History Main / MassiveRaceSelection

19th May '16 3:24:37 PM ImpudentInfidel
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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.

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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, species (technically a human ethnicity thanks to centuries of interbreeding), and Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.
8th May '16 4:27:29 AM narm00
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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]

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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, Beasts, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]
17th Apr '16 12:55:01 PM KakuradyDrakenar
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* The fictional MMORPG ''Webcomic/{{Magience}}'' has many CharacterCustomization options of every sort, including races:
--> '''Cas:''' There are 7 races for you to choose from. Each of these can procreate with any other to create a hybrid, for a total of 28 options.
** And each race has several subraces...



* In the fictional MUD [[AuthorAvatar Dan]] plays in ''Webcomic/ElGoonishShive'', at least thirty playable races are [[http://www.egscomics.com/egsnp.php?id=97 listed]] before Dan relents and goes with the original recommendation.


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[[AC:In Fiction]]
* The fictional MMORPG ''Webcomic/{{Magience}}'' has many CharacterCustomization options of every sort, including races:
--> '''Cas:''' There are 7 races for you to choose from. Each of these can procreate with any other to create a hybrid, for a total of 28 options.
** And each race has several subraces...
* In the fictional MUD [[AuthorAvatar Dan]] plays in ''Webcomic/ElGoonishShive'', at least thirty playable races are [[http://www.egscomics.com/egsnp.php?id=97 listed]] before Dan relents and goes with the original recommendation.
28th Jan '16 6:38:06 PM VulpesLiska
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* ''TabletopGame/BleakWorld'' has 10 base races to start as, and 10 classifications for each race ([[OurVampiresAreDifferent 10 different kinds of vampire]], [[WitchSpecies 10 kinds of witch]], [[OurWerebeastsAreDifferent 10 kinds of werebeast]], etc. With the promise of 20 new base races coming out, it stands that there are roughly 300 races to choose from.
23rd Dec '15 8:49:42 AM fingernailblueblueblue7
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* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Ratakaki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.

to:

* ''Videogame/StarWarsTheOldRepublic'' isn't as diverse as the universe it's based on, but still has a healthy selection; humans (with a cyborg varient), Twi'lek, Zabrak, Cathar and Togruta are open to both Imperial and Republic factions. The Imperial players have Chiss, Sith species, and Ratakaki Rattataki as playable species while the Republic get Mirialans and Miraluka. (Imperial players choosing a something other than Sith species or human will get copious amount of disdain from Imperial [=NPCs=], because of the Empire's FantasticRacism). You ''can'' play a species locked to one faction on the other faction if you've leveled to 50 with a particular species, so it's not uncommon to see a Chiss Republic Trooper or a Miraluka Sith. One of the main hinderances to more diversity in player species is that the developers want to stick to species who can speak [[AliensSpeakingEnglish Galactic Basic]], feeling more exotic choices would break immersion. However once the game went Free to Play, any options other than Human, Cyborg and Zabrak are only available for subscribers or for those willing to fork over the cash.
20th Dec '15 6:05:55 AM narm00
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* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]

to:

* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing Breeds and shapeshifters, with Beasts and Deviants soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]



* Munchkin has loads of races by now, due to its many expansions and editions which can all be combined:

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* Munchkin TabletopGame/{{Munchkin}} has loads of races by now, due to its many expansions and editions which can all be combined:
16th Dec '15 11:51:38 AM Morgenthaler
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* In ''SummonerWars'', you control a summoner and his group of minions as they try to crush their opponents force of the same. So what makes this game special? Try 16 different factions to choose from, including multiple sub-races of elves, orcs, dwarves and goblins, human knights, thieves and mercenaries; not to mention goatmen, the undead, and demon worshiping cultists.

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* In ''SummonerWars'', ''TabletopGame/SummonerWars'', you control a summoner and his group of minions as they try to crush their opponents force of the same. So what makes this game special? Try 16 different factions to choose from, including multiple sub-races of elves, orcs, dwarves and goblins, human knights, thieves and mercenaries; not to mention goatmen, the undead, and demon worshiping cultists.
26th Nov '15 11:44:26 AM narm00
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* In the ''TabletopGame/OldWorldOfDarkness'', we have playable vampires, werewolves (plus 11 other shapeshifter races), humans with magic powers (mages, sorcerers, mediums, shih, Imbued, etc.), changelings (faeries trapped in human bodies), wraiths, demons, mummies, kuei-jin (vampire-zombie-ghosts), ghouls, dhampyr (humans with kuei-jin parents), kinfolk (humans with shapeshifter ancestry), kinain (humans with changeling ancestry), inanimae (faeries bound to the elements), adhene (faeries who'd been exiled from the physical world), hsien (small gods trapped in human bodies), fomori (and drones, gorgons, and kami) (people possessed by spirits), revenants, spectres... oh, and regular humans, if you're feeling squishy.\\

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* In the ''TabletopGame/OldWorldOfDarkness'', we have playable vampires, werewolves (plus 11 other shapeshifter races), humans with magic powers (mages, sorcerers, mediums, shih, Imbued, etc.), changelings (faeries trapped in human bodies), wraiths, demons, mummies, kuei-jin (vampire-zombie-ghosts), ghouls, dhampirs (humans with vampire parents), dhampyr (humans with kuei-jin parents), kinfolk (humans with shapeshifter ancestry), kinain (humans with changeling ancestry), inanimae (faeries bound to the elements), adhene (faeries who'd been exiled from the physical world), hsien (small gods trapped in human bodies), fomori (and drones, gorgons, and kami) (people possessed by spirits), revenants, spectres... oh, and regular humans, if you're feeling squishy.\\



All of these "splats" have their own subdivisions into playable types, though in most cases those are factions or cultures rather than races. But ''TabletopGame/WerewolfTheApocalypse'' lets you play not just werewolves, but also werehyenas, werespiders, wereravens, werebears, werefoxes, werecrocodiles, weresnakes, werecoyotes, wererats, weresharks, and nine types of werecats (tigers, lions, leopards, cheetahs, cougars, lynxes, jaguars, fae cats, and shadowcats). Each of these Changing-Breeds is a separate "species," with separate stats and magical Gifts.
* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing-Breeds and shapeshifters, with Beasts soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]

to:

All of these "splats" have their own subdivisions into playable types, though in most cases those are factions or cultures rather than races. But ''TabletopGame/WerewolfTheApocalypse'' lets you play not just werewolves, but also werehyenas, werespiders, wereravens, werebears, werefoxes, werecrocodiles, weresnakes, werecoyotes, wererats, weresharks, and nine types of werecats (tigers, lions, leopards, cheetahs, cougars, lynxes, jaguars, fae cats, and shadowcats). If you're playing a historical or AU game, you can add wereaurochs, werebats, wereboars, were-sabretooth tigers as another type of werecat, and werethylacines as another type of werewolf. And if you're up for a challenge, you can try your hand at adapting one of the corruption-spawned shapeshifters for playable use - the werefrogs are probably the easiest, with the werecockroaches having multiple mental illnesses, the wererhinos being unable to take fully human form, and the wereapes being motivated by overwhelming greed. Each of these Changing-Breeds Changing Breeds is a separate "species," with separate stats and magical Gifts.
* The ''TabletopGame/NewWorldOfDarkness'' has, thus far, humans, vampires, werewolves, mages, Prometheans (Frankenstein's monsters), changelings, Sin-Eaters and their associated Geists, mummies, demons, ghouls, dampyr (humans with vampire parents), Wolf-Blooded (humans with werewolf ancestry), Sleepwalkers (humans able to see mages' magic without problems), Scions (children of Prometheans who are immune to their "hated by reality" effect), stigmatics (humans able to see the [[DeusEstMachina God-Machine's]] workings), demon-blooded (humans with demon ancestry), Immortals, Psychics, Thaumaturges (essentially weak mages), and various Changing-Breeds Changing Breeds and shapeshifters, with Beasts soon coming and (if you take fan-line games) [[MadScientist Geniuses]], [[MagicalGirl Princesses]] and [[EldritchAbomination Leviathans.]]
16th Nov '15 6:17:05 PM zarpaulus
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* ''TabletopGame/HcSvntDracones'' offers in the base book alone 24 species of [[PettingZooPeople Vector]] divided into five families (Canidae, Felidae, Aviae, Retiliae, and Mustelidae) and nine "Morphisms" that can be taken in almost any combination. The Core: Extended rulebook adds another five families (Ursidae, Delphinidae, Selachii, Rodentia, and Ungulatae) and two additional canid and felid species with six more Morphisms. Even rules for creating unique Vectors known as "Blips". As well as [[RidiculouslyHumanRobots Cogs]] that have their own set of rules and "Frame" selection. [[ArtificialHumans Cogsune]] are all the same but can swap out their modular limbs for different abilities. And then there's [[InsectoidAliens Exonymphs]].
17th Sep '15 2:54:55 AM EbrithilBowser
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* Munchkin has loads of races by now, due to its many expansions and editions which can all be combined:
**The original had [[HumansAreAverage humans]] (the standard-race for every player), [[OurDwarvesAreAllTheSame dwarfs]], [[OurElvesAreBetter elves]] and [[Main/{{Hobbits}} halflings]]
**The expansion packs gave [[OurOrcsAreDifferent orcs]], [[LizardFolk lizard guys]], [[OurCentaursAreDifferent centaurs]] and [[OurGnomesAreWeirder gnomes]].
** Munchkin Bites added [[ChangelingTale changelings]], [[FurAgainstFang vampires, werewolves]] and, with the Pants Macabre expansion, [[Main/{{Mummy}} mummies]]
** Munchkin [[Franchise/ConanTheBarbarian Conan]] added Cimmerians, Stygians, Kushite and Zamorians
** Munchkin Legends had the standard dwarfes, elves and halflings and added [[FaunsAndSatyrs fauns]]
** [[RecycledInSpace Star Munchkin]] added [[Main/{{Cyborg}} cyborgs]], [[CatFolk felines]], [[Main/{{Mutants}} mutants]] and, with the ''The Clown Wars'' expansion, [[LittleGreenMen bugs]]
** And all of those races can be combined with the [[HalfHumanHybrid Half Breed card]], so a character can easily be half-dwarf, half-cyborg or half-Cimmerian, half-Faun.
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