History Main / MarathonLevel

23rd Jun '17 2:12:24 PM ZonkedWallaby
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* ''VideoGame/{{InTheGroove}}'' has a level called "Eternal Nectar" that takes about 2 hours to go through. See a player play through this gauntlet [[https://www.youtube.com/watch?v=EVsBplztcCg here.]]
19th Jun '17 4:18:21 AM Gadjiltron
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** The first level aside from the tutorial in ''VideoGame/KnightsOfTheOld Republic'' is the planet Taris. Not even counting side quests, one must first obtain a disguise from the other side of the city's apartments, head to the Lower City, enter the Bek Base to get security papers to the Undercity, go through the sewers to reach the back entrance of the Vulkar Base to steal a swoop engine, win the swoop race, break in to the Sith Base to steal launch codes, and then head to Davik's Estate before FINALLY leaving the planet. Wow. If that's not bad enough, one cut area from the planet remains mostly intact in the game files, and it's known there was planned to be at least one more area in addition to all that. It is by far the biggest planet in the game, and it's before the convenience of any powers like Force Speed.
** The VeryDefinitelyFinalDungeon of the first game qualifies not because of how vast the levels are, but because of the unending waves of enemies it sends at you.

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** The first level aside from the tutorial in ''VideoGame/KnightsOfTheOld Republic'' ''VideoGame/KnightsOfTheOldRepublic'' is the planet Taris. Not even counting side quests, one must first obtain a disguise from the other side of the city's apartments, head to the Lower City, enter the Bek Base to get security papers to the Undercity, go through the sewers to reach the back entrance of the Vulkar Base to steal a swoop engine, win the swoop race, break in to the Sith Base to steal launch codes, and then head to Davik's Estate before FINALLY leaving the planet. Wow. If that's not bad enough, one cut area from the planet remains mostly intact in the game files, and it's known there was planned to be at least one more area in addition to all that. It is by far the biggest planet in the game, and it's before the convenience of any powers like Force Speed.
** The VeryDefinitelyFinalDungeon of the first game qualifies not because of how vast the levels are, but because of the unending waves of enemies it sends at you. you.
** The closing arc of Nar Shadaa in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' starts with your character venturing into Jekk'Jekk Tarr themselves and getting kidnapped by Goto, punctuated with a battle between Mira and Hanharr in between. Following that is a series of events where your other party members handle various tasks to get to Goto's Yacht to rescue your character before you meet with Zez-Kai Ell and finish the planet. While all this is happening, you don't have free reign about Nar Shadaa until you finish, and if you were in the middle of working out a sidequest (''especially'' involving that broken speeder) you have to abandon it for now. In the Restored Content Mod, the arc is even longer as it adds several sequences where your other party members fight through legions of bounty hunters to get to the Ebon Hawk.
19th Jun '17 2:42:19 AM Gadjiltron
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* In ''Videogame/YuGiOhReshefOfDestruction'':

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* In ''Videogame/YuGiOhReshefOfDestruction'':''Videogame/YuGiOhReshefOfDestruction'': Due to the game not restoring your Life Points in between Duels, you can get worn down when forced to face multiple opponents without an opportunity to head home to save and refill your LP.



** Vambery in ''Lunar Knights'' too, but you can do it in 10-floor segments. No hunting here - just kill everything in a small section, and you move on. Problem is that the area level is scaled to the floor level.

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** Vambery in ''Lunar Knights'' too, but you can do it in 10-floor segments. No hunting here - just kill everything in a small section, and you move on. Problem is that the area level is all enemies have their levels scaled to the floor level.match your current floor.



* ''VideoGame/ShinMegamiTenseiIVApocalypse'' already beefs up several preexisting dungeons (most notably the two Tsukiji Hongwanji dungeons) from [[VideoGame/ShinMegamiTenseiIV its predecessor]] and adds a six-floor dungeon to the Neutral routes, but most notorious is [[spoiler:YHVH's Universe]], the final dungeon on those routes. Despite having only four floors, each of those floors is obnoxoiously big, with massive islands to run across and as many as ''eighteen'' labeled sub-areas on each floor, all connected by teleport doors and cubes, some of which require finding certain locations to unlock, some others of which serve as shortcuts but require that one of your stats be high enough, and some of which are one-way doors designed to screw you over. Even with the DLC that lifts the level {{cap}} and [[EncounterRepellant Estoma to make enemy encounters go away]] (as you will likely have a party in the 90's or even 100's level range at this point), you will still likely get lost and spend hours just trying to find the way to the next floor if you don't consult a map. Its few saving graces: This is a game where you can save anywhere and get revived from a GameOver at no cost, and there are warp points you can activate so you can jump to ones you've visited already.

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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' already beefs up several preexisting dungeons (most notably the two Tsukiji Hongwanji dungeons) from [[VideoGame/ShinMegamiTenseiIV its predecessor]] and adds a six-floor dungeon to the Neutral routes, but most notorious is [[spoiler:YHVH's Universe]], the final dungeon on those routes. Despite having only four floors, each of those floors is obnoxoiously big, with massive islands to run across and as many as ''eighteen'' labeled sub-areas on each floor, all connected by teleport doors and cubes, some of which require finding certain locations to unlock, some others of which serve as shortcuts but require that one of your stats be high enough, and some of which are one-way doors designed to screw you over. Even with the DLC that lifts the level {{cap}} and [[EncounterRepellant Estoma to make enemy encounters go away]] (as you will likely have a party in the 90's or even 100's level range at this point), you will still likely get lost and spend hours just trying to find the way to the next floor if you don't consult a map. Flynn even advises you to zoom out the map so you don't get lost there. Its few saving graces: This is a game where you can save anywhere and get revived from a GameOver at no cost, and there are warp points you can activate so you can jump to ones you've visited already.



* ''VideoGame/EtrianOdyssey'' has a quest called ''Explorers Guild Trial''. It involves spending five days of game time on level [=B8F=]. This can take three hours, and the only thing that makes it beatable is the spring nearby that heals all health and mana.

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* ''VideoGame/EtrianOdyssey'' has a quest called ''Explorers Guild Trial''. It involves spending five days of game time on level [=B8F=]. This can take three hours, and the only thing that makes it beatable is the spring nearby that heals all health and mana. It returns in the remake, with Story Mode alleviating the process with events that can skip 8 hours of each day.



** In ''VideoGame/PokemonSunAndMoon'', the Vast Poni Canyon begins with a battle against Hapu before turning into a long trek spanning multiple cave segments, many Trainers, and no Charizard Glide checkpoints until reaching the Trial at the end. Fortunately, Lillie is traveling with you on the first trip, and will heal your team at various points. The final segment of the Canyon, before the Trial, also lets you open a shortcut back to the entrance.



* The first level aside from the tutorial in ''VideoGame/{{Knights Of The Old Republic}}'' is the planet Taris. Not even counting side quests, one must first obtain a disguise from the other side of the city's apartments, head to the Lower City, enter the Bek Base to get security papers to the Undercity, go through the sewers to reach the back entrance of the Vulkar Base to steal a swoop engine, win the swoop race, break in to the Sith Base to steal launch codes, and then head to Davik's Estate before FINALLY leaving the planet. Wow. If that's not bad enough, one cut area from the planet remains mostly intact in the game files, and it's known there was planned to be at least one more area in addition to all that. It is by far the biggest planet in the game, and it's before the convenience of any powers like Force speed.

to:

* Both ''VideoGame/KnightsOfTheOldRepublic'' games have a case of ProlongedPrologue in the form of a long level before finally attaining the GlobalAirship.
**
The first level aside from the tutorial in ''VideoGame/{{Knights Of The Old Republic}}'' ''VideoGame/KnightsOfTheOld Republic'' is the planet Taris. Not even counting side quests, one must first obtain a disguise from the other side of the city's apartments, head to the Lower City, enter the Bek Base to get security papers to the Undercity, go through the sewers to reach the back entrance of the Vulkar Base to steal a swoop engine, win the swoop race, break in to the Sith Base to steal launch codes, and then head to Davik's Estate before FINALLY leaving the planet. Wow. If that's not bad enough, one cut area from the planet remains mostly intact in the game files, and it's known there was planned to be at least one more area in addition to all that. It is by far the biggest planet in the game, and it's before the convenience of any powers like Force speed.Speed.
** The VeryDefinitelyFinalDungeon of the first game qualifies not because of how vast the levels are, but because of the unending waves of enemies it sends at you.
15th Jun '17 4:35:35 PM PinkCelebi
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* In ''VideoGame/{{Gemcraft}} Chasing Shadows'', the first Vision field has a whopping 99 waves. Coupled with the fact that the Vision fields are HarderThanHard anyway, it can take quite a while to finish. You can also turn ''any'' level into a Marathon Level via the Battle Traits, which crank up the difficulty and add extra waves.

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* ''VideoGame/{{Gemcraft}}'' has two examples:
** ''Chapter Zero'''s endurance mode is effectively this, though you're unlikely to beat all 510 waves, as monsters grow in power exponentially, , with last waves being able to have HP well in decillions or somewhere around that mark. The last level also turns out to be this, at 228 waves. While you're supposed to [[spoiler:bomb the Gem of Eternity]], you ''can'' clear the level the normal way.
**
In ''VideoGame/{{Gemcraft}} Chasing ''Chasing Shadows'', the first Vision field has a whopping 99 waves. Coupled with the fact that the Vision fields are HarderThanHard anyway, it can take quite a while to finish. You can also turn ''any'' level into a Marathon Level via the Battle Traits, which crank up the difficulty and add extra waves.
14th Jun '17 11:41:35 AM DarkHunter
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*** "The Library" does seem to go on for ages and ages.

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*** "The Library" does seem to go on for ages and ages. It's not actually larger than any other given level in the game, but the fact that everywhere in the level looks exactly the same makes it ''feel'' like a marathon level.
2nd Jun '17 2:41:58 PM RandomNumberReactor
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* ''Pandemonium 2'' has the final non-boss level, Bitter End, which takes two to three hours to complete, ''much'' more than basically any other level in the game.
2nd Jun '17 2:37:15 PM RandomNumberReactor
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* Sunset Vista in ''[[Videogame/CrashBandicoot1996 Crash Bandicoot (1996)]]'' and High Seas Hi-Jinks in ''[[Videogame/CrashTwinsanity Crash Twinsanity]]''. The former is probably the longest level in the original trilogy, while the latter features a lengthy platforming sequence, a boss battle, and a [[CameraScrew chasing sequence]] which is topped off by another boss battle.

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* ''Franchise/CrashBandicoot'':
** ''Videogame/CrashBandicoot1996'' has
Sunset Vista Vista. It is probably the longest level in ''[[Videogame/CrashBandicoot1996 Crash Bandicoot (1996)]]'' the original trilogy.
** Most of levels in ''Videogame/CrashBandicootTheWrathOfCortex'' are considerably longer with higher box tools than in previous games, but Gold Rush, level 22, definitely takes the cake, having five checkpoints
and 209 boxes.
**
High Seas Hi-Jinks in ''[[Videogame/CrashTwinsanity Crash Twinsanity]]''. The former is probably the longest level in the original trilogy, while the latter features Features a lengthy platforming sequence, a boss battle, and a [[CameraScrew chasing sequence]] which is topped off by another and ''another'' boss battle.
30th May '17 11:51:09 PM Ominae
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* ''WanganMidnightMaximumTune'' has the Metropolitian Highway (Tokyo) time attack course, which combines all four Tokyo courses into a 60 km romp and takes over 12 minutes to complete with a fully-tuned car. ''Maximum Tune 3'' adds the Kanagawa version, which is a 35 km runthrough of Yokohane Line and Wangan Line that takes about 7 minutes to complete with the same kind of car; ''Maximum Tune 4'' expands this to also cover the Minato Mirai route for a 48 km ride that takes a little over 9 minutes. Due to their lengths, playing one of these courses requires you to insert an additional credit. As shown in an alert when you choose these courses in ''Maximum Tune 3'' onwards, ''DO NOT'' allow another player to challenge you while racing either of these courses, or you will lose the additional credit you inserted and have to insert credits again to take another shot at either course.

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* ''WanganMidnightMaximumTune'' ''VideoGame/WanganMidnight'' has the Metropolitian Highway (Tokyo) time attack course, which combines all four Tokyo courses into a 60 km romp and takes over 12 minutes to complete with a fully-tuned car. ''Maximum Tune 3'' adds the Kanagawa version, which is a 35 km runthrough of Yokohane Line and Wangan Line that takes about 7 minutes to complete with the same kind of car; ''Maximum Tune 4'' expands this to also cover the Minato Mirai route for a 48 km ride that takes a little over 9 minutes. Due to their lengths, playing one of these courses requires you to insert an additional credit. As shown in an alert when you choose these courses in ''Maximum Tune 3'' onwards, ''DO NOT'' allow another player to challenge you while racing either of these courses, or you will lose the additional credit you inserted and have to insert credits again to take another shot at either course.
24th May '17 4:56:16 PM IcarusJTP
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* ''VideoGame/PAYDAY2'' has the heists White Xmas and Cook Off. White Xmas has players collecting packages of cocaine that fall from trees after a plane crash during an endless police assault wave, and Cook Off has players cooking meth while defending the cook from the police. Both of these have no set ending. The players can play for as long as they want (with a upper limit of 1200 bags; this limit would take several days to reach.)

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* ''VideoGame/PAYDAY2'' has the heists White Xmas and Xmas, Cook Off. White Xmas has Off, Lab Rats, Santa's Workshop and Prison Nightmare, each of which allows players collecting packages of cocaine that fall from trees after a plane crash during an endless police assault wave, to stay and Cook Off has players cooking meth while defending the cook from the police. Both of these have no set ending. The players can play collect loot for as long as they want (with a upper like. While the minimum time for most of them is usually quite quick (the fastest is Prison Nightmare, which even has an achievement to reach the escape in under 4 minutes) the only limit on how many bags of loot players can secure is the game's innate bag limit of 1200 bags; this ''1200''. The Overdrill challenge from the first game also returns, and has the same time limit would take several days on the drill...[[OhCrap but now you have to reach.)
physically carry the heavy bags of gold to the drop point.]]
20th May '17 4:39:23 PM nombretomado
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* ''{{Vindictus}}'' has Resenlian's Labyrinth; which also features CutAndPasteEnvironments and {{Doppelganger}}s.

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' has Resenlian's Labyrinth; which also features CutAndPasteEnvironments and {{Doppelganger}}s.



* ''{{Wizard101}}'' has a few instances that can qualify, but the worst has to be the Tower of the Helephant. It has seven floors (just above the average size of a dungeon); the kicker is that two of the three bosses in there [[PuzzleBoss do not]] [[SecretAIMoves play fair]]. The first boss is actually a DualBoss where only one of the bosses can be harmed without a 90% resistance to all attacks while the other can cause your spells to lose an additional 50% from their hit chance. If any your spells fail (even after the first of the pair dies), then you're punished with an attack that rapidly drains more health than most schools have max health, and after the first of the two dies, the second flings about an extremely powerful storm spell. The final boss calls in a minion every turn and can use a strong attack that hits all players. Even with a fairly powerful and skilled group, it can still take up to four hours to complete, and it's ''expected'' that teammates will die along the way.

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* ''{{Wizard101}}'' ''VideoGame/{{Wizard101}}'' has a few instances that can qualify, but the worst has to be the Tower of the Helephant. It has seven floors (just above the average size of a dungeon); the kicker is that two of the three bosses in there [[PuzzleBoss do not]] [[SecretAIMoves play fair]]. The first boss is actually a DualBoss where only one of the bosses can be harmed without a 90% resistance to all attacks while the other can cause your spells to lose an additional 50% from their hit chance. If any your spells fail (even after the first of the pair dies), then you're punished with an attack that rapidly drains more health than most schools have max health, and after the first of the two dies, the second flings about an extremely powerful storm spell. The final boss calls in a minion every turn and can use a strong attack that hits all players. Even with a fairly powerful and skilled group, it can still take up to four hours to complete, and it's ''expected'' that teammates will die along the way.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonLevel