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Described in greater detail in the example that follows


** Some subway stations in New York and London have non-existent (or DummiedOut) platforms.



** [[UsefulNotes/LeMetropolitain The Métro de Paris]] has many stations that were either fusionned with other ones or never reopened after World War II, but the two most well-known "ghost" ones are Haxo and Porte Molitor. Both were built in the 1920s, the former as an intermediate station between two other lines that was quickly abandoned while the latter was supposed to provide access to the nearby Parc Des Princes sports arena. In both cases, a lack of interest caused them to be abandoned before their external access were built.

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** [[UsefulNotes/LeMetropolitain The Métro de Paris]] has many stations that were either fusionned fused with other ones or never reopened after World War II, but the two most well-known "ghost" ones are Haxo and Porte Molitor. Both were built in the 1920s, the former as an intermediate station between two other lines that was quickly abandoned while the latter was supposed to provide access to the nearby Parc Des Princes sports arena. In both cases, a lack of interest caused them to be abandoned before their external access were built.
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* ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' The second game has a 51st floor at the top of a skyscraper. It was being used as a secret storeroom as well as an secret entrance (complete with cargo elevator) into the meeting room bellow.

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* ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' The second game has a 51st floor at the top of a skyscraper. It was being used as a secret storeroom as well as an a secret entrance (complete with cargo elevator) into the meeting room bellow.
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General clarification on work content


* ''Film/TheMatrixReloaded'': "There is a building. Inside this building there is a level where no elevator can go, and no stair can reach. This level is filled with doors. These doors lead to many places. Hidden places. But one door is special. One door leads to the source."

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* ''Film/TheMatrixReloaded'': In the words of the Gatekeeper: "There is a building. Inside this building there is a level where no elevator can go, and no stair can reach. This level is filled with doors. These doors lead to many places. Hidden places. But one door is special. One door leads to the source."
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* The apartment in ''Film/SatansSlaves2Communion'' supposedly only has fourteen floors, but, as seen from the outside, it actually has fifteen. Floor 15 is inaccessible by either elevator or stairs. [[spoiler:One of the rooms in Floor 14 has a hidden staircase leading to Floor 15, which is used by the Satanists to conduct their rituals.]]
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** The episode "[[Recap/TheTwilightZoneS1E34TheAfterHours The After Hours]]" has a 9th floor in a department store that's less than 9 stories high. [[spoiler:It's where the store mannequins hang out when they're waiting to have their month out among living people.]]
** The Devil has a travel agency on the 13th floor in "[[Recap/TheTwilightZoneS4E116OfLateIThinkOfCliffordville Of Late I Think of Cliffordville]]".

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** The episode "[[Recap/TheTwilightZoneS1E34TheAfterHours "[[Recap/TheTwilightZone1959S1E34TheAfterHours The After Hours]]" has a 9th floor in a department store that's less than 9 stories high. [[spoiler:It's where the store mannequins hang out when they're waiting to have their month out among living people.]]
** The Devil has a travel agency on the 13th floor in "[[Recap/TheTwilightZoneS4E116OfLateIThinkOfCliffordville "[[Recap/TheTwilightZone1959S4E14OfLateIThinkOfCliffordville Of Late I Think of Cliffordville]]".



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* In the ''[[Series/Evil2019 Evil]]'' episode "[[Recap/EvilS2E4EIsForElevator E Is for Elevator]]", the team investigate a missing teenage couple in a NY high rise. They discover that the couple had been playing the urban legend "Elevator Game", where supposedly if you get on an elevator and go to certain floors in a certain order, the elevator will go all the way down to Hell. Ben ends deciphering the number order and the elevator takes him to a forgotten sub-basement that the building management is completely unaware of. The missing couple both independently became trapped down there with no cell service and no way to recall the elevator once it departed, and they died of thirst. Ben ends up trapped as well, but David and Kristen are able to rescue him.

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* In the ''[[Series/Evil2019 Evil]]'' episode "[[Recap/EvilS2E4EIsForElevator E Is for Elevator]]", the team investigate a missing teenage couple in a NY high rise. They discover that the couple had been playing the urban legend "Elevator Game", where supposedly if you get on an elevator and go to certain floors in a certain order, the elevator will go all the way [[HellEvator down to Hell.Hell]]. Ben ends deciphering the number order and the elevator takes him to a forgotten sub-basement that the building management is completely unaware of. The missing couple both independently became trapped down there with no cell service and no way to recall the elevator once it departed, and they died of thirst. Ben ends up trapped as well, but David and Kristen are able to rescue him.
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Evil

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* In the ''[[Series/Evil2019 Evil]]'' episode "[[Recap/EvilS2E4EIsForElevator E Is for Elevator]]", the team investigate a missing teenage couple in a NY high rise. They discover that the couple had been playing the urban legend "Elevator Game", where supposedly if you get on an elevator and go to certain floors in a certain order, the elevator will go all the way down to Hell. Ben ends deciphering the number order and the elevator takes him to a forgotten sub-basement that the building management is completely unaware of. The missing couple both independently became trapped down there with no cell service and no way to recall the elevator once it departed, and they died of thirst. Ben ends up trapped as well, but David and Kristen are able to rescue him.
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* One ''Series/IDreamOfJeannie'' episode has the main characters attempt to book a room in a filled-up hotel, so Jeannie just magically creates a 13th story and books the room there, when the Bellows ''know'' that the hotel in question only has twelve floors. Cue much confusion from the hotel staff and the Bellows, while Tony and Jeannie simply denied that there was anything unusual about the floor at all.

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* One The ''Series/IDreamOfJeannie'' episode "One of Our Hotels is Growing" has the main characters attempt to book a room in a filled-up hotel, so Jeannie just magically creates a 13th story and books the room there, when the Bellows ''know'' that the hotel in question only has twelve floors. Cue much confusion from the hotel staff and the Bellows, while Tony and Jeannie simply denied that there was anything unusual about the floor at all.
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[[caption-width-right:175:[[ThirteenIsUnlucky No thirteenth floor here.]] [[FourIsDeath Or fourth. Or fourteenth]]. [[ComicallyMissingThePoint Or Zeroth]].]]

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[[caption-width-right:175:[[ThirteenIsUnlucky No thirteenth floor here.]] here]]. [[FourIsDeath Or fourth. Or fourteenth]]. [[ComicallyMissingThePoint Or Zeroth]].]]
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"Not to be confused with" cleanup.


While it could technically be any number, [[FourIsDeath four]] and [[ThirteenIsUnlucky thirteen]] are fairly common choices. [[JustForFun/IThoughtItMeant Not to be confused with]] a room's floor being conspicuously absent.

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While it could technically be any number, [[FourIsDeath four]] and [[ThirteenIsUnlucky thirteen]] are fairly common choices. [[JustForFun/IThoughtItMeant Not to be confused with]] a room's floor being conspicuously absent.

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* In ''Franchise/OnePiece'', the World Government's great prison Impel Down has multiple underwater floors, with the prisoners assigned to a level based on how dangerous they're considered to be. Level 1, the closest to the surface, is for the least dangerous prisoners, while the most dangerous go to Level 5. When [[TheHero Luffy]] sneaks into the prison to rescue his older brother, the infamous pirate Ace, naturally he's assumed to be on Level 5. It turns out that Ace was actually being held on Level '''6''', a secret level where the World Government places even more dangerous prisoners [[spoiler:such as Crocodile and Jimbei]]. There's also Level 5.5, located between Levels 5 and 6, that was created by prisoners who escaped from their cells but had no means to escape from the prison itself.

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* In ''Franchise/OnePiece'', ''Manga/OnePiece'', the World Government's great prison Impel Down has multiple underwater floors, with the prisoners assigned to a level based on how dangerous they're considered to be. Level 1, the closest to the surface, is for the least dangerous prisoners, while the most dangerous go to Level 5. When [[TheHero Luffy]] sneaks into the prison to rescue his older brother, the infamous pirate Ace, naturally he's assumed to be on Level 5. It turns out that Ace was actually being held on Level '''6''', a secret level where the World Government places even more dangerous prisoners [[spoiler:such as Crocodile and Jimbei]]. There's also Level 5.5, located between Levels 5 and 6, that was created by prisoners who escaped from their cells but had no means to escape from the prison itself.



* ''Film/Red2010''. Creator/BruceWillis' character is sneaking into a CIA file room that's so secret most agents don't know it exists. He gets into the elevator and presses the bottom button marked P2, holding his finger there as the floor indicator goes past that number to P3, B1 and finally B2 before the doors open.
* The entire premise for the movie ''Film/TheThirteenthFloor'' hinged on this.

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* ''Film/Red2010''. ''Film/Red2010'': Creator/BruceWillis' character is sneaking into a CIA file room that's so secret most agents don't know it exists. He gets into the elevator and presses the bottom button marked P2, holding his finger there as the floor indicator goes past that number to P3, B1 and finally B2 before the doors open.
%% Needs context * The entire premise for the movie ''Film/TheThirteenthFloor'' hinged on this.



* ''Literature/TheDayOfTheJackal''. The OAS leaders hiding out in a hotel in Rome create one by renting the top floors and [[WeldTheLock welding shut the lift doors]] on all but one floor, which is guarded by their men.

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* ''Literature/TheDayOfTheJackal''. ''Literature/TheDayOfTheJackal'': The OAS leaders hiding out in a hotel in Rome create one by renting the top floors and [[WeldTheLock welding shut the lift doors]] on all but one floor, which is guarded by their men.



* ''Fire World'', the sixth book in the ''Dragons'' (a.k.a. Last Dragon Chronicles) series, features a massive Librarium, in which the only way to navigate between floors is to imagine your destination. Floors beyond the 42nd floor are inaccessible to all but the very best.

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* ''Literature/TheLastDragonChronicles'': The sixth book; ''Fire World'', the sixth book in the ''Dragons'' (a.k.a. Last Dragon Chronicles) series, features a massive Librarium, Librarium in which the only way to navigate between floors is to imagine your destination. Floors beyond the 42nd floor are inaccessible to all but the very best.



* In an episode of ''Series/TheAvengers1960s'' a hotel actually has an unlisted 13th floor which is used to capture and brainwash scientists. No one expects there to be a 13th floor so they don't suspect there are two "12th" floors.

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* In an episode of ''Series/TheAvengers1960s'' ''Series/TheAvengers1960s'', a hotel actually has an unlisted 13th floor which is used to capture and brainwash scientists. No one expects there to be a 13th floor so they don't suspect there are two "12th" floors.



* In the Franchise/MarvelCinematicUniverse, The Hand have a fondness for this trope. In ''Series/Daredevil2015'', Daredevil and Elektra have to break into the security-restricted thirteenth floor used for the more illicit activities of the Roxxon Corporation, while in ''Series/IronFist2017'', Danny Rand is shocked to find Madame Gao is running her operation from the thirteenth floor of his own Rand Enterprises building.

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* In the Franchise/MarvelCinematicUniverse, ''Franchise/MarvelCinematicUniverse'', The Hand have a fondness for this trope. In ''Series/Daredevil2015'', Daredevil and Elektra have to break into the security-restricted thirteenth floor used for the more illicit activities of the Roxxon Corporation, while in ''Series/IronFist2017'', Danny Rand is shocked to find Madame Gao is running her operation from the thirteenth floor of his own Rand Enterprises building.



* ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' The second game has a 51st floor at the top of a skyscraper. It was being used as a secret storeroom as well as an secret entrance (complete with cargo elevator) into the meeting room bellow.
* ''VideoGame/ANNOMutationem'': At Skopp City, a {{SideQuest}} is centered around looking for a murder suspect who [[MundaneFantastic suddenly vanished]] in a EmptyElevator. After solving the clues left behind, Ann is suddenly taken to an unknown floor within the building, and moments after finding the suspect, the elevator returns to its proper place.



* ''VideoGame/TheJourneymanProject'': "Access denied. This floor is neither modeled nor rendered."
* In the forgettable 1994 adventure game ''Hell Cab'', pushing a red button on the elevator in the Empire State Building would take you down to hell.
* In ''VideoGame/{{Outlast}}'' the main elevator can descend to a secret floor where [[spoiler:the Morphogenic Engine experiments are carried out]].
* ''Franchise/SilentHill''
** Inverted with the [[FourisDeath fourth floor]] of Alchemilla hospital. The hospital actually only has three floors, but a ''fourth'' floor button mysteriously appears in the elevator after you've looked around for a bit. It takes you to the nightmarish Otherworld.

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%% ZCE * ''VideoGame/TheJourneymanProject'': "Access denied. This floor is neither modeled nor rendered."
* In the forgettable 1994 adventure game ''Hell Cab'', ''VideoGame/HellCab'', pushing a red button on the elevator in the Empire State Building would take you down to hell.
* ''[[VisualNovel/LastWindow Last Window: The Secret of Cape West]]'': There is a secret room hidden between floors accessible via a hidden hatch in the elevator.
*
In ''VideoGame/{{Outlast}}'' ''VideoGame/{{Outlast}}'', the main elevator can descend to a secret floor where [[spoiler:the Morphogenic Engine experiments are carried out]].
* ''Franchise/SilentHill''
''Franchise/SilentHill'':
** ''VideoGame/SilentHill1'': Inverted with the [[FourisDeath fourth floor]] of Alchemilla hospital. The hospital actually only has three floors, but a ''fourth'' floor button mysteriously appears in the elevator after you've looked around for a bit. It takes you to the nightmarish Otherworld.



* In ''VideoGame/SpaceQuest II'', the elevator in Vohaul's space station has no 2nd floor button. To reach that area, you must solve a gauntlet of puzzles that require items from the other floors.
* ''VideoGame/{{Tower of the Sorcerer}}'' has '''three'''. The first one is obvious, since the stairs from floor 42 go direct to floor 44. The intervening floor 43 can only be accessed by obtaining the "wings to fly up", which move you up one floor wherever you use them. There are also "wings to fly down", and one puzzle depends on using these to access [[spoiler:floor 0]]. Finally, the floors come in groups of ten, but the highest floor accessible by stairs is floor 49. There ''is'' a floor 50, which you reach during the game's ending.

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* In ''VideoGame/SpaceQuest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', the elevator in Vohaul's space station has no 2nd floor button. To reach that area, you must solve a gauntlet of puzzles that require items from the other floors.
* ''VideoGame/{{Tower of the Sorcerer}}'' ''VideoGame/TowerOfTheSorcerer'' has '''three'''. The first one is obvious, since the stairs from floor 42 go direct to floor 44. The intervening floor 43 can only be accessed by obtaining the "wings to fly up", which move you up one floor wherever you use them. There are also "wings to fly down", and one puzzle depends on using these to access [[spoiler:floor 0]]. Finally, the floors come in groups of ten, but the highest floor accessible by stairs is floor 49. There ''is'' a floor 50, which you reach during the game's ending.



[[folder:Visual Novels]]
* ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' The second game has a 51st floor at the top of a skyscraper. It was being used as a secret storeroom as well as an secret entrance (complete with cargo elevator!) into the meeting room bellow.
* ''VisualNovel/LastWindow'' There is a secret room hidden between floors accessible via a hidden hatch in the elevator.

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[[folder:Visual Novels]]
[[folder:Web Comics]]
* ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' The second game has Appears in ''Webcomic/{{SSDD}}'', where a 51st floor at supposed "storage installation" in the top middle of a skyscraper. It was being used as a secret storeroom as well as an secret entrance (complete with cargo elevator!) into the meeting room bellow.
* ''VisualNovel/LastWindow'' There is
desert hosts a secret room hidden between floors accessible via top-secret research-lab in a hidden hatch in basement. Once again, it can only be accessed by hitting the elevator.elevator buttons in a specific order. Or by blasting the panel, apparently.
* In ''Webcomic/{{Thunderstruck}}'', every building that goes from 12 to 14 in their numbering still has a ''metaphorical'' 13th floor. Which a mage can enter and walk around in. [[spoiler:Makes for a good place to stash your [[DoomsdayDevice Doomsday Weapons]].]]



[[folder:Webcomics]]
* Appears in ''Webcomic/{{SSDD}}'', where a supposed "storage installation" in the middle of the desert hosts a top-secret research-lab in a hidden basement. Once again, it can only be accessed by hitting the elevator buttons in a specific order. Or by blasting the panel, apparently.
* In ''Webcomic/{{Thunderstruck}}'', every building that goes from 12 to 14 in their numbering still has a ''metaphorical'' 13th floor. Which a mage can enter and walk around in. [[spoiler:Makes for a good place to stash your [[DoomsdayDevice Doomsday Weapons]].]]
[[/folder]]



* ''WesternAnimation/{{Castlevania|2017}}'': The Belmont manor has a secret (and enormous) basement that holds all of the family's knowledge on how to fight the creatures of the night.



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* The fifth ''LightNovel/TheGardenOfSinners'' movie contains a variation in that it's an entire half of a building that's hidden through the use of an elevator that slowly rotates as it ascends and deposits you on the opposite side of the building than you expected. This is so [[spoiler:Araya Souren]] can carry out a magical experiment [[spoiler:with {{Artificial Human}}s in one half the building reenacting their last day alive and their original (dead) selves in the other, with their original brains located in the basement powering the whole system]].

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* The fifth ''LightNovel/TheGardenOfSinners'' ''Literature/TheGardenOfSinners'' movie contains a variation in that it's an entire half of a building that's hidden through the use of an elevator that slowly rotates as it ascends and deposits you on the opposite side of the building than you expected. This is so [[spoiler:Araya Souren]] can carry out a magical experiment [[spoiler:with {{Artificial Human}}s in one half the building reenacting their last day alive and their original (dead) selves in the other, with their original brains located in the basement powering the whole system]].
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** [[https://scp-wiki.wikidot.com/scp-1483 SCP-1483]] is this trope applied to an entire ''continent'': it is a much warmer version of the continent of Antarctica, with a "Third Antarctic Empire", that can only be accessed through a portal hidden in a crevasse in our universe's Antarctica.
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* ''Series/{{Arrow}}''. For a short time the Arrowcave is in a subbasement accessed via a secret elevator in the Palmer Technologies building, that the board of directors don't know about. Spoofed in the Fight Club promo where our heroes take the elevator with a fangirl Palmer Tech employee who starts squeeing over them. At the end of the promo, Ray Palmer smashes through the ceiling in his PoweredArmor because [[WeHaveTheKeys he didn't know about the elevator]].

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* ''Series/{{Arrow}}''. ''Series/{{Arrow}}'': For a short time time, the Arrowcave is in a subbasement accessed via a secret elevator in the Palmer Technologies building, that the board of directors don't know about. Spoofed in the Fight Club promo where our heroes take the elevator with a fangirl Palmer Tech employee who starts squeeing over them. At the end of the promo, Ray Palmer smashes through the ceiling in his PoweredArmor because [[WeHaveTheKeys he didn't know about the elevator]].



* On ''Series/BabylonFive'', all the levels in sector Grey beyond 16 are mislabelled, with Grey 17 actually being the 18th level and so on. The actual 17th level had been sealed off during construction of the station and the elevators programmed to stop according to the new numbering system. Since sector Grey consisted entirely of the station's industrial facilities that were only visited by maintenance crews, it took four years before anyone noticed that the elevator takes twice as long to get from level 16 to 17 than between all other levels, and ''that'' was only because the ProperlyParanoid security chief took it upon himself to investigate the discrepancy between the station's plans and the actual numbering when he found out about it. [[spoiler:The hidden level was used as a hideout by a doomsday cult who sealed themselves in with an alien monster.]]

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* On ''Series/BabylonFive'', In the ''Series/BabylonFive'' episode "[[Recap/BabylonFiveS03E19GreySeventeenIsMissing Grey 17 is Missing]]", all the levels in sector Grey beyond 16 are mislabelled, mislabeled, with Grey 17 actually being the 18th level and so on. The actual 17th level had been sealed off during construction of the station and the elevators programmed to stop according to the new numbering system. Since sector Grey consisted entirely of the station's industrial facilities that were only visited by maintenance crews, it took four years before anyone noticed that the elevator takes twice as long to get from level 16 to 17 than between all other levels, and ''that'' was only because the ProperlyParanoid security chief took it upon himself to investigate the discrepancy between the station's plans and the actual numbering when he found out about it. [[spoiler:The hidden level was used as a hideout by a doomsday cult who sealed themselves in with an alien monster.]]



* ''{{Series/Dollhouse}}''. Agent Ballard locates the building containing the Dollhouse, but after going on site can't find anything suspicious. So he does some research and discovers that in addition to the usual contractors the builders hired an environmental systems consultant, an expert in buildings that recycle their own air, water and power -- which you'd need for underground floors that you're trying to keep secret from anyone else in the building.

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* ''{{Series/Dollhouse}}''. ''Series/{{Dollhouse}}'': Agent Ballard locates the building containing the Dollhouse, but after going on site can't find anything suspicious. So he does some research and discovers that in addition to the usual contractors the builders hired an environmental systems consultant, an expert in buildings that recycle their own air, water and power -- which you'd need for underground floors that you're trying to keep secret from anyone else in the building.



* ''Series/PersonOfInterest''. In "Dead Reckoning", the 21st floor of a building can only be accessed by pressing a combination of buttons in a particular elevator. It turns out to be a secret Department of Defense facility for cyber warfare.

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* ''Series/PersonOfInterest''. ''Series/PersonOfInterest'': In "Dead Reckoning", "[[Recap/PersonOfInterestS02E13 Dead Reckoning]]", the 21st floor of a building can only be accessed by pressing a combination of buttons in a particular elevator. It turns out to be a secret Department of Defense facility for cyber warfare.cyberwarfare.



* ''Series/{{Smallville}}'' has a fertilizer plant with a hidden sub-level 3. The 3 button on the elevator is invisible. More specifically, its a black marble button in a black marble control panel.

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* ''Series/{{Smallville}}'' has a fertilizer plant with a hidden sub-level 3. The 3 button on the elevator is invisible. More specifically, its it's a black marble button in a black marble control panel.



** The episode "The After Hours" has a 9th floor in a department store that's less than 9 stories high. [[spoiler:It's where the store mannequins hang out when they're waiting to have their month out among living people.]]
** The Devil has a travel agency on the 13th floor in "Of Late I Think of Cliffordville".

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** The episode "The "[[Recap/TheTwilightZoneS1E34TheAfterHours The After Hours" Hours]]" has a 9th floor in a department store that's less than 9 stories high. [[spoiler:It's where the store mannequins hang out when they're waiting to have their month out among living people.]]
** The Devil has a travel agency on the 13th floor in "Of "[[Recap/TheTwilightZoneS4E116OfLateIThinkOfCliffordville Of Late I Think of Cliffordville".Cliffordville]]".

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* The ''Literature/WaysideSchool'' book series takes place in a 30-story school building. (It was supposed to be one story, with thirty rooms... The builder was very sorry.) Miss Zarves teaches on the 19th floor. The nineteenth floor doesn't exist. How can that be? The builder forgot to include it. Each book is thirty "stories" long, and in each book the nineteenth story is about Miss Zarves.

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* The ''Literature/WaysideSchool'' book series takes place in a 30-story school building. (It was supposed to be one story, with thirty rooms... The builder was very sorry.) Miss Zarves teaches on the 19th floor. The nineteenth floor doesn't exist. How can that be? The builder forgot to include it. Each book is thirty "stories" long, and in each book of the first three books the nineteenth story is about Miss Zarves.


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** In the fourth book, Miss Zarves shows up eight chapters late, when Mrs. Jewls and her students need a place to hide from the Cloud of Doom. They end up spending chapter 28 in the nineteenth story, until one of the kids volunteers to cut off Miss Zarves' longest fingernail.
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* ''Literature/PatriotGames'': While discussing Irish terrorist Kevin O'Donnell's CIA dossier, Jack Ryan notices that O'Donnell allegedly got plastic surgery in a certain hospital in Moscow. One of his wife's friends, a fellow surgeon who does plastic surgery, has been there and noticed that the top two floors of the hospital are closed off, accessible only by special elevators and stairways.


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* In the 1952 short story "The Third Level" by Jack Finney, the narrator gets lost in the maze of hallways within Grand Central Station and comes out on a third level. (Officially, Grand Central Station has two levels of tracks, Upper and Lower.) Take the right doorway and walk far enough, and you find the third level, which is smaller and older, with gas-lamp lighting and wooden gates instead of metal... and is in the year 1894.
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* We all know of [=MI5=] and [=MI6=], the big British intelligence agencies made famous thanks to fiction, but what about [=MI1=] through [=MI4=]? They did exist, but as they were intended to provide exceptional services during the World Wars, their duties were largely absorbed into other government departments once they were no longer needed around the clock. [=MI1=] was responsible for codebreaking, and is arguably the predecessor of today's GCHQ. [=MI2=] handled international intelligence (and Scandinavia), [=MI3=] handled European intelligence, and [=MI4=] dealt with geographical mapping. The MI branches ultimately went all the way up to [=MI19=], among which [=MI13=] and [=MI18=] were never used.
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** [[https://scp-wiki.wikidot.com/scp-476 SCP-476]] is a road map listing several nonexistent locations which can only be reached by people holding the map..

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** [[https://scp-wiki.wikidot.com/scp-476 SCP-476]] is a road map listing several nonexistent locations which can only be reached by people holding regularly consulting the map..map.

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* [[Website/SCPFoundation SCP-]][[http://scp-wiki.wikidot.com/scp-3790 3790]] has a seventh sub-basement level that is visible through the floor of the elevator, but the lift mechanism has been modified so that it's no longer accessible.

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* [[Website/SCPFoundation SCP-]][[http://scp-wiki.Website/SCPFoundation:
** [[https://scp-wiki.
wikidot.com/scp-476 SCP-476]] is a road map listing several nonexistent locations which can only be reached by people holding the map..
** [[https://scp-wiki.wikidot.
com/scp-3790 3790]] SCP-3790]] has a seventh sub-basement level that is visible through the floor of the elevator, but the lift mechanism has been modified so that it's no longer accessible.
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->''"My hotel doesn't have a thirteenth floor because of superstition, but come on, man. People on the fourteenth floor, you know what floor you're really on. "I'm in room 1401." No you ain't. If you jump out the window, you will die'' earlier''!"''

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->''"My hotel doesn't have a thirteenth floor because of superstition, but come on, man. People on the fourteenth floor, you know what floor you're really on. "I'm in room 1401." No you ain't. If you jump out the window, you will die'' earlier''!"''earlier!"
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** In some cases one or more floors will be called by other names in order to avoid having to designate a 13th floor. For example, the Plaza 425 Building in Cedar Rapids, Iowa the first level was labeled as the ground floor while the second level was designated as the skywalk level, then the floors above were numbered. As a result the building's 13th floor is labeled as the 11th floor.

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** In some cases one or more floors will be called by other names in order to avoid having to designate a 13th floor. For example, the Plaza 425 Building in Cedar Rapids, Iowa the first level was labeled as the ground floor while the second level was designated as the skywalk level, then the floors above were numbered. As a result the building's physical 13th floor is labeled as the 11th floor.
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** In some cases one or more floors will be called by other names in order to avoid having to designate a 13th floor. For example, the Plaza 425 Building in Cedar Rapids, Iowa the first level was labeled as the ground floor while the second level was designated as the skywalk level, then the floors above were numbered. As a result the building's 13th floor is labeled as the 11th floor.
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* [[Wiki/SCPFoundation SCP-]][[http://scp-wiki.wikidot.com/scp-3790 3790]] has a seventh sub-basement level that is visible through the floor of the elevator, but the lift mechanism has been modified so that it's no longer accessible.

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* [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-]][[http://scp-wiki.wikidot.com/scp-3790 3790]] has a seventh sub-basement level that is visible through the floor of the elevator, but the lift mechanism has been modified so that it's no longer accessible.
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Crosswick

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* ''Literature/HiveMind2016'': Level Zero, a double-height interlevel above Residential Level 1 and below Industrial Level 50. It holds industrial equipment and cargo belts, and is accessed by entering a special code into the lift control panel. Most people in the Hive have no idea it exists.

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Compare with secret room


Every building housing a top secret operation seems to have a "beyond top secret floor". There's no obvious button for it in the elevators, you can't reach it by stairs, and of course nobody has ever heard of it. Most realistic is a sub-basement, but it could also be higher than the highest official floor, or even squeezed in between floors -- though in the last two cases, it's questionable how they've managed to keep it hidden at all, since anyone looking out a window could get suspicious. Typically either [[AWizardDidIt magic]] or [[ClarkesThirdLaw sufficiently advanced technology]] is involved in keeping such a floor hidden. Finding it is a major plot point. It might have been closed off long ago (since it houses a Dark Secret) or it's still being used by the Beyond Top Secret club. In any case, don't expect to just walk in here, not even if you ''do'' have security clearance.

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Every building housing a top secret spy or military operation seems to have a "beyond top secret floor".floor". Like a SecretRoom, except it's a whole floor. There's no obvious button for it in the elevators, you can't reach it by stairs, and of course nobody has ever heard of it. Most realistic is a sub-basement, but it could also be higher than the highest official floor, or even squeezed in between floors -- though in the last two cases, it's questionable how they've managed to keep it hidden at all, since anyone looking out a window could get suspicious.

Typically either [[AWizardDidIt magic]] or [[ClarkesThirdLaw sufficiently advanced technology]] is involved in keeping such a floor hidden. Finding it is a major plot point.

It might have been closed off long ago (since it houses a Dark Secret) Secret or BlackSite) or it's still being used by the Beyond Top Secret club. In any case, don't expect to just walk in here, not even if you ''do'' have security clearance.

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** Torino's SFM commuter system features seven numbered lines, SFM 1 to SFM 7, skipping the still under-construction SFM 5.

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** Torino's SFM commuter system features seven six numbered lines, SFM 1 to SFM 7, skipping the still under-construction SFM 5.


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* At Utrecht Centraal railway station in The Netherlands, there are 16 platforms numbered from 1 to 21, skipping 6, 10, 13, 16 and 17. Platform 6 was abandoned during a remodelling in order to allow for more efficient arrivals and departures, while the rest are missing because they represent tracks that merge just before entering the station.

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