History Main / MarathonLevel

24th May '16 12:25:39 PM MyFinalEdits
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* It should be noted that while songs around 4-5 minutes long are considered the standard in many Western rhythm games, the standard song length for many rhythm games by Asian developers, especially arcade rhythm games, is around 2 minutes, in order to accommodate the "3-5 songs per credit" format.
24th May '16 11:36:57 AM LucaEarlgrey
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Added DiffLines:

* It should be noted that while songs around 4-5 minutes long are considered the standard in many Western rhythm games, the standard song length for many rhythm games by Asian developers, especially arcade rhythm games, is around 2 minutes, in order to accommodate the "3-5 songs per credit" format.
22nd May '16 3:58:09 PM nombretomado
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* Nearly every single level of ''VideoGame/NinjaGaiden II'' (PS3/Xbox 360) is this to an extent, few of them taking less than half an hour to beat. The most brutal however is chapter 11, an endless gauntlet where you will be assaulted by ''armies'' of mooks every ten meters, with a healthy dose of CheckPointStarvation and a boss at the end.

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* Nearly every single level of ''VideoGame/NinjaGaiden II'' (PS3/Xbox ([=PS3=]/Xbox 360) is this to an extent, few of them taking less than half an hour to beat. The most brutal however is chapter 11, an endless gauntlet where you will be assaulted by ''armies'' of mooks every ten meters, with a healthy dose of CheckPointStarvation and a boss at the end.
22nd May '16 11:14:53 AM MyFinalEdits
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* ''VideoGame/{{Pikmin}} 2'' has the three final underground caves (Cavern of Caos, Hole of Heroes and Dream Den), all located in Wistful Wild. All previous caves have at most nine levels (basement floors), most frequently five or seven. The ones in Wistful Wild are ''10 to 15'' floors long, and several of them take long to tackle due to the heavier concentration of enemies and hazards. [[BossRush Hole of Heroes adds multiple bosses, too]].

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* ''VideoGame/{{Pikmin}} 2'' has the three final underground caves (Cavern of Caos, Chaos, Hole of Heroes and Dream Den), all located in Wistful Wild. All previous caves have at most nine levels (basement floors), most and frequently only five or seven. The ones in Wistful Wild are ''10 to 15'' floors long, and several of them take long to tackle due to the heavier concentration of enemies and hazards. [[BossRush Hole of Heroes adds multiple bosses, too]].



*** Can you say "Free Bird"?

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*** %%*** Can you say "Free Bird"?
22nd May '16 11:13:02 AM MyFinalEdits
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** The Water Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is not only famous for its difficulty, it's also very long. It has many paths and branches that branch from the central chamber, and each of them can only be accessed when the water is at a particular level.

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** The Water Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is not only famous for its difficulty, it's also very long. It has many paths and branches passageways that branch from the central chamber, and each of them can only be accessed when the water is at a particular level.



* ''VideoGame/DistortedTravesty 2'' has the final level: "the Bug". It is seriously almost as long as ''the entire rest of the game combined'' (although, given that the game is rather short, this isn't as bad as it sounds). Fortunately there are save points every few rooms.

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* ''VideoGame/DistortedTravesty 2'' has the final level: "the Bug". It is seriously almost as long as ''the entire rest of the game combined'' (although, given that the game is rather short, this isn't as bad as it sounds). Fortunately there are save points every few rooms.''VideoGame/DistortedTravesty'':



** The second game has the final level: "the Bug". It is seriously almost as long as ''the entire rest of the game combined'' (although, given that the game is rather short, this isn't as bad as it sounds). Fortunately there are save points every few rooms.



* [[AllTheWorldsAreAStage Wily St]][[{{Metroidvania}} age 3]] in ''VideoGame/Rockman4MinusInfinity'' is very, ''very'' long and confusing (though thankfully there's a map).

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* [[AllTheWorldsAreAStage Wily St]][[{{Metroidvania}} age Stage 3]] in ''VideoGame/Rockman4MinusInfinity'' is very, ''very'' long and confusing (though thankfully there's a map).



* Although it's mentioned in bonus levels above, ''VideoGame/TacticsOgre'' deserves special mention. The Hell Gate bonus level is 100 floors long, each floor containing a full campaign battle (more than the rest of the game combined), without the free HP refills and saves you'd get between normal battles. Every floor contains some of the deadliest enemies in the game, many of which have petrify (gorgons in particular, can petrify numerous party members at any distance in one move!). In the PSX remake, you can save in battle and thus break this up into segments, and redo a level if you screwed up big time, but in the Super Famicom original, it's a 10+ hour mission, no saves, no free heals, and the game featured permanent death if you didn't resurrect the player before the end of the battle (meaning before you kill everything on the floor). Both of your rezzers petrified/dead? You lose, even if you were on level 99 and spent the entire day on this. Now that's a wonderful failure. To be fair, the items gained here were mostly of the gamebreaking variety: full screen, unlimited range nukes, InfinityPlusOneSword type weapons, and a spell that could be abused to gain virtually unlimited stats, plus you could recruit some of the enemies, including gorgons. Finishing this dungeon was not only infinitely harder than the final dungeon, the gear obtained totally trivialized any other content, even if you didn't abuse the infinite stat spell. In the original version, possibly qualifies as the longest marathon level in any console game.
* Any particularly long HoldTheLine level can be a Marathon Level. It doesn't matter if you have all of the upgrades and a maxed out army - you still need to sit tight until the timer runs out.
** Although in the rare instances (such as the first such mission in ''{{Starcraft}}'') that you can aggressively wipe out all enemy forces, you at least don't have to be ''playing'' the game for the remaining time.
* ''VideoGame/AgeOfEmpiresI'''s [[ThatOneLevel The Great Hunt]]. So you just spent fifteen minutes dashing madly past wild animals, towers, and siege weapons to get two priests? You're maybe, oh, a third of the way through.

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* Although it's mentioned in bonus levels above, ''VideoGame/TacticsOgre'' deserves special mention.''VideoGame/TacticsOgre''. The Hell Gate bonus level is 100 floors long, each floor containing a full campaign battle (more than the rest of the game combined), without the free HP refills and saves you'd get between normal battles. Every floor contains some of the deadliest enemies in the game, many of which have petrify (gorgons in particular, can petrify numerous party members at any distance in one move!). In the PSX remake, you can save in battle and thus break this up into segments, and redo a level if you screwed up big time, but in the Super Famicom original, it's a 10+ hour mission, no saves, no free heals, and the game featured permanent death if you didn't resurrect the player before the end of the battle (meaning before you kill everything on the floor). Both of your rezzers petrified/dead? You lose, even if you were on level 99 and spent the entire day on this. Now that's a wonderful failure. To be fair, the items gained here were mostly of the gamebreaking variety: full screen, unlimited range nukes, InfinityPlusOneSword type weapons, and a spell that could be abused to gain virtually unlimited stats, plus you could recruit some of the enemies, including gorgons. Finishing this dungeon was not only infinitely harder than the final dungeon, the gear obtained totally trivialized any other content, even if you didn't abuse the infinite stat spell. In the original version, possibly qualifies as the longest marathon level in any console game.
* Any particularly long HoldTheLine level can be a Marathon Level. It doesn't matter if you have all of the upgrades and a maxed out army - you still need to sit tight until the timer runs out.
** Although in the rare instances (such as the first such mission in ''{{Starcraft}}'') that you can aggressively wipe out all enemy forces, you at least don't have to be ''playing'' the game for the remaining time.
* ''VideoGame/AgeOfEmpiresI'''s [[ThatOneLevel The Great Hunt]]. So you just spent fifteen minutes dashing madly past wild animals, towers, and siege weapons to get two priests? You're maybe, oh, maybe a third of the way through.through.
* ''VideoGame/{{Pikmin}} 2'' has the three final underground caves (Cavern of Caos, Hole of Heroes and Dream Den), all located in Wistful Wild. All previous caves have at most nine levels (basement floors), most frequently five or seven. The ones in Wistful Wild are ''10 to 15'' floors long, and several of them take long to tackle due to the heavier concentration of enemies and hazards. [[BossRush Hole of Heroes adds multiple bosses, too]].



* Due to their nature, most if not all examples in {{Rhythm Game}}s also double as EpicRocking.



%%*** Let's just put it this way: ''[[VideoGame/RockBand Rock Band 2]]'' is the TropeNamer for ''BladderOfSteel.''
22nd May '16 3:35:18 AM Quanyails
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* Up until about ''FIFA 06'', the ''[[VideoGame/FIFASoccer]]'' series would allow you to play matches in real-time: i.e. for the full 90 minutes. You could easily end up racking up double-digit scores this way. From ''06'' onwards matches have a maximum length of 10 minutes per half, which generally forces more realistic scorelines.

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* Up until about ''FIFA 06'', the ''[[VideoGame/FIFASoccer]]'' ''VideoGame/FIFASoccer'' series would allow you to play matches in real-time: i.e. for the full 90 minutes. You could easily end up racking up double-digit scores this way. From ''06'' onwards matches have a maximum length of 10 minutes per half, which generally forces more realistic scorelines.
22nd May '16 3:34:47 AM Quanyails
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* The ''VideoGame/Touhou'' fangame ''Phantasmagoria Trues'' has an Extra counterpart named Terminus that lasts around 25 minutes, which is on par with a full 6-stage playthrough of one of the main games.

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* The ''VideoGame/Touhou'' ''VideoGame{{/Touhou}}'' fangame ''Phantasmagoria Trues'' has an Extra counterpart named Terminus that lasts around 25 minutes, which is on par with a full 6-stage playthrough of one of the main games.
22nd May '16 3:34:18 AM Quanyails
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* The Lord of the Rings: The Third Age perfectly captures the intensity of the battle at Helm's Deep. The party must defeat a very large number of enemies in consecutive battles with no time to recover in-between. The enemy's numbers start to wear on you, and it gets harder as stronger enemies start to spawn towards the end of each. There are save points every few battles, and the party does get to fight along Aragorn, Legolas, and Gimli who can one shot anything they attack, but the section takes awhile to beat.

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* The ''The Lord of the Rings: The Third Age Age'' perfectly captures the intensity of the battle at Helm's Deep. The party must defeat a very large number of enemies in consecutive battles with no time to recover in-between. The enemy's numbers start to wear on you, and it gets harder as stronger enemies start to spawn towards the end of each. There are save points every few battles, and the party does get to fight along Aragorn, Legolas, and Gimli who can one shot anything they attack, but the section takes awhile to beat.
22nd May '16 3:33:34 AM Quanyails
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* ''VideoGame/EtrianOdyssey'' has a quest called ''Explorers Guild Trial''. It involves spending five days of game time on level B8F. This can take three hours, and the only thing that makes it beatable is the spring nearby that heals all health and mana.

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* ''VideoGame/EtrianOdyssey'' has a quest called ''Explorers Guild Trial''. It involves spending five days of game time on level B8F.[=B8F=]. This can take three hours, and the only thing that makes it beatable is the spring nearby that heals all health and mana.
22nd May '16 3:32:59 AM Quanyails
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** The Orre games have Mt. Battle - you are forced to ascend the first Area as per the story, but afterwards you can go back there and scale 100 battles' worth of trainers. You can save on your way up, and transfer to and from each zone on demand, but if you want a special prize from the region, you need to do it all in one run (saves are permitted, mercifully).



* [[TheVeryDefinitelyFinalDungeon Citadark Isle]] in ''VideoGame/PokemonXDGaleOfDarkness''. Longer than any other area in the game, filled with trainer battles and Shadow Pokemon. You also have rematches with all 3 previously-fought bosses, plus two entirely new bosses, a [[OlympusMons legendary]] fight and the FinalBoss. Just to show how insane it is, ''fully HALF of the game's Shadow Pokemon are located on Citadark Isle.''

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* The Orre games, ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'', have Mt. Battle - you are forced to ascend the first Area as per the story, but afterwards you can go back there and scale 100 battles' worth of trainers. You can save on your way up, and transfer to and from each zone on demand, but if you want a special prize from the region, you need to do it all in one run (saves are permitted, mercifully).
**
[[TheVeryDefinitelyFinalDungeon Citadark Isle]] in ''VideoGame/PokemonXDGaleOfDarkness''. Longer than any other area in the game, filled with trainer battles and Shadow Pokemon. You also have rematches with all 3 previously-fought bosses, plus two entirely new bosses, a [[OlympusMons legendary]] fight and the FinalBoss. Just to show how insane it is, ''fully HALF of the game's Shadow Pokemon are located on Citadark Isle.''
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