History Main / MarathonLevel

21st Sep '16 4:18:37 PM nombretomado
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* ''VideoGame/{{Fallout 3}}'''s Broken Steel final mission, Who Dares Wins, is about the length of two regular missions, consisting of [[spoiler: Sneaking into the Metro Station, then reaching the Enclave's final base, getting into their mobile platform, and either recalibrating the targetting system or letting it destroy what's left of the Pentagon]]. Also, if you're higher levels, you will meet about 4-5 Feral Ghoul Reavers...at once. Not even those Sentry Bots can save you.
* ''BatenKaitos Origins'' has TheVeryDefinitelyFinalDungeon [[EternalEngine Tarazed]]. It's composed of four different 'blocks' that you have to traverse to shut down the power generators. Each block is a maze, full of loot, one-way paths, and dead ends, and ''every room looks the same''. When you finally find the generator room, you have to solve a smaller maze puzzle to actually enter the room and shut it down. Even worse, the place teems with Machina Auto-Turrets, high-order DemonicSpiders that can effortlessly wipe away an hour or two's worth of progress. You'll want to save every chance you can, except the closest save point is rather inconveniently located, forcing you to run all the way out of Tarazed every time you complete a block. Did you get the impression that it's ThatOneLevel?

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* ''VideoGame/{{Fallout 3}}'''s Broken Steel final mission, Who Dares Wins, is about the length of two regular missions, consisting of [[spoiler: Sneaking into the Metro Station, then reaching the Enclave's final base, getting into their mobile platform, and either recalibrating the targetting targeting system or letting it destroy what's left of the Pentagon]]. Also, if you're higher levels, you will meet about 4-5 Feral Ghoul Reavers...at once. Not even those Sentry Bots can save you.
* ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' has TheVeryDefinitelyFinalDungeon [[EternalEngine Tarazed]]. It's composed of four different 'blocks' that you have to traverse to shut down the power generators. Each block is a maze, full of loot, one-way paths, and dead ends, and ''every room looks the same''. When you finally find the generator room, you have to solve a smaller maze puzzle to actually enter the room and shut it down. Even worse, the place teems with Machina Auto-Turrets, high-order DemonicSpiders that can effortlessly wipe away an hour or two's worth of progress. You'll want to save every chance you can, except the closest save point is rather inconveniently located, forcing you to run all the way out of Tarazed every time you complete a block. Did you get the impression that it's ThatOneLevel?
19th Sep '16 9:03:36 PM LucaEarlgrey
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* ''VideoGame/{{MUSECA}}''[='=]s cuts of [[Music/{{VOCALOID}} "Senbonzakura" and "Renai Saiban"]] are each a little over 2 1/2 minutes long in a game where songs are typically around the 2-minute mark. And they still take up only a single stage each!
18th Sep '16 6:07:48 PM dmcreif
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** The Rainbow Road track in ''VideoGame/MarioKart64''. So long, a controller pack usually doesn't have enough memory to save a track ghost. Another track in ''64'' is Wario Stadium, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. This is averted with ''VideoGame/MarioKart8'''s rendition of the N64 Rainbow Road, which only requires racers do one full lap and splits the track into 3 sections for progress in order to cut down on the length.

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** The Rainbow Road track in ''VideoGame/MarioKart64''. So long, a controller pack usually doesn't have enough memory to save a track ghost. Another track in ''64'' is Wario Stadium, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. This is averted with ''VideoGame/MarioKart8'''s rendition of the N64 When this Rainbow Road, which Road was remastered for ''VideoGame/MarioKart8'', it was made a lot shorter, by making you only requires racers do one full lap and splits around the track course, divided into 3 sections for progress in order to cut down on the length.three segments.


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** Rainbow Road in ''VideoGame/MarioKart7'' is long enough that it's also one long lap around the course, divided into three segments, rather than one whole lap.
15th Aug '16 8:37:34 AM mariovsonic999
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*** In the final chapter of the original ''Mystery of the Emblem'', you must go through all three parts of the chapter without saving or switching party members. This is important because [[spoiler:the clerics can only be saved by certain party members and they must be used in the first part of the chapter]]. This is no longer the case in the remake where they are considered separate chapters.
** In ''VideoGame/FireEmblemFates'', the final chapter for all three paths starts immediately after completing Chapter 27 without a chance of saving. Though in ''Revelation'', there is a MarathonLevel in Chapter 16 and 17 for the same reason.
12th Aug '16 6:39:17 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo}}'':
** The Library does seem to go on for ages and ages.
** Assault on the Control Room is one long trek through a bunch of similar looking rooms with an occasional outdoor break. Then you do it backwards, in Two Betrayals.
** Truth & Reconciliation. At first it feels like it's the same length as previous levels, but then you get to the Truth & Reconciliation you are suppose to board and have to fight off wave after wave of enemies. Then you board the ship, which feels like it would be the level break, but it just keeps going. Notable because it's only the third level.
* Get comfy, because ''VideoGame/{{Halo 3}}'''s The Covenant is the longest level, not only in Halo 3, but in the entire series. On [[HarderThanHard Legendary Difficulty]], it can take over ''two hours'' to complete.
* The Pillar of Autumn in ''VideoGame/HaloReach'' is not only long, but also a DroughtLevelOfDoom and has a 20 minute HoldTheLine sequence near the end.

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* ''VideoGame/{{Halo}}'':
''Franchise/{{Halo}}'':
** The Library ''VideoGame/HaloCombatEvolved'':
*** "The Library"
does seem to go on for ages and ages.
** Assault *** "Assault on the Control Room Room" is one long trek through a bunch of similar looking rooms with an occasional outdoor break. Then you do it backwards, in Two Betrayals.
** Truth
"Two Betrayals".
*** "Truth
& Reconciliation. Reconciliation". At first it feels like it's the same length as previous levels, but then you get to the Truth ''Truth & Reconciliation Reconciliation'' you are suppose to board and have to fight off wave after wave of enemies. Then you board the ship, which feels like it would be the level break, but it just keeps going. Notable because it's only the third level.
* ** Get comfy, because ''VideoGame/{{Halo 3}}'''s The Covenant 3}}''[='s=] "The Covenant" is the longest level, not only in Halo 3, ''Halo 3'', but in the entire series.original trilogy. On [[HarderThanHard Legendary Difficulty]], it can take over ''two hours'' to complete.
* The ** "The Pillar of Autumn Autumn" in ''VideoGame/HaloReach'' is not only long, but also a DroughtLevelOfDoom and has a 20 minute HoldTheLine sequence near the end.



** The Library level, based on the same infamous stage from ''VideoGame/Halo''. It's at least as long as the one in the original game, which is a Marathon Level by itself. It's also not finished, apparently the final version will have a boss fight based on one of the game's bosses stuck at the end of it. And as world 9's 'world boss' level, you can probably guess how hard it is...

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** The Library level, based on the same infamous stage from ''VideoGame/Halo''.''VideoGame/HaloCombatEvolved''. It's at least as long as the one in the original game, which is a Marathon Level by itself. It's also not finished, apparently the final version will have a boss fight based on one of the game's bosses stuck at the end of it. And as world 9's 'world boss' level, you can probably guess how hard it is...
9th Aug '16 9:22:21 AM Ripburger
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** The ''VideoGame/XCom'' stage. It's a bit confusing too.

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** The ''VideoGame/XCom'' stage.final levels in ''[[VideoGame/XCOMUFODefense X-COM]]'' and [[VideoGame/XCOMTerrorFromTheDeep TFTD]]. It's a bit confusing too.
31st Jul '16 12:03:03 PM Kazmahu
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* ''[[VideoGame/AnnoDomini Anno 2070]]'' has Power Games. The requirements are to eliminate four opponents (each a difficult AI individually, now set up in a combination where appeasing one will almost certainly piss off another two), build both Monument (which require considerable time and resources to build and incur ''hideous'' maintenance costs), settle large amounts of top-tier workers of all three factions (which means building and balancing every supply chain in the game), and accumulate a million credits (if you're anywhere near achieving the other goals, you can just leave the game running and wait for this one). Average completion time? Over a day, twenty-four real-life hours, if you already know what you're doing.
19th Jul '16 3:44:06 AM Korodzik
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* ''VideoGame/ThiefIITheMetalAge'' has the "Life of the Party" mission, where first you need to traverse half the city across rooftops (and if you choose to sneak into and rob all the buildings you're passing on the way, it will take twice as long), then search several floors of a huge fortress to fulfill several objectives, and then go back all the way to your starting location.
16th Jul '16 9:14:12 PM MicoolTNT
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[[folder: Real Life]]
* [[SelfDemonstratingArticle Reading certain trope pages]] can feel like this if you [[SelfImposedChallenge try to read every example.]]

[[/folder]]
5th Jul '16 7:38:30 PM BulletNick
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* The "All Characters" challenge run in ''VideoGame/Crypt of the NecroDancer''. This particular mode requires the player to beat All Zones mode with nine different characters in a row, albeit in any order they want. That means going through all four zones, beat four bosses for almost all those characters, adjusting to nine different playstyles, all in one go. Dying doesn't just mean doing that character again; if you die you must restart all nine characters again. Meaning nine consecutive victories with some of the hardest characters the game has to offer.

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* The "All Characters" challenge run in ''VideoGame/Crypt of the NecroDancer''. This particular mode requires the player to beat All Zones mode with nine different characters in a row, albeit in any order they want. That means going through all four zones, beat four bosses for almost all those characters, adjusting to nine different playstyles, all in one go. Dying doesn't just mean doing that character again; if you die you must restart all nine characters again. Meaning nine consecutive victories with some of the hardest characters the game has to offer.
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