History Main / MoneyForNothing

17th Feb '18 10:56:02 PM TheBigBopper
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Nearly all games contain some form of currency, and most place a heavy focus on earning money through various tasks. In some games, particularly of the [[SimulationGame simulation]] variety, money is the ultimate gameplay item. And, of course, money is the driving force of many aspects of RealLife. But, in many games, money is inexplicably not always a very useful possession, which can result from any of the following:

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Nearly all games contain some form of currency, and most place a heavy focus on earning money through various tasks. In some games, particularly of the [[SimulationGame simulation]] variety, money is the ultimate gameplay item. And, of course, money is the driving force of many aspects of RealLife. But, in many games, money is inexplicably strangely not always a very useful possession, which can result from any of the following:
17th Feb '18 10:55:10 PM TheBigBopper
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->''"Of course the inevitable problem you run into a game as broad as this is that it's going to be virtually impossible to balance. I went out of my way not to steal because playing a career thief in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''VideoGame/{{Fallout 3}}'' always ended with me earning a majority stake in the entire universe and all challenge was lost, so in this case I decided that I was role-playing a character with a crippling fear of victory and success. And you know what, I still owned a majority stake in the entire universe, because it's been a very long time since any of the dungeon monsters had a big treasure spring clean.''"
-->-- '''WebAnimation/ZeroPunctuation''', on ''VideoGame/TheElderScrollsVSkyrim''

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->''"Of course the inevitable problem you run into ->''"The only purpose for a game as broad as lot of this [buying properties] is that to increase your regular income, but it's going to be virtually impossible to balance. I went out of my way not to steal because playing a career thief in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''VideoGame/{{Fallout 3}}'' always ended with me earning a majority stake in also pretty much the entire universe and all challenge was lost, so in only thing you can spend that income on, creating this case I decided nightmarish tidal wave of money that I was role-playing a character with a crippling fear of victory and success. And only grows the more you know what, I still owned a majority stake in the entire universe, because it's been a very long time since any try to get rid of the dungeon monsters had a big treasure spring clean.it.''"
-->-- '''WebAnimation/ZeroPunctuation''', on ''VideoGame/TheElderScrollsVSkyrim''
''VideoGame/AssassinsCreedBrotherhood''
22nd Jan '18 12:25:43 AM KBABZ
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* ''Franchise/{{LEGO}}'' games:
** The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold Lego bricks that spews "studs" (their form of currency), which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
** ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". There are five stud multipliers that can be purchased, ranging from x2 to x10. They ''[[GameBreaker stack]]''. Combine this with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.

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* ''Franchise/{{LEGO}}'' games:
A frequent problem in the ''[[VideoGame/LegoAdaptationGame LEGO Adaptation Games]]'', thanks to the Stud Multiplier cheats[[note]]x2, x4, x6, x8 and x10[[/note]] (studs being the game's currency). They're often required to purchase the really good/popular characters, but as there's only so many things to buy, and since the Stud Multipliers multiply ''[[UpToEleven each other]]'' to a total of ''x3,840'', the player will often have a vast excess of cash. This gets truly ridiculous with the Stud Magnet[[note]]Attract studs from large distances[[/note]], Character Studs[[note]]Enemies will drop studs when they die[[/note]] and Always Multiply[[note]]The combo multiplier never times out[[/note]] cheats. Especially notable examples include:
** The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold every Gold Lego bricks Brick that spews "studs" (their form of currency), studs, which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
** ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". There "offenders", particularly since they are five the first entries to include the combo system for combat. How this works is that killing enemies will trigger a stud multipliers multiplier that can be purchased, ranging will time out and drop down a level if you don't kill an enemy within two seconds. The combo multiplier is different from x2 to x10. They the Stud Multiplier cheat, and ''[[GameBreaker stack]]''. Combine this both stack with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.each other]]''.



** In ''VideoGame/LegoHarryPotter'', you can buy an extra early on that turns all the "Ghost Studs" that appear behind ghosts into BLUE studs. After that, any other cash is useless.

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** In ''VideoGame/LegoHarryPotter'', you can find and buy an extra a cheat early on that turns all affects the "Ghost Studs" that appear dropped behind ghosts to lead the player. They turn into BLUE studs. After that, studs, worth 1,000 studs each. Ghosts that lead you across the hub to the next level always drop these, and can leave particularly long trails if two levels are quite far apart. Needless to say, any other cash is useless.useless after that point.
** [[AvertedTrope Averted]] with ''VideoGame/LegoDimensions'', which only has a x2 Multiplier. If you're intent on [[CrackIsCheaper 100%ing with the all the characters you're buying with real-world cash]], you'll quickly find that you can't collect enough studs to fully upgrade all of your vehicles and items (which is fortunately largely optional).


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* Common in the ''Franchise/RatchetAndClank'' games, where the player will often be left with money left over once they've bought all the weapons. [[NewGamePlus Challenge Mode]] alleviates this by introducing Mega versions of existing weapons required to take down the [[BeefGate beefed up enemies]]; however since there's only about 15 weapons per game, players will often have bank balances numbering in the ''billions'' by the time they've done everything.
19th Jan '18 9:43:41 AM advent_child
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* Justified in ''VideoGame/YsVIIILacrimosaOfDana'': because the castaways are stranded on an island with no direct contact to civilization, no gold is present in the game. Instead, materials must be acquired by defeating enemies, scouring the environment or bartering with fellow castaways. Inevitably, nearly every material in the game is used as ItemCrafting for everything, ranging from accessories, armor, consumable items to weapons.
9th Jan '18 9:42:58 PM PhantomRider
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** The "having nothing to spend it on" part of this trope happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', when you've finally gone to all the effort to kill all the Golden Skultulas, only to be rewarded with [[spoiler:a respawning 200 rupees]], [[BraggingRightsReward which at this point in the game is likely beyond worthless]]. Oddly, the lower rewards in the House of Skultula are the better ones. As a matter of fact, the trope is even [[LampshadeHanging lampshaded]]: one Kokiri points out that most of the items in the shop can be found in the forest for free.

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** The "having nothing to spend it on" part of this trope happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', when you've finally gone to all the effort to kill all the Golden Skultulas, only to be rewarded with [[spoiler:a respawning 200 rupees]], [[BraggingRightsReward which at this point in the game is likely beyond worthless]]. Oddly, the lower rewards in the House of Skultula are the better ones. As a matter of fact, the trope is even [[LampshadeHanging lampshaded]]: one Kokiri points out that most of the items in the shop can be found in the forest for free. You have to buy your first shield, and there are certain upgrades you can win by playing the mini-games that are often ten rupees per play; outside that, you'll seldom find yourself using rupees at all and your wallet will probably remain full for the entire game. Worse, you keep being given rupees (which you won't be able to carry) for some ''very'' difficult tasks as if they're the greatest reward ever!
5th Jan '18 9:35:42 AM rcmerod52
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* ''VideoGame/FinalFantasyBraveExvius'' plays with this. When grinding for Gil Snapper Families during one of the weekend quests you'll end up with at least two million Gil on hand, with no apparent use for it... but then you start awakening abilities, the highest-rated ones requiring one million Gil to awaken once.
2nd Jan '18 3:08:26 PM TheBigBopper
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# Any useful things to buy are so cheap you never have to concern yourself with accumulating wealth.

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# Any useful things to buy are so cheap that you never have to concern yourself with accumulating wealth.go out of your way to get more cash.
2nd Jan '18 3:05:14 PM TheBigBopper
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# Items available for sale can be acquired via other (free) means such as ItemCrafting or InexplicableTreasureChests, making it unnecessary to spend money on them.

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# Items available for sale can be acquired via through other (free) means such as ItemCrafting or InexplicableTreasureChests, making it unnecessary to spend money on them.
2nd Jan '18 3:04:28 PM TheBigBopper
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# Money itself is gained via incredibly easy ways, such as [[RewardingVandalism smashing up pots and plants--which often respawn]]--or [[MoneySpider killing easy, endlessly respawning enemies]].

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# Money itself is gained via in incredibly easy ways, such as by [[RewardingVandalism smashing up pots and plants--which often respawn]]--or by [[MoneySpider killing easy, endlessly respawning enemies]].



# Any useful things to buy are so cheap you never have to concern yourself with money.

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# Any useful things to buy are so cheap you never have to concern yourself with money.accumulating wealth.
2nd Jan '18 3:02:28 PM TheBigBopper
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# Money itself is gained via incredibly easy ways, such as [[RewardingVandalism smashing up pots and plants, which often respawn]] or [[MoneySpider killing easy, endlessly respawning enemies]].
# Nothing particularly attractive is available to spend money on. Any items and equipment you ''would'' pay for are only available by progressing through the game, exploring the environment, completing {{sidequest}}s, or [[ExclusiveEnemyEquipment looting dead enemies]].

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# Money itself is gained via incredibly easy ways, such as [[RewardingVandalism smashing up pots and plants, which plants--which often respawn]] or respawn]]--or [[MoneySpider killing easy, endlessly respawning enemies]].
# Nothing particularly attractive desirable is available to spend money on. Any items and equipment you ''would'' pay for are only available by progressing through the game, exploring the environment, completing {{sidequest}}s, or [[ExclusiveEnemyEquipment looting dead enemies]].



# Necessities are unnecessary: your character never needs to eat or drink, and either doesn't need to sleep or can sleep in a ditch without contracting pneumonia. Likewise, your equipment never needs maintenance (nor requires spare parts to repair if it does break) or runs out of ammunition.

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# Necessities are unnecessary: You don't have to worry about paying for real life needs that don't exist in-game: your character never needs to eat or drink, and either doesn't need to sleep or can sleep in a ditch without contracting pneumonia. Likewise, your equipment never needs maintenance (nor requires does it require spare parts to repair it with if it does break) or and never runs out of ammunition.
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