History Main / MoneyForNothing

25th Aug '16 2:15:40 AM PurpleAlert
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* In ''VideoGame/ValkyriaChronicles'', you're rewarded for successfully completing missions and skirmishes in two ways: experience, and ducats (money). Experience is spent to level up your troops and learn new orders, while ducats are spent to research new weapon upgrades and unlock new content. The thing is, most missions and skirmishes award more ducats than experience, and while you'll always have something to spend experience on (since you can always level your troops, and it takes a lot of XP to get them up to max level), there are only a finite number of upgrades and unlockables to purchase at any given moment. Thus, you're likely to find yourself up to your eyeballs in unspendable ducats by the mid-game, particularly if you play a lot of skirmishes for LevelGrinding.

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* In ''VideoGame/ValkyriaChronicles'', you're rewarded for successfully completing missions and skirmishes in two ways: experience, and ducats (money). Experience is spent to level up your troops and learn new orders, while ducats are spent to research new weapon upgrades and unlock new content. The thing is, most missions and skirmishes award more ducats than experience, and while you'll always have something to spend experience on (since you can always level your troops, and it takes a lot of XP to get them up to max level), there are only a finite number of upgrades and unlockables to purchase at any given moment. Thus, you're likely to find yourself up to your eyeballs in unspendable ducats by the mid-game, particularly if you play a lot of skirmishes for LevelGrinding. There is a character that you can't recruit until you have a suitably absurd amount of money to impress him with, but that only requires you to ''have'' it, so you still don't have anything to spend it on.
13th Aug '16 4:52:29 PM htuttle
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* The extremely classic ''{{X-COM}}'' strategy game is weird, as is its photocopied sequel. The eponymous anti-alien group [[WithThisHerring receives nowhere near enough funding]], but once it succeeds in some missions it's suddenly the sole purveyor of alien technology, both surplus items and straightforward VendorTrash. A reasonable starting investment can literally give money for free by manufacturing ultra-tech items for profit in bulk. Despite an economy that is either meager or wrecked, the game is still considered a good one for several reasons:

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* The extremely classic ''{{X-COM}}'' ''[[VideoGame/XCOMUFODefense X-COM]]'' strategy game is weird, as is its [[VideoGame/XCOMTerrorFroMTheDeep photocopied sequel.sequel]]. The eponymous anti-alien group [[WithThisHerring receives nowhere near enough funding]], but once it succeeds in some missions it's suddenly the sole purveyor of alien technology, both surplus items and straightforward VendorTrash. A reasonable starting investment can literally give money for free by manufacturing ultra-tech items for profit in bulk. Despite an economy that is either meager or wrecked, the game is still considered a good one for several reasons:
6th Aug '16 12:26:34 PM TomTheEducator
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* Past a certain point (mostly after the Campaign has been concluded), ''VideoGame/TheDivision'' suffers from this big-time. Dark Zone Currency, Phoenix Credits and simply playing harder and harder levels in the Underground/Expansions are the ''only'' things that can see you purchase Gear and Weapons that increase your ranks and gear score. Players frequently amass ''millions'' of "regular" Credits from selling excess inventory, only to find out they can't buy anything particularly useful with them.
17th Jul '16 12:03:29 PM Stealth
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* This eventually becomes a problem in the various ''Mercenaries'' titles for ''VideoGame/MechWarrior.'' You almost always start with very limited funds and resources, but unless you're a complete clownshoe of a pilot who gets shot to pieces on a regular basis, most players will have more C-bills than they know what to do with by the end of the third set of missions. Even the most expensive buys (large and/or highly advanced 'Mechs, naturally) are limited by the simple amount of space available to you, so you can't actually spend all those eventual hundreds of millions you'll end up earning. It's possible to spend a fair amount of money buying equipment, but because of balance issues from game to game, nearly half of the gear available for purchase in any given game ends up being of limited tactical value.
12th Jul '16 6:11:50 PM nombretomado
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* ''VideoGame/{{Civilization}} III'' managed to include this one with the Wall Street Small Wonder (i.e. each player can build it). This Wonder gives you 5% interest on your treasury every turn. Since, as AlbertEinstein said, "compound interest is the most powerful force in the Universe," this has a pretty amazing effect: if you have so much as 5 gold in your treasury, you'll come out a few turns later with more cash than you know what to do with; even with hideous fiscal management, money is no object. As a result, this Wonder was known as a GameBreaker.

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* ''VideoGame/{{Civilization}} III'' managed to include this one with the Wall Street Small Wonder (i.e. each player can build it). This Wonder gives you 5% interest on your treasury every turn. Since, as AlbertEinstein UsefulNotes/AlbertEinstein said, "compound interest is the most powerful force in the Universe," this has a pretty amazing effect: if you have so much as 5 gold in your treasury, you'll come out a few turns later with more cash than you know what to do with; even with hideous fiscal management, money is no object. As a result, this Wonder was known as a GameBreaker.
9th Jul '16 10:49:38 AM nombretomado
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* ''TheBardsTaleTrilogy'' let you get away with the above method to your heart's content. Roll up as many dummy characters as you want, add them to the party, transfer starting gold and delete. Lather, rinse, repeat. The 'starter' parties that each game came with even had a few magic items in their inventory which could be muled over to a custom party and, being a PC game, their data files copied and refreshed at any time.

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* ''TheBardsTaleTrilogy'' ''VideoGame/TheBardsTaleTrilogy'' let you get away with the above method to your heart's content. Roll up as many dummy characters as you want, add them to the party, transfer starting gold and delete. Lather, rinse, repeat. The 'starter' parties that each game came with even had a few magic items in their inventory which could be muled over to a custom party and, being a PC game, their data files copied and refreshed at any time.
28th Jun '16 7:09:21 AM billybobfred
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* In a complete inversion, ''VideoGame/MonkeyIsland2LeChucksRevenge'' starts you off with more money than you could possibly ever use. Almost immediately, it's all stolen from you. You get more later on, and can spend some or all of it on random knickknacks at a certain shop, only a few of which are actually useful. In ''VideoGame/TheCurseOfMonkeyIsland'' the problem is yet further averted: You fleece an insurance salesman for a quantity ambiguously defined as "a lot of money", but the only thing to spend the money on is a hand of poker. The buy-in (and minimum bet) is "not a lot of money". No matter how many hands you play and inevitably lose, you'll still have "a lot of money". You can also try to purchase the item the pirates have which you need, only to find out you can't afford it since it costs "An awful lot of money".

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* In a complete inversion, ''VideoGame/MonkeyIsland2LeChucksRevenge'' starts you off with more money than you could possibly ever use. Almost immediately, it's all stolen from you. You get more later on, and can spend some or all of it on random knickknacks at a certain shop, only a few of which are actually useful. In ''VideoGame/TheCurseOfMonkeyIsland'' the problem is yet further averted: You fleece an insurance salesman for a quantity [[UndisclosedFunds ambiguously defined as "a lot of money", money"]], but the only thing to spend the money on is a hand of poker. The buy-in (and minimum bet) is "not a lot of money". No matter how many hands you play and inevitably lose, you'll still have "a lot of money". You can also try to purchase the item the pirates have which you need, only to find out you can't afford it since it costs "An awful lot of money".
18th Jun '16 10:06:25 AM tdf4638
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** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
* In the CivilWar strategy game ''VideoGame/NoGreaterGlory'', the Union would often run into this, as even after paying for all the troops you can raise, purchasing all the military supplies available, spending as much on infrastructure as possible, buying as many ships of every type available, you would still have spent less than you had raised in taxes and borrowing, especially since you could not stop borrowing, or even reduce interest rates below five percent. As a result, as the game progressed, the Union player would often find himself with an enormous treasury, but nothing to spend it on. The Confederacy, however, would never have enough money, barring possibly European aid.

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** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The They must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
* In the CivilWar UsefulNotes/AmericanCivilWar strategy game ''VideoGame/NoGreaterGlory'', the Union would often run into this, as even after paying for all the troops you can raise, purchasing all the military supplies available, spending as much on infrastructure as possible, buying as many ships of every type available, you would still have spent less than you had raised in taxes and borrowing, especially since you could not stop borrowing, or even reduce interest rates below five percent. As a result, as the game progressed, the Union player would often find himself with an enormous treasury, but nothing to spend it on. The Confederacy, however, would never have enough money, barring possibly European aid.
16th Jun '16 1:35:20 PM MyFinalEdits
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* The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold Lego bricks that spews "studs" (their form of currency), which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
* ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". To wit: there are five stud multipliers that can be purchased, ranging from x2 to x10. They ''[[GameBreaker stack]]''.
** Combine this with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.

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* ''Franchise/{{LEGO}}'' games:
**
The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold Lego bricks that spews "studs" (their form of currency), which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
* ** ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". To wit: there There are five stud multipliers that can be purchased, ranging from x2 to x10. They ''[[GameBreaker stack]]''.
**
stack]]''. Combine this with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.



* This is the entire premise of ''VideoGame/ConkersBadFurDay''. All the piles of cash you collect in game can't actually be spent on anything (whenever you make an investment, money literally returns to you, so it works more like the requirement of collecting {{Plot Coupon}}s in other platform games in the sense that you just have to keep them at hand to progress), and it's never explained why you're getting them other than "money is good".

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* This is the entire premise of ''VideoGame/ConkersBadFurDay''. All the piles of cash you collect in game can't actually be spent on anything (whenever you make an investment, [[LiveItem money literally returns to you, you]], so it works more like the requirement of collecting {{Plot Coupon}}s in other platform games in the sense that you just have to keep them at hand to progress), and it's never explained why you're getting them other than "money is good".
16th Jun '16 12:35:13 PM Kazmahu
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* Money quickly becomes the most plentiful resource at your disposal in ''VideoGame/MonsterHunter''. While early-game upgrades might stretch your budget a little, after the first time the [[RandomNumberGod desire sensor]] decides to make you hunt the same beast 25 times to get that last lousy RareRandomDrop to complete your armor, you'll have more cash than you'll know what to do with, and that cycle will only repeat.


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** ''[[VideoGame/FireEmblemFates Fates]]'' plays it straight, due to the long-standing tradition of BreakableWeapons being dropped. The only things you'll need gold for are healing items, forging, and class change seals. Given that all three of these are capped by progress in various ways, you'll quickly be swimming in unnecessary gold... in ''Birthright'' and ''Revelation'', anyway. ''Conquest'' keeps you on a much tighter resource leash and unless you're willing to [[BribingYourWayToVictory play a certain DLC map]] you'll have to watch your budget from beginning to end.


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** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
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