History Main / Metro2033

23rd Jul '12 9:24:41 AM MarkLungo
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4th Jul '11 3:22:38 AM ArtisticPlatypus
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http://static.tvtropes.org/pmwiki/pub/images/250px-Metro2033_wiki.jpg

''Fear the future...''

Metro 2033 is a First-Person Shooter (based on an internet novel by Dmitry A. Glukhosky) set [[BeneathTheEarth in the Moscow]] [[MoscowMetro Metro system]] [[AfterTheEnd twenty years after a devastating nuclear war]]. You, as the 20-year-old Artyom, must leave your home station, Exhibition ("ВДНХ") and reach the streets of ruined Moscow to solicit help, as your home is currently embattled by the mysterious and unstoppable 'Dark Ones'. Extremely bleak, incredibly atmospheric, and really quite scary.

Oh, and there's ghosts. Nothing quite gets you like seeing the silhouettes and hearing the screams of people who ''aren't there''. Especially when everyone else notices, and the hard-as-nails veterans completely lose their shit...

The weapons are [[ImprovisedWeapon mostly improvised]], the currency is pre-war military-grade ''bullets'' which can also be used as ammunition, and the monsters will cause you to genuinely panic when they leap on you in the shadows as your headlamp is failing...

A sequel to the game titled Metro: Last Light has been [[http://www.kotaku.com.au/2011/05/metro-2033-highlights-from-the-people-at-thq/ officially announced]], and is due in 2012.

[[http://metro.thq.com/ Official Metro: Last Light site]] with trailers from E3 2011.

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!!Both novel and game feature the following tropes:
* TheAce: Miller/Melnik, Hunter, Khan and [[PunnyName Ace]].
* AnyoneCanDie
* BigDamnHeroes: Multiple times.
* BlobMonster: Giant Amoebas.
** There's... something in the novel, beneath the Kremlin, which induces incredible levels of euphoria in its victims making suicide seem like a good idea to them. It's only described as a shapeless mass. The Biomass in D-6 is obviously based on it.
* [[ContemplateOurNavels Contemplating Our Navels]]: The preferred past time of all Metro inhabitants, including stalkers, merchants, and cannibalistic cultists!
* CrapsackWorld
* DoubleStandard: Men protect the stations, women stay home taking care of the kids. The only three females ever named in the first novel are incredibly minor characters, being Zhenya's little sister, a wife who brings her husband beer, and a rat.
* IfIDoNotReturn: Sparks the plot.
* ItGotWorse
* MeaningfulName: Artyom is the Russian masculine form of the Greek name Artemisios, relating to the Greek goddess of the hunt. She obviously had to have excellent aim, as Artyom himself is said to have by Hunter...but two of the possible Greek cognate words for "Artemis" can also be read as "''safe''" or "''butcher''".
** Other source of this name is Greek ''artemos'' (of perfect health) which pretty well fits the fact that Artyom is [[spoiler: a good and sensitive man and thus capable of being directly contacted by the Dark Ones]]
* MoscowMetro
* MundaneGhostStory: Only nobody is joking.
* NervesOfSteel: [[spoiler: Dark Ones can only communicate with humans via thelepaty, that's why they follow and try to protect Artyom, as he is the first person to actually communicate with them in any way and survive. Everybody else was reduced into a drooling retard and died soon after, as seen in the Exhibition's hospital.]] This protection is percieved as a gift, pure badassity or some kind of a natural immunity to anomalies by Artyom's companions.
* NiceJobBreakingItHero: Artyom should've better stayed at [=VDNKh=].
* NothingIsScarier: Present in both the game and the book.
** Special points go to the book, near the end. Artyom thinks he can hear an underground river and opens a maintainance door at the side of the tunnel to take a look. After a few seconds of glancing into the pitch black hallway, he realises that something is ''hurtling'' towards him and bolts the door. What was it? We never find out.
*** It was more like he was opening the door into a tunnel running paralell to the one he was in, shining his flashlight inside and seeing the barely-illuminated other side of the adjacent tunnel. Then, a huge, train-like gray ''thing'' rushes past, along the tracks that tunnel, with enough force and pressure to make his ears hurt and pop. Of course he would bang the door shut. It is implied that it was [[spoiler: the monstrous worm god that the cannibalistic cultist were praying to. The confession that their high priest made ten minutes earlier that he had made the god up all on his own for no reason than to get control over the savages does ''NOT'' help to calm you down. One wonders what else lurks there...]]
** From the game, ''Ghosts''. The entire level contains only two regular enemies at the very end. It is one of the creepiest levels in the whole game.
* NoSwastikas: The Nazi faction's symbol is a big "C" instead of any actual Third Reich-related imagery.
** In the book, the Fourth Reich symbol is a "Hakenkreuz mit 3 Speichen" a triskelion. This is an old heraldic symbol (most probably of European origin), now associated with several real-world neo-Nazi movements.
** Also, the C is the Moscow Metro sign for no entry/stop/something like that, symbolizing the Nazis' attempts at getting rid of all ethnic groups other than their own.
** Also in the book, the Nazis actually use the swastika. One Nazi is rather confused, believing its four arm to symbolize each of the four stations making up the Reich. Another one has to correct him.
* RagnarokProofing: Massively averted. Survivors live in squalid conditions and metro is a maze of crumpled concrete and rusty pipes. Even most firearms are improvised and only few can afford a still operating prewar automatic weapon.
** So much so that when, near the end of the game, you encounter a functional subway line with cars that look completely pristine and are apparently still running back and forth on auto-pilot, it's incredibly creepy and the characters all even remark as much.
* OnlyElectricSheepAreCheap: The people of Metro live on a monotonous diet of mushrooms and pork (even 'shroom tea!). Any kind of normal crops are (logically) extinct and most wildlife apparently [[IncrediblyLamePun went out with a blast]] too... Even the measly mushrooms which feed both humans and their livestock have to be grown on a substrate of [[spoiler:[[{{Squick}} fresh feces]],]] all because of a lack of proper soil. [[EverythingSoundsSexierInFrench Bon appetite.]] And for that matter, quality bullets are rare too - no wonder they've become the currency.
** One of the crazy {{Cult}}s inhabiting the underground decided to skip the whole "grow mushrooms and raise pigs" part, [[IAmAHumanitarian when it comes to hunger]]. A bleak ScavengerWorld indeed...
** Metro 2034 book states that the garrison unit of the Sevastopolskaya station regularly recieves small batches of cucumbers, potatoes and tomatoes for soldiers, albeit sickly looking and wilted (As well as copious amounts of ammunition, weapons and medical supplies). [[spoiler:Justified since this exact station provides a significant amount of electricity for those who can pay for it and is constantly under the siedge of mutants from the surface. None of the access tunnels can be blocked due to the need of frequent maintenance of hydroelectric generators near underground rivers. An attempt to clean out adjacent station and close the airlocks failed due to something that killed a group of grizzled professionals and left no trace of their bodies or equipment. Radio operator only heard one of the soldiers chanting a simple kiddie prayer before all communication was lost.]]
* ScavengerWorld: Self-explanatory.
* SchmuckBait: If you pay Nikki, the prostitute, you will get a "big surprise."
* SinisterSubway: The majority of the game and novel take place in these.
* TheChosenOne: Artyom. Played straight in the game, [[DeconstructedTrope deconstructed]] in the novel.
* TheHunter: Hunter and the Order he belongs to. '''If it's hostile - You kill it.'''
** Or, to be [[LostInTranslation more precise]]: ''Any danger should be eliminated by any means necessary''.
* TheQuietOne: Artyom. While he narrates the story during the actual gameplay he only ever actually [[PrecisionFStrike says something]] when a railcart is about to fall on him. Also lampshaded by multiple characters who comment on his silence.
* TheUndead: Apparently, the world got blown up so good, the gates to the afterlife got sealed. When someone bites it, they haunt that stretch of tunnel ''forever''. There's one tunnel that's so haunted, that even the mutants and rats are too scared to go there; Khan comments "This tunnel must re-live its past. And those unfortunate enough to walk here at such a moment, usually join that past." There's one very creepy scene where Khan chants at a bunch of ghosts so that they let you through.
** It's heavily implied (if not outright stated) that that particular bunch of ghosts had originally been defending the tunnel from...something and that [[spoiler: Khan was one of their number, the only one to survive. The chant is still unexplained, however.]]
*** [[spoiler: ''Casto noi lapide asterium manto'' - Mantra for summoning space energy. ''Alaum raum om'' - Mantra for removing negative energy from the body.]]
*** Khan explicitly states (at least in original Russian version) [[spoiler: that he is a sole survivor of the battle fought in mysterious tunnel]].
* ThoseWackyNazis: The Russian Nazis are an unfortunate {{Truth in Television}}. Present Day Russia has one of the largest concentrations of Neo-Nazi groups, focusing on Russian ultranationalism instead of German ultranationalism. They still retain the Swastika and the "stylistic" elements of Nazis. Chalk it up to Russian irony why Russians would recreate the one ideology they were instrumental in wiping out.
* WasOnceAMan: It is hinted that Dark ones and Librarians are mutated humans. In the book, Librarians are depicted as quasi-sentient creatures that hunt and move in packs of two or more individuals. Also, they are intelligent enough to imitate human speech with frightening accuracy, though whether they understand what they say or not is unknown.
** Dark ones: "...remember, six months ago we managed to take one of them captive?" "I remember", spoke up Pyotr Andreevich. "He sat in our lock-up for two weeks, wouldn't drink our water, wouldn't eat our food and then croaked". "You didn't interrogate him?", asked the man (Hunter). "They didn't understand anything... They spoke plain Russian... They'd beat him and nothing... He would growl once in a while... Then he gave out the loudest howl when he died, woke the whole station up..."


!!The novel features the following tropes:
* AfterTheEnd: Like, ''end'' end. ''[[ItGotWorse Even the afterlife apparently got blown up.]]''
** Khan sums it up in this quote: "It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomised as well. So when a soul leaves the body, it has nowhere to go, and must remain here, in the metro. A harsh, but... Not undeserved atonement for our sins, wouldn't you agree?"
* AllJustADream: A rather nasty one, where [[spoiler:Hunter saves Atryom from being hanged by the Fourth Reich... Aaaand then Artyom wakes up leaning against a door in one of their cells]].
* AndManGrewProud : Artyom's adoptive father sums it up in this paragraph on page 37 of the book : "How long will you last on mushrooms, multivitamins and pork? Surrender, Homo sapiens! You are no longer the king of nature! You've been dethroned! No, you don't have to die instantly, nobody will insist on that. [[HumanitysWake Crawl a little more in agony, choking on your own excrement... But know this, Homo sapiens: you are obsolete!"]]
* AscendedExtra: Hunter, in Metro 2034.
* AssholeVictim: [[spoiler: Bourbon, who, in the novel, planned to kill Artyom.]]
* BittersweetEnding: [[spoiler:In the book anyways: Right when the missiles are to be launched at the Dark Ones, Artyom suddenly realizes that all his dreams and nightmares he had were simply the Dark Ones trying to contact him. They were simply trying to explain to the humans that they simply wanted peace and that all the deaths they caused were from accidental MindRape. Suddenly all the Dark Ones look to Artyom as the final hope. Then the missiles fall.]]
* BreakTheCutie: Poor, poor Artyom.
* CatScare: The first scene of the book.
* ComeWithMeIfYouWantToLive: [[spoiler:Although granted, it's more "You're Coming With Us Whether You Like It Or Not Since You're Unconcious From Almost Being Hanged".]]
* DarkSecret: Artyom and his friend are responsible for [[spoiler: opening an old airlock in the Botanic Garden station (Which failed to close) to look at the real sky. The Dark Ones supposedly pour in through it and Artyom confides this secret in Hunter]].
* DespairEventHorizon: In Metro 2034 [[spoiler: Melnik reveals Artyom to have gone insane for a short period of time after the events of 2033. Apparently, he got better and even married in the span of one year, but all we have in Melnik's word on it - and he doesn't even say Artyom's name. Of course, we all remember how communication in the metro is falible… ]]
** In Metro 2033, [[spoiler: Anton, after his son Oleg dies]].
* DoomMagnet: Artyom.
* DeusExMachina: Artyom's [[spoiler:rescue from the Nazis by Communists.]] Lampshaded [[spoiler: "if the Trotskyists had been just a day later, or a day earlier, Artyom would have died"]]
* DownerEnding: In the novel, [[spoiler: Artyom doesn't realize the Dark Ones are innocent until the missiles are already in flight, and he can only watch as humanity's last chance at reclaiming the surface is obliterated in a laser-guided firestorm.]] The game gives your the opportunity to obtain a more upbeat ending, but only if you meet the right choices throughout the game
* EasingIntoTheAdventure - The first three chapters, before Artyom leaves VDNKh.
* EstablishingCharacterMoment: When Artyom [[spoiler: kills the nazi]].
* EstrogenBrigadeBait: Rusakov, who's introduced as "the handsome man in leather" and is refered as such during every single sentence he appears in (with also: "His handsome masculine face", "his handsome, manly face" and "a beautiful brace face and a strong chin").
* FridgeHorror: In the novel, Artyom encounters two guys camping at the otherwise empty ''Polyanka'' station and has an AliceInWonderland-like philosophic discussion with them (think two Caterpillars with a hookah) before moving on. Later he is told that ''Polyanka'' was abandoned because of a gas leak and nobody ever stays there. This implies that Artyom spent hours [[spoiler: in an ''empty'' Metro station, talking to himself]].
* HopeSpot: Horrifying example in the novel. A huge portion of the final chapter revolves around Artyom finding hope, understanding and reasons to fight to for the world at large. [[spoiler:The missiles launched from a nearby base then destroy the Dark Ones, causing Artyom to lose hope, remove his gas mask and sink into complete despair]].
* LaResistance: "The First International Red Fighting Brigade of the Moscow Metropolitan in the name of Ernesto Che Guevara", that split from the Reds because they were a bit too crazy. They are still being supplied with food, ammo and gas for their motorized draisine by the Red line though.
* MercyKill: [[spoiler:Artyom is forced to do this to Daniel, after the latter is fatally injured by a librarian.]]
* PutOnABus: [[spoiler: Artyom in Metro 2034. Melnik mentions him in passage… The Artyom we see in that book is another one.]]
* RookieRedRanger: Artyom, who leaves his station for the first time and through his adventure meets all sort of people more experienced than him. His naivety is very emphasized.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Rats?]]: One of Artyom's main fears is of rats, since rats overran the station where he lived as a boy, killing his mother in the process (with him only escaping thanks to her and his to-be adoptive father). He gets a bit better over the course of the book however.
* YouWillKnowWhatToDo: The *magical* superpowers Artyom has to use to find the special book. [[spoiler: He doesn't.]]


!!The game features the following tropes:
* AbandonedPlayground: And how! While Artyom is walking through a ruined district he starts to hear voices and see things that are not actually there. At some point he comes across an old and rusty playground. Suddenly a freaking FlashbackEcho [[http://pix.playground.ru/download/gallery/276634/b9017abdef819a5d9c8a52ca98ee0af2.jpg happens]]. After a couple of seconds a vision vanishes and Artyom [[http://pix.playground.ru/download/gallery/276634/79e7dd859f28a86cc5e7798e8fcbf6d1.jpg notices]] that the Dark one who was stalking him for a while was behind all that crazy stuff [cue awkward silence].
** When the flashback ends, a swing seat keeps moving as if a child was playing here just a second ago.
* AbnormalAmmo: Subverted. Military grade rounds are normal in other games, but here they are the only form of currency, which means that using them equals shooting money.
* AboveTheRuins: [[spoiler: The ending cutscene, both "Enlightened" (Good) and "If It's Hostile, You Kill It" (Bad) variants.]]
* AchillesHeel: Super Nosalises in "Cave" are [[spoiler: afraid of the light.]]
* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There's a few nice guns to be found if you take the time to look around, however.
** Somewhat subverted in-game in that Polis is the last place where you can spend your MGAs and after that point, you're pretty much encouraged to use it against tougher mutants you come across.
* AnticlimaxBoss: [[spoiler: the final "fight" with the Dark One is just it walking ''very'' slowly towards you while you shoot it with a revolver in slow motion... rather like the ending of [[FirstEncounterAssaultRecon another horror-based First Person Shooter]]]].
** [[spoiler: Which happens during a dream sequence right after you frantically run for your life from said Dark One through a labyrinth of decaying metal and concrete with no means to defend yourself, snap out of the dream for a moment, find yourself ballancing on a rusty antennae on top of the Ostankino Tower (380 meters high), and then slip back into the nightmare. Then the Hunter, presumed dead at this point, appears out of nowhere, tosses you his revolver and walks away, after which you proceed to fill the Dark One with .44 lead.]] If that's the 4A Games idea of AnticlimaxBoss, I can't wait to see a proper one!
* ArtificialStupidity: The human foes you face suffer from this [[http://www.youtube.com/watch?v=lPHIaria-Z4 badly]].
--> '''Gasmask mook (Standing above a dead teammate's body)''': That must be rats... Or maybe ghosts... Or that's just SHIT! WE ARE LOSING PEOPLE!
** Even the ''loading screens'' can suffer from this. Sometimes if you get killed by being shot or by Nosalises, you will be told that you were killed by an anomaly. An anomaly in game is a ball of light that spits lightning at anything that moves.
* BadassBoast: [[spoiler: Miller after seeing hangars in D-6 filled with dozens of tanks, [=MRLs=] and [=SCUDs=] perfectly preserved underground.]]
--> [[spoiler:'''Miller''': Our heritage, our future, how much power is here. With all of this we'll rule the Earth once more! We won't have to live like rats, with sword and fire, we'll win back the sky and the sun! We can climb out of the dirt, rebuild the cities and the Metro tunnels will be once again filled with fast silver trains. Everything will be...]]
** Hunter also has a good one at the beginning.
--> '''Hunter''': You can go like lambs to the slaughter but I'll hold on to what life I've got with teeth and claws, and I'll take more than a few of your "Homo Novus" with me to Hell!
* BadassGrandpa: When you realise that Miller had been in the Soviet Army, which had been dissolved 42 years ago.
* {{BFG}}: [=DShK=] mounted machinegun. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also a very limited supply of ammunition, roughly a hundred bullets (Unless you are riding a stolen Nazi cart. During this part of the game it can only overheat and never runs out of ammo).
** Heavy Automatic Shotgun fits that trope too. Basically, it is a [=DShK=] that was modified to use 12x70 ammunition and is light enough to be carried by a human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community already made it available for any versions.
* BilingualBonus: Subtitles in the English version differ greatly from the Russian ones.
** Especially during Artyom's narration that accopmany loading screens. Sadly, several localizations are based on English translation, not the Russian original.
* BlastOut: Bourbon and the bandit leader at the ''Suharevskaya'' station (Called "Dry" in English version). [[spoiler: Both die.]]
* BlownAcrossTheRoom: Partially averted. Bodies generally react to shots like you would expect them to (unless you shoot them with a DShK machinegun). RagdollPhysics often glitch though.
* BoomHeadshot: Although a number of enemies wear protective headgear, aiming your shots at the head/neck region is a very effective tactic against humans.
* CoolButInefficient: Scopes on pneumatic weapons and firearms. There are only two levels in the game big enough to allow long-distance sniping, glares and oily thumbprints on the optics obstruct vision in the dark and the zoom is excessive for close combat. Scoped Tihar rifle looks awesome though.
** Some players have a habit of keeping their gasmasks and nightvision goggles on at all times despite the risk of damaging the gasmask or suffering the tunnel-vision caused by the goggles.
* CoolCar: [[http://www.youtube.com/watch?v=VbdFuC4OpiA Ranger's vehicle]]. In the book it was a regular firetruck, in the game it's a modified [[http://en.wikipedia.org/wiki/GAZelle GAZelle truck]].
* CoolGarage: A fortified orthodox Russian church.
--> '''Ulman''': ''This is the first and so far the only human outpost up here...''
* CreepyChild: One of the child models in the game looks disturbingly [[http://namelessclan.ucoz.ru/img/877.jpg similar]] to a Type 3 Screamer from the 1995 film [[{{Screamers}} with the same name.]] It even seen holding the same teddybear on promo screenshots.
* CrowningMomentofFunny:
-->Commissar: ''"...The Party teaches that only the Communist way can show the true path through the tunnels..."''
-->Soldier: ''"Comrade Commissar, what does the party teach about the two-headed mutants that roam the Frontline?"''
-->Commissar: ''"Um... er..."''
-->Soldier: ''"Well, so much for the entertainment"''
-->Commisar: ''"SILENCE!!!"''
** In itself a reference to the same line in the book, although Artyom gets ignored when pitching it to religious nuts.
** "People of Metro! We have awaited your arrival! We are those who are called the Invisible Watchers. Your time has come. And now you will feel our wrath!" [[spoiler: It's Ulman dicking around with the intercom.]]
* DiegeticInterface: It doesn't rely on any sort of digital {{HUD}} (sorry, it's [[AfterTheEnd post apocalypse]] Russia, no PoweredArmor for you). Damage causes your vision to red out, while low air makes it go blurry. There's a button for looking at your watch (which shows both time left before you need to replace your gas mask filter and has a sensor for ambient light level, to help you sneak), while another brings up your journal (showing you your current objectives and a compass pointing toward it). The only non-diegetic part is your weapon selection and ammo counter.
** And on most weapons, you can see how much ammo you have left without looking at the HUD ammo counter. Most obvious on the Bastard gun.
* DemonicSpiders: Hallways full of Giant. Exploding. Amoebas. During an EscortMission.
** Also: [[MadeOfIron Librarians.]] Yeah, [[FluffyTheTerrible Librarians.]]
** Don't forget the two Super Nosalises in "Cave". They can kill you in just a handful of hits and take more than 100 rounds from the Kalash 2012 to kill!
* [[spoiler: DarkIsNotEvil]] [[spoiler: but you only see it if you play as an extremely good character and manage to get the hidden ending.]]
* DisasterScavengers: Stalkers.
* DiscOneNuke As of the first (And presumably the last) DLC release, one can find a Volt Driver (Home-made rail gun) in the bandit camp near "Рижская" station ("Riga" in English version of the game). It kills [[DemonicSpiders Librarians]] in five shots or less when overcharged and most other foes in one. It uses the same type of ammunition Tihar pneumo rifle does. It's the cheapest ammunition in the game, you can exchange 8 bearings for a single military grade round.
* DuelingGames: Compare with Fallout 3, in which a youth has lived underground his entire life, and must embark on TheQuest to the surface and beyond.
** It's basically ''{{STALKER}}'', except [[PipeShooter more linear]]. Bonus points for 4A Games actually being founded by a couple of people who were involved with Stalker's development, specifically the underground lab levels. Both are also based on sci-fi novels by Russian authors.
** Plot-wise it's also reminiscent of ''HellgateLondon'', which had pretty much the same premise, only with demons instead of mutants.
** Arguably, CallOfCthulhu, you fight demons, CHUD's and blob-monsters while dodging supernatural phenomenon in a mouldy old subway.
* EmergencyWeapon: Trench knife. Also throwing knives and Helsing. Sort of. If you don't forget to pick up knives and arrows you will never run out of ammunition.
* EscortMission: Two, both towards the end of the game. The first isn't so bad as your escortee has rather high health and a pretty good gun, and is also supported by several invincible Rangers decked out with the best weapons and gear in the game... in fact you can really only fail it if you don't realize your escortee isn't invincible too and just let the monsters wail on him. The second, though, can easily be the game's ScrappyLevel, as your escortee is a suicidal chipmunk who casually strolls down a hallway into endlessly respawning waves of exploding amoebas that can kill you in just 1 or 2 hits. You can actually destroy the spawners the amoebas emerge from to make this somewhat easier, but it's still rather annoying.
* EvilGloating: After you get captured by [[spoiler:nazis]], [[LampshadeHanging lampshaded]] a few seconds later.
* EvilPhone: Twice in D-6 bunker: In an airlock during Prologue and in the main chamber during "D-6" chapter. The place was abandoned and decaying for at least twenty years, the government was destroyed during or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and other NPC don't seem to react at all though.
* {{Expy}}: Byhakee (demons) and Formless (Ameobas) from Call of Cthulhu.
* FingerlessGloves: In the game, Artyom starts off wearing a pair of knit fingerless gloves. The suit upgrades also change your gloves: full-fingered black leather gloves for the stealth suit, fingerless olive green combat gloves for the heavy armor.
* FirstPersonShooter
* GameplayAllyImmortality: To varying degrees. Near the end of the game, this happens twice with nearly-invincible rangers (though you have to escort a scientist during one of them). Any time you have only one companion, however, they can be swarmed, and they can die. In an early-game case, Bourbon can die in Dead City if he is mobbed too heavily by Howlers.
* FridgeLogic Why Ace, Miller (only in the game), and the guy with the American accent aren't lynched by the Reds/Nazis for being from the enemy side of the NATO countries?
** A possibility is that that NATO troops had already invaded Moscow during the war and the Metro people started to like [[TheRemnant what is left of them]] as a mercenary fighting force against the mutants.
*** BroadStrokes confirmed from a section in the book where a survivor of the nuclear attack recounts seeing tanks down the streets and some continued fighting.
* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area.
** The Nazi Stormtroopers wear gas masks, even indoors. In fact, their distinct gas masks (different in style from the ones everyone else wears) is the one shown on the front cover of the game.
*** They are met indoors patrolling a warzone and those masks are strong enough to deflect at least one 5.45 or .44 bullet. Almost every Red trooper wears a similar protective helmet.
* GoddamnBats: Appropriately enough, Demons. Only encountered above ground, spend most of their time flying around above you, annoying as hell when they decide to dive-bomb you.
** There are real bats too. For example you can see a body covered with them in a Lost tunnels level.
** And the Lurkers. They swarm, take up ammo, and can dive into their instant-kill rat-holes at a moments notice.
* GuideDangIt: You obtain the 'true' ending by listening to conversations, lingering in hallucination sequences and so forth...the problem is that the only indication you've achieved anything with these actions is a brief, unexplained flash on the screen.
* GunPorn: Every single visit to the gun shop.
** To give an example how much detail there is to the workings of the guns, let me present your the working of the Uboyneg, a semi-automatic shotgun. It uses a 6 chamber cylinder design similar to a revolver, but using clamps instead of solid chambers and a gas operated rotation. When loading an empty one by default, he loads one shell into the chamber. You then have to press reload again to load 4 more into the exposed chambers on the sides. You then cannot load any further because the one at the top and the one at the bottom are inaccessable. When you fire off three rounds now, Artyom has to manually rotate the chambers and chamber the next round to overcome the gap left by the last chamber left unloaded previously. You have to fire one or two rounds and reload to load up with the full 6 since it exposes the empty chambers but covers the loaded one, or force artyom(by holding reload) to load the 4 side chambers first, then the chamber, rotating the cylinder in the process, and then continue to load the last round. In adition, you can visually confirm the ammo left in your magazine on most guns directly.
* HealingPotion: Rather than using bandages and antibiotics and other such medical staples, using a medkit consists of the player ''shooting up.''
** If I remember it correctly, it's trimeperidine analgesic (A painkiller, in other words). It was used as an alternative to morphine in USSR. In-game Artyom stores up to five disposable injectors in an orange [[http://tinyurl.com/34mt7z4 Individual Medkit]] used by Civil Defence.
* HeroicMime
* HeyItsThatVoice: All the time, if you played any of the ''{{STALKER}}'' games with Russian voices.
** And if you've sunk a good load of time into them, at times it can go beyond voices and go to delusions of DoomDoors instead.
** And also StevenBlum. Because he's ''everywhere''.
* HideYourChildren: Heavily averted, there are many atmospheric moments featuring kids living underground.
** There's even an entire level dedicated to carrying a very chatty young boy on your shoulders, as you attempt to reunite him with the evacuees from his station. He actually proves to be a very good sidekick, since he'll alert the player to incoming enemies as well as a hidden stash of ammo and a few traps.
** Averted when you meet Khan and he leads you through a tunnel [[spoiler:filled with the ghosts of those that died in the tunnel and must relive it. On an old tram, you see the outline of a little boy and it plays out him calling for his mother and running when one of the mutant horror's shadows appear and assails the boy. Up to this point in this tunnel, you can find the remains of these poor people but there is not a trace of the little boy.]] Made even worse in that this all probably happened shortly after the nuking of Moscow and people were not prepared for the horrors it created.
*** Check the direction the boy is falling, look under the seat near the blood stain on the ground, [[spoiler:you find only a small skull. Seems like the mutant left something afterall. But the rest was probably devoured.]]
** There are horrifying aversions in the novel: Anton's son, Oleg, [[spoiler:is freed from the Great Worm cultists, but he's hypnotised and devoured by some kind of biomass living under the Kremlin. Also the retarded boy Vanya, who is offhandedly dispatched by a Nazi officer.]]
* HyperspaceArsenal: Partially averted. You can carry only 3 types of weapons at once. Primary (assault rifles of all sorts), secondary (shotguns/pneumo rifles), a handgun and several pipe-bombs/throwing knives. Ammo count is unlimited though, so a careful player might stack up several thousands of bullets by the end of the game.
* IdleAnimation: Stand in one place with any weapon at the ready (or even your battery-charger) and Artyom will fiddle with it. Some of them are amusing, like one gun almost falling apart, or him tossing it up in the air where it takes too long to fall down. See [[http://www.youtube.com/watch?v=f55fZC162KQ Idle weapon animations]].
* ImprovisedWeapon: Bastard assault rifles, and Double-barreled shotguns, as well as the Hellsing and Tihar airguns which are cobbled together from junk, as well as the ''bullets''. Needless to say, a pre-apocalypse AK is a ''very'' valuable piece of hardware.
* InMediasRes: The prologue level takes place towards the end of the game. You then go back to the start of the plot and work your way back to that scene.
* IntoxicationEnsues: There's one scene where you and a buddy are stuck just below the surface in a room with toxic air. Your friend forgets to put his mask on, and starts babbling about "the Great Gate" and "marvelous songs".
** [[spoiler: That room itself is an anomaly (Huge piles of dead corpses that were not looted are kind of a [[{{CaptainObvious}} giveaway]]), even Nosalises are afraid to enter. You can still hear their roars from the distance, but they won't enter that room. Thanks to Artyom's resistance to psychic anomalies and a Dark One's help, he saves both himself and Bourbon.]]
* InvulnerableCivilians: Played straight. Civilians do not move outside fortified stations and PC is forced to holster his weapon when entering any encampment. Partially justified because even seasoned veterans are afraid to move into the tunnels.
* KillItWithFire: Thrice. Chapters 1 (Flamethrower), 5 (Flamethrower) and 6 respectively (MRL).
* LicensedGame: Based on Dmitry Glukhovsky's [[http://en.wikipedia.org/wiki/Metro_2033_%28book%29 book of the same name]]
* LiesToChildren: Dialogue of a father and his son on Exhibition station during Chapter 1. Also a CrowningMomentOfHeartwarming.
-->'''Boy''': Daddy? When mommy will come back?
-->'''Man''': Soon, very soon...I wish she saw how grown up you are now...
* LivingShadow: Silhouettes.
* LostInTranslation: A minor case but crucial to the plot: Hunter's adage ''if it's hostile - you kill it'' originally was ''any danger should be eliminated by any means necessary''. This contrasts with the words of Khan who tell Artyom that [[spoiler: not everything that is dangerous is necessarily hostile]].
** Also several narrations that open chapters and sections differ wildly from the original.
* LostTechnology: [=MRLs=] used to destroy [[spoiler: Dark One's hive]]. Also any prewar weapon, especially the AK 2012.
* LostSuperweapon: [[spoiler:D-6 is filled with it: Operational train cars with autopilot, tanks, [=MRLs=], [=SCUDs=] and so on.]]
* MeatMoss: Ameoba hives, Biomass.
* MistakenForSpies
* MoreCriminalsThanTargets: Averted, unlike [[{{Fallout}} almost]] [[{{STALKER}} every other]] [[{{Borderlands}} similarly themed]] game. You only encounter a very small number of Bandits throughout the whole game, consisting of two small encampments with less than 15 men each.
* {{Narm}}:
--> '''Bourbon''': Some call them demons, but I call them bitches.
** It is actually a NarmCharm for a native Russian language speaker.
*** Death of [[spoiler: Boris]]
--> [[spoiler:'''Stepan''': BORIS! My Friend! WHY?... The Bastards! Boris I swear on your memory - they wont rest while I'm still alive!"]]
*** [[spoiler:And yet Stepan doesn't mind that you loot his (Boris') corpse for ammunition and morphine.]]
*** [[spoiler:Considering how no one complained all the times you did before, it may be common practice.]]
* NightVisionGoggles: Both highly realistic and highly effective.
* NightmareSequence: Several times as the plot progresses.
* NotEvenBotheringWithTheAccent: Almost completely averted, since most of the voice actors in the English version of the game actually ''are'' Russian, but one man who lets you into the Armory station is quite obviously voiced by an American. He doesn't even ''try'' to fake an accent.
** However, it's worth noting that the same character in the Russian version of the game also has a slight American accent, so this could be intentional. One could assume that everyone else is speaking perfect Russian while he has something of an American accent.
*** Justified, as Moscow is the biggest city in Europe and is a melting pot of cultures, especially noticeable with the universities. In the Novell Artyom meets a Asian and a Black guy. They belong to a guerrilla squad harassing Nazi stations.
** Speaking Russian with American accent (usually by faking it) and peppering speech with English words usually shows that the character is a rastaman, anarchist, punk or similar "free spirits'.
* OhGodWithTheVerbing: "Enough with the talking. Charge!"
* ObviousTrap: Every trap is clearly visible and has a thick rope as a triggering mechanism, that is impossible to miss. The only trap that is actually hard to notice misfires and you only hear a "Click". However, some are in very dark areas and if you rush around without looking at the ground, you may find yourself impaled on a spiked log swinging from the ceiling. Most explosive tripwire mines are easier to notice, fortunately.
** I surmise it's because the traps are more meant for the lurkers and other such rather than humans.
* PunchClockVillain / GrayAndGrayMorality: Most of the Communist and Fascist soldiers enlisted for food and a warm bed, or for the money, or to keep their families safe. Very few of them actually ''believe'' in the political message their chosen faction is espousing.
** Veers into BlackAndGreyMorality when one notices that both Nazis and Communists try not to recreate 20th century regimes but to create some social order that will fit their dire situation. CrapsackWorld indeed.
* PacifistRun: Completing certain missions without killing any human opponents earns you a morality point that influences [[spoiler: whether or not you can get the hidden ending.]] This behavior verges on [[TheMessiah Messiah-like]], as those opponents are often friggin' ''Nazis''.
** Actually, most of them joined for food and money (Ironically, Red line troops do the same). Some of them feel guilt for what they have seen or done ([[spoiler: E.g. Suicide bobmbers sent to a Red's outpost.]]) and think of escaping (Most obviously to Hansa). Unfortunately everyone who tried that was caught and executed by hanging.
* RedShirt: Subverted, with a nameless unimportant Ranger NPC who ''almost'' dies no less than three times, with each scene in which this happens being a thinly veiled parody of the cliched 'nameless ally gets killed to show how dangerous things are' scene.
** Interestingly enough, the same character is in the novel quite branched out, and given a rather tragic death..
** Most of the frozen [[HumanPopsicle human popsicles]] found on the surface and inside some buildings are wearing Nazi uniform.
* RevolversAreJustBetter: The only handgun available is a noname .44 Revolver and its numerous modifications. Justified since 9x18 or 9x19 ammo is too weak vs mutants. It still looks weird as revolvers are practically non-existent in today's Russian Federation and mostly used as civilian self-defense weapons with non-lethal ammunition.
* RodentsOfUnusualSize: Howlers and Lurkers.
* SawedOffShotgun: Double-barreled one. Also one of the most powerful weapons in the game and it is available practically from the start.
* SceneryGorn: The ruins of Moscow in the snow look absolutely ''sublime'', and vaguely depressing. Gawk all you want, just make sure not to [[FateWorseThanDeath look at the Kremlin!]]
* ShoutOut: There are people called Stalkers, who play the same role as Stalkers in ''RoadsidePicnic''.
** At one point during the Great Library level, one of your companions stops to look at the books on a shelf. "Hey, ''Roadside Picnic''! There's something familiar!"
** [[{{Wall-E}} There's a boot with a plant growing from it in D-6 control room.]]
** After waking up in Artyom's home, one NPC if looked at will apologize for keeping Artyom's book for so long, but adds that it's really good and he'll give it back soon. Carefully look at the book and you'll see he's reading... [[AdaptationDisplacement Metro 2033]]. Then, go to your father's office and look at his desk. On it he has a copy of... you guessed it - Metro 2033. Then later at Armory when you [[spoiler:fall into Andrew the Smith's lap]] his room has another copy of Metro 2033 on the bed... and a big honking poster for the book pinned up on his wall. [[UpToEleven THEN]] when you board the train at Armory you are forced to spend the short trip with ''another'' copy of Metro 2033 in your field of vision.
*** A modification from the Russian community that replaces annoying Metro 2033 adverticements with old dingy looking 18+ playboy posters and cheap detective fiction books is available.
* SpiritualSuccessor: To the S.T.A.L.K.E.R. series. Actually, more like an estranged spiritual brother, in a manner of speaking, since the people behind Metro 2033 left the S.T.A.L.K.E.R. team during Shadow of Chernobyl's infamously protracted development.
* StealthBasedMission: It's not actually required, but there are a few levels where stealth is the obvious solution and easiest way through. Two of them give an achievement for [[PacifistRun sneaking through with zero kills,]] but one also has an achievement for taking the [[KillEmAll exact opposite path.]]
* StickyBomb: Spiked Grenade. Perfect for taking down Demons.
** With a bit of a twist - the grenade is 'sticky' not because of some kind of adhesive, but because it's bristling with razor-sharp ''nails''.
* StupidityIsTheOnlyOption: In the Armory station. [[spoiler:The only way to proceed is to walk right into a Red {{Commissar}} and get arrested.]]
* TenSecondFlashlight: Actually done very well. You start with a flashlight, and later obtain night vision goggles. Both greatly improve your ability to see (especially as some parts of the game are pitch black), but both need electricity to work. So, the game gives you a hand-crank dynamo to recharge them. A charge will last for a few minutes (and make your light burn brighter) and powering back up is easy as pie. Assuming something isn't trying to eat your face.
* TooAwesomeToUse: Military-grade bullets.
* VaderBreath: you breathe very loudly while wearing your gas mask.
** And as time passes by and filters start to fail, your gas mask fogs up and your breathing turns into wheezing.
* UnbreakableWeapons: Bastard AR overheats when fired in full-auto though.
* UndergroundMonkey: It's not really noticeable, but there are only five and a half types of monsters in the game: Nosalies, Howlers (And their smaller cousins Lurkers), Librarians, Demons and Amoebas. Even fewer in the book, most of the monsters are mentioned in [[MundaneGhostStory ghost stories]] and are never actually encountered by Artyom.
* [[WithThisHerring With This Revolver]]: Subverted. In the first real mission, the only weapon you're given is a cheap dinky revolver, and you get no other equipment. However, immediately afterwards, the PC is quite well outfitted by the local armorer, with a decent gun, medical supplies, a gas mask and filters, and plenty of ammo.
** Revolver is quite a powerful weapon, able to take down any common mutant or human with a couple of body shots or a single headshot.
** And the first 'mission' is a mutant attack in the middle of conversation, so you are simply given the first weapon stored nearby.
* WallOfWeapons: Most shops.
* WalkItOff: However, the health regenerates a lot slower (though not ''as'' slow as in [[{{STALKER}} a certain comparable game]]) compared to contemporary [=FPSes=], that you may want to rely on [[HealThyself your good'ol medkits]] in case things get too intense to let you regenerate at all.
* XMeetsY: {{CHUDS}} meets CallOfCthulhu with a (very) little TengenToppaGurrenLagann for seasoning.
** Alternately: {{Fallout}} (post-apoc nuclear holocaust setting) mixed with equal parts [[HalfLife Half-Life]] (only [[HeroicMime you]] can save the world) and {{Bioshock}} (substituting subway tunnels for ocean floor ones).
** IT could also be {{STALKER}} with a heavy does of SilentHill for atmosphere.

to:

http://static.tvtropes.org/pmwiki/pub/images/250px-Metro2033_wiki.jpg

''Fear the future...''

Metro 2033 is a First-Person Shooter (based on an internet novel
The name ''Metro 2033'' can refer to two works.

* [[{{Literature/Metro2033}} A novel]], written
by Dmitry A. Glukhosky) set [[BeneathTheEarth in the Moscow]] [[MoscowMetro Metro system]] [[AfterTheEnd twenty years after a devastating nuclear war]]. You, as the 20-year-old Artyom, must leave your home station, Exhibition ("ВДНХ") and reach the streets of ruined Moscow to solicit help, as your home is currently embattled by the mysterious and unstoppable 'Dark Ones'. Extremely bleak, incredibly atmospheric, and really quite scary.

Oh, and there's ghosts. Nothing quite gets you like seeing the silhouettes and hearing the screams of people who ''aren't there''. Especially when everyone else notices, and the hard-as-nails veterans completely lose their shit...

The weapons are [[ImprovisedWeapon mostly improvised]], the currency is pre-war military-grade ''bullets'' which can also be used as ammunition, and the monsters will cause you to genuinely panic when they leap on you in the shadows as your headlamp is failing...

Glukhovsky.
* [[{{VideoGame/Metro2033}}
A sequel to the game titled Metro: Last Light has been [[http://www.kotaku.com.au/2011/05/metro-2033-highlights-from-the-people-at-thq/ officially announced]], and is due in 2012.

[[http://metro.thq.com/ Official Metro: Last Light site]] with trailers from E3 2011.

----
!!Both novel and game feature the following tropes:
* TheAce: Miller/Melnik, Hunter, Khan and [[PunnyName Ace]].
* AnyoneCanDie
* BigDamnHeroes: Multiple times.
* BlobMonster: Giant Amoebas.
** There's... something in the novel, beneath the Kremlin, which induces incredible levels of euphoria in its victims making suicide seem like a good idea to them. It's only described as a shapeless mass. The Biomass in D-6 is obviously
video game]], based on it.
* [[ContemplateOurNavels Contemplating Our Navels]]: The preferred past time of all Metro inhabitants, including stalkers, merchants, and cannibalistic cultists!
* CrapsackWorld
* DoubleStandard: Men protect
the stations, women stay home taking care of novel.

Please see
the kids. The only three females ever named in the first novel are incredibly minor characters, being Zhenya's little sister, a wife who brings her husband beer, and a rat.
* IfIDoNotReturn: Sparks the plot.
* ItGotWorse
* MeaningfulName: Artyom is the Russian masculine form of the Greek name Artemisios, relating to the Greek goddess of the hunt. She obviously had to have excellent aim, as Artyom himself is said to have by Hunter...but two of the possible Greek cognate words
relevant article for "Artemis" can also be read as "''safe''" or "''butcher''".
** Other source of this name is Greek ''artemos'' (of perfect health) which pretty well fits the fact that Artyom is [[spoiler: a good and sensitive man and thus capable of being directly contacted by the Dark Ones]]
* MoscowMetro
* MundaneGhostStory: Only nobody is joking.
* NervesOfSteel: [[spoiler: Dark Ones can only communicate with humans via thelepaty, that's why they follow and try to protect Artyom, as he is the first person to actually communicate with them in any way and survive. Everybody else was reduced into a drooling retard and died soon after, as seen in the Exhibition's hospital.]] This protection is percieved as a gift, pure badassity or some kind of a natural immunity to anomalies by Artyom's companions.
* NiceJobBreakingItHero: Artyom should've better stayed at [=VDNKh=].
* NothingIsScarier: Present in both the game and the book.
** Special points go to the book, near the end. Artyom thinks he can hear an underground river and opens a maintainance door at the side of the tunnel to take a look. After a few seconds of glancing into the pitch black hallway, he realises that something is ''hurtling'' towards him and bolts the door. What was it? We never find out.
*** It was more like he was opening the door into a tunnel running paralell to the one he was in, shining his flashlight inside and seeing the barely-illuminated other side of the adjacent tunnel. Then, a huge, train-like gray ''thing'' rushes past, along the tracks that tunnel, with enough force and pressure to make his ears hurt and pop. Of course he would bang the door shut. It is implied that it was [[spoiler: the monstrous worm god that the cannibalistic cultist were praying to. The confession that their high priest made ten minutes earlier that he had made the god up all on his own for no reason than to get control over the savages does ''NOT'' help to calm you down. One wonders
what else lurks there...]]
** From the game, ''Ghosts''. The entire level contains only two regular enemies at the very end. It is one of the creepiest levels in the whole game.
* NoSwastikas: The Nazi faction's symbol is a big "C" instead of any actual Third Reich-related imagery.
** In the book, the Fourth Reich symbol is a "Hakenkreuz mit 3 Speichen" a triskelion. This is an old heraldic symbol (most probably of European origin), now associated with several real-world neo-Nazi movements.
** Also, the C is the Moscow Metro sign for no entry/stop/something like that, symbolizing the Nazis' attempts at getting rid of all ethnic groups other than their own.
** Also in the book, the Nazis actually use the swastika. One Nazi is rather confused, believing its four arm to symbolize each of the four stations making up the Reich. Another one has to correct him.
* RagnarokProofing: Massively averted. Survivors live in squalid conditions and metro is a maze of crumpled concrete and rusty pipes. Even most firearms are improvised and only few can afford a still operating prewar automatic weapon.
** So much so that when, near the end of the game, you encounter a functional subway line with cars that look completely pristine and are apparently still running back and forth on auto-pilot, it's incredibly creepy and the characters all even remark as much.
* OnlyElectricSheepAreCheap: The people of Metro live on a monotonous diet of mushrooms and pork (even 'shroom tea!). Any kind of normal crops are (logically) extinct and most wildlife apparently [[IncrediblyLamePun went out with a blast]] too... Even the measly mushrooms which feed both humans and their livestock have to be grown on a substrate of [[spoiler:[[{{Squick}} fresh feces]],]] all because of a lack of proper soil. [[EverythingSoundsSexierInFrench Bon appetite.]] And for that matter, quality bullets are rare too - no wonder they've become the currency.
** One of the crazy {{Cult}}s inhabiting the underground decided to skip the whole "grow mushrooms and raise pigs" part, [[IAmAHumanitarian when it comes to hunger]]. A bleak ScavengerWorld indeed...
** Metro 2034 book states that the garrison unit of the Sevastopolskaya station regularly recieves small batches of cucumbers, potatoes and tomatoes for soldiers, albeit sickly looking and wilted (As well as copious amounts of ammunition, weapons and medical supplies). [[spoiler:Justified since this exact station provides a significant amount of electricity for those who can pay for it and is constantly under the siedge of mutants from the surface. None of the access tunnels can be blocked due to the need of frequent maintenance of hydroelectric generators near underground rivers. An attempt to clean out adjacent station and close the airlocks failed due to something that killed a group of grizzled professionals and left no trace of their bodies or equipment. Radio operator only heard one of the soldiers chanting a simple kiddie prayer before all communication was lost.]]
* ScavengerWorld: Self-explanatory.
* SchmuckBait: If you pay Nikki, the prostitute, you will get a "big surprise."
* SinisterSubway: The majority of the game and novel take place in these.
* TheChosenOne: Artyom. Played straight in the game, [[DeconstructedTrope deconstructed]] in the novel.
* TheHunter: Hunter and the Order he belongs to. '''If it's hostile - You kill it.'''
** Or, to be [[LostInTranslation more precise]]: ''Any danger should be eliminated by any means necessary''.
* TheQuietOne: Artyom. While he narrates the story during the actual gameplay he only ever actually [[PrecisionFStrike says something]] when a railcart is about to fall on him. Also lampshaded by multiple characters who comment on his silence.
* TheUndead: Apparently, the world got blown up so good, the gates to the afterlife got sealed. When someone bites it, they haunt that stretch of tunnel ''forever''. There's one tunnel that's so haunted, that even the mutants and rats are too scared to go there; Khan comments "This tunnel must re-live its past. And those unfortunate enough to walk here at such a moment, usually join that past." There's one very creepy scene where Khan chants at a bunch of ghosts so that they let you through.
** It's heavily implied (if not outright stated) that that particular bunch of ghosts had originally been defending the tunnel from...something and that [[spoiler: Khan was one of their number, the only one to survive. The chant is still unexplained, however.]]
*** [[spoiler: ''Casto noi lapide asterium manto'' - Mantra for summoning space energy. ''Alaum raum om'' - Mantra for removing negative energy from the body.]]
*** Khan explicitly states (at least in original Russian version) [[spoiler: that he is a sole survivor of the battle fought in mysterious tunnel]].
* ThoseWackyNazis: The Russian Nazis are an unfortunate {{Truth in Television}}. Present Day Russia has one of the largest concentrations of Neo-Nazi groups, focusing on Russian ultranationalism instead of German ultranationalism. They still retain the Swastika and the "stylistic" elements of Nazis. Chalk it up to Russian irony why Russians would recreate the one ideology they were instrumental in wiping out.
* WasOnceAMan: It is hinted that Dark ones and Librarians are mutated humans. In the book, Librarians are depicted as quasi-sentient creatures that hunt and move in packs of two or more individuals. Also, they are intelligent enough to imitate human speech with frightening accuracy, though whether they understand what they say or not is unknown.
** Dark ones: "...remember, six months ago we managed to take one of them captive?" "I remember", spoke up Pyotr Andreevich. "He sat in our lock-up for two weeks, wouldn't drink our water, wouldn't eat our food and then croaked". "You didn't interrogate him?", asked the man (Hunter). "They didn't understand anything... They spoke plain Russian... They'd beat him and nothing... He would growl once in a while... Then he gave out the loudest howl when he died, woke the whole station up..."


!!The novel features the following tropes:
* AfterTheEnd: Like, ''end'' end. ''[[ItGotWorse Even the afterlife apparently got blown up.]]''
** Khan sums it up in this quote: "It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomised as well. So when a soul leaves the body, it has nowhere to go, and must remain here, in the metro. A harsh, but... Not undeserved atonement for our sins, wouldn't you agree?"
* AllJustADream: A rather nasty one, where [[spoiler:Hunter saves Atryom from being hanged by the Fourth Reich... Aaaand then Artyom wakes up leaning against a door in one of their cells]].
* AndManGrewProud : Artyom's adoptive father sums it up in this paragraph on page 37 of the book : "How long will you last on mushrooms, multivitamins and pork? Surrender, Homo sapiens! You are no longer the king of nature! You've been dethroned! No, you don't have to die instantly, nobody will insist on that. [[HumanitysWake Crawl a little more in agony, choking on your own excrement... But know this, Homo sapiens: you are obsolete!"]]
* AscendedExtra: Hunter, in Metro 2034.
* AssholeVictim: [[spoiler: Bourbon, who, in the novel, planned to kill Artyom.]]
* BittersweetEnding: [[spoiler:In the book anyways: Right when the missiles are to be launched at the Dark Ones, Artyom suddenly realizes that all his dreams and nightmares he had were simply the Dark Ones trying to contact him. They were simply trying to explain to the humans that they simply wanted peace and that all the deaths they caused were from accidental MindRape. Suddenly all the Dark Ones look to Artyom as the final hope. Then the missiles fall.]]
* BreakTheCutie: Poor, poor Artyom.
* CatScare: The first scene of the book.
* ComeWithMeIfYouWantToLive: [[spoiler:Although granted, it's more "You're Coming With Us Whether You Like It Or Not Since You're Unconcious From Almost Being Hanged".]]
* DarkSecret: Artyom and his friend are responsible for [[spoiler: opening an old airlock in the Botanic Garden station (Which failed to close) to look at the real sky. The Dark Ones supposedly pour in through it and Artyom confides this secret in Hunter]].
* DespairEventHorizon: In Metro 2034 [[spoiler: Melnik reveals Artyom to have gone insane for a short period of time after the events of 2033. Apparently, he got better and even married in the span of one year, but all we have in Melnik's word on it - and he doesn't even say Artyom's name. Of course, we all remember how communication in the metro is falible… ]]
** In Metro 2033, [[spoiler: Anton, after his son Oleg dies]].
* DoomMagnet: Artyom.
* DeusExMachina: Artyom's [[spoiler:rescue from the Nazis by Communists.]] Lampshaded [[spoiler: "if the Trotskyists had been just a day later, or a day earlier, Artyom would have died"]]
* DownerEnding: In the novel, [[spoiler: Artyom doesn't realize the Dark Ones are innocent until the missiles are already in flight, and he can only watch as humanity's last chance at reclaiming the surface is obliterated in a laser-guided firestorm.]] The game gives your the opportunity to obtain a more upbeat ending, but only if you meet the right choices throughout the game
* EasingIntoTheAdventure - The first three chapters, before Artyom leaves VDNKh.
* EstablishingCharacterMoment: When Artyom [[spoiler: kills the nazi]].
* EstrogenBrigadeBait: Rusakov, who's introduced as "the handsome man in leather" and is refered as such during every single sentence he appears in (with also: "His handsome masculine face", "his handsome, manly face" and "a beautiful brace face and a strong chin").
* FridgeHorror: In the novel, Artyom encounters two guys camping at the otherwise empty ''Polyanka'' station and has an AliceInWonderland-like philosophic discussion with them (think two Caterpillars with a hookah) before moving on. Later he is told that ''Polyanka'' was abandoned because of a gas leak and nobody ever stays there. This implies that Artyom spent hours [[spoiler: in an ''empty'' Metro station, talking to himself]].
* HopeSpot: Horrifying example in the novel. A huge portion of the final chapter revolves around Artyom finding hope, understanding and reasons to fight to for the world at large. [[spoiler:The missiles launched from a nearby base then destroy the Dark Ones, causing Artyom to lose hope, remove his gas mask and sink into complete despair]].
* LaResistance: "The First International Red Fighting Brigade of the Moscow Metropolitan in the name of Ernesto Che Guevara", that split from the Reds because they were a bit too crazy. They are still being supplied with food, ammo and gas for their motorized draisine by the Red line though.
* MercyKill: [[spoiler:Artyom is forced to do this to Daniel, after the latter is fatally injured by a librarian.]]
* PutOnABus: [[spoiler: Artyom in Metro 2034. Melnik mentions him in passage… The Artyom we see in that book is another one.]]
* RookieRedRanger: Artyom, who leaves his station for the first time and through his adventure meets all sort of people more experienced than him. His naivety is very emphasized.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Rats?]]: One of Artyom's main fears is of rats, since rats overran the station where he lived as a boy, killing his mother in the process (with him only escaping thanks to her and his to-be adoptive father). He gets a bit better over the course of the book however.
* YouWillKnowWhatToDo: The *magical* superpowers Artyom has to use to find the special book. [[spoiler: He doesn't.]]


!!The game features the following tropes:
* AbandonedPlayground: And how! While Artyom is walking through a ruined district he starts to hear voices and see things that are not actually there. At some point he comes across an old and rusty playground. Suddenly a freaking FlashbackEcho [[http://pix.playground.ru/download/gallery/276634/b9017abdef819a5d9c8a52ca98ee0af2.jpg happens]]. After a couple of seconds a vision vanishes and Artyom [[http://pix.playground.ru/download/gallery/276634/79e7dd859f28a86cc5e7798e8fcbf6d1.jpg notices]] that the Dark one who was stalking him for a while was behind all that crazy stuff [cue awkward silence].
** When the flashback ends, a swing seat keeps moving as if a child was playing here just a second ago.
* AbnormalAmmo: Subverted. Military grade rounds are normal in other games, but here they are the only form of currency, which means that using them equals shooting money.
* AboveTheRuins: [[spoiler: The ending cutscene, both "Enlightened" (Good) and "If It's Hostile, You Kill It" (Bad) variants.]]
* AchillesHeel: Super Nosalises in "Cave" are [[spoiler: afraid of the light.]]
* AdamSmithHatesYourGuts: The only form of currency is pre-war, military grade ammunition. Ammunition you could be using for an extra edge in a fight... but then you'd be literally shooting money. There's a few nice guns to be found if you take the time to look around, however.
** Somewhat subverted in-game in that Polis is the last place where you can spend your MGAs and after that point, you're pretty much encouraged to use it against tougher mutants you come across.
* AnticlimaxBoss: [[spoiler: the final "fight" with the Dark One is just it walking ''very'' slowly towards you while you shoot it with a revolver in slow motion... rather like the ending of [[FirstEncounterAssaultRecon another horror-based First Person Shooter]]]].
** [[spoiler: Which happens during a dream sequence right after you frantically run for your life from said Dark One through a labyrinth of decaying metal and concrete with no means to defend yourself, snap out of the dream for a moment, find yourself ballancing on a rusty antennae on top of the Ostankino Tower (380 meters high), and then slip back into the nightmare. Then the Hunter, presumed dead at this point, appears out of nowhere, tosses you his revolver and walks away, after which you proceed to fill the Dark One with .44 lead.]] If that's the 4A Games idea of AnticlimaxBoss, I can't wait to see a proper one!
* ArtificialStupidity: The human foes you face suffer from this [[http://www.youtube.com/watch?v=lPHIaria-Z4 badly]].
--> '''Gasmask mook (Standing above a dead teammate's body)''': That must be rats... Or maybe ghosts... Or that's just SHIT! WE ARE LOSING PEOPLE!
** Even the ''loading screens'' can suffer from this. Sometimes if you get killed by being shot or by Nosalises, you will be told that
you were killed by an anomaly. An anomaly in game is a ball of light that spits lightning at anything that moves.
* BadassBoast: [[spoiler: Miller after seeing hangars in D-6 filled with dozens of tanks, [=MRLs=] and [=SCUDs=] perfectly preserved underground.]]
--> [[spoiler:'''Miller''': Our heritage, our future, how much power is here. With all of this we'll rule the Earth once more! We won't have to live like rats, with sword and fire, we'll win back the sky and the sun! We can climb out of the dirt, rebuild the cities and the Metro tunnels will be once again filled with fast silver trains. Everything will be...]]
** Hunter also has a good one at the beginning.
--> '''Hunter''': You can go like lambs to the slaughter but I'll hold on to what life I've got with teeth and claws, and I'll take more than a few of your "Homo Novus" with me to Hell!
* BadassGrandpa: When you realise that Miller had been in the Soviet Army, which had been dissolved 42 years ago.
* {{BFG}}: [=DShK=] mounted machinegun. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also a very limited supply of ammunition, roughly a hundred bullets (Unless you are riding a stolen Nazi cart. During this part of the game it can only overheat and never runs out of ammo).
** Heavy Automatic Shotgun fits that trope too. Basically, it is a [=DShK=] that was modified to use 12x70 ammunition and is light enough to be carried by a human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community already made it available for any versions.
* BilingualBonus: Subtitles in the English version differ greatly from the Russian ones.
** Especially during Artyom's narration that accopmany loading screens. Sadly, several localizations are based on English translation, not the Russian original.
* BlastOut: Bourbon and the bandit leader at the ''Suharevskaya'' station (Called "Dry" in English version). [[spoiler: Both die.]]
* BlownAcrossTheRoom: Partially averted. Bodies generally react to shots like you would expect them to (unless you shoot them with a DShK machinegun). RagdollPhysics often glitch though.
* BoomHeadshot: Although a number of enemies wear protective headgear, aiming your shots at the head/neck region is a very effective tactic against humans.
* CoolButInefficient: Scopes on pneumatic weapons and firearms. There are only two levels in the game big enough to allow long-distance sniping, glares and oily thumbprints on the optics obstruct vision in the dark and the zoom is excessive for close combat. Scoped Tihar rifle looks awesome though.
** Some players have a habit of keeping their gasmasks and nightvision goggles on at all times despite the risk of damaging the gasmask or suffering the tunnel-vision caused by the goggles.
* CoolCar: [[http://www.youtube.com/watch?v=VbdFuC4OpiA Ranger's vehicle]]. In the book it was a regular firetruck, in the game it's a modified [[http://en.wikipedia.org/wiki/GAZelle GAZelle truck]].
* CoolGarage: A fortified orthodox Russian church.
--> '''Ulman''': ''This is the first and so far the only human outpost up here...''
* CreepyChild: One of the child models in the game looks disturbingly [[http://namelessclan.ucoz.ru/img/877.jpg similar]] to a Type 3 Screamer from the 1995 film [[{{Screamers}} with the same name.]] It even seen holding the same teddybear on promo screenshots.
* CrowningMomentofFunny:
-->Commissar: ''"...The Party teaches that only the Communist way can show the true path through the tunnels..."''
-->Soldier: ''"Comrade Commissar, what does the party teach about the two-headed mutants that roam the Frontline?"''
-->Commissar: ''"Um... er..."''
-->Soldier: ''"Well, so much for the entertainment"''
-->Commisar: ''"SILENCE!!!"''
** In itself a reference to the same line in the book, although Artyom gets ignored when pitching it to religious nuts.
** "People of Metro! We have awaited your arrival! We are those who are called the Invisible Watchers. Your time has come. And now you will feel our wrath!" [[spoiler: It's Ulman dicking around with the intercom.]]
* DiegeticInterface: It doesn't rely on any sort of digital {{HUD}} (sorry, it's [[AfterTheEnd post apocalypse]] Russia, no PoweredArmor for you). Damage causes your vision to red out, while low air makes it go blurry. There's a button for
looking at your watch (which shows both time left before you need to replace your gas mask filter and has a sensor for ambient light level, to help you sneak), while another brings up your journal (showing you your current objectives and a compass pointing toward it). The only non-diegetic part is your weapon selection and ammo counter.
** And on most weapons, you can see how much ammo you have left without looking at the HUD ammo counter. Most obvious on the Bastard gun.
* DemonicSpiders: Hallways full of Giant. Exploding. Amoebas. During an EscortMission.
** Also: [[MadeOfIron Librarians.]] Yeah, [[FluffyTheTerrible Librarians.]]
** Don't forget the two Super Nosalises in "Cave". They can kill you in just a handful of hits and take more than 100 rounds from the Kalash 2012 to kill!
* [[spoiler: DarkIsNotEvil]] [[spoiler: but you only see it if you play as an extremely good character and manage to get the hidden ending.]]
* DisasterScavengers: Stalkers.
* DiscOneNuke As of the first (And presumably the last) DLC release, one can find a Volt Driver (Home-made rail gun) in the bandit camp near "Рижская" station ("Riga" in English version of the game). It kills [[DemonicSpiders Librarians]] in five shots or less when overcharged and most other foes in one. It uses the same type of ammunition Tihar pneumo rifle does. It's the cheapest ammunition in the game, you can exchange 8 bearings for a single military grade round.
* DuelingGames: Compare with Fallout 3, in which a youth has lived underground his entire life, and must embark on TheQuest to the surface and beyond.
** It's basically ''{{STALKER}}'', except [[PipeShooter more linear]]. Bonus points for 4A Games actually being founded by a couple of people who were involved with Stalker's development, specifically the underground lab levels. Both are also based on sci-fi novels by Russian authors.
** Plot-wise it's also reminiscent of ''HellgateLondon'', which had pretty much the same premise, only with demons instead of mutants.
** Arguably, CallOfCthulhu, you fight demons, CHUD's and blob-monsters while dodging supernatural phenomenon in a mouldy old subway.
* EmergencyWeapon: Trench knife. Also throwing knives and Helsing. Sort of. If you don't forget to pick up knives and arrows you will never run out of ammunition.
* EscortMission: Two, both towards the end of the game. The first isn't so bad as your escortee has rather high health and a pretty good gun, and is also supported by several invincible Rangers decked out with the best weapons and gear in the game... in fact you can really only fail it if you don't realize your escortee isn't invincible too and just let the monsters wail on him. The second, though, can easily be the game's ScrappyLevel, as your escortee is a suicidal chipmunk who casually strolls down a hallway into endlessly respawning waves of exploding amoebas that can kill you in just 1 or 2 hits. You can actually destroy the spawners the amoebas emerge from to make this somewhat easier, but it's still rather annoying.
* EvilGloating: After you get captured by [[spoiler:nazis]], [[LampshadeHanging lampshaded]] a few seconds later.
* EvilPhone: Twice in D-6 bunker: In an airlock during Prologue and in the main chamber during "D-6" chapter. The place was abandoned and decaying for at least twenty years, the government was destroyed during or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and other NPC don't seem to react at all though.
* {{Expy}}: Byhakee (demons) and Formless (Ameobas) from Call of Cthulhu.
* FingerlessGloves: In the game, Artyom starts off wearing a pair of knit fingerless gloves. The suit upgrades also change your gloves: full-fingered black leather gloves for the stealth suit, fingerless olive green combat gloves for the heavy armor.
* FirstPersonShooter
* GameplayAllyImmortality: To varying degrees. Near the end of the game, this happens twice with nearly-invincible rangers (though you have to escort a scientist during one of them). Any time you have only one companion, however, they can be swarmed, and they can die. In an early-game case, Bourbon can die in Dead City if he is mobbed too heavily by Howlers.
* FridgeLogic Why Ace, Miller (only in the game), and the guy with the American accent aren't lynched by the Reds/Nazis for being from the enemy side of the NATO countries?
** A possibility is that that NATO troops had already invaded Moscow during the war and the Metro people started to like [[TheRemnant what is left of them]] as a mercenary fighting force against the mutants.
*** BroadStrokes confirmed from a section in the book where a survivor of the nuclear attack recounts seeing tanks down the streets and some continued fighting.
* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area.
** The Nazi Stormtroopers wear gas masks, even indoors. In fact, their distinct gas masks (different in style from the ones everyone else wears) is the one shown on the front cover of the game.
*** They are met indoors patrolling a warzone and those masks are strong enough to deflect at least one 5.45 or .44 bullet. Almost every Red trooper wears a similar protective helmet.
* GoddamnBats: Appropriately enough, Demons. Only encountered above ground, spend most of their time flying around above you, annoying as hell when they decide to dive-bomb you.
** There are real bats too. For example you can see a body covered with them in a Lost tunnels level.
** And the Lurkers. They swarm, take up ammo, and can dive into their instant-kill rat-holes at a moments notice.
* GuideDangIt: You obtain the 'true' ending by listening to conversations, lingering in hallucination sequences and so forth...the problem is that the only indication you've achieved anything with these actions is a brief, unexplained flash on the screen.
* GunPorn: Every single visit to the gun shop.
** To give an example how much detail there is to the workings of the guns, let me present your the working of the Uboyneg, a semi-automatic shotgun. It uses a 6 chamber cylinder design similar to a revolver, but using clamps instead of solid chambers and a gas operated rotation. When loading an empty one by default, he loads one shell into the chamber. You then have to press reload again to load 4 more into the exposed chambers on the sides. You then cannot load any further because the one at the top and the one at the bottom are inaccessable. When you fire off three rounds now, Artyom has to manually rotate the chambers and chamber the next round to overcome the gap left by the last chamber left unloaded previously. You have to fire one or two rounds and reload to load up with the full 6 since it exposes the empty chambers but covers the loaded one, or force artyom(by holding reload) to load the 4 side chambers first, then the chamber, rotating the cylinder in the process, and then continue to load the last round. In adition, you can visually confirm the ammo left in your magazine on most guns directly.
* HealingPotion: Rather than using bandages and antibiotics and other such medical staples, using a medkit consists of the player ''shooting up.''
** If I remember it correctly, it's trimeperidine analgesic (A painkiller, in other words). It was used as an alternative to morphine in USSR. In-game Artyom stores up to five disposable injectors in an orange [[http://tinyurl.com/34mt7z4 Individual Medkit]] used by Civil Defence.
* HeroicMime
* HeyItsThatVoice: All the time, if you played any of the ''{{STALKER}}'' games with Russian voices.
** And if you've sunk a good load of time into them, at times it can go beyond voices and go to delusions of DoomDoors instead.
** And also StevenBlum. Because he's ''everywhere''.
* HideYourChildren: Heavily averted, there are many atmospheric moments featuring kids living underground.
** There's even an entire level dedicated to carrying a very chatty young boy on your shoulders, as you attempt to reunite him with the evacuees from his station. He actually proves to be a very good sidekick, since he'll alert the player to incoming enemies as well as a hidden stash of ammo and a few traps.
** Averted when you meet Khan and he leads you through a tunnel [[spoiler:filled with the ghosts of those that died in the tunnel and must relive it. On an old tram, you see the outline of a little boy and it plays out him calling for his mother and running when one of the mutant horror's shadows appear and assails the boy. Up to this point in this tunnel, you can find the remains of these poor people but there is not a trace of the little boy.]] Made even worse in that this all probably happened shortly after the nuking of Moscow and people were not prepared for the horrors it created.
*** Check the direction the boy is falling, look under the seat near the blood stain on the ground, [[spoiler:you find only a small skull. Seems like the mutant left something afterall. But the rest was probably devoured.]]
** There are horrifying aversions in the novel: Anton's son, Oleg, [[spoiler:is freed from the Great Worm cultists, but he's hypnotised and devoured by some kind of biomass living under the Kremlin. Also the retarded boy Vanya, who is offhandedly dispatched by a Nazi officer.]]
* HyperspaceArsenal: Partially averted. You can carry only 3 types of weapons at once. Primary (assault rifles of all sorts), secondary (shotguns/pneumo rifles), a handgun and several pipe-bombs/throwing knives. Ammo count is unlimited though, so a careful player might stack up several thousands of bullets by the end of the game.
* IdleAnimation: Stand in one place with any weapon at the ready (or even your battery-charger) and Artyom will fiddle with it. Some of them are amusing, like one gun almost falling apart, or him tossing it up in the air where it takes too long to fall down. See [[http://www.youtube.com/watch?v=f55fZC162KQ Idle weapon animations]].
* ImprovisedWeapon: Bastard assault rifles, and Double-barreled shotguns, as well as the Hellsing and Tihar airguns which are cobbled together from junk, as well as the ''bullets''. Needless to say, a pre-apocalypse AK is a ''very'' valuable piece of hardware.
* InMediasRes: The prologue level takes place towards the end of the game. You then go back to the start of the plot and work your way back to that scene.
* IntoxicationEnsues: There's one scene where you and a buddy are stuck just below the surface in a room with toxic air. Your friend forgets to put his mask on, and starts babbling about "the Great Gate" and "marvelous songs".
** [[spoiler: That room itself is an anomaly (Huge piles of dead corpses that were not looted are kind of a [[{{CaptainObvious}} giveaway]]), even Nosalises are afraid to enter. You can still hear their roars from the distance, but they won't enter that room. Thanks to Artyom's resistance to psychic anomalies and a Dark One's help, he saves both himself and Bourbon.]]
* InvulnerableCivilians: Played straight. Civilians do not move outside fortified stations and PC is forced to holster his weapon when entering any encampment. Partially justified because even seasoned veterans are afraid to move into the tunnels.
* KillItWithFire: Thrice. Chapters 1 (Flamethrower), 5 (Flamethrower) and 6 respectively (MRL).
* LicensedGame: Based on Dmitry Glukhovsky's [[http://en.wikipedia.org/wiki/Metro_2033_%28book%29 book of the same name]]
* LiesToChildren: Dialogue of a father and his son on Exhibition station during Chapter 1. Also a CrowningMomentOfHeartwarming.
-->'''Boy''': Daddy? When mommy will come back?
-->'''Man''': Soon, very soon...I wish she saw how grown up you are now...
* LivingShadow: Silhouettes.
* LostInTranslation: A minor case but crucial to the plot: Hunter's adage ''if it's hostile - you kill it'' originally was ''any danger should be eliminated by any means necessary''. This contrasts with the words of Khan who tell Artyom that [[spoiler: not everything that is dangerous is necessarily hostile]].
** Also several narrations that open chapters and sections differ wildly from the original.
* LostTechnology: [=MRLs=] used to destroy [[spoiler: Dark One's hive]]. Also any prewar weapon, especially the AK 2012.
* LostSuperweapon: [[spoiler:D-6 is filled with it: Operational train cars with autopilot, tanks, [=MRLs=], [=SCUDs=] and so on.]]
* MeatMoss: Ameoba hives, Biomass.
* MistakenForSpies
* MoreCriminalsThanTargets: Averted, unlike [[{{Fallout}} almost]] [[{{STALKER}} every other]] [[{{Borderlands}} similarly themed]] game. You only encounter a very small number of Bandits throughout the whole game, consisting of two small encampments with less than 15 men each.
* {{Narm}}:
--> '''Bourbon''': Some call them demons, but I call them bitches.
** It is actually a NarmCharm for a native Russian language speaker.
*** Death of [[spoiler: Boris]]
--> [[spoiler:'''Stepan''': BORIS! My Friend! WHY?... The Bastards! Boris I swear on your memory - they wont rest while I'm still alive!"]]
*** [[spoiler:And yet Stepan doesn't mind that you loot his (Boris') corpse for ammunition and morphine.]]
*** [[spoiler:Considering how no one complained all the times you did before, it may be common practice.]]
* NightVisionGoggles: Both highly realistic and highly effective.
* NightmareSequence: Several times as the plot progresses.
* NotEvenBotheringWithTheAccent: Almost completely averted, since most of the voice actors in the English version of the game actually ''are'' Russian, but one man who lets you into the Armory station is quite obviously voiced by an American. He doesn't even ''try'' to fake an accent.
** However, it's worth noting that the same character in the Russian version of the game also has a slight American accent, so this could be intentional. One could assume that everyone else is speaking perfect Russian while he has something of an American accent.
*** Justified, as Moscow is the biggest city in Europe and is a melting pot of cultures, especially noticeable with the universities. In the Novell Artyom meets a Asian and a Black guy. They belong to a guerrilla squad harassing Nazi stations.
** Speaking Russian with American accent (usually by faking it) and peppering speech with English words usually shows that the character is a rastaman, anarchist, punk or similar "free spirits'.
* OhGodWithTheVerbing: "Enough with the talking. Charge!"
* ObviousTrap: Every trap is clearly visible and has a thick rope as a triggering mechanism, that is impossible to miss. The only trap that is actually hard to notice misfires and you only hear a "Click". However, some are in very dark areas and if you rush around without looking at the ground, you may find yourself impaled on a spiked log swinging from the ceiling. Most explosive tripwire mines are easier to notice, fortunately.
** I surmise it's because the traps are more meant for the lurkers and other such rather than humans.
* PunchClockVillain / GrayAndGrayMorality: Most of the Communist and Fascist soldiers enlisted for food and a warm bed, or for the money, or to keep their families safe. Very few of them actually ''believe'' in the political message their chosen faction is espousing.
** Veers into BlackAndGreyMorality when one notices that both Nazis and Communists try not to recreate 20th century regimes but to create some social order that will fit their dire situation. CrapsackWorld indeed.
* PacifistRun: Completing certain missions without killing any human opponents earns you a morality point that influences [[spoiler: whether or not you can get the hidden ending.]] This behavior verges on [[TheMessiah Messiah-like]], as those opponents are often friggin' ''Nazis''.
** Actually, most of them joined for food and money (Ironically, Red line troops do the same). Some of them feel guilt for what they have seen or done ([[spoiler: E.g. Suicide bobmbers sent to a Red's outpost.]]) and think of escaping (Most obviously to Hansa). Unfortunately everyone who tried that was caught and executed by hanging.
* RedShirt: Subverted, with a nameless unimportant Ranger NPC who ''almost'' dies no less than three times, with each scene in which this happens being a thinly veiled parody of the cliched 'nameless ally gets killed to show how dangerous things are' scene.
** Interestingly enough, the same character is in the novel quite branched out, and given a rather tragic death..
** Most of the frozen [[HumanPopsicle human popsicles]] found on the surface and inside some buildings are wearing Nazi uniform.
* RevolversAreJustBetter: The only handgun available is a noname .44 Revolver and its numerous modifications. Justified since 9x18 or 9x19 ammo is too weak vs mutants. It still looks weird as revolvers are practically non-existent in today's Russian Federation and mostly used as civilian self-defense weapons with non-lethal ammunition.
* RodentsOfUnusualSize: Howlers and Lurkers.
* SawedOffShotgun: Double-barreled one. Also one of the most powerful weapons in the game and it is available practically from the start.
* SceneryGorn: The ruins of Moscow in the snow look absolutely ''sublime'', and vaguely depressing. Gawk all you want, just make sure not to [[FateWorseThanDeath look at the Kremlin!]]
* ShoutOut: There are people called Stalkers, who play the same role as Stalkers in ''RoadsidePicnic''.
** At one point during the Great Library level, one of your companions stops to look at the books on a shelf. "Hey, ''Roadside Picnic''! There's something familiar!"
** [[{{Wall-E}} There's a boot with a plant growing from it in D-6 control room.]]
** After waking up in Artyom's home, one NPC if looked at will apologize for keeping Artyom's book for so long, but adds that it's really good and he'll give it back soon. Carefully look at the book and you'll see he's reading... [[AdaptationDisplacement Metro 2033]]. Then, go to your father's office and look at his desk. On it he has a copy of... you guessed it - Metro 2033. Then later at Armory when you [[spoiler:fall into Andrew the Smith's lap]] his room has another copy of Metro 2033 on the bed... and a big honking poster for the book pinned up on his wall. [[UpToEleven THEN]] when you board the train at Armory you are forced to spend the short trip with ''another'' copy of Metro 2033 in your field of vision.
*** A modification from the Russian community that replaces annoying Metro 2033 adverticements with old dingy looking 18+ playboy posters and cheap detective fiction books is available.
* SpiritualSuccessor: To the S.T.A.L.K.E.R. series. Actually, more like an estranged spiritual brother, in a manner of speaking, since the people behind Metro 2033 left the S.T.A.L.K.E.R. team during Shadow of Chernobyl's infamously protracted development.
* StealthBasedMission: It's not actually required, but there are a few levels where stealth is the obvious solution and easiest way through. Two of them give an achievement for [[PacifistRun sneaking through with zero kills,]] but one also has an achievement for taking the [[KillEmAll exact opposite path.]]
* StickyBomb: Spiked Grenade. Perfect for taking down Demons.
** With a bit of a twist - the grenade is 'sticky' not because of some kind of adhesive, but because it's bristling with razor-sharp ''nails''.
* StupidityIsTheOnlyOption: In the Armory station. [[spoiler:The only way to proceed is to walk right into a Red {{Commissar}} and get arrested.]]
* TenSecondFlashlight: Actually done very well. You start with a flashlight, and later obtain night vision goggles. Both greatly improve your ability to see (especially as some parts of the game are pitch black), but both need electricity to work. So, the game gives you a hand-crank dynamo to recharge them. A charge will last for a few minutes (and make your light burn brighter) and powering back up is easy as pie. Assuming something isn't trying to eat your face.
* TooAwesomeToUse: Military-grade bullets.
* VaderBreath: you breathe very loudly while wearing your gas mask.
** And as time passes by and filters start to fail, your gas mask fogs up and your breathing turns into wheezing.
* UnbreakableWeapons: Bastard AR overheats when fired in full-auto though.
* UndergroundMonkey: It's not really noticeable, but there are only five and a half types of monsters in the game: Nosalies, Howlers (And their smaller cousins Lurkers), Librarians, Demons and Amoebas. Even fewer in the book, most of the monsters are mentioned in [[MundaneGhostStory ghost stories]] and are never actually encountered by Artyom.
* [[WithThisHerring With This Revolver]]: Subverted. In the first real mission, the only weapon you're given is a cheap dinky revolver, and you get no other equipment. However, immediately afterwards, the PC is quite well outfitted by the local armorer, with a decent gun, medical supplies, a gas mask and filters, and plenty of ammo.
** Revolver is quite a powerful weapon, able to take down any common mutant or human with a couple of body shots or a single headshot.
** And the first 'mission' is a mutant attack in the middle of conversation, so you are simply given the first weapon stored nearby.
* WallOfWeapons: Most shops.
* WalkItOff: However, the health regenerates a lot slower (though not ''as'' slow as in [[{{STALKER}} a certain comparable game]]) compared to contemporary [=FPSes=], that you may want to rely on [[HealThyself your good'ol medkits]] in case things get too intense to let you regenerate at all.
* XMeetsY: {{CHUDS}} meets CallOfCthulhu with a (very) little TengenToppaGurrenLagann for seasoning.
** Alternately: {{Fallout}} (post-apoc nuclear holocaust setting) mixed with equal parts [[HalfLife Half-Life]] (only [[HeroicMime you]] can save the world) and {{Bioshock}} (substituting subway tunnels for ocean floor ones).
** IT could also be {{STALKER}} with a heavy does of SilentHill for atmosphere.
for.
27th Jun '11 8:21:13 AM Thebes
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** Or, to be [[LostInTranslation]] more precise: ''Any danger should be eliminated by any means necessary''.

to:

** Or, to be [[LostInTranslation]] [[LostInTranslation more precise: precise]]: ''Any danger should be eliminated by any means necessary''.
26th Jun '11 2:22:05 AM Keiler
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** Or, to be [[LostInTranslation]] more precise: ''Any danger should be eliminated by any means necessary''.



*** Khan explicitly states (at least in original Russian version) [[spoiler: that he is a sole survivor of the battle fought in mysterious tunnel]].



* ImprovisedWeapon: Bastard assault rifles, and Double-barreled shotguns, as well as the Helsing airgun which are cobbled together from junk, as well as the ''bullets''. Needless to say, a pre-apocalypse AK is a ''very'' valuable piece of hardware.

to:

* ImprovisedWeapon: Bastard assault rifles, and Double-barreled shotguns, as well as the Helsing airgun Hellsing and Tihar airguns which are cobbled together from junk, as well as the ''bullets''. Needless to say, a pre-apocalypse AK is a ''very'' valuable piece of hardware.


Added DiffLines:

* LostInTranslation: A minor case but crucial to the plot: Hunter's adage ''if it's hostile - you kill it'' originally was ''any danger should be eliminated by any means necessary''. This contrasts with the words of Khan who tell Artyom that [[spoiler: not everything that is dangerous is necessarily hostile]].
** Also several narrations that open chapters and sections differ wildly from the original.
25th Jun '11 5:29:31 AM Keiler
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** However, it's worth noting that the same character in the Russian version of the game also has a slight American accent, so this could be intentional. One could assume that everyone else is speaking perfect russian while he has something of an American accent.

to:

** However, it's worth noting that the same character in the Russian version of the game also has a slight American accent, so this could be intentional. One could assume that everyone else is speaking perfect russian Russian while he has something of an American accent.


Added DiffLines:

** Speaking Russian with American accent (usually by faking it) and peppering speech with English words usually shows that the character is a rastaman, anarchist, punk or similar "free spirits'.


Added DiffLines:

** Veers into BlackAndGreyMorality when one notices that both Nazis and Communists try not to recreate 20th century regimes but to create some social order that will fit their dire situation. CrapsackWorld indeed.


Added DiffLines:

** And the first 'mission' is a mutant attack in the middle of conversation, so you are simply given the first weapon stored nearby.
24th Jun '11 6:51:05 PM Keiler
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Added DiffLines:

** Especially during Artyom's narration that accopmany loading screens. Sadly, several localizations are based on English translation, not the Russian original.
24th Jun '11 6:20:04 PM Keiler
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** Other source of this name is Greek ''artemos'' (of perfect health) which pretty well fits the fact that Artyom is [[spoiler: a good and sensitive man and thus capable of being directly contacted by the Dark Ones]]
23rd Jun '11 1:36:28 PM MamaLuigi
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* SchmuckBait: If you pay Nikki, the prostitute, you will get a "big surprise."
8th Jun '11 8:14:29 AM ChainsawEnthusiast
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*** It was more like he was opening the door into a tunnel running paralell to the one he was in, shining his flashlight inside and seeing the barely-illuminated other side of the adjacent tunnel. Then, a huge, train-like gray ''thing'' rushes past, along the tracks that tunnel, with enough force and pressure to make his ears hurt and pop. Of course he would bang the door shut. It is implied that it was [[spoiler: the monstrous worm god that the cannibalistic cultist were praying to. The confession that their high priest made ten minutes earlier that he had made the god up all on his own for no reason than to get control over the savages does ''NOT'' help to calm you down. One wonders what else lurks there...]]
6th Jun '11 6:08:24 AM Neakal
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*** BroadStrokes confirmed from a section in the book where a survivor of the nuclear attack recounts seeing tanks down the streets and some continued fighting.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Metro2033