History Main / MarathonLevel

23rd Sep '17 4:10:37 PM KingLyger
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/FinalFantasyVI'' has three scenarios after the first battle with Ultros. While you have to complete all three, Sabin's is easily the longest. It requires a trek through the Imperial Base, meeting up with Cyan, and fighting through to the Phantom Forest, coupled with the Phantom Train immediately following it. And once that's done, you still have to go to the Veldt, find out the right way to recruit Gau, and then complete the Serpent's Trench, then finally hitch a ride on a ship at Nikeah to bring you to South Figaro. All of this is interspersed with long cutscenes, two sequences of walking through Doma Castle as Cyan without fighting, and several other plot developments. The player can recruit Shadow at the beginning, but he might randomly leave at the end of any battle, forcing rapid-fire saving just to ensure the player keeps him up until the Veldt (when he leaves automatically). While Sabin's route isn't necessarily the hardest of the three, it's still so intensely long and full of plot developments that it's typically recommended that a player save it for last.
31st Aug '17 8:50:18 AM TheWanderer
Is there an issue? Send a Message



to:

* The various Dark Realm levels from ''Franchise/{{Onimusha}}'' but particularly the version in the fourth game, ''Dawn of Dreams''. In most of the prior games, the Dark Realm consisted of at most 20 or so levels. Not only does ''Dawn of Dreams'' have '''100''' levels, but starting somewhere in the 20s those levels will either have replacement mooks, (so you kill one type of genma, and another of the same sort will appear out of nowhere to take it's place) and second or even third waves of enemies, so after finally wiping out all the starting demons and the ones that replaced them, suddenly a whole fresh wave of them will attack you and you'll have to start the process all over again. Successfully completing all 100 levels will require at least 3-4 hours of dedicated time. By the time you get to the later levels, it becomes obvious that the game isn't trying to throw enemies at you that are too powerful to handle, mostly it's just trying to get the player to run out of their valuable supplies, and mentally/physically exhaust them into making small but critical mistakes that will get them killed. There's also no way to save progress inside the Dark Realm, so you have to do it from start to finish in one shot, and if you want HundredPercentCompletion, all five of the characters in your party will need to go through all 100 levels by themselves. Good luck.
29th Aug '17 7:30:31 PM Sceptre
Is there an issue? Send a Message


** Eggmanland in the HD versions of ''VideoGame/SonicUnleashed'' can (usually) take up to an hour to beat the first time through.

to:

** Eggmanland Metropolis Zone in ''VideoGame/SonicTheHedgehog2'' also counts - it has three acts instead of the HD versions of ''VideoGame/SonicUnleashed'' can (usually) take up to an hour to beat the first time through.usual two, and each one is quite long.



** Metropolis Zone in ''VideoGame/SonicTheHedgehog2'' also counts - it has three acts instead of the usual two, and each one is quite long.

to:

** Metropolis Zone in ''VideoGame/SonicTheHedgehog2'' also ''VideoGame/SonicAdventure'' has a few:
*** Sonic's version of Casinopolis
counts - as this because in order to reach the goal, you have to collect some ''400'' rings by playing the various pinball games. Unusually for this trope, it has actually ends up being a BreatherEpisode thanks to the number of lives you'll rack up while doing this, but it will still usually take you around 15 minutes... and heaven help you if you lose all your rings and have to start over.
*** Hot Shelter is this within the context of Amy's story, which is so short it can be completed in about half an hour. There are only
three acts instead levels in the whole thing, but Hot Shelter is longer than the other two put together. This is because Hot Shelter is the only level that Sonic doesn't visit, so it's up to Amy to showcase the level's gimmicks instead. The problem is that most of these gimmicks involve puzzles, and when you factor in Amy's slow speed and the constant need to deal with [[ImplacableMan ZERO]], the level ends up taking about 6-7 minutes at best when her other two stages take 2-3 minutes.
** ''VideoGame/SonicAdventure2'' (and [[UpdatedRerelease Sonic Adventure 2: Battle]]) has Cannon's Core, a single, straight-shot marathon level with a mini-level for all
of the usual two, playable characters except for Shadow. After this level is a double-feature boss fight. There's also EternalEngine, which lives up to its name and each one Cosmic Wall which is quite long.the longest level behind Cannon's Core, although this stage is not seriously tough compared to the other two levels mentioned.



** ''VideoGame/SonicAdventure'' has a few:
*** Sonic's version of Casinopolis counts as this because in order to reach the goal, you have to collect some ''400'' rings by playing the various pinball games. Unusually for this trope, it actually ends up being a BreatherEpisode thanks to the number of lives you'll rack up while doing this, but it will still usually take you around 15 minutes... and heaven help you if you lose all your rings and have to start over.
*** Hot Shelter is this within the context of Amy's story, which is so short it can be completed in about half an hour. There are only three levels in the whole thing, but Hot Shelter is longer than the other two put together. This is because Hot Shelter is the only level that Sonic doesn't visit, so it's up to Amy to showcase the level's gimmicks instead. The problem is that most of these gimmicks involve puzzles, and when you factor in Amy's slow speed and the constant need to deal with [[ImplacableMan ZERO]], the level ends up taking about 6-7 minutes at best when her other two stages take 2-3 minutes.
** ''VideoGame/SonicAdventure2'' (and [[UpdatedRerelease Sonic Adventure 2: Battle]]) has Cannon's Core, a single, straight-shot marathon level with a mini-level for all of the playable characters except for Shadow. After this level is a double-feature boss fight. There's also EternalEngine, which lives up to its name and Cosmic Wall which is the longest level behind Cannon's Core, although this stage is not seriously tough compared to the other two levels mentioned.

to:

** ''VideoGame/SonicAdventure'' has a few:
*** Sonic's version of Casinopolis counts as this because in order to reach the goal, you have to collect some ''400'' rings by playing the various pinball games. Unusually for this trope, it actually ends up being a BreatherEpisode thanks to the number of lives you'll rack up while doing this, but it will still usually take you around 15 minutes... and heaven help you if you lose all your rings and have to start over.
*** Hot Shelter is this within the context of Amy's story, which is so short it can be completed in about half an hour. There are only three levels
Eggmanland in the whole thing, but Hot Shelter is longer than the other two put together. This is because Hot Shelter is the only level that Sonic doesn't visit, so it's HD versions of ''VideoGame/SonicUnleashed'' can (usually) take up to Amy an hour to showcase beat the level's gimmicks instead. The problem is that most of these gimmicks involve puzzles, and when you factor in Amy's slow speed and the constant need to deal with [[ImplacableMan ZERO]], the level ends up taking about 6-7 minutes at best when her other two stages take 2-3 minutes.
** ''VideoGame/SonicAdventure2'' (and [[UpdatedRerelease Sonic Adventure 2: Battle]]) has Cannon's Core, a single, straight-shot marathon level with a mini-level for all of the playable characters except for Shadow. After this level is a double-feature boss fight. There's also EternalEngine, which lives up to its name and Cosmic Wall which is the longest level behind Cannon's Core, although this stage is not seriously tough compared to the other two levels mentioned.
first time through.



** In ''VideoGame/SonicMania'', the last stage, TitanicMonarch Act 2, has four sub-areas that takes roughly two minutes each to clear. Thankfully, the ten-minute timer resets for the FinalBoss.

to:

** In ''VideoGame/SonicMania'', the last stage, TitanicMonarch Titanic Monarch Act 2, has four sub-areas that takes roughly two minutes each to clear. Thankfully, the ten-minute timer resets for the FinalBoss.
28th Aug '17 2:21:06 PM MyFinalEdits
Is there an issue? Send a Message


** In SonicMania, the last stage, TitanicMonarch Act 2, has four sub-areas that takes roughly two minutes each to clear. Thankfully, the ten-minute timer resets for the FinalBoss.

to:

** In SonicMania, ''VideoGame/SonicMania'', the last stage, TitanicMonarch Act 2, has four sub-areas that takes roughly two minutes each to clear. Thankfully, the ten-minute timer resets for the FinalBoss.
28th Aug '17 9:07:39 AM Sceptre
Is there an issue? Send a Message

Added DiffLines:

** In SonicMania, the last stage, TitanicMonarch Act 2, has four sub-areas that takes roughly two minutes each to clear. Thankfully, the ten-minute timer resets for the FinalBoss.
26th Aug '17 2:47:35 AM SeptimusHeap
Is there an issue? Send a Message


* Gall Spaceport (the canyon level) in the Nintendo 64 game ''ShadowsOfTheEmpire'' takes almost half an hour to finish. And dying at any point can reset up to ten of those minutes. It does have a cool boss battle with Boba Fett, though.

to:

* Gall Spaceport (the canyon level) in the Nintendo 64 game ''ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' takes almost half an hour to finish. And dying at any point can reset up to ten of those minutes. It does have a cool boss battle with Boba Fett, though.
23rd Aug '17 10:08:04 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RhythmHeaven'' (not including the Endless Games, which, well, [[ExactlyWhatItSaysOnTheTin keep going for as long as YOU can keep going]]):
** ''Rhythm Heaven'', the one for the DS, has Fillbots 2. Not quite as extreme as the other examples on this list, clocking in at only a little over 4 minutes, but it is quite a contrast to the rest of the series, with songs mostly around the 60- to 90-second range and is the only stage in the entire series longer than its corresponding game's Final Remix stage.
** The Final Remixes themselves: [[EarlyInstallmentWeirdness Except for the first game]], each game is capped with a stage that takes one or two phrases from every prior stage, not including other remixes. Of particular note is the one in ''Rhythm Heaven Fever'', which concludes with several phrases from the Packing Pests stage...and proceeds to extend itself by repeatedly [[FakeOutFadeOut throwing in fake endings]].
** ''Rhythm Heaven Megamix'' introduces the Challenge Trains mode, in which you have to play a series of stages. Fail three times, and you're out. Later Challenge Trains, such as "Extreme Sports" or "Rhythm Safari," can throw in as many as seven or eight stages. If you're on a roll, hope that it doesn't end for a while.
15th Aug '17 12:38:43 PM lalalei2001
Is there an issue? Send a Message


* ''Videogame/YuGiOhReshefOfDestruction'': Due to the game not restoring your Life Points in between Duels, you can get worn down when forced to face multiple opponents without an opportunity to head home to save and refill your LP.

to:

* ''Videogame/YuGiOhReshefOfDestruction'': ''VideoGame/YuGiOhReshefOfDestruction'': Due to the game not restoring your Life Points in between Duels, you can get worn down when forced to face multiple opponents without an opportunity to head home to save and refill your LP.
29th Jul '17 1:10:59 PM nombretomado
Is there an issue? Send a Message


* The Airport (Level 4) of ''VideoGame/TeenageMutantNinjaTurtles'' ([[NintendoEntertainmentSystem NES]]) is one big [[TheMaze maze]] of tunnels and high-rise buildings separated by {{Insurmountable Waist High Fence}}s, all of which are brutal PlatformHell exercises that give you the game's [[DifficultySpike first real taste]] of its [[NintendoHard utterly soul-smashing difficulty]]. Expect to perform a lot of painful {{backtracking}}, and possibly sidetracking as well should you lose one of your Turtles (which is a ''very'' likely event).\\

to:

* The Airport (Level 4) of ''VideoGame/TeenageMutantNinjaTurtles'' ([[NintendoEntertainmentSystem NES]]) ({{UsefulNotes/NES}}) is one big [[TheMaze maze]] of tunnels and high-rise buildings separated by {{Insurmountable Waist High Fence}}s, all of which are brutal PlatformHell exercises that give you the game's [[DifficultySpike first real taste]] of its [[NintendoHard utterly soul-smashing difficulty]]. Expect to perform a lot of painful {{backtracking}}, and possibly sidetracking as well should you lose one of your Turtles (which is a ''very'' likely event).\\
27th Jul '17 1:35:26 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/WanganMidnight'' has the Metropolitian Highway (Tokyo) time attack course, which combines all four Tokyo courses into a 60 km romp and takes over 12 minutes to complete with a fully-tuned car. ''Maximum Tune 3'' adds the Kanagawa version, which is a 35 km runthrough of Yokohane Line and Wangan Line that takes about 7 minutes to complete with the same kind of car; ''Maximum Tune 4'' expands this to also cover the Minato Mirai route for a 48 km ride that takes a little over 9 minutes. The Japanese version of ''Maximum Tune 5'' has the Sub-center version which is just slighjtly under ''70 kilometers'' long and takes nearly 15 minutes to finish, again with a full-tuned vehicle! \\

to:

* ''VideoGame/WanganMidnight'' has the Metropolitian Highway (Tokyo) time attack course, which combines all four Tokyo courses into a 60 km romp and takes over 12 minutes to complete with a fully-tuned car. ''Maximum Tune 3'' adds the Kanagawa version, which is a 35 km runthrough of Yokohane Line and Wangan Line that takes about 7 minutes to complete with the same kind of car; ''Maximum Tune 4'' expands this to also cover the Minato Mirai route for a 48 km ride that takes a little over 9 minutes. The Japanese version of ''Maximum Tune 5'' has the Sub-center Sub-Center version which is just slighjtly slightly under ''70 kilometers'' long and takes nearly 15 minutes to finish, again with a full-tuned vehicle! \\
This list shows the last 10 events of 596. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonLevel