History Main / MissionBriefing

11th Apr '16 12:34:12 PM Faberlich
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** Ditto ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of base. And a great deal of luck.

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** Ditto ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of the base. And a great deal of luck.
11th Apr '16 12:33:08 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's knowledge of Starkiller base.

to:

** Ditto ''Film/TheForceAwakens'', ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of Starkiller base. And a great deal of luck.
11th Apr '16 12:32:05 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge of Starkiller base.

to:

** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge knowledge of Starkiller base.
11th Apr '16 12:30:20 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge of Starkiller base.
26th Mar '16 2:10:33 PM MarkLungo
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->''[[AC:Your mission, should you choose to accept it...]]''

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->''[[AC:Your ->''"[[AC:Your mission, should you choose to accept it...]]''
]]"''
25th Mar '16 1:20:28 PM Morgenthaler
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** During the GDI campaign of ''[[CommandAndConquerTiberium Tiberian Dawn]]'' one of your objectives gets LostInTransmission, while over the first half of the Brotherhood of Nod campaign your intelligence [[TheUriahGambit grows increasingly inaccurate]].
** ''Tiberian Sun'' was a departure in that the [=FMVs=] depicted someone ''else'' receiving a briefing. To help make up for this, the following map screen gave the player additional information as well as the option to complete side missions that affected the main mission.
** ''[[CommandAndConquerRedAlert Red Alert 3]]'' may like mission briefings a little too much. Before every mission you're given an full-screen FMV briefing, being told what your mission is. Then you go to a world map where the female officer tells you your mission in more detail. Then you finally go to another screen where a computerized voice shows a map of the mission itself, telling you what to do in even ''more'' detail. Some missions even have further briefings once you're on the field.
** The first ''[[CommandAndConquerGenerals Generals]]'' game didn't put much effort into its briefings, only giving you a voice-over as you stared at a map while the level loaded. Its ''Zero Hour'' expansion mixed things up with news reports that described what was going on, followed by instructions from your MissionControl once the level started.

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** During the GDI campaign of ''[[CommandAndConquerTiberium Tiberian Dawn]]'' ''VideoGame/CommandAndConquerTiberianDawn'' one of your objectives gets LostInTransmission, while over the first half of the Brotherhood of Nod campaign your intelligence [[TheUriahGambit grows increasingly inaccurate]].
** ''Tiberian Sun'' ''VideoGame/CommandAndConquerTiberianSun'' was a departure in that the [=FMVs=] depicted someone ''else'' receiving a briefing. To help make up for this, the following map screen gave the player additional information as well as the option to complete side missions that affected the main mission.
** ''[[CommandAndConquerRedAlert Red Alert 3]]'' ''VideoGame/CommandAndConquerRedAlert3'' may like mission briefings a little too much. Before every mission you're given an full-screen FMV briefing, being told what your mission is. Then you go to a world map where the female officer tells you your mission in more detail. Then you finally go to another screen where a computerized voice shows a map of the mission itself, telling you what to do in even ''more'' detail. Some missions even have further briefings once you're on the field.
** The first ''[[CommandAndConquerGenerals Generals]]'' ''VideoGame/CommandAndConquerGenerals'' game didn't put much effort into its briefings, only giving you a voice-over as you stared at a map while the level loaded. Its ''Zero Hour'' expansion mixed things up with news reports that described what was going on, followed by instructions from your MissionControl once the level started.
17th Jan '16 9:50:38 PM Stealth
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* Every single ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' mission is prefaced by a text, audio, or video briefing. No surprise, given that all these games are about martial in nature. These briefings are usually the only thing providing context to your mission, and will occasionally clue you in on any nasty surprises the mission might have waiting for you. The ''Mechwarrior 2'' series was notable for providing tons of background fluff text as extra additions to their otherwise straightforward briefings--like the briefings themselves, these fluff text bits occasionally provided helpful hints that would not otherwise be revealed anywhere else (such as the specific weaknesses of certain enemies).

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* Every single ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' mission is prefaced by a text, audio, or video briefing. No surprise, given that all these games are about martial in nature. These briefings are usually the only thing providing context to your mission, and will occasionally clue you in on any nasty surprises the mission might have waiting for you. The ''Mechwarrior 2'' series was notable for providing tons of background fluff text as extra additions to their otherwise straightforward briefings--like the briefings themselves, these fluff text bits occasionally provided helpful hints that would not otherwise be revealed anywhere else (such as the specific weaknesses of certain enemies).enemies).
* ''VideoGame/{{SWAT}}'' loves its mission briefings and prefaces each new mission with one. The game will usually provide voice overs between your officer and their handler regarding the nature of the mission, objectives, threats, and any other potential problems that may arise. That last detail is particularly important, since it often entails things such as the presence of hostages, traps, or important suspects to try and take down non-violently.
25th Dec '15 11:06:13 PM RavenWilder
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* ''Series/{{The 100}}'' has Clarke and Lexa give a briefing on their [[ThePlan plan]] of attack against Mount Weather, complete with a scale model of the mountain.
8th Dec '15 11:53:26 AM JediGoalie30
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* [[BigBad Cyrus]] gives a hasty one with a sand table model in Film/ConAir before the battle at the airfield.
-->'''Cyrus''': Considering my audience, I'm going to make this very quick and very simple. [''points to objects in sand''] This is the boneyard, this is the hangar, this is our plane.\\
'''Viking''': What's that?\\
'''Cyrus''': That's a rock. [''knocks it away'']
22nd Nov '15 6:36:19 PM AllenbysEyes
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* Several in ''Film/TheBridgeOnTheRiverKwai'', especially Shears' initial encounters with Major Warden.
* ''Film/LawrenceOfArabia'' plays with this trope. Some scenes are played straight, like Lawrence's first scene with General Murray and Mr. Dryden ("What is the job?" "Find Prince Feisal."). Others are used more to develop Lawrence's character than to advance the plot, like his first meeting with General Allenby, where they spend a minute or so discussing strategy and the rest of the scene discussing the campaign's effect on Lawrence.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MissionBriefing