History Main / MetaPlot

20th Jan '18 9:58:39 AM mack
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* Unlike Warhammer 40,000 where the change in metaplot didn't result in major changes to the game, their Fantasy game ''TabletopGame/WarhammerAgeOfSigmar'' had a change to the metaplot that effectively destroyed the canon in order to allow major changes to rules & factions. TheBadGuyWins! Incredibly major characters were killed off constantly in the build up to the end and eventually the entire world was destroyed to rebuilt for the new "more accessible" edition of the game. Unsurprisingly this was met with a generally poor reception.

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* Unlike Warhammer 40,000 where the change in metaplot didn't result in major changes to the game, their Warhammer Fantasy game ''TabletopGame/WarhammerAgeOfSigmar'' (now named the more trademark friendly ''TabletopGame/WarhammerAgeOfSigmar'') had a change to the metaplot that effectively destroyed the canon in order to allow major changes to rules & factions. TheBadGuyWins! Incredibly major characters were killed off constantly in the build up to the end and eventually the entire world was destroyed to be rebuilt for the new "more accessible" edition of the game. Unsurprisingly this was met with a generally poor reception.reception, especially as much of the changes were done to enable the company to get out of generic fantasy names into names they could properly trademark.
20th Jan '18 9:49:35 AM mack
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* Tabletop miniatures game ''TabletopGame/{{Warhammer 40000}}'' has something of a metaplot, but it is somewhat subverted in that [[StatusQuoIsGod nothing ever changes too much]], for similar reasons to those listed here. However, they still like to claim that the next planned event will have a drastic effect on the game world to get players interested, but then it doesn't.
** May be justified, or at least explained, by the scope and brutality of the setting. In most universes having a hundred billion people die would be a galaxy-wide tragedy rather than a statistical blip.
*** This is accurate up to a point: many such metaplot events are battles over places "crucial" to the Imperium and other in-game factions, but if a faction loses or wins (say, if Abaddon's Black Crusade overran and completely destroyed Cadia for instance) the factions would still be unchanged and Cadians would likely still be playable, even considering their planet had been destroyed.

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* Tabletop miniatures game Games Workshop's ''TabletopGame/{{Warhammer 40000}}'' has something had a static metaplot for decades. Even immense worldwide campaigns like the 3rd War for Armageddon and the introduction of a metaplot, but it is somewhat subverted in that new factions did [[StatusQuoIsGod nothing ever changes too much]], for similar reasons to those listed here. However, they still like to claim that the next planned event will have a drastic effect on the game world to get players interested, but then it doesn't.
** May be justified, or at least explained, by the scope and brutality of the setting. In most universes having a hundred billion people die would be a galaxy-wide tragedy rather than a statistical blip.
*** This is accurate up
nothing]] to a point: many such metaplot events are battles over places "crucial" to the Imperium and other in-game factions, but if a faction loses or wins (say, if change it. Abaddon's Black Crusade overran Crusades always failed. The major Eldar craftworld fleets were never actually put to an end by their enemies. The Tau weren't wiped out by the Imperial crusade against their tiny new empire. The Tryanids ate a lot of planets, but none that actually meant anything. The Orks never threatened a green tide of destruction. The Imperium always lost billions of soldiers but never really lost any major worlds. The Eye of Terror where Chaos lives never expanded or retracted. The lost Primarchs and completely the fallen Daemon Primarchs of the Horus Heresy era remained lost or in stasis.
** Eventually the 8th edition of the tabletop game was introduced alongside some major changes to the metaplot. Primarchs came back. A new type of Space Marine was introduced. The Daemon Primarchs reigned once again. The planet Cadia was split in half, causing the Chaos Realms of the Eye Of Terror to expand to a great gash across the galaxy. It resulted in some major changes to the plot although the impact on the rules of the game itself were rather limited, but changes included the introduction of the Emperor bodyguard Custodes becoming a full army.
* Unlike Warhammer 40,000 where the change in metaplot didn't result in major changes to the game, their Fantasy game ''TabletopGame/WarhammerAgeOfSigmar'' had a change to the metaplot that effectively
destroyed Cadia the canon in order to allow major changes to rules & factions. TheBadGuyWins! Incredibly major characters were killed off constantly in the build up to the end and eventually the entire world was destroyed to rebuilt for instance) the factions would still be unchanged and Cadians would likely still be playable, even considering their planet had been destroyed.new "more accessible" edition of the game. Unsurprisingly this was met with a generally poor reception.
1st Jun '17 8:09:18 PM nombretomado
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*** Despite not really having a running plot, the TabletopGame/NewWorldOfDarkness still has many of the same metaplot issues that its predecessor had. This is ironically a result of WhiteWolf attempting to avoid the mistakes made with the previous meta-plot by setting most of their supplements in the past, filling out the history of the setting. Unfortunately, this means that creatures, people and events only alluded to in earlier supplements often get expanded in later ones. And if you're running a game where you chose to use those allusions in a different way from what a new supplement says... Well, congratulations, that new supplement is now as useless to you as the Baron von Skullfist example above.

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*** Despite not really having a running plot, the TabletopGame/NewWorldOfDarkness still has many of the same metaplot issues that its predecessor had. This is ironically a result of WhiteWolf Creator/WhiteWolf attempting to avoid the mistakes made with the previous meta-plot by setting most of their supplements in the past, filling out the history of the setting. Unfortunately, this means that creatures, people and events only alluded to in earlier supplements often get expanded in later ones. And if you're running a game where you chose to use those allusions in a different way from what a new supplement says... Well, congratulations, that new supplement is now as useless to you as the Baron von Skullfist example above.



** Also from WhiteWolf was the TabletopGame/TrinityUniverse, which had a pretty epic metaplot covering three games along the same timeline, with the pulp Adventure!, the superhero {{Deconstruction}} Aberrant and the {{Cyberpunk}}/SpaceOpera Trinity. While it was good story and only had two characters that were likely to dominate the [=PCs=], it was irritating to know that your Adventure! team was unlikely to have much effect on a world heading for the other games.

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** Also from WhiteWolf Creator/WhiteWolf was the TabletopGame/TrinityUniverse, which had a pretty epic metaplot covering three games along the same timeline, with the pulp Adventure!, the superhero {{Deconstruction}} Aberrant and the {{Cyberpunk}}/SpaceOpera Trinity. While it was good story and only had two characters that were likely to dominate the [=PCs=], it was irritating to know that your Adventure! team was unlikely to have much effect on a world heading for the other games.
19th Mar '17 9:48:40 AM nombretomado
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** Metaplot is conspicuous in its absence, however, from the NewWorldOfDarkness. The creators were quite open about this being done to avoid the issues listed above. This did not stop many fans of the old metaplot from complaining, "Then they could just ignore the metaplot!", not fully comprehending the first reason listed above. That said, though, it isn't ''completely'' absent, just a little more subtle - the games, while modular, reference each other at times. ''TabletopGame/HunterTheVigil'' in particular has a system in place for faking other supernaturals, but has a number of jump-in points for the other game lines - one of the Compacts is being manipulated by the main villains from ''TabletopGame/MageTheAwakening'', Task Force: VALKYRIE captured a group of Daksha from the same game during UsefulNotes/WorldWarII, and so forth.

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** Metaplot is conspicuous in its absence, however, from the NewWorldOfDarkness.TabletopGame/NewWorldOfDarkness. The creators were quite open about this being done to avoid the issues listed above. This did not stop many fans of the old metaplot from complaining, "Then they could just ignore the metaplot!", not fully comprehending the first reason listed above. That said, though, it isn't ''completely'' absent, just a little more subtle - the games, while modular, reference each other at times. ''TabletopGame/HunterTheVigil'' in particular has a system in place for faking other supernaturals, but has a number of jump-in points for the other game lines - one of the Compacts is being manipulated by the main villains from ''TabletopGame/MageTheAwakening'', Task Force: VALKYRIE captured a group of Daksha from the same game during UsefulNotes/WorldWarII, and so forth.



*** Despite not really having a running plot, the NewWorldOfDarkness still has many of the same metaplot issues that its predecessor had. This is ironically a result of WhiteWolf attempting to avoid the mistakes made with the previous meta-plot by setting most of their supplements in the past, filling out the history of the setting. Unfortunately, this means that creatures, people and events only alluded to in earlier supplements often get expanded in later ones. And if you're running a game where you chose to use those allusions in a different way from what a new supplement says... Well, congratulations, that new supplement is now as useless to you as the Baron von Skullfist example above.

to:

*** Despite not really having a running plot, the NewWorldOfDarkness TabletopGame/NewWorldOfDarkness still has many of the same metaplot issues that its predecessor had. This is ironically a result of WhiteWolf attempting to avoid the mistakes made with the previous meta-plot by setting most of their supplements in the past, filling out the history of the setting. Unfortunately, this means that creatures, people and events only alluded to in earlier supplements often get expanded in later ones. And if you're running a game where you chose to use those allusions in a different way from what a new supplement says... Well, congratulations, that new supplement is now as useless to you as the Baron von Skullfist example above.
16th Mar '17 7:58:19 AM narm00
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** Metaplot, however, killed its sister game - [[SeventhSea 7th Sea]]. The players had very few things to do, and all the important characters in the settings were effectively immortal.
*** It also was a setting full of [[PlanetOfHats national archetypes]], most of whom pointedly did not like each other and had only limited means of mobility (ships and one nation's limited teleportation ability). Metaplot did get as far as UsefulNotes/TheFrenchRevolution, but the RPG and card game lines were canceled just before the discovery of the new world. Frustratingly, some details had already been released, such as a [[BigBad Moctezuma]] {{Expy}} as a lich.
* ''TabletopGame/{{Torg}}'' (no relation to ''Webcomic/SluggyFreelance'') was built around user-generated metaplot. Game Masters were asked to send in questionnaires about published adventures they ran, and to report in a general way how well their heroes were doing in various areas of the game world, and the data were compiled and processed to produce an overall state-of-the-Earth report which the authors would then use to shape their subsequent products.

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** Metaplot, however, killed the first edition of its sister game - [[SeventhSea 7th Sea]].TabletopGame/SeventhSea. The players had very few things to do, and all the important characters in the settings were effectively immortal.
*** It It's also was a setting full of [[PlanetOfHats national archetypes]], most of whom pointedly did do not like each other and had have only limited means of mobility (ships and one nation's limited teleportation ability). Metaplot First edition metaplot did get as far as UsefulNotes/TheFrenchRevolution, but the RPG and card game lines were canceled just before the discovery of the new world. Frustratingly, some details had already been released, such as a [[BigBad Moctezuma]] {{Expy}} as a lich.
* ''TabletopGame/{{Torg}}'' ''TabletopGame/{{TORG}}'' (no relation to ''Webcomic/SluggyFreelance'') was built around user-generated metaplot. Game Masters were asked to send in questionnaires about published adventures they ran, and to report in a general way how well their heroes were doing in various areas of the game world, and the data were was compiled and processed to produce an overall state-of-the-Earth report which the authors would then use to shape their subsequent products.



* German RPG ''TabletopGame/TheDarkEye'' had a Metaplot since its development. For the first 15 years, the Metaplot hasn't moved the world forward. People vanished, or found new opportunities, a few organisations perished or formed themselves. The world however didn't change fundamentally. But after 15 years something new came along: an old evil raised his head and the world didn't look the same. Now every few years, parts of the setting change, but later adventures are often playable without incorporating these changes.

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* German RPG ''TabletopGame/TheDarkEye'' has had a Metaplot since its development. For the first 15 years, the Metaplot hasn't moved it didn't move the world forward. People vanished, or found new opportunities, a few organisations perished or formed themselves. The world however didn't change fundamentally. But after 15 years something new came along: an old evil raised his head and the world didn't look the same. Now every few years, parts of the setting change, but later adventures are often playable without incorporating these changes.
15th Feb '17 1:06:08 PM Bense
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* In licensed [=RPGs=] that draw upon "outside" works of fiction for their background and -story, the original story canon quite naturally serves as this. How much of a constraint that proves to be is largely a function of how much room said canon leaves for new ''original'' characters to shine just as much as the "official" protagonists; comicbook superhero universes like the creations of [[Creator/MarvelComics Marvel]] and [[Creator/DCComics DC]] are usually all but designed to allow the easy addition of new faces as desired and something like the ''Franchise/StarTrek'' universe always has room for at least one more Starfleet vessel whose crew have their own episodic adventures just like those of the various ''Enterprise''s, but it's rather harder to meaningfully insert player characters into settings where the canon {{Chosen One}}s are already supposed to be doing all the ''truly'' plot-relevant heavy lifting.

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* In licensed [=RPGs=] that draw upon "outside" works of fiction for their background and -story, the original story canon quite naturally serves as this. How much of a constraint that proves to be is largely a function of how much room said canon leaves for new ''original'' characters to shine just as much as the "official" protagonists; comicbook superhero universes like the creations of [[Creator/MarvelComics Marvel]] and [[Creator/DCComics DC]] are usually all but designed to allow the easy addition of new faces as desired and something like the ''Franchise/StarTrek'' universe always has room for at least one more Starfleet vessel whose crew have their own episodic adventures just like those of the various ''Enterprise''s, but it's rather harder to meaningfully insert player characters into settings where the canon {{Chosen One}}s are already supposed to be doing all the ''truly'' plot-relevant heavy lifting. This is a notable problem for all the ''Franchise/StarWars'' [=RPGs=], for instance, but they have generally been popular anyway.
31st Dec '16 7:29:35 AM Doug86
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** Metaplot is conspicuous in its absence, however, from the NewWorldOfDarkness. The creators were quite open about this being done to avoid the issues listed above. This did not stop many fans of the old metaplot from complaining, "Then they could just ignore the metaplot!", not fully comprehending the first reason listed above. That said, though, it isn't ''completely'' absent, just a little more subtle - the games, while modular, reference each other at times. ''TabletopGame/HunterTheVigil'' in particular has a system in place for faking other supernaturals, but has a number of jump-in points for the other game lines - one of the Compacts is being manipulated by the main villains from ''TabletopGame/MageTheAwakening'', Task Force: VALKYRIE captured a group of Daksha from the same game during WorldWarII, and so forth.

to:

** Metaplot is conspicuous in its absence, however, from the NewWorldOfDarkness. The creators were quite open about this being done to avoid the issues listed above. This did not stop many fans of the old metaplot from complaining, "Then they could just ignore the metaplot!", not fully comprehending the first reason listed above. That said, though, it isn't ''completely'' absent, just a little more subtle - the games, while modular, reference each other at times. ''TabletopGame/HunterTheVigil'' in particular has a system in place for faking other supernaturals, but has a number of jump-in points for the other game lines - one of the Compacts is being manipulated by the main villains from ''TabletopGame/MageTheAwakening'', Task Force: VALKYRIE captured a group of Daksha from the same game during WorldWarII, UsefulNotes/WorldWarII, and so forth.
25th Sep '16 4:31:22 AM Morgenthaler
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*** Aberrant was kind of a transitional phase between the metaplot-era OldWorldOfDarkness and the completely wild TabletopGame/{{Exalted}}. It ''had'' a metaplot, but the designers also acknowledged that the [=PCs=] were essentially guaranteed to screw it up and made sure to give plenty of examples of PC-level characters doing just that.

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*** Aberrant was kind of a transitional phase between the metaplot-era OldWorldOfDarkness TabletopGame/OldWorldOfDarkness and the completely wild TabletopGame/{{Exalted}}. It ''had'' a metaplot, but the designers also acknowledged that the [=PCs=] were essentially guaranteed to screw it up and made sure to give plenty of examples of PC-level characters doing just that.
20th Aug '16 1:56:09 PM ZimFan89
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* ''Stargate'' and ''Series/StargateAtlantis'' both had events which affected each program, first the search for Zero Point Modules to power the gate to Atlantis (and Earth Spaceships), then the Ori and Wraith and their attempts to invade the Milky Way.

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* ''Stargate'' ''Series/StargateSG1'' and ''Series/StargateAtlantis'' both had events which affected each program, first the search for Zero Point Modules to power the gate to Atlantis (and Earth Spaceships), then the Ori and Wraith and their attempts to invade the Milky Way.
12th Aug '16 6:41:54 PM UmbrellasWereAwesome
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* Most of {{Creator/Bungie}}'s games all seem to relate to the same underlying themes; possibly taking place in the same universe, or related universes. The ties are particularly strong between ''VideoGame/PathwaysIntoDarkness'', ''VideoGame/{{Marathon}}'' and ''VideoGame/{{Halo}}''. It should be noted that ''Pathways Into Darkness'' and ''Marathon'' are already confirmed as taking place in a SharedUniverse.

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* Most of {{Creator/Bungie}}'s games all seem to relate to the same underlying themes; possibly taking place in the same universe, or related universes. The ties are particularly strong between ''VideoGame/PathwaysIntoDarkness'', ''VideoGame/{{Marathon}}'' and ''VideoGame/{{Halo}}''.''Franchise/{{Halo}}''. It should be noted that ''Pathways Into Darkness'' and ''Marathon'' are already confirmed as taking place in a SharedUniverse.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MetaPlot