History Main / MeaninglessLives

17th Nov '17 3:12:53 AM Cryoclaste
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* ''SpyroTheDragon'' has a fantastically superfluous bonus life system. In addition to a rather generous number of bonus lives scattered around as loot, you also get small orbs whenever you defeat an enemy you've already beaten. Ten of these makes a bonus life. Oh, and if that's not easy enough, sometimes an enemy will drop a full extra life instead of an orb. On the other hand, you might need them, depending how good you are at the game's jumping puzzles...

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* ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' has a fantastically superfluous bonus life system. In addition to a rather generous number of bonus lives scattered around as loot, you also get small orbs whenever you defeat an enemy you've already beaten. Ten of these makes a bonus life. Oh, and if that's not easy enough, sometimes an enemy will drop a full extra life instead of an orb. On the other hand, you might need them, depending how good you are at the game's jumping puzzles...
22nd Jun '17 4:15:14 AM HarpieSiren
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** Nintendo ''finally'' does away with the meaningless lives in ''VideoGame/SuperMarioOdyssey'', and replaces them with a mere ten coin penalty if you die.
2nd May '17 2:59:05 AM Cryoclaste
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* The LEGOAdaptationGame series gives you four hearts. When you get hit four times or fall into any pit you die and respawn exactly where you were and at worst lose a tenth of your money/studs.

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* The LEGOAdaptationGame VideoGame/LEGOAdaptationGame series gives you four hearts. When you get hit four times or fall into any pit you die and respawn exactly where you were and at worst lose a tenth of your money/studs.
23rd Feb '17 5:38:01 AM Gosicrystal
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** ''VideoGame/NewSuperMarioBrosWii'' and ''U'' have over a dozen intentional ways to get infinite (or high numbers of) 1-ups, and in ''Wii'' they're all documented in videos in the game. In other words, the game tells you how to get them. Although getting lives is trivial, losing them holds a little more weight as 7 deaths in one level (except on hard levels) makes the Super Guide block pop up which means your file can [[LostForever never]] have shiny stars. Also, in multiplayer there isn't time to collect as many 1-Ups unless everyone cooperates, and running out means you need to sit out the level until it's completed or everyone dies.
** ''VideoGame/SuperMario3DLand'' does things similarly to ''New Super Mario Bros. Wii'', having a fairly easy infinite-life trick in the ''second level of the game''. The game even rewards you for finding the trick by letting you get over the normal maximum number of lives. Just as in ''New Super Mario Bros. Wii'' however, losing too many lives in a row causes the game to [[MercyMode give you help]] and [[LostForever take away]] your BraggingRightsReward of shiny stars.

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** ''VideoGame/NewSuperMarioBrosWii'' and ''U'' have over a dozen intentional ways to get infinite (or high numbers of) 1-ups, and in ''Wii'' they're all documented in videos in the game. In other words, the game tells you how to get them. Although getting lives is trivial, losing them holds a little more weight as 7 deaths in one level (except on hard levels) makes the Super Guide block pop up which means your file can [[LostForever [[PermanentlyMissableContent never]] have shiny stars. Also, in multiplayer there isn't time to collect as many 1-Ups unless everyone cooperates, and running out means you need to sit out the level until it's completed or everyone dies.
** ''VideoGame/SuperMario3DLand'' does things similarly to ''New Super Mario Bros. Wii'', having a fairly easy infinite-life trick in the ''second level of the game''. The game even rewards you for finding the trick by letting you get over the normal maximum number of lives. Just as in ''New Super Mario Bros. Wii'' Wii'', however, losing too many lives in a row causes the game to [[MercyMode give you help]] and [[LostForever [[PermanentlyMissableContent take away]] your BraggingRightsReward of shiny stars.
14th Jan '17 8:09:18 PM CerotechOmega
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* ''VideoGame/FreedomPlanet2'' does whatever it can to avert this trope. While lives can come and go as any platformer-slash-action game is prone to, a feature in the game allows you to expend a life to resuscitate a character with their LastChanceHitPoint at the site of their "death", provided there is a body left behind. This could make the difference between "making the next checkpoint" or "beating the stage/boss" and "redoing the entire section since the last checkpoint".
22nd Dec '16 6:42:45 AM Beed28
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* Having a game that is [[SoEasyItSucks really, really, really easy]].

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* Having a game that is [[SoEasyItSucks [[ItsEasySoItSucks really, really, really easy]].
12th Nov '16 10:21:04 AM ParchedMacropodine
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* Having a game that is really, really, really easy.

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* Having a game that is [[SoEasyItSucks really, really, really easy.
easy]].
23rd Jun '16 7:17:18 PM alexandrajade
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* Lampshaded in ''VideoGame/TheSimpsonsGame''. The characters are aware they're in a video game, and the 3D Simpsons family eventually meet 16-bit versions of themselves who ask them how the game works. New-school Homer tells old-school Homer that the player can simply keep going no matter how many times they fail, to which the lo-fi version says "Aww, infinite lives? Then how is the game even hard?!?"
15th Jun '16 1:19:31 AM erforce
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* In the GBA ports of the ''VideoGame/DonkeyKongCountry'' games, the player can save anywhere on the level select screen, restart from a level checkpoint at any time, and keep all lives when saving the game; all these features were absent in the original SNES versions, and they make lives largely pointless.

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* ''VideoGame/DonkeyKongCountry''
**
In the GBA ports of the ''VideoGame/DonkeyKongCountry'' games, the player can save anywhere on the level select screen, restart from a level checkpoint at any time, and keep all lives when saving the game; all these features were absent in the original SNES versions, and they make lives largely pointless.



* Lives are not quite as meaningless in the original ''Videogame/CrashBandicoot1996'' as they are in future installments. Loading the game or using a password resets your lives to 5, and [[NintendoHard you're going to need as many as you can get]]. However, collecting the green gem opens a shortcut in the level "Castle Machinery", which will take you to the exit in 10 seconds and give you '''25 extra lives'''.

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* ''Franchise/CrashBandicoot''
**
Lives are not quite as meaningless in the original ''Videogame/CrashBandicoot1996'' as they are in future installments. Loading the game or using a password resets your lives to 5, and [[NintendoHard you're going to need as many as you can get]]. However, collecting the green gem opens a shortcut in the level "Castle Machinery", which will take you to the exit in 10 seconds and give you '''25 extra lives'''.
4th Jun '16 5:23:53 PM nombretomado
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* ''Videogame/SonicUnleashed'' for the PS2/Wii does this one a little differently. You start with 2 retries, fair enough, but during the game you can get non-renewable 1up items that expand your stock on a permanent basis. Thus, you essentially have infinite lives; just a given number in any one stage. The 360/[=PS3=] version is more in line with the trope, with extra lives lovingly scattered around the levels, many directly after checkpoints, all of which respawn when you die. Some of the Werehog sections, however, are so frustrating and so long, however, that those lives are far from meaningless.

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* ''Videogame/SonicUnleashed'' for the PS2/Wii [=PS2=]/Wii does this one a little differently. You start with 2 retries, fair enough, but during the game you can get non-renewable 1up items that expand your stock on a permanent basis. Thus, you essentially have infinite lives; just a given number in any one stage. The 360/[=PS3=] version is more in line with the trope, with extra lives lovingly scattered around the levels, many directly after checkpoints, all of which respawn when you die. Some of the Werehog sections, however, are so frustrating and so long, however, that those lives are far from meaningless.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MeaninglessLives