History Main / MoneyForNothing

18th Jun '16 10:06:25 AM tdf4638
Is there an issue? Send a Message


** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
* In the CivilWar strategy game ''VideoGame/NoGreaterGlory'', the Union would often run into this, as even after paying for all the troops you can raise, purchasing all the military supplies available, spending as much on infrastructure as possible, buying as many ships of every type available, you would still have spent less than you had raised in taxes and borrowing, especially since you could not stop borrowing, or even reduce interest rates below five percent. As a result, as the game progressed, the Union player would often find himself with an enormous treasury, but nothing to spend it on. The Confederacy, however, would never have enough money, barring possibly European aid.

to:

** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The They must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
* In the CivilWar UsefulNotes/AmericanCivilWar strategy game ''VideoGame/NoGreaterGlory'', the Union would often run into this, as even after paying for all the troops you can raise, purchasing all the military supplies available, spending as much on infrastructure as possible, buying as many ships of every type available, you would still have spent less than you had raised in taxes and borrowing, especially since you could not stop borrowing, or even reduce interest rates below five percent. As a result, as the game progressed, the Union player would often find himself with an enormous treasury, but nothing to spend it on. The Confederacy, however, would never have enough money, barring possibly European aid.
16th Jun '16 1:35:20 PM MyFinalEdits
Is there an issue? Send a Message


* The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold Lego bricks that spews "studs" (their form of currency), which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
* ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". To wit: there are five stud multipliers that can be purchased, ranging from x2 to x10. They ''[[GameBreaker stack]]''.
** Combine this with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.

to:

* ''Franchise/{{LEGO}}'' games:
**
The ''VideoGame/LegoStarWars'' games, particularly in 2, where one can build a fountain from gold Lego bricks that spews "studs" (their form of currency), which at that point, the player likely has little to nothing to spend them on. The Xbox 360 version of the game even gives you an achievement for maxing out the stud counter.
* ** ''VideoGame/LegoBatman'' and ''VideoGame/LegoIndianaJones'' are also bad "offenders". To wit: there There are five stud multipliers that can be purchased, ranging from x2 to x10. They ''[[GameBreaker stack]]''.
**
stack]]''. Combine this with three other extras: 'Stud Magnet' attracts studs; 'Character Studs' causes enemies to explode in a shower of studs; and 'Always Multiply' allows you to always multiply the number of studs you collect even if you haven't been attacking anyone. You can max out the stud counter extremely quickly.



* This is the entire premise of ''VideoGame/ConkersBadFurDay''. All the piles of cash you collect in game can't actually be spent on anything (whenever you make an investment, money literally returns to you, so it works more like the requirement of collecting {{Plot Coupon}}s in other platform games in the sense that you just have to keep them at hand to progress), and it's never explained why you're getting them other than "money is good".

to:

* This is the entire premise of ''VideoGame/ConkersBadFurDay''. All the piles of cash you collect in game can't actually be spent on anything (whenever you make an investment, [[LiveItem money literally returns to you, you]], so it works more like the requirement of collecting {{Plot Coupon}}s in other platform games in the sense that you just have to keep them at hand to progress), and it's never explained why you're getting them other than "money is good".
16th Jun '16 12:35:13 PM Kazmahu
Is there an issue? Send a Message

Added DiffLines:

* Money quickly becomes the most plentiful resource at your disposal in ''VideoGame/MonsterHunter''. While early-game upgrades might stretch your budget a little, after the first time the [[RandomNumberGod desire sensor]] decides to make you hunt the same beast 25 times to get that last lousy RareRandomDrop to complete your armor, you'll have more cash than you'll know what to do with, and that cycle will only repeat.


Added DiffLines:

** ''[[VideoGame/FireEmblemFates Fates]]'' plays it straight, due to the long-standing tradition of BreakableWeapons being dropped. The only things you'll need gold for are healing items, forging, and class change seals. Given that all three of these are capped by progress in various ways, you'll quickly be swimming in unnecessary gold... in ''Birthright'' and ''Revelation'', anyway. ''Conquest'' keeps you on a much tighter resource leash and unless you're willing to [[BribingYourWayToVictory play a certain DLC map]] you'll have to watch your budget from beginning to end.


Added DiffLines:

** ''VideoGame/TotalWarWarhammer'' mostly manages to avert this, since what provinces each empire can occupy are limited, meaning that even a snowball effect will only go so far and constant raids will be needed to supplement your cities. There is one complete and total aversion though: the Chaos faction has ''no'' bases and limited ability to generate income, and fielding a competitive army will usually mean being in the red. The must constantly RapePillageAndBurn just to keep their [[GlobalCurrencyException Favor]] up. [[GameplayAndStoryIntegration Which is perfectly in line with the lore.]]
2nd Jun '16 2:34:39 PM TheOneWhoTropes
Is there an issue? Send a Message


** LunarDragonSong shows that inverting this trope isn't necessarily a good thing, with the only way to earn money being to sell items (which you have to grind for) or performing sidequests (frequently of the TwentyBearAsses variety, which means more grinding for items.) Unless you really enjoy grinding (made especially annoying by the fact that you have to ''specifically'' grind for items and nothing else, not even XP,) you probably won't have the patience to amass even a comfortable sum.

to:

** LunarDragonSong VideoGame/LunarDragonSong shows that inverting this trope isn't necessarily a good thing, with the only way to earn money being to sell items (which you have to grind for) or performing sidequests (frequently of the TwentyBearAsses variety, which means more grinding for items.) Unless you really enjoy grinding (made especially annoying by the fact that you have to ''specifically'' grind for items and nothing else, not even XP,) you probably won't have the patience to amass even a comfortable sum.
22nd May '16 4:04:10 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/TalesOfSymphonia'' makes an effort to avert this for much of the game, making equipment prohibitively expensive and encouraging ItemCrafting to get the equipment you can't afford. You'll eventually reach a point, though, where you'll start amassing a small fortune without even trying, while money becomes less and less of an issue (and of course, the best equipment has to be found instead of bought.) There is one endgame sidequest where you can spend millions of gald to restore a destroyed town, but it's completely optional, the amounts you need to spend to make each upgrade are fixed, and completing the sidequest earns you nothing but praise from the [=NPCs=] in town and a RelationshipUpgrade for the main character and one of his friends in later versions. The PS2 and PS3 versions of the game made the casino usable for the player providing another MoneySink for players: Converting their small fortune into casino chips for use in games or exchanging them for prizes including a Devil Arm (now moved to said casino) and [[AndYourRewardIsClothes Raine's bunny suit]].

to:

* ''VideoGame/TalesOfSymphonia'' makes an effort to avert this for much of the game, making equipment prohibitively expensive and encouraging ItemCrafting to get the equipment you can't afford. You'll eventually reach a point, though, where you'll start amassing a small fortune without even trying, while money becomes less and less of an issue (and of course, the best equipment has to be found instead of bought.) There is one endgame sidequest where you can spend millions of gald to restore a destroyed town, but it's completely optional, the amounts you need to spend to make each upgrade are fixed, and completing the sidequest earns you nothing but praise from the [=NPCs=] in town and a RelationshipUpgrade for the main character and one of his friends in later versions. The PS2 [=PS2=] and PS3 [=PS3=] versions of the game made the casino usable for the player providing another MoneySink for players: Converting their small fortune into casino chips for use in games or exchanging them for prizes including a Devil Arm (now moved to said casino) and [[AndYourRewardIsClothes Raine's bunny suit]].
15th May '16 8:57:12 AM totoofze47
Is there an issue? Send a Message


** Averted in ''VideoGame/TheLegendOfZeldaTheWindWaker'' mostly thanks to [[TheScrappy Tingle]], who requires you to [[CashGate spend 398 rupees]] ''eight times'' in order to complete the Triforce quest. Getting the Island Merchants' items (Which also gives you the magic armor and a piece of heart) also mean using lots of rupees if you're aiming for 100% Completition.

to:

** Averted in ''VideoGame/TheLegendOfZeldaTheWindWaker'' mostly thanks to [[TheScrappy Tingle]], Tingle, who requires you to [[CashGate spend 398 rupees]] ''eight times'' in order to complete the Triforce quest. Getting the Island Merchants' items (Which also gives you the magic armor and a piece of heart) also mean using lots of rupees if you're aiming for 100% Completition. The HD remake does away with most of the charts, but rupees remain useful nonetheless:the Magic Armor doesn't drain magic anymore, but takes away rupees every time you get hit, which means the more rupees you have, the longer you'll stay protected.
13th May '16 7:02:21 AM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/{{Borderlands}}'': You can find dollars ''everywhere'', and selling the guns you find but won't use is an extremely quick way to earn thousands upon thousands of $$$. However, the only ways to spend that money on are on ammo packs, of which the most expensive doesn't reach 80 bucks, and the [[RandomNumberGod occasional]] good firearm, class/grenade mod, or shield. It gets so bad that money overflow[[labelnote:what?]]a glitch that screws the money counter after a certain amount is collected and ''completely'' empties the player's wallet upon death[[/labelnote]] is dangerously common, and a box that literally serves no other purpose than to remove '''eight millions''' off your funds (giving a [[MedalOfDishonor non-achievement]] in the process during the first time) becomes an important asset in later playthroughs to avoid it.

to:

* ''VideoGame/{{Borderlands}}'': You can find dollars ''everywhere'', and selling the guns you find but won't use is an extremely quick way to earn thousands upon thousands of $$$. However, the only ways to spend that money on are on ammo packs, of which the most expensive doesn't reach 80 bucks, and the [[RandomNumberGod [[SturgeonsLaw occasional]] good firearm, class/grenade mod, or shield. It gets so bad that money overflow[[labelnote:what?]]a glitch that screws the money counter after a certain amount is collected and ''completely'' empties the player's wallet upon death[[/labelnote]] is dangerously common, and a box that literally serves no other purpose than to remove '''eight millions''' off your funds (giving a [[MedalOfDishonor non-achievement]] in the process during the first time) becomes an important asset in later playthroughs to avoid it.
12th May '16 8:35:47 PM eroock
Is there an issue? Send a Message


-->--'''WebAnimation/ZeroPunctuation''', on ''VideoGame/TheElderScrollsVSkyrim''


to:

-->--'''WebAnimation/ZeroPunctuation''', -->-- '''WebAnimation/ZeroPunctuation''', on ''VideoGame/TheElderScrollsVSkyrim''

''VideoGame/TheElderScrollsVSkyrim''
4th May '16 7:55:36 PM Nerrin
Is there an issue? Send a Message

Added DiffLines:

** Pre-3rd Edition, D&D had the idea of a "name level," where you had finally [[ExactlyWhatItSaysOnTheTin made a name for yourself]]. This came around level 9, and characters were assumed to be so accomplished that they were ennobled (for fighters), attracted apprentices (wizards), gained acolytes (clerics), and so on. [[AvertedTrope It was at least partially meant to be a]] MoneySink [[AvertedTrope for the fantastic wealth you could secure from your adventures]], as you now had lands and households to maintain, servants and followers to pay, and other upkeep costs. This was also when wizards and clerics were expected to really start researching new spells and making magic items, which were meant to be excessively arcane processes that needed further adventures to fulfill - adventures where you might pay out rather than cash in. That said, name level also [[DependingOnTheWriter depended on the DM and players]] to see any use, and could often be safely ignored.
12th Mar '16 2:52:45 PM DKW001
Is there an issue? Send a Message

Added DiffLines:

*** On top of that, there really aren't that many big ticket items outside of renovations. Once you have all the weapons, armor, paintings and capacity upgrades, the only things to spend money on are ammunition, medicine, and poison refills and hired help, which are dirt-cheap. One villa payout can take care of all your refill needs for the rest of the game.
This list shows the last 10 events of 224. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MoneyForNothing