History Main / MookChivalry

6th Jan '16 10:31:00 PM SneaselSawashiro
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* '''StopHelpingMe''' However, sometimes very rarely, a coordinated attack just isn't possible, as a notable number of factors can just ruin attempts at a combination attack, or FriendlyFire will occur depending on the situation.
28th Dec '15 12:09:20 PM zarpaulus
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* In ''TabletopGame/BattleTech'' the Clans' ''zellbrigen'' code of honor mandates one-on-one combat, up until one side is dishonorable enough to violate the rules and it degenerates into a free-for-all.
4th Dec '15 1:07:29 AM Medinoc
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* In ''VideoGame/FinalFantasyIV'', there is a battle against all four of the Four Elemental Fiends, who prior to the battle say they've discovered ThePowerOfFriendship and will fight you all at once this time. Only the actual fight turns out to be a SequentialBoss.
1st Dec '15 8:46:53 PM DStaal
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* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat. Also, in ''Asylum'' at least, only ''one'' mook ever attacks at a time: even when there's a crowd surrounding you from all sides, only one at a time will swing their fist or pipe, with the rest just standing in place.
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* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat. Also, in ''Asylum'' at least, only ''one'' mook ever attacks at a time: even when there's a crowd surrounding you from all sides, only one at a time will swing their fist or pipe, with the rest just standing in place. Follow-up games increase that limit to three - but increase how many you can counter at a time to three as well.
17th Nov '15 12:54:47 PM RubberyChicken
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** This effect is psychologically explainable when the low-ranked fighters are afraid or at least wary of their opponent's skills. They will follow their instincts to individually keep themselves out of danger instead of reasoning they ''can'' overpower him through the aforementioned team strategy. Alternatively, most of the fighters can consciously retain themselves from intervening in oder to avoid hampering the ones who are already facing him (this is in fact a strategy taught in krav maga, judo and other self-defense fighting styles, which teach to "stack" the opponents, throw them against each other and keep moving in order to turn their numeric advantage against them).
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** This effect is psychologically explainable when the low-ranked fighters are afraid or at least wary of their opponent's skills. They will follow their instincts to individually keep themselves out of danger instead of reasoning they ''can'' overpower him through the aforementioned team strategy. Alternatively, most of the fighters can consciously retain themselves from intervening in oder order to avoid hampering the ones who are already facing him (this is in fact a strategy taught in krav maga, judo and other self-defense fighting styles, which teach to "stack" the opponents, throw them against each other and keep moving in order to turn their numeric advantage against them).
10th Oct '15 10:26:26 PM Karxrida
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* Since the battle system of ''VideoGame/KingdomHeartsChainOfMemories is based on playing cards and reminiscent of TabletopGame/{{War}} (beating opposing cards by having higher values), only one foe can play an attack card at a time.
26th Sep '15 7:29:35 AM Nazetrime
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* ''Film/NoobLaQueteLegendaire'' downplays this as mooks sometimes attack two at a time, but also justifies it as a FictionalVideoGame MultiMookMelee that is intended to be difficult but winnable by a single sufficiently skilled player.
26th Sep '15 3:59:38 AM kor
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* The early ''[[VideoGame.VirtuaCop Virtua Cop]]'' games were like this; the sheer number of mooks the baddies had available to them would have made swiss cheese out of the players if they all attacked at once. Later games (along with similar games like ''[[VideoGame.ConfidentialMission Confidential Mission]]'' have multiple enemies each with their own "danger sights" meaning you have to judge who to prioritize.
11th Aug '15 9:04:19 AM shokoshu
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* Somewhat justified in "Cyrano de Bergerac and The Three Musketeers". Cyranos father taught him a secret fencing combination, and Cyrano even warns the Mooks about it. Only with the result that each Mook wants to find out himself how it works, leading to a funny repeated "I know it! I know it!" [[OhCrap "...OK, not." (dies)]]
8th Aug '15 12:46:58 PM Korodzik
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* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat.
to:
* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat. Also, in ''Asylum'' at least, only ''one'' mook ever attacks at a time: even when there's a crowd surrounding you from all sides, only one at a time will swing their fist or pipe, with the rest just standing in place.
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