History Main / MobileMaze

10th Dec '17 4:46:55 PM Malady
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* Comicbook/DoctorStrange's Sanctum Sanctorum is a (relatively) benign example. Strange's friends and allies have no trouble getting around, but it becomes a dangerous trap for his enemies.
* The basement of Comicbook/JohnnyTheHomicidalManiac's house is like this. [[PsychologicalTormentZone It's a less benign example]].
* Ducklair Tower from PaperinikNewAdventures qualifies as this, as the [=AI=] Uno can control and shift around the entire inside. In one story, he uses this to keep a group of robbers, the police and Angus Fangus from running into each other for four hours.

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* Comicbook/DoctorStrange's ComicBook/DoctorStrange's Sanctum Sanctorum is a (relatively) benign example. Strange's friends and allies have no trouble getting around, but it becomes a dangerous trap for his enemies.
* The basement of Comicbook/JohnnyTheHomicidalManiac's ComicBook/JohnnyTheHomicidalManiac's house is like this. [[PsychologicalTormentZone It's a less benign example]].
* Ducklair Tower from PaperinikNewAdventures ComicVook/PaperinikNewAdventures qualifies as this, as the [=AI=] Uno can control and shift around the entire inside. In one story, he uses this to keep a group of robbers, the police and Angus Fangus from running into each other for four hours.
28th Nov '17 4:05:58 PM royalninja
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* ''WebOriginal/SCPFoundation'': [[http://www.scp-wiki.net/scp-3008 SCP-3008]]: After entering, the exit will relocate itself as soon as it leaves your sights. If you're lucky enough to find it again, it could disappear as you approach.
23rd Nov '17 10:12:21 AM AnoneMouseJr
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* ''FanFic/ThePiecesLieWhereTheyFell'': Page Turner mentions having read about these (and mazes that use other magic to trick and trap people) in chapter 24, leading to a discussion on ways to get out of one and wondering which version of the story is the original.
1st Nov '17 4:02:29 AM darkemyst
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* A less extreme example is the rotating Grand Staircase in ''Film/HarryPotter'''s Hogwarts Castle. Although not truly a maze, it's still easy for students to get lost on their way to class.

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* A less extreme example is the rotating Grand Staircase in ''Film/HarryPotter'''s Hogwarts Castle. Although not truly a maze, it's still easy for students to get lost on their way to class.class, in the books it's implied it only moves when there is no one on it which makes it slightly easier to navigate.



* The Shrub Maze in ''Literature/HarryPotterAndTheGobletOfFire'' did this ([[EverythingTryingToKillYou with tons of traps and hazards]]).

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* ''Literature/HarryPotter''
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The Shrub Maze in ''Literature/HarryPotterAndTheGobletOfFire'' did this ([[EverythingTryingToKillYou with tons of traps and hazards]]).


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** The Department of Mysteries in ''Literature/HarryPotterAndTheOrderOfThePhoenix'' combines the movement of doors and other architectural features with {{Bizarrchitecture}} for security and due to the nature of the magics studied there.
22nd Oct '17 12:24:23 PM nombretomado
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* In the ''CastlePerilous'' series, the entire castle acts this way. The outer regions are especially chaotic and unstable, the Guest areas are relatively safe with only a few minor gravity and perspective shifts every so often. Since the castle is also a massive PortalNetwork to [[WhatDoYouMeanItsNotSymbolic 144,000]] worlds, a trip to the bathroom can lead to adventure, terror, or the bathroom.

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* In the ''CastlePerilous'' ''Literature/CastlePerilous'' series, the entire castle acts this way. The outer regions are especially chaotic and unstable, the Guest areas are relatively safe with only a few minor gravity and perspective shifts every so often. Since the castle is also a massive PortalNetwork to [[WhatDoYouMeanItsNotSymbolic 144,000]] worlds, a trip to the bathroom can lead to adventure, terror, or the bathroom.
5th Aug '17 12:53:43 PM TheNicestGuy
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* In ''Literature/TheLordOfTheRings'', the Old Forest subtly shifts its paths to force the Hobbits down to the Withywindle River valley.
6th Apr '17 7:30:09 PM nombretomado
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* ''[[PlanescapeTorment Planescape: Torment]]'' has Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''. She seems to have control over its changing shape.

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* ''[[PlanescapeTorment Planescape: Torment]]'' has ''VideoGame/PlanescapeTorment'':
**
Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: --->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''.Maze. She seems to have control over its changing shape.
28th Feb '17 12:05:36 PM SebastianGray
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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.

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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It ''TabletopGame/{{Warhammer}}'', ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerAgeOfSigmar'' is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.
20th Jan '17 8:44:23 AM Morgenthaler
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* ''TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.

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* ''TheTaleOfGavenMorren'': ''Literature/TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.
14th Dec '16 11:33:42 PM PaulA
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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]

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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' ''Literature/TheSapphireRose'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot [[spoiler:[[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]
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