History Main / MissionBriefing

28th Apr '16 5:34:58 PM MarkLungo
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* In the ''WesternAnimation/{{Futurama}}'' episode "War Is the H-Word," Earth declares war on Spheron I, a planet that commanding general Zapp Brannigan describes in a briefing as devoid of any natural resources and possessing no strategic value. Zapp Brannigan briefs the troops in front of a large Earth Government flag, a parody of the opening scene of the movie ''Film/{{Patton}}''. UsefulNotes/RichardNixon's hHead also joins in.

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* In the ''WesternAnimation/{{Futurama}}'' episode "War Is the H-Word," Earth declares war on Spheron I, a planet that commanding general Zapp Brannigan describes in a briefing as devoid of any natural resources and possessing no strategic value. Zapp Brannigan briefs the troops in front of a large Earth Government flag, a parody of the opening scene of the movie ''Film/{{Patton}}''. UsefulNotes/RichardNixon's hHead head also joins in.
28th Apr '16 5:34:42 PM MarkLungo
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* While you oftentimes didn't see any PHYSICAL briefing, all of the ''Franchise/METROID'' games had a mission, and in [[Videogame/MetroidZeroMission Zero Mission]] and [[Videogame/MetroidFusion Fusion]], you had at the very least one textual briefing. [[Videogame/MetroidOtherM Other M]] had full on vocal briefings. [[TheScrappy The way it was handled, however, was not appreciated]].

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* While you oftentimes didn't see any PHYSICAL briefing, all of the ''Franchise/METROID'' ''Franchise/{{Metroid}}'' games had a mission, and in [[Videogame/MetroidZeroMission ''[[Videogame/MetroidZeroMission Zero Mission]] Mission]]'' and [[Videogame/MetroidFusion Fusion]], ''[[Videogame/MetroidFusion Fusion]]'', you had at the very least one textual briefing. [[Videogame/MetroidOtherM ''[[Videogame/MetroidOtherM Other M]] M]]'' had full on vocal briefings. [[TheScrappy The way it was handled, however, was not appreciated]].



* In the ''WesternAnimation/{{Futurama}}'' episode "War Is the H-Word," Earth declares war on Spheron I, a planet that commanding general Zapp Brannigan describes in a briefing as devoid of any natural resources and possessing no strategic value. Zapp Brannigan briefs the troops in front of a large Earth Government flag, a parody of the opening scene of the movie ''Patton''. Richard Nixon's Head also joins in.
* ''WesternAnimation/TheHoundcats'' ripped...um, alluded to the Mission Impossible briefings at the start of every episode.

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* In the ''WesternAnimation/{{Futurama}}'' episode "War Is the H-Word," Earth declares war on Spheron I, a planet that commanding general Zapp Brannigan describes in a briefing as devoid of any natural resources and possessing no strategic value. Zapp Brannigan briefs the troops in front of a large Earth Government flag, a parody of the opening scene of the movie ''Patton''. Richard Nixon's Head ''Film/{{Patton}}''. UsefulNotes/RichardNixon's hHead also joins in.
* ''WesternAnimation/TheHoundcats'' ripped...um, alluded to parodied the Mission Impossible ''Mission: Impossible'' briefings at the start of every episode.
11th Apr '16 12:34:12 PM Faberlich
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** Ditto ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of base. And a great deal of luck.

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** Ditto ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of the base. And a great deal of luck.
11th Apr '16 12:33:08 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's knowledge of Starkiller base.

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** Ditto ''Film/TheForceAwakens'', ''Film/TheForceAwakens'' with the Resistance's assault on the First Order's Starkiller base, although most of the plan will have to be improvised on the site with Finn's knowledge of Starkiller base. And a great deal of luck.
11th Apr '16 12:32:05 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge of Starkiller base.

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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge knowledge of Starkiller base.
11th Apr '16 12:30:20 PM Faberlich
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** Ditto ''Film/TheForceAwakens'', although most of the plan will have to be improvised on the site with Finn's lnowledge of Starkiller base.
26th Mar '16 2:10:33 PM MarkLungo
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->''[[AC:Your mission, should you choose to accept it...]]''

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->''[[AC:Your ->''"[[AC:Your mission, should you choose to accept it...]]''
]]"''
25th Mar '16 1:20:28 PM Morgenthaler
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** During the GDI campaign of ''[[CommandAndConquerTiberium Tiberian Dawn]]'' one of your objectives gets LostInTransmission, while over the first half of the Brotherhood of Nod campaign your intelligence [[TheUriahGambit grows increasingly inaccurate]].
** ''Tiberian Sun'' was a departure in that the [=FMVs=] depicted someone ''else'' receiving a briefing. To help make up for this, the following map screen gave the player additional information as well as the option to complete side missions that affected the main mission.
** ''[[CommandAndConquerRedAlert Red Alert 3]]'' may like mission briefings a little too much. Before every mission you're given an full-screen FMV briefing, being told what your mission is. Then you go to a world map where the female officer tells you your mission in more detail. Then you finally go to another screen where a computerized voice shows a map of the mission itself, telling you what to do in even ''more'' detail. Some missions even have further briefings once you're on the field.
** The first ''[[CommandAndConquerGenerals Generals]]'' game didn't put much effort into its briefings, only giving you a voice-over as you stared at a map while the level loaded. Its ''Zero Hour'' expansion mixed things up with news reports that described what was going on, followed by instructions from your MissionControl once the level started.

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** During the GDI campaign of ''[[CommandAndConquerTiberium Tiberian Dawn]]'' ''VideoGame/CommandAndConquerTiberianDawn'' one of your objectives gets LostInTransmission, while over the first half of the Brotherhood of Nod campaign your intelligence [[TheUriahGambit grows increasingly inaccurate]].
** ''Tiberian Sun'' ''VideoGame/CommandAndConquerTiberianSun'' was a departure in that the [=FMVs=] depicted someone ''else'' receiving a briefing. To help make up for this, the following map screen gave the player additional information as well as the option to complete side missions that affected the main mission.
** ''[[CommandAndConquerRedAlert Red Alert 3]]'' ''VideoGame/CommandAndConquerRedAlert3'' may like mission briefings a little too much. Before every mission you're given an full-screen FMV briefing, being told what your mission is. Then you go to a world map where the female officer tells you your mission in more detail. Then you finally go to another screen where a computerized voice shows a map of the mission itself, telling you what to do in even ''more'' detail. Some missions even have further briefings once you're on the field.
** The first ''[[CommandAndConquerGenerals Generals]]'' ''VideoGame/CommandAndConquerGenerals'' game didn't put much effort into its briefings, only giving you a voice-over as you stared at a map while the level loaded. Its ''Zero Hour'' expansion mixed things up with news reports that described what was going on, followed by instructions from your MissionControl once the level started.
17th Jan '16 9:50:38 PM Stealth
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* Every single ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' mission is prefaced by a text, audio, or video briefing. No surprise, given that all these games are about martial in nature. These briefings are usually the only thing providing context to your mission, and will occasionally clue you in on any nasty surprises the mission might have waiting for you. The ''Mechwarrior 2'' series was notable for providing tons of background fluff text as extra additions to their otherwise straightforward briefings--like the briefings themselves, these fluff text bits occasionally provided helpful hints that would not otherwise be revealed anywhere else (such as the specific weaknesses of certain enemies).

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* Every single ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' mission is prefaced by a text, audio, or video briefing. No surprise, given that all these games are about martial in nature. These briefings are usually the only thing providing context to your mission, and will occasionally clue you in on any nasty surprises the mission might have waiting for you. The ''Mechwarrior 2'' series was notable for providing tons of background fluff text as extra additions to their otherwise straightforward briefings--like the briefings themselves, these fluff text bits occasionally provided helpful hints that would not otherwise be revealed anywhere else (such as the specific weaknesses of certain enemies).enemies).
* ''VideoGame/{{SWAT}}'' loves its mission briefings and prefaces each new mission with one. The game will usually provide voice overs between your officer and their handler regarding the nature of the mission, objectives, threats, and any other potential problems that may arise. That last detail is particularly important, since it often entails things such as the presence of hostages, traps, or important suspects to try and take down non-violently.
25th Dec '15 11:06:13 PM RavenWilder
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* ''Series/{{The 100}}'' has Clarke and Lexa give a briefing on their [[ThePlan plan]] of attack against Mount Weather, complete with a scale model of the mountain.
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