History Main / MetalSlime

19th Apr '18 9:53:01 AM Gadjiltron
Is there an issue? Send a Message


* The Omega bosses in the third ''VideoGame/MegaManStarForce'' game are extremely rare and can show up virtually anywhere in the game. They yield high quality illegal data if you can beat them, and defeating a certain number of them is also required to open some doors. While they don't flee from battle, it's rather likely they'll defeat you if you're not ready for them, but you won't be given a game over as with the other bosses in the game.

to:

* The Omega bosses in the third ''VideoGame/MegaManStarForce'' game are extremely rare and can show up virtually anywhere in the game. They yield high quality illegal data if you can beat them, and defeating a certain number of them is also required to open some doors. While they don't flee from battle, it's rather likely they'll defeat you if you're not ready for them, but you won't be given a game over as with the other bosses in the game. Fortunately, for those hunting them or those not wanting to be surprised by them, the Omega bosses are telegraphed by a BackgroundMusicOverride that persists through random battles, and de-spawn by leaving the area.



* Possibly due going back to using demons as enemies like the older games, ''VideoGame/{{Persona 5}}'' instead has the rare Treasure Demons, which like the Golden Hands from previous games drop tons of experience and money, but are extremely resistant to damage in all except one element. The major difference is that just like how using demons as enemies means you can negotiate with them, you can get Treasure Demons to join you as Personas, and they're added to your compendium. Although they can't be used in battle, they can be fused with other personas, in which they function like Elemental-race demons from the traditonal SMT games. You'll also only find a handful in any dungeon, as they're randomly hidden in various receptacles throughout a given dungeon, though a creatable tool, Treasure Trap, can increase their spawn chances.

to:

* Possibly due going back to using demons as enemies like the older games, ''VideoGame/{{Persona 5}}'' instead has the rare Treasure Demons, which like the Golden Hands from previous games drop tons of experience and money, but are extremely resistant to damage in all except one element. The major difference is that just like how using demons as enemies means element, and flee from battle if the player takes too long to beat them. Their weaknesses are a bit difficult to exploit, often relying on the player's own spread of skills, and later on they lack weaknesses entirely, forcing the player to use a CriticalHit to knock them down for negotiation. If you can negotiate with do successfully down them, you can get recruit Treasure Demons to join you as Personas, with no hassle, and they're added to your compendium. Although they can't be used in battle, they can be fused with other personas, have a plethora of useful skills making them great fusion fodder (on top of causing rank-up/rank-down fusions), and also give a great experience bonus if used in which they function like Elemental-race demons from the traditonal SMT games.a sacrifice fusion. You'll also only find a handful in any dungeon, as they're randomly hidden in various receptacles throughout a given dungeon, though a creatable tool, Treasure Trap, can increase their spawn chances.
10th Apr '18 8:14:27 AM DanteVin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/GranblueFantasy'' features an enemy type that literally plays all aspects of this trope. There are enemies aptly named "slimes" which are depicted as slimes peeking from inside metallic jars which have an extremely high defense but are vulnerable to Non-Elemental damage. They are only fought in specific quests dedicated for farming them for experience points or money (but can seldom appear in story quests). There are two notable variants - silver slimes which provide thousands of EXP, and the gold slimes which provide thousands of rupies. During weekends, there is also a chance-based quest where players may fight "Giant Slimes" which can provide ten times the reward than the regular slimes. Lastly, these Giant Slimes can unleash an attack that deals lethal damage to the party but will also instantly kill the Slime, and will provide the rewards as long as one party member is still standing.
31st Mar '18 11:06:18 PM Mitis
Is there an issue? Send a Message


*** Monstro features the Grand Ghost, holder of the Frost Stone item. Not the strongest Heartless, but it's completely immune to attacks and magic. How do you defeat it? You ''use restoration items on it.'' Yeah, you have to get close to the ghost, and then target it with a Potion, Ether, Elixer, or other such thing. The better the items used on it, the more likely it is that it will drop its rare item; for instance, two Elixers are almost guaranteed to make it drop it.

to:

*** Monstro features the Grand Ghost, holder of the Frost Stone item. Not the strongest Heartless, but it's completely immune to attacks and magic. How do you defeat it? You ''use restoration items on it.'' Yeah, you have to get close to the ghost, and then target it with a Potion, Ether, Elixer, or other such thing. The better the items used on it, the more likely it is that it will drop its rare item; for instance, two Elixers are almost guaranteed to a Megalixer will always make it drop it.at least two.
17th Mar '18 11:11:12 PM nombretomado
Is there an issue? Send a Message


* Many of the later ''{{Wild ARMs}}'' games offer the creature Grow Apple. Grow Apples have 1 Hp, don't have any attack, and run from battle as soon as possible. However, if you kill them, you gain experience points equal to the overkill damage. If you hit it with a 1,000 point blast, you gain 999 experience (-1 for its 1Hp). The creature Mega Apple (not to be confused with the game's curative item Mega Apple) is similar, but much harder to hit and offers 10x the overkill damage.

to:

* Many of the later ''{{Wild ARMs}}'' ''VideoGame/WildArms'' games offer the creature Grow Apple. Grow Apples have 1 Hp, don't have any attack, and run from battle as soon as possible. However, if you kill them, you gain experience points equal to the overkill damage. If you hit it with a 1,000 point blast, you gain 999 experience (-1 for its 1Hp). The creature Mega Apple (not to be confused with the game's curative item Mega Apple) is similar, but much harder to hit and offers 10x the overkill damage.
1st Mar '18 4:48:04 AM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/Left4Dead2'' has the Fallen Survivor in The Passing. They have as much health as a Witch, making it hard to take down. They are also fire proof and they always choose to run away (although sometimes there's no good escape options). The reason you would bother fighting this zombie is because it can hold a mix of either first aid kits, pills, pipe bombs, or molotovs. A single hit from a melee weapon is still enough to take them down, but their habit of running away usually puts of wall of zombies between you and their wonderful loot. Especially annoying because sometimes they're just carrying two grenade items... which would normally be nice, but The Passing has lockers filled with infinite supplies of grenades scattered throughout the first two chapters (the final chapter has neither the lockers nor the Fallen Survivors).

to:

* ''VideoGame/Left4Dead2'' has the Fallen Survivor in The Passing. They have as much health as a Witch, making it hard to take down. They are also fire proof and they always choose to run away (although sometimes there's no good escape options). flee when they take the slightest bit of damage. The reason you would bother fighting this zombie these Infected is because it they can hold a mix of either first aid kits, pills, pipe bombs, or molotovs. A single hit swipe from a melee weapon is still enough to take them down, but their habit of running away usually puts of wall of zombies between you and their wonderful loot. Especially annoying because sometimes they're just carrying two grenade items... which would normally be nice, but The Passing has lockers filled with infinite supplies of grenades scattered throughout the first two chapters (the final chapter chapters[[labelnote:+]]the finale has neither the lockers nor the Fallen Survivors).Survivors[[/labelnote]]. When they appear in [[GameMod custom campaigns]] like Suicide Blitz 2 or Day Break, neither of which features lockers, their loot tends to be far more welcome.
23rd Feb '18 7:48:35 PM Midna
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaMinishCap''

to:

** ''VideoGame/TheLegendOfZeldaMinishCap''''VideoGame/TheLegendOfZeldaTheMinishCap''
23rd Feb '18 7:48:20 PM Midna
Is there an issue? Send a Message


*** Only with certain DLC packs, forget silver and go for the gold! Yes, they’re even stronger. The worst of the worst - and as such, the ones with the best rewards - are Golden Lynels. Normal Lynels are the worst DemonicSpiders of the franchise - the strongest common enemy of every game they’re in, with massive durability and damage. How bad? In most Zelda games, you’re kept from SequenceBreaking by things like needing items you don’t get until later to enter certain dungeons. In the original NES game, TWO normal Lynels wandering outside are instead what keeps you away from one entrance. So it’s no surprise that every one of BOTW’s Golden Lynels has more health than the FinalBoss, and a speed and attack range that makes escape unlikely once you’ve got one on your tail. These things will rip off your head and spit down your neck, but IF you can beat them, it’s well worth it.
*** The glowing blue rabbit. If you manage to shoot it with an arrow before it runs away and disappears it'll give you a random amount of rupees - in a game where rupees almost never drop from enemies.
** The Minish Cap
*** While they fail criterion three (they don’t disappear and make the spoils un-gettable), there are the gold versions of any common Mook. Only certain Kinstone fusions unlock them, and then you have to hunt them down in some treacherous (or tedious) spots in the overworld. When you find them, you’ll discover them to be (a) lightning fast, (b) super aggressive, (c) requiring a boss-level amount of hits to kill, and (d) typically surrounded by several of their standard kin. But you’ll get 200 rupees out of it, and The Minish Cap is a game that actually has a use for rupees.

to:

*** Only with certain DLC packs, the Master Trials DLC, forget silver and go for the gold! Yes, they’re even stronger. The worst of the worst - and as such, the ones with the best rewards - are Golden Lynels. Normal Lynels are the worst DemonicSpiders of the franchise - the strongest common enemy of every game they’re in, with massive durability and damage. How bad? In most Zelda games, you’re kept from SequenceBreaking by things like needing items you don’t get until later to enter certain dungeons. In the original NES game, TWO ''two'' normal Lynels wandering outside are instead what keeps you away from one entrance. So it’s no surprise that every one of BOTW’s Golden Lynels has more health than the FinalBoss, and a speed and attack range that makes escape unlikely once you’ve got one on your tail. These things will rip off your head and spit down your neck, but IF ''if'' you can beat them, it’s well worth it.
*** The Blupees, which resemble glowing blue rabbit. rabbits. If you manage to shoot it them with an arrow before it runs they run away and disappears it'll disappear they'll give you a random amount of rupees - in a game where rupees almost never drop from enemies.
** The Minish Cap
''VideoGame/TheLegendOfZeldaMinishCap''
*** While they fail criterion three (they don’t disappear and make the spoils un-gettable), there are the gold versions of any common Mook. Only certain Kinstone fusions unlock them, and then you have to hunt them down in some treacherous (or tedious) spots in the overworld. When you find them, you’ll discover them to be (a) lightning fast, (b) super aggressive, (c) requiring a boss-level amount of hits to kill, and (d) typically surrounded by several of their standard kin. But you’ll get 200 rupees out of it, and The Minish Cap ''Minish Cap'' is a game that actually has a use for rupees.
17th Feb '18 10:51:45 PM nombretomado
Is there an issue? Send a Message


* The Kudan in ''Franchise/ShinMegamiTensei'' spin-off game ''Devil Summoner: RaidouKuzunohaVsTheSoullessArmy'' is one such enemy. It not only runs away, but it randomly switches what types of attacks it is weak and immune against, making the act of defeating it very frustrating. Worse, in ''VideoGame/{{Persona 2}}'', a Kudan will often show up, depower any Personas your party has equipped to Level 1, and then disappear.

to:

* The Kudan in ''Franchise/ShinMegamiTensei'' spin-off game ''Devil Summoner: RaidouKuzunohaVsTheSoullessArmy'' VideoGame/RaidouKuzunohaVsTheSoullessArmy'' is one such enemy. It not only runs away, but it randomly switches what types of attacks it is weak and immune against, making the act of defeating it very frustrating. Worse, in ''VideoGame/{{Persona 2}}'', a Kudan will often show up, depower any Personas your party has equipped to Level 1, and then disappear.
16th Feb '18 9:33:13 AM KingLyger
Is there an issue? Send a Message


** Turrets appear on the Blackbird. Unlike Rubbles, they _do_ fight back. And they seem to be even harder to hit and tougher to kill. They're worth 200 Tech Points, but so difficult to kill you might as well not bother trying.

to:

** Turrets appear on the Blackbird. Unlike Rubbles, they _do_ do fight back. And they seem to be even harder to hit and tougher to kill. They're worth 1500 EXP and 200 Tech Points, but so difficult to kill you might as well not bother trying.only beat one or two of them before reaching the boss.
11th Feb '18 8:13:45 AM Anura
Is there an issue? Send a Message


*** Although probably unintentional on the developers' part, the two non-legendary Gen 1 Pokémon generally regarded to be the most powerful, Tauros and Chansey, are both exclusive to the Safari Zone.

to:

*** Although probably unintentional on the developers' part, the two non-legendary Gen 1 Pokémon generally regarded to be the most powerful, Tauros powerful (except for [[PurposelyOverpowered Mewtwo and Chansey, are both Mew]]), Tauros, is exclusive to the Safari Zone.
This list shows the last 10 events of 217. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MetalSlime