History Main / MilitaryMashUpMachine

16th Jul '17 4:16:25 PM WillKeaton
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** ''Metal Slug 2'' - The [[http://metalslug.wikia.com/wiki/Big_Shiee Big Shiee]], the boss of mission four. It's literally a Yamato-class battleship with tank treads bolted on.

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** ''Metal Slug 2'' - The [[http://metalslug.wikia.com/wiki/Big_Shiee Big Shiee]], Shiee,]] the boss of mission four. It's literally a Yamato-class battleship with tank treads bolted on.



*** And it's called the [[http://metalslug.wikia.com/wiki/Sandmarine Sandmarine]].

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*** And it's called the [[http://metalslug.wikia.com/wiki/Sandmarine Sandmarine]].Sandmarine.]]
16th Jul '17 4:16:01 PM WillKeaton
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* ''Webcomic/{{Spacetrawler}}'' features [[http://spacetrawler.com/2011/07/10/spacetrawler-152/ the Purfin M-32]], essentially a boat with all-terrain wheels, rockets, and wings.

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* ''Webcomic/{{Spacetrawler}}'' features [[http://spacetrawler.com/2011/07/10/spacetrawler-152/ the Purfin M-32]], M-32,]] essentially a boat with all-terrain wheels, rockets, and wings.



* Courtesy of Website/TheOnion: the [[http://www.theonion.com/video/obama-axes-pentagon-plan-to-build-billion-dollar-t,14351/ Dragon Tank]].

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* Courtesy of Website/TheOnion: the [[http://www.theonion.com/video/obama-axes-pentagon-plan-to-build-billion-dollar-t,14351/ Dragon Tank]].Tank.]]
26th Jun '17 4:01:39 PM zarpaulus
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While generally members of SpeculativeFiction or ScienceFiction, these can also show up in SteamPunk as well. See AirborneAircraftCarrier and TheBattlestar for specific {{Sub Trope}}s. See MoreDakka for a similar philosophy applied to ranged weaponry.

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While generally members of SpeculativeFiction or ScienceFiction, these can also show up in SteamPunk as well. See AirborneAircraftCarrier AirborneAircraftCarrier, TheBattlestar, and TheBattlestar MobileFactory for specific {{Sub Trope}}s. See MoreDakka for a similar philosophy applied to ranged weaponry.




[[folder:Mobile Factory]]
The is [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]]. A factory capable of pumping out mass-produced (often robotic drone) war machines, combat-ready right off the assembly line. This is usually its primary purpose, though it may have other weapons.

[[AC:{{Anime}} and {{Manga}}]]
* ''Anime/{{Macross}}'':
** ''Anime/SuperDimensionFortressMacross'' was able to build new and replacement mecha (at least it could in ''{{Anime/Robotech}}''), not to mention the Zentraedi/Robotech Master factory satellite.
** Each of the colony fleets shown in ''Anime/Macross7'' and ''Anime/MacrossFrontier'' included factory ships as well.
* The [[Anime/TengenToppaGurrenLagann Chouginga Dai-Gurren]] has the production facilities and raw materials to build several dozen city-sized [[HumongousMecha giant robots]] in a matter of days.

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\n[[folder:Mobile Factory]]\n[[folder:Others]]
* At some point, most silly works will include efforts to make a flying tank. Sometimes this will be to just slap wings on that ever-so-aerodynamic thing, the main battle (or light) tank.
** That would include the A-Gears in ''AirRivals'', which are not so much an aircraft but a ''flying hovercraft tank'' that's capable to not only traverse land and aquatic terrains, but also ''latch itself onto edges of ravines and cliffs''. To hammer the point home, one of the equippable armors had wings on it. Predictably though, its survivability drops down once it actually does take to the air, especially when pitted against other, more fighter-oriented Gears...
**
The Landmaster in ''VideoGame/StarFox'' is [[ExactlyWhatItSaysOnTheTin exactly what a tank with boosters which allow it sounds like]]. A factory to roll, hover and generally be much more maneuverable than a regular tank.
** The Soviets attempted to build a flying tank during UsefulNotes/WorldWarII as an attempt to bring a tank very quickly into battle. Basically a tank with wings and tail strapped to it, it's more of a glider - a bomber would tow it into the air, then it would sail into the battle field, land, ditch its wings and tail, and start blasting away at the enemy. It was cancelled because they didn't have a towing plane with enough engine power to haul the hulking thing into the air fast enough.
*** They eventually ''did'' succeed in building a flying tank during the Cold War; aka the Hind helicopter.
** Imperial tanks in Literature/EmpireFromTheAshes use a fully-functional gravitonic drive, and can hit Mach 2 in atmosphere. [[LightningBruiser They are also heavily shielded]], and
capable of pumping out mass-produced (often robotic drone) war machines, combat-ready right off deploying more conventional tracks for increased stability and decreased power budget.
** Hovertanks in ''Webcomic/SchlockMercenary'' are essentially small spacecraft with big guns mounted on
the assembly line. This is usually its primary purpose, though it may have other weapons.

[[AC:{{Anime}} and {{Manga}}]]
* ''Anime/{{Macross}}'':
front end. But they are still called tanks.
** ''Anime/SuperDimensionFortressMacross'' ''VideoGame/ToySoldiers Cold War'' features one as a boss fight. It was able to build new and replacement mecha (at least it could in ''{{Anime/Robotech}}''), not to mention the Zentraedi/Robotech Master factory satellite.
** Each
based of the colony fleets shown in ''Anime/Macross7'' real life Antonov A-40; which was designed to be towed behind a plane and ''Anime/MacrossFrontier'' included factory ships as well.
then let loose to glide to it's designation. A prototype was built and it didn't go much further than that.
** Put in the flying cars cheat into GTA 3 and the Rhino tank will fly, propelled by recoil from shooting backwards. It's arguably easier to fly than the clipped-winged Dodo. Works in Vice City too, where it can fly higher than helicopters and planes.

[[AC:{{Anime}}]]
* HumongousMecha in most Real Robot settings seem to be mashups of your average infantry soldier and an armored tank or jet fighter.
* The [[Anime/TengenToppaGurrenLagann Chouginga Dai-Gurren]] Mobile Armours of ''Anime/MobileSuitGundam'' are often even straighter examples: Large non-humanoid units, built with the same technology as Mobile Suits, that acted as more specific machines like submarines, flying tanks, land battleships, and more.
** Don't forget the Magella Attack! It's a tank whose turret can detach and fly. A ''CoolPlane'' it's not- apparently a tiny plane with a gigantic tank cannon on the front isn't very practical.
** Zoids are the animal versions of the same principle.
* The Grandia Tank in ''Nadia'' is a triple threat: a tank on land, an airship, and a paddle-wheeled boat. It runs off [[SteamPunk steam with punch card controls!]]
* ''Anime/CodeGeass'' has airships that are submersible, a HumongousMecha that turns into a fighter jet-thingie, and another that turns into a stealth submarine ''as well'' as being a jet fighter. Extra points for the latter being the main character's personal unit.

[[AC:ComicBooks]]
* ''Blackhawk'' comics were in love with this trope. Along with the link to the flying submarine (above), there was an [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=60 underground fighter plane]],[[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=48 tornado-generating helicopter fortresses]], [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=39 combat kites]], the obligatory [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=25 flying aircraft carrier]] , [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=19 helicopter pogo-sticks]], [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=12 flying tanks]], and some sort of [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=12 flying on-fire-spinny-thing]]. And these weren't even all of them! ''Blackhawk'' comics had more fuzzy-science-derived plot devices than ''Star Trek''.
* Marvel
has the production facilities [[http://www.marvel.com/universe3zx/images/thumb/3/3c/Helicarrier_Head2.jpg/440px-Helicarrier_Head2.jpg S.H.I.E.L.D. Helicarrier]], which is ExactlyWhatItSaysOnTheTin. Spoofed by Warren Ellis in ''Nextwave'' with the[[http://i108.photobucket.com/albums/n11/impbianco/09Aeromarine.jpg H.A.T.E. Aeromarine]], which is a bunch of submarines welded together and raw materials equipped with oversized rocket thrusters.
* ''G.I.Joe'' has the mashup machines; they tended
to build several dozen city-sized [[HumongousMecha giant robots]] in make a matter of days.
small appereance or two, then explode.



* A rare non-military example: the Leveler machine in ''WesternAnimation/FernGullyTheLastRainforest'' is essentially a mobile lumber mill that processes trees on-site.

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* A rare non-military example: This was the Leveler machine in ''WesternAnimation/FernGullyTheLastRainforest'' is essentially central plot point of ''Film/TheThreeStooges In Orbit'': a mobile lumber mill that processes trees on-site.
professor builds a vehicle that's a submarine with tank treads and rotor blades. When it's stolen, the military has problems figuring out who should stop it. It lands: 'Call the Army!' It takes off: 'Call the Air Force!' Eventually, it goes over the ocean, to the relief of the commander: 'Call the Navy!'



* The [[ComicBook/DarkEmpire World Devastators]] from ''Franchise/StarWarsLegends'' not only did this, but ate the planets they were attacking, then refined the raw materials. If given enough time, a fleet of World Devastators could consume the entirety of a planet and convert it into new war machines. Including ''more World Devastators''.
** EVS Construction Droids are walking factories that tear apart buildings on one end and reassemble them at the other. They're not strictly military, though there's that one time [[Literature/XWingSeries Rogue Squadron]] hijacked one and went on a {{Kaiju}}-style rampage to evacuate a section of an enemy city before it could be {{Kill Sat}}ted. But that definitely wasn't the intended purpose.
* The General Systems Vehicles of [[Creator/IainBanks Iain M. Banks]]'s [[Literature/TheCulture Culture]] novels qualify as, among other things, mobile factories. These ships are large enough to be home to billions of people and can crank out other massive ships, as described in '''Excession''.

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* The [[ComicBook/DarkEmpire World Devastators]] from ''Franchise/StarWarsLegends'' not only did this, but ate Creator/DaleBrown's EB-52 Megafortress and other machines that fall into the planets they were attacking, then refined CoolPlane category are essentially mash-ups of heavy bombers and fighters. Since in real-life the raw materials. If given enough time, most difficult changes would involve changing some programming lines in a fleet radar's software and adapting the bomb bay to carry an ''[[MacrossMissileMassacre obscene]]'' [[MacrossMissileMassacre amount air-to-air missiles]], this concept [[http://en.wikipedia.org/wiki/B-1_Lancer#B-1R just might]] become TruthInTelevision as well.
* Navy pinnaces in the ''Literature/HonorHarrington'' series are the bastard children
of World Devastators the space shuttle and the B-1R mentioned above, scaled up to the size of a 747. They are interplanetary space craft, SpaceMarine assault ships and fighter-bombers rolled into one.
* From the Creator/EEDocSmith SpaceOpera ''[[Literature/{{Lensman}} First Lensman]]'':
-->The vehicle, while slow,
could consume go -- literally -- anywhere. It had a cigar-shaped body of magnalloy; it had big, soft, tough tires; it had cleated tracks; it had air- and water- propellers; it had folding wings; it had driving, braking, and steering jets. It could traverse the entirety deserts of a planet Mars, the oceans and convert it into new war machines. Including ''more World Devastators''.
** EVS Construction Droids are walking factories that tear apart buildings on one end and reassemble them at
swamps of Venus, the other. They're not strictly military, though there's that one time [[Literature/XWingSeries Rogue Squadron]] hijacked one and went on a {{Kaiju}}-style rampage to evacuate a section crevassed glaciers of Earth, the jagged, frigid surface of an enemy city before it could be {{Kill Sat}}ted. But iron asteroid, and the cratered, fluffy topography of the moon; if not with equal speed, at least with equal safety.
* Similar to the ''Lensman'' example above, the ''Literature/PerryRhodan'' universe gives us the so-called 'Shift' -- an amphibious, flight-capable, yet still tracked tank usually equipped with DeflectorShields and energy weapons
that definitely wasn't can operate and fight in pretty much any environment, including some of the intended purpose.
more extreme alien ones.
* The General Systems Vehicles In ''Literature/TheCourseOfEmpire'', the hastily cobbled together spaceships used in the fight against the Ekhat invasion of [[Creator/IainBanks Iain M. Banks]]'s [[Literature/TheCulture Culture]] novels qualify as, among other things, mobile factories. These ships Earth are large enough to be home to billions human missile submarines - with two rows of people and can crank out other massive ships, as described four tank turrets in '''Excession''.
place of most of the missile launchers - converted into spacecraft with Jao technology.



* The Cylon Resurrection Ship in ''Series/BattlestarGalactica2003'' is a mobile ''people'' factory.
** More ''Galactica:'' Tyrol actually had his crew build a whole Viper out of spare parts onboard the ''Galactica,'' and a damn good one at that. In fact, due to the availability of pretty much any material ''but'' metal, it was also their only stealth ship.
** The civilian ships also had sewage treatment ships and mining ships.
** And the ''Pegasus'' had been designed with a Viper factory on board.
** Conversely, in the original Galactica series, there seemed to be a shortage of shuttlecraft. Every shuttle in the original series had the same markings (GAL 356) even when the shuttle came from the Pegasus.
* The seed ships in ''Series/StargateUniverse'' travel the universe building Stargates and placing them on habitable worlds
* The ''Series/StarTrekVoyager'' crew used their MatterReplicator to replace the shuttles they frequently lost. Eventually they even designed a new shuttle class.

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* In ''Franchise/StarTrek'', Federation ships appear to mix the functions of warship, science vessel, deep space exploration ship, and diplomatic vessel all into a single hull. This is epitomized in ''Series/StarTrekTheNextGeneration'' with the Galaxy class of starship (including, naturally, the flagship ''Enterprise''), which is all of the above ''[[UpToEleven plus what is functionally a small town]]'', complete with schools, recreation areas, and a bar. The Federation also seems to have an aversion to calling their ships "warships" despite the fact that they have more than sufficient shields and firepower to stand up to the dedicated warship designs used by other spacefaring civilizations. (This policy is reversed during [[Series/StarTrekDeepSpaceNine the Dominion War]]).
** ''Film/StarTrekIntoDarkness'' adds submersible to that last, though that might be just something in the altered timeline.
** In StarTrekOnline, the Federation is the only faction with a dedicated science ship class at every level (Klingons have ships that can be variably modified to fit such a role and the Romulans can use their allied faction science ships until proper level).
** Some fans speculate that the Federation's dedication to making these ships defensive science ships rather than offensive war ships is why they make great warships. A science ship would be over sensored and calibrated to find any odd particle at trace levels at range. A federation vessel might not be a great war ship, but considering that the two biggest enemies both rely on cloak technology which require very precise conditions to remain hidden, a single small flaw could easily be picked up by a Starfleet Vessel... and ships under cloak cannot run shields without decloaking. The first ship to really give the Federation's Galaxy class trouble were the Dominion Attack Ships, which were dedicated war ships that didn't bother with cloaking.
* The Cylon Resurrection Ship in ''Series/BattlestarGalactica2003'' is a ''[[Series/{{Andromeda}} Andromeda Ascendant]]'' takes large parts of TheBattlestar, and adds troop transport, science vessel, mobile ''people'' factory.
** More ''Galactica:'' Tyrol actually had his crew build a whole Viper out of spare parts onboard
factory, diplomatic vessel, planet killer and ''star destroyer'' to boot. All such ''Glorious Heritage''-class heavy cruisers have such capabilities, and they're not even the ''Galactica,'' heaviest class the Old Commonwealth was able to field, although probably the most versatile.

[[AC:TabletopGames]]
* ''[[TabletopGame/{{Warhammer40000}} Warhammer 40,000]]'':
** The Tau have the Manta Missile Destroyer, which (as the name implies) fire missiles, but that secondary to its other roles. It functions as a small starship, a super-heavy atmospheric flier, long range heavy fire support platform,
and most prominently a damn good rapid-deployment airborn assault and carrier for troops, tanks, and battlesuits.
* ''TabletopGame/BattleTech'' has [[TransformingMecha Land-Air Mechs]] that transform between mech and aerospace fighter modes. Notably, though, there was an in-universe attempt to turn the Scorpion mech, a four-legged SpiderTank, and turn it into a LAM. This was just as successful as
one at that. In fact, due to might expect and the availability of pretty much any material ''but'' metal, project was canceled after it was also their only stealth ship.
** The civilian ships also had sewage treatment ships and mining ships.
** And the ''Pegasus'' had been designed with a Viper factory on board.
** Conversely, in the original Galactica series, there seemed to be a shortage of shuttlecraft. Every shuttle in the original series had the same markings (GAL 356) even when the shuttle came from the Pegasus.
* The seed ships in ''Series/StargateUniverse'' travel the universe building Stargates and placing them on habitable worlds
* The ''Series/StarTrekVoyager'' crew used their MatterReplicator to replace the shuttles they frequently lost. Eventually they even designed a new shuttle class.
determined that it was good for nothing beyond [[ArmoredCoffin killing test pilots]].



* Aircraft carriers in many RealTimeStrategy games usually operate like this.
* The restored Necron Monolith from ''VideoGame/DawnOfWar''. When the Necron's headquarters building is brought fully back online, it transforms from an ominous black pyramid of doom into an evil floating pyramid of doom and green lightning that can suddenly materialize right in the middle of your base. While it holds the award for the single slowest unit in the entire game, it can teleport, has a gigantic cannon, and regenerates. As if that wasn't enough, it still maintains the ability to produce units.
* ''VideoGame/SupremeCommander'''s Fatboy is able to construct military units as well. (For those keeping score, that makes the Fatboy a Submersible Land Battleship Carrier (it has a landing pad) that can construct its own support force. ''And'' it mounts heavy-duty shield generators. Though it's so enormous it occupies most of the shielded area, leaving little room for its support force.)
*** The Fatboy can also construct builder units, which can build more Fatboys. [[AvertedTrope Very]] [[RidiculouslyFastConstruction slowly]].
** As well as all of its carriers building aircraft, ''VideoGame/SupremeCommander'' also has: the Tempest, a Submersible Battleship that constructs smaller ships, although it can't travel on land; the Cybran Megalith, a [[SpiderTank Spider Tank]] that can build select Cybran land units, and the Aeon Czar, which is a ''flying'' mobile factory and AirborneAircraftCarrier armed with a WaveMotionGun, flak cannons, AAM, and depth charges.
* The base of operations for King K Rool in ''VideoGame/DonkeyKong64'' houses a BFG and produces its own mooks in its bottom.
* The Protoss Carrier in ''VideoGame/StarCraft'' manufactures and launches its own robotic interceptors. The Reaver similarly builds Scarab drones that are used as self-guided bombs.
* The Carrier returns in ''VideoGame/StarCraftII'', the Terrans gain the Raven, and the Zerg the Brood Lord. Could also be broadly applied to Terrans as a whole, since their major production buildings can move, although they can't produce units while doing so.
* A mainstay of the ''VideoGame/CommandAndConquer'' games (excluding ''[[VideoGame/CommandAndConquerGenerals Generals]]'') is the Mobile Construction Vehicle, a slow-as-molasses, helpless unit[[note]]Although their sheer bulk means anything stupid enough to be in it's way, up to and including tanks that crush other tanks, are crushed[[/note]] that can deploy into a Construction Yard capable of building an entire base from scratch in a matter of seconds. In later titles they gained the ability to pack up and move elsewhere to set up new bases.
** In the ''VideoGame/CommandAndConquerTiberianSun'' expansion, ''Firestorm'', both factions gained mobile factory units that could deploy into unit-producing buildings similar to the MCV; particularly dangerous when paired with the Brotherhood of Nod's mobile cloaking generators.
* All capital ships (and the carrier-class non-capital ships) are capable of constructing their own fighter escorts in ''VideoGame/SinsOfASolarEmpire''. This is subverted (or averted?) for the Advent faction, as their fighters are merely psionic constructs.
* The Mothership in the ''VideoGame/{{Homeworld}}'' games can construct just about any other type of warship type, depending on the game. In ''Homeworld 1'', it can build any and every type of ship up to Heavy Cruiser; in ''Homeworld Cataclysm'', the Command Ship is also capable of constructing every other ship type up to Dreadnought. ''Homeworld 2'' is where it branches off, where the Mothership is capable of constructing only up to Destroyers; to construct anything bigger, it has to call in a Shipyard, which is capable of building anything up to the biggest unit, the Battlecruiser. Carriers themselves are capable of constructing small and medium-sized craft (up to Frigates). The downside is that the Mothership has no maneuverability to speak of (in the first game it cannot move at all), and its own weaponry is in the peashooter range.
** Partially justified in the first game's campaign, as the Mothership was supposed to be mobile, but [[spoiler:the destruction of Kharak]] forced it to begin its journey before the engines were complete (it uses hyperspace jumps to go from one mission to the next). The resulting inability to avoid even slow-moving threats becomes a major plot point.
** The command ships in ''Cataclysm'' are pretty mobile, although smaller than the Mothership, and (with the right upgrades) can pack quite a punch. In fact, the ''Kuun-Lan'' eventually gets equipped with a long-range Siege Cannon. Its Beast counterpart has a conversion beam that infects the enemy with the Beast entity and does heavy damage to capital ships ([[AllThereInTheManual technically]], it's the cap ships themselves who deliberately damage themselves by flooding the infected sections with drive plasma).
* The carrier ''Antaeus'' in ''HostileWaters'' has a large number of nanobots that can create a helicopter, tank, or a few similar things in about a second. You can only have a dozen or so tanks/helicopters/whatever active at a time but when you lose one you can replace it very quickly. There was originally a whole series of these carriers, but all but two were destroyed years ago, and two were deliberately sunk to the bottom of the ocean, just in case they were needed. When the activation signal came, only the lead ship ''Antaeus'' responded.
* One never-ending source of Mooks in ''Jak 3'' is the KG War Factory, endlessly producing robots of the former Krimzon Guard. Granted, why they didn't use this machine in the previous game to put the whole city on lockdown while trying to take out the Underground when they were finally making a real impact, is completely unknown.
* The only way to employ Seaplanes in ''VideoGame/AdvanceWars: Days of Ruin'' is to construct them in Carriers.
* ''VideoGame/HaloWars'' has the Elephant, which is a mobile barracks.
* The majority of Night Elf buildings in ''VideoGame/WarcraftIII'' are mobile, and while they can't perform their primary function while moving, they ''can'' fight.
* The ''Xtended Terran Conflict'' GameMod for ''[[VideoGame/{{X}} X3 Terran Conflict]]'' has the [=M7D=] Drone Frigate class of ships, which will build high-powered combat drones equivalent to a M4-class interceptor. Loses are quickly replaced by building more drones. The frigates are fairly fast, but have mediocre shielding and firepower. In the original ''Xtended'' mod for the previous game, the Goner Aran mothership could build any ship, while the smaller Split Panther could build Split {{Space Fighter}}s. The Panther [[AscendedFan appeared as an official ship]] in ''Terran Conflict'' albeit just as a frigate with an abnormally large hangar.
* ''Videogame/BattleZone1998'' and the sequel feature the "Recycler", a massive vehicle that can deploy into a small base and start constructing units at [[RidiculouslyFastConstruction incredible speed]] through the usage of [[{{Unobtainium}} Biometal]]. In the original, the Recycler can only deploy on geothermal geysers but can be packed up to move around, in addition to the two other builders, the Unit Factory and Armory, being mobile. In the sequel, the Recycler can be deployed anywhere flat, but cannot undeploy ([[GameplayAndStorySegregation during a mission, at least]]), and the Unit Factory and Armory are stationary buildings.

[[AC:WebComics]]
* Some starships in ''Webcomic/SchlockMercenary'' are equipped with [[{{Nanomachines}} Fabbers]] big enough to create other starships. At one point the main characters acquire a particularly big one, and consider fitting it with engines and crew quarters and naming it ''The Scrapyard of Insufferable Arrogance''. (mocking [[ScaryDogmaticAliens Ob'enn]] naming schemes)

to:

* Aircraft carriers in many RealTimeStrategy games usually operate like this.
* The restored Necron Monolith from ''VideoGame/DawnOfWar''. When the Necron's headquarters building is brought fully back online, it transforms from an ominous black pyramid of doom into an evil floating pyramid of doom and green lightning that can suddenly materialize right in the middle of your base. While it holds the award for the single slowest unit in the entire game, it can teleport, has a gigantic cannon, and regenerates. As if that wasn't enough, it still maintains the ability to produce units.
* ''VideoGame/SupremeCommander'''s Fatboy is able to construct military units as well. (For those keeping score, that makes the Fatboy a Submersible Land Battleship Carrier (it has a landing pad) that can construct its own support force. ''And'' it mounts heavy-duty shield generators. Though it's so enormous it occupies most of the shielded area, leaving little room for its support force.)
*** The Fatboy can also construct builder units, which can build more Fatboys. [[AvertedTrope Very]] [[RidiculouslyFastConstruction slowly]].
** As well as all of its carriers building aircraft, ''VideoGame/SupremeCommander'' also has: the Tempest, a Submersible Battleship that constructs smaller ships, although it can't travel on land; the Cybran Megalith, a [[SpiderTank Spider Tank]] that can build select Cybran land units, and the Aeon Czar, which is a ''flying'' mobile factory and AirborneAircraftCarrier armed with a WaveMotionGun, flak cannons, AAM, and depth charges.
* The base of operations for King K Rool in ''VideoGame/DonkeyKong64'' houses a BFG and produces its own mooks in its bottom.
* The Protoss Carrier in ''VideoGame/StarCraft'' manufactures and launches its own robotic interceptors. The Reaver similarly builds Scarab drones that are used as self-guided bombs.
* The Carrier returns in ''VideoGame/StarCraftII'', the Terrans gain the Raven, and the Zerg the Brood Lord. Could also be broadly applied to Terrans as a whole, since their major production buildings can move, although they can't produce units while doing so.
* A mainstay of the ''VideoGame/CommandAndConquer'' games (excluding ''[[VideoGame/CommandAndConquerGenerals Generals]]'') is the Mobile Construction Vehicle, a slow-as-molasses, helpless unit[[note]]Although their sheer bulk means anything stupid enough to be in it's way, up to and including tanks that crush other tanks, are crushed[[/note]] that can deploy into a Construction Yard capable of building an entire base from scratch in a matter of seconds.
In later titles they gained the ability to pack up and move elsewhere to set up new bases.
** In the ''VideoGame/CommandAndConquerTiberianSun'' expansion, ''Firestorm'', both factions gained mobile factory units that could deploy into unit-producing buildings similar to the MCV; particularly dangerous when paired with the Brotherhood of Nod's mobile cloaking generators.
* All capital ships (and the carrier-class non-capital ships) are capable of constructing their own fighter escorts in ''VideoGame/SinsOfASolarEmpire''. This is subverted (or averted?) for the Advent faction, as their fighters are merely psionic constructs.
* The Mothership in
the ''VideoGame/{{Homeworld}}'' games can construct just about games, your mothership is a space factory/carrier, able to manufacture everything else in your fleet and house all of its smaller craft, while also able to maneuver(or even make hyperspace jumps) to any part of the battle area like any other type of warship type, depending on ship. However in the game. In ''Homeworld 1'', it can build any and every type of ship up to Heavy Cruiser; in ''Homeworld Cataclysm'', the Command Ship is also capable of constructing every other ship type up to Dreadnought. ''Homeworld 2'' is where it branches off, where the Mothership is capable of constructing only up to Destroyers; to construct anything bigger, it has to call in a Shipyard, which is capable of building anything up to the biggest unit, the Battlecruiser. Carriers themselves are capable of constructing small and medium-sized craft (up to Frigates). original game, on its own, it's still fairly vulnerable.
**
The downside is that the Mothership has no maneuverability to speak of (in Carrier-class ships from the first game it cannot move at all), and its own weaponry is in also functioned as factory/carriers, but weren't able to build the peashooter range.
** Partially justified in the first game's campaign, as the Mothership was supposed to be mobile, but [[spoiler:the destruction of Kharak]] forced it to begin its journey before the engines were complete (it uses hyperspace jumps to go from one mission to the next). The resulting inability to avoid even slow-moving threats becomes a major plot point.
** The command
larger ships in (like Carriers) and were much faster and more maneuverable than the Mothership.
** In the
''Cataclysm'' are pretty mobile, although smaller than expansion, it's possible to add "battleship" and "science lab" to the Mothership, number of roles it fills. While still fairly vulnerable, it was much more capable of fending off fighters and (with the right upgrades) can pack quite a punch. In fact, the ''Kuun-Lan'' eventually gets equipped with a long-range Siege Cannon. Its Beast counterpart has a conversion beam that infects the enemy with the Beast entity and does heavy damage to small capital ships ([[AllThereInTheManual technically]], it's the cap ships themselves who deliberately damage themselves by flooding the infected sections with drive plasma).
* The carrier ''Antaeus'' in ''HostileWaters'' has
on its own. With a large number of nanobots that can create a helicopter, tank, or a few similar things in about a second. You can only have a dozen or so tanks/helicopters/whatever active at a time but when you lose one you can replace it very quickly. There was originally a whole series of these carriers, but all but two were destroyed years ago, and two were deliberately sunk to the bottom of the ocean, just in case particular upgrade, they were needed. When could even wipe out enemy fleets.
** In ''Homeworld 2'', though,
the activation signal came, only Mothership went back to being vulnerable to pretty much anything, and ''another'' factory/carrier ship, the lead ship ''Antaeus'' responded.
* One never-ending source of Mooks in ''Jak 3'' is the KG War Factory, endlessly producing robots of the former Krimzon Guard. Granted, why they didn't use this machine in the previous game to put the whole city on lockdown while trying to take out the Underground when they were finally making a real impact, is completely unknown.
* The only way to employ Seaplanes in ''VideoGame/AdvanceWars: Days of Ruin'' is to construct them in Carriers.
* ''VideoGame/HaloWars'' has the Elephant, which is a mobile barracks.
* The majority of Night Elf buildings in ''VideoGame/WarcraftIII'' are mobile, and while they can't perform their primary function while moving, they ''can'' fight.
* The ''Xtended Terran Conflict'' GameMod for ''[[VideoGame/{{X}} X3 Terran Conflict]]'' has the [=M7D=] Drone Frigate class of ships, which will build high-powered combat drones equivalent to a M4-class interceptor. Loses are quickly replaced by building more drones. The frigates are fairly fast, but have mediocre shielding and firepower. In the original ''Xtended'' mod for the previous game, the Goner Aran mothership
Shipyard, was added. It could build any the largest ships in the game, which the regular Mothership couldn't, but was even slower and less maneuverable.
** In the ground-based prequel ''VideoGame/HomeworldDesertsOfKharak'' carriers are factory/aircraft carriers on treads.
* ''VideoGame/FinalFantasyVIII'' features the main protagonists and antagonists using a mash-up of guns and [[KatanasAreJustBetter swords]]. The user would load a cartridge into the "gun" part and "fire," which would cause the blade to vibrate and [[RuleofCool magnify damage]].
** RealLife: There were real examples of Sword-Guns, though they weren't very popular. Commonly, they involved a knife/revolver combination.
** Of course, the rifle bayonet is a somewhat more successful example of a gun/edged weapon hybrid.
** While not edged, the powerhead (aka "shark stick" or "bang stick") uses a similar principle in a "jab with a stick" fashion.
*** Parisian hoodlums who called themselves the "Apaches" had weapons that could be used as a dagger, a revolver, or a set of brass knuckles.
*** Some [[UpperClassTwit upstanding gentlemen]] in the seventeenth century created cutlery pistols - as in a knife-pistol and a ''fork'' pistol.
** The 'gunblade' of Final Fantasy VIII is actually more akin to the [[{{Vibroweapon}} vibroblade]] concept, which is quite popular.
* ''VideoGame/{{Starcraft}}'s'' Terran siege tank, which switches from main battle tank to artillery platform.
** Then there's the Viking in ''VideoGame/StarcraftII'', which switches from mecha to space superiority fighter.
* ''VideoGame/CommandAndConquerRedAlert3'' is pretty much in love with this trope, especially the gadget-heavy Empire. Between the examples listed and others, there are very few units that don't qualify. Even most buildings can be planted in the water, so long as the unit they produce can exist on water. The Empire don't even have an air factory, since every single flier they field transforms from a vehicle,
ship, while or infantry.
* To a lesser extent,
the smaller Split Panther could build Split {{Space Fighter}}s. Sonic the Hedgehog titles. The Panther [[AscendedFan appeared easiest example being the Egg Carrier, having a runway on the front of it, robot construction rooms in the interior (complete with "training" areas), as an official ship]] in ''Terran Conflict'' albeit just well as a frigate with an abnormally large hangar.
couple entire stages within it.
* ''Videogame/BattleZone1998'' ''VideoGame/ChromeHounds''. Yes, the titular [[AMechByAnyOtherName Hounds]] are supposedly HumongousMecha, they're more like ''tanks''. And by that I mean, a hound is probably a wall of Artillery cannons, Battleship guns, hulking armor, [[MoreDakka machine guns that turn M1-Abrams into swiss cheese]], on anything from humanoid bipeds to tanks. ([[RealRobot Oh, and tanks/wheels tend to be a bit faster.]]) and the sequel feature cockpits range from bridges of ships to jet-fighter cockpits.
* ''VideoGame/MetalGearSolid3's'' ''Shagohod'' was a tank/hovercraft/ICBM launcher hybrid. With legs. They were just forelimbs, meaning it couldn't walk upright like
the "Recycler", titular Metal Gear, so it compensated with a massive vehicle pair of Archimedes' screws. Have we mentioned it was rocket-boosted?
* ''VideoGame/ShinMegamiTenseiStrangeJourney'''s unique model of dimensional-hopping warship model definitely counts. It has fabrication labs for weapons and technology development, outer weapons systems, plasma shields, hospital sectors, an AI navigator, and, oh, yes, ''rocket-boosted VTOL capabilities''.
* ''VideoGame/MassEffect3'': Reapers can fight planetside almost as well as they can fight in space, "standing" on their front tentacles and acting as a gigantic, mobile artillery platform. The only drawback is
that can deploy into a small base and start constructing units at [[RidiculouslyFastConstruction incredible speed]] through the usage of [[{{Unobtainium}} Biometal]]. In the original, the Recycler can only deploy on geothermal geysers but can be packed up it weakens their shields somewhat (though not nearly enough to move around, in addition make a difference), as they have to divert extra energy to the two other builders, the Unit Factory mass effect fields keeping them from falling over or [[SquareCubeLaw collapsing under their own weight]] while in a gravity well. They also count as Mobile Factories, of a sort, as they can take in living or dead lifeforms and Armory, being mobile. In the sequel, the Recycler turn them into Husks, making them into Reaper ground troops.
* ''VideoGame/CommandAndConquerTiberiumWars'': The MARV. It's ''the'' biggest tank. How big is it? It
can be deployed anywhere flat, but cannot undeploy ([[GameplayAndStorySegregation during a mission, at least]]), and the Unit Factory and Armory simply roll over Mammoth Tanks, which themselves are stationary buildings.

[[AC:WebComics]]
* Some starships in ''Webcomic/SchlockMercenary'' are equipped with [[{{Nanomachines}} Fabbers]]
big enough to create other starships. At one point the main characters acquire roll over regular tanks. It's also a particularly big one, [[WorkerUnit Harvester]], or more accurately, an entire rolling Refinery that auto-collects any Tiberium it rolls over, and consider fitting it with engines it's extremely large hitbox, could easily eat a third of a patch simply by driving in a straight line. [[BanditMook generally it's your enemy's tiberium that gets collected this way]].

[[AC:WesternAnimation]]
* Some {{Transformers}} have multiple forms, resulting in things like this. Perhaps most well-known is the Decepticon Triple-Changer Blitzwing, whose alternate modes are a [=MiG-25=]
and crew quarters a Type-74 tank. The most over-the-top, though, would have to be Sixshot, a Decepticon with ''six'' alternate modes who can take on entire teams of enemies single-handedly.
** Anything with TransformingMecha really, when you basically have tanks that turn into mechs. Literally when you bring CombiningMecha into the equation.
* The SHIELD Helicarrier shows up in pretty much every Marvel Comics-based animated series. ''WesternAnimation.UltimateSpiderMan'' takes it a step further by having it wrecked
and naming it ''The Scrapyard rebuilt as the Tri-Carrier, which is able to ''split'' into the spacefaring Astro-Carrier, the submersible Aqua-Carrier, and the flying Dragon-Carrier.

[[AC:{{Webcomics}}]]
* ''Webcomic/{{Spacetrawler}}'' features [[http://spacetrawler.com/2011/07/10/spacetrawler-152/ the Purfin M-32]], essentially a boat with all-terrain wheels, rockets, and wings.

[[AC:Web Original]]
* Courtesy
of Insufferable Arrogance''. (mocking [[ScaryDogmaticAliens Ob'enn]] naming schemes)
Website/TheOnion: the [[http://www.theonion.com/video/obama-axes-pentagon-plan-to-build-billion-dollar-t,14351/ Dragon Tank]].
* ''[[http://shirtoid.com/50012/swiss-army/ Swiss Army]]'' tank by Glenn Jones.



* While not a factory, real naval ships have machine tools on board to fix broken equipment. You can do quite a lot of work on a real aircraft carrier, to say nothing of dedicated repair ships, fleet tenders, and floating drydocks.
* The Soviet retreat behind the Urals in UsefulNotes/WorldWarII, the largest industrial migration in history, is about as close as we have ever come to this trope in real life. Entire factories were literally uprooted, stuck on railway cars and sent East.
* [[http://en.wikipedia.org/wiki/Factory_ship Factory ships.]]

to:

* While not The Hungarian "Big Wind" tank was a factory, real naval ships have machine tools on board mashup of an old T-34 tank with two MiG-21 engines and firefighting hoses. This thing wasn't actually designed to fix broken equipment. You can do quite fight as much as decontaminate irradiated vehicles, but when the First Gulf War rolled along and Saddam Hussein torched Kuwait's oil fields, a lot of work on a real hybrid tank/fighter/fire truck combo shooting water at supersonic speeds was just what the doctors ordered to put the fires out.
* Arguably, the original
aircraft carrier, carrier was a working real-life example of this, attempting to say nothing of dedicated repair ships, fleet tenders, combine an airbase with a ship.
** ...
and floating drydocks.
* The Soviet retreat behind
while we're at it: the Urals AirborneAircraftCarrier in UsefulNotes/WorldWarII, the largest industrial migration in history, is about as close as we have ever come to this trope in real life. Entire factories all its many incarnations.
** British carriers of UsefulNotes/WorldWarI, many of which
were literally uprooted, stuck conversions of warships already in service, tended towards a different hybrid status. HMS Vindictive, converted from a cruiser, carried five 7.5in guns; the former battleship HMS Furious, meanwhile, witnessed the first successful landing of an aircraft on railway cars a moving ship while still mounting a single 18in gun aft. The concept was revived (albeit briefly) in 1940, when lack of carriers and sent East.need for airborne protection led to suggestions that battleships under construction should be redesigned to carry ten fighters.
*** HMS Furious was one even before it became an aircraft carrier. It was designed as a "light battlecruiser," with very light armor, shallow draft, and a very big gun on a single mount, to operate in shallow waters.

* *** Also worthy of mention are the M-class submarines, which began as a project to fit a 12in battleship gun on a submarine, and which ended up in one case as a submarine aircraft carrier.
*** Partly to get around the Montreux Convention and partly because they just did things differently, the Soviet Union built four "aviation cruisers", essentially VTOL aircraft carriers with anti-shipping missiles built in. The VTOL aircraft, the Yak-38 "Forger" was spectacularly poor, and the much better Yak-41 [[WhyWereBummedCommunismFell didn't progress]] [[SuperPrototype beyond the prototype stage]] because of the whole GreatPoliticsMessUp. The current sole Russian carrier, the ''Admiral Kuznetsov'', is also an example, albeit a full-length one with Su-33 fighters on, since it has vertical launchers for heavy anti-ship missiles hidden underneath the flight deck. The Russian Navy currently intends to strip those out and expand the hanger whenever they have the time and money to do a full refit. Its sister ship the ''Liaoning'' is currently the only aircraft carrier in the Chinese Navy, and is classified as a full carrier. Justified as it was not even 70% done by the time of TheGreatPoliticsMessup, and the newly-independent Ukraine sold it to China, who finished the construction minus the anti-ship missiles.
*** Due to a shortage of carriers after the Battle of Midway, the Imperial Japanese navy converted the battleships Ise and Hyuga into carrier-battleships, removing the rear guns and installing flight decks. The design was not successful. The shortage of both planes and pilots by that point didn't help, but even if there had been enough to go around the fact that only seaplanes (inherently slower and less agile than conventional fighters due to the drag from their pontoons) could be properly operated would have still made them ineffective.
*** Most of these belong in the Battlestar category.
** An Amphibious Assault Ship is probably as close as practical towards several mash-ups into a single ship, taking on the functions of aircraft carrier, troop transport/beach assault ship, command ship, and - when some earlier designs still had decent-sized guns[[note]]With the introduction of the [=LCAC=] landing hovercraft and the V-22 Osprey tilt-rotor, the US Navy stopped putting guns on the newer designs because an amphibious assault will now be launched from a hundred miles or so offshore, well out of gun range.[[/note]] - bombardment ship.
*** Probably no more of a mash-up than the [=LSTs=] ('Landing Ship Tank's) of WWII, which had to be good in both deep and shallow water.
** Many battleships carried seaplanes; today, many destroyers and cruisers carry helicopters, as did the ''Iowa'' class battleships when they were brought back into service in TheEighties.
*** Many battleships were built before radar was around, so the seaplanes served the scouting and spotting function. Now that we have radar, the seaplanes have been replaced by helicopters to serve in the ASW role.
*** And then there [[http://www.damninteresting.com/submersible-aircraft-carriers were]] [[http://www.regulus-missile.com/SubmarineWings.htm many]] [[http://www.navalofficer.com.au/index.php?option=com_content&view=article&id=288:carriersub&catid=44:submarines1&Itemid=80 attempts]] to carry planes on a submarine, including Japanese "Sen Toku" with 3 torpedo-bombers.
** The unlucky French submarine
[[http://en.wikipedia.org/wiki/Factory_ship Factory ships.]]org/wiki/Surcouf_(N_N_3) ''Surcouf'']]. Although there were many other "submarine cruisers" and submarines with aircraft, the Surcouf combined both and took them to a new level- it was armed with ''two'' 203mm guns in a forward turret and 10 or 12 (accounts differ) torpedo tubes, and housed a scout seaplane in a hangar below decks to use the full range of those guns. It was also armed with a significant number of AA cannons and machine guns. However it never saw action: it was accidentally rammed by a US freighter off the coast of Cuba and sank with all hands.
* The Israeli [[TankGoodness Merkava]] is arguably a mild example, armed as well as any other main battle tank in the field AND capable of doubling as an APC. Some are even equipped as [[DeadlyDoctor ambulances]]. In practice, though, the Merkava's rear compartment is normally used to carry extra ammo for the main gun. On the other hand, it made adapting the Merkava chassis into a pure APC (something that would be virtually impossible with most modern main battle tanks) not only plausible but easy, resulting in the Namer (contraction of "Nagmash" (Hebrew for APC) and "Merkava"), the most heavily armored APC in current use.
* Successful real life example with the Russian MI-24 Hind helicopter, which was designed to combine the roles of a transport and attack helicopter. Basically, it's a flying [[AwesomePersonnelCarrier Infantry Fighting Vehicle]]. However, serving as a transport made it bigger and less maneuverable than a pure attack helicopter. Though in terms of pure straight-line speed it's still the fastest attack helicopter to ever go beyond the prototype stage.
* [[http://www.diseno-art.com/encyclopedia/strange_vehicles/x-wing.html RSRA X-Wing]]. (No, not [[Franchise/StarWars that X-Wing]].) It's a plane! It's a helicopter! It's a plane ''and'' a helicopter!
* See [[http://www.amazon.com/My-Tank-Fight-Zack-Parsons/dp/0806527587/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1205083504&sr=8-1 My Tank is Fight!]] for a look at flying tank ideas, among other Military Mashup Machine concepts from RealLife.
* Several countries [[http://en.wikipedia.org/wiki/Winged_tank experimented]] with flying tanks in ''UsefulNotes/WorldWarII'', some included in the book above.
** If any practical real-world aircraft could get away with calling itself a flying tank, the [[RealLife/CoolPlane A-10]] is it. Also, one even successfully shot down an Iraqi fighter with its [[GatlingGood Avenger rotary cannon]] during the UsefulNotes/GulfWar, even though not designed for air-to-air combat.
** A-10 is more of a [[TanksButNoTanks flying tank]] ''[[TanksButNoTanks destroyer]]'', being specifically geared for the anti-tank role and essentially built around its cannon. It's Soviet counterpart, Sukhoi Su-25, is more of a JackOfAllTrades, carrying only a marginally weaker [[https://en.wikipedia.org/wiki/Gryazev-Shipunov_GSh-30-2 GSh-30-2 cannon]], but festooned with hardpoints and able to equip a surprising amount of armament, from bombs and unguided rocket pods to AA missiles for aerial combat.[[note]]It's limited to IR-homing ones only, though, as it normally doesn't have a radar[[/note]]
* Wouldn't be a complete article without mentioning [[http://en.wikipedia.org/wiki/Lockheed_AC-130 the AC-130]]. With the weapons load including a ''105mm howitzer'' it's is informally classified as a flying artillery platform. I mean just look at that thing.
* The AC-130 is cool, but similar attempt was done on at least two [[http://www.stormbirds.net/variants262a1aU4.htm ME262]], the Me262 A-1a/U4 variant, with 50mm Anti-tank cannon fitted on its nose. Consider WWII have light tanks with smaller cannons.
* Speaking of flying tank cannons, one attempt to increase the already-impressive ground-attack capabilities of the North American B-25 Mitchell medium bomber resulted in the B-25G and B-25H, which fired the same 75mm shell as a Sherman tank from a fix-mounted cannon in the nose.
* The Boulton Paul Defiant: a WWII RAF fighter/interceptor with a machine gun turret behind the cockpit and no forward armament[[note]] the turret guns ''could'' be triggered by the pilot, with the intention of allowing forward fire as in a standard fighter, but the cockpit was in the way, which forced the guns to elevate by 19 degrees when pointed forward. It would have been difficult to design a gunsight that would handle this, so the pilot ended up without one[[/note]]. The weight of the turret and gunner seriously impacted on the aircraft’s performance compared to other fighters, and it was still vulnerable to attack from beneath or dead ahead. Initially, the Defiant brought down quite a few rather surprised Luftwaffe pilots, [[note]]many of whom confused it with the similarly-shaped Hawker Hurricane[[/note]] but once they knew what they were dealing with, they made mincemeat of it. [[note]]The turret fighter concept had worked rather well back in the WWI era, with a number of successful models, particularly the RAF’s Bristol F.2 Fighter, which the Defiant was intended to emulate. However, that was the era of biplanes, open cockpits, top speeds a quarter of those in the WWII era, and rather more forgiving aerodynamics. Which, for instance, allowed the Bristol F.2 to be equipped with both a turret ''and'' a forward machine gun. By the time the practical limitations of the turret fighter in the WWII closed-cockpit arena had become apparent, a number of turreted versions of successful fighters (such as the Mosquito) were in the process of being designed or commissioned. None made it into service.[[/note]] It proved a very successful night fighter, as it could shoot the German bombers from underneath, and provided the backbone of the RAF night fighter command before the advent of Bristol Beaufighter.
* Its a corvette! It's a heli carrier! It's a Landing ship! No it's a [[http://en.wikipedia.org/wiki/USS_Freedom_(LCS-1) Littoral combat ship!]] Two such classes are currently in production for the US Navy: the ''Freedom'' class looks like a conventional ship, while the ''Independence'' class is a futuristic-looking trimaran.
* [[https://en.wikipedia.org/wiki/Flying_boat Flying Boats]], being a fairly straightforward combination of a boat and an airplane. For decades, these planes were used as long range transports, bombers, and scouts, as they did not require a prepared runway to land and refuel, as long as there was a sizeable enough body of calm water to land on. Flying Boats which were unable to fly due to damage or being overloaded could often simply sail like a boat, using their engines to push them along and their rudder to steer, as happened with a Catalina flying boat that ended up taking on 56 shipwrecked sailors after the sinking of the USS ''Indianapolis''. Various models are still in use to this day, although their popularity faded with the development of proper long-range land-based planes, and in particular Jet Liners such as the Boeing 767.
** The thing that dug the flying boats in wasn't the development of a jetliner — these still needed the long paved runways — but the improvement in the airport infrastructure. After the WWII, with its ever-increasing speeds and number of planes, most significant airfields in the world acquired paved runways and observation radars, which finally allowed the safe and efficient usage of long-range airliners, and the developments in long-range bombers during the war had directly translated into the airliner development. In fact, the second jet airliner in the world, the Soviet Tu-104, was essentially a civilian version of their first jet strategic bomber, Tu-16, and they later did the same trick with the turboprop Tu-95/114 combo.
** Overall the effect was that with the newly much longer ranges of the modern airliners, and the lots and lots of improved airfields around, the sturdy-but-tricky flying boats were simply not needed anymore. They also were the fuel hogs, due to radically different hull forms needed to function well in the water and in the air. They still exist, but are more of a niche thing, used where their ability to land on the water is crucial, like as the anti-submarine patrol, in the Search and Rescue or as the fire bombers, where it allows them to take on water quickly and efficiently. Still, even then most of them are actually equipped with the conventional landing gear and are technically amphibious — this is largely because they can only land on ''calm'' water.[[note]]Even the sturdiest modern flying boat, [[https://en.wikipedia.org/wiki/ShinMaywa_US-2 the Japanese ShinMaywa US-2]], can only land in what is basically just a stiff breeze by the naval standards.[[/note]]
* A much less conventional hybrid between a plane and a boat is the ground effect vehicle, also known as ekranoplanes. These often look like strange flying boats with short wings but rely on the ground effect principle, which basically they ride on a cushion of air that forms between the wings and the ground (or the sea). While smaller ground effect vehicles are basically high speed hovercrafts, the larger are often solely relegated to the water and often function as high speed cargo haulers. It still isn't decided if they technically planes or ships, which is important as they could be considered the fastest ships or the heaviest airplanes.



[[folder:Others]]
* At some point, most silly works will include efforts to make a flying tank. Sometimes this will be to just slap wings on that ever-so-aerodynamic thing, the main battle (or light) tank.
** That would include the A-Gears in ''AirRivals'', which are not so much an aircraft but a ''flying hovercraft tank'' that's capable to not only traverse land and aquatic terrains, but also ''latch itself onto edges of ravines and cliffs''. To hammer the point home, one of the equippable armors had wings on it. Predictably though, its survivability drops down once it actually does take to the air, especially when pitted against other, more fighter-oriented Gears...
** The Landmaster in ''VideoGame/StarFox'' is a tank with boosters which allow it to roll, hover and generally be much more maneuverable than a regular tank.
** The Soviets attempted to build a flying tank during UsefulNotes/WorldWarII as an attempt to bring a tank very quickly into battle. Basically a tank with wings and tail strapped to it, it's more of a glider - a bomber would tow it into the air, then it would sail into the battle field, land, ditch its wings and tail, and start blasting away at the enemy. It was cancelled because they didn't have a towing plane with enough engine power to haul the hulking thing into the air fast enough.
*** They eventually ''did'' succeed in building a flying tank during the Cold War; aka the Hind helicopter.
** Imperial tanks in Literature/EmpireFromTheAshes use a fully-functional gravitonic drive, and can hit Mach 2 in atmosphere. [[LightningBruiser They are also heavily shielded]], and capable of deploying more conventional tracks for increased stability and decreased power budget.
** Hovertanks in ''Webcomic/SchlockMercenary'' are essentially small spacecraft with big guns mounted on the front end. But they are still called tanks.
** ''VideoGame/ToySoldiers Cold War'' features one as a boss fight. It was based of the real life Antonov A-40; which was designed to be towed behind a plane and then let loose to glide to it's designation. A prototype was built and it didn't go much further than that.
** Put in the flying cars cheat into GTA 3 and the Rhino tank will fly, propelled by recoil from shooting backwards. It's arguably easier to fly than the clipped-winged Dodo. Works in Vice City too, where it can fly higher than helicopters and planes.

[[AC:{{Anime}}]]
* HumongousMecha in most Real Robot settings seem to be mashups of your average infantry soldier and an armored tank or jet fighter.
* The Mobile Armours of ''Anime/MobileSuitGundam'' are often even straighter examples: Large non-humanoid units, built with the same technology as Mobile Suits, that acted as more specific machines like submarines, flying tanks, land battleships, and more.
** Don't forget the Magella Attack! It's a tank whose turret can detach and fly. A ''CoolPlane'' it's not- apparently a tiny plane with a gigantic tank cannon on the front isn't very practical.
** Zoids are the animal versions of the same principle.
* The Grandia Tank in ''Nadia'' is a triple threat: a tank on land, an airship, and a paddle-wheeled boat. It runs off [[SteamPunk steam with punch card controls!]]
* ''Anime/CodeGeass'' has airships that are submersible, a HumongousMecha that turns into a fighter jet-thingie, and another that turns into a stealth submarine ''as well'' as being a jet fighter. Extra points for the latter being the main character's personal unit.

[[AC:ComicBooks]]
* ''Blackhawk'' comics were in love with this trope. Along with the link to the flying submarine (above), there was an [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=60 underground fighter plane]],[[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=48 tornado-generating helicopter fortresses]], [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=39 combat kites]], the obligatory [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=25 flying aircraft carrier]] , [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=19 helicopter pogo-sticks]], [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=12 flying tanks]], and some sort of [[http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=52&limitstart=12 flying on-fire-spinny-thing]]. And these weren't even all of them! ''Blackhawk'' comics had more fuzzy-science-derived plot devices than ''Star Trek''.
* Marvel has the [[http://www.marvel.com/universe3zx/images/thumb/3/3c/Helicarrier_Head2.jpg/440px-Helicarrier_Head2.jpg S.H.I.E.L.D. Helicarrier]], which is ExactlyWhatItSaysOnTheTin. Spoofed by Warren Ellis in ''Nextwave'' with the[[http://i108.photobucket.com/albums/n11/impbianco/09Aeromarine.jpg H.A.T.E. Aeromarine]], which is a bunch of submarines welded together and equipped with oversized rocket thrusters.
* ''G.I.Joe'' has the mashup machines; they tended to make a small appereance or two, then explode.

[[AC:{{Film}}]]
* This was the central plot point of ''Film/TheThreeStooges In Orbit'': a professor builds a vehicle that's a submarine with tank treads and rotor blades. When it's stolen, the military has problems figuring out who should stop it. It lands: 'Call the Army!' It takes off: 'Call the Air Force!' Eventually, it goes over the ocean, to the relief of the commander: 'Call the Navy!'

[[AC:{{Literature}}]]
* Creator/DaleBrown's EB-52 Megafortress and other machines that fall into the CoolPlane category are essentially mash-ups of heavy bombers and fighters. Since in real-life the most difficult changes would involve changing some programming lines in a radar's software and adapting the bomb bay to carry an ''[[MacrossMissileMassacre obscene]]'' [[MacrossMissileMassacre amount air-to-air missiles]], this concept [[http://en.wikipedia.org/wiki/B-1_Lancer#B-1R just might]] become TruthInTelevision as well.
* Navy pinnaces in the ''Literature/HonorHarrington'' series are the bastard children of the space shuttle and the B-1R mentioned above, scaled up to the size of a 747. They are interplanetary space craft, SpaceMarine assault ships and fighter-bombers rolled into one.
* From the Creator/EEDocSmith SpaceOpera ''[[Literature/{{Lensman}} First Lensman]]'':
-->The vehicle, while slow, could go -- literally -- anywhere. It had a cigar-shaped body of magnalloy; it had big, soft, tough tires; it had cleated tracks; it had air- and water- propellers; it had folding wings; it had driving, braking, and steering jets. It could traverse the deserts of Mars, the oceans and swamps of Venus, the crevassed glaciers of Earth, the jagged, frigid surface of an iron asteroid, and the cratered, fluffy topography of the moon; if not with equal speed, at least with equal safety.
* Similar to the ''Lensman'' example above, the ''Literature/PerryRhodan'' universe gives us the so-called 'Shift' -- an amphibious, flight-capable, yet still tracked tank usually equipped with DeflectorShields and energy weapons that can operate and fight in pretty much any environment, including some of the more extreme alien ones.
* In ''Literature/TheCourseOfEmpire'', the hastily cobbled together spaceships used in the fight against the Ekhat invasion of Earth are human missile submarines - with two rows of four tank turrets in place of most of the missile launchers - converted into spacecraft with Jao technology.

[[AC:LiveActionTV]]
* In ''Franchise/StarTrek'', Federation ships appear to mix the functions of warship, science vessel, deep space exploration ship, and diplomatic vessel all into a single hull. This is epitomized in ''Series/StarTrekTheNextGeneration'' with the Galaxy class of starship (including, naturally, the flagship ''Enterprise''), which is all of the above ''[[UpToEleven plus what is functionally a small town]]'', complete with schools, recreation areas, and a bar. The Federation also seems to have an aversion to calling their ships "warships" despite the fact that they have more than sufficient shields and firepower to stand up to the dedicated warship designs used by other spacefaring civilizations. (This policy is reversed during [[Series/StarTrekDeepSpaceNine the Dominion War]]).
** ''Film/StarTrekIntoDarkness'' adds submersible to that last, though that might be just something in the altered timeline.
** In StarTrekOnline, the Federation is the only faction with a dedicated science ship class at every level (Klingons have ships that can be variably modified to fit such a role and the Romulans can use their allied faction science ships until proper level).
** Some fans speculate that the Federation's dedication to making these ships defensive science ships rather than offensive war ships is why they make great warships. A science ship would be over sensored and calibrated to find any odd particle at trace levels at range. A federation vessel might not be a great war ship, but considering that the two biggest enemies both rely on cloak technology which require very precise conditions to remain hidden, a single small flaw could easily be picked up by a Starfleet Vessel... and ships under cloak cannot run shields without decloaking. The first ship to really give the Federation's Galaxy class trouble were the Dominion Attack Ships, which were dedicated war ships that didn't bother with cloaking.
* The ''[[Series/{{Andromeda}} Andromeda Ascendant]]'' takes large parts of TheBattlestar, and adds troop transport, science vessel, mobile factory, diplomatic vessel, planet killer and ''star destroyer'' to boot. All such ''Glorious Heritage''-class heavy cruisers have such capabilities, and they're not even the heaviest class the Old Commonwealth was able to field, although probably the most versatile.

[[AC:TabletopGames]]
* ''[[TabletopGame/{{Warhammer40000}} Warhammer 40,000]]'':
** The Tau have the Manta Missile Destroyer, which (as the name implies) fire missiles, but that secondary to its other roles. It functions as a small starship, a super-heavy atmospheric flier, long range heavy fire support platform, and most prominently a rapid-deployment airborn assault and carrier for troops, tanks, and battlesuits.
* ''TabletopGame/BattleTech'' has [[TransformingMecha Land-Air Mechs]] that transform between mech and aerospace fighter modes. Notably, though, there was an in-universe attempt to turn the Scorpion mech, a four-legged SpiderTank, and turn it into a LAM. This was just as successful as one might expect and the project was canceled after it was determined that it was good for nothing beyond [[ArmoredCoffin killing test pilots]].

[[AC:VideoGames]]
* In the ''VideoGame/{{Homeworld}}'' games, your mothership is a space factory/carrier, able to manufacture everything else in your fleet and house all of its smaller craft, while also able to maneuver(or even make hyperspace jumps) to any part of the battle area like any other ship. However in the original game, on its own, it's still fairly vulnerable.
** The Carrier-class ships from the first game also functioned as factory/carriers, but weren't able to build the larger ships (like Carriers) and were much faster and more maneuverable than the Mothership.
** In the ''Cataclysm'' expansion, it's possible to add "battleship" and "science lab" to the number of roles it fills. While still fairly vulnerable, it was much more capable of fending off fighters and small capital ships on its own. With a particular upgrade, they could even wipe out enemy fleets.
** In ''Homeworld 2'', though, the Mothership went back to being vulnerable to pretty much anything, and ''another'' factory/carrier ship, the Shipyard, was added. It could build the largest ships in the game, which the regular Mothership couldn't, but was even slower and less maneuverable.
** In the ground-based prequel ''VideoGame/HomeworldDesertsOfKharak'' carriers are factory/aircraft carriers on treads.
* ''VideoGame/FinalFantasyVIII'' features the main protagonists and antagonists using a mash-up of guns and [[KatanasAreJustBetter swords]]. The user would load a cartridge into the "gun" part and "fire," which would cause the blade to vibrate and [[RuleofCool magnify damage]].
** RealLife: There were real examples of Sword-Guns, though they weren't very popular. Commonly, they involved a knife/revolver combination.
** Of course, the rifle bayonet is a somewhat more successful example of a gun/edged weapon hybrid.
** While not edged, the powerhead (aka "shark stick" or "bang stick") uses a similar principle in a "jab with a stick" fashion.
*** Parisian hoodlums who called themselves the "Apaches" had weapons that could be used as a dagger, a revolver, or a set of brass knuckles.
*** Some [[UpperClassTwit upstanding gentlemen]] in the seventeenth century created cutlery pistols - as in a knife-pistol and a ''fork'' pistol.
** The 'gunblade' of Final Fantasy VIII is actually more akin to the [[{{Vibroweapon}} vibroblade]] concept, which is quite popular.
* ''VideoGame/{{Starcraft}}'s'' Terran siege tank, which switches from main battle tank to artillery platform.
** Then there's the Viking in ''VideoGame/StarcraftII'', which switches from mecha to space superiority fighter.
* ''VideoGame/CommandAndConquerRedAlert3'' is pretty much in love with this trope, especially the gadget-heavy Empire. Between the examples listed and others, there are very few units that don't qualify. Even most buildings can be planted in the water, so long as the unit they produce can exist on water. The Empire don't even have an air factory, since every single flier they field transforms from a vehicle, ship, or infantry.
* To a lesser extent, the Sonic the Hedgehog titles. The easiest example being the Egg Carrier, having a runway on the front of it, robot construction rooms in the interior (complete with "training" areas), as well as a couple entire stages within it.
* ''VideoGame/ChromeHounds''. Yes, the titular [[AMechByAnyOtherName Hounds]] are supposedly HumongousMecha, they're more like ''tanks''. And by that I mean, a hound is probably a wall of Artillery cannons, Battleship guns, hulking armor, [[MoreDakka machine guns that turn M1-Abrams into swiss cheese]], on anything from humanoid bipeds to tanks. ([[RealRobot Oh, and tanks/wheels tend to be a bit faster.]]) and the cockpits range from bridges of ships to jet-fighter cockpits.
* ''VideoGame/MetalGearSolid3's'' ''Shagohod'' was a tank/hovercraft/ICBM launcher hybrid. With legs. They were just forelimbs, meaning it couldn't walk upright like the titular Metal Gear, so it compensated with a pair of Archimedes' screws. Have we mentioned it was rocket-boosted?
* ''VideoGame/ShinMegamiTenseiStrangeJourney'''s unique model of dimensional-hopping warship model definitely counts. It has fabrication labs for weapons and technology development, outer weapons systems, plasma shields, hospital sectors, an AI navigator, and, oh, yes, ''rocket-boosted VTOL capabilities''.
* ''VideoGame/MassEffect3'': Reapers can fight planetside almost as well as they can fight in space, "standing" on their front tentacles and acting as a gigantic, mobile artillery platform. The only drawback is that it weakens their shields somewhat (though not nearly enough to make a difference), as they have to divert extra energy to the mass effect fields keeping them from falling over or [[SquareCubeLaw collapsing under their own weight]] while in a gravity well. They also count as Mobile Factories, of a sort, as they can take in living or dead lifeforms and turn them into Husks, making them into Reaper ground troops.
* ''VideoGame/CommandAndConquerTiberiumWars'': The MARV. It's ''the'' biggest tank. How big is it? It can simply roll over Mammoth Tanks, which themselves are big enough to roll over regular tanks. It's also a [[WorkerUnit Harvester]], or more accurately, an entire rolling Refinery that auto-collects any Tiberium it rolls over, and with it's extremely large hitbox, could easily eat a third of a patch simply by driving in a straight line. [[BanditMook generally it's your enemy's tiberium that gets collected this way]].

[[AC:WesternAnimation]]
* Some {{Transformers}} have multiple forms, resulting in things like this. Perhaps most well-known is the Decepticon Triple-Changer Blitzwing, whose alternate modes are a [=MiG-25=] and a Type-74 tank. The most over-the-top, though, would have to be Sixshot, a Decepticon with ''six'' alternate modes who can take on entire teams of enemies single-handedly.
** Anything with TransformingMecha really, when you basically have tanks that turn into mechs. Literally when you bring CombiningMecha into the equation.
* The SHIELD Helicarrier shows up in pretty much every Marvel Comics-based animated series. ''WesternAnimation.UltimateSpiderMan'' takes it a step further by having it wrecked and rebuilt as the Tri-Carrier, which is able to ''split'' into the spacefaring Astro-Carrier, the submersible Aqua-Carrier, and the flying Dragon-Carrier.

[[AC:{{Webcomics}}]]
* ''Webcomic/{{Spacetrawler}}'' features [[http://spacetrawler.com/2011/07/10/spacetrawler-152/ the Purfin M-32]], essentially a boat with all-terrain wheels, rockets, and wings.

[[AC:Web Original]]
* Courtesy of Website/TheOnion: the [[http://www.theonion.com/video/obama-axes-pentagon-plan-to-build-billion-dollar-t,14351/ Dragon Tank]].
* ''[[http://shirtoid.com/50012/swiss-army/ Swiss Army]]'' tank by Glenn Jones.

[[AC:RealLife]]
* The Hungarian "Big Wind" tank was a mashup of an old T-34 tank with two MiG-21 engines and firefighting hoses. This thing wasn't actually designed to fight as much as decontaminate irradiated vehicles, but when the First Gulf War rolled along and Saddam Hussein torched Kuwait's oil fields, a hybrid tank/fighter/fire truck combo shooting water at supersonic speeds was just what the doctors ordered to put the fires out.
* Arguably, the original aircraft carrier was a working real-life example of this, attempting to combine an airbase with a ship.
** ...and while we're at it: the AirborneAircraftCarrier in all its many incarnations.
** British carriers of UsefulNotes/WorldWarI, many of which were conversions of warships already in service, tended towards a different hybrid status. HMS Vindictive, converted from a cruiser, carried five 7.5in guns; the former battleship HMS Furious, meanwhile, witnessed the first successful landing of an aircraft on a moving ship while still mounting a single 18in gun aft. The concept was revived (albeit briefly) in 1940, when lack of carriers and need for airborne protection led to suggestions that battleships under construction should be redesigned to carry ten fighters.
*** HMS Furious was one even before it became an aircraft carrier. It was designed as a "light battlecruiser," with very light armor, shallow draft, and a very big gun on a single mount, to operate in shallow waters.
*** Also worthy of mention are the M-class submarines, which began as a project to fit a 12in battleship gun on a submarine, and which ended up in one case as a submarine aircraft carrier.
*** Partly to get around the Montreux Convention and partly because they just did things differently, the Soviet Union built four "aviation cruisers", essentially VTOL aircraft carriers with anti-shipping missiles built in. The VTOL aircraft, the Yak-38 "Forger" was spectacularly poor, and the much better Yak-41 [[WhyWereBummedCommunismFell didn't progress]] [[SuperPrototype beyond the prototype stage]] because of the whole GreatPoliticsMessUp. The current sole Russian carrier, the ''Admiral Kuznetsov'', is also an example, albeit a full-length one with Su-33 fighters on, since it has vertical launchers for heavy anti-ship missiles hidden underneath the flight deck. The Russian Navy currently intends to strip those out and expand the hanger whenever they have the time and money to do a full refit. Its sister ship the ''Liaoning'' is currently the only aircraft carrier in the Chinese Navy, and is classified as a full carrier. Justified as it was not even 70% done by the time of TheGreatPoliticsMessup, and the newly-independent Ukraine sold it to China, who finished the construction minus the anti-ship missiles.
*** Due to a shortage of carriers after the Battle of Midway, the Imperial Japanese navy converted the battleships Ise and Hyuga into carrier-battleships, removing the rear guns and installing flight decks. The design was not successful. The shortage of both planes and pilots by that point didn't help, but even if there had been enough to go around the fact that only seaplanes (inherently slower and less agile than conventional fighters due to the drag from their pontoons) could be properly operated would have still made them ineffective.
*** Most of these belong in the Battlestar category.
** An Amphibious Assault Ship is probably as close as practical towards several mash-ups into a single ship, taking on the functions of aircraft carrier, troop transport/beach assault ship, command ship, and - when some earlier designs still had decent-sized guns[[note]]With the introduction of the [=LCAC=] landing hovercraft and the V-22 Osprey tilt-rotor, the US Navy stopped putting guns on the newer designs because an amphibious assault will now be launched from a hundred miles or so offshore, well out of gun range.[[/note]] - bombardment ship.
*** Probably no more of a mash-up than the [=LSTs=] ('Landing Ship Tank's) of WWII, which had to be good in both deep and shallow water.
** Many battleships carried seaplanes; today, many destroyers and cruisers carry helicopters, as did the ''Iowa'' class battleships when they were brought back into service in TheEighties.
*** Many battleships were built before radar was around, so the seaplanes served the scouting and spotting function. Now that we have radar, the seaplanes have been replaced by helicopters to serve in the ASW role.
*** And then there [[http://www.damninteresting.com/submersible-aircraft-carriers were]] [[http://www.regulus-missile.com/SubmarineWings.htm many]] [[http://www.navalofficer.com.au/index.php?option=com_content&view=article&id=288:carriersub&catid=44:submarines1&Itemid=80 attempts]] to carry planes on a submarine, including Japanese "Sen Toku" with 3 torpedo-bombers.
** The unlucky French submarine [[http://en.wikipedia.org/wiki/Surcouf_(N_N_3) ''Surcouf'']]. Although there were many other "submarine cruisers" and submarines with aircraft, the Surcouf combined both and took them to a new level- it was armed with ''two'' 203mm guns in a forward turret and 10 or 12 (accounts differ) torpedo tubes, and housed a scout seaplane in a hangar below decks to use the full range of those guns. It was also armed with a significant number of AA cannons and machine guns. However it never saw action: it was accidentally rammed by a US freighter off the coast of Cuba and sank with all hands.
* The Israeli [[TankGoodness Merkava]] is arguably a mild example, armed as well as any other main battle tank in the field AND capable of doubling as an APC. Some are even equipped as [[DeadlyDoctor ambulances]]. In practice, though, the Merkava's rear compartment is normally used to carry extra ammo for the main gun. On the other hand, it made adapting the Merkava chassis into a pure APC (something that would be virtually impossible with most modern main battle tanks) not only plausible but easy, resulting in the Namer (contraction of "Nagmash" (Hebrew for APC) and "Merkava"), the most heavily armored APC in current use.
* Successful real life example with the Russian MI-24 Hind helicopter, which was designed to combine the roles of a transport and attack helicopter. Basically, it's a flying [[AwesomePersonnelCarrier Infantry Fighting Vehicle]]. However, serving as a transport made it bigger and less maneuverable than a pure attack helicopter. Though in terms of pure straight-line speed it's still the fastest attack helicopter to ever go beyond the prototype stage.
* [[http://www.diseno-art.com/encyclopedia/strange_vehicles/x-wing.html RSRA X-Wing]]. (No, not [[Franchise/StarWars that X-Wing]].) It's a plane! It's a helicopter! It's a plane ''and'' a helicopter!
* See [[http://www.amazon.com/My-Tank-Fight-Zack-Parsons/dp/0806527587/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1205083504&sr=8-1 My Tank is Fight!]] for a look at flying tank ideas, among other Military Mashup Machine concepts from RealLife.
* Several countries [[http://en.wikipedia.org/wiki/Winged_tank experimented]] with flying tanks in ''UsefulNotes/WorldWarII'', some included in the book above.
** If any practical real-world aircraft could get away with calling itself a flying tank, the [[RealLife/CoolPlane A-10]] is it. Also, one even successfully shot down an Iraqi fighter with its [[GatlingGood Avenger rotary cannon]] during the UsefulNotes/GulfWar, even though not designed for air-to-air combat.
** A-10 is more of a [[TanksButNoTanks flying tank]] ''[[TanksButNoTanks destroyer]]'', being specifically geared for the anti-tank role and essentially built around its cannon. It's Soviet counterpart, Sukhoi Su-25, is more of a JackOfAllTrades, carrying only a marginally weaker [[https://en.wikipedia.org/wiki/Gryazev-Shipunov_GSh-30-2 GSh-30-2 cannon]], but festooned with hardpoints and able to equip a surprising amount of armament, from bombs and unguided rocket pods to AA missiles for aerial combat.[[note]]It's limited to IR-homing ones only, though, as it normally doesn't have a radar[[/note]]
* Wouldn't be a complete article without mentioning [[http://en.wikipedia.org/wiki/Lockheed_AC-130 the AC-130]]. With the weapons load including a ''105mm howitzer'' it's is informally classified as a flying artillery platform. I mean just look at that thing.
* The AC-130 is cool, but similar attempt was done on at least two [[http://www.stormbirds.net/variants262a1aU4.htm ME262]], the Me262 A-1a/U4 variant, with 50mm Anti-tank cannon fitted on its nose. Consider WWII have light tanks with smaller cannons.
* Speaking of flying tank cannons, one attempt to increase the already-impressive ground-attack capabilities of the North American B-25 Mitchell medium bomber resulted in the B-25G and B-25H, which fired the same 75mm shell as a Sherman tank from a fix-mounted cannon in the nose.
* The Boulton Paul Defiant: a WWII RAF fighter/interceptor with a machine gun turret behind the cockpit and no forward armament[[note]] the turret guns ''could'' be triggered by the pilot, with the intention of allowing forward fire as in a standard fighter, but the cockpit was in the way, which forced the guns to elevate by 19 degrees when pointed forward. It would have been difficult to design a gunsight that would handle this, so the pilot ended up without one[[/note]]. The weight of the turret and gunner seriously impacted on the aircraft’s performance compared to other fighters, and it was still vulnerable to attack from beneath or dead ahead. Initially, the Defiant brought down quite a few rather surprised Luftwaffe pilots, [[note]]many of whom confused it with the similarly-shaped Hawker Hurricane[[/note]] but once they knew what they were dealing with, they made mincemeat of it. [[note]]The turret fighter concept had worked rather well back in the WWI era, with a number of successful models, particularly the RAF’s Bristol F.2 Fighter, which the Defiant was intended to emulate. However, that was the era of biplanes, open cockpits, top speeds a quarter of those in the WWII era, and rather more forgiving aerodynamics. Which, for instance, allowed the Bristol F.2 to be equipped with both a turret ''and'' a forward machine gun. By the time the practical limitations of the turret fighter in the WWII closed-cockpit arena had become apparent, a number of turreted versions of successful fighters (such as the Mosquito) were in the process of being designed or commissioned. None made it into service.[[/note]] It proved a very successful night fighter, as it could shoot the German bombers from underneath, and provided the backbone of the RAF night fighter command before the advent of Bristol Beaufighter.
* Its a corvette! It's a heli carrier! It's a Landing ship! No it's a [[http://en.wikipedia.org/wiki/USS_Freedom_(LCS-1) Littoral combat ship!]] Two such classes are currently in production for the US Navy: the ''Freedom'' class looks like a conventional ship, while the ''Independence'' class is a futuristic-looking trimaran.
* [[https://en.wikipedia.org/wiki/Flying_boat Flying Boats]], being a fairly straightforward combination of a boat and an airplane. For decades, these planes were used as long range transports, bombers, and scouts, as they did not require a prepared runway to land and refuel, as long as there was a sizeable enough body of calm water to land on. Flying Boats which were unable to fly due to damage or being overloaded could often simply sail like a boat, using their engines to push them along and their rudder to steer, as happened with a Catalina flying boat that ended up taking on 56 shipwrecked sailors after the sinking of the USS ''Indianapolis''. Various models are still in use to this day, although their popularity faded with the development of proper long-range land-based planes, and in particular Jet Liners such as the Boeing 767.
** The thing that dug the flying boats in wasn't the development of a jetliner — these still needed the long paved runways — but the improvement in the airport infrastructure. After the WWII, with its ever-increasing speeds and number of planes, most significant airfields in the world acquired paved runways and observation radars, which finally allowed the safe and efficient usage of long-range airliners, and the developments in long-range bombers during the war had directly translated into the airliner development. In fact, the second jet airliner in the world, the Soviet Tu-104, was essentially a civilian version of their first jet strategic bomber, Tu-16, and they later did the same trick with the turboprop Tu-95/114 combo.
** Overall the effect was that with the newly much longer ranges of the modern airliners, and the lots and lots of improved airfields around, the sturdy-but-tricky flying boats were simply not needed anymore. They also were the fuel hogs, due to radically different hull forms needed to function well in the water and in the air. They still exist, but are more of a niche thing, used where their ability to land on the water is crucial, like as the anti-submarine patrol, in the Search and Rescue or as the fire bombers, where it allows them to take on water quickly and efficiently. Still, even then most of them are actually equipped with the conventional landing gear and are technically amphibious — this is largely because they can only land on ''calm'' water.[[note]]Even the sturdiest modern flying boat, [[https://en.wikipedia.org/wiki/ShinMaywa_US-2 the Japanese ShinMaywa US-2]], can only land in what is basically just a stiff breeze by the naval standards.[[/note]]
* A much less conventional hybrid between a plane and a boat is the ground effect vehicle, also known as ekranoplanes. These often look like strange flying boats with short wings but rely on the ground effect principle, which basically they ride on a cushion of air that forms between the wings and the ground (or the sea). While smaller ground effect vehicles are basically high speed hovercrafts, the larger are often solely relegated to the water and often function as high speed cargo haulers. It still isn't decided if they technically planes or ships, which is important as they could be considered the fastest ships or the heaviest airplanes.
[[/folder]]
26th Jun '17 12:38:43 PM ElSquibbonator
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Added DiffLines:

[[AC:{{Film}}]]
* A rare non-military example: the Leveler machine in ''WesternAnimation/FernGullyTheLastRainforest'' is essentially a mobile lumber mill that processes trees on-site.
2nd Jun '17 1:09:43 AM PaulA
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* Creator/RobertAHeinlein's short novel ''IfThisGoesOn...'' has the major land force of the USA be Land Battleships.

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* Creator/RobertAHeinlein's short novel ''IfThisGoesOn...'' ''Literature/IfThisGoesOn'' has the major land force of the USA be Land Battleships.
15th May '17 10:11:11 AM CV12Hornet
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*** Partly to get around the Second London Naval Treaty and partly because they just did things differently, the Soviet Union built four "aviation cruisers", essentially VTOL aircraft carriers with anti-shipping missiles built in. The VTOL aircraft, the Yak-38 "Forger" was spectacularly poor, and the much better Yak-41 [[WhyWereBummedCommunismFell didn't progress]] [[SuperPrototype beyond the prototype stage]] because of the whole GreatPoliticsMessUp. The current sole Russian carrier, the ''Admiral Kuznetsov'', is also an example, albeit a full-length one with Su-33 fighters on, since it has vertical launchers for heavy anti-ship missiles hidden underneath the flight deck. The Russian Navy currently intends to strip those out and expand the hanger whenever they have the time and money to do a full refit. Its sister ship the ''Liaoning'' is currently the only aircraft carrier in the Chinese Navy, and is classified as a full carrier. Justified as it was not even 70% done by the time of TheGreatPoliticsMessup, and the newly-independent Ukraine sold it to China, who finished the construction.

to:

*** Partly to get around the Second London Naval Treaty Montreux Convention and partly because they just did things differently, the Soviet Union built four "aviation cruisers", essentially VTOL aircraft carriers with anti-shipping missiles built in. The VTOL aircraft, the Yak-38 "Forger" was spectacularly poor, and the much better Yak-41 [[WhyWereBummedCommunismFell didn't progress]] [[SuperPrototype beyond the prototype stage]] because of the whole GreatPoliticsMessUp. The current sole Russian carrier, the ''Admiral Kuznetsov'', is also an example, albeit a full-length one with Su-33 fighters on, since it has vertical launchers for heavy anti-ship missiles hidden underneath the flight deck. The Russian Navy currently intends to strip those out and expand the hanger whenever they have the time and money to do a full refit. Its sister ship the ''Liaoning'' is currently the only aircraft carrier in the Chinese Navy, and is classified as a full carrier. Justified as it was not even 70% done by the time of TheGreatPoliticsMessup, and the newly-independent Ukraine sold it to China, who finished the construction.construction minus the anti-ship missiles.



*** Many battleships were built before radar was around, so the seaplanes served the scouting function. Now that we have radar, the seaplanes have been replaced by helicopters to serve in the ASW role.

to:

*** Many battleships were built before radar was around, so the seaplanes served the scouting and spotting function. Now that we have radar, the seaplanes have been replaced by helicopters to serve in the ASW role.
30th Apr '17 11:06:14 PM AthenaBlue
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* The [[ComicBook/DarkEmpire World Devastators]] from the ''Franchise/StarWarsExpandedUniverse'' not only did this, but ate the planets they were attacking, then refined the raw materials. If given enough time, a fleet of World Devastators could consume the entirety of a planet and convert it into new war machines. Including ''more World Devastators''.

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* The [[ComicBook/DarkEmpire World Devastators]] from the ''Franchise/StarWarsExpandedUniverse'' ''Franchise/StarWarsLegends'' not only did this, but ate the planets they were attacking, then refined the raw materials. If given enough time, a fleet of World Devastators could consume the entirety of a planet and convert it into new war machines. Including ''more World Devastators''.
20th Apr '17 10:28:19 PM Saber15
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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'''s aerospace fighters work just as fine in water as it does in the air and space. The latter is explained by it being a fusion-rocket powered SpacePlane, the [[GoodBadBugs latter not so much]].

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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'''s aerospace fighters work just as fine in water as it does in the air and space. The latter is explained by it being a fusion-rocket powered SpacePlane, the [[GoodBadBugs latter former not so much]].
20th Apr '17 10:27:49 PM Saber15
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* ''Videogame/MechWarrior Living Legends''' [[SpacePlane aerospace fighters]] are capable of flying in space, inside atmospheres, or underwater, with no performance drops.

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* ''Videogame/MechWarrior ''[[Videogame/MechWarrior MechWarrior Living Legends''' [[SpacePlane Legends]]'''s aerospace fighters]] are capable of flying fighters work just as fine in space, inside atmospheres, or underwater, with no performance drops.water as it does in the air and space. The latter is explained by it being a fusion-rocket powered SpacePlane, the [[GoodBadBugs latter not so much]].
13th Apr '17 5:12:54 PM nombretomado
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* All capital ships (and the carrier-class non-capital ships) are capable of constructing their own fighter escorts in ''SinsOfASolarEmpire''. This is subverted (or averted?) for the Advent faction, as their fighters are merely psionic constructs.

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* All capital ships (and the carrier-class non-capital ships) are capable of constructing their own fighter escorts in ''SinsOfASolarEmpire''.''VideoGame/SinsOfASolarEmpire''. This is subverted (or averted?) for the Advent faction, as their fighters are merely psionic constructs.
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