History Main / MonsterArena

22nd May '16 10:25:51 AM DavidCowie
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* Battle Square from ''VideoGame/FinalFantasyVII'' makes you [[FakeDifficulty fight alone without healing between battles.]]
* ''VideoGame/FinalFantasyIX'' has a monster arena in Treno, housed in the local weapon shop. A series of four EliteMook monsters can be fought here at various points in the game.
* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.



* Battle Square from ''VideoGame/FinalFantasyVII'' makes you [[FakeDifficulty fight alone without healing between battles.]]



* ''VideoGame/FinalFantasyIX'' has a monster arena in Treno, housed in the local weapon shop. A series of four EliteMook monsters can be fought here at various points in the game.



* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.
19th Apr '16 6:15:49 PM Pseudoname
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Added DiffLines:

[[caption-width-right:240: [[{{Film/Spartacus}} Are you not entertained?]]]]
28th Feb '16 9:20:47 AM AjWargo
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* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.

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* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing a the RecurringBoss Jeanne ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
finish. During the ordeal, you end up fighting Laambo thrice, Walltha twice (at one point with Laambo), and for the final portion, Vorkenn again!
24th Feb '16 7:58:43 PM superkeijikun
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* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.

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* ''Franchise/FireEmblem'':
**
Colosseums in ''Franchise/FireEmblem'' throughout the series apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.Arena.
** ''VideoGame/FireEmblemFates'' has arenas that can be constructed in the player's personal castle. Unlike previous entries, the arena can't be used to grind for experience; but units that participate won't die if they are beaten. Instead, players can gamble resources such as food and minerals: more consecutive victories reward the player with more resources.
12th Jan '16 3:07:11 PM MyFinalEdits
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** The Colosseum from ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the enemies with one character) and party matches (with only three members). Most characters' best weapons and armour were earned in the Colosseum, though there they all still each get an InfinityPlusOneSword from the BonusBoss.

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** * The Colosseum from ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the enemies with one character) and party matches (with only three members). Most characters' best weapons and armour were earned in the Colosseum, though there they all still each get an InfinityPlusOneSword from the BonusBoss.



* ''VideoGame/ChronoCross'' also has the "arena for monsters" version.
** It also has the 'normal' version at the Bend of Time

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* ''VideoGame/ChronoCross'' also has the "arena for monsters" version.
**
version. It also has the 'normal' version at the Bend of Time



* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]]
** ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.

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* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]]
**
]] ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.



* ''Videogame/{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
** The third chapter has another one, along with shorter ones for each one of your party members.

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* ''Videogame/{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
**
return. The third chapter has another one, along with shorter ones for each one of your party members.



* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
** While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.

to:

* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
**
battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
12th Jan '16 11:44:01 AM MegaMarioMan
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* There are a number of Monster Arenas in the ''VideoGame/{{Kirby}}'' series of games, notably the BossRush from ''Kirby Super Star''.
* The ''VideoGame/RatchetAndClank'' series is full of these.

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* There are a number of Monster Arenas in the ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' series of games, notably the BossRush from ''Kirby Super Star''.
* The ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' series is full of these.
these. Starting from the second game, we have:
** The Gladiator Games and Megacorp Games in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'',
** Annihilation Nation in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'',
** The ''entire fricking game'' in ''[[VideoGame/RatchetDeadlocked Deadlocked]]'',
** The Imperial Fight Festival in ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'',
** Ratchet's segments in ''VideoGame/SecretAgentClank'',
** The Argorian Battleplex in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'',
** and the Destructapalooza in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.



* The entire premise of ''{{Gladius}}''.
* Colosseums in ''FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.

to:

* The entire premise of ''{{Gladius}}''.
''VideoGame/{{Gladius}}''.
* Colosseums in ''FireEmblem'' ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.



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9th Jan '16 1:10:46 PM Digsu
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** ''Mists of Pandaria'' introduced the Brawler's Guild, a secret arena in your faction's capital city that you can enter only if you have the appropriate item. The Guild allows you to challenge bosses that range from [[WarmupBoss extremely simple]] to [[ThatOneBoss sadistically tough]], getting progressively more difficult, and unlike most of the content in the game, [[DuelBoss you're completely on your own against them.]]
1st Jan '16 5:14:24 PM SalexNights
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for WhiteMagicianGirl, Garnet, way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
1st Jan '16 5:11:44 PM SalexNights
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[WhiteMagicianGirl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.

to:

** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[WhiteMagicianGirl: Garnet]] WhiteMagicianGirl, Garnet, way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
1st Jan '16 5:10:58 PM SalexNights
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[White Magician Girl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.

to:

** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[White Magician Girl: [[WhiteMagicianGirl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MonsterArena