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[[folder:Mythology]]
* More than a few myths throughout the ages feature the story of a man crushed beneath the weight of his own fortune, but one with which many Western audiences may be familiar is that of King Midas, from ''Myth/ClassicalMythology''. Infamously greedy, he became the target of the gods' attention on several occasions, but probably the most famous tale is that at one point he was granted a wish, and desired that [[BeCarefulWhatYouWishFor anything he touched]] be [[MidasTouch turned into gold.]] It was perhaps less than pleasant to have all the gold in the world when one couldn't trade that golden chicken leg for ''edible'' food -- or when, in some tellings, he turned his ''daughter'' into gold, and not all the wealth in the world could reverse it.
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* ''VideoGame/WyldeFlowers'' has a loop so broken that there's actually an option in the menu to ''disable'' it, though as it's a purely single-player game, that ''is'' just optional. Flour costs 15 gold, tuna costs 20 gold, flour + tuna = fish sticks, and fish sticks sell for 100 gold. All three of the relevant shops are open on Tuesdays, so as long as you're not desitute to start (and you can really just start with 15 gold for this, fishing is easy), the resultant loop means you'll never go hungry again. ''Also'', the jeweler's in town sells those gold bars you need to give to the blacksmith to get her to upgrade your tools, so it's then possible to skip most of the iron-copper-silver-gold upgrade grind... oh, [[BoringButPractical and fish sticks are a straight 50% energy recovery...]]
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* ''VideoGame/SonicGenerations'' has points that you earn for completing levels, based on your score (10,000 score = 100 points). You use these points to purchase beneficial skills for both Sonics. If you're a completionist -- going after S ranks and Red Rings in the stages, doing many of the challenge acts -- you'll have more than enough points to buy all the skills ''and'' the UsefulNotes/SegaGenesis controller (the most expensive item at 7,777 points), and still have plenty left over. All that's left to buy after that are extra lives, which then makes them [[MeaninglessLives meaningless]].

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* ''VideoGame/SonicGenerations'' has points that you earn for completing levels, based on your score (10,000 score = 100 points). You use these points to purchase beneficial skills for both Sonics. If you're a completionist -- going after S ranks and Red Rings in the stages, doing many of the challenge acts -- you'll have more than enough points to buy all the skills ''and'' the UsefulNotes/SegaGenesis Platform/SegaGenesis controller (the most expensive item at 7,777 points), and still have plenty left over. All that's left to buy after that are extra lives, which then makes them [[MeaninglessLives meaningless]].



* A lot of ''Franchise/ShinMegamiTensei'' games eventually fall into this, with some minor variation. ''VideoGame/Persona3'' and ''VideoGame/Persona4'' generally limit or slow down grinding for money and loot, and have the Persona Compendium as a huge money sink (among others). ''[[EnhancedRemake Persona 3 Portable]]'' brings it back into line again as party members no longer get tired and leave the party, meaning you can spend ''hours'' in Tartarus any night combing the place for money and loot since every floor has at least 2 treasure chests with random items or cash, which [[RandomlyGeneratedLevels reloads every time you visit the floor]]. It also helps that selling price in this version is buffed to half the buying price instead of a quarter as in the UsefulNotes/PlayStation2 versions.

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* A lot of ''Franchise/ShinMegamiTensei'' games eventually fall into this, with some minor variation. ''VideoGame/Persona3'' and ''VideoGame/Persona4'' generally limit or slow down grinding for money and loot, and have the Persona Compendium as a huge money sink (among others). ''[[EnhancedRemake Persona 3 Portable]]'' brings it back into line again as party members no longer get tired and leave the party, meaning you can spend ''hours'' in Tartarus any night combing the place for money and loot since every floor has at least 2 treasure chests with random items or cash, which [[RandomlyGeneratedLevels reloads every time you visit the floor]]. It also helps that selling price in this version is buffed to half the buying price instead of a quarter as in the UsefulNotes/PlayStation2 Platform/PlayStation2 versions.
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** The Yojimbo summon in ''VideoGame/FinalFantasyX'' does different attacks depending on how much of a payment you offer him ([[https://finalfantasy.fandom.com/wiki/Yojimbo_(summon)#Abilities and other factors]], but most of these ''also'' depend on you paying him). If you want him to reliably use [[OneHitKill Zanmato]], be prepared to spend ridiculous amounts of Gil.

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** ''VideoGame/FinalFantasyX'':
***
The Yojimbo summon in ''VideoGame/FinalFantasyX'' does different attacks depending on how much of a payment you offer him ([[https://finalfantasy.fandom.com/wiki/Yojimbo_(summon)#Abilities and other factors]], but most of these ''also'' depend on you paying him). If you want him to reliably use [[OneHitKill Zanmato]], be prepared to spend ridiculous amounts of Gil.Gil.
*** If you want to craft customized armor or weapons with rare abilities such as Auto-Haste, Break HP Limit, Double AP or Break Damage Limit, get ready to spend ''millions'' of Gils to bribe enemies in exchange for rare ingredients that allow you to do so.
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* In ''VideoGame/SecretOfMana'', money is plenty useful to keep up with the latest armor and to have the blacksmith forge your weapons until you finish the Underground Palace. In particular, the best armor that can be bought (right before the Pure Land) is both very convenient due to a huge spike in the enemies' attack power and very expensive, to the point that you will likely be just barely able to afford it all unless you've been grinding excessively. In the final two areas of the game, however, you earn more money from mooks and bosses than ever, but have nothing to spend it on except for the final weapon upgrades (which cost only a fraction of the money you'll make fighting to get the needed orbs). You even receive 27,000 GP from defeating the second-to-last boss, money that is literally for nothing since you have to finish the game afterwards and cannot backtrack or save.

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