History Main / MirrorWorld

11th Apr '17 10:11:02 AM Gosicrystal
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* ''VideoGame/GhostbustersTheVideoGame'' (2009) had this in the Sedgwick Hotel. When you revisit it for chapter 5, it is undergoing extensive remodeling to repair the damage done, ironically, by the Ghostbusters themselves in the first chapter, but this still doesn't explain why some of the hallways on the 12th floor are entirely different now. (The lobby, however, is brilliantly consistent.) Perhaps justified in that the [[spoiler: Spiderwitch]] has been doing some extensive remodeling of her own on floor 12, warping it into a twisted trans-dimensional abomination-world made mostly of cobwebs and corpses wrapped in said cobwebs. [[spoiler: Still, it's exceedingly strange that in the first chapter room 1221 does not exist, while rooms 1219 and 1220, right around the corner from it in chapter 5, do. The left turn made after room 1220 to get to 1221 in chapter 5 leads to a solid wall in chapter 1.]]
** [[spoiler: Although the 12th floor layout is indeed different, room 1221 does exist in the first chapter. Using your PKE meter and goggles you will actually find [[TheDevTeamThinksOfEverything a ghostly image of a spider on the door when you walk past it.]] Nice ForeShadowing...]]

to:

* ''VideoGame/GhostbustersTheVideoGame'' (2009) had this in the Sedgwick Hotel. When you revisit it for chapter 5, it is undergoing extensive remodeling to repair the damage done, ironically, by the Ghostbusters themselves in the first chapter, but this still doesn't explain why some of the hallways on the 12th floor are entirely different now. (The now (the lobby, however, is brilliantly consistent.) consistent). Perhaps justified in that the [[spoiler: Spiderwitch]] [[spoiler:Spiderwitch]] has been doing some extensive remodeling of her own on floor 12, warping it into a twisted trans-dimensional abomination-world made mostly of cobwebs and corpses wrapped in said cobwebs. [[spoiler: Still, [[spoiler:Still, it's exceedingly strange that in the first chapter room 1221 does not exist, while rooms 1219 and 1220, right around the corner from it in chapter 5, do. The left turn made after room 1220 to get to 1221 in chapter 5 leads to a solid wall in chapter 1.]]
** [[spoiler: Although [[spoiler:Although the 12th floor layout is indeed different, room 1221 does exist in the first chapter. Using your PKE meter and goggles you will actually find [[TheDevTeamThinksOfEverything a ghostly image of a spider on the door when you walk past it.]] it. Nice ForeShadowing...{{Foreshadowing}}...]]
31st Jan '17 3:22:31 PM X2X
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A level in a video game which is an altered version of an area you were in earlier. Sometimes you're visiting the same world in different time periods - be they separated by days, months or centuries. Other times, you're visiting another version of the area in an AlternateUniverse - maybe even a BizarroUniverse.

Such areas nearly always happen to contain ChaosArchitecture, which 'explains' why the TempleOfDoom that you visited in the present day has a radically different floor layout ten years in the future.

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A level in a video game which is an altered version of an area you were in earlier. Sometimes you're visiting the same world in different time periods - -- be they separated by days, months or centuries. Other times, you're visiting another version of the area in an AlternateUniverse - -- maybe even a BizarroUniverse.

Such areas nearly always happen to contain ChaosArchitecture, which 'explains' "explains" why the TempleOfDoom that you visited in the present day has a radically different floor layout ten years in the future.



If, however, the world is ''literally'' mirrored (i.e. flipped left-to-right), then it is a LevelInReverse

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If, however, the world is ''literally'' mirrored (i.e. flipped left-to-right), then it is a LevelInReverseLevelInReverse. Likewise, a world that exists within a mirror (as opposed to the mirror itself merely serving as [[PortalDoor the gateway]]) qualifies for PocketDimension and/or PhantomZone.



* ''VideoGame/DevilMayCry'' had a mirror you could pass through. Said Mirror World was horrifying with the bloody color, tilted camera angle and the shifting water effect on everything. Not to mention the random enemies that '''THROW THEIR EYEBALLS AT YOU.'''

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* ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' had a mirror you could pass through. Said Mirror World was horrifying with the bloody color, tilted camera angle and the shifting water effect on everything. Not to mention the random enemies that '''THROW THEIR EYEBALLS AT YOU.'''
21st Oct '16 11:23:05 PM ZombieAladdin
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* VideoGame/PaperMario:
** Averted in ''Paper Mario''. The other side of the Crystal Palace looks like another world in the mirror, and while things on one side affects things on the other, it's not an alternate realm. Duplighosts are just messing with Mario. Get rid of them, and it becomes clear it's just a castle with near-perfect symmetry separated by a glass (or ice) wall.
** Played straight, however, in ''VideoGame/PaperMarioColorSplash''. All sorts of strange phenomena happen on Prism Island's northwest sector, especially the islands off the coast. Much of this can be traced to the Parallel World, an alternate reality that Mario can enter through special Warp Pipes in the middle of [[GeometricMagic glowing magic circles]]. The Parallel World's enemies are significantly stronger than the Normal World's (though nothing Mario can't handle), the ocean is missing, and the colors are incredibly strange. PlayedForLaughs, however, when Mario finds the source of some of these phenomena: The whirlpool that never goes away is actually [[spoiler:an extremely long spin cycle from a washing machine at its location in the Parallel World]], and the smoke coming out from seemingly nowhere is actually [[spoiler:coming from a Toad in the Parallel World barbecuing some fish.]]
11th Jun '15 12:02:12 AM Korodzik
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* Map 4 of ''TNT: Evilution'' has two versions of the same map which you swap between by going through a portal. However, you don't have to enter the DarkWorld equivalent to finish the level.

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* ''VideoGame/{{Doom}}'' mapsets:
**
Map 4 of ''TNT: Evilution'' Evilution'', "Wormhole", has two versions of the same map which you swap between by going through a portal. However, you don't have to enter the DarkWorld equivalent to finish the level.level.
** ''Valiant'' has the secret level "Ghosts of the Old Kingdom"; the level is set in what looks like an Egyptian temple. By going through a portal you can move between the normal temple and its [[DeliberatelyMonochrome colorless, gray version]] which is inhabited by ghostly versions of normal monsters.
** ''Going Down'''s map 5, "Time Warp"; you keep moving between the same laboratory in the present day and years in the future.
16th May '15 7:57:04 PM ShinyTsukkomi
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* A 3D game based on ''PhineasAndFerbTheMovieAcrossThe2ndDimension'' has the playable characters going through two dimensions on each level.

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* A 3D game based on ''PhineasAndFerbTheMovieAcrossThe2ndDimension'' ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension'' has the playable characters going through two dimensions on each level.
29th Apr '15 7:55:52 PM nombretomado
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* ''GhostbustersTheVideoGame'' (2009) had this in the Sedgwick Hotel. When you revisit it for chapter 5, it is undergoing extensive remodeling to repair the damage done, ironically, by the Ghostbusters themselves in the first chapter, but this still doesn't explain why some of the hallways on the 12th floor are entirely different now. (The lobby, however, is brilliantly consistent.) Perhaps justified in that the [[spoiler: Spiderwitch]] has been doing some extensive remodeling of her own on floor 12, warping it into a twisted trans-dimensional abomination-world made mostly of cobwebs and corpses wrapped in said cobwebs. [[spoiler: Still, it's exceedingly strange that in the first chapter room 1221 does not exist, while rooms 1219 and 1220, right around the corner from it in chapter 5, do. The left turn made after room 1220 to get to 1221 in chapter 5 leads to a solid wall in chapter 1.]]

to:

* ''GhostbustersTheVideoGame'' ''VideoGame/GhostbustersTheVideoGame'' (2009) had this in the Sedgwick Hotel. When you revisit it for chapter 5, it is undergoing extensive remodeling to repair the damage done, ironically, by the Ghostbusters themselves in the first chapter, but this still doesn't explain why some of the hallways on the 12th floor are entirely different now. (The lobby, however, is brilliantly consistent.) Perhaps justified in that the [[spoiler: Spiderwitch]] has been doing some extensive remodeling of her own on floor 12, warping it into a twisted trans-dimensional abomination-world made mostly of cobwebs and corpses wrapped in said cobwebs. [[spoiler: Still, it's exceedingly strange that in the first chapter room 1221 does not exist, while rooms 1219 and 1220, right around the corner from it in chapter 5, do. The left turn made after room 1220 to get to 1221 in chapter 5 leads to a solid wall in chapter 1.]]
4th Feb '15 7:01:58 PM WillKeaton
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* ''VideoGame/SonicTheHedgehogCD'''s Past, Present, BadFuture and GoodFuture versions of the same levels.

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* ''VideoGame/SonicTheHedgehogCD'''s Past, Present, BadFuture and GoodFuture Good Future versions of the same levels.
17th Sep '14 1:02:05 AM Reign
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** ''Warlords of Draenor'' adds Draenor, which is ''The Burning Crusade'''s Outland before the planet exploded. Draenor was previously visited in the RTS ''Beyond the Dark Portal'', but a lot has [[{{retcon}} changed]] since then.
10th Jul '14 3:36:16 AM ninjacrat
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[[folder:Non-Video Games Examples]]
* [[Literature/{{Reckless}} The Mirrorworld Series]].
* The aptly named Mirror World from ''Series/KamenRiderRyuki''.
* The ''Series/DoctorWho'' revival had the ParallelUniverse, where "everything's the same, but a little bit different" - everyone owns zeppelins, Pete Tyler is successful and never had Rose, there's a country called New Germany, [[spoiler: there's a company producing Cybermen, Mickey ([[MythologyGag Ricky]]) is part of Britain's most wanted, time runs ahead etc.]]
[[/folder]]
10th Jul '14 3:35:29 AM ninjacrat
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* ''VideoGame/CastlevaniaHarmonyOfDissonance'', somewhat similar to ''Symphony of the Night'', except the player does not visit the second castle after visiting the first, but goes back and forth between the castles throughout the game, becoming aware of it around halfway through. [[spoiler:The castle in which you fight the final battle helps determine which ending you get]].


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* ''VideoGame/CastlevaniaHarmonyOfDissonance'' is somewhat similar to ''Symphony of the Night'', except the player does not visit the second castle after visiting the first, but goes back and forth between the castles throughout the game, becoming aware of it around halfway through. [[spoiler:The castle in which you fight the final battle helps determine which ending you get]].
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