History Main / MasterConsole

1st Jun '16 9:16:21 AM TheOneWhoTropes
Is there an issue? Send a Message


* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).Creator/ObsidianEntertainment).
2nd May '16 8:25:54 AM Mhazard
Is there an issue? Send a Message


Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.

to:

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.
subsystem. An inverted usage also existed, by purposefully [[OneHitPointWonder lowering every player stat to 1]] and cranking up the enemies' stat, one can create a SelfImposedChallenge.
27th Mar '16 8:46:27 AM Mhazard
Is there an issue? Send a Message


Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole.

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.

to:

Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole.

MasterConsole, or alternatively, Console Commands.

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.
subsystem.



* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).
22nd Feb '16 11:42:34 PM Doomfullord
Is there an issue? Send a Message


* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games were also all developed by {{Bethesda}}.

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games games, aside from New Vegas, were also all developed by {{Bethesda}}.{{Bethesda}} (New Vegas being made by {{Obsidian}}).
3rd Dec '15 4:37:05 PM nombretomado
Is there an issue? Send a Message


Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the MasterSystem console.

to:

Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the MasterSystem UsefulNotes/SegaMasterSystem console.
15th Jul '15 9:28:28 PM Saber15
Is there an issue? Send a Message



to:

* ''Videogame/{{Crysis}}'' and [=CryEngine=] games feature a console. It's fairly lacking in interesting commands and cheats, but allows heavy customization of the game's graphical and audio settings; particularly useful since the [[TechDemoGame game mauled PCs when it came out]]. In the ''[[Videogame/MechWarrior Mechwarrior Living Legends]]'' GameMod, the console is the only way to access the handful of secret camouflages, like the "sbaros" blue mosaic camouflage on the Warhammer.
7th Apr '15 5:36:40 AM jormis29
Is there an issue? Send a Message


* ''TheSims'' series.
** ''{{Spore}}'' as well.

to:

* ''TheSims'' ''Franchise/TheSims'' series.
** ''{{Spore}}'' ''VideoGame/{{Spore}}'' as well.
31st Dec '13 2:29:43 PM john_e
Is there an issue? Send a Message


* ''ColossalCave Adventure'' had a "MAGIC MODE" command that allowed the game manager, when the game was running on a shared computer such as a mainframe, to restrict times that the game could be played, set the welcome message, and optionally change the password to access magic mode.

to:

* ''ColossalCave Adventure'' had a "MAGIC MODE" command that allowed the game manager, when the game was running on a shared computer such as a mainframe, to restrict times that the game could be played, set the welcome message, and optionally change the password to access magic mode.
mode. The bytecode to do this is still present in some PC versions -- it's just the "Is this a shared computer?" system call that's DummiedOut.
13th Oct '13 6:12:20 AM treelo
Is there an issue? Send a Message


Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the Sega Master System console, which was one of those dedicated hardwards.

to:

Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the Sega Master System console, which was one of those dedicated hardwards.MasterSystem console.
31st Aug '13 1:32:42 AM EarlOfSandvich
Is there an issue? Send a Message


* ''HalfLife'', originally based on the ''VideoGame/{{Quake}}'' engine, continued to include a console on the Source engine games (''Half-Life 2'' onwards) which allows you to enable or disable certain features. ''VideoGame/{{Portal}}'' adds additional features to change some of the functionality of the portal gun. And as ''Half-Life'' before, other games produced on Source carry on the convention.

to:

* ''HalfLife'', ''VideoGame/HalfLife1'', originally based on the ''VideoGame/{{Quake}}'' engine, continued to include a console on the Source engine games (''Half-Life 2'' (''VideoGame/HalfLife2'' onwards) which allows you to enable or disable certain features. ''VideoGame/{{Portal}}'' adds additional features to change some of the functionality of the portal gun. And as ''Half-Life'' before, other games produced on Source carry on the convention.
This list shows the last 10 events of 37. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MasterConsole