History Main / Mindjack

11th Aug '13 1:56:53 PM EarlOfSandvich
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MindJack_862.jpg]]
[[caption-width-right:350:It even has cybernetic gorillas!]]

''MindJack'' is a third-person shooter video game developed by feelplus and published by SquareEnix for PlayStation 3 and Xbox 360. Unlike most shooters, this game also has a unique feature in that the player can use “mind [[strike:jacking]]hacking” to take control of wounded enemies, [=NPCs=] on the map and even some robots. The game allows for seamless transition between single- and multi-player modes as well, letting up to four players join one server where they can either help the server host as the blue team or impede his progress as the red team.

The game takes place in A.D. 2031, when the world’s governments are in decline and corrupt corporations are rising to fill the void. FIA agent Jim Corbijn is tailing a suspected terrorist known as "Weiss" through San Mira International Airport and ends up killing her contact. Unfortunately, he finds out that the man he killed was an undercover FIA agent. Jim suddenly finds himself cut off from his organization and is forced to rely on Weiss for help. The ActionDuo must work together to discover why they are suddenly being marked for death and what secret is so powerful that the MegaCorp NERKAS will go to any lengths to keep it a secret.

----
!!This game provides examples of:
* ActionCommands: You can press B at close range to perform a melee combo that injures your enemies, though the game treats it as more of a suggestion than a command.
* ArtificialStupidity: Both friendly and enemy AI characters have a bad habit of leaving cover and wandering into the open while several people are shooting at them.
** And on one occasion, a boss will actually ''shoot the ground''.
* BagOfSpilling: Every single combat section causes you to drop all your weapons except for the default pistols. Additionally, any enemies you've Mind Slaved will die once the mission area is complete. The minion death is justifiable because your army would be game-breakingly huge over a short period of time, but due to how short some of the mission areas are, it makes the weapon-resetting quite inconvenient.
* CameBackWrong: [[spoiler: The final boss is the result of a failed attempt by the inventor of mindhack to digitally bring back the consciousness of his dead daughter. The resulting creation is... less than stable.]]
* ChildSoldiers: If you turn a child civilian into a Mind Slave, very much yes.
* ColorCodedMultiplayer : Players on your team are blue "Wanderers," players on the enemy team are red. When in control of an {{NPC}} the respective colour outlines the {{NPC}}.
* ContextSensitiveButton: Similar to other third-person shooters, the A button provides a (brief) forward dash, a "combat roll" function, and can be used to move your character in and out of cover.
* CrazyPrepared: Mindjacked civillians always conveniently have the same weapons as Corbijn. [=GameCritics=].com lampooned this, calling the game's world "an NRA wet dream."
* CriticalExistenceFailure: Some minibosses in the game you cannot scratch at all with your weapons, but if you kill all the {{Mooks}} in the area then the boss will either [[DeadManSwitch explode]] or fly away in shame. Wait, what?
* DeliberatelyMonochrome: Most everything is blue-gray, probably so you can use the ColorCodedMultiplayer indicators a bit easier.
* DropInDropOutMultiplayer: If you allow your game to be open other players can "hack" into your single player game as friends or enemies.
* EverythingsBetterWithMonkeys: One of the enemies you can face is a cybernetically-enhanced gorilla. Also you can take control of one in a section of the airport level if you so choose. Good luck hitting anything with it though. Later levels feature packs of cybernetically-augmented chimpanzees with submachineguns on their backs.
* EverythingIsOnline: Headsets for humans as well as the infrastructure.
* ExcusePlot: We don't even know who the people are or why to care what happens to them, we're just dropped into the plot and told to shoot guys shooting at us.
* {{Expy}}: There's one boss that looks an awful lot like a Franchise/MetalGear...
* FlunkyBoss: Several of the bosses can't be defeated directly; instead you must shoot their minions.
* HammerSpace: Presumably where all the civilians retrieve their guns from when you mindjack them.
* HealingHands: If one of the two main protagonists is wounded, you can instantly bring them back by getting up close and hitting X (on a 360 pad).
* ImperialStormtrooperMarksmanshipAcademy: Both in gameplay and in cutscenes, the enemies can barely hit anything. You're only likely to be killed if you charge head-first into battle or wind up on the wrong side of a machine gun robot.
** In one cutscene, Weiss and Jim both escape on an unprotected motorcycle into a barricade full of guards with automatic rifles firing at them. They don't even get a scratch.
* MindControlDevice: Allowing the player to jack into the minds of the enemies, and civilians.
* PlotInducedStupidity: Despite [[GameplayAndStorySegregation mind-hacking and mind-slaving several enemies for several hours]], when Weiss talks about mind-hacking in a cutscene Jim acts like this was the first time he ever heard of it. [[spoiler: As ZeroPunctuation correctly guessed, this is actually a plot point.]]
* ShootOutTheLock: Several times in the story, whenever Jim and Becky come across a digital door switch they can't hack, they put a bullet into it and the door magically opens or closes depending on the situation.
* VideoGameCrueltyPotential: You can mindhack random civilians and use them against enemy forces, at least until the civilian you're controlling gets shot to death, and you can also use the mindslave ability to force injured enemies to attack one another.
* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him.
* UnexplainedRecovery: That guy who's neck you snapped in the intro cutscene? He's back in the ending, a bit annoyed about you snapping his neck, but otherwise just fine.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MindJack_862.jpg]]
[[caption-width-right:350:It even has cybernetic gorillas!]]

''MindJack'' is a third-person shooter video game developed by feelplus and published by SquareEnix for PlayStation 3 and Xbox 360. Unlike most shooters, this game also has a unique feature in that the player can use “mind [[strike:jacking]]hacking” to take control of wounded enemies, [=NPCs=] on the map and even some robots. The game allows for seamless transition between single- and multi-player modes as well, letting up to four players join one server where they can either help the server host as the blue team or impede his progress as the red team.

The game takes place in A.D. 2031, when the world’s governments are in decline and corrupt corporations are rising to fill the void. FIA agent Jim Corbijn is tailing a suspected terrorist known as "Weiss" through San Mira International Airport and ends up killing her contact. Unfortunately, he finds out that the man he killed was an undercover FIA agent. Jim suddenly finds himself cut off from his organization and is forced to rely on Weiss for help. The ActionDuo must work together to discover why they are suddenly being marked for death and what secret is so powerful that the MegaCorp NERKAS will go to any lengths to keep it a secret.

----
!!This game provides examples of:
* ActionCommands: You can press B at close range to perform a melee combo that injures your enemies, though the game treats it as more of a suggestion than a command.
* ArtificialStupidity: Both friendly and enemy AI characters have a bad habit of leaving cover and wandering into the open while several people are shooting at them.
** And on one occasion, a boss will actually ''shoot the ground''.
* BagOfSpilling: Every single combat section causes you to drop all your weapons except for the default pistols. Additionally, any enemies you've Mind Slaved will die once the mission area is complete. The minion death is justifiable because your army would be game-breakingly huge over a short period of time, but due to how short some of the mission areas are, it makes the weapon-resetting quite inconvenient.
* CameBackWrong: [[spoiler: The final boss is the result of a failed attempt by the inventor of mindhack to digitally bring back the consciousness of his dead daughter. The resulting creation is... less than stable.]]
* ChildSoldiers: If you turn a child civilian into a Mind Slave, very much yes.
* ColorCodedMultiplayer : Players on your team are blue "Wanderers," players on the enemy team are red. When in control of an {{NPC}} the respective colour outlines the {{NPC}}.
* ContextSensitiveButton: Similar to other third-person shooters, the A button provides a (brief) forward dash, a "combat roll" function, and can be used to move your character in and out of cover.
* CrazyPrepared: Mindjacked civillians always conveniently have the same weapons as Corbijn. [=GameCritics=].com lampooned this, calling the game's world "an NRA wet dream."
* CriticalExistenceFailure: Some minibosses in the game you cannot scratch at all with your weapons, but if you kill all the {{Mooks}} in the area then the boss will either [[DeadManSwitch explode]] or fly away in shame. Wait, what?
* DeliberatelyMonochrome: Most everything is blue-gray, probably so you can use the ColorCodedMultiplayer indicators a bit easier.
* DropInDropOutMultiplayer: If you allow your game to be open other players can "hack" into your single player game as friends or enemies.
* EverythingsBetterWithMonkeys: One of the enemies you can face is a cybernetically-enhanced gorilla. Also you can take control of one in a section of the airport level if you so choose. Good luck hitting anything with it though. Later levels feature packs of cybernetically-augmented chimpanzees with submachineguns on their backs.
* EverythingIsOnline: Headsets for humans as well as the infrastructure.
* ExcusePlot: We don't even know who the people are or why to care what happens to them, we're just dropped into the plot and told to shoot guys shooting at us.
* {{Expy}}: There's one boss that looks an awful lot like a Franchise/MetalGear...
* FlunkyBoss: Several of the bosses can't be defeated directly; instead you must shoot their minions.
* HammerSpace: Presumably where all the civilians retrieve their guns from when you mindjack them.
* HealingHands: If one of the two main protagonists is wounded, you can instantly bring them back by getting up close and hitting X (on a 360 pad).
* ImperialStormtrooperMarksmanshipAcademy: Both in gameplay and in cutscenes, the enemies can barely hit anything. You're only likely to be killed if you charge head-first into battle or wind up on the wrong side of a machine gun robot.
** In one cutscene, Weiss and Jim both escape on an unprotected motorcycle into a barricade full of guards with automatic rifles firing at them. They don't even get a scratch.
* MindControlDevice: Allowing the player to jack into the minds of the enemies, and civilians.
* PlotInducedStupidity: Despite [[GameplayAndStorySegregation mind-hacking and mind-slaving several enemies for several hours]], when Weiss talks about mind-hacking in a cutscene Jim acts like this was the first time he ever heard of it. [[spoiler: As ZeroPunctuation correctly guessed, this is actually a plot point.]]
* ShootOutTheLock: Several times in the story, whenever Jim and Becky come across a digital door switch they can't hack, they put a bullet into it and the door magically opens or closes depending on the situation.
* VideoGameCrueltyPotential: You can mindhack random civilians and use them against enemy forces, at least until the civilian you're controlling gets shot to death, and you can also use the mindslave ability to force injured enemies to attack one another.
* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him.
* UnexplainedRecovery: That guy who's neck you snapped in the intro cutscene? He's back in the ending, a bit annoyed about you snapping his neck, but otherwise just fine.
[[redirect:VideoGame/MindJack]]
31st Mar '13 3:35:00 PM Austin
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Added DiffLines:

* ExcusePlot: We don't even know who the people are or why to care what happens to them, we're just dropped into the plot and told to shoot guys shooting at us.
* {{Expy}}: There's one boss that looks an awful lot like a Franchise/MetalGear...
31st Mar '13 3:05:39 PM Jake18
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Added DiffLines:

* CrazyPrepared: Mindjacked civillians always conveniently have the same weapons as Corbijn. [=GameCritics=].com lampooned this, calling the game's world "an NRA wet dream."
20th Mar '13 7:39:49 PM Ahatake5001
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Added DiffLines:

* ChildSoldiers: If you turn a child civilian into a Mind Slave, very much yes.
13th Nov '12 7:49:29 PM GrantMK2
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* GameplayAndStorySegregation
3rd Aug '12 2:42:56 AM Mutant1988
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Added DiffLines:

* HammerSpace: Presumably where all the civilians retrieve their guns from when you mindjack them.
13th Apr '12 9:27:52 PM ChaoticNovelist
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** And on one occasion, a boss will actually ''[[BeyondTheImpossible shoot the ground]]''.

to:

** And on one occasion, a boss will actually ''[[BeyondTheImpossible shoot ''shoot the ground]]''.ground''.
4th Apr '12 7:21:20 AM Mutant1988
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* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him.

to:

* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him.him.
* UnexplainedRecovery: That guy who's neck you snapped in the intro cutscene? He's back in the ending, a bit annoyed about you snapping his neck, but otherwise just fine.
4th Apr '12 7:17:54 AM Mutant1988
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** And on on occasion, a boss will actually ''[[BeyondTheImpossible shoot the ground]]''.

to:

** And on on one occasion, a boss will actually ''[[BeyondTheImpossible shoot the ground]]''.
3rd Feb '12 1:07:14 PM LouieW
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* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him. In other words, WeCouldHaveAvoidedAllThis.

to:

* WhatTheHellHero: In the first minutes of the game! Jim is told by his handler to just watch Rebecca Weiss and not engage the mysterious person meeting her. He says "Copy that," proceeds to make ''direct contact'' and snaps the guy's neck [[hottip:*: In his defense the guy did pull a gun on him, but only after Jim openly approached him and there wasn't much need for killing]]. Weiss is furious and the player is aghast. Furthermore, it's revealed the guy he just killed was an undercover agent for his side and killing him made his agency assume he's been "flipped," prompting the waves of soldiers trying to off him. In other words, WeCouldHaveAvoidedAllThis.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Mindjack