History Main / MoneyForNothing

9th Feb '16 10:30:12 AM hamza678
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->''"Of course the inevitable problem you run into a game as broad as this is that it's going to be virtually impossible to balance. I went out of my way not to steal because playing a career thief in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''VideoGame/{{Fallout 3}}'' always ended with me earning a majority stake in the entire universe and all challenge was lost, so in this case I decided that I was role-playing a character with a crippling fear of victory and success. And you know what, I still owned a majority stake in the entire universe, because it's been a very long time since any of the dungeon monsters had a big treasure spring clean.''" -->--'''WebAnimation/ZeroPunctuation''', on ''VideoGame/TheElderScrollsVSkyrim''
4th Feb '16 7:57:24 PM Josef5678
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->''"Now look at them yo-yo's, that's the way you do it\\ You play the guitar on the Creator/{{MTV}}\\ That ain't working, that's the way you do it\\ [[TropeNamer Money for nothing]] and chicks for free"'' -->-- "Money For Nothing" from Music/BrothersInArms by '''Music/DireStraits'''
18th Jan '16 7:05:55 PM MyFinalEdits
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* ''VideoGame/AssassinsCreedII'' toys with this in a weird way: When the game begins, Ezio is RichInDollarsPoorInSense, regularly emptying his wallet on booze and whores. ([[InsistentTerminology He'd never call that a waste!]]) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that, [[YouCantGoHomeAgain he can't go home again]], eventually settling in a broken-down slum. Here's the weird part; keep up that behavior and you'll spend the rest of the game -- and the next two ''decades'' of his life -- in PerpetualPoverty. Invest in turning that slum into something respectable, and you'll soon have cash coming out of your ears. Even worse is that if you spend all of your villa income on upgrading the villa (and there aren't that many upgrades) you'll just earn money at an almost exponential rate. Compared to the pitiful loot you get off of treasure chests (which do add up over time) and pickpocketing, proper villa management can make any player stinking rich before even the halfway point of the game, without even bothering with the many side missions. ** In the early part of the game (up to the final confrontation with Vieri), Ezio is ''constantly'' under the gun, and he's far too preoccupied with survival to worry about niceties like getting out of grinding poverty. Once the villa starts earning income, however, everything completely opens up, and anyone who's any good at all at the game will see money flowing in like water. There's 8,000 florins worth of statuettes right in the villa, literally hundreds of treasure chests and treasure gondolas scattered everywhere, assassination contracts, races, beat-up events, message delivery, numerous side missions, and of course looting bodies and completing objectives, all of which brings in cash. Heck, the only time you ever need to pickpocket are the three times in the game it's required. * The same principle applies to ''VideoGame/AssassinsCreedBrotherhood'', only collectibles don't add to your income, and the value of renovations isn't quite as large. This merely delays the point at which you have over a hundred thousand florins to burn, with more in the bank, and nothing useful to spend it on. * Continued once again in ''VideoGame/AssassinsCreedRevelations''. However, there are incredibly pricy books for you to buy though they're pretty much a BraggingRightsReward for an achievement. ** It ''is'' toned down drastically, however. Three things: 1. Constantinople is much less prosperous than Rome; you have to spend more to build up its earning potential. 2. The payoffs are a lot smaller, particularly the treasure chests, nearly all of which contain no money, only bomb parts. (You ''can'' sell these, but there's only one place that takes them, so it's easy to max out.) 3. There are a lot more demands on your resources, particularly the city-restoration missions in Mediterranean Defense. ** ''Revelations'' and ''Brotherhood'' are a particularly strong example of this when it comes to essential items and equipment (medicine, throwing knives, bullets etc...). You can play through either of these games without having to ever visit a doctor thanks to the fact that the city guards are loaded with refills, only requiring you to loot a few corpses to max out your inventory. About the only equipment you need to restock on are parachutes, about only thing city guards ''don't'' seem to be carrying. * ''VideoGame/AssassinsCreedIII'' tries to rectify this by forcing you to go through side quests in order to "upgrade" the Homestead. Also, the various businesses and craftsmen won't just give you money. However, after you pay them to craft something (as long as resources are available), you can sell the stuff in Boston or New York for a tidy sum. Rinse and repeat. Sure, trade caravans (both land and sea) can be attacked, but you can ensure their safety. Also, the best weapons are not bought but crafted (except for Captain Kidd's sword, which is only available in a DLC), and only after you find their blueprints in chests. ** The biggest moneymakers by far are pelts and hides, which all animals have, require NO expenditure or crafting, and are worth astounding sums of cash. Most animals also have things like fangs or antlers which can bring in even more money. ** The biggest money sink is ship upgrades, and completing naval battles is how you unlock more valuable trading routes. This means that by the time you unlock the most profitable route, there are no more naval missions so further upgrades are worthless. * And then ''Videogame/AssassinsCreedRogue'' kicks it up to another level. Not only is it possible to increase your income to a GIGANTIC amount (almost thirty thousand pounds), there's a lot less to spend it on. Renovations, which consume materials, don't cost a cent, ship upgrades eat up far more materials than cash, and every crafting item can be had for free via hunting (although you'll probably end up buying a lot of pelts simply because it's a lot easier that way). There's a very good chance you'll be well into seven figures long before you're anywhere near done with the game.
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* ''Franchise/AssassinsCreed'': ** ''VideoGame/AssassinsCreedII'' toys with this in a weird way: way: *** When the game begins, Ezio is RichInDollarsPoorInSense, regularly emptying his wallet on booze and whores. ([[InsistentTerminology He'd never call that a waste!]]) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that, [[YouCantGoHomeAgain he can't go home again]], eventually settling in a broken-down slum. Here's the weird part; keep up that behavior and you'll spend the rest of the game -- and the next two ''decades'' of his life -- in PerpetualPoverty. Invest in turning that slum into something respectable, and you'll soon have cash coming out of your ears. Even worse is that if you spend all of your villa income on upgrading the villa (and there aren't that many upgrades) you'll just earn money at an almost exponential rate. Compared to the pitiful loot you get off of treasure chests (which do add up over time) and pickpocketing, proper villa management can make any player stinking rich before even the halfway point of the game, without even bothering with the many side missions. ** *** In the early part of the game (up to the final confrontation with Vieri), Ezio is ''constantly'' under the gun, and he's far too preoccupied with survival to worry about niceties like getting out of grinding poverty. Once the villa starts earning income, however, everything completely opens up, and anyone who's any good at all at the game will see money flowing in like water. There's 8,000 florins worth of statuettes right in the villa, literally hundreds of treasure chests and treasure gondolas scattered everywhere, assassination contracts, races, beat-up events, message delivery, numerous side missions, and of course looting bodies and completing objectives, all of which brings in cash. Heck, the only time you ever need to pickpocket are the three times in the game it's required. * The same principle applies to ** In ''VideoGame/AssassinsCreedBrotherhood'', only collectibles don't add to your income, and the value of renovations isn't quite as large. This merely delays the point at which you have over a hundred thousand florins to burn, with more in the bank, and nothing useful to spend it on. * Continued once again in ''VideoGame/AssassinsCreedRevelations''. However, there are incredibly pricy books for you to buy though they're pretty much a BraggingRightsReward for an achievement. ** It ''is'' toned down drastically, however. Three things: 1. Constantinople is much less prosperous than Rome; you have to spend more to build up its earning potential. 2. The payoffs are a lot smaller, particularly the treasure chests, nearly all of which contain no money, only bomb parts. (You ''can'' sell these, but there's only one place that takes them, so it's easy to max out.) 3. There are a lot more demands on your resources, particularly the city-restoration missions in Mediterranean Defense. ** ''Revelations'' Both ''VideoGame/AssassinsCreedRevelations'' and ''Brotherhood'' are a particularly strong example of this when it comes to essential items and equipment (medicine, throwing knives, bullets etc...). You can play through either of these games without having to ever visit a doctor thanks to the fact that the city guards are loaded with refills, only requiring you to loot a few corpses to max out your inventory. About the only equipment you need to restock on are parachutes, about only thing city guards ''don't'' seem to be carrying. * ''VideoGame/AssassinsCreedIII'' ** ''VideoGame/AssassinsCreedIII'': *** The game tries to rectify this by forcing you to go through side quests in order to "upgrade" the Homestead. Also, the various businesses and craftsmen won't just give you money. However, after you pay them to craft something (as long as resources are available), you can sell the stuff in Boston or New York for a tidy sum. Rinse and repeat. Sure, trade caravans (both land and sea) can be attacked, but you can ensure their safety. Also, the best weapons are not bought but crafted (except for Captain Kidd's sword, which is only available in a DLC), and only after you find their blueprints in chests. ** *** The biggest moneymakers by far are pelts and hides, which all animals have, require NO expenditure or crafting, and are worth astounding sums of cash. Most animals also have things like fangs or antlers which can bring in even more money. ** *** The biggest money sink is ship upgrades, and completing naval battles is how you unlock more valuable trading routes. This means that by the time you unlock the most profitable route, there are no more naval missions so further upgrades are worthless. * ** And then ''Videogame/AssassinsCreedRogue'' kicks it up to another level. Not only is it possible to increase your income to a GIGANTIC amount (almost thirty thousand pounds), there's a lot less to spend it on. Renovations, which consume materials, don't cost a cent, ship upgrades eat up far more materials than cash, and every crafting item can be had for free via hunting (although you'll probably end up buying a lot of pelts simply because it's a lot easier that way). There's a very good chance you'll be well into seven figures long before you're anywhere near done with the game.
18th Jan '16 4:23:58 PM ImpudentInfidel
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** The biggest money sink is ship upgrades, and completing naval battles is how you unlock more valuable trading routes. This means that by the time you unlock the most profitable route, there are no more naval missions so further upgrades are worthless.
17th Jan '16 5:00:30 PM nombretomado
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* In ''[[StarControl Ur-Quan Masters]]'', when you give the Chmmr the [[WeaponOfMassDestruction Utwig Bomb]] and the [[MacGuffinLocation Location of the Sa-Matra]], they give you an item of Infinite Worth, at the cost of more than half of your module slots. Good Luck spending it all.
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* In ''[[StarControl Ur-Quan Masters]]'', ''VideoGame/TheUrQuanMasters'', when you give the Chmmr the [[WeaponOfMassDestruction Utwig Bomb]] and the [[MacGuffinLocation Location of the Sa-Matra]], they give you an item of Infinite Worth, at the cost of more than half of your module slots. Good Luck spending it all.
4th Jan '16 12:09:09 PM VeryMelon
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* ''VideoGame/DragonAgeInquisition'' tries to avoid this by letting you convert money into Influence (essentially, ExperiencePoints for the title organization at large, rather than for individual characters) and Inquisition {{Perk}}s by purchasing deeds from a special merchant at [[PlayerHeadquarters Skyhold]]. This serves as a good money dump... until you hit the Inquisition level {{cap}} (20), after which all you can spend your money on are some rare unique items available from faraway merchants (not helped any that the best endgame items are [[ItemCrafting produced by the Inquisition itself]]).
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* ''VideoGame/DragonAgeInquisition'' tries to avoid this by letting you convert money into Influence (essentially, ExperiencePoints for the title organization at large, rather than for individual characters) and Inquisition {{Perk}}s by purchasing deeds from a special merchant at [[PlayerHeadquarters Skyhold]]. This serves as a good money dump... until you hit the Inquisition level {{cap}} (20), after which all you can spend your money on are some rare unique items available from faraway merchants (not helped any that the best endgame items are [[ItemCrafting produced by the Inquisition itself]]). Bioware later released the free ''Black Emporium'' DLC to all consoles to avert this even harder. Not only by giving players powerful schematics, but unique items and every crafting material in the game for purchase.
3rd Jan '16 12:00:09 PM nombretomado
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** ''SoulNomadAndTheWorldEaters'' has you spending money on (generally found for free) room items and summoning units. Making your main unit contain all of the hero characters greatly reduces the need for both, which when combined with a little [[BonusDungeon room leveling]] can quickly make your money counter stuck at "too much" about halfway through your first playthrough.
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** ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' has you spending money on (generally found for free) room items and summoning units. Making your main unit contain all of the hero characters greatly reduces the need for both, which when combined with a little [[BonusDungeon room leveling]] can quickly make your money counter stuck at "too much" about halfway through your first playthrough.
2nd Dec '15 5:55:10 AM SirThomas
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** ''VideoGame/TotalWarShogun2'' and its expansions both break and continue the tradition, depending on the player. A poorly managed economy means that the player will rarely have enough cash to invest in their provinces or field powerful armies. A well managed one tends to snowball, to the point that the entire armies consist of elite unites without so much as denting your income.
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** ''VideoGame/TotalWarShogun2'' and its expansions both break and continue the tradition, depending on the player. A poorly managed economy means that the player will rarely have enough cash to invest in their provinces or field powerful armies. A well managed one tends to snowball, to the point that the entire armies consist of elite unites units without so much as denting your income.
29th Nov '15 7:37:41 PM nombretomado
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* ''VideoGame/SonicGenerations'' has points that you earn for completing levels, based on your score (10,000 score = 100 points). You use these points to purchase beneficial skills for both Sonics. If you're a completionist - going after S ranks and Red Rings in the stages, doing many of the challenge acts - you'll have more than enough points to buy all the skills ''and'' the SegaGenesis controller (the most expensive item at 7,777 points), and still have plenty left over. All that's left to buy after that are extra lives, which then makes them [[MeaninglessLives meaningless.]]
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* ''VideoGame/SonicGenerations'' has points that you earn for completing levels, based on your score (10,000 score = 100 points). You use these points to purchase beneficial skills for both Sonics. If you're a completionist - going after S ranks and Red Rings in the stages, doing many of the challenge acts - you'll have more than enough points to buy all the skills ''and'' the SegaGenesis UsefulNotes/SegaGenesis controller (the most expensive item at 7,777 points), and still have plenty left over. All that's left to buy after that are extra lives, which then makes them [[MeaninglessLives meaningless.]]
27th Nov '15 2:50:36 AM REV6Pilot
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The "Item of the day" thing was already present in Borderlands 1, S.T.A.L.K.E.R. is a First Person Shooter, and hardly "most people" play these Harder Than Hard mods.
* ''VideoGame/{{Borderlands 2}}'' is slightly better since dying strips 7% of your total, ammo packs and health packs [[AdamSmithHatesYourGuts are more expensive the higher the area's level]], and vending machines have a rare "Item of the Day" which is better than most of the regular stock, but only available for a limited amount of time.
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* ''VideoGame/{{Borderlands 2}}'' is slightly better since dying strips 7% of your total, ammo packs and health packs [[AdamSmithHatesYourGuts are more expensive the higher the area's level]], level]]. * ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' has similar issues: with every single human enemy dropping firearms and vending machines have a rare "Item ammunition, as well as most dropping food, medicine, and bandages, there aren't many reasons to visit shops other than to repair your gear, which doesn't cost all that much, or upgrade it. The VendorTrash and high mission rewards don't help things, nor did the grand total of three traders with the slightest potential for anything useful. ** One of the Day" which is better than most [[spoiler: negative]] MultipleEndings overrides all the others if you reach the end with enough money; a lot of people didn't even realize there were other [[spoiler:bad]] endings you could get. ** With mods installed, many of the regular stock, but traders charge you much more and pay you much less, as well as having to pay money for maintenance of your equipment and making items like extra ammo and med supplies not only available much more valuable, but also a hell of a lot rarer. Play Oblivion Lost or similar mods on hard mode and you may find yourself struggling not to go broke. ** In ''Call of Pripyat'' specifically, merchants will only purchase equipment with durability above a certain level (while most gear you find is below the threshold), meaning that just going through fights won't get you huge loads of money. Repairing them doesn't help, because equipment that damaged almost always costs more to repair than it sells for a limited amount of time.at [[FridgeBrilliance in fact, that's probably why the merchants don't want them]].

* ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' has similar issues -- with every single humanoid enemy dropping firearms and ammunition, as well as most dropping food, medicine, and bandages, there weren't many reasons to visit shops other than to upgrade or replace armor. The VendorTrash and high mission rewards didn't help things, nor did the grand total of three traders with the slightest potential for anything useful. ** One of the [[spoiler: negative]] MultipleEndings overrides all the others if you reach the end with enough money; a lot of people didn't even realize there were other [[spoiler: bad]] endings you could get. ** Most people play it with mods installed, many of which make the traders charge you much more and pay you much less as well as having to pay money for maintenance of your equipment and making items like extra ammo and med supplies not only much more valuable, but also a hell of a lot rarer. Play Oblivion Lost or similar mods on hard mode and you may find yourself struggling not to go broke. ** In ''Call of Pripyat'', merchants will only purchase equipment with durability above a certain level (which most ones you find are below), meaning just going through fights won't get you huge loads of money. Repairing them doesn't help, because equipment that damaged almost always costs more to repair than it sells for at--in fact, that's probably why the merchants don't want them.
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