History Main / MickeyMousing

24th Sep '16 7:38:08 PM WarriorsGate
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* ''WesternAnimation/MyLifeAsATeenageRobot'': In the episode "Daydream Believer", Jenny's dream chip malfunctions and renders the world around as a pseudo-Disney fantasy land with, appropriately enough, all animation timed to the jaunty background music.
10th Sep '16 9:19:49 PM WileK209
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* ''WesternAnimation/AaahhRealMonsters'' frequently did this too, in a rare case for a KlaskyCsupo series.
11th Aug '16 7:43:50 PM RisefromYourGrave
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For {{videogame}}s where the player can cause Mickey Mousing, see MusicalGameplay.

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For {{videogame}}s {{video game}}s where the player can cause Mickey Mousing, see MusicalGameplay.


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* This occasionally happens in ''WebVideo/VideoGameChampionshipWrestling'' within the fights proper, or the character intros. Yelling out "SYNC" in chat has become customary for such occurrences.
8th Aug '16 7:00:04 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' does this several times. In the mission 343 Guilty Spark, a ScareChord in the soundtrack is timed to play when a corpse falls through the door during the Pvt. Jenkins cutscene. A certain percussion hit plays when the Athens Station explodes in ''Halo 2'', and another scare chord is used when MC rides the bomb out of the Cairo. During the final EscapeSequence in ''Halo 3'', the music segues to the final phrase exactly when you make the jump to the ship.

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* ''Franchise/{{Halo}}'' does this several times. In the ''VideoGame/HaloCombatEvolved'' mission 343 "343 Guilty Spark, Spark", a ScareChord in the soundtrack is timed to play when a corpse falls through the door during the Pvt. Jenkins cutscene. A certain percussion hit plays when the Athens ''Athens'' Station explodes in ''Halo 2'', and ''VideoGame/{{Halo 2}}'', with another scare chord is used when MC the Chief rides the bomb out of the Cairo. ''Cairo''. During the final EscapeSequence in ''Halo 3'', ''VideoGame/{{Halo 3}}'', the music segues to the final phrase exactly when you make the jump to the ship.
2nd Aug '16 10:23:12 AM Willbyr
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* ''KimbaTheWhiteLion'' [[http://www.youtube.com/watch?v=k5P9ic9GZoE&list=LL5A68Xz9vd9pNuUOTW6GeBw&index=54 has its moments]].

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* ''KimbaTheWhiteLion'' ''Manga/KimbaTheWhiteLion'' [[http://www.youtube.com/watch?v=k5P9ic9GZoE&list=LL5A68Xz9vd9pNuUOTW6GeBw&index=54 has its moments]].
26th Jul '16 11:21:46 PM StevieC
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** As a result of this, the battle-sequence plays more like an [[OlympicGames Olympic gymnastics]] highlights-reel, [[CrowningMomentOfAwesome and it]] [[TropesAreNotBad is glorious]].
22nd Jul '16 1:46:53 PM Morgenthaler
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* In ''{{ALLTYNEX Second}}'', The Area 5 theme speeds up and segues into an arrangement of [[VideoGame/{{RefleX}} "Raiwat Virgo"]] right as you encounter the midboss, [[spoiler:the shell of ZODIAC Ophiuchus]].

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* In ''{{ALLTYNEX ''VideoGame/{{ALLTYNEX Second}}'', The Area 5 theme speeds up and segues into an arrangement of [[VideoGame/{{RefleX}} "Raiwat Virgo"]] right as you encounter the midboss, [[spoiler:the shell of ZODIAC Ophiuchus]].
10th Jul '16 3:49:33 AM JackG
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* Played with in ''Series/AgentCarter'', which has a RunningGag involving a melodramatic ''CaptainAmerica'' radio show. In episode 2, Carter is fighting with a man who's listening to the show, and we keep cutting to the actors doing foley sound effects as Carter does the punching and furniture breaking for real.

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* Played with in ''Series/AgentCarter'', which has a RunningGag involving a melodramatic ''CaptainAmerica'' radio show. In episode 2, Carter is starts fighting with a man who's who was listening to the show, and we keep cutting to the radio actors doing foley sound effects as Carter does the punching and furniture breaking for real.
8th Jul '16 2:09:29 PM Willbyr
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* The Creator/FUNimation dub of ''Manga/DragonBall Z'' did this at times. {{The Ocean Group}} dub also rarely had any silence.

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* The Creator/FUNimation dub of ''Manga/DragonBall Z'' ''Anime/DragonBallZ'' did this at times. {{The Ocean Group}} dub also rarely had any silence.



* A quick example in the original OP of ''{{Genshiken}}'', where gameplay footage of ''VideoGame/GuiltyGear Isuka'' is shown, with Sol performing a three-hit combo in time with the music.

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* A quick example in the original OP of ''{{Genshiken}}'', ''Manga/{{Genshiken}}'', where gameplay footage of ''VideoGame/GuiltyGear Isuka'' is shown, with Sol performing a three-hit combo in time with the music.
7th Jul '16 3:42:47 AM JackG
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* ''Series/BlakesSeven''. This was planned for a scene where our heroes are captured and marched off by Federation mooks. In order to sync the actors to the martial music, the director had them march to the beat of a metronome. Unfortunately a practical joker on the set thought it would be funny to increase the rhythm so everyone had to march faster, making this impossible.

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* ''Series/BlakesSeven''. This was planned for a scene where our heroes are captured and marched off by Federation mooks.StompyMooks. In order to sync the actors to the martial music, the director had them march to the beat of a metronome. Unfortunately a practical joker on the set thought it would be funny to increase the rhythm so everyone had to march faster, making this impossible.


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* Played with in ''Series/AgentCarter'', which has a RunningGag involving a melodramatic ''CaptainAmerica'' radio show. In episode 2, Carter is fighting with a man who's listening to the show, and we keep cutting to the actors doing foley sound effects as Carter does the punching and furniture breaking for real.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MickeyMousing