History Main / MassivelyMultiplayerOnlineRolePlayingGame

14th Oct '17 6:25:06 PM Malady
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+ CyberStep
+ GPotato
+ KruInteractive

to:

+ CyberStep
Creator/CyberStep
+ GPotato
Creator/GPotato
+ KruInteractiveCreator/KruInteractive



+ {{Nexon}}
+ OGPlanet
+ SonyOnlineEntertainment

to:

+ {{Nexon}}
Creator/{{Nexon}}
+ OGPlanet
Creator/OGPlanet
+ SonyOnlineEntertainmentCreator/SonyOnlineEntertainment


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* ''VideoGame/TrueFantasyLiveOnline''
15th Sep '17 4:48:21 PM cruise
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* ''VideoGame/ShipOfHeroes'' (in development)
19th Aug '17 9:17:38 PM Gamermaster
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to:

* Fafnir from ''Manga/MissKobayashisDragonMaid'' ends up getting addicted to [=MMOs=] after coming to Earth (since they appeal to his love of killing and hoarding valuables), to the point that he spends up to 21 hours ''[[TheSleepless per day]]'' playing.
6th Aug '17 5:47:04 PM nombretomado
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* ''VideoGame/AceOnline'' (Also known as ''AirRivals'')

to:

* ''VideoGame/AceOnline'' (Also known as ''AirRivals'')''VideoGame/AirRivals'')
16th Jul '17 8:33:18 AM Piterpicher
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4th Jul '17 6:28:45 PM gutza1
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* ''VideoGame/ChroniclesOfElyria''
25th Jun '17 9:17:25 AM nombretomado
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Note that not all massively multi-player games are RolePlayingGames; for instance, ''Videogame/PlanetSide'' is a Massively Multiplayer FirstPersonShooter, ''VideoGame/AutoAssault'' [[{{Cancellation}} was]] a DrivingGame with RPGElements, ''Drift City'' is what you get when ''TheFastAndTheFurious'' is turned into an MMOG, ''VideoGame/SecondLife'' is a social environment, ''VideoGame/ShatteredGalaxy'' is a RealTimeStrategy with RPG elements, and ''MagicTheGathering Online'' is a straight port of the CollectibleCardGame where the only "Massive Multiplayer Online" part is the lobby where you connect with other players. Massively Multiplayer [=RPG=]s are the most common, so common in fact, [[YouKeepUsingThatWord most people actually don't realize that the first three letters of the term "MMORPG" refer to "Massively Multiplayer Online"]] and that there ''can'' very easily be such a thing as an MMOG that is ''NOT'' an RPG. Nowadays, if you refer to a game as an MMOG, the first thing people will think about is this.

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Note that not all massively multi-player games are RolePlayingGames; for instance, ''Videogame/PlanetSide'' is a Massively Multiplayer FirstPersonShooter, ''VideoGame/AutoAssault'' [[{{Cancellation}} was]] a DrivingGame with RPGElements, ''Drift City'' is what you get when ''TheFastAndTheFurious'' ''Film/TheFastAndTheFurious'' is turned into an MMOG, ''VideoGame/SecondLife'' is a social environment, ''VideoGame/ShatteredGalaxy'' is a RealTimeStrategy with RPG elements, and ''MagicTheGathering Online'' is a straight port of the CollectibleCardGame where the only "Massive Multiplayer Online" part is the lobby where you connect with other players. Massively Multiplayer [=RPG=]s are the most common, so common in fact, [[YouKeepUsingThatWord most people actually don't realize that the first three letters of the term "MMORPG" refer to "Massively Multiplayer Online"]] and that there ''can'' very easily be such a thing as an MMOG that is ''NOT'' an RPG. Nowadays, if you refer to a game as an MMOG, the first thing people will think about is this.
19th Jun '17 10:43:48 AM sarysa
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The MMORPG has its roots in text-based [[MultiUserDungeon Multi-User Dungeons]] ([=MUDs=]) and [[MultiUserSharedHallucination Multi-User Shared Hallucinations]] ([=MUSH=]es) originating in [[OlderThanTheNES the mists of time]]. Eventually, sprite-based graphics were introduced in 1991 with Don Daglow's ''Neverwinter Nights'' ([[AdaptationDisplacement not to be confused]] with the [[VideoGame/NeverwinterNights traditional computer RPG of the same name]] by Bioware). While games like ''Meridian 59'' and ''VideoGame/UltimaOnline'' kept the genre alive throughout the 90s, it wasn't until 1999 that ''VideoGame/EverQuest'' put the entire genre on the map by introducing a gigantic and deeply fleshed-out fully 3D world for players to explore from a first person or third person perspective. ''[=EverQuest=]'' would pave the way for which a great majority of the games listed below owe their conceptual existence to, though elements of the MMORPG are OlderThanTheyThink, since they can be traced back to ''TabletopGame/DungeonsAndDragons''.

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The MMORPG has its roots in text-based [[MultiUserDungeon Multi-User Dungeons]] ([=MUDs=]) and [[MultiUserSharedHallucination Multi-User Shared Hallucinations]] ([=MUSH=]es) originating in [[OlderThanTheNES the mists of time]]. Eventually, sprite-based graphics were introduced in 1991 with Don Daglow's ''Neverwinter Nights'' ''[[VideoGame/NeverwinterNightsAOL Neverwinter Nights]]'' ([[AdaptationDisplacement not to be confused]] with the [[VideoGame/NeverwinterNights traditional computer RPG of the same name]] by Bioware). While games like ''Meridian 59'' 59'', ''[[VideoGame/TheRealmOnline Sierra's The Realm]]'' and ''VideoGame/UltimaOnline'' kept the genre alive throughout the 90s, it wasn't until 1999 that ''VideoGame/EverQuest'' put the entire genre on the map by introducing a gigantic and deeply fleshed-out fully 3D world for players to explore from a first person or third person perspective. ''[=EverQuest=]'' would pave the way for which a great majority of the games listed below owe their conceptual existence to, though elements of the MMORPG are OlderThanTheyThink, since they can be traced back to ''TabletopGame/DungeonsAndDragons''.


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* ''VideoGame/TheRealmOnline'' (originally launched as ''Sierra's The Realm'')
19th Jun '17 8:53:35 AM sarysa
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* ''VideoGame/NeverwinterNights'' (no, not the better-known 3D RPG, the original one; often considered the TropeMaker of the MMORPG genre.)

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* ''VideoGame/NeverwinterNights'' ''[[VideoGame/NeverwinterNightsAOL Neverwinter Nights]]'' (no, not the better-known 3D RPG, the original one; often considered the TropeMaker of the MMORPG genre.)
4th Jun '17 6:33:40 AM jormis29
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* ''VideoGame/WorldOfWarplanes''
* ''VideoGame/WorldOfWarships''


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** ''VideoGame/WorldOfWarplanes''
** ''VideoGame/WorldOfWarships''
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