History Main / Metroidvania

22nd Nov '16 3:45:40 AM Rainbowdash55
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* ''VideoGame/AnubisAndTheBuriedBone'' currently has just 1 big giant map with no clear objective on what to do.
19th Nov '16 3:01:36 AM Sabrewing
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* ''VideoGame/EternalDarkness'' is somewhat unique in that you never actually leave the hub world; the plot involves main character Alex reading the histories of previous owners of the game's TomeOfEldritchLore, and by experiencing their stories, she is given access to the magick spells that they learned in their time, going on to cast the spell herself and uncover a new means of going deeper into the mansion to find more pages of the Tome.
2nd Nov '16 11:27:11 AM Larkmarn
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* Most of the ''Franchise/{{Metroid}}'' games of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. The clear exceptions are ''VideoGame/MetroidPrimeHunters'', more of a first-person shooter with a few exploration elements, ''VideoGame/MetroidPrimePinball'', a pinball game, and ''VideoGame/MetroidPrimeFederationForce'' ius a co-op FPS.

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* Most of the ''Franchise/{{Metroid}}'' games of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. The clear exceptions are ''VideoGame/MetroidPrimeHunters'', more of a first-person shooter with a few exploration elements, ''VideoGame/MetroidPrimePinball'', a pinball game, and ''VideoGame/MetroidPrimeFederationForce'' ius is a co-op FPS.
2nd Nov '16 11:26:37 AM Larkmarn
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* All of the ''Franchise/{{Metroid}}'' games and most of the 2D ''Franchise/{{Castlevania}}'' games from 1997 onwards, of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. ''VideoGame/CastlevaniaSymphonyOfTheNight'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').

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* All Most of the ''Franchise/{{Metroid}}'' games and most of the 2D ''Franchise/{{Castlevania}}'' games from 1997 onwards, of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. The clear exceptions are ''VideoGame/MetroidPrimeHunters'', more of a first-person shooter with a few exploration elements, ''VideoGame/MetroidPrimePinball'', a pinball game, and ''VideoGame/MetroidPrimeFederationForce'' ius a co-op FPS.
* For a period, almost all of the 2D ''Franchise/{{Castlevania}}'' games fit this build. From 1997's
''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaOrderOfEcclesia'' the series was a TropeCodifier. ''Symphony of the Night'' isn't the first time that the ''Franchise/{{Castlevania}}'' series experimented with the genre, either; ''Vampire Killer'' and ''VideoGame/CastlevaniaIISimonsQuest'' shared many of the same gameplay elements, though the latter didn't have the closed complex setting typical of the genre, and the former had no RPGElements. The series has seemingly moved away from the 2D Metroidvania style for 3D ActionAdventure. An interesting note is that the man behind most of the Metroidvania titles had actually never heard of the term until around 2012 (though he quite liked it). He said his inspiration in creating ''Symphony of the Night'' actually came from ''VideoGame/ZeldaIITheAdventureOfLink'' (which in turn borrowed elements from ''VideoGame/DragonSlayerIIXanadu'' and the original ''Metroid'').''Metroid'').
8th Oct '16 4:29:26 AM Pepperyena
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* ''VideoGame/{{Wuppo}}'' features an interconnected world filled with a plethora of items to collect.
31st Aug '16 9:21:01 PM Pepperyena
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* ''VideoGame/MystikBelle'' with traits of a [[{{PointAndClickGame}} Point-And-Click Adventure Game.]]
15th Aug '16 6:42:04 PM Phediuk
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, While numerous similar games had existed previously, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
15th Aug '16 6:38:38 PM Phediuk
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* [[AbilityRequiredToProceed Powerups used to get around obstacles.]]

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* [[AbilityRequiredToProceed Powerups Items, keys, tools, weapons, or powerups used to get around obstacles.]]
8th Aug '16 8:11:30 AM MaskedAndDangerous
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* ''VideoGame/EnvironmentalStationAlpha'', which heavily borrows from VideoGame/Metroid1 aesthetically and VideoGame/SuperMetroid gameplay wise.


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* ''VideoGame/SystemShock'' of all things, although it's not that surprising considering where Metroid Prime was pulling it's inspiration. The original game features a honeycomb map wherein the player is often forced to backtrack after acquiring an item that lets them proceed.
2nd Aug '16 1:15:46 PM Jagger
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

to:

This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. Though the {{Ur Example}}s were ''VideoGame/DragonSlayerIIXanadu'' and ''VideoGame/BrainBreaker'' ''[[http://www.giantbomb.com/brain-breaker/3030-13733/ Brain Breaker]]'' in 1985, the TropeCodifier was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight''. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-inspired ''Castlevania'' games. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
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