History Main / MetalSlime

23rd Feb '17 6:47:52 AM Gosicrystal
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** ''VideoGame/FinalFantasyIVTheAfterYears'' also introduces a new type of Metal Slime into the series: encountered only in a specific floor of Palom's BonusDungeon, Gil Birds are a golden version of the usual bird enemy with high speed, third-highest HP out of any enemy or boss in the chapter, the usual tendency to run away often, and a large variety of attacks, and as can be expected from the name, they drop either 999 or 9999 Gil when defeated depending on the moon phase. They're not particularly deadly though, but hunting for them is worthwhile due to the large amount of items that will end up LostForever if you don't buy them during this chapter. To say nothing of the various "Clubs" that Palom can go to if he has the obscene amount of Gil necessary.

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** ''VideoGame/FinalFantasyIVTheAfterYears'' also introduces a new type of Metal Slime into the series: encountered only in a specific floor of Palom's BonusDungeon, Gil Birds are a golden version of the usual bird enemy with high speed, third-highest HP out of any enemy or boss in the chapter, the usual tendency to run away often, and a large variety of attacks, and as can be expected from the name, they drop either 999 or 9999 Gil when defeated depending on the moon phase. They're not particularly deadly though, but hunting for them is worthwhile due to the large amount of items that will end up LostForever become [[PermanentlyMissableContent unobtainable]] if you don't buy them during this chapter. To say nothing of the various "Clubs" that Palom can go to if he has the obscene amount of Gil necessary.



*** When hunting for Entei, Raikou, or Suicune, even if you do use Mean Look to prevent them from escaping, they can just blow ''you'' out of battle with their Roar. In Fire Red and Leaf Green, that's not just annoying, it's dangerous; if the Beast you encounter uses Roar, it counts as ''you'' having left the battle, not the Pokémon that used it, meaning that it's LostForever. You don't have to worry about that if you chose Charmander, since Suicune doesn't know Roar, but no such luck if you chose Squirtle or Bulbasaur.

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*** When hunting for Entei, Raikou, or Suicune, even if you do use Mean Look to prevent them from escaping, they can just blow ''you'' out of battle with their Roar. In Fire ''Fire Red and Leaf Green, Green'', that's not just annoying, it's dangerous; if the Beast you encounter uses Roar, it counts as ''you'' having left the battle, not the Pokémon that used it, meaning that it's LostForever.[[PermanentlyMissableContent gone for good]]. You don't have to worry about that if you chose Charmander, since Suicune doesn't know Roar, but no such luck if you chose Squirtle or Bulbasaur.



** The Starmen Super in ''Earthbound'' - appearing only in one location, having the ability to teleport, being stronger than usual enemies there and indistinguishable from normal Starmen without entering the battle. [[{{GuideDangIt}} To make matters worse, they were the only chance for Poo to get a weapon and they dropped it extremely rarely...]] [[LostForever and they were impossible to encounter after defeating the area boss.]]

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** The Starmen Super in ''Earthbound'' - appearing only in one location, having the ability to teleport, being stronger than usual enemies there and indistinguishable from normal Starmen without entering the battle. [[{{GuideDangIt}} [[GuideDangIt To make matters worse, they were the only chance for Poo to get a weapon and they dropped it extremely rarely...]] [[LostForever [[PermanentlyMissableContent and they were impossible to encounter after defeating the area boss.]]boss]].
9th Feb '17 9:48:13 PM GrandPoobahOfAllBacon
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* The ''VideoGame/EnterTheGungeon'' Supply Drop update added Keybullet Kin: They spawn randomly in pregenerated rooms, and instead of shooting, they run away from the player and despawn after a short time, but they drop a (rare) key if you kill them.
5th Feb '17 9:32:29 AM MyFinalEdits
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->''Those [[LuckBasedMission lucky enough]] to meet one of these and defeat it before it dashes off will find it a very rewarding [[StealthPun experience]].''

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->''Those [[LuckBasedMission lucky enough]] enough to meet one of these and defeat it before it dashes off will find it a very rewarding [[StealthPun experience]].experience.''



* Don't even ''start'' on the monsters that drop the [[http://kol.coldfront.net/thekolwiki/index.php/Ultra_Rares Ultra Rare Items]] in ''VideoGame/KingdomOfLoathing''. The odds of encountering one are so slim as to be meaningless. For each of them, one player per day gets a shot at the fight, and it's determined by some byzantine step-measuring system that gives that one shot to the first player who's there during the right time of day and has the step counter that no one's allowed to see in the exact right position. In theory. Wait, no, that's how it ''used to work'', and now nobody's got a clue. Essentially, if you're aware these things exist but haven't been informed that you'll never see one, you could waste ''weeks'' on one of these before giving up. Most veteran players have never seen one; fighting one is a once-in-a-lifetime event unless you search obsessively (read "search for it with all your turns every day for years").
** At least one person had defeated an Ultra Rare and come away with nothing, not even a consolation ribbon. The [[SelfImposedChallenge Black Cat familiar]], which is specifically designed to hinder you, has many wonderful effects one of which is randomly destroying dropped items at the end of combat. Ultra rare items are not immune to this, at least one person has had the cat knock a one in a billion item down the drain.

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* Don't even ''start'' on the ''VideoGame/KingdomOfLoathing'':
** The
monsters that drop the [[http://kol.coldfront.net/thekolwiki/index.php/Ultra_Rares Ultra Rare Items]] in ''VideoGame/KingdomOfLoathing''.Items]]. The odds of encountering one are so slim as to be meaningless. For each of them, one player per day gets a shot at the fight, and it's determined by some byzantine step-measuring system that gives that one shot to the first player who's there during the right time of day and has the step counter that no one's allowed to see in the exact right position. In theory. Wait, no, that's how it ''used to work'', and now nobody's got a clue. Essentially, if you're aware these things exist but haven't been informed that you'll never see one, you could waste ''weeks'' on one of these before giving up. Most veteran players have never seen one; fighting one is a once-in-a-lifetime event unless you search obsessively (read "search for it with all your turns every day for years").
** At least one person had defeated an Ultra Rare and come away with nothing, not even a consolation ribbon. The [[SelfImposedChallenge Black Cat familiar]], which is specifically designed to hinder you, familiar]] has many wonderful effects one of which is randomly destroying dropped items at the end of combat. Ultra rare items are not immune to this, at least one person has had the cat knock a one in a billion item down the drain.



** 11.6 CL. The landshark has 11.6 CL. That's higher than the player.



* ''VideoGame/WorldOfWarcraft'' references the Diablo Treasure Goblins (under Role-Playing Games) with the Skumblade Pillager in the Troves of the Thunder King. It spawns when opening a chest, stuns the player, and "steals" the loot before running away. If not stopped before it reaches the end of the zone, it escapes with the loot. It also ignores all of the traps and mobs you have to deal with and closes locked doors it opens on the way.

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* ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'':
** The game
references the Diablo Treasure Goblins (under Role-Playing Games) with the Skumblade Pillager in the Troves of the Thunder King. It spawns when opening a chest, stuns the player, and "steals" the loot before running away. If not stopped before it reaches the end of the zone, it escapes with the loot. It also ignores all of the traps and mobs you have to deal with and closes locked doors it opens on the way.



** Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever... but if you manage to suck them up, they'll drop ''tons'' of money. There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.

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** Golden Mice and certain rare blue ghosts in ''VideoGame/LuigisMansion''. They all appear only in certain areas, after doing [[GuideDangIt some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be LostForever...gone for good... but if you manage to suck them up, they'll drop ''tons'' of money. There are a few blue ghosts that you can ''only'' catch during the blackout, when the Mansion is far more dangerous. As you might expect, these have more money than the others.



* ''VideoGame/{{Final Fantasy VI}}'': Intangir. They spawn invisible, absorb every single element, and are immune to every status effect in the game save for Stop. If you manage to hit them, they become visible, and hit your entire party with a Meteor spell, doing about 1200 HP worth of damage to the entire party, and then become invisible again. At the time you can first encounter them, this spell will one-shot your entire party unless you have done level grinding. They have 32,000 HP, more than many enemies and even ''bosses'' in the World of Ruin. If their HP drops too low, they flee. They also cast Meteor when they die. Your reward for killing this monstrosity is 10 AP, the most AP you can get from any encounter in the game. Thanks to the [[GoodBadBug Vanish-Doom Bug]] in the original version, these enemies could be farmed all day and night with Gau's Mu [[DiscOneNuke Rage]] without fear of them killing your party since it kills targets and denies them a [[TakingYouWithMe dying action]]. However, with the Game Boy Advance port, this bug has been fixed. Have fun.
* Treasure Goblins fill this role in ''VideoGame/DiabloIII''. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish. Each time they pause and are hit, they run away even faster. If killed they explode into a massive pile of gold and items, rivaled only by bosses.
** Later patches introduced additional variants. Some function the same as the original but drop gems, crafting materials, or have a better chance at a legendary item instead. Others behave differently, such as the Malevolent Tormentor who can teleport short distances and the Insufferable Miscreant who summons mobs to delay you.
*** The Metal Slime King of the game is the Gelatinous Sire which on death spawns two smaller goblins. Those goblins each spawn ''three'' goblins on death, each of which will drop ''double'' the amount of loot from a normal Goblin, making for potentially ''twelve times'' the reward. Their tendency to scatter and create portals at different times makes killing them all difficult.

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* ''VideoGame/{{Final Fantasy VI}}'': Intangir. They spawn invisible, absorb every single element, and are immune to every status effect in the game save for Stop. If you manage to hit them, they become visible, and hit your entire party with a Meteor spell, doing about 1200 HP worth of damage to the entire party, and then become invisible again. At the time you can first encounter them, this spell will one-shot your entire party unless you have done level grinding. They have 32,000 HP, more than many enemies and even ''bosses'' in the World of Ruin. If their HP drops too low, they flee. They also cast Meteor when they die. Your reward for killing this monstrosity is 10 AP, the most AP you can get from any encounter in the game. Thanks to the [[GoodBadBug Vanish-Doom Bug]] in the original version, these enemies could be farmed all day and night with Gau's Mu [[DiscOneNuke Rage]] without fear of them killing your party since it kills targets and denies them a [[TakingYouWithMe dying action]]. However, with the Game Boy Advance port, this bug has been fixed. Have fun.
fixed.
* ''VideoGame/DiabloIII'':
**
Treasure Goblins fill this role in ''VideoGame/DiabloIII''.role. If you hit them, they run away while gold spills out of the sacks they carry. If left alone for too long (while the player is fighting other monsters, for instance), it will summon a portal and vanish. Each time they pause and are hit, they run away even faster. If killed they explode into a massive pile of gold and items, rivaled only by bosses.
**
bosses. Later patches introduced additional variants. Some function the same as the original but drop gems, crafting materials, or have a better chance at a legendary item instead. Others behave differently, such as the Malevolent Tormentor who can teleport short distances and the Insufferable Miscreant who summons mobs to delay you.
*** ** The Metal Slime King of the game is the Gelatinous Sire which on death spawns two smaller goblins. Those goblins each spawn ''three'' goblins on death, each of which will drop ''double'' the amount of loot from a normal Goblin, making for potentially ''twelve times'' the reward. Their tendency to scatter and create portals at different times makes killing them all difficult.



* ''VideoGame/HyperdimensionNeptunia'' has the Metal Dogoo, the obvious parody. It does not drop any rare items and does not have as much HP (due to it being based on a variant of one of the game's {{Mooks}}), though it does drop a rather generous 10,000 Credits.

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* ''VideoGame/HyperdimensionNeptunia'' has the ''VideoGame/HyperdimensionNeptunia'':
** The
Metal Dogoo, Dogoo is the obvious parody. It does not drop any rare items and does not have as much HP (due to it being based on a variant of one of the game's {{Mooks}}), though it does drop a rather generous 10,000 Credits.
5th Feb '17 8:21:11 AM Someoneman
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* ''VideoGame/{{Elona}}'''s Golden bell, plays this trope completely straight.

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* ''VideoGame/{{Elona}}'''s Golden bell, plays this trope completely straight. Bells have great evasion, move very fast, and vanish after a few turns. The Gold Bells drop large amounts of gold, while Silver/Platinum (depending on the version) Bells drop Platinum coins or [[GlobalCurrencyException small medals]] (one of the few unlimited sources of them in the game). The most reliable way of killing them is poison, since they take several actions for each of your turns, which greatly multiplies the damage they take, or magic darts, since they're ranged and never miss.
25th Jan '17 6:44:49 AM jegriva
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* ''VideoGame/HeraclesnoEikō-Ugokidashita Kamigami'', the 1993 Game Boy chapter of the Japan-only Glory of Heracles RPG series, has Drain Eyes. In a moment when the best you can get after beating a monster is 40-50 exp, there comes these little tiny walking eyes: they tend to flees and, when they hit you, they take 6 exp OFF of your current level. But if you beat them? There come 250 xp FOR EACH ONE.
21st Jan '17 5:12:03 PM NateD
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->''Those [[LuckBasedMission lucky enough]] to meet one of these and defeat it before it dashes off will find it a very rewarding [[StealthPun experience]].''
-->-- '''''VideoGame/{{Dragon Quest IX}}'''''
19th Jan '17 11:02:09 PM TSBasilisk
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** A rare type of demon in ''Legion'' is being modeled after the Treasure Goblin as well.

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** A rare type As part of demon in ''Legion'' is being modeled after the twenty year anniversary of the original Diablo, Treasure Goblin as well.Goblins were temporarily added. Killing them gave items needed to create a toy and opened portals to [[JokeLevel a cow level]].
14th Jan '17 6:59:43 PM nombretomado
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* Cores in the ''Franchise/{{Lufia}} series''. While their defense is certainly above average, a character with a solid attack stat can manage a fair amount of damage to them.

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* Cores in the ''Franchise/{{Lufia}} series''.''VideoGame/{{Lufia}}'' series. While their defense is certainly above average, a character with a solid attack stat can manage a fair amount of damage to them.
13th Jan '17 3:05:44 AM Zekira
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** While the Metal Dogoo is common across Neptunia games, both the main games and spin-offs, it is taken UpToEleven in Megadimension Neptunia VII. With a dungeon modifier, the post-game dungeon Senmuu Labyrinth houses an enemy called "Big Metal Dogoo", and is only found in a specific location that is challenging to even reach. While this monster also exists in other Neptunia games, it has the most Metal Slime qualities in this game. It is the only enemy to give out 10 million experience, and with the modifier mechanics, you can receive even more. This gets characters to level 100 very quickly. However, players also lament the fact that this is the only Metal Slime in the game; post-game content may demand characters of level up to 999, but after around level 200, you need to kill at least several Big Metal Dogoo (with maximum bonuses) to even increase a level.

to:

** While the Metal Dogoo is common across Neptunia games, both the main games and spin-offs, it is taken UpToEleven in Megadimension Neptunia VII. With a dungeon modifier, the post-game dungeon Senmuu Labyrinth houses an enemy called "Big Metal Dogoo", and is only found in a specific location that is challenging to even reach. While this monster also exists in other Neptunia games, it has the most Metal Slime qualities in this game. It First, almost all attacks thrown at it deal 0-1 damage, high evasion, very fast and tends to run away a lot. However, it is the only enemy to give out 10 million experience, and with the modifier mechanics, you can receive even more. This gets characters to level 100 very quickly. However, players also lament the fact that this is the only Metal Slime in the game; post-game content may demand characters of level up to 999, but after around level 200, you need to kill at least several Big Metal Dogoo (with maximum bonuses) to even increase a level.
13th Jan '17 2:38:15 AM Zekira
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** While the Metal Dogoo is common across Neptunia games, both the main games and spin-offs, it is taken UpToEleven in Megadimension Neptunia VII. With a dungeon modifier, the post-game dungeon Senmuu Labyrinth houses an enemy called "Big Metal Dogoo". While this monster also exists in other Neptunia games, it has the most Metal Slime qualities in this game. It is the only enemy to give out 10 million experience, and with the modifier mechanics, you can receive even more. This gets characters to level 100 very quickly. However, players also lament the fact that this is the only Metal Slime in the game; post-game content may demand characters of level up to 999, but after around level 200, you need to kill at least several Big Metal Dogoo (with maximum bonuses) to even increase a level.

to:

** While the Metal Dogoo is common across Neptunia games, both the main games and spin-offs, it is taken UpToEleven in Megadimension Neptunia VII. With a dungeon modifier, the post-game dungeon Senmuu Labyrinth houses an enemy called "Big Metal Dogoo".Dogoo", and is only found in a specific location that is challenging to even reach. While this monster also exists in other Neptunia games, it has the most Metal Slime qualities in this game. It is the only enemy to give out 10 million experience, and with the modifier mechanics, you can receive even more. This gets characters to level 100 very quickly. However, players also lament the fact that this is the only Metal Slime in the game; post-game content may demand characters of level up to 999, but after around level 200, you need to kill at least several Big Metal Dogoo (with maximum bonuses) to even increase a level.
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