History Main / MinecartMadness

4th Nov '17 4:08:28 PM morenohijazo
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* ''VideoGame/DonkeyKongCountry'':
** The series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has the cart itself jump and the other has you jumping out of the cart.
** In ''VideoGame/DonkeyKong64'', you can lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks of the [[MiniBoss Demon Resident]].
** ''VideoGame/DonkeyKongCountryReturns'' features even ''more'' minecart levels, with more than just broken tracks to deal with. Hazards include [[StalactiteSpite falling crystals]], crumbling platforms, and one miner mole actively tossing bombs onto your track to blow holes in it. You can at least tell the two varieties of carts apart: Minecarts loaded with blue crystal ore won't jump when you do, because DK rides ''on top'' of them rather than sitting down inside. One boss is even fought on a train of minecarts.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has these yet again, this time using the TwoPointFiveD perspective to feature curving tracks and parallel rails that you have to jump back and forth between.
* Naturally, ''VideoGame/IndianaJonesGreatestAdventures'' had this as the penultimate level of the "Temple of Doom" portion of the game. It was, of course, NintendoHard -- making even one mistake would be a one-hit KO. There's also ''VideoGame/IndianaJonesAndTheInfernalMachine'' which featured a minecart sequence as an homage to said scene from ''Temple''.

to:

[[AC:ActionAdventure]]
* ''VideoGame/DonkeyKongCountry'':
** The series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has
In ''VideoGame/LaMulana'', the cart itself jump and the other has you jumping out boss fight against Ellmac, guardian of the cart.
** In ''VideoGame/DonkeyKong64'', you can lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks
Temple of the [[MiniBoss Demon Resident]].
** ''VideoGame/DonkeyKongCountryReturns'' features even ''more'' minecart levels, with more than just broken tracks to deal with. Hazards include [[StalactiteSpite falling crystals]], crumbling platforms, and one miner mole actively tossing bombs onto your track to blow holes
Sun, is set entirely in it. You can at least tell the two varieties of carts apart: Minecarts loaded with blue crystal ore won't jump when you do, because DK rides ''on top'' of them rather than sitting down inside. One boss is even fought on a train of minecarts.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has these yet again, this time using the TwoPointFiveD perspective to feature curving tracks and parallel rails that you have to jump back and forth between.
* Naturally, ''VideoGame/IndianaJonesGreatestAdventures'' had this as the penultimate level of the "Temple of Doom" portion of the game. It was, of course, NintendoHard -- making even one mistake would be a one-hit KO. There's also ''VideoGame/IndianaJonesAndTheInfernalMachine'' which featured
a minecart sequence as an homage chase. Oh, and Ellmac happens to said scene from ''Temple''.be a screen-filling frilled lizard who spits fireballs, a la Bowser.



* ''VideoGame/PacMan2TheNewAdventures'', where you have to shoot obstacles out of the way to clear the way for Pac-Man, and other than that can only speed up. You also have to shoot Pac-Man to get him to jump over obstacles.
* Appears as a minigame in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''.

to:

* ''VideoGame/PacMan2TheNewAdventures'', where you Appropriately enough, the ''VideoGame/HarryPotter'' games have levels like this whenever you go to shoot obstacles out Gringotts - dodging collapsed pit props and trying to catch coins. It's an even worse setup for a bank than the book version, at least they kept the money in vaults...
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' uses this, as can be seen in the page image. It is also used in both ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games, as well as in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' (in the Fire Temple) and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (in the Lanayru Shipyard). ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has level 3-4 called Hinox Mine; even the end-of-level boss is fought on a mine cart. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath
of the way to clear Wild]]'' also has numerous minecarts around the way for Pac-Man, and [[LethalLavaLand Eldin region]] that are powered by ExplosionPropulsion.
* You'll be riding in one in ''VideoGame/{{Alundra 2}}'', after the second proper boss battle.
* ''VideoGame/ShadowComplex'' has a mine area with a cart. You use it to gain momentum in order to reach the
other than that can only side of a pit. There's also a secondary mine cart area right near the bottom of the map, acting as a shortcut, but you'll have the friction dampener by then, making it more useful to just run at insane speed up. You also have down the corridor.
* ''VideoGame/{{Rusty}}'' has a BreatherLevel with a minecart ride over lava.

[[AC:ActionRPG]]
* ''Videogame/FinalFantasyAdventure'' has a dungeon the hero riding around on a mine cart, using his chain flail
to shoot Pac-Man activate the track switches in a precise sequence to get him to where he needs to be.

[[AC:AdventureGame]]
* ''VideoGame/MinecraftStoryMode'' As one would expect from a game based on Minecraft there is a action sequence where the player needs to dodge ghasts firing at the party while rolling along in mine carts.
* ''VideoGame/{{Myst}}'' has an underground [[FanNickname mazerunner]] running on rails in the Selenetic Age, which relies on sounds for each cardinal direction to enable you to navigate, which makes it, without going to Mechanical Age first, ThatOneLevel.
* ''VideoGame/LighthouseTheDarkBeing'' does this with a train inside a cavernous volcano. The train's also fitted with a crane, toolbox, and a drill.
* The primary mode of transportation in the ''VideoGame/{{RHEM}}'' games.
* The designated Mines area of ''VideoGame/PajamaSam No Need To Hide When It's Dark Outside'' plays this straight. Although the one mine cart there is a living character named [[NonIndicativeName King]].
* ''VideoGame/NancyDrew: Last Train to Blue Moon Canyon'' ends with the protagonist escaping a mine this way. It has no hazards except a time limit: the player must follow a specially-marked path to avoid crashing.

[[AC:ArcadeGame]]
* The Creator/{{Konami}} UsefulNotes/ArcadeGame ''Labyrinth Runner'' had this in the "truck" ride to the castle entrance.
[[AC:BeatEmUp]]
* ''VideoGame/{{Battletoads}}'' has such a level. It kills players systematically.
* The thought lost game ''VideoGame/BioForceApe'', when recovered, was discovered to have a strange one: the second level is set in mines, and you can
jump over obstacles.
* Appears as
into a minigame minecart...but it just scrolls automatically, you can't die and it seems to be one of many elements solely put in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''.to demonstrate how great their programming was.

[[AC:EasternRPG]]



* The first ''Hebereke'' game, ''VideoGame/{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.
* ''VideoGame/TheSmurfs1994'' by Infogrames had a mine cart level late in the game (Act 11) where you must control a minecart to get it safely across the tracks. While jumping was not possible, the hero had to crouch under obstacles and activate ''all'' switches under the penalty of reaching an insta-kill dead-end.

to:

* ''VideoGame/FinalFantasyVI'' features both the vanilla mine cart ride, as well as two other water-related segments (a [[GetOnTheBoat raft ride]] and an [[WaterIsAir ocean crossing]]) that function similarly in terms of mostly forced travel.
* ''VideoGame/GoldenSun'':
**
The first ''Hebereke'' game, ''VideoGame/{{Ufouria}}'', game has you solving several puzzles to traverse the [[UndergroundLevel Altin Mines]] by mine carts.
** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' has them as
a NES {{Metroidvania}}, stock puzzle element. That is, you'll encounter minecarts way more often than you'd like to.
* ''VideoGame/BraveFencerMusashi'' had an incredibly tough, speedy MinecartMadness scene. Many players have died many times while going through it.
* ''VideoGame/DragonQuestV''
has a mine area, which naturally has mine cart rides.
* ''VideoGame/TheSmurfs1994'' by Infogrames had
cave with obstacles that require a mine cart level late to make jumps and require the right tracks to switch.
* ''VideoGame/{{MOTHER 3}}'' was planned to have one back in its [[{{Vaporware}} Nintendo 64 incarnation]]; indeed, that particular sequence was pretty much all over the gaming news of the day. When it finally emerged on UsefulNotes/GameBoyAdvance, no such sequence existed.
* One of the minigames
in the game (Act 11) Rugged Mountain area of the [[VideoGame/PokemonBlackAndWhite Pokémon Dream World]] has you guiding a Sableye along a mine cart track to collect gems.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Saecelium Mine has minecarts that you ride in to traverse the area.

[[AC:FightingGame]]
* Part of Stage 8 of ''The Subspace Emissary'' in ''VideoGame/SuperSmashBrosBrawl'', which was influenced by ''VideoGame/DonkeyKongCountry''. An added bonus: In riding the carts, you often got to run over several GoddamnedBats in the process.

[[AC:FirstPersonShooter]]
* "On the Rails" in ''VideoGame/HalfLife1'' has an electric cart that crashes off the tracks at the end if you jam the throttle forward. The finale of Ravenholm in ''VideoGame/HalfLife2'' has a mine cart with spinning blades on it that you can use to decapitate all the zombies nearby. Also done in ''Half-Life 2: Episode Two'' when exploring the abandoned mine with the Vortigaunt,
where you must fall down a hole and land in a big mine cart that goes careening out of control down a minecart sloped track, smashing through wooden structures and slaughtering zombies in its wake before finally sending you down a deep pit and landing in a pool of water. There's no racing, shooting, or dodging involved ([[VideoGameSetPiece or at least not any required]]), but it is [[CrowningMomentOfAwesome incredibly awesome.]]
* There's a level portion in ''VideoGame/TimeSplittersFuturePerfect'' like this. Only with Headsprouters who like
to get it safely across grab at you from the tracks. While jumping ceiling instead of gaps in the track. You end up being hurled out of the cart anyway when the plot demands it.
* "Enemy Mine" (no, not ''that'' EnemyMine) in ''VideoGame/MedalOfHonor: Frontline'' is an UnexpectedShmupLevel on a minecart, as well as an homage to ''Film/IndianaJonesAndTheTempleOfDoom''.
* The 1999 trailer for ''VideoGame/DukeNukemForever'' revealed that the game
was not possible, [[DevelopmentHell supposed]] to include some of these.
* ''VideoGame/SoldierOfFortune'' has a short mine cart sequence in Sudan.

[[AC:FullMotionVideo]]
* ''VideoGame/TimeGal''. In one segment Reika has to ride a mine cart through an underground area, while bending left and right and sometimes having to jump up or down out of
the hero had cart to crouch under avoid obstacles.

[[AC:MassivelyMultiplayerOnlineRolePlayingGame]]
* ''VideoGame/AdventureQuestWorlds'' has this as part of the Dwarfhold setting.

[[AC:MazeGame]]
* ''VideoGame/PacMan2TheNewAdventures'', where you have to shoot
obstacles out of the way to clear the way for Pac-Man, and activate ''all'' switches under other than that can only speed up. You also have to shoot Pac-Man to get him to jump over obstacles.
* Even ''Videogame/{{Bomberman}}'' includes this in a few stages of later installments. However, these mine carts are usually powerful enough to crush anything in
the penalty of reaching way, while keeping the guy riding that safe... at least if the track has an insta-kill dead-end.end.

[[AC:PlatformGame]]



* ''VideoGame/{{Minecraft}}'' has craftable minecarts and placeable tracks, both useful for transportation and for custom roller coasters. A recent update grants you ''[[StuffBlowingUp single-used minecarts armed with TNTs]]'', which can be used as makeshift artillery.
* ''VideoGame/MinecraftStoryMode'' As one would expect from a game based on Minecraft there is a action sequence where the player needs to dodge ghasts firing at the party while rolling along in mine carts.
* ''VideoGame/LittleBigPlanet'' also allows you to create your own minecart and rails with the help of LevelEditor. There's little to no limitation what you can do with your homemade minecarts, you can always take it UpToEleven by creating anti gravity minecart, automatic train station, walking minecarts, weaponized railway gun fully armed with explosives, and more.
* ''VideoGame/{{Myst}}'' has an underground [[FanNickname mazerunner]] running on rails in the Selenetic Age, which relies on sounds for each cardinal direction to enable you to navigate, which makes it, without going to Mechanical Age first, ThatOneLevel.
* ''VideoGame/LighthouseTheDarkBeing'' does this with a train inside a cavernous volcano. The train's also fitted with a crane, toolbox, and a drill.
* The primary mode of transportation in the RHEM games.



* VideoGame/{{Kirby}} had his share of minecarts as well. ''The Great Cave Offensive'', one of the games packed into ''VideoGame/KirbySuperStar'' had one segment between each of the four major areas. These segments are rather relaxing, actually, as there's no need to dodge enemies; they all die when you run into them. Plus, hitting walls destroys the cart but leaves Kirby totally unharmed. It becomes a little more difficult in ''Kirby 64: The Crystal Shards'' where you have to jump over rocks and gaps in time.
* In ''VideoGame/LaMulana'', the boss fight against Ellmac, guardian of the Temple of the Sun, is set entirely in a minecart chase. Oh, and Ellmac happens to be a screen-filling frilled lizard who spits fireballs, a la Bowser.
* The Arcade game ''VideoGame/RailChase'' is entirely this, you are riding a minecart shooting enemies in your path.

to:

* VideoGame/{{Kirby}} ''VideoGame/DonkeyKongCountry'':
** The series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has the cart itself jump and the other has you jumping out of the cart.
** In ''VideoGame/DonkeyKong64'', you can lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks of the [[MiniBoss Demon Resident]].
** ''VideoGame/DonkeyKongCountryReturns'' features even ''more'' minecart levels, with more than just broken tracks to deal with. Hazards include [[StalactiteSpite falling crystals]], crumbling platforms, and one miner mole actively tossing bombs onto your track to blow holes in it. You can at least tell the two varieties of carts apart: Minecarts loaded with blue crystal ore won't jump when you do, because DK rides ''on top'' of them rather than sitting down inside. One boss is even fought on a train of minecarts.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has these yet again, this time using the TwoPointFiveD perspective to feature curving tracks and parallel rails that you have to jump back and forth between.
* ''VideoGame/{{Kirby}}''
had his share of minecarts as well. ''The Great Cave Offensive'', one of the games packed into ''VideoGame/KirbySuperStar'' had one segment between each of the four major areas. These segments are rather relaxing, actually, as there's no need to dodge enemies; they all die when you run into them. Plus, hitting walls destroys the cart but leaves Kirby totally unharmed. It becomes a little more difficult in ''Kirby 64: The Crystal Shards'' where you have to jump over rocks and gaps in time.
* In ''VideoGame/LaMulana'', Naturally, ''VideoGame/IndianaJonesGreatestAdventures'' had this as the boss fight against Ellmac, guardian penultimate level of the Temple "Temple of Doom" portion of the Sun, is set entirely in game. It was, of course, NintendoHard -- making even one mistake would be a one-hit KO. There's also ''VideoGame/IndianaJonesAndTheInfernalMachine'' which featured a minecart chase. Oh, and Ellmac happens sequence as an homage to be said scene from ''Temple''.
* ''VideoGame/TheSmurfs1994'' by Infogrames had
a screen-filling frilled lizard who spits fireballs, a la Bowser.
* The Arcade
mine cart level late in the game ''VideoGame/RailChase'' is entirely this, (Act 11) where you are riding must control a minecart shooting enemies in to get it safely across the tracks. While jumping was not possible, the hero had to crouch under obstacles and activate ''all'' switches under the penalty of reaching an insta-kill dead-end.
* ''VideoGame/LittleBigPlanet'' also allows you to create
your path.own minecart and rails with the help of LevelEditor. There's little to no limitation what you can do with your homemade minecarts, you can always take it UpToEleven by creating anti gravity minecart, automatic train station, walking minecarts, weaponized railway gun fully armed with explosives, and more.



* Part of Stage 8 of ''The Subspace Emissary'' in ''VideoGame/SuperSmashBrosBrawl'', which was influenced by ''VideoGame/DonkeyKongCountry''. An added bonus: In riding the carts, you often got to run over several GoddamnedBats in the process.



* ''VideoGame/ResidentEvil4'' has one of these. Unlike most examples, jumping off the cart, [[CaptainObvious or with it, for that matter]], isn't exactly an option [[spoiler:until the end of the ride]].



* Referenced in ''Tony Hawk's Pro Skater 3'', of all places. In a secret area in the Canada level, there's a minecart rail that can be grinded on, causing the player to smack into a minecart which zooms off down the track. Grinding the rail to the end scores a bonus called "Obligatory Video Game Minecart Sequence". This only applies to the UsefulNotes/PlayStation2 versión, however.
* ''VideoGame/FinalFantasyVI'' features both the vanilla mine cart ride, as well as two other water-related segments (a [[GetOnTheBoat raft ride]] and an [[WaterIsAir ocean crossing]]) that function similarly in terms of mostly forced travel.
* Non-video game example: ''Big Thunder Mountain Railroad'' at Ride/DisneyThemeParks is the rollercoaster example of this, taking the rider through an exploding mine at one point.
** Six Flags: Over Georgia has the Mine Train. I haven't ridden it in ages.
** Six Flags: Wild Waves / Enchanted Village also has/had one of these.
** The long-gone "Flight To Mars" at the Seattle Center.
* You can do something like the ''Mario Kart Wii'' example in ''Videogame/CrashTeamRacing'' on the mining level if you have the invincibility mask on.



* There's a level portion in ''VideoGame/TimeSplittersFuturePerfect'' like this. Only with Headsprouters who like to grab at you from the ceiling instead of gaps in the track. You end up being hurled out of the cart anyway when the plot demands it.
* ''VideoGame/GoldenSun'':
** The first game has you solving several puzzles to traverse the [[UndergroundLevel Altin Mines]] by mine carts.
** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' has them as a stock puzzle element. That is, you'll encounter minecarts way more often than you'd like to.
* ''VideoGame/{{Quackshot}}'' features minecarting sections as part of the pyramid and the Ducky Gang Hideout. Not really surprising, considering the game's premise is basically "DonaldDuck [[JustForFun/XMeetsY as Indiana Jones]]".



* The designated Mines area of ''VideoGame/PajamaSam No Need To Hide When It's Dark Outside'' plays this straight. Although the one mine cart there is a living character named [[NonIndicativeName King]].

to:

* The designated Mines area ''VideoGame/{{Quackshot}}'' features minecarting sections as part of ''VideoGame/PajamaSam No Need To Hide When It's Dark Outside'' plays this straight. Although the one mine cart there pyramid and the Ducky Gang Hideout. Not really surprising, considering the game's premise is a living character named [[NonIndicativeName King]].basically "DonaldDuck [[JustForFun/XMeetsY as Indiana Jones]]".



* ''VideoGame/BraveFencerMusashi'' had an incredibly tough, speedy MinecartMadness scene. Many players have died many times while going through it.
* Two words: Dark. Savior. Your character, the mine cart, and -everything- are rendered into bad polygonal models(the game usually used sprites for the characters), and the jumps are frequently hard to see due to the camera(which also constantly gets blocked by the scenery) and there are no checkpoints. It's ThatOneLevel.
* Appropriately enough, the ''VideoGame/HarryPotter'' games have levels like this whenever you go to Gringotts - dodging collapsed pit props and trying to catch coins. It's an even worse setup for a bank than the book version, at least they kept the money in vaults...
* ''VideoGame/GunstarHeroes'' has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.
* ''VideoGame/AdventureQuestWorlds'' has this as part of the Dwarfhold setting.
* The Kooky Kraken in ''VideoGame/BackyardSkateboarding''.

to:

* ''VideoGame/BraveFencerMusashi'' had an incredibly tough, speedy MinecartMadness scene. Many players have died many times while going through it.
* Two words: ''[[VideoGame/DarkSavior Dark. Savior. ]]'' Your character, the mine cart, and -everything- are rendered into bad polygonal models(the game usually used sprites for the characters), and the jumps are frequently hard to see due to the camera(which also constantly gets blocked by the scenery) and there are no checkpoints. It's ThatOneLevel.
* Appropriately enough, the ''VideoGame/HarryPotter'' games have levels like this whenever you go to Gringotts - dodging collapsed pit props and trying to catch coins. It's an even worse setup for a bank than the book version, at least they kept the money in vaults...
* ''VideoGame/GunstarHeroes'' has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.
* ''VideoGame/AdventureQuestWorlds'' has this as part of the Dwarfhold setting.
* The Kooky Kraken in ''VideoGame/BackyardSkateboarding''.
ThatOneLevel.



* ''VideoGame/BrutalLegend'' has a twisting mine cart track through the Dry Ice Mines area. The mine carts don't move, but you can drive the Druid Plow down the tracks if you please (Indeed, one of the Race missions has you doing exactly that.)
* "On the Rails" in ''VideoGame/HalfLife1'' has an electric cart that crashes off the tracks at the end if you jam the throttle forward. The finale of Ravenholm in ''VideoGame/HalfLife2'' has a mine cart with spinning blades on it that you can use to decapitate all the zombies nearby. Also done in ''Half-Life 2: Episode Two'' when exploring the abandoned mine with the Vortigaunt, where you fall down a hole and land in a big mine cart that goes careening out of control down a sloped track, smashing through wooden structures and slaughtering zombies in its wake before finally sending you down a deep pit and landing in a pool of water. There's no racing, shooting, or dodging involved ([[VideoGameSetPiece or at least not any required]]), but it is [[CrowningMomentOfAwesome incredibly awesome.]]
* ''VideoGame/{{Battletoads}}'' has such a level. It kills players systematically.
* "Enemy Mine" (no, not ''that'' EnemyMine) in ''VideoGame/MedalOfHonor: Frontline'' is an UnexpectedShmupLevel on a minecart, as well as an homage to ''Film/IndianaJonesAndTheTempleOfDoom''.



* ''VideoGame/TheLegendOfZeldaTheMinishCap'' uses this, as can be seen in the page image. It is also used in both ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games, as well as in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' (in the Fire Temple) and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (in the Lanayru Shipyard). ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has level 3-4 called Hinox Mine; even the end-of-level boss is fought on a mine cart. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' also has numerous minecarts around the [[LethalLavaLand Eldin region]] that are powered by ExplosionPropulsion.



* You'll be riding in one in ''VideoGame/{{Alundra 2}}'', after the second proper boss battle.
* ''VideoGame/DragonQuestV'' has a cave with obstacles that require a mine cart to make jumps and require the right tracks to switch.



* The 1999 trailer for ''VideoGame/DukeNukemForever'' revealed that the game was [[DevelopmentHell supposed]] to include some of these.
* ''VideoGame/SoldierOfFortune'' has a short mine cart sequence in Sudan.



* The thought lost game ''VideoGame/BioForceApe'', when recovered, was discovered to have a strange one: the second level is set in mines, and you can jump into a minecart...but it just scrolls automatically, you can't die and it seems to be one of many elements solely put in to demonstrate how great their programming was.
* ''VideoGame/{{MOTHER 3}}'' was planned to have one back in its [[{{Vaporware}} Nintendo 64 incarnation]]; indeed, that particular sequence was pretty much all over the gaming news of the day. When it finally emerged on UsefulNotes/GameBoyAdvance, no such sequence existed.
* The entirety of the rail shooter arcade games called ''VideoGame/RailChase''.
* ''VideoGame/GearsOfWar'' has a scene where you split up with player 2 and ride a mine kart. You use a [[GatlingGood gatling gun]] attached to the kart to shoot down locusts, and sometimes ride alongside player 2.
* ''VideoGame/ShadowComplex'' has a mine area with a cart. You use it to gain momentum in order to reach the other side of a pit. There's also a secondary mine cart area right near the bottom of the map, acting as a shortcut, but you'll have the friction dampener by then, making it more useful to just run at insane speed down the corridor.
* ''VideoGame/RedDeadRedemption'' has one mission where you escort a minecart that's carrying a [[GatlingGood gatling gun]] through a mine. Once you reach outside, a short ride on the cart awaits.
* One of the minigames in the Rugged Mountain area of the [[VideoGame/PokemonBlackAndWhite Pokémon Dream World]] has you guiding a Sableye along a mine cart track to collect gems.
* Even ''Videogame/{{Bomberman}}'' includes this in a few stages of later installments. However, these mine carts are usually powerful enough to crush anything in the way, while keeping the guy riding that safe... at least if the track has an end.
* ''Videogame/FinalFantasyAdventure'' has a dungeon the hero riding around on a mine cart, using his chain flail to activate the track switches in a precise sequence to get to where he needs to be.



* You can create your own in ''VideoGame/DwarfFortress''. In its simplest form, mine carts are just a faster but more efficient way of hauling goods. However, with its complex physics, you have to take care of carts accelerating to very fast speeds, derailing and other kinds of [[DeadlyEuphemism fun]].
* ''VideoGame/{{Rusty}}'' has a BreatherLevel with a minecart ride over lava.
* The Creator/{{Konami}} UsefulNotes/ArcadeGame ''Labyrinth Runner'' had this in the "truck" ride to the castle entrance.



* ''VideoGame/{{Harmoknight}}'' has a few levels like this, where you ride a "Cymbi-Cart" which resembles a CymbalBangingMonkey. You can extend the cart's wheels/legs to pass over obstacles and collect notes that are above the track, and use the cart's cymbals to crush enemies.
* ''VideoGame/NancyDrew: Last Train to Blue Moon Canyon'' ends with the protagonist escaping a mine this way. It has no hazards except a time limit: the player must follow a specially-marked path to avoid crashing.



* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Saecelium Mine has minecarts that you ride in to traverse the area.



* ''VideoGame/TimeGal''. In one segment Reika has to ride a mine cart through an underground area, while bending left and right and sometimes having to jump up or down out of the cart to avoid obstacles.

[[AC:{{Pinball}}]]

to:


[[AC:RacingGame]]
* ''VideoGame/TimeGal''. In You can do something like the ''Mario Kart Wii'' example in ''Videogame/CrashTeamRacing'' on the mining level if you have the invincibility mask on.

[[AC:RailShooter]]
* The entirety of the rail shooter arcade games called ''VideoGame/RailChase'' are this, you are riding a minecart shooting enemies in your path.

[[AC:RealTimeStrategy]]
* ''VideoGame/BrutalLegend'' has a twisting mine cart track through the Dry Ice Mines area. The mine carts don't move, but you can drive the Druid Plow down the tracks if you please (Indeed,
one segment Reika of the Race missions has you doing exactly that.)

[[AC:RhythmGame]]
* ''VideoGame/{{Harmoknight}}'' has a few levels like this, where you ride a "Cymbi-Cart" which resembles a CymbalBangingMonkey. You can extend the cart's wheels/legs
to pass over obstacles and collect notes that are above the track, and use the cart's cymbals to crush enemies.

[[AC:{{Roguelike}}]]
* You can create your own in ''VideoGame/DwarfFortress''. In its simplest form, mine carts are just a faster but more efficient way of hauling goods. However, with its complex physics, you have to take care of carts accelerating to very fast speeds, derailing and other kinds of [[DeadlyEuphemism fun]].

[[AC:RunAndGun]]
* ''VideoGame/GunstarHeroes'' has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.

[[AC:SportsGame]]
* Referenced in ''Tony Hawk's Pro Skater 3'', of all places. In a secret area in the Canada level, there's a minecart rail that can be grinded on, causing the player to smack into a minecart which zooms off down the track. Grinding the rail to the end scores a bonus called "Obligatory Video Game Minecart Sequence". This only applies to the UsefulNotes/PlayStation2 versión, however.
* The Kooky Kraken in ''VideoGame/BackyardSkateboarding''.

[[AC:ThirdPersonShooter]]
* ''VideoGame/ResidentEvil4'' has one of these. Unlike most examples, jumping off the cart, [[CaptainObvious or with it, for that matter]], isn't exactly an option [[spoiler:until the end of the ride]].
* ''VideoGame/GearsOfWar'' has a scene where you split up with player 2 and
ride a mine cart through an underground area, while bending left and right kart. You use a [[GatlingGood gatling gun]] attached to the kart to shoot down locusts, and sometimes having ride alongside player 2.

[[AC:WideOpenSandbox]]
* ''VideoGame/{{Terraria}}'':
** Players can place minecart tracks
to jump ride minecarts on. Tracks can also randomly generate underground; you can dig up these tracks and use them yourself if you don't want to hunt for more Iron or down out of farm more Trees to build your own.
** [[https://youtu.be/uR-JyqmgcyY Here's a video]] showcasing ''true'' Minecart Madness. This world-tour round-trip rollercoaster took 20+ hours to build and spans the entire game world, including many Underground areas.
* ''VideoGame/{{Minecraft}}'' has craftable minecarts and placeable tracks, both useful for transportation and for custom roller coasters. A recent update grants you ''[[StuffBlowingUp single-used minecarts armed with TNTs]]'', which can be used as makeshift artillery.
* The first ''Hebereke'' game, ''VideoGame/{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.
* ''VideoGame/RedDeadRedemption'' has one mission where you escort a minecart that's carrying a [[GatlingGood gatling gun]] through a mine. Once you reach outside, a short ride on
the cart to avoid obstacles.

[[AC:{{Pinball}}]]
awaits.

[[AC:Non-video game examples]]


Added DiffLines:

* ''Big Thunder Mountain Railroad'' at Ride/DisneyThemeParks is the rollercoaster example of this, taking the rider through an exploding mine at one point.
** Six Flags: Over Georgia has the Mine Train. I haven't ridden it in ages.
** Six Flags: Wild Waves / Enchanted Village also has/had one of these.
** The long-gone "Flight To Mars" at the Seattle Center.
16th Sep '17 11:13:45 AM nombretomado
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* Seen in a ''ComicBook/LuckyLuke'' game, ''Desperado Train'' for the GameBoyColor. Despite being NintendoHard (aptly enough), may be the BestLevelEver once you get used to it. [[spoiler: If you wanna give it a try, the password is Gun, Gun, Sheriff Star, Horseshoe.]] Also present in the [=PS1=] ''Lucky Luke'' game.

to:

* Seen in a ''ComicBook/LuckyLuke'' game, ''Desperado Train'' for the GameBoyColor.UsefulNotes/GameBoyColor. Despite being NintendoHard (aptly enough), may be the BestLevelEver once you get used to it. [[spoiler: If you wanna give it a try, the password is Gun, Gun, Sheriff Star, Horseshoe.]] Also present in the [=PS1=] ''Lucky Luke'' game.



* ''VideoGame/{{MOTHER 3}}'' was planned to have one back in its [[{{Vaporware}} Nintendo 64 incarnation]]; indeed, that particular sequence was pretty much all over the gaming news of the day. When it finally emerged on GameBoyAdvance, no such sequence existed.

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* ''VideoGame/{{MOTHER 3}}'' was planned to have one back in its [[{{Vaporware}} Nintendo 64 incarnation]]; indeed, that particular sequence was pretty much all over the gaming news of the day. When it finally emerged on GameBoyAdvance, UsefulNotes/GameBoyAdvance, no such sequence existed.
9th Sep '17 9:42:04 PM nombretomado
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* The Kooky Kraken in ''[[BackyardSports Backyard Skateboarding]]''.

to:

* The Kooky Kraken in ''[[BackyardSports Backyard Skateboarding]]''.''VideoGame/BackyardSkateboarding''.
2nd Aug '17 3:53:10 PM Abodos
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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' uses this, as can be seen in the page image. It is also used in both ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games, as well as in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' (in the Fire Temple) and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (in the Lanayru Shipyard). ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has level 3-4 called Hinox Mine; even the end-of-level boss is fought on a mine cart.

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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' uses this, as can be seen in the page image. It is also used in both ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games, as well as in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' (in the Fire Temple) and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (in the Lanayru Shipyard). ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has level 3-4 called Hinox Mine; even the end-of-level boss is fought on a mine cart. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' also has numerous minecarts around the [[LethalLavaLand Eldin region]] that are powered by ExplosionPropulsion.
2nd Aug '17 3:21:05 PM nombretomado
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* ''VideoGame/{{Quackshot}}'' features minecarting sections as part of the pyramid and the Ducky Gang Hideout. Not really surprising, considering the game's premise is basically "DonaldDuck [[XMeetsY as Indiana Jones]]".

to:

* ''VideoGame/{{Quackshot}}'' features minecarting sections as part of the pyramid and the Ducky Gang Hideout. Not really surprising, considering the game's premise is basically "DonaldDuck [[XMeetsY [[JustForFun/XMeetsY as Indiana Jones]]".
30th Jul '17 12:23:27 PM nombretomado
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* ''VideoGame/{{Animaniacs}}'' has one minecart level where the primary danger is the pursuing Ralph. It ends with the minecart soaring into the air ... and passing [[ETTheExtraTerrestrial directly in front of the full moon]].

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* ''VideoGame/{{Animaniacs}}'' has one minecart level where the primary danger is the pursuing Ralph. It ends with the minecart soaring into the air ... and passing [[ETTheExtraTerrestrial [[Film/ETTheExtraTerrestrial directly in front of the full moon]].
26th Jun '17 6:52:12 AM Arivne
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* ''VideoGame/TimeGal''. In one segment Reika has to ride a mine cart through an underground area, while bending left and right and sometimes having to jump up or down out of the cart to avoid obstacles.
23rd May '17 4:18:50 PM TheKaizerreich
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The name comes [[TropeNamer one such level]] from ''VideoGame/DonkeyKongCountry1''.

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The name comes [[TropeNamer TropeNamer is one such level]] level from ''VideoGame/DonkeyKongCountry1''.
13th Apr '17 7:00:03 PM IAmNotAFunguy
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to:

* ''VideoGame/YookaLaylee'' has one minecart section in every level, courtesy of Kartos the talking Minecart.
21st Jan '17 4:13:57 AM Morgenthaler
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* The first ''Hebereke'' game, ''{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.

to:

* The first ''Hebereke'' game, ''{{Ufouria}}'', ''VideoGame/{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.
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