History Main / Metroidvania

15th Mar '17 4:15:22 PM Jagger
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* ''VideoGame/BrainBreaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.

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* ''VideoGame/BrainBreaker'', developed in 1984 and released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.
15th Mar '17 4:09:27 PM Jagger
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games (though ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid''). More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, the [[UrExample Ur Examples]] were ''VideoGame/DragonSlayerIIXanadu'' and ''Brain Breaker'', both released in 1985. A number of early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeCodifier TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''.''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games (though games. However, ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid'').''Metroid''. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, Maker and Trope Codifier, respectively, the [[UrExample Ur Examples]] were ''VideoGame/BrainBreaker'' (1984/1985) ''VideoGame/DragonSlayerIIXanadu'' and ''Brain Breaker'', both released in 1985. A number of (1985). Several early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.
8th Mar '17 1:24:15 PM GoblinCipher
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Added DiffLines:

* ''VideoGame/HollowKnight'' is another "love letter" to the genre, with a ''very'' ''VideoGame/{{Metroid}}'' feel and a plethora of [[ShoutOut Shout Outs]].
8th Mar '17 1:21:49 PM GoblinCipher
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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid|1}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.

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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame//{{Metroid|1}}'' ''VideoGame//{{Metroid}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.



* ''VideoGame/CaptainComic''

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* ''VideoGame/CaptainComic''''VideoGame/CaptainComic'' and its sequel
23rd Feb '17 12:42:24 AM 4444jdm
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* For a period, almost all of the 2D ''Franchise/{{Castlevania}}'' games fit this build. From 1997's ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaOrderOfEcclesia'' the series was a TropeCodifier. ''Symphony of the Night'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').

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* For a period, almost all of the 2D ''Franchise/{{Castlevania}}'' games fit this build. From 1997's ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaOrderOfEcclesia'' the series was a TropeCodifier. ''Symphony of the Night'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure.ActionAdventure HackAndSlash format. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').
21st Feb '17 10:30:14 AM dotchan
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Added DiffLines:

* ''VideoGame/{{Fez}}'': While additional powers are gained, the real key to progress is figuring out how to read the clues in the game in order to solve the puzzles and gain trinkets, which are used to unlock various doors.
6th Feb '17 7:41:54 AM Jagger
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%%* ''VideoGame/{{Shantae}}''

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%%* ''VideoGame/{{Shantae}}''* ''VideoGame/{{Shantae}}'', which has similarities to ''MonsterWorldIV''.



* UsefulNotes/SegaMasterSystem game ''VideoGame/{{Zillion}}''--based on ''Anime/RedPhotonZillion''--in addition to being strongly influenced by Creator/{{Epyx}}'s ''VideoGame/ImpossibleMission'', has some Metroidvania elements, leading the gamer to explore an alien base as fighting enemies and finding weapons and power-ups to open up new areas to explore.

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* UsefulNotes/SegaMasterSystem game ''VideoGame/{{Zillion}}''--based on ''Anime/RedPhotonZillion''--in addition to being strongly influenced by Creator/{{Epyx}}'s similarities with ''VideoGame/ElevatorAction'' and ''VideoGame/ImpossibleMission'', it has some Metroidvania elements, leading the gamer to explore an alien base as fighting enemies and finding weapons and power-ups to open up new areas to explore.
6th Feb '17 7:26:54 AM Jagger
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* ''Brain Breaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.

to:

* ''Brain Breaker'', ''VideoGame/BrainBreaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.



* ''VideoGame/DragonSlayerIIXanadu'', released in 1985, was the UrExample of Metroidvania gameplay, along with ''VideoGame/BrainBreaker''. The later ''VideoGame/DragonSlayer'' games ''VideoGame/{{Faxanadu}}'', ''VideoGame/LegacyOfTheWizard'' and ''VideoGame/{{Sorcerian}}'' continued the Metroidvania format established by ''Xanadu''.

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* ''VideoGame/DragonSlayerIIXanadu'', released in 1985, was the UrExample of Metroidvania gameplay, along with ''VideoGame/BrainBreaker''.''Brain Breaker''. The later ''VideoGame/DragonSlayer'' games ''VideoGame/{{Faxanadu}}'', ''VideoGame/LegacyOfTheWizard'' and ''VideoGame/{{Sorcerian}}'' continued the Metroidvania format established by ''Xanadu''.



* ''VideoGame/{{Faxanadu}}''. Some of the other ''VideoGame/DragonSlayer'' games also have Metroidvania style gameplay, particularly its predecessor ''VideoGame/DragonSlayerIIXanadu'', one of the {{Ur Example}}s of the genre (along with ''VideoGame/BrainBreaker''). ''VideoGame/LegacyOfTheWizard'' in particular is a much more Metroidvania-like entry in the series, like ''Xanadu'' and ''VideoGame/{{Sorcerian}}''.

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* ''VideoGame/{{Faxanadu}}''. Some of the other ''VideoGame/DragonSlayer'' games also have Metroidvania style gameplay, particularly its predecessor ''VideoGame/DragonSlayerIIXanadu'', one of the {{Ur Example}}s of the genre (along with ''VideoGame/BrainBreaker'').''Brain Breaker''). ''VideoGame/LegacyOfTheWizard'' in particular is a much more Metroidvania-like entry in the series, like ''Xanadu'' and ''VideoGame/{{Sorcerian}}''.
6th Feb '17 7:25:48 AM Jagger
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While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, the [[UrExample Ur Examples]] were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'', both released in 1985. A number of early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.

to:

While ''Metroid'' and ''Castlevania'' were the Trope Codifiers, the [[UrExample Ur Examples]] were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'', ''Brain Breaker'', both released in 1985. A number of early Metroidvania titles were inspired by ''Xanadu'', rather than ''Metroid'' or ''Castlevania''.



* ''VideoGame/BrainBreaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.

to:

* ''VideoGame/BrainBreaker'', ''Brain Breaker'', released for the UsefulNotes/{{Sharp X1}} computer in 1985, is one of the [[UrExample first true]] Metroidvania-style games, along with ''VideoGame/DragonSlayerIIXanadu'', released the same year.
6th Feb '17 7:24:56 AM Jagger
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* ''VideoGame/{{Pitfall}} II: Lost Caverns'' was a precursor to the genre. ''Super Pitfall'' as well, of course, and ''[[VideoGame/PitfallTheLostExpedition Pitfall: The Lost Expedition/The Big Adventure]]'' as well. There's also ''VideoGame/MontezumasRevenge'', released in 1984 on the UsefulNotes/{{Atari 2600}}; though the game world is a bit small, the gameplay is familiar.

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* ''VideoGame/{{Pitfall}} II: Lost Caverns'' was a precursor to the genre. genre, as well as sequels ''Super Pitfall'' as well, of course, and ''[[VideoGame/PitfallTheLostExpedition Pitfall: The Lost Expedition/The Big Adventure]]'' as well. There's also Adventure]]''. Another precursor was ''VideoGame/MontezumasRevenge'', released in 1984 on the UsefulNotes/{{Atari 2600}}; though where the game world is a bit small, the but with familiar gameplay is familiar.elements.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Metroidvania