History Main / Metroidvania

6th Nov '17 2:12:37 PM dunaway5
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* ''VideoGame/ValdisStoryAbyssalCity'' is an indie title for PC that adheres to the genre very closely. More in common with Castlevania than Metroid, with a focus on melee combat and magic spells. It has a fairly robust skill tree with your typical Castlevania-style stats and equipment to go along with it that allow the player to create a good number of fairly varied playstyles depending on what they choose. The combat system is more in-depth though with freeform melee chain combos and a skill cancel ability that also functions as a dodge. There ends up being a pretty high skill ceiling as you gain powers and figure out the intricacies of the systems. There are currently two playable characters and the devs have plans to add 2 more in the future.

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* ''VideoGame/ValdisStoryAbyssalCity'' is an indie title for PC that adheres to the genre very closely. More in common with Castlevania than Metroid, with a focus on melee combat and magic spells. It has a fairly robust skill tree with your typical Castlevania-style stats and equipment to go along with it that allow the player to create a good number of fairly varied playstyles depending on what they choose. The combat system is more in-depth though with freeform melee chain combos and a skill cancel ability that also functions as a dodge. There ends up being a pretty high skill ceiling as you gain powers and figure out the intricacies of the systems. There are currently also 4 characters, two playable characters and the devs have plans to add 2 more in the future.of whom are unlocked for a second playthrough.
13th Oct '17 8:05:56 PM Andrewjpet12
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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games. However, ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid''. More information can be found [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].

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This sub-genre gets its name from the ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' series. The TropeMaker was ''VideoGame/{{Metroid|1}}'', published in 1986, and subsequent ''Metroid'' games have consistently used it in all of its installments (except ''Prime Pinball''). ''Franchise/{{Castlevania}}'' first used the style in 1986's ''Vampire Killer'' and 1987's ''VideoGame/CastlevaniaIISimonsQuest'', before abandoning it and then returning to it after the success of ''VideoGame/CastlevaniaSymphonyOfTheNight'', the TropeCodifier. The term itself has been used for some time, but was popularized by Jeremy Parish of [[http://www.gamespite.net Gamespite,]] who originally used for the term to refer specifically to those later ''Metroid''-like ''Castlevania'' games. However, games of the same style as ''Symphony of the Night'' was actually inspired by ''Franchise/TheLegendOfZelda'' series, rather than ''Metroid''. More information can be found Night'', but Jeremy Parish of [[http://www.gamespite.net/toastywiki/index.php/Games/Metroidvania here]].
retronauts.com Retronauts,]] expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition.
30th Sep '17 2:48:45 PM DoctorPretentious
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* ''WesternAnimation/TheNightmareBeforeChristmas: The Pumpkin King'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of the GBA ''Castlevania'' games. It was considerably better than 'VideoGame/SamuraiJackTheAmuletOfTime''.

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* ''WesternAnimation/TheNightmareBeforeChristmas: The Pumpkin King'' ''VideoGame/TheNightmareBeforeChristmasThePumpkinKing'' for UsefulNotes/GameBoyAdvance was a transparent wholesale ripoff of the GBA ''Castlevania'' games. It was considerably better than 'VideoGame/SamuraiJackTheAmuletOfTime''.
23rd Aug '17 3:35:27 PM GoblinCipher
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* ''VideoGame/AlwasAwakening'' is a Metroidvania in the classic screen-by-screen style.
20th Aug '17 8:52:33 AM GoblinCipher
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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, is a love letter to the genre, ''VideoGame/{{Metroid|1}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.

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* ''VideoGame/AxiomVerge'', as mentioned in the page quote, ''VideoGame/AxiomVerge'' is a love letter to the genre, ''VideoGame/{{Metroid|1}}'' and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.
1st Aug '17 1:58:47 PM SullenFrog
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* ''VideoGame/{{Sundered}}'' has many classic Metroidvania traits, having the player explore sprawling nonlinear areas while collecting abilities in the field that can be used to overcome previously impassable obstacles. Players upgrade their stats by spending Shards at a central hub area, similar to ''VideoGame/DarkSouls''. The game’s areas are partially procedurally-generated, and their layouts will change every time the player dies: important rooms that contain abilities, bosses, and obstacles have fixed locations.
19th Jul '17 1:02:28 AM FlakyPorcupine
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* ''VideoGame/RainWorld'' boasts having over a thousand rooms to explore, but breaks away from the formula due to how fragile the Slugcat is and the time limit of every cycle.
3rd Jul '17 3:13:54 PM MyFinalEdits
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* Most of the ''Franchise/{{Metroid}}'' games of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. The clear exceptions are ''VideoGame/MetroidPrimeHunters'', more of a first-person shooter with a few exploration elements, ''VideoGame/MetroidPrimePinball'', a pinball game, and ''VideoGame/MetroidPrimeFederationForce'' is a co-op FPS.
** Recently, a VideoGame/Metroid2ReturnOfSamus [[VideoGameRemake remake]] called ''VideoGame/MetroidSamusReturns'' was announced, and fits this trope, but also in TwoAndAHalfD.

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* Most of the ''Franchise/{{Metroid}}'' games of course. Some people don't consider the 3D titles (the ''VideoGame/MetroidPrimeTrilogy'' sub-series and ''VideoGame/MetroidOtherM'') to count, but even those games play out the same, with the main difference being that the environments are arranged in 3 dimensions rather than 2. 2 (''VideoGame/MetroidSamusReturns'' is a TwoPointFiveD example). The clear exceptions are ''VideoGame/MetroidPrimeHunters'', more ''VideoGame/MetroidPrimeHunters'' (more of a first-person shooter with a few exploration elements, ''VideoGame/MetroidPrimePinball'', a elements), ''VideoGame/MetroidPrimePinball'' (a pinball game, game), and ''VideoGame/MetroidPrimeFederationForce'' is a (a co-op FPS.
** Recently, a VideoGame/Metroid2ReturnOfSamus [[VideoGameRemake remake]] called ''VideoGame/MetroidSamusReturns'' was announced, and fits this trope, but also in TwoAndAHalfD.
FPS).
20th Jun '17 6:40:00 AM jormis29
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* ''VideoGame/{{Pitfall}} II: Lost Caverns'' was a precursor to the genre, as well as sequels ''Super Pitfall'' and ''[[VideoGame/PitfallTheLostExpedition Pitfall: The Lost Expedition/The Big Adventure]]''. Another precursor was ''VideoGame/MontezumasRevenge'', where the game world is a bit small, but with familiar gameplay elements.

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* ''VideoGame/{{Pitfall}} II: Lost Caverns'' was a precursor to the genre, as well as sequels ''Super Pitfall'' ''VideoGame/SuperPitfall'' and ''[[VideoGame/PitfallTheLostExpedition Pitfall: The Lost Expedition/The Big Adventure]]''. Another precursor was ''VideoGame/MontezumasRevenge'', where the game world is a bit small, but with familiar gameplay elements.
14th Jun '17 11:35:56 AM TristanJeremiah
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** Recently, a VideoGame/Metroid2ReturnOfSamus [[VideoGameRemake remake]] called ''VideoGame/MetroidSamusReturns'' was announced, and fits this trope, but also in TwoAndHalfD.

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** Recently, a VideoGame/Metroid2ReturnOfSamus [[VideoGameRemake remake]] called ''VideoGame/MetroidSamusReturns'' was announced, and fits this trope, but also in TwoAndHalfD.TwoAndAHalfD.
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