History Main / MetalSlime

7th Sep '16 2:09:40 PM Galacton
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* [=UFO=]s in ''VideoGame/KirbysAdventure'' take one shot at you then fly off screen - and unlike every other enemy in the game, if they escape or are killed they won't return until the game is reset. [[PowerCopying Eating them, however, gets you the powerful [=UFO=] ability.]]
* Golden Waddle Dees from ''VideoGame/KirbySqueakSquad'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.

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* ''VideoGame/{{Kirby}}''
**
[=UFO=]s in ''VideoGame/KirbysAdventure'' take one shot at you then fly off screen - and unlike every other enemy in the game, if they escape or are killed they won't return until the game is reset. [[PowerCopying Eating them, however, gets you the powerful [=UFO=] ability.]]
* ** Golden Waddle Dees from ''VideoGame/KirbySqueakSquad'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.respectively.
** Carry Dees fill a similar role to Golden Waddle Dees in ''KirbysReturnToDreamLand'' and ''KirbyTripleDeluxe'' except they drop keys instead of treasure chests. Again if you don't catch them quickly [[TooDumbToLive they will sprint into the nearest bottomless pit]].
22nd Aug '16 3:44:16 PM Malady
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* ''VideoGame/BraveHeroYuusha'': Oozie Prince and Slick Oozie, they have a high EXP payout but they run away often and can only be hit for 1 damage unless using a FixedDamageAttack.
18th Aug '16 11:10:36 PM Deathhacker
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* In ''VideoGame/{{Borderlands 2}}'', there's the chubby version of enemies, who are incredibly rare but drop more loot when killed. There's even an achievement for finding and killing one. There's also the Loot Midgets, who come out of containers you open and will drop loot, ammo and money when you shoot at them. In the NewGamePlus, they have a chance to drop [[InfinityPlusOneSword Legendary items]].

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* In ''VideoGame/{{Borderlands 2}}'', there's 2}}'':
** There's
the chubby version of enemies, who are incredibly rare but drop more loot when killed. There's even an achievement for finding and killing one. There's also the Loot Midgets, who come out of containers you open and will drop loot, ammo and money when you shoot at them. In the NewGamePlus, they have a chance to drop [[InfinityPlusOneSword Legendary items]].items]].
** Rabid enemies start appearing in True Vault Hunter mode. These hit like a train but also gives ridiculous amounts of exp when killed.
** Loot Goon Goliaths very rarely appear where Goliaths would spawn. They are much more powerful than the normal goliaths, but retain the leveling up mechanic. This also affects the loot chest on their back, so a fully leveled Loot Goon not only has a chance of dropping legendaries on death, but also possibly having good loot in his chest.
16th Aug '16 11:54:53 PM Galacton
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To be a Metal Slime, an enemy must satisfy '''all three''' of the following criteria.
* The enemy is an uncommon encounter, whether by means of [[RandomEncounters rarely spawning]], appearing only in out-of-the-way locations, or only appearing a fixed number of times.

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To be a Metal Slime, an enemy must satisfy '''all three''' of the following criteria.
criteria:
* The enemy is an uncommon encounter, uncommon, whether by means of [[RandomEncounters rarely spawning]], appearing only in out-of-the-way locations, or only appearing a fixed number of times.



* The enemy has a reasonably reliable way to end combat without the player being defeated or getting the reward, whether through the normal "flee" mechanic, a special ability, or a feature of the zone that it appears in. In games with PreexistingEncounters, this trait may manifest as the enemy avoiding the party in order to prevent the beginning of combat proper. As a result, it is difficult to obtain the reward from the enemy. As a corollary to this, a Metal Slime cannot also be a [[BossBattle boss]].

Most of the time, the enemy will give the reward for its defeat, making the challenge to kill it before it escapes. A variation is an enemy that [[VideoGameStealing is lucrative to steal from]]--in this case, the issue could be that the enemy gets itself killed before you have a chance to relieve it of its InfinityMinusOneSword or RareCandy.

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* The enemy has a reasonably reliable way to end combat without before the player being defeated or getting can defeat it and get the reward, whether through the normal "flee" mechanic, it be running away, a special ability, or a feature of the zone that it appears in. In games with PreexistingEncounters, this trait may manifest as the enemy avoiding the party in order to prevent the beginning of combat proper. As a result, it is difficult to obtain the reward from the enemy. As a corollary to this, a Metal Slime cannot also be a [[BossBattle boss]].

Most of the time, the enemy will give the reward for its defeat, making the challenge to kill it before it escapes. A variation is an enemy that kills itself such as an ActionBomb that [[VideoGameStealing is lucrative to steal from]]--in from]] or a useful {{Mon}}--in this case, the issue could be that the enemy gets itself killed dies before you have a the chance to catch it or relieve it of its InfinityMinusOneSword or RareCandy.



* Gold Beetles in ''[[VideoGame/SonicAdventureSeries Sonic Adventure 2]]'' only appear for a brief moment in one specific part of each level, and vanish just as quickly. Destroying it nets you a huge amount of points for your score, which go a long way to earning a better rank for certain level requirements.

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* Gold Beetles in ''[[VideoGame/SonicAdventureSeries Sonic Adventure 2]]'' only appear for a brief moment in one specific part of each level, and vanish just as quickly. Destroying it one nets you a huge amount of points for your score, which go a long way to earning a better rank for certain level requirements.
24th Jul '16 12:13:04 PM TSBasilisk
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** In subsequent patches additional variants. Some function the same as the original but drop gems, crafting materials, or have a better chance at a legendary item instead. Others behave differently, such as one that splits into multiple smaller goblins when killed which each behave the same and drop loot instead.

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** In subsequent Later patches introduced additional variants. Some function the same as the original but drop gems, crafting materials, or have a better chance at a legendary item instead. Others behave differently, such as one that splits into multiple the Malevolent Tormentor who can teleport short distances and the Insufferable Miscreant who summons mobs to delay you.
*** The Metal Slime King of the game is the Gelatinous Sire which on death spawns two
smaller goblins. Those goblins when killed each spawn ''three'' goblins on death, each of which each behave the same and will drop ''double'' the amount of loot instead.from a normal Goblin, making for potentially ''twelve times'' the reward. Their tendency to scatter and create portals at different times makes killing them all difficult.
17th Jul '16 9:12:38 PM Perseus
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* Dragonsbane Seeds, Queen Rabi, and Gold Rabi in ''VideoGame/SeventhDragon III'' drop lots of SP, EXP, and money respectively, but all of them like to run away. The Seeds match the archetype even more closely by only taking 1 damage from any attack.
9th Jul '16 6:05:52 PM FoolsEditAccount
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* ''VideoGame/JimmyAndThePulsatingMass'' has Rad Ghosts, encountered in the Wilted Lands. They're worth an amazing 200 experience, but they only take three actions: nullifying all damage for the turn, inflicting a status effect that prevents someone from gaining experience, and running away. They're also incorporeal, making them resistant to most attacks. Defeating one requires careful use of Buck's stunning ability and the Happy Little Sunflower's light spell.
17th Jun '16 12:36:35 PM Moopsball
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* ''VideoGame/PathOfExile'' has Tormented Spirit enemies which can appear in any area. Spirits are guaranteed to drop at least one rare item, but they will only flee from players and will vanish after a set time. They also act as a RandomDropBooster, conferring a buff on any normal and magic monsters they pass that makes them deadlier but increases drop quantity and quality. They can also possess a rare or unique monster for an even greater effect.
22nd May '16 4:02:49 PM nombretomado
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** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the PS3, adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).

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** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the PS3, [=PS3=], adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).
20th May '16 5:11:48 PM nombretomado
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* The ''VideoGame/DigitalDevilSaga'' games on PlayStation 2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error - which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].

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* The ''VideoGame/DigitalDevilSaga'' games on PlayStation 2 UsefulNotes/PlayStation2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error - which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].



** ''Kingdom Hearts Final Mix'', a ReCut of ''Kingdom Hearts'' released for PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood, but that goes without saying), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.

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** ''Kingdom Hearts Final Mix'', a ReCut of ''Kingdom Hearts'' released for PlayStation3 UsefulNotes/PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood, but that goes without saying), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.
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