History Main / MassiveRaceSelection

20th Nov '16 8:42:52 AM Morgenthaler
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* ''StarFleetBattles'' features a bunch of distinct fleets, including, in the basic edition, ships for TheFederation, the Klingons, the Romulans[[labelnote:*]]Who have the distinction of having '''three''' completely distinct Tournament ships, whereas almost all the other races have just one, to reflect the fact that there they had/have three completely different fleets[[/labelnote]], the Kzinti, the Tholians, and Orion Pirates; expansions include Andorians, Lyrans, Hydrans, [=WYNs=], and the ISC. And all that is for the "Alpha Sector" setting. There are also "Omega Sector" (20 new factions), "Magellanic Cloud" (5 new factions) and "the Early Years" (5 new factions) settings.
* ''TabletopGame/TwilightImperium'' started out with six "great races" (including humans) scrambling to rebuild the long extinct Lazax Imperium they were once part of; expansions for the game's 1st edition added four more races that had risen to a similar level of power in the interim. The current 3rd edition included all ten races from the get-go, then a new expansion was published which introduced ''four'' brand-new races, for a total of fourteen; probably the largest number of playable races in a tabletop strategy game, with the possible exception of ''StarFleetBattles''.

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* ''StarFleetBattles'' ''TabletopGame/StarFleetBattles'' features a bunch of distinct fleets, including, in the basic edition, ships for TheFederation, the Klingons, the Romulans[[labelnote:*]]Who have the distinction of having '''three''' completely distinct Tournament ships, whereas almost all the other races have just one, to reflect the fact that there they had/have three completely different fleets[[/labelnote]], the Kzinti, the Tholians, and Orion Pirates; expansions include Andorians, Lyrans, Hydrans, [=WYNs=], and the ISC. And all that is for the "Alpha Sector" setting. There are also "Omega Sector" (20 new factions), "Magellanic Cloud" (5 new factions) and "the Early Years" (5 new factions) settings.
* ''TabletopGame/TwilightImperium'' started out with six "great races" (including humans) scrambling to rebuild the long extinct Lazax Imperium they were once part of; expansions for the game's 1st edition added four more races that had risen to a similar level of power in the interim. The current 3rd edition included all ten races from the get-go, then a new expansion was published which introduced ''four'' brand-new races, for a total of fourteen; probably the largest number of playable races in a tabletop strategy game, with the possible exception of ''StarFleetBattles''.''TabletopGame/StarFleetBattles''.
14th Oct '16 4:00:07 PM iowaforever
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** ''Warhammer'' has no less than 14 (German Humans, French/British Humans, Chaos Humans, [[OurDwarvesAreAllTheSame Dwarves]], Chaos dwarves, [[OurElvesAreBetter High Elves]], Dark Elves, Wood Elves, ratmen, lizardmen (available in newt, monitor lizard, and crocodile), goatmen, ogres, vampires, mummies, goblins and [[OurOrcsAreDifferent orcs]]).

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** ''Warhammer'' has no less than 14 (German Humans, French/British Humans, Chaos Humans, [[OurDwarvesAreAllTheSame Dwarves]], Chaos dwarves, [[OurElvesAreBetter High Elves]], Dark Elves, Wood Elves, ratmen, lizardmen (available in newt, monitor lizard, frog, and crocodile), goatmen, ogres, vampires, mummies, goblins and [[OurOrcsAreDifferent orcs]]).
14th Aug '16 5:48:19 PM Someoneman
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[[folder:Role-Playing Games]]
* Some ''{{Roguelike}}'' games get into this:
** ''VideoGame/DungeonCrawl'' has 26 races as of version 0.16, with great variation. In addition to the common humans, elves and dwarves, ''Crawl'' has a few quite exotic ones, such as [[FairFolk spriggans]], centaurs, mummies, merfolk, demonspawn, and demigods.
** The original ''VideoGame/{{Angband}}'' has six basic playable races (Human, Elf, Hobbit, Gnome, Dwarf and Kobold), as well as several half-breeds and variants (Half-Elf, Half-Orc, Half-Troll, Dunedan, High-Elf).\\

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[[folder:Role-Playing Games]]
[[folder:Roguelikes]]
* Some ''{{Roguelike}}'' games get into this:
**
''VideoGame/DungeonCrawl'' has 26 races as of version 0.16, with great variation. In addition to the common humans, elves and dwarves, ''Crawl'' has a few quite exotic ones, such as [[FairFolk spriggans]], centaurs, mummies, merfolk, demonspawn, and demigods.
** * The original ''VideoGame/{{Angband}}'' has six basic playable races (Human, Elf, Hobbit, Gnome, Dwarf and Kobold), as well as several half-breeds and variants (Half-Elf, Half-Orc, Half-Troll, Dunedan, High-Elf).\\



** ''VideoGame/SlashEM'', a variant of ''VideoGame/NetHack'', doubles the original's number of playable races to ten, adding Doppelganger, Drow, Hobbit, Lycanthrope, and Vampire to the original set of Human, Elf, Dwarf, Gnome and Orc.

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** * ''VideoGame/SlashEM'', a variant of ''VideoGame/NetHack'', doubles the original's number of playable races to ten, adding Doppelganger, Drow, Hobbit, Lycanthrope, and Vampire to the original set of Human, Elf, Dwarf, Gnome and Orc.Orc.
[[/folder]]

[[folder:Role-Playing Games]]
19th May '16 3:24:37 PM ImpudentInfidel
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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.

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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, species (technically a human ethnicity thanks to centuries of interbreeding), and Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.
8th May '16 4:27:29 AM narm00
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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]

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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, Beasts, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]
17th Apr '16 12:55:01 PM KakuradyDrakenar
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* The fictional MMORPG ''Webcomic/{{Magience}}'' has many CharacterCustomization options of every sort, including races:
--> '''Cas:''' There are 7 races for you to choose from. Each of these can procreate with any other to create a hybrid, for a total of 28 options.
** And each race has several subraces...



* In the fictional MUD [[AuthorAvatar Dan]] plays in ''Webcomic/ElGoonishShive'', at least thirty playable races are [[http://www.egscomics.com/egsnp.php?id=97 listed]] before Dan relents and goes with the original recommendation.


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[[AC:In Fiction]]
* The fictional MMORPG ''Webcomic/{{Magience}}'' has many CharacterCustomization options of every sort, including races:
--> '''Cas:''' There are 7 races for you to choose from. Each of these can procreate with any other to create a hybrid, for a total of 28 options.
** And each race has several subraces...
* In the fictional MUD [[AuthorAvatar Dan]] plays in ''Webcomic/ElGoonishShive'', at least thirty playable races are [[http://www.egscomics.com/egsnp.php?id=97 listed]] before Dan relents and goes with the original recommendation.
28th Jan '16 6:38:06 PM VulpesLiska
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* ''TabletopGame/BleakWorld'' has 10 base races to start as, and 10 classifications for each race ([[OurVampiresAreDifferent 10 different kinds of vampire]], [[WitchSpecies 10 kinds of witch]], [[OurWerebeastsAreDifferent 10 kinds of werebeast]], etc. With the promise of 20 new base races coming out, it stands that there are roughly 300 races to choose from.
23rd Dec '15 8:49:42 AM fingernailblueblueblue7
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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Ratakaki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.

to:

* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Ratakaki Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.
20th Dec '15 6:05:55 AM narm00
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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]

to:

* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]



* Munchkin has loads of races by now, due to its many expansions and editions which can all be combined:

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* Munchkin TabletopGame/{{Munchkin}} has loads of races by now, due to its many expansions and editions which can all be combined:
16th Dec '15 11:51:38 AM Morgenthaler
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* In ''SummonerWars'', you control a summoner and his group of minions as they try to crush their opponents force of the same. So what makes this game special? Try 16 different factions to choose from, including multiple sub-races of elves, orcs, dwarves and goblins, human knights, thieves and mercenaries; not to mention goatmen, the undead, and demon worshiping cultists.

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* In ''SummonerWars'', ''TabletopGame/SummonerWars'', you control a summoner and his group of minions as they try to crush their opponents force of the same. So what makes this game special? Try 16 different factions to choose from, including multiple sub-races of elves, orcs, dwarves and goblins, human knights, thieves and mercenaries; not to mention goatmen, the undead, and demon worshiping cultists.
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