History Main / MetalSlime

30th Mar '16 5:44:12 PM Miracle@StOlaf
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** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.[note]You're only guaranteed ''one'' Blue Eye per playthrough, found if you destroy the Novistadores nest.[/note]

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** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.[note]You're [[note]]You're only guaranteed ''one'' Blue Eye per playthrough, found if you destroy the Novistadores nest.[/note][[/note]]
30th Mar '16 5:43:04 PM Miracle@StOlaf
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** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.

to:

** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have an attack that involves vomiting highly damaging acid on Leon's face, while the later version gain a pair of wings in lieu of being invisible but still retain the same acid attack and are a pain in the ass to shoot but thankfully are a OneHitPointWonder when in flight. Their reward? They drop "eyes", which are precious gems that can be applied to another treasure you find which, if completed with all three different types of eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random, sometimes forcing you to either sell the item for greatly reduced cash, or wait until NewGamePlus to get another shot at the ultra-rare Blue Eye.[note]You're only guaranteed ''one'' Blue Eye per playthrough, found if you destroy the Novistadores nest.[/note]
24th Mar '16 8:13:48 AM Ryan914
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* ''VideoGame/{{Final Fantasy II}}'': Iron Giant. Only appears on the upper floors of [[TheVeryDefinitelyFinalDungeon Pandaemonium]] and can run away if you take too long to finish it off. They can drop: Aegis Shield (Blocks Ailments), Genji gear, and Excalibur. The remakes add the Steel Giant for Soul of Rebirth which is a souped up version of Iron Giant.
22nd Mar '16 11:31:01 PM MyFinalEdits
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22nd Mar '16 11:30:01 PM MyFinalEdits
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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', one of the sidequests involves you searching the whole of Hyrule Field for Big Poes. You can only find each of them in ''very'' specific spots, you have to be riding [[PowerupMount Epona]], and you have all of 5 seconds to kill them with arrows before they vanish and you have to try again. Hope your aim is good.
* The Takkuri in ''VideoGame/TheLegendOfZeldaMajorasMask'', which drops a lot of money, but may decide to steal one of your items and run away with it, forcing you to either play the Song of Time or wait until nighttime and buy it back from its owner for a massive sum of money to get it back. Yeah.
** The game also crosses this with DieChairDie in the Keaton nests, where you can destroy a hexagon of seven shrubs, one green rupee for the first six and one red rupee for the last. The Metal Slime part comes in where they start running away as soon as you attack the first one, and are just barely too far apart to get in one sweep of the SpinAttack before you get the final sword upgrade, and bombing them requires very careful placement of the explosive.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there are slime enemies known as Chus which come in various colors, [[AsteroidsMonster combine with each other to form larger chus and divide when attacked]] and leave Chu Jelly behind when defeated. What the Chu Jelly does depends on the color of the Chu that dropped it (red ones restore health, yellow ones act as lantern oil, purple ones have a random effect from healing you fully to damaging you upon consumption etc.). The rarest kind is the Rare Chu, which is a pearly color and sparkles. The Chu jelly that this kind drops acts as the Great Fairy's Tears (a bottled item that not only fully heals you but also doubles your attack temporarily), usually you can only hold one bottle of Great Fairy's Tears at a time, but you can have a bottle of Rare Chu Jelly while having a bottle of Great Fairies' Tears. Obtaining Rare Chu Jelly is extremely difficult because not only do they spawn very rarely, but they almost always spawn with other chus to combine with, and Chus always take on the more common Chu's color. Even if you manage to kill the Rare Chu first, you need to scoop up the Chu Jelly while having dozens of other Chus swarming you.

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', one of the sidequests involves you searching the whole of Hyrule Field for Big Poes. You can only find each of them in ''very'' specific spots, you have to be riding [[PowerupMount Epona]], and you have all of 5 seconds to kill them with arrows before they vanish and you have to try again. Hope your aim is good.
* ** The Takkuri in ''VideoGame/TheLegendOfZeldaMajorasMask'', which drops a lot of money, but may decide to steal one of your items and run away with it, forcing you to either play the Song of Time or wait until nighttime and buy it back from its owner for a massive sum of money to get it back. Yeah.
back.
** The game also crosses this with DieChairDie Blue Chus in ''VideoGame/TheLegendOfZeldaTheWindWaker'' are ''very'' rare, to the Keaton nests, where you point that only one can destroy be found at a hexagon of seven shrubs, one green rupee for time in a few obscure islands (except in Crescent Island, which has two). Their Jelly collectibles are required to help Doc Bandam brew the first six and one red rupee for the last. The Metal Slime part comes Blue Potion in where they start running away as soon as you attack the first one, and are just barely too far apart to get his shop in one sweep of the SpinAttack before you get the final sword upgrade, and bombing them requires very careful placement of the explosive.
*
Windfall Island.
**
In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there are slime enemies known as Chus which come in various colors, [[AsteroidsMonster combine with each other to form larger chus and divide when attacked]] and leave Chu Jelly behind when defeated. What the Chu Jelly does depends on the color of the Chu that dropped it (red ones restore health, yellow ones act as lantern oil, purple ones have a random effect from healing you fully to damaging you upon consumption etc.). The rarest kind is the Rare Chu, which is a pearly color and sparkles. The Chu jelly that this kind drops acts as the Great Fairy's Tears (a bottled item that not only fully heals you but also doubles your attack temporarily), usually you can only hold one bottle of Great Fairy's Tears at a time, but you can have a bottle of Rare Chu Jelly while having a bottle of Great Fairies' Tears. Obtaining Rare Chu Jelly is extremely difficult because not only do they spawn very rarely, but they almost always spawn with other chus to combine with, and Chus always take on the more common Chu's color. Even if you manage to kill the Rare Chu first, you need to scoop up the Chu Jelly while having dozens of other Chus swarming you.



** ''VideoGame/CastlevaniaPortraitOfRuin'' had an enemy called the Dodo. It appears on only one screen in the entire game, sometimes doesn't appear at all, has a decent amount of HP, and it runs away from you right when you enter. You have to kill it to complete a quest.
*** The Dodo originally showed up in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as well.

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** ''VideoGame/CastlevaniaPortraitOfRuin'' had an enemy called the Dodo. It appears on only one screen in the entire game, sometimes doesn't appear at all, has a decent amount of HP, and it runs away from you right when you enter. You have to kill it to complete a quest.
***
quest. The Dodo originally showed up in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as well.



** ''VideoGame/CastlevaniaCircleOfTheMoon'' featured the Trick Candle, an enemy that also only appears in a dead-end room previously occupied by a boss. Although it looks almost identical to a regular candle, whipping it causes an enemy to fall to the floor and disappear. You have about two seconds to kill it for its very useful magic card, which allows you to summon baddies.

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** ''VideoGame/CastlevaniaCircleOfTheMoon'' featured ''VideoGame/CastlevaniaCircleOfTheMoon'':
*** The game features
the Trick Candle, an enemy that also only appears in a dead-end room previously occupied by a boss. Although it looks almost identical to a regular candle, whipping it causes an enemy to fall to the floor and disappear. You have about two seconds to kill it for its very useful magic card, which allows you to summon baddies.



* Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever...but if you manage to suck them up, they'll drop ''tons'' of money. (Note that the blue ghosts are rather hard to catch, but the mice are easy.)
** There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.
* The Starbag in ''VideoGame/SuperMarioGalaxy'' is encountered in only a few areas, and at first you can only see its footprints traveling across the ground. It is otherwise invisible. Approaching it causes it to run away from you. If you spin-attack just ahead of the footprints, you'll expose the enemy, who will get stunned. You can then defeat it with another spin-attack to get a shower of several dozen Star Bits.
** Also, the Moneybag and Coin Coffer enemies in various Mario games. Upon being sighted they run away from the player, and they drop some kind of reward upon being defeated.

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* Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever... but if you manage to suck them up, they'll drop ''tons'' of money. (Note that the blue ghosts are rather hard to catch, but the mice are easy.)
**
There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.
* ''VideoGame/SuperMarioGalaxy'':
**
The Starbag in ''VideoGame/SuperMarioGalaxy'' is encountered in only a few areas, and at first you can only see its footprints traveling across the ground. It is otherwise invisible. Approaching it causes it to run away from you. If you spin-attack just ahead of the footprints, you'll expose the enemy, who will get stunned. You can then defeat it with another spin-attack to get a shower of several dozen Star Bits.
** Also, the Moneybag and Coin Coffer enemies in various Mario ''Mario'' games. Upon being sighted they run away from the player, and they drop some kind of reward upon being defeated.



** Also, Golden Waddle Dees from ''[[VideoGame/KirbySqueakSquad Squeak Squad]]'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.

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** Also, * Golden Waddle Dees from ''[[VideoGame/KirbySqueakSquad Squeak Squad]]'' ''VideoGame/KirbySqueakSquad'' and Sneak Sacks in ''[[VideoGame/KirbysEpicYarn Epic Yarn]]''. The former is unreasonably fast and will [[TooDumbToLive sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.



* Iridescent Flint Beetles in ''VideoGame/{{Pikmin}}'' are invincible, randomly appear, scurry around, then burrow back underground. But if you can make a thrown pikmin land on its back, it will drop pellets and nectar. Skills players can get multiple payouts from the same bug, but never more than three.
** The sequel keeps the Flint Beetle and adds two cousins. The Iridescent Glint Beetle has a shiny golden shell and drops a Treasure or multiple sprays when hit. There is also the Doodlebug, which can drop sprays, pellets, or nectar, but periodically releases poisonous gas that can kill pikmin.

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* Iridescent Flint Beetles in ''VideoGame/{{Pikmin}}'' are invincible, randomly appear, scurry around, then burrow back underground. But if you can make a thrown pikmin land on its back, it will drop pellets and nectar. Skills players can get multiple payouts from the same bug, but never more than three.
**
three. The sequel keeps the Flint Beetle and adds two cousins. cousins: The Iridescent Glint Beetle Beetle, which has a shiny golden shell and drops a Treasure or multiple sprays when hit. There is also hit; and the Doodlebug, which can drop sprays, pellets, or nectar, but periodically releases poisonous gas that can kill pikmin.Pikmin.



* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has the fast and powerful giant boars, which are only encountered in the wilderness, where it is possible for enemies to flee. If killed, they sometimes drop a giant boar skull, which is required for an [[MultipleEndings Ultra ending]].

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* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has ADOM]]'':
** There's
the fast and powerful giant boars, which are only encountered in the wilderness, where it is possible for enemies to flee. If killed, they sometimes drop a giant boar skull, which is required for an [[MultipleEndings Ultra ending]].



* [[TropeNamer Named]] for the Metal Slime (or Metaly as it's called in some games) from the ''Franchise/DragonQuest'' series. It's actually a [[PaletteSwap regular old blue Slime with metal coating]], but defeating one of them will get the party (or just the player in [[VideoGame/DragonQuestI the first one]]) lots and lots of experience. Actually doing so is a pain because despite its low HP, its defense is high enough that some attacks will outright fail, it is completely immune to magic, it's also lightning fast, and as noted, it likes to run given half a chance. It is not uncommon to encounter a large group of Metal Slimes (and/or its relatives) and have all of them flee before your party can kill even one; in fact, it isn't even that uncommon to encounter a number of them and have every last one of the cowards bolt ''before the party can even act''. Other variations of this monster appear in the later games, such as the Liquid Metal Slime (known as the Metal Babble or Metabble in some games) and the Metal King Slime.

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* [[TropeNamer Named]] for the Metal Slime (or Metaly as it's called in some games) from the ''Franchise/DragonQuest'' series. It's series.
** The Metal Slime
actually a [[PaletteSwap regular old blue Slime with metal coating]], but defeating one of them will get the party (or just the player in [[VideoGame/DragonQuestI the first one]]) lots and lots of experience. Actually doing so is a pain because despite its low HP, its defense is high enough that some attacks will outright fail, it is completely immune to magic, it's also lightning fast, and as noted, it likes to run given half a chance. It is not uncommon to encounter a large group of Metal Slimes (and/or its relatives) and have all of them flee before your party can kill even one; in fact, it isn't even that uncommon to encounter a number of them and have every last one of the cowards bolt ''before the party can even act''. Other variations of this monster appear in the later games, such as the Liquid Metal Slime (known as the Metal Babble or Metabble in some games) and the Metal King Slime.



** In ''VideoGame/DragonQuestIII'' there's a [[PeninsulaOfPowerLeveling magma cave area where Metal Slimes are so common]] it is possible to find yourself swarmed by up to ''seven of them at the same time''. You probably won't be able to kill all of them, mind, but with so many of them, its very easy to off at least one or two before they all run away.
*** Fun fact: In III, the spell "[=BeDragon=]" ([[ExactlyWhatItSaysOnTheTin which will turn the caster into a dragon]],) still does normal damage. So while it takes two turns to do any damage (and several slimes will have run by then,) the rest get totally [[KillItWithFire burninated.]]
*** If your other caster in the party casts the agility spell on the bedragoned character it will be fast enough to act first before any of the metal slimes, torching up any of those who did not flee in the first turn with 100% certainty.

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** In ''VideoGame/DragonQuestIII'' there's a [[PeninsulaOfPowerLeveling magma cave area where Metal Slimes are so common]] it is possible to find yourself swarmed by up to ''seven of them at the same time''. You probably won't be able to kill all of them, mind, but with so many of them, its very easy to off at least one or two before they all run away.
*** Fun fact: In III, the
away. The spell "[=BeDragon=]" ([[ExactlyWhatItSaysOnTheTin which will turn the caster into a dragon]],) still does normal damage. So while it takes two turns to do any damage (and several slimes will have run by then,) the rest get totally [[KillItWithFire burninated.]]
*** If
]] Lastly, if your other caster in the party casts the agility spell on the bedragoned character it will be fast enough to act first before any of the metal slimes, torching up any of those who did not flee in the first turn with 100% certainty.



** Most Metalys encountered in the first ''VideoGame/DragonQuestMonsters'' have an attack which deals heavy defense-piercing damage to a random {{Mon}} on the field. Including the Metaly using said attack. Suddenly they're not so hard to kill.
*** Metalies were in fact ''not'' the penultimate metal slime in the game. Two breed together got you a Metable (a melted version of the metal slime, a [[PaletteSwap palette swapped]] Bubble Slime, "Babble"), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation {{Mon}} it tended to learn every special move in the game, of which you got your pick of 8.
** In ''VideoGame/DragonQuestVI'', there is a hidden job class that allows the player to take on the characteristics of a Metal Slime, i.e low HP, high spell resistance, etc.
*** Absurdly enough, it's even possible to teach your tamed Metal Slimes the Metal Slime job class, reducing their already low HP but making their defense so strong that even a critical hit isn't a sure thing to kill them.
*** Similarly in ''VideoGame/DragonQuestVII'', [=PlatKing=] is the ultimate monster job class.
** ''VideoGame/DragonQuestIX'' introduces the Metal Medley; Three {{Metal Slime}}s stacked on top of each other. This particular flavor serves as the step between the Metal Slime and the Liquid Metal Slime.
*** Getting the right treasure map will result in finding endless metal slimes, especially the higher-tier slimes. For a while, there were several people who became local celebrities for being generous enough to share these exceedingly rare maps over the wi-fi connection.

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** ''VideoGame/DragonQuestMonsters'':
***
Most Metalys encountered in the first ''VideoGame/DragonQuestMonsters'' game have an attack which deals heavy defense-piercing damage to a random {{Mon}} on the field. Including the Metaly using said attack. Suddenly they're not so hard to kill.
*** Metalies were in fact ''not'' the penultimate metal slime in the game. Two breed together got you a Metable (a melted version of the metal slime, a [[PaletteSwap palette swapped]] Bubble Slime, "Babble"), and breeding two of those got you a Metal King, breeding two of ''those'' got you a Gold Slime. Now, doing this breeding the normal way meant your Gold Slime has all of 1 hit point (parents stats averaged, starting with a maximum of 8 HP), but there was another way to get a Metal King (breeding Metal Drake--a mechanical dragon--and King Slime) which could result in a ''400 hit point monstrosity'' that could never take more than 1 damage. And then you feed it the +max HP food items. Being a 14th (or higher) generation {{Mon}} it tended to learn every special move in the game, of which you got your pick of 8.
** In ''VideoGame/DragonQuestVI'', there is a hidden job class that allows the player to take on the characteristics of a Metal Slime, i.e low HP, high spell resistance, etc.
***
etc. Absurdly enough, it's even possible to teach your tamed Metal Slimes the Metal Slime job class, reducing their already low HP but making their defense so strong that even a critical hit isn't a sure thing to kill them.
*** Similarly in ** In ''VideoGame/DragonQuestVII'', [=PlatKing=] is the ultimate monster job class.
** ''VideoGame/DragonQuestIX'' introduces the Metal Medley; Three {{Metal Slime}}s stacked on top of each other. This particular flavor serves as the step between the Metal Slime and the Liquid Metal Slime.
***
Slime. Getting the right treasure map will result in finding endless metal slimes, especially the higher-tier slimes. For a while, there were several people who became local celebrities for being generous enough to share these exceedingly rare maps over the wi-fi connection.



* ''VideoGame/MegaManBattleNetwork'' has the Rush virus, which has low HP, only takes one damage per hit, and will flee if not defeated in time. It pops out of the ground, and needs to quickly be struck before it submerges again, much like a game of whack-a-mole. If you do beat it, you get [=PopUp=], a useful chip that makes you invincible as long as you aren't attacking, which lasts much longer then the standard form of invincibility from the Invis chip.
** ''Battle Network 2'' had Serious Rush, the polar opposite of Rush- an angry, magenta Rush with a whopping 800 HP that you have to repeatedly hit with devastating attacks each time it comes up to defeat it. After about ten turns, it uses Escape and you're outta luck. However, if you can whittle its HP down and delete it, you get the completely unexpected [=Meteor15=] chip- a 15-meteor spam attack that does 150 damage per hit- which can actually rip right through ''Bass's'' aura.

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* ''VideoGame/MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'':
** The first game
has the Rush virus, which has low HP, only takes one damage per hit, and will flee if not defeated in time. It pops out of the ground, and needs to quickly be struck before it submerges again, much like a game of whack-a-mole. If you do beat it, you get [=PopUp=], a useful chip that makes you invincible as long as you aren't attacking, which lasts much longer then the standard form of invincibility from the Invis chip.
** ''Battle Network 2'' had has Serious Rush, the polar opposite of Rush- an angry, magenta Rush with a whopping 800 HP that you have to repeatedly hit with devastating attacks each time it comes up to defeat it. After about ten turns, it uses Escape and you're outta luck. However, if you can whittle its HP down and delete it, you get the completely unexpected [=Meteor15=] chip- a 15-meteor spam attack that does 150 damage per hit- which can actually rip right through ''Bass's'' aura.



** For that matter, facing off against the ghost data of Navis when they reach V3 or Omega form- they show up completely unannounced, and you have to waste them in 30 seconds or less without flinching from attack to get their chips, requiring use of Fast Gauge and extra chip slots. Then, you have to worry about how well you did against the Navi- you'll either get a slightly improved version of their chip or a super-strong version that can get ever-stronger by beating the Navi again in record time.

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** For that matter, facing Facing off against the ghost data of Navis when they reach V3 or Omega form- they show up completely unannounced, and you have to waste them in 30 seconds or less without flinching from attack to get their chips, requiring use of Fast Gauge and extra chip slots. Then, you have to worry about how well you did against the Navi- you'll either get a slightly improved version of their chip or a super-strong version that can get ever-stronger by beating the Navi again in record time.
17th Feb '16 7:25:58 PM TSBasilisk
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* ''VideoGame/WorldOfWarcraft'' references the Diablo Treasure Goblins (under Role-Playing Games) with the Skumblade Pillager in the Troves of the Thunder King. It spawns when opening a chest, stuns the player, and "steals" the loot before running away. If not stopped before it reaches the end of the zone, it escapes with the loot. It also ignores all of the traps and mobs you have to deal with and closes locked doors it opens on the way.
** A rare type of demon in ''Legion'' is being modeled after the Treasure Goblin as well.



* ''VideoGame/WorldOfWarcraft'' references the above Goblins with the Skumblade Pillager in the Troves of the Thunder King. It spawns when opening a chest, stuns the player, and "steals" the loot before running away. If not stopped before it reaches the end of the zone, it escapes with the loot. It also ignores all of the traps and mobs you have to deal with and closes locked doors it opens on the way.
9th Feb '16 5:51:54 PM TSBasilisk
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* ''VideoGame/WorldOfWarcraft'' references the above Goblins with the Skumblade Pillager in the Troves of the Thunder King. It spawns when opening a chest, stuns the player, and "steals" the loot before running away. If not stopped before it reaches the end of the zone, it escapes with the loot. It also ignores all of the traps and mobs you have to deal with and closes locked doors it opens on the way.
9th Feb '16 5:40:41 PM TSBasilisk
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* Treasure Seekers fill this role in ''VideoGame/DiabloIII''. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish.

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* Treasure Seekers Goblins fill this role in ''VideoGame/DiabloIII''. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish. Each time they pause and are hit, they run away even faster. If killed they explode into a massive pile of gold and items, rivaled only by bosses.
** In subsequent patches additional variants. Some function the same as the original but drop gems, crafting materials, or have a better chance at a legendary item instead. Others behave differently, such as one that splits into multiple smaller goblins when killed which each behave the same and drop loot instead.
** Goblins will rarely spawn a portal into Greed's domain, a treasure room worth several million gold leading up to a bonus boss.
** A rare shrine spawns multiple goblins simultaneously, offering potentially more loot but also making a complete clear of the goblins difficult.
9th Feb '16 10:36:55 AM rjd1922
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** The Starmen Super in ''Earthbound'' - appearing only in one location, having the ability to teleport, being stronger than usual enemies there and indistinguishable from normal Starmen without entering the battle. [[{{GuideDangIt}} To make matters worse, they were the only chance for Poo to get a weapon and they dropped it extremely rarely... and they were impossible to encounter after defeating the area boss.]]

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** The Starmen Super in ''Earthbound'' - appearing only in one location, having the ability to teleport, being stronger than usual enemies there and indistinguishable from normal Starmen without entering the battle. [[{{GuideDangIt}} To make matters worse, they were the only chance for Poo to get a weapon and they dropped it extremely rarely... ]] [[LostForever and they were impossible to encounter after defeating the area boss.]]
29th Jan '16 11:32:51 AM Mitis
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** The extremely useful Lucky Egg item which grants bonus XP to anyone who holds it is only obtainable in [[VideoGame/PokemonRubyAndSapphire Generation III]] from a Chansey in the Safari Zone, which is an extremely rare encounter, and will almost certainly flee from combat before you can capture it, and therefore get your hands on the item. And on top of that there isn't even a 100% chance that a wild Chansey you catch will have the item! Chansey meets all the requirements!
** The Abra species are commonly encountered and have fairly high catch rates (comparable to ComMons, in fact), but their sole combat skill is to Teleport out, ending the battle on turn one. Unless you can put it to [[StandardStatusEffects Sleep]] before this or use a skill or ability to block its escape attempts (Mean Look, Arena Trap, etc.), you can only attempt to catch it at full health before it runs off. Abra also comes with a lesser extent of MagikarpPower, learning no actual ''attacks'' without the aid of a TM (Teleport being their only naturally learned move) until it evolves into [[GlassCannon Kadabra]].

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** The extremely useful Lucky Egg item which grants bonus XP to anyone who holds it is only obtainable in [[VideoGame/PokemonRubyAndSapphire Generation III]] from a Chansey in the Safari Zone, which is an extremely rare encounter, and will almost certainly flee from combat before you can capture it, and therefore get your hands on the item. And on top of that there isn't even a 100% chance that a wild Chansey you catch will have the item! Chansey meets all the requirements!
** The Abra species are commonly encountered and have fairly high catch rates (comparable to ComMons, in fact), but their sole combat skill is to Teleport out, ending the battle on turn one. Unless you can put it to [[StandardStatusEffects Sleep]] before this or use a skill or ability to block its escape attempts (Mean Look, Arena Trap, etc.), you can only attempt to catch it at full health before it runs off. Abra also comes with a lesser extent of MagikarpPower, learning no actual ''attacks'' without the aid of a TM (Teleport being their only naturally learned move) until it evolves into [[GlassCannon Kadabra]].Kadabra]] at Level 16.



*** On the note of Chansey, wild ones have a chance of holding the extremely useful Lucky Egg item which grants bonus EXP to anyone who holds it. That, however, is the only way to obtain it in [[VideoGame/PokemonRubyAndSapphire Generation III]], and if the standard rules of the Safari Zone aren't bad enough already, the chance of finding a Chansey in the Safari Zone is 1% at worst and 4% at best, depending on the area of the Safari Zone that you search in, and on top of that, they only have a 5% chance of holding the Lucky Egg. Chansey meets all the requirements!



*** When hunting for Entei, Raikou, or Suicune, even if you do use Mean Look to prevent them from escaping, they can just blow ''you'' out of battle with their Roar.
*** Even worse than it sounds: In some generations, if they use Roar, it counts as ''you'' having left the battle, not the Pokémon that used it. If you leave a battle against a roaming Pokémon, the Pokémon is LostForever, meaning they can essentially disappear from the game at will, at least until Gen IV, that is. In more recent games, mons that are knocked out or ran from will respawn after defeating the Elite Four the second time. However, if you fail again, you're out of luck until you beat the Elite Four again.

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*** When hunting for Entei, Raikou, or Suicune, even if you do use Mean Look to prevent them from escaping, they can just blow ''you'' out of battle with their Roar.
*** Even worse than it sounds:
Roar. In some generations, Fire Red and Leaf Green, that's not just annoying, it's dangerous; if they use the Beast you encounter uses Roar, it counts as ''you'' having left the battle, not the Pokémon that used it. If you leave a battle against a roaming Pokémon, the Pokémon is LostForever, it, meaning they can essentially disappear from the game at will, at least until Gen IV, that is. In more recent games, mons it's LostForever. You don't have to worry about that are knocked out or ran from will respawn after defeating the Elite Four the second time. However, if you fail again, you're out of chose Charmander, since Suicune doesn't know Roar, but no such luck until if you beat the Elite Four again.chose Squirtle or Bulbasaur.



** Beldum in ''Diamond, Pearl, and Platinum''. It can only be found as a swarm Pokémon, meaning it can only be encountered for one day at a time after beating the game and it can potentially take weeks before a Beldum swarm shows up. Beldum has a catch rate on par with most legendaries, which means an extremely low likelihood of catching it even if it's at 1 HP and asleep/paralyzed. It also only appears in a route with a perpetual sandstorm that wittles down your Pokémon's HP unless it's a Steel, Rock, or Ground-type. If that's not all, Beldum's ''only'' move learned naturally is Take Down, which damages the user every time it's used. You can block Take Down with a Ghost-type, but there are no Ghost-types immune to sandstorm damage in those games, meaning you have to waste a turn healing every now and then. And if you don't catch it before it runs out of uses for Take Down, it can damage itself with [[DesperationAttack Struggle]]. It's worth it, though - Beldum eventually evolves into the extremely powerful [[InfinityMinusOneSword Metagross]].

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** Beldum in ''Diamond, Pearl, and Platinum''. It can only be found as a swarm Pokémon, meaning it can only be encountered for one day at a time after beating the game and it can potentially take weeks before a Beldum swarm shows up. Beldum has a catch rate on par with most legendaries, which means an extremely low likelihood of catching it even if it's at 1 HP and asleep/paralyzed. It also only appears in a route with a perpetual sandstorm that wittles whittles down your Pokémon's HP unless it's a Steel, Rock, or Ground-type. If that's not all, Beldum's ''only'' move learned naturally is Take Down, which damages the user every time it's used. You can block Take Down with a Ghost-type, but there are no Ghost-types immune to sandstorm damage in those games, meaning you have to waste a turn healing every now and then. And if you don't catch it before it runs out of uses for Take Down, it can damage itself with [[DesperationAttack Struggle]]. It's Struggle]], which not even Ghosts are immune to. In the end, though, it's worth it, though all worth it - Beldum eventually evolves into the extremely powerful [[InfinityMinusOneSword Pseudo-Legendary Metagross]].
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