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* ''WesternAnimation/TeenTitans'' selectively applies this to different characters and objects. In the main cast, for example, Starfire bobs up and down while hovering but Raven hovers completely still. The reasoning behind these discrepancies is up to the audience's imagination.
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* In ''Animation/ColorfulCrayon'', Funny, a floating fairy with a flower-like head, bobs in the air.
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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to and it is part of their ability to {{Flight fly}}. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.

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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to and it is part of their ability to {{Flight fly}}.[[{{Flight}} fly]]. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.
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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to and it is part of their ability to [[Flight fly]]. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.

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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to and it is part of their ability to [[Flight fly]].{{Flight fly}}. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.
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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.

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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to.to and it is part of their ability to [[Flight fly]]. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.
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* ''WesternAnimation/DannyPhantom'' All ghosts can bob in midair if they choose to. This is due to the fact that gravity does not affect them the same way it does humans, animals, etc.
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* In ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'', most of the pickups, including ammo packs, powerups, weapons, and even the flags in CaptureTheFlag (and in the case of the latter also the Domination/Double Domination control points), perform a bobbing motion.

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Sorted videogame examples alphabetically.


* Giving an enemy in an ''RPG Maker'' game the 'flying' attribute will cause it to midair bob in battle.
* Several characters in ''VideoGame/CaveStory'' bob while flying, such as bats (which serve the purpose as obstacles, especially at the beginning when player has no weapons) and Misery (who bobs for no other reason than because ''not'' bobbing looks weird).
* Happens in ''VideoGame/CityOfHeroes'' when the hover power is engaged and the hero isn't otherwise moving. The [[http://www.cityofheroes.com/ official website]] header makes it even more obvious.
* The Allied Rocketeers in ''VideoGame/CommandAndConquerRedAlert 2'' do this.
* The player in ''VideoGame/{{Descent}}''. Since you're in a spaceship, it's presumably drift correction.



* In the ''VideoGame/{{Glider}}'' series, the player's glider will bob up and down at the top of updrafts, as an entirely natural consequence of the VentPhysics.
* Hoverdines in ''VideoGame/GroundControl'' do this, even though one would imagine the Order soldiers inside them probably get seasick from all the bobbing.
* In ''Franchise/{{Halo}}'', the gravity thrones of the Prophets and Rtas 'Vadum both behave this way.
* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'', if the player character takes off in flight with the Wings of Wrath but stands still, he will bob slightly up and down. This effect is absent when you start moving in any direction.[[note]]This also applies to other id Tech 1 games being run on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]
* All "Flying" characters in ''VideoGame/MarvelAvengersAlliance'' do this for their idle animation.



* The player in ''VideoGame/{{Descent}}''. Since you're in a spaceship, it's presumably drift correction.
* The Allied Rocketeers in ''VideoGame/CommandAndConquerRedAlert 2'' do this.
* Happens in ''VideoGame/CityOfHeroes'' when the hover power is engaged and the hero isn't otherwise moving. The [[http://www.cityofheroes.com/ official website]] header makes it even more obvious.
* Giving an enemy in an ''RPG Maker'' game the 'flying' attribute will cause it to midair bob in battle.
* In ''Franchise/{{Halo}}'', the gravity thrones of the Prophets and Rtas 'Vadum both behave this way.
* Watch the ships in ''[[VideoGame/{{Wipeout}} Wipeout HD]]'' when at a standstill. As one would reasonably expect from machines designed to perform best at very high speeds, the ships appear to be performing drift correction to avoid shifting sideways as well as bobbing naturally with air currents, especially close to the ground, and when they move faster, they stop doing this--presumably due to their shapes enacting aerodynamic stability on the ships, allowing them to fly without wiggling everywhere.

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* The player in ''VideoGame/{{Descent}}''. Since you're in a spaceship, it's presumably drift correction.
* The Allied Rocketeers in ''VideoGame/CommandAndConquerRedAlert 2'' do this.
* Happens in ''VideoGame/CityOfHeroes'' when the hover power is engaged and the hero isn't otherwise moving. The [[http://www.cityofheroes.com/ official website]] header makes it even more obvious.
* Giving an enemy in an ''RPG Maker'' game the 'flying' attribute will cause it to midair bob in battle.
* In ''Franchise/{{Halo}}'', several ''VideoGame/PuyoPuyo'' games, cutscenes that feature Yu and Rei the gravity thrones of the Prophets and Rtas 'Vadum both behave this way.
* Watch the ships in ''[[VideoGame/{{Wipeout}} Wipeout HD]]'' when at a standstill. As one would reasonably expect from machines designed to perform best at very high speeds, the ships appear to be performing drift correction to avoid shifting sideways as well as bobbing naturally with air currents, especially close to the ground, and when they move faster, they stop doing this--presumably due to
ghosts have their shapes enacting aerodynamic stability on the ships, allowing them sprites constantly in motion to fly without wiggling everywhere.indicate they're floating.



* All "Flying" characters in ''VideoGame/MarvelAvengersAlliance'' do this for their idle animation.
* Several characters in ''VideoGame/CaveStory'' bob while flying, such as bats (which serve the purpose as obstacles, especially at the beginning when player has no weapons) and Misery (who bobs for no other reason than because ''not'' bobbing looks weird).
* In the ''VideoGame/{{Glider}}'' series, the player's glider will bob up and down at the top of updrafts, as an entirely natural consequence of the VentPhysics.



* In ''VideoGame/{{Terraria}}'', the Money Trough, an airborne version of the Piggy Bank storage item, remains in one spot in the air when summoned, slowly bobbing up and down.



* Hoverdines in ''VideoGame/GroundControl'' do this, even though one would imagine the Order soldiers inside them probably get seasick from all the bobbing.
* In several ''VideoGame/PuyoPuyo'' games, cutscenes that feature Yu and Rei the ghosts have their sprites constantly in motion to indicate they're floating.
* In ''VideoGame/{{Terraria}}'', the Money Trough, an airborne version of the Piggy Bank storage item, remains in one spot in the air when summoned, slowly bobbing up and down.
* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'', if the player character takes off in flight with the Wings of Wrath but stands still, he will bob slightly up and down. This effect is absent when you start moving in any direction.[[note]]This also applies to other id Tech 1 games being run on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]

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* Hoverdines Watch the ships in ''VideoGame/GroundControl'' do this, even though ''[[VideoGame/{{Wipeout}} Wipeout HD]]'' when at a standstill. As one would imagine the Order soldiers inside them probably get seasick reasonably expect from all machines designed to perform best at very high speeds, the bobbing.
* In several ''VideoGame/PuyoPuyo'' games, cutscenes that feature Yu and Rei the ghosts have their sprites constantly in motion
ships appear to indicate they're floating.
* In ''VideoGame/{{Terraria}}'', the Money Trough, an airborne version of the Piggy Bank storage item, remains in one spot in the air when summoned, slowly
be performing drift correction to avoid shifting sideways as well as bobbing up and down.
* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'', if the player character takes off in flight
naturally with air currents, especially close to the Wings of Wrath but stands still, he will bob slightly up ground, and down. This effect is absent when you start moving in any direction.[[note]]This also applies they move faster, they stop doing this--presumably due to other id Tech 1 games being run their shapes enacting aerodynamic stability on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]ships, allowing them to fly without wiggling everywhere.

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* At the Bad-Anon meeting, [[VideoGame/PacMan Clyde the Ghost]] floats up-and-down or left-and-right (above a chair) with the typical pace for his game.

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* At In ''WesternAnimation/WreckItRalph'', at the Bad-Anon meeting, [[VideoGame/PacMan Clyde the Ghost]] floats up-and-down or left-and-right (above a chair) with the typical pace for his game.game.
* In ''WesternAnimation/TurningRed'', in human form, Sun Yee's robes undulate as if in a gentle wind which achieves this effect in another way. This is played straight with her panda form though.
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* In ''Manga/TheSlayers'', characters have a variety of methods of flight, but where the human characters tend to leave the ground for specific directional movement (using "Ray Wing" or the oddly named "Levitation"), Xellos just kind of relaxes in the air a lot, and bobs while he does so. He's perfectly capable of ''not'' bobbing -- sitting or standing perfectly still in the air -- so unless it's merely an affordance to viewers, it's because he enjoys it.

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* In ''Manga/TheSlayers'', ''Literature/{{Slayers}}'', characters have a variety of methods of flight, but in the anime, where the human characters tend to leave the ground for specific directional movement (using "Ray Wing" or the oddly named "Levitation"), Xellos just kind of relaxes in the air a lot, and bobs while he does so. He's perfectly capable of ''not'' bobbing -- sitting or standing perfectly still in the air -- so unless it's merely an affordance to viewers, it's because he enjoys it.
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[[folder:Films -- Animation]]
* At the Bad-Anon meeting, [[VideoGame/PacMan Clyde the Ghost]] floats up-and-down or left-and-right (above a chair) with the typical pace for his game.
[[/folder]]
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The trope has been renamed Spectacular Spinning.


SelectiveGravity causes many items in video games to do this, where the bobbing (usually combined with [[EverythingsBetterWithSpinning spinning]]) helps catch the player's eye to the collectible.

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SelectiveGravity causes many items in video games to do this, where the bobbing (usually combined with [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning]]) helps catch the player's eye to the collectible.
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SelectiveGravity causes many items in video games to do that.

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SelectiveGravity causes many items in video games to do that.
this, where the bobbing (usually combined with [[EverythingsBetterWithSpinning spinning]]) helps catch the player's eye to the collectible.
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* In the ''VideoGame/{{Touhou}}'' fighting games, characters who hover will usually bob up and down, such as Patchouli and Cirno in their standing idle pose, as well as almost all characters in ''Hopeless Masquerade'' and ''Urban Legend in Limbo'', where combat happens in midair.

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* In the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fighting games, characters who hover will usually bob up and down, such as Patchouli and Cirno in their standing idle pose, as well as almost all characters in ''Hopeless Masquerade'' ''VideoGame/TouhouShinkirouHopelessMasquerade'' and ''Urban Legend in Limbo'', ''VideoGame/TouhouShinpirokuUrbanLegendInLimbo'', where combat happens in midair.



* ''WesternAnimation/ThePowerpuffGirls'' are the queens of this trope: not only do they perform Midair Bobbing, they do it ''in unison''.

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* ''WesternAnimation/ThePowerpuffGirls'' ''WesternAnimation/ThePowerpuffGirls1998'' are the queens of this trope: not only do they perform Midair Bobbing, they do it ''in unison''.



* As do both Starfire and Raven from ''WesternAnimation/TeenTitans''. But mostly Starfire.

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* As do both Starfire and Raven from ''WesternAnimation/TeenTitans''.''WesternAnimation/TeenTitans2003''. But mostly Starfire.
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Missing curly bracket.


* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}'', if the player character takes off in flight with the Wings of Wrath but stands still, he will bob slightly up and down. This effect is absent when you start moving in any direction.[[note]]This also applies to other id Tech 1 games being run on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]

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* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}'', ''VideoGame/{{Hexen}}'', if the player character takes off in flight with the Wings of Wrath but stands still, he will bob slightly up and down. This effect is absent when you start moving in any direction.[[note]]This also applies to other id Tech 1 games being run on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]
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* In both ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}'', if the player character takes off in flight with the Wings of Wrath but stands still, he will bob slightly up and down. This effect is absent when you start moving in any direction.[[note]]This also applies to other id Tech 1 games being run on the [=ZDoom=] family of source ports, with the "fly" console command.[[/note]]
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* ''WebAnimation/AstroLOLogy'' features Libra, who floats in the air unlike the other characters and can be seen bobbing up and down slightly.
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* The animated version of ''Animation/BlazingTeens'' features Spirits that come from the kids' yo-yos when they do the sleeper trick with them, all of which can fly through the air and move up and down slightly as they do so.
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[[folder:Asian Animation]]
* In the ''Animation/SimpleSamosa'' episode "Patang Hurdang", Dhokla is [[ItMakesSenseInContext literally turned into a hot air balloon]] and can clearly be seen bobbing up and down in the air as he floats.
[[/folder]]
Tabs MOD

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* In ''Franchise/{{Halo}}'', the gravity thrones of the Prophets and Rtas 'Vadum (aka [[FanNickname Half-Jaw]]) both behave this way.

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* In ''Franchise/{{Halo}}'', the gravity thrones of the Prophets and Rtas 'Vadum (aka [[FanNickname Half-Jaw]]) both behave this way.


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* In ''VideoGame/{{Terraria}}'', the Money Trough, an airborne version of the Piggy Bank storage item, remains in one spot in the air when summoned, slowly bobbing up and down.
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Justified tropes are for In Universe reasons why said trope is present.


Objects and people that hover in the air will always, ''always'' bob up and down, as if floating on some invisible surface of water. This is typically because being perfectly motionless gives the unpleasant impression of being "stuck" in the air. The floating is often accompanied with a ''whoosh'' sound, for no other reason than the RuleOfCool.

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Objects and people that hover in the air will always, ''always'' bob up and down, as if floating on some invisible surface of water. This is typically because being perfectly motionless gives the unpleasant impression of being "stuck" in the air. In animated cartoons, especially lower budget ones, midair bobbing [[RuleOfPerception serves the pragmatic purpose]] of establishing that a character or object is ''supposed'' to be in the air, and isn't just misaligned with the background. The floating is often accompanied with a ''whoosh'' sound, for no other reason than the RuleOfCool.



* In animated cartoons, especially lower budget ones, midair bobbing [[RuleOfPerception serves the pragmatic purpose]] of establishing that a character or object is ''supposed'' to be in the air, and isn't just misaligned with the background.

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* In animated cartoons, especially lower budget ones, midair bobbing [[RuleOfPerception serves the pragmatic purpose]] of establishing that a character or object is ''supposed'' to be in the air, and isn't just misaligned with the background.
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* Luke Skywalker and the other X-Wing pilots do a good bit of this in ''StarWars''. It's only when they do a close-up cockpit shot of one of the X-Wing pilots. Everybody just kind of...bobs. Very odd, especially since the X-Wings themselves certainly aren't bobbing around in the longer shots. The speeders largely subvert this, however, in that they are completely motionless while idling, and often don't even react when someone is mounting/dismounting/operating them. (Aside from Luke's speeder in ANH, but that is mentioned on screen to be a bit of a cheapo/junker.)

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* Luke Skywalker and the other X-Wing pilots do a good bit of this in ''StarWars''.''Franchise/StarWars''. It's only when they do a close-up cockpit shot of one of the X-Wing pilots. Everybody just kind of...bobs. Very odd, especially since the X-Wings themselves certainly aren't bobbing around in the longer shots. The speeders largely subvert this, however, in that they are completely motionless while idling, and often don't even react when someone is mounting/dismounting/operating them. (Aside from Luke's speeder in ANH, but that is mentioned on screen to be a bit of a cheapo/junker.)
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* Some of the character from ''Franchise/{{Anpanman}}'' that fly would often bob up and down when hovering.

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* Some of the character from ''Franchise/{{Anpanman}}'' ''Literature/{{Anpanman}}'' that fly would often bob up and down when hovering.
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* In several ''VideoGame/PuyoPuyo'', cutscenes that feature Yu and Rei the ghosts have their sprites constantly in motion to indicate they're floating.

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* In several ''VideoGame/PuyoPuyo'', ''VideoGame/PuyoPuyo'' games, cutscenes that feature Yu and Rei the ghosts have their sprites constantly in motion to indicate they're floating.
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* In several ''VideoGame/PuyoPuyo'', cutscenes that feature Yu and Rei the ghosts have their sprites constantly in motion to indicate they're floating.
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* Deconstructed in ''Literature/Magic2.0''. Martin’s first attempt at flight is a crude version of this via constantly resetting his position to a point in midair, so it’s less like ‘bobbing’ and more like ‘rapid stuttering in midair’. This gives him motion sickness and he eventually learns to fly without doing this.
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* Some of the character from ''Franchise/Anpanman'' that fly would often bob up and down when hovering.

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* Some of the character from ''Franchise/Anpanman'' ''Franchise/{{Anpanman}}'' that fly would often bob up and down when hovering.
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* Kizunatchi of ''Anime/{{Tamagotchi}}'' bobs up and down most of the time whenever she is flying.

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