History Main / MarathonLevel

19th Jul '16 3:44:06 AM Korodzik
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* ''VideoGame/ThiefIITheMetalAge'' has the "Life of the Party" mission, where first you need to traverse half the city across rooftops (and if you choose to sneak into and rob all the buildings you're passing on the way, it will take twice as long), then search several floors of a huge fortress to fulfill several objectives, and then go back all the way to your starting location.
16th Jul '16 9:14:12 PM MicoolTNT
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[[folder: Real Life]]
* [[SelfDemonstratingArticle Reading certain trope pages]] can feel like this if you [[SelfImposedChallenge try to read every example.]]

[[/folder]]
5th Jul '16 7:38:30 PM BulletNick
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* The "All Characters" challenge run in ''VideoGame/Crypt of the NecroDancer''. This particular mode requires the player to beat All Zones mode with nine different characters in a row, albeit in any order they want. That means going through all four zones, beat four bosses for almost all those characters, adjusting to nine different playstyles, all in one go. Dying doesn't just mean doing that character again; if you die you must restart all nine characters again. Meaning nine consecutive victories with some of the hardest characters the game has to offer.

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* The "All Characters" challenge run in ''VideoGame/Crypt of the NecroDancer''. This particular mode requires the player to beat All Zones mode with nine different characters in a row, albeit in any order they want. That means going through all four zones, beat four bosses for almost all those characters, adjusting to nine different playstyles, all in one go. Dying doesn't just mean doing that character again; if you die you must restart all nine characters again. Meaning nine consecutive victories with some of the hardest characters the game has to offer.
5th Jul '16 7:33:15 PM BulletNick
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* The "All Characters" challenge run in ''VideoGame/Crypt of the NecroDancer''. This particular mode requires the player to beat All Zones mode with nine different characters in a row, albeit in any order they want. That means going through all four zones, beat four bosses for almost all those characters, adjusting to nine different playstyles, all in one go. Dying doesn't just mean doing that character again; if you die you must restart all nine characters again. Meaning nine consecutive victories with some of the hardest characters the game has to offer.
29th Jun '16 5:57:58 PM ElliottB1
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''VideoGame/ChildOfEden'' has a BonusLevel named Hope, which takes more than 20 minutes to beat.

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* ''VideoGame/ChildOfEden'' has a BonusLevel named Hope, which takes more than 20 minutes to beat.
29th Jun '16 5:56:57 PM ElliottB1
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[[/folder]]
29th Jun '16 5:56:23 PM ElliottB1
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[[folder: Rail Shooter ]]
''VideoGame/ChildOfEden'' has a BonusLevel named Hope, which takes more than 20 minutes to beat.
25th Jun '16 11:46:14 AM nombretomado
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* Most of capstone levels (and quite a few others) in the assorted campaigns in ''BattleForWesnoth''.

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* Most of capstone levels (and quite a few others) in the assorted campaigns in ''BattleForWesnoth''.''VideoGame/BattleForWesnoth''.
12th Jun '16 6:40:35 PM DoubleEdgedSword
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*** World 8-1: Long stage + only 300 "seconds" = guaranteed chance of hearing [[SongsInTheKeyOfPanic that ditty advertising that your timer is running low]]. Additional points for being the first level in the game without the invisible checkpoints, and no indication of their lack. If you die without seeing something like the familiar stair construction, it becomes incredibly discouraged at the prospect of the stage being ''impossibly'' long even if you ''were'' actually close to the end.

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*** World 8-1: Long stage + only 300 "seconds" = guaranteed chance of hearing [[SongsInTheKeyOfPanic that ditty advertising that your timer is running low]]. Additional points for being the first non-castle level in the game without the invisible checkpoints, and no indication of their lack. If you die without seeing something like the familiar stair construction, it becomes incredibly discouraged at the prospect of the stage being ''impossibly'' long even if you ''were'' actually close to the end.
4th Jun '16 5:22:15 PM nombretomado
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* KidChameleon has ''The Final Marathon'', which is aptly named - an extremely long, difficult linear level where you run to the right for a long, long time. It is the penultimate level, and immediately after you beat it, you face the big boss (though, thankfully, he has his own, separate level). The game itself is in some ways an example of this trope, as it is extremely long (over 100 levels, though you are likely to go through somewhere around 2/3rds of them on any given playthrough) and there is no way to save, meaning you have to beat the ENTIRE GAME in one sitting. This is fixed in the rerelease for the PS2, where there is a save feature.

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* KidChameleon has ''The Final Marathon'', which is aptly named - an extremely long, difficult linear level where you run to the right for a long, long time. It is the penultimate level, and immediately after you beat it, you face the big boss (though, thankfully, he has his own, separate level). The game itself is in some ways an example of this trope, as it is extremely long (over 100 levels, though you are likely to go through somewhere around 2/3rds of them on any given playthrough) and there is no way to save, meaning you have to beat the ENTIRE GAME in one sitting. This is fixed in the rerelease for the PS2, [=PS2=], where there is a save feature.



** Some Oni courses on PS2 versions, such as Hardcore in ''DDRMAX'', are up to 20 songs long, which is a total of about 30 minutes.

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** Some Oni courses on PS2 [=PS2=] versions, such as Hardcore in ''DDRMAX'', are up to 20 songs long, which is a total of about 30 minutes.
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