History Main / MobileMaze

6th Apr '17 7:30:09 PM nombretomado
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* ''[[PlanescapeTorment Planescape: Torment]]'' has Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''. She seems to have control over its changing shape.

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* ''[[PlanescapeTorment Planescape: Torment]]'' has ''VideoGame/PlanescapeTorment'':
**
Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: --->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''.Maze. She seems to have control over its changing shape.
28th Feb '17 12:05:36 PM SebastianGray
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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.

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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It ''TabletopGame/{{Warhammer}}'', ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerAgeOfSigmar'' is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.
20th Jan '17 8:44:23 AM Morgenthaler
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* ''TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.

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* ''TheTaleOfGavenMorren'': ''Literature/TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.
14th Dec '16 11:33:42 PM PaulA
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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]

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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' ''Literature/TheSapphireRose'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot [[spoiler:[[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]
18th Sep '16 12:53:54 PM WillBGood
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TheMaze is the parent trope. If paired with an PsychologicalTormentZone, it becomes a deadly ClosedCircle.

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TheMaze is the parent trope. If paired with an a PsychologicalTormentZone, it becomes a deadly ClosedCircle.
16th Sep '16 4:33:37 PM ThePest179
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Added DiffLines:

* The sewer-like maze in ''VideoGame/{{Vanish}}'' change as the player goes through it, making navigation extremely difficult.
11th Aug '16 2:25:39 PM nighttrainfm
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* In the ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS17E5TheHornsOfNimon The Horns of Nimon]]", the alien Nimon demand sacrifices from the Skonnon Empire to provide for them. They use victims from the planet Aneth, who find that the walls seal behind them. (A TwiceToldTale based on the legend of Theseus and the Labyrinth.) It turns out the labyrinth is actually a giant computer and the changing walls are the circuits making connection. The entrance is actually a hologram of a wall.
** Also used in the newer episode, "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]", where the Doctor, Rory and Amy are trapped in what appears to be a seventies hotel, with corridors that twist and shift and can end up going on for miles. The above-mentioned Nimon also receives a Shout Out- the Monster of the Week is said to be a distant evolutionary cousin of it.
** Used again in the recent episode "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", [[spoiler:where the Doctor is trapped inside his own confession dial, creating a prison of his own nightmares, which is represented by a huge, concentric castle, deserted aside from himself and [[EldritchAbomination a shambling, silent, cloaked figure which never stops chasing him, except for a few seconds when the Doctor tells a deep, personal truth.]] Whenever the Doctor tells the truth, the castle's walls move, opening some doors and closing others. Also, whenever a room is left on its own, the contents reset itself to their previous position before the Doctor's visit. Aside from this, nothing else changes, so this is a Downplayed example of this trope.]]

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* ''Series/DoctorWho'':
**
In the ''Series/DoctorWho'' classic series episode "[[Recap/DoctorWhoS17E5TheHornsOfNimon The Horns of Nimon]]", the alien Nimon demand sacrifices from the Skonnon Empire to provide for them. They use victims from the planet Aneth, who find that the walls seal behind them. (A TwiceToldTale based on the legend of Theseus and the Labyrinth.) It turns out the labyrinth is actually a giant computer and the changing walls are the circuits making connection. The entrance is actually a hologram of a wall.
** Also used in the newer revival episode, "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]", where the Doctor, Rory and Amy are trapped in what appears to be a seventies hotel, with corridors that twist and shift and can end up going on for miles. The above-mentioned Nimon also receives a Shout Out- the Monster of the Week is said to be a distant evolutionary cousin of it.
** Used again in the recent 2015 episode "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", [[spoiler:where the Doctor is trapped inside his own confession dial, creating a prison of his own nightmares, which is represented by a huge, concentric castle, deserted aside from himself and [[EldritchAbomination a shambling, silent, cloaked figure which never stops chasing him, except for a few seconds when the Doctor tells a deep, personal truth.]] Whenever the Doctor tells the truth, the castle's walls move, opening some doors and closing others. Also, whenever a room is left on its own, the contents reset itself to their previous position before the Doctor's visit. Aside from this, nothing else changes, so this is a Downplayed example of this trope.example.]]
4th Jul '16 11:40:52 AM nombretomado
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* In one of the many {{Flashback}}s of ''Franchise/{{BIONICLE}} Legends #4: Legacy of Evil'', the six Piraka try to murder their boss the Shadowed One, but find that his transforming fortress has been leading them into ''his'' trap.

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* In one of the many {{Flashback}}s of ''Franchise/{{BIONICLE}} ''Toys/{{BIONICLE}} Legends #4: Legacy of Evil'', the six Piraka try to murder their boss the Shadowed One, but find that his transforming fortress has been leading them into ''his'' trap.
3rd Jul '16 2:29:54 PM gewunomox
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-->'''[[StonersAreFunny Chong]]:''' The tunnels… [[BobDylan they are a-changin’]].

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-->'''[[StonersAreFunny Chong]]:''' The tunnels… [[BobDylan [[Music/BobDylan they are a-changin’]].
28th Jun '16 2:15:52 AM Medinoc
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* In the episode of ''Anime/{{Ulysses 31}}'' featuring Theseus and the Minotaur, at one point the whole [[TheMaze Labyrinth]] starts to move around, threatening to separate or even crush the heroes.

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* In the episode of ''Anime/{{Ulysses 31}}'' featuring Theseus and the Minotaur, at one point the whole [[TheMaze Labyrinth]] starts to move around, making Ariane's tracker useless and threatening to separate or even crush the heroes.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MobileMaze