History Main / MetalSlime

22nd Nov '16 8:05:56 AM Gemser
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* Nemesis from ''Videogame/ResidentEvil3Nemesis'' meets the requirements. Nemesis is an uncommon encounter, rarely spawning, appearing in out-of-the-way locations a fixed number of times. Nemesis gives rewards; [[RandomlyDrops randomly-dropped]] unique (though not necessarily useful) items. Nemesis has a reasonably reliable way to end combat without the player being defeated or getting the reward through the normal "flee" mechanic, a special ability such as blinding him and knocking him off a ledge. Nemesis has PreexistingEncounters, so this trait manifests as Nemesis avoiding Jill in order to prevent the beginning of combat proper, such as outside the substation. And it is VERY difficult to obtain the reward before combat ends.
14th Nov '16 8:50:01 AM ashlay
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** They show up again in ''VideoGame/{{Persona 4}}'', where they're usually immune to physical damage. There is a trick to them this time around, however -- they're always weak to the element used by the person who owns the dungeon, and the ones in the last three levels are vulnerable to dark and light. The sole exception is the one in the Heaven dungeon, who is immune to ''everything''. How do you beat it? Use any Almighty-type attack (including an All-Out Attack), or break its resistance-- both options are easier said than done.
*** Whether they're better or worse in ''Golden'' is up to personal choice. Save the Happiness Hand (resists everything), all of them are completely immune to everything except three things: Almighty, physical, and one key element that they resist, but still take damage from, which will be difficult to spot and there are no hints to. They have a tendency to run away outright, or if they don't, cast status effects that will drop your hit rate and damage, enabling them to survive long enough to run, and which have an alarmingly high hit rate. It gets even worse--if they're in the ring for even a remote amount of time, they ''will'' cast Masukukaja, making hitting them impossible unless you waste time reducing their insane agility first.

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** * They show up again in ''VideoGame/{{Persona 4}}'', where they're usually immune to physical damage. There is a trick to them this time around, however -- they're always weak to the element used by the person who owns the dungeon, and the ones in the last three levels are vulnerable to dark and light. The sole exception is the one in the Heaven dungeon, who is immune to ''everything''. How do you beat it? Use any Almighty-type attack (including an All-Out Attack), or break its resistance-- both options are easier said than done.
*** ** Whether they're better or worse in ''Golden'' is up to personal choice. Save the Happiness Hand (resists everything), all of them are completely immune to everything except three things: Almighty, physical, and one key element that they resist, but still take damage from, which will be difficult to spot and there are no hints to. They have a tendency to run away outright, or if they don't, cast status effects that will drop your hit rate and damage, enabling them to survive long enough to run, and which have an alarmingly high hit rate. It gets even worse--if they're in the ring for even a remote amount of time, they ''will'' cast Masukukaja, making hitting them impossible unless you waste time reducing their insane agility first.


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* ''VideoGame/{{Persona 5}}'' has the rare black diamond Shadows, which liked the Golden Hands from previous games drop tons of experience and money, but are extremely resistant to damage. You'll also only find a handful in any dungeon, as they're randomly hidden in various receptacles throughout a given dungeon.
14th Nov '16 1:19:24 AM Kuruni
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** Kudan in ''Devil Summoner'' also ABSORBS gun attacks (i.e. Raidou's revolver) and can fully heal itself with the best single-target healing spell available in the game. This editor has yet to actually kill one of these bastards without Belial (who is the first familiar that can learn the best combination attack in the game, "Astral Burst")...and Raidou has to be Level 66 to be able to fuse and summon him.

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** Kudan in ''Devil Summoner'' also ABSORBS gun attacks (i.e. Raidou's revolver) and can fully heal itself with the best single-target healing spell available in the game. This editor has yet to actually kill one of these bastards without Belial (who is the first familiar that can learn the best combination attack in the game, "Astral Burst")...game)...and Raidou has to be Level 66 to be able to fuse and summon him.
14th Oct '16 10:34:31 AM dragonfire5000
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' once again turns Mitamas into metal slimes in DLC maps, though their weaknesses and drops have changed. Ara Mitamas take more damage from elemental attacks (except fire) and drop [[RareCandy grimoires]], Saki Mitamas take more damage from Almighty attacks and drop valuable VendorTrash, Kusi Mitamas take more damage from physical attacks and drop stat-boosting incense, and Nigi Mitamas take more damage from Light and Dark attacks and drop App Cards.
8th Oct '16 10:26:16 PM Mitis
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* ''KingdomHearts'':

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* ''KingdomHearts'':''KingdomHearts'': Most commonly mycological beings.
27th Sep '16 9:38:49 PM MyFinalEdits
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* In ''[[VideoGame/ZettaiHeroKaizouKeikaku Z.H.P. Unlosing Ranger vs. Darkdeath Evilman]]'', there are Metal Cacti, enemies that run away really fast, and pretty much ''require'' you to corner them to get any hits in.

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* In ''[[VideoGame/ZettaiHeroKaizouKeikaku Z.H.P. Unlosing Ranger vs. Darkdeath Evilman]]'', there are Metal Cacti, enemies that run away really fast, and pretty much ''require'' you to corner them to get any hits in.



** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the [=PS3=], adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).

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** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the [=PS3=], adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).
27th Sep '16 9:36:20 PM MyFinalEdits
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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', one of the sidequests involves you searching the whole of Hyrule Field for Big Poes. You can only find each of them in ''very'' specific spots, you have to be riding [[PowerupMount Epona]], and you have all of 5 seconds to kill them with arrows before they vanish and you have to try again. Hope your aim is good.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', one of the sidequests involves you searching the whole of Hyrule Field for Big Poes. You can only find each of them in ''very'' specific spots, you have to be riding [[PowerupMount Epona]], and you have all of 5 seconds to kill them with arrows before they vanish and you have to try again. Hope Hopefully your aim is good.



* ''VideoGame/CastlevaniaAriaOfSorrow'' had the Tsuchinoko, which would flee as soon as you entered the room about 90% of the time. If you didn't kill it fast enough, it would flee anyways. Compounding this is the soul it RandomlyDrops which is needed for OneHundredPercentCompletion. Making it better: Tsuchinoko Soul decreases the buying cost of items, including the ludicrously expensive accessory that makes Souls easier to get. So you can grind money for the Soul Eater Ring to make it easier to get Tsuchinoko, or you can camp Tsuchinoko to make it easier to get the Soul Eater Ring. To top it all off, Tsuchinoko requires that you go back into a boss room, which you have no reason to do. And it doesn't always show up, either. And as if it wasn't troublesome enough, it spits poison at you if you're not careful, reducing your attack power.

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* ''VideoGame/CastlevaniaAriaOfSorrow'' had ''VideoGame/CastlevaniaAriaOfSorrow'':
** The game has
the Tsuchinoko, which would flee as soon as you entered enter the room about 90% of the time. If you didn't don't kill it fast enough, it would will flee anyways. Compounding this is the soul it RandomlyDrops which is needed for OneHundredPercentCompletion. Making it better: Tsuchinoko Soul decreases the buying cost of items, including the ludicrously expensive accessory that makes Souls easier to get. So you can grind money for the Soul Eater Ring to make it easier to get Tsuchinoko, or you can camp Tsuchinoko to make it easier to get the Soul Eater Ring. To top it all off, Tsuchinoko requires that you go back into a boss room, which you have no reason to do. And it doesn't always show up, either. And as if it wasn't troublesome enough, it spits poison at you if you're not careful, reducing your attack power.



** ''VideoGame/CastlevaniaPortraitOfRuin'' had an enemy called the Dodo. It appears on only one screen in the entire game, sometimes doesn't appear at all, has a decent amount of HP, and it runs away from you right when you enter. You have to kill it to complete a quest. The Dodo originally showed up in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as well.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' had the Rare Ghost enemy that you'd need to find in order to complete your monster logbook.
** ''VideoGame/CastlevaniaCircleOfTheMoon'':
*** The game features the Trick Candle, an enemy that also only appears in a dead-end room previously occupied by a boss. Although it looks almost identical to a regular candle, whipping it causes an enemy to fall to the floor and disappear. You have about two seconds to kill it for its very useful magic card, which allows you to summon baddies.
*** ''Circle of the Moon'' also has the Skeleton Medalist, which only appears in one room. As soon as you enter said room, it sprints headlong into the far wall, killing itself (which does not drop its rare item). In order to even get a shot at killing it yourself, you practically have to use the Stopwatch to slow him down enough to hit him. What's worse, the rare item he drops is only used to make a DSS Combo that turns you into a OneHitWonder only marginally more usable.
** ''VideoGame/CastlevaniaDawnOfSorrow'' has three enemies which can only be found by deciphering tabloids you find lying around. Of the three one is more of a [[PuzzleBoss Puzzle Mook]] (use the right weapon in its room and it dies instantly), the second is a normal enemy that can only be summoned under certain conditions, but the one that qualifies as a Metal Slime is the Yeti. It can only be summoned by using the right power in a room that you have no reason to return to. At that point it'll jump into the foreground, then quickly jump back giving you one or two hits to kill it at the very most.
** ''VideoGame/CastlevaniaOrderOfEcclesia'' has the Sasquatch (which is basically the same monster mentioned above). Once it sees you, it panics and leaps into the background. Getting a picture of it for a villager mission is easy enough, but killing it for the Bestiary is another story.

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** * ''VideoGame/CastlevaniaPortraitOfRuin'' had an enemy called the Dodo. It appears on only one screen in the entire game, sometimes doesn't appear at all, has a decent amount of HP, and it runs away from you right when you enter. You have to kill it to complete a quest. The Dodo originally showed up in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as well.
** * ''VideoGame/CastlevaniaHarmonyOfDissonance'' had the Rare Ghost enemy that you'd need to find in order to complete your monster logbook.
** * ''VideoGame/CastlevaniaCircleOfTheMoon'':
*** ** The game features the Trick Candle, an enemy that also only appears in a dead-end room previously occupied by a boss. Although it looks almost identical to a regular candle, whipping it causes an enemy to fall to the floor and disappear. You have about two seconds to kill it for its very useful magic card, which allows you to summon baddies.
*** ** ''Circle of the Moon'' also has the Skeleton Medalist, which only appears in one room. As soon as you enter said room, it sprints headlong into the far wall, killing itself (which does not drop its rare item). In order to even get a shot at killing it yourself, you practically have to use the Stopwatch to slow him down enough to hit him. What's worse, the rare item he drops is only used to make a DSS Combo that turns you into a OneHitWonder only marginally more usable.
** * ''VideoGame/CastlevaniaDawnOfSorrow'' has three enemies which can only be found by deciphering tabloids you find lying around. Of the three one is more of a [[PuzzleBoss Puzzle Mook]] (use the right weapon in its room and it dies instantly), the second is a normal enemy that can only be summoned under certain conditions, but the one that qualifies as a Metal Slime is the Yeti. It can only be summoned by using the right power in a room that you have no reason to return to. At that point it'll jump into the foreground, then quickly jump back giving you one or two hits to kill it at the very most.
** * ''VideoGame/CastlevaniaOrderOfEcclesia'' has the Sasquatch (which is basically the same monster mentioned above). Once it sees you, it panics and leaps into the background. Getting a picture of it for a villager mission is easy enough, but killing it for the Bestiary is another story.



* Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever... but if you manage to suck them up, they'll drop ''tons'' of money. There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.
* ''VideoGame/SuperMarioGalaxy'':
** The Starbag is encountered in only a few areas, and at first you can only see its footprints traveling across the ground. It is otherwise invisible. Approaching it causes it to run away from you. If you spin-attack just ahead of the footprints, you'll expose the enemy, who will get stunned. You can then defeat it with another spin-attack to get a shower of several dozen Star Bits.
** Also, the Moneybag and Coin Coffer enemies in various ''Mario'' games. Upon being sighted they run away from the player, and they drop some kind of reward upon being defeated.

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* ''Franchise/SuperMarioBros'':
**
Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever... but if you manage to suck them up, they'll drop ''tons'' of money. There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.
* ''VideoGame/SuperMarioGalaxy'':
** Yellow birds in ''VideoGame/SuperMarioSunshine'' are ''very'' rare, and spraying them with water or Yoshi Juice to kill them is the only way get their Shine Sprites. Slightly more common are the blue birds, whioh yield blue coins (necessary to get more Shine Sprites).
** ''VideoGame/SuperMarioGalaxy'':
The Starbag is encountered in only a few areas, and at first you can only see its footprints traveling across the ground. It is otherwise invisible. Approaching it causes it to run away from you. If you spin-attack just ahead of the footprints, you'll expose the enemy, who will get stunned. You can then defeat it with another spin-attack to get a shower of several dozen Star Bits.
** Also, the The Moneybag and Coin Coffer enemies in various ''Mario'' games. Upon being sighted they run away from the player, and they drop some kind of reward upon being defeated.



* In ''VideoGame/EtrianOdyssey 3'', there is an entire class of enemies that play this trope straight. They [[PreExistingEncounters appear on the dungeon map]] just like the F.O.E.'s do so you can find them (but if you don't reach them in time they disappear), and while each variation has a somewhat different gimmick they all share the tendency to run away at the drop of a hat, and if you manage to kill them they're worth a metric buttload of experience.

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* In ''VideoGame/EtrianOdyssey 3'', there 3'':
** There
is an entire class of enemies that play this trope straight. They [[PreExistingEncounters appear on the dungeon map]] just like the F.O.E.'s do so you can find them (but if you don't reach them in time they disappear), and while each variation has a somewhat different gimmick they all share the tendency to run away at the drop of a hat, and if you manage to kill them they're worth a metric buttload of experience.



* ''VideoGame/EtrianOdyssey 4'' introduces the "Rare Breed" system, which gives all (non-boss) enemies a (very small) chance of appearing as this trope. Rare breed monsters are recognized by their shiny, golden color and give additional experience when they're killed. On each round that they remain in battle they give the message that their "glow intensifies" meaning you'll get even more bonus exp for killing them. Like all Metal Slimes there's a chance they'll run away each turn they're in combat, adding a new aspect to the system: you can either kill them immediately for a minor bonus or let them stay in combat a while for a massive bonus at the risk of them running away. [[BossInMooksClothing F.O.E.s]] can also be rare breeds and you can turn a normal world map F.O.E into a rare one by feeding them their favourite food and they also don't run away, but the longer it takes for you to kill them the more powerful they become.

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* ''VideoGame/EtrianOdyssey 4'' 4'':
** The game
introduces the "Rare Breed" system, which gives all (non-boss) enemies a (very small) chance of appearing as this trope. Rare breed monsters are recognized by their shiny, golden color and give additional experience when they're killed. On each round that they remain in battle they give the message that their "glow intensifies" meaning you'll get even more bonus exp for killing them. Like all Metal Slimes there's a chance they'll run away each turn they're in combat, adding a new aspect to the system: you can either kill them immediately for a minor bonus or let them stay in combat a while for a massive bonus at the risk of them running away. [[BossInMooksClothing F.O.E.s]] can also be rare breeds and you can turn a normal world map F.O.E into a rare one by feeding them their favourite food and they also don't run away, but the longer it takes for you to kill them the more powerful they become.



* ''VideoGame/TheDenpaMen'' has the rare tooth-like enemies. Some, such as the Incisor, give out lots of experience points, while a few others give out tons of gold, like Golden Fangs. They have insanely high Defense and Speed, decent evasion, are completely unaffected by magic attacks and status effects, and have a chance of running away every turn. However, if you manage to land a critical hit on them, they will likely die in one hit thanks to their low HP.

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* ''VideoGame/TheDenpaMen'' ''VideoGame/TheDenpaMen'':
** The game
has the rare tooth-like enemies. Some, such as the Incisor, give out lots of experience points, while a few others give out tons of gold, like Golden Fangs. They have insanely high Defense and Speed, decent evasion, are completely unaffected by magic attacks and status effects, and have a chance of running away every turn. However, if you manage to land a critical hit on them, they will likely die in one hit thanks to their low HP.



** The third game in the series adds some of the most infuriating Metal Slimes yet: Queen Molars and Crowns. Both give out insane amounts of experience/gold, respectively, but they are even harder to hit than normal, run away more often, and have Charm naturally, which can cause your Denpa Men to ''not be able to move for that turn.'' Good luck.
*** Jewel Molars were also added in the third game. They function much like Molars or Golden Fangs, but instead of giving out gold or experience, they have Jewels as a rare drop, a rare currency that is difficult to get after you've exhausted the treasure chests/Coliseum/Boss Rematch Hall.

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** The third game in the series adds some of the most infuriating Metal Slimes yet: Queen Molars and Crowns. Both give out insane amounts of experience/gold, respectively, but they are even harder to hit than normal, run away more often, and have Charm naturally, which can cause your Denpa Men to ''not be able to move for that turn.'' Good luck.
***
There's also the Jewel Molars were also added in the third game. Molars: They function much like Molars or Golden Fangs, but instead of giving out gold or experience, they have Jewels as a rare drop, a rare currency that is difficult to get after you've exhausted the treasure chests/Coliseum/Boss Rematch Hall.



* ''VideoGame/KidIcarusUprising'' has the Souflees, monsters that look like small cakes. They pop up at least once per level, and they're always hard to attack; they can appear far away so a precise shot is needed to hit them, they can pop up when you least expect it and run off just as quickly, and they're often in inconvenient locations overall (one late-game level has a Souflee in a hot spring; chase after the Souflee, and you'll most likely miss out on a well-needed heal). Manage to kill one, and it'll drop a ton of hearts, the game's currency. Killing enough of them also checks off some of the Treasure Hunt boxes.

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* ''VideoGame/KidIcarusUprising'' ''VideoGame/KidIcarusUprising'':
** The game
has the Souflees, monsters that look like small cakes. They pop up at least once per level, and they're always hard to attack; they can appear far away so a precise shot is needed to hit them, they can pop up when you least expect it and run off just as quickly, and they're often in inconvenient locations overall (one late-game level has a Souflee in a hot spring; chase after the Souflee, and you'll most likely miss out on a well-needed heal). Manage to kill one, and it'll drop a ton of hearts, the game's currency. Killing enough of them also checks off some of the Treasure Hunt boxes.



** ''VideoGame/ResidentEvil4'' has the Garradors. They drop a ton of cash upon their defeat. Upping the ante further, one Garrador that spawns in a cage actually guards a treasure chest with a very valuable piece of VendorTrash in it, and predictably, it's pretty hard to get the item without killing the Garrador first. Garradors appear about four times in the entire game ([[UniqueEnemy one of which]] is a ''[[HeavilyArmoredMook heavy Garrador]]''). Unlike Regenerators, who also share the aforementioned traits, defeating Garradors (or even damaging them) is almost never absolutely necessary, to the point where running from them is easier than fighting them thanks to the Garradors' crippling blindness.
** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.[[note]]You're only guaranteed ''one'' Blue Eye per playthrough, found if you destroy the Novistadores nest.[[/note]]
** Also, the Dr. Salvadors. They are fairly uncommon, take alot of damage, can {{one hit kill}}, and can be avoided most of the time, but taking one down nets you 10,000 pesetas.
** The Executioner Majini in the first level of ''ResidentEvil5'' takes many magazines of handgun ammo to kill, but drops a load of gold and one of the game's treasures, which you have to pick up to count towards the achievement.

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* ''VideoGame/ResidentEvil4'':
** ''VideoGame/ResidentEvil4'' The game has the Garradors. They drop a ton of cash upon their defeat. Upping the ante further, one Garrador that spawns in a cage actually guards a treasure chest with a very valuable piece of VendorTrash in it, and predictably, it's pretty hard to get the item without killing the Garrador first. Garradors appear about four times in the entire game ([[UniqueEnemy one of which]] is a ''[[HeavilyArmoredMook heavy Garrador]]''). Unlike Regenerators, who also share the aforementioned traits, defeating Garradors (or even damaging them) is almost never absolutely necessary, to the point where running from them is easier than fighting them thanks to the Garradors' crippling blindness.
** In the same game, Novistadors are also Metal Slimes.Novistadors. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.[[note]]You're only guaranteed ''one'' Blue Eye per playthrough, found if you destroy the Novistadores nest.[[/note]]
** Also, the The Dr. Salvadors. They are fairly uncommon, take alot of damage, can {{one hit kill}}, and can be avoided most of the time, but taking one down nets you 10,000 pesetas.
** * The Executioner Majini in the first level of ''ResidentEvil5'' ''VideoGame/ResidentEvil5'' takes many magazines of handgun ammo to kill, but drops a load of gold and one of the game's treasures, which you have to pick up to count towards the achievement.



* ''VideoGame/GemCraft Labyrinth'' has the Apparitions. These are uncommon shadows that [[AirborneMook fly over the terrain]], deal no damage to you, are slow, have a ton of health, and will most likely escape if your damage isn't high enough. Killing one of these grants the player ''3 free skill points'' should they beat the level after that.
** And ''VideoGame/GemCraft 2: Chasing Shadows'' ups the ante with Specters, hostile versions of the Apparition who will steal your most valuable gem on the field if you don't manage to destroy them quick, Demons, who have an ever-expanding arsenal of {{Interface Screw}}s, and Spires, hulking monsters with absurd amounts of HP and a hard cap on their damage received per hit. At the higher difficulty levels, many will spawn during the level, netting huge Experience ''multipliers'' if you manage to finish the level.

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* ''VideoGame/GemCraft Labyrinth'' ''VideoGame/GemCraft'':
** ''Labyrinth''
has the Apparitions. These are uncommon shadows that [[AirborneMook fly over the terrain]], deal no damage to you, are slow, have a ton of health, and will most likely escape if your damage isn't high enough. Killing one of these grants the player ''3 free skill points'' should they beat the level after that.
** And ''VideoGame/GemCraft 2: Chasing ''Chasing Shadows'' ups the ante with Specters, hostile versions of the Apparition who will steal your most valuable gem on the field if you don't manage to destroy them quick, Demons, who have an ever-expanding arsenal of {{Interface Screw}}s, and Spires, hulking monsters with absurd amounts of HP and a hard cap on their damage received per hit. At the higher difficulty levels, many will spawn during the level, netting huge Experience ''multipliers'' if you manage to finish the level.



* ''VideoGame/AssassinsCreedII'' and its sequel ''Brotherhood'' feature pickpockets and Borgia Messengers who run away from you if they see you; if you manage to catch them, you get a hefty chunk of money as well as some rare trade items.
** Part of their difficulty comes from (besides their rarity) the fact that you're supposed to ''catch'' not ''kill'' them. Sure, you can shoot pickpockets or messengers and loot the corpses, but killing a messenger will make your notoriety shoot up to at least 75%.
* ''VideoGame/{{Terraria}}'' has "Pinky," a tiny, rarely appearing pink slime that drops gold coins--hundreds of times as much money as an average slime. It also has a lot of health, and if you hit it too hard, it may fly off the screen into oblivion. Have fun [[DeathOfAThousandCuts whittling]].

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* ''VideoGame/AssassinsCreedII'' and its sequel ''Brotherhood'' feature pickpockets and Borgia Messengers who run away from you if they see you; if you manage to catch them, you get a hefty chunk of money as well as some rare trade items.
**
items. Part of their difficulty comes from (besides their rarity) the fact that you're supposed to ''catch'' not ''kill'' them. Sure, you can shoot pickpockets or messengers and loot the corpses, but killing a messenger will make your notoriety shoot up to at least 75%.
* ''VideoGame/{{Terraria}}'' ''VideoGame/{{Terraria}}'':
** The game
has "Pinky," a tiny, rarely appearing pink slime that drops gold coins--hundreds of times as much money as an average slime. It also has a lot of health, and if you hit it too hard, it may fly off the screen into oblivion. Have fun [[DeathOfAThousandCuts whittling]].



** In ''VideoGame/SaintsRowIV'' he now has Telekinesis and Stomp, but he's not as rare as before and sometimes drops a lot of health pickups.
** In ''VideoGame/SaintsRowGatOutOfHell'' he wields the Ark of the Covenant, the Seven Deadly Weapon that occupies the slot in your radial menu where you'd equip an RPG. In fact, defeating Genki (who shows up when you max out notoriety) is the only way to acquire the Ark. He also has enough speed to easily get within melee range of you even if you are sprinting with all related perks unlocked.

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** * In ''VideoGame/SaintsRowIV'' he now has Telekinesis and Stomp, but he's not as rare as before and sometimes drops a lot of health pickups.
** * In ''VideoGame/SaintsRowGatOutOfHell'' he wields the Ark of the Covenant, the Seven Deadly Weapon that occupies the slot in your radial menu where you'd equip an RPG. In fact, defeating Genki (who shows up when you max out notoriety) is the only way to acquire the Ark. He also has enough speed to easily get within melee range of you even if you are sprinting with all related perks unlocked.
7th Sep '16 2:09:40 PM Galacton
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* [=UFO=]s in ''VideoGame/KirbysAdventure'' take one shot at you then fly off screen - and unlike every other enemy in the game, if they escape or are killed they won't return until the game is reset. [[PowerCopying Eating them, however, gets you the powerful [=UFO=] ability.]]
* Golden Waddle Dees from ''VideoGame/KirbySqueakSquad'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.

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* ''VideoGame/{{Kirby}}''
**
[=UFO=]s in ''VideoGame/KirbysAdventure'' take one shot at you then fly off screen - and unlike every other enemy in the game, if they escape or are killed they won't return until the game is reset. [[PowerCopying Eating them, however, gets you the powerful [=UFO=] ability.]]
* ** Golden Waddle Dees from ''VideoGame/KirbySqueakSquad'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.respectively.
** Carry Dees fill a similar role to Golden Waddle Dees in ''KirbysReturnToDreamLand'' and ''KirbyTripleDeluxe'' except they drop keys instead of treasure chests. Again if you don't catch them quickly [[TooDumbToLive they will sprint into the nearest bottomless pit]].
22nd Aug '16 3:44:16 PM Malady
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* ''VideoGame/BraveHeroYuusha'': Oozie Prince and Slick Oozie, they have a high EXP payout but they run away often and can only be hit for 1 damage unless using a FixedDamageAttack.
18th Aug '16 11:10:36 PM Deathhacker
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* In ''VideoGame/{{Borderlands 2}}'', there's the chubby version of enemies, who are incredibly rare but drop more loot when killed. There's even an achievement for finding and killing one. There's also the Loot Midgets, who come out of containers you open and will drop loot, ammo and money when you shoot at them. In the NewGamePlus, they have a chance to drop [[InfinityPlusOneSword Legendary items]].

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* In ''VideoGame/{{Borderlands 2}}'', there's 2}}'':
** There's
the chubby version of enemies, who are incredibly rare but drop more loot when killed. There's even an achievement for finding and killing one. There's also the Loot Midgets, who come out of containers you open and will drop loot, ammo and money when you shoot at them. In the NewGamePlus, they have a chance to drop [[InfinityPlusOneSword Legendary items]].items]].
** Rabid enemies start appearing in True Vault Hunter mode. These hit like a train but also gives ridiculous amounts of exp when killed.
** Loot Goon Goliaths very rarely appear where Goliaths would spawn. They are much more powerful than the normal goliaths, but retain the leveling up mechanic. This also affects the loot chest on their back, so a fully leveled Loot Goon not only has a chance of dropping legendaries on death, but also possibly having good loot in his chest.
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