ninjas near the climax, all at once. TookALevelInBadass indeed.
4th Dec '16 12:48:35 PM nombretomado
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* In Creator/RobertEHoward's ConanTheBarbarian story "Beyond the Black River" Balthus wonders why their enemy sent only one leopard after them; in this case, it appears to be limitation in his ability to command animals.

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* In Creator/RobertEHoward's ConanTheBarbarian Literature/ConanTheBarbarian story "Beyond the Black River" "Literature/BeyondTheBlackRiver" Balthus wonders why their enemy sent only one leopard after them; in this case, it appears to be limitation in his ability to command animals.
3rd Dec '16 2:41:16 PM Prfnoff
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* In ''Kickbeat'', the yellow- and blue-costumed enemies will attack you one at a time (the blue ones come at you in rapid succession), and the red ones (the only type to disobey this rule) never attack in groups larger than two or three.

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* In ''Kickbeat'', ''VideoGame/KickBeat'', the yellow- and blue-costumed enemies will attack you one at a time (the blue ones come at you in rapid succession), and the red ones (the only type to disobey this rule) never attack in groups larger than two or three.



* Averted in PrinceOfPersiaTheSandsOfTime, where not only will enemies readily gang up on you, but they have no compunctions on moving in and [[KickThemWhileTheyreDown hitting you while you're down]], locking you into a CycleOfHurting. Fortunately, the Prince is able to quickly attack in any direction and can vault over most enemies to escape from a mob (and sometimes, the enemies' overzealousness to mob you can lead to them accidentally hitting ''each other''.)

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* Averted in PrinceOfPersiaTheSandsOfTime, ''VideoGame/PrinceOfPersiaTheSandsOfTime'', where not only will enemies readily gang up on you, but they have no compunctions on moving in and [[KickThemWhileTheyreDown hitting you while you're down]], locking you into a CycleOfHurting. Fortunately, the Prince is able to quickly attack in any direction and can vault over most enemies to escape from a mob (and sometimes, the enemies' overzealousness to mob you can lead to them accidentally hitting ''each other''.)



* In ''WorldOfWarcraft'', this is present to an extent. Enemies tend to attack in groups, but you can fight a pack of enemies within sight of their allies, and said allies won't help out unless you get very close. In the Kael'thas encounter, he starts out sending his advisors at you one at a time, but after you defeat each of them and his magical weapons, he will [[DefiedTrope declare that since his people didn't get fair treatment, he'll "return the favor" to you]] and sends all four of his advisors at you at once.

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', this is present to an extent. Enemies tend to attack in groups, but you can fight a pack of enemies within sight of their allies, and said allies won't help out unless you get very close. In the Kael'thas encounter, he starts out sending his advisors at you one at a time, but after you defeat each of them and his magical weapons, he will [[DefiedTrope declare that since his people didn't get fair treatment, he'll "return the favor" to you]] and sends all four of his advisors at you at once.
3rd Dec '16 2:40:37 PM Prfnoff
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* Largely averted in ''Spartan: Total Warrior''. If your enemies are in a large horde they ''will'' gang up on you and stab you in the back while you're blocking their mates in front. They also have no qualms about attacking you while you're getting health (often the last time you actually want to be attacked). Though given that anything that comes in a horde will probably go down with a single hit, this is often the only way they can land a few of their own. Stronger enemies can block your attack, requiring an aerial attack to break their shield...at which point they'll probably just swat you out the air if you're playing on a higher difficulty because higher rank doesn't mean higher morals

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* Largely averted in ''Spartan: Total Warrior''.''VideoGame/SpartanTotalWarrior''. If your enemies are in a large horde they ''will'' gang up on you and stab you in the back while you're blocking their mates in front. They also have no qualms about attacking you while you're getting health (often the last time you actually want to be attacked). Though given that anything that comes in a horde will probably go down with a single hit, this is often the only way they can land a few of their own. Stronger enemies can block your attack, requiring an aerial attack to break their shield...at which point they'll probably just swat you out the air if you're playing on a higher difficulty because higher rank doesn't mean higher morals
20th Oct '16 1:53:43 PM nighttrainfm
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* Since the battle system of ''VideoGame/KingdomHeartsChainOfMemories is based on playing cards and reminiscent of TabletopGame/{{War}} (beating opposing cards by having higher values), only one foe can play an attack card at a time.

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* Since the battle system of ''VideoGame/KingdomHeartsChainOfMemories ''VideoGame/KingdomHeartsChainOfMemories'' is based on playing cards and reminiscent of TabletopGame/{{War}} (beating opposing cards by having higher values), only one foe can play an attack card at a time.



* In "Flash and Substance" of ''WesternAnimation/JusticeLeagueUnlimited'', [[RoguesGallery Captain Cold, Captain Boomerang, Mirror Master, and the Trickster]] decide that the time has finally come to kill TheFlash once and for all. To do so, they each concoct an elaborate DeathTrap which they use one at a time to try and kill the Flash. However, once Boomerang's plan fails (and the Trickster unveils his own, which involves fake dog vomit and "everything [exploding]"), [[DefiedTrope Captain Cold points out that taking turns is dumb]], [[CombatPragmatist and they decide to jump him together]], with the exception of the Trickster, who goes off in a sulk.

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* In "Flash and Substance" of ''WesternAnimation/JusticeLeagueUnlimited'', ''WesternAnimation/JusticeLeague Unlimited'', [[RoguesGallery Captain Cold, Captain Boomerang, Mirror Master, and the Trickster]] decide that the time has finally come to kill TheFlash once and for all. To do so, they each concoct an elaborate DeathTrap which they use one at a time to try and kill the Flash. However, once Boomerang's plan fails (and the Trickster unveils his own, which involves fake dog vomit and "everything [exploding]"), [[DefiedTrope Captain Cold points out that taking turns is dumb]], [[CombatPragmatist and they decide to jump him together]], with the exception of the Trickster, who goes off in a sulk.
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