History Main / MookChivalry

22nd Apr '16 4:36:36 AM Morgenthaler
Is there an issue? Send a Message


* ''Film/{{Gymkata}}'': A particularly {{egregious}} example. In the pommel horse fight scene, all the mooks look somewhat menacing with their pitchforks and such, but they're not even making an effort to ''appear'' as if they're aching to jump Cabot if not for his combat skills. Most are quite literally [[http://www.youtube.com/watch?v=SPGUZxOCRcs just standing still]] until its their turn.

to:

* ''Film/{{Gymkata}}'': A particularly {{egregious}} example. In the pommel horse fight scene, all the mooks look somewhat menacing with their pitchforks and such, but they're not even making an effort to ''appear'' as if they're aching to jump Cabot if not for his combat skills. Most are quite literally [[http://www.youtube.com/watch?v=SPGUZxOCRcs just standing still]] still until its their turn.
21st Apr '16 6:32:41 AM 32_Footsteps
Is there an issue? Send a Message

Added DiffLines:

* [[ZigzaggedTrope Zig-zagged]] in ''VideoGame/HyruleWarriors''. The lowest levels of mooks will practice this - in fact, the player can walk right in the middle of a horde of them and they'll just stare for a few seconds until one (maybe two, depending on the AI) will take a swing. However, if a commander, captain, or giant boss is nearby, it will go on offense once the player gets close enough, regardless of how many other foes might have also drawn aggro from the player. This is most easily seen in the Adventure Mode stages where you have to beat a number of giant bosses alongside Ghirahim (who will inevitably [[FaceHeelTurn betray you]]) - you can have up to four major enemies actively attempting to pound you flat at the same time, and they won't take turns.
20th Apr '16 6:37:48 AM IndirectActiveTransport
Is there an issue? Send a Message

Added DiffLines:

[[folder:Professional Wrestling]]
* Not that P-dog and The Get Along Gang though of themselves as "mooks" but only the former had any sort of status in Wrestling/RingOfHonor, making at least the other six he brought along this and despite out numbering Moose seven to one at ''Supercard Of Honor X'' they decided to take him on one at a time. This actually had better results than when they all bum rushed him at once, [[WouldntHitAGirl as it forced Moose to consider the women in the group.]][[/folder]]
6th Apr '16 4:48:52 AM Morgenthaler
Is there an issue? Send a Message


* ''SinCity'' averts most of these. Mooks often attack at the same time and in the case of Dwight reloading during ''Big Fat Kill'', are more than willing to blow him up while he's doing it.
* Bafflingly done in GreenLantern. When Hal went insane and decided to steal the Central Battery's energy, the Green Lantern Corps members decided to fight him one at a time, each one waiting for him at different point of the road to Oa. No explanation was given as to why they didn't all tackle the strongest Green Lantern at once.

to:

* ''SinCity'' ''ComicBook/SinCity'' averts most of these. Mooks often attack at the same time and in the case of Dwight reloading during ''Big Fat Kill'', are more than willing to blow him up while he's doing it.
* Bafflingly done in GreenLantern.ComicBook/GreenLantern. When Hal went insane and decided to steal the Central Battery's energy, the Green Lantern Corps members decided to fight him one at a time, each one waiting for him at different point of the road to Oa. No explanation was given as to why they didn't all tackle the strongest Green Lantern at once.
5th Apr '16 1:14:10 AM erforce
Is there an issue? Send a Message


* Zigzagged in the hallway fight in Film/{{Oldboy}}. There are moments where the mooks are clearly hanging back and waiting for their cue, but on the other hand Dae-su takes more than a few hits (including a knife in the back) because mooks keep attacking him from behind and knocking him down and gang-stomping him.

to:

* Zigzagged in the hallway fight in Film/{{Oldboy}}.''Film/{{Oldboy 2003}}''. There are moments where the mooks are clearly hanging back and waiting for their cue, but on the other hand Dae-su takes more than a few hits (including a knife in the back) because mooks keep attacking him from behind and knocking him down and gang-stomping him.
24th Mar '16 11:45:59 AM TheGreenHerring
Is there an issue? Send a Message


* Most likely due to the limitations of their medium, Creator/AmericanLaserGames' UsefulNotes/LaserDisc FullMotionVideo {{Light Gun Game}}s always had the {{mooks}} attack you one at a time, mostly popping out of cover to shoot you in pure shooting gallery fashion. Partly [[AvertedTrope averted]] in the first game, ''VideoGame/MadDogMcCree'', in which taking the wrong turn traveling a path halfway through the game will cause a gang of bandits to ambush you and blow you away, costing you a life (which only raises the question of why they don't do it the ''rest'' of the time).

to:

* Most likely due to the limitations of their medium, Creator/AmericanLaserGames' UsefulNotes/LaserDisc FullMotionVideo {{Light Gun Game}}s always had the {{mooks}} attack you one at a time, mostly popping out of cover to shoot you in pure shooting gallery fashion. Partly [[AvertedTrope averted]] in the first game, ''VideoGame/MadDogMcCree'', in which taking the wrong turn traveling a path halfway through the game will cause a gang of bandits to ambush you and blow you away, costing you a life [[VideoGameLives life]] (which only raises the question of why they don't do it the ''rest'' of the time).
24th Mar '16 11:42:01 AM TheGreenHerring
Is there an issue? Send a Message


* The early ''[[VideoGame.VirtuaCop Virtua Cop]]'' games were like this; the sheer number of mooks the baddies had available to them would have made swiss cheese out of the players if they all attacked at once. Later games (along with similar games like ''[[VideoGame.ConfidentialMission Confidential Mission]]'' have multiple enemies each with their own "danger sights" meaning you have to judge who to prioritize.

to:

* The early ''[[VideoGame.VirtuaCop Virtua Cop]]'' games were like this; the sheer number of mooks the baddies had available to them would have made swiss cheese out of the players if they all attacked at once. Later games (along with similar games like ''[[VideoGame.ConfidentialMission Confidential Mission]]'' ''VideoGame/ConfidentialMission'') have multiple enemies each with their own "danger sights" meaning you have to judge who to prioritize.



* Most likely due to the limitations of their medium, Creator/AmericanLaserGames' UsefulNotes/LaserDisc FullMotionVideo {{Light Gun Game}}s always had the {{mooks}} attack you one at a time, mostly popping out of cover to shoot you in pure shooting gallery fashion. Partly [[AvertedTrope averted]] in the first game, ''VideoGame/MadDogMcCree'', in which taking the wrong turn traveling a path halfway through the game will cause a full squad of enemies to pop up all at once and blow you away, costing you a life (which only raises the question of why they don't do it the ''rest'' of the time).

to:

* Most likely due to the limitations of their medium, Creator/AmericanLaserGames' UsefulNotes/LaserDisc FullMotionVideo {{Light Gun Game}}s always had the {{mooks}} attack you one at a time, mostly popping out of cover to shoot you in pure shooting gallery fashion. Partly [[AvertedTrope averted]] in the first game, ''VideoGame/MadDogMcCree'', in which taking the wrong turn traveling a path halfway through the game will cause a full squad gang of enemies bandits to pop up all at once ambush you and blow you away, costing you a life (which only raises the question of why they don't do it the ''rest'' of the time).
24th Mar '16 11:37:27 AM TheGreenHerring
Is there an issue? Send a Message

Added DiffLines:

* Most likely due to the limitations of their medium, Creator/AmericanLaserGames' UsefulNotes/LaserDisc FullMotionVideo {{Light Gun Game}}s always had the {{mooks}} attack you one at a time, mostly popping out of cover to shoot you in pure shooting gallery fashion. Partly [[AvertedTrope averted]] in the first game, ''VideoGame/MadDogMcCree'', in which taking the wrong turn traveling a path halfway through the game will cause a full squad of enemies to pop up all at once and blow you away, costing you a life (which only raises the question of why they don't do it the ''rest'' of the time).
11th Mar '16 8:21:00 AM erforce
Is there an issue? Send a Message


* Strangely inverted in the first ''Film/TeenageMutantNinjaTurtles'' movie. The heroes battle [[BigBad Shredder]] on a rooftop, and proceed to fight him one at a time. Donatello and Michaelangelo even have an impromptu game of RockPaperScissors to determine which of them has to go next. Later in the fight they ''do'' try to rush him all at once.

to:

* Strangely inverted in the first ''Film/TeenageMutantNinjaTurtles'' movie.''Film/TeenageMutantNinjaTurtles1990''. The heroes battle [[BigBad Shredder]] on a rooftop, and proceed to fight him one at a time. Donatello and Michaelangelo even have an impromptu game of RockPaperScissors to determine which of them has to go next. Later in the fight they ''do'' try to rush him all at once.
6th Jan '16 10:31:00 PM SneaselSawashiro
Is there an issue? Send a Message



to:

* '''StopHelpingMe''' However, sometimes very rarely, a coordinated attack just isn't possible, as a notable number of factors can just ruin attempts at a combination attack, or FriendlyFire will occur depending on the situation.
This list shows the last 10 events of 115. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MookChivalry