History Main / MonsterRancherBattleCardGame

5th Jan '14 6:32:28 PM lalalei2001
Is there an issue? Send a Message


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/monster_rancher_battle_cards_3852.png]]
[[caption-width-right:350:[[Anime/YuGiOh IT'S TIME FOR THE DUEL!]]]]

->''"The age of MonsterRancher [[AndTheAdventureContinues continues]]...''
->''As [[SeriousBusiness monster battles]] began to grow in popularity, [[WhatDoYouMeanItsNotForKids kids soon realized that their smaller size made them unable to handle monsters]] in the same way as adults, and flocked to a certain game that suited their style. [[LighterAndSofter This game was safe and popular]], and allowed kids to [[IKnowMortalKombat increase their knowledge of monsters]]. It is said that from among the game's many players emerged many fine card breeders.''
->''The game was known as [[TitleDrop Battle Card]]..."''
-->-- GameboyColor intro

There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?

While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.

The rules are the following:
* Before the match the player has to select 3 monsters. Those are the monsters he is going to use from the begging to the ending of the match.
* Each player has a 50 cards deck, which can be divided in three types: ''Offensive cards'', ''Defensive cards'' and ''Help cards''.
** ''Offensive'' and ''Defensive cards'' are designed to a single kind of monster. (with some exceptions)
** ''Offensive cards'' are only used during your turn. To active the offensive card you must have the corresponding monster, and that monster can't be ''exhausted''. After using an Offensive card, the monster gets ''exhausted''.
** ''Defensive cards'' are only used during your opponent turns, when he/she decides to use a card against you. They work as a defense measure allowing you to do things like ''"Block"'' or ''"Evade"''.
** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokémon, they are the ''Trainer'' card.
* The cards mentioned above can only be used by spending your ''GUTS''. The only exception are the 0 ''GUTS cards'', which are usually weaker.
* At the end of your turn, you have a ''GUTS'' step, in which you can discard cards. For each card discarded, you gain 1 ''GUTS''.
* At the beginning of your turn, you draw as many cards you need until you have 5 cards in your hand.
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive cards'') or one trainer is ''decked out''.

Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.

Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.

The Gameboy game also has gained some notoriety for its [[SoBadItsGood infamous]] [[BlindIdiotTranslation awful translation]].
----
!!This game provides examples of:

* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to negate ~5 of yours.
* BlindIdiotTranslation the gameboy game.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, along with plenty of new faces.
* CripplingOverspecialization: Golem, who has plentiful attack cards, no Dodge cards, and no way to defend against INT attacks.
* DistressedDamsel: Colt.
* {{Expy}}: Cue, for Colt. She even dislikes her full name, Curie.
* FragileSpeedster: Pixie, Hare, and Tiger.
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
* GlassCannon: Tiger, Mew, and Hare.
* GradualGrinder: The leader of the BCB has a Pixie. ''With every dodge card''.
** Plants are this sort of Monster.
* JackOfAllStats: Mocchi and Suezo.
* LightningBruiser: Zilla and Dragon.
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.
** GlassCannon: It only has 4 HP.
* MightyGlacier: Golem, who has no dodge cards at all and can only block POW moves.
* MirrorMatch: Miller and Ellie both use your own decks against you. [[spoiler: You can win easily by removing all the attack cards and stalling til they deck out]].
* OddballInTheSeries A monster rancher game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)
* StoneWall: Most monsters with 10 HP.
* SquishyWizard: Pixie, but ''man'' can she dodge things.
----

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/monster_rancher_battle_cards_3852.png]]
[[caption-width-right:350:[[Anime/YuGiOh IT'S TIME FOR THE DUEL!]]]]

->''"The age of MonsterRancher [[AndTheAdventureContinues continues]]...''
->''As [[SeriousBusiness monster battles]] began to grow in popularity, [[WhatDoYouMeanItsNotForKids kids soon realized that their smaller size made them unable to handle monsters]] in the same way as adults, and flocked to a certain game that suited their style. [[LighterAndSofter This game was safe and popular]], and allowed kids to [[IKnowMortalKombat increase their knowledge of monsters]]. It is said that from among the game's many players emerged many fine card breeders.''
->''The game was known as [[TitleDrop Battle Card]]..."''
-->-- GameboyColor intro

There is a [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?

While different from the previously named card games, ''"Monster Rancher [[CardBattleGame Card Game]]"'' managed to capture pretty well the fighting system ''MonsterRancher'' games are known for. Of course, there is no breeding simulation included, but the system is still very faithful to the original games.

The rules are the following:
* Before the match the player has to select 3 monsters. Those are the monsters he is going to use from the begging to the ending of the match.
* Each player has a 50 cards deck, which can be divided in three types: ''Offensive cards'', ''Defensive cards'' and ''Help cards''.
** ''Offensive'' and ''Defensive cards'' are designed to a single kind of monster. (with some exceptions)
** ''Offensive cards'' are only used during your turn. To active the offensive card you must have the corresponding monster, and that monster can't be ''exhausted''. After using an Offensive card, the monster gets ''exhausted''.
** ''Defensive cards'' are only used during your opponent turns, when he/she decides to use a card against you. They work as a defense measure allowing you to do things like ''"Block"'' or ''"Evade"''.
** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokémon, they are the ''Trainer'' card.
* The cards mentioned above can only be used by spending your ''GUTS''. The only exception are the 0 ''GUTS cards'', which are usually weaker.
* At the end of your turn, you have a ''GUTS'' step, in which you can discard cards. For each card discarded, you gain 1 ''GUTS''.
* At the beginning of your turn, you draw as many cards you need until you have 5 cards in your hand.
* The match ends when one trainers' three monsters are defeated (most likely by ''ofensive cards'') or one trainer is ''decked out''.

Sadly, the hard copies of the game never made it out of Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.

Exploration and story progress in the former is very similar to the Gameboy VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.

The Gameboy game also has gained some notoriety for its [[SoBadItsGood infamous]] [[BlindIdiotTranslation awful translation]].
----
!!This game provides examples of:

* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to negate ~5 of yours.
* BlindIdiotTranslation the gameboy game.
* BoringButPractical: low GUTS attack, you can use plenty of them to kill one monster. Then, 3 vs 2 is a lot easier to win. Just keep spamming them.
* BonusBoss: [[spoiler: The monsters in the Paradise of Monsters]].
* ContinuityCameo: Practically ''everyone'' from the first two main games appear as opponents, along with plenty of new faces.
* CripplingOverspecialization: Golem, who has plentiful attack cards, no Dodge cards, and no way to defend against INT attacks.
* DistressedDamsel: Colt.
* {{Expy}}: Cue, for Colt. She even dislikes her full name, Curie.
* FragileSpeedster: Pixie, Hare, and Tiger.
* ExcusePlot: Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
* GlassCannon: Tiger, Mew, and Hare.
* GradualGrinder: The leader of the BCB has a Pixie. ''With every dodge card''.
** Plants are this sort of Monster.
* JackOfAllStats: Mocchi and Suezo.
* LightningBruiser: Zilla and Dragon.
* MacGuffin: The Phoenix card, only obtainable after you have every other Monster card.
** GlassCannon: It only has 4 HP.
* MightyGlacier: Golem, who has no dodge cards at all and can only block POW moves.
* MirrorMatch: Miller and Ellie both use your own decks against you. [[spoiler: You can win easily by removing all the attack cards and stalling til they deck out]].
* OddballInTheSeries A monster rancher game that has no simulation.... as a matter of facts, that doesn't have real monsters! (except for NPC)
* StoneWall: Most monsters with 10 HP.
* SquishyWizard: Pixie, but ''man'' can she dodge things.
----
[[redirect:VideoGame/MonsterRancherBattleCardGame]]
5th Jan '14 6:31:46 PM lalalei2001
Is there an issue? Send a Message


* GlassCannon: Tiger, Mew, and Hare.



** Plants are this sort of Monster.



** GlassCannon: it only has 4 HP.

to:

** GlassCannon: it It only has 4 HP.HP.
* MightyGlacier: Golem, who has no dodge cards at all and can only block POW moves.
15th Dec '13 4:51:39 PM RPJesus
Is there an issue? Send a Message


* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to begate ~5 of yours.

to:

* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to begate negate ~5 of yours.
15th Dec '13 4:51:05 PM RPJesus
Is there an issue? Send a Message


* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks.

to:

* AwesomeButImpractical: Strong attacks require lots of GUTS, so that means you have to discard many cards in order for them to work. Not only that, but you should also avoid using other cards since they would consume your GUTS. At the end, using a couple of high-cost cards is really risky, since you can get ''Decked out'' and have to be open to your enemies' attacks. Further, defensive cards generally cost 1 or 2 GUTS at the most, so if your opponent happens to have a card to evade you, they spend ~2 cards (factoring in the cards discarded for GUTS) to begate ~5 of yours.
28th Feb '13 9:41:43 AM AzureSeas
Is there an issue? Send a Message


* ExcusePlot: Brilliantly subverted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.

to:

* ExcusePlot: Brilliantly subverted.Averted. For a card game, this game has a great plot that is also In-universe. Little kids can not play with real monsters because it's too dangerous, so they simulate monster battles with cards.
10th Oct '12 11:10:37 AM nombretomado
Is there an issue? Send a Message


[[caption-width-right:350:[[YuGiOh IT'S TIME FOR THE DUEL!]]]]

to:

[[caption-width-right:350:[[YuGiOh [[caption-width-right:350:[[Anime/YuGiOh IT'S TIME FOR THE DUEL!]]]]
8th Sep '12 2:41:52 AM Antwan
Is there an issue? Send a Message


-> - GameboyColor intro

There is a [[PokemonTradingCardGame Pokemon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?

to:

-> - -->-- GameboyColor intro

There is a [[PokemonTradingCardGame Pokemon [[VideoGame/PokemonTradingCardGame Pokémon card game]]. There is a [[DigimonCardBattle Digimon card game]]. Why would ''MonsterRancher'' [[FollowTheLeader lose this possibility]]?



** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokemon, they are the ''Trainer'' card.

to:

** ''Help cards'' can be used during your turn, and they don't require a special monster to be activated. For those familiar with Pokemon, Pokémon, they are the ''Trainer'' card.



Exploration and story progress in the former is very similar to the Gameboy [[PokemonTradingCardGame Pokemon Card]] Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.

to:

Exploration and story progress in the former is very similar to the Gameboy [[PokemonTradingCardGame Pokemon Card]] VideoGame/PokemonTradingCardGame Game for the GameboyColor, while in the latter is more like the original ''MonsterRancher'' games, with a calendar and scheduled fights.






* SquishyWizard: Pixie, but ''man'' can she dodge things.

to:

* SquishyWizard: Pixie, but ''man'' can she dodge things.things.
----
4th Aug '12 4:09:17 PM lalalei2001
Is there an issue? Send a Message


!!This game provides example of:

to:

!!This game provides example of:examples of:
10th May '12 10:33:25 PM lalalei2001
Is there an issue? Send a Message


!This game provides example of:

to:

!This !!This game provides example of:
4th May '12 7:35:11 PM lalalei2001
Is there an issue? Send a Message


Sadly, there were no [[CollectibleCardGame hard copies]] made of this game. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.

to:

Sadly, there were no [[CollectibleCardGame the hard copies]] copies of the game never made it out of this game.Japan. So far, only two games exist: ''MonsterRancherBattleCardGame'' for the Gameboy and ''MonsterRancherBattleCardGameEpisodeII'' for the Playstation.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MonsterRancherBattleCardGame