History Main / MarathonLevel

16th Apr '17 8:42:17 PM WaxingName
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** Chapter 17 of ''[[VideoGame/FireEmblemTellius Path of Radiance]]'', in the [[spoiler:massive, burnt-out Serenes Forest]]. It's the longest slog in the game and is the only chapter split into multiple stages. Four of them. Fortunately there are save points between them, and you're also allowed to call in two reinforcements from your party at each stop.

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** Chapter 17 of ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', in the [[spoiler:massive, burnt-out Serenes Forest]]. It's the longest slog in the game and is the only chapter split into multiple stages. Four of them. Fortunately there are save points between them, and you're also allowed to call in two reinforcements from your party at each stop.



** ''Every'' chapter of ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' is a Marathon Level. The maps are atypically huge and there are always several castles to seize before you complete the chapter, among other numerous things going on in the meantime.
** ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' has two of these chapters toward the end: "Cog of Destiny", a sprawling map where you must rout the equivalent of a small army to win (with 15 people, of course), and the appropriately-named "Victory or Death", a map so big it has three different routes to your destination, and enemies lying in wait around every corner - including reinforcements that ''[[TheComputerIsACheatingBastard literally appear from thin air when you step near them]]''.

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** ''Every'' chapter of ''[[VideoGame/FireEmblemJugdral ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' is a Marathon Level. The maps are atypically huge and there are always several castles to seize before you complete the chapter, among other numerous things going on in the meantime.
** ''[[VideoGame/FireEmblemElibe ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Sword]]'' Blade]]'' has two of these chapters toward the end: "Cog of Destiny", a sprawling map where you must rout the equivalent of a small army to win (with 15 people, of course), and the appropriately-named "Victory or Death", a map so big it has three different routes to your destination, and enemies lying in wait around every corner - including reinforcements that ''[[TheComputerIsACheatingBastard literally appear from thin air when you step near them]]''.



** An infamous one occurs as early as chapter 3 in ''[[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' (Book II) and its DS remake. Your destination is a castle smack in the middle of a huge map, where the enemies have been thoughtful enough to raise the south bridge, forcing your non-flying units to take a ''long'' clockwise hike around. While you're capable of taking the bridge key from a village near the start and simply charging in, there's another village way up in the northeast with a useful ally waiting. The issue here? [[ButThouMust Marth is the only unit allowed to visit villages in this game. You also need him to seize the castle to end the map.]] Enjoy spending 20+ turns marching his butt all the way around if you want everything.

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** An infamous one occurs as early as chapter 3 in ''[[VideoGame/FireEmblemAkaneia ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Book II) and its DS remake. Your destination is a castle smack in the middle of a huge map, where the enemies have been thoughtful enough to raise the south bridge, forcing your non-flying units to take a ''long'' clockwise hike around. While you're capable of taking the bridge key from a village near the start and simply charging in, there's another village way up in the northeast with a useful ally waiting. The issue here? [[ButThouMust Marth is the only unit allowed to visit villages in this game. You also need him to seize the castle to end the map.]] Enjoy spending 20+ turns marching his butt all the way around if you want everything.
8th Apr '17 9:19:02 PM nombretomado
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** Endless Setlist 2: All 80+ songs on the ''RockBand 2'' disc, in a row! [[BladderOfSteel And no pausing]]!

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** Endless Setlist 2: All 80+ songs on the ''RockBand ''VideoGame/RockBand 2'' disc, in a row! [[BladderOfSteel And no pausing]]!
5th Apr '17 8:34:22 AM MyFinalEdits
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*** The bigger levels show up as a big dot on the map. And if these aren't enough for you, try [[GameMod ROMhacks]]. Even if it's just one of the dime-a-dozen KaizoMarioWorld rip-offs, many hackers decide that longer equals better. Particularly infamous for this is Super Mario Infinity's level ''Dark Depths,'' a cave level that essentially takes you to hell. It's been said to be worth an entire ''world'' of Super Mario Infinity levels. The individual levels ''before'' Dark Depths are thought to be worth a world of the original game each.
*** The very much NintendoHard Special World is worth mentioning. [[TotallyRadical Tubular, Way Cool and Outrageous]] especially. But they pale in comparison to the very last level of the special world: Funky. How long is it? Know how the 2D Mario games have time limits on the levels? [[ThatOneLevel There's not enough time to beat this level.]] The only way to beat it is if you're very skilled with the cape... or if you brought (or found in the level) Yoshi, as the green berries ([[GuideDangIt with no indication, and which appear nowhere else in the game]]) increase the time limit. The level design is quite clever however, and if you manage to brave all that, the very last part is filled with nothing but coins that you won't collect and will rather run under so you could reach the end on time. And all the better for it, as it spells out [[Awesome/VideoGameLevels YOU ARE A SUPER PLAYER!]] After this level, you can pat yourself on the back for a job well done.

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*** The bigger levels show up as a big dot on the map. And if For example, Donut Plains 2 consists of riding Skull Rafts to cross lava rivers, and since these aren't enough for you, try [[GameMod ROMhacks]]. Even if it's just one are long, the level will invest a large part of the dime-a-dozen KaizoMarioWorld rip-offs, many hackers decide that longer equals better. Particularly infamous for this is Super Mario Infinity's level ''Dark Depths,'' a cave level that essentially takes you to hell. It's been said to be worth an entire ''world'' of Super Mario Infinity levels. The individual levels ''before'' Dark Depths are thought to be worth a world of the original game each.
time available.
*** The very much NintendoHard Special World is worth mentioning. [[TotallyRadical Tubular, Way Cool and Outrageous]] especially. But they pale in comparison to the very last level of the special world: Funky. How long is it? Know how the 2D Mario games have time limits on the levels? [[ThatOneLevel There's not enough time to beat this level.]] The only way to beat it is if you're very skilled with the cape... or if you brought (or found in the level) Yoshi, as the green berries ([[GuideDangIt with no indication, and which appear nowhere else in the game]]) increase the time limit. The level design is quite clever however, and if you manage to brave all that, the very last part is filled with nothing but coins that you won't collect and will rather run under so you could can reach the end on time. And all the better for it, as it spells out [[Awesome/VideoGameLevels YOU ARE A SUPER PLAYER!]] After this level, you can pat yourself on the back for a job well done.



** Bowser's Castle in BrutalMario is one of these too, with at least twenty seperate areas and about 10 bosses in total.

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** Bowser's Castle in BrutalMario ''VideoGame/BrutalMario'' is one of these too, with at least twenty seperate areas and about 10 bosses in total.


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** Long levels are frequent in ''Super Mario World'' [[GameMod ROMhacks]]. Even if it's just one of the dime-a-dozen ''VideoGame/KaizoMarioWorld'' rip-offs, many hackers decide that longer equals better. Particularly infamous for this is Super Mario Infinity's level ''Dark Depths,'' a cave level that essentially takes you to hell. It's been said to be worth an entire ''world'' of Super Mario Infinity levels. The individual levels ''before'' Dark Depths are thought to be worth a world of the original game each.
5th Apr '17 8:08:38 AM malter
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** ...''then'' you enter a missile facility filled with ''tons'' of trip-mines, being an UnexpectedGameplaySwitch to navigating the trip-mine maze...

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** ...''then'' you enter a missile facility filled with ''tons'' of trip-mines, being an UnexpectedGameplaySwitch UnexpectedGameplayChange to navigating the trip-mine maze...



** ...'''''finally''''' after blasting through a military held building and getting outside to fight more aliens, you escape the courtyards only to be immediately pursued by a Gargantua in another garage. You eventually kill it by killing an air strike on it and then blast a hole in the building, going through it and ending the chapter.

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** ...'''''finally''''' after blasting through a military held building and getting outside to fight more aliens, you escape the courtyards only to be immediately pursued by a Gargantua in another garage. You eventually kill it by killing ordering an air strike on it and then blast a hole in the building, going through it and ending the chapter.
2nd Apr '17 10:53:31 AM MyFinalEdits
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* LampshadeHanging in the ''VideoGame/YoshisIsland'' games:
** Level 6-5 of the original ''Yoshi's Island'' is called The Very Loooooong Cave.
** And a level in ''Yoshi's Island DS'' is called The Cave That Never Ends.
*** There are many examples in the Yoshi's Island ROM hack [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], where the levels tend to be much longer than in the original. The first Marathon Level is 4-4 (The Sealed Ruins), which is a lot longer than any level before it and is also a confusing maze. 6-8 (The Climactic Finale) is also this, being composed of a series of difficult rooms. 5-Extra is another example, with 50 trials of increasing difficulty. (Strictly speaking there are 45 trials - 10, 20, 30, 40, and 49 are all just breather rooms). Many of the early trials can be cleared in a matter of seconds but some of the later trials (from 41 onwards) can take a lot of time.

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* LampshadeHanging [[LampshadeHanging Lampshaded]] in the ''VideoGame/YoshisIsland'' games:
** Level 6-5 of the original ''Yoshi's Island'' ''VideoGame/SuperMarioWorld2YoshisIsland'' is called The Very Loooooong Cave.
** And a level in ''Yoshi's Island DS'' is called The Cave That Never Ends.
*** There are many examples in the Yoshi's Island ROM hack [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], where the levels tend to be much longer than in the original. The first Marathon Level is 4-4 (The Sealed Ruins), which is a lot longer than any level before it and is also a confusing maze. 6-8 (The Climactic Finale) is also this, being composed of a series of difficult rooms. 5-Extra is another example, with 50 trials of increasing difficulty. (Strictly speaking there are 45 trials - 10, 20, 30, 40, and 49 are all just breather rooms). Many of the early trials can be cleared in a matter of seconds but some of the later trials (from 41 onwards) can take a lot of time.
Cave.



** A level in ''VideoGame/YoshisIslandDS'' is called The Cave That Never Ends.



** There are many examples in the ''Yoshi's Island'' ROM hack ''[[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]]'', where the levels tend to be much longer than in the original. The first Marathon Level is 4-4 (The Sealed Ruins), which is a lot longer than any level before it and is also a confusing maze. 6-8 (The Climactic Finale) is also this, being composed of a series of difficult rooms. 5-Extra is another example, with 50 trials of increasing difficulty. (Strictly speaking there are 45 trials - 10, 20, 30, 40, and 49 are all just breather rooms). Many of the early trials can be cleared in a matter of seconds but some of the later trials (from 41 onwards) can take a lot of time.



** As far as the classic games go, Sandopolis Zone of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' qualifies. It might not have been intentional, but the zone is still way too long, especially for Knuckles as it has a puzzle towards the end. If you can't figure it out immediately, you are going to run out of time. Very much GuideDangIt territory.

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** As far as the classic games go, Sandopolis Zone of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' Knuckles]]'':
*** Sandopolis Zone
qualifies. It might not have been intentional, but the zone is still way too long, especially for Knuckles as it has a puzzle towards the end. If you can't figure it out immediately, you are going to run out of time. Very much GuideDangIt territory.
2nd Apr '17 2:12:57 AM BTD6_maker
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Added DiffLines:

*** There are many examples in the Yoshi's Island ROM hack [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], where the levels tend to be much longer than in the original. The first Marathon Level is 4-4 (The Sealed Ruins), which is a lot longer than any level before it and is also a confusing maze. 6-8 (The Climactic Finale) is also this, being composed of a series of difficult rooms. 5-Extra is another example, with 50 trials of increasing difficulty. (Strictly speaking there are 45 trials - 10, 20, 30, 40, and 49 are all just breather rooms). Many of the early trials can be cleared in a matter of seconds but some of the later trials (from 41 onwards) can take a lot of time.
23rd Mar '17 3:49:57 PM Tyrannosauruses
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* ''VideoGame/CommandAndConquerTiberiumWars'' has GDI mission 15 which leaves you no choice but to repeatedly Ion Cannon the main Scrin base due to large numbers of Devastator Warships making conventional attack impossible - and when in an Ion Storm they, and possibly the structures under them, seem impervious to said superweapon.
18th Mar '17 8:30:23 AM Morgenthaler
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* The Slumberland [[AbsurdlySpaciousSewer sewer area]] in ''GliderPRO''.

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* The Slumberland [[AbsurdlySpaciousSewer sewer area]] in ''GliderPRO''.''VideoGame/GliderPRO''.



* ''Super {{Metroid}} [[ROMHack Redesign]]'' has the escape sequence [[TimedMission timer]] extended from 3 minutes to 25 minutes. ''There is a very good reason for this.''

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* ''Super {{Metroid}} ''VideoGame/SuperMetroid}} [[ROMHack Redesign]]'' has the escape sequence [[TimedMission timer]] extended from 3 minutes to 25 minutes. ''There is a very good reason for this.''



* KidChameleon has ''The Final Marathon'', which is aptly named - an extremely long, difficult linear level where you run to the right for a long, long time. It is the penultimate level, and immediately after you beat it, you face the big boss (though, thankfully, he has his own, separate level). The game itself is in some ways an example of this trope, as it is extremely long (over 100 levels, though you are likely to go through somewhere around 2/3rds of them on any given playthrough) and there is no way to save, meaning you have to beat the ENTIRE GAME in one sitting. This is fixed in the rerelease for the [=PS2=], where there is a save feature.

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* KidChameleon VideoGame/KidChameleon has ''The Final Marathon'', which is aptly named - an extremely long, difficult linear level where you run to the right for a long, long time. It is the penultimate level, and immediately after you beat it, you face the big boss (though, thankfully, he has his own, separate level). The game itself is in some ways an example of this trope, as it is extremely long (over 100 levels, though you are likely to go through somewhere around 2/3rds of them on any given playthrough) and there is no way to save, meaning you have to beat the ENTIRE GAME in one sitting. This is fixed in the rerelease for the [=PS2=], where there is a save feature.
17th Mar '17 12:20:31 PM josh6243
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* Stage 50 of the Normal Route in ''VideoGame/SuperRobotWarsV'' is a long chapter since it settles the ''[[Anime/SpaceBattleshipYamato2199 Yamato]]'', ''LightNovel/FullMetalPanic'', ''Manga/MobileSuitCrossboneGundam'', ''[[Anime/MartianSuccessorNadesico Prince of Darkness]]'' and ''Anime/CrossAnge'' finales. Part one: fight off Dessler's fleet with the SR Point of finishing it in as few turns as possible ''while'' preventing Dessler firing the Dessler Cannon. Then once that's done, [[spoiler:the leftovers of Goer's forces, 3 Crux Dogatie, the Hokushin, some Amalgam agents, and Embryo and his goons show up ''while'' taking away Lacus and the Eternal, Yurika and the Nadesico, Tessa in the Tuatha De Danaan if deployed, and Ange in Vilkiss, rendering the mentioned battleships out for the rest of the map. After defeating Embryo's Hysterica, he summons ''five'' more with the added requirement that they need to be defeated on the same turn, and Leonard finally appears in the Belial. Fortunately, both Sosuke and Ange reappear with full SP and will.]]
12th Mar '17 8:21:32 AM dmcreif
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** Rainbow Road in ''VideoGame/MarioKart64''. So long, a controller pack usually doesn't have enough memory to save a track ghost. Another track in ''64'' is Wario Stadium, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. When this Rainbow Road was remastered for ''VideoGame/MarioKart8'', it was made a lot shorter, by making you only do one lap around the course, divided into three segments.

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** Rainbow Road in ''VideoGame/MarioKart64''. So long, a controller pack usually doesn't have enough memory to save a track ghost. It can take up to two minutes to complete a lap. And you have to do three laps. When the track was remastered for ''VideoGame/MarioKart8'', it was made a lot shorter, by making you only do one lap around the course, divided into three segments.
**
Another track in ''64'' is Wario Stadium, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. When this Rainbow Road was remastered for ''VideoGame/MarioKart8'', it was made a lot shorter, by making you only do one lap around the course, divided into three segments.



** Rainbow Road in ''VideoGame/MarioKart7'' is long enough that it's also one long lap around the course, divided into three segments, rather than one whole lap. It's one of three courses in its game to be a three segment course rather than a three lap one, the others being the Wuhu Island courses.

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** Rainbow Road in ''VideoGame/MarioKart7'' is long enough that it's also one long lap around the course, divided into three segments, rather than one whole lap. It's one of three courses in its game to be a three segment course rather than a three lap one, the others being the two Wuhu Island courses.courses (Wuhu Loop, where you loop around Wuhu Island; and Maka Wuhu, where you drive up Maka Wuhu then glide back to the beach).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonLevel