History Main / MetalSlime

17th Jul '16 9:12:38 PM Perseus
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* Dragonsbane Seeds, Queen Rabi, and Gold Rabi in ''VideoGame/SeventhDragon III'' drop lots of SP, EXP, and money respectively, but all of them like to run away. The Seeds match the archetype even more closely by only taking 1 damage from any attack.
9th Jul '16 6:05:52 PM FoolsEditAccount
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* ''VideoGame/JimmyAndThePulsatingMass'' has Rad Ghosts, encountered in the Wilted Lands. They're worth an amazing 200 experience, but they only take three actions: nullifying all damage for the turn, inflicting a status effect that prevents someone from gaining experience, and running away. They're also incorporeal, making them resistant to most attacks. Defeating one requires careful use of Buck's stunning ability and the Happy Little Sunflower's light spell.
17th Jun '16 12:36:35 PM Moopsball
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* ''VideoGame/PathOfExile'' has Tormented Spirit enemies which can appear in any area. Spirits are guaranteed to drop at least one rare item, but they will only flee from players and will vanish after a set time. They also act as a RandomDropBooster, conferring a buff on any normal and magic monsters they pass that makes them deadlier but increases drop quantity and quality. They can also possess a rare or unique monster for an even greater effect.
22nd May '16 4:02:49 PM nombretomado
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** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the PS3, adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).

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** ''Kingdom Hearts II Final Mix+'', another ReCut that was released in Japan years ago, but only recently for the PS3, [=PS3=], adds not one, not two, not ten, but ''TWELVE'' more of these in the form of the Mushroom XIII. Once you've beaten the game, there are three challenges you can go for that are miles above everything else in the game in difficulty, and while defeating the Mushroom XIII is the easiest of the three, it's still a ridiculous pain that requires having mastered use of pretty much all of the drive forms in the game. Your prize? A special Keyblade and a little crown for your head (or an upgrade of the crown you already have for beating the other ridiculous challenges).
20th May '16 5:11:48 PM nombretomado
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* The ''VideoGame/DigitalDevilSaga'' games on PlayStation 2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error - which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].

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* The ''VideoGame/DigitalDevilSaga'' games on PlayStation 2 UsefulNotes/PlayStation2 both have highly annoying {{Metal Slime}}s in the form of Omoikane. In the first game, it has sickeningly high HP and immediately will either run away or cast Debilitate. They are highly resistant to ''everything'' except Gun. They drop loads of money, but if successfully frightened, they are incredible sources of Atma. The catch is you can only use guns in human form, wasting turns by leaving demon form more often than not, giving them the chance to escape. The second has them showing up in groups of five, each one weak to a single [[ElementalRockPaperScissors magic element]] which the others are immune to, and will self-destruct for huge rewards if you hit the weakness; unfortunately, since they still have positively nauseating HP, and they just call you a cheater and flee if you take the obvious route of using multi-target spells, your only option is trial and error - which you only get two shots at unless one is the right guess, thanks to the game's Press Turn System. Both of these are made much less egregious by having a chance of showing up everywhere, even [[spoiler: [[TheVeryDefinitelyFinalDungeon in the interior of the Black Sun]]]].



** ''Kingdom Hearts Final Mix'', a ReCut of ''Kingdom Hearts'' released for PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood, but that goes without saying), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.

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** ''Kingdom Hearts Final Mix'', a ReCut of ''Kingdom Hearts'' released for PlayStation3 UsefulNotes/PlayStation3 (and many years earlier in Japan), adds not one, not two, but ''ten'' more of these, one for each world except for Olympus Coliseum (and the Hundred Acre Wood, but that goes without saying), each with its own trick. A common theme with all of them is the usefulness of the Aeroga and Stop spells.
15th May '16 2:01:40 PM McJeff
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* Three enemies in ''VideoGame/ChronoTrigger'' qualify... Though they go by different names and use different sprites, they are functionally identical. They have enough HP to (usually) take two hits before dying, use 'Lock All' (also called "Omnilock") to disable every combat function except basic attacks (which takes effect regardless of any status-locking items you may be wearing), and have such an absurdly high dodge (despite being ''rocks and turrets'') that hitting them is basically luck. To add insult to injury, they run after a short time. They also don't EVER reappear, so you only get one chance per encounter. There is one Rubble near the middle of the mountain on the right side that will respawn. But only the one. Defeating them grants 1000 Exp and 100 Tech Points; the XP is above average but not insane like the TP is. Another area introduces a palette-swapped version of the Son of the Sun and his little winged eyeball buddies. The smaller ones run away after enough time passes, and if you ignore the big one and go after them, he starts punishing you with a small version of Flare. Not terribly damaging at higher levels, but damned annoying. Especially in the point of the Black Omen where you face two of the bigs and four of the littles all at once.

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* Three enemies in ''VideoGame/ChronoTrigger'' qualify... Though has a few of these. The one thing they go by different names and use different sprites, have in common is 1) very high evade, 2) they are functionally identical. They have enough HP to (usually) take two hits before dying, use 'Lock All' (also called "Omnilock") to disable every combat function except basic attacks (which takes effect regardless of any status-locking items start the fight by casting "Omnilock" ("Lock All" in the SNES) which prevents you may be wearing), from doing anything besides attacking, and have such an absurdly high dodge (despite being ''rocks and turrets'') that hitting them is basically luck. To add insult to injury, they run after a short time. They also 3) if you don't EVER reappear, so you only get one chance per encounter. There is one Rubble near defeat them quickly they run away.
**Rubbles appear on
the middle Mountain of Woe. They don't fight back at all, and are worth 1000 EXP (above average for that part of the mountain on the right side that will respawn. But only the one. Defeating them grants 1000 Exp game) and 100 Tech Points; Points (awesome, and worth SaveScumming to make sure you get them).
**Turrets appear on
the XP is above average Blackbird. Unlike Rubbles, they _do_ fight back. And they seem to be even harder to hit and tougher to kill. They're worth 200 Tech Points, but so difficult to kill you might as well not insane like the TP is. Another area introduces a palette-swapped version of the Son of the Sun and his little winged eyeball buddies. The smaller ones run away after enough time passes, and if you ignore the big one and go after them, he starts punishing you with a small version of Flare. Not terribly damaging at higher levels, but damned annoying. Especially in the point of bother trying.
**Sidekicks on
the Black Omen where Omen. Each battle consists of a Boss Orb and two Sidekicks. The Boss Orb doesn't have high evade, and it uses a fire elemental attack that hits the entire party, and so the problem is if you face two of kill the bigs and four of Boss Orb first you won't have time to kill the littles all at once.Sidekicks before they run, but if you focus on the Sidekicks the Boss Orb can do enough damage to kill the party. Luckily, armor that resists or even absorbs fire elemental attacks is plentiful by that point in the game.
9th May '16 6:01:48 AM Blastgamer
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* The Gold Slimes in ''VideoGame/SlimeRancher''. They rarely spawn and can't be keep at your ranch and farmed like normal slimes, as it runs away from you can disappears once you get close. However throw things at it and it will drop its plorts, which are the most valuable ''things'' in the game. They can give you upwards of 400 newbucks ''each'' on a good market day.
8th May '16 7:07:04 PM Quanyails
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** And ''VideoGame/GemCraft 2: Chasing Shadows'' ups the ante with Specters, hostile versions of the Apparition who will steal your most valuable gem on the field if you don't manage to destroy them quick, Demons, who have an ever-expanding arsenal of InterfaceScrews, and Spires, hulking monsters with absurd amounts of HP and a hard cap on their damage received per hit. At the higher difficulty levels, many will spawn during the level, netting huge Experience ''multipliers'' if you manage to finish the level.

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** And ''VideoGame/GemCraft 2: Chasing Shadows'' ups the ante with Specters, hostile versions of the Apparition who will steal your most valuable gem on the field if you don't manage to destroy them quick, Demons, who have an ever-expanding arsenal of InterfaceScrews, {{Interface Screw}}s, and Spires, hulking monsters with absurd amounts of HP and a hard cap on their damage received per hit. At the higher difficulty levels, many will spawn during the level, netting huge Experience ''multipliers'' if you manage to finish the level.
8th May '16 7:06:23 PM Quanyails
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* In VideoGame/EtrianOdyssey 3, there is an entire class of enemies that play this trope straight. They [[PreExistingEncounters appear on the dungeon map]] just like the F.O.E.'s do so you can find them (but if you don't reach them in time they disappear), and while each variation has a somewhat different gimmick they all share the tendency to run away at the drop of a hat, and if you manage to kill them they're worth a metric buttload of experience.

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* In VideoGame/EtrianOdyssey 3, ''VideoGame/EtrianOdyssey 3'', there is an entire class of enemies that play this trope straight. They [[PreExistingEncounters appear on the dungeon map]] just like the F.O.E.'s do so you can find them (but if you don't reach them in time they disappear), and while each variation has a somewhat different gimmick they all share the tendency to run away at the drop of a hat, and if you manage to kill them they're worth a metric buttload of experience.
8th May '16 7:04:52 PM Quanyails
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** Bulky Vendors return in [[VideoGame/KingdomHearts358DaysOver2 358/2 Days]], only without the reaction commands. This time, they have to be defeated quickly before they escape-- which is much harder.
** [[VideoGame/KingdomHeartscoded Re: coded]] has Gold Tricholomas, a [[ExactlyWhatItSaysOnTheTin gold variant]] of the other mushroom Heartless that only appears in System Sectors. They love to teleport away from you when you're trying to attack, can spew a poison cloud that can [[StandardStatusEffects blind you]] on top of doing damage, and they'll flee the battle if you can't kill them quickly enough, but they drop tons of SP, which you can redeem for goodies like stat upgrades and equipment.

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** Bulky Vendors return in [[VideoGame/KingdomHearts358DaysOver2 ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]], Days]]'', only without the reaction commands. This time, they have to be defeated quickly before they escape-- which is much harder.
** [[VideoGame/KingdomHeartscoded ''[[VideoGame/KingdomHeartscoded Re: coded]] coded]]'' has Gold Tricholomas, a [[ExactlyWhatItSaysOnTheTin gold variant]] of the other mushroom Heartless that only appears in System Sectors. They love to teleport away from you when you're trying to attack, can spew a poison cloud that can [[StandardStatusEffects blind you]] on top of doing damage, and they'll flee the battle if you can't kill them quickly enough, but they drop tons of SP, which you can redeem for goodies like stat upgrades and equipment.
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