History Main / MarathonBoss

8th Jan '18 6:52:59 AM Cryoclaste
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* [[spoiler: Tyr/Myria]] from ''BreathOfFire''. Then again, you should have known after the previous bosses that after the health bar you actually ''see'' is only a ''fraction'' of their ''actual'' health.

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* [[spoiler: Tyr/Myria]] from ''BreathOfFire''.''Franchise/BreathOfFire''. Then again, you should have known after the previous bosses that after the health bar you actually ''see'' is only a ''fraction'' of their ''actual'' health.
30th Dec '17 8:29:25 PM jormis29
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* ''Anime/FullmetalAlchemist and the Broken Angel'': Practically every boss fight is like this, especially the endgame, where you have to [[spoiler:fight THREE giant chimeras at the same time, one of which heals itself, then fight two more bosses with no refuel. And ''then'' two more bosses.]] While winning the last one is optional, it makes it pretty damn hard to achieve OneHundredPercentCompletion. This optional fight is against [[spoiler:Colonel Mustang and Major Armstrong simultaneously. They have 6999 and 9999 health respectively, and your regular attacks do ''one damage'' per hit.]] DeathOfAThousandCuts indeed. The kicker? You need to do this fight ''twice'' to get 100% completion, because the fight ends before you can grab the item drop from whichever one you beat second.

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* ''Anime/FullmetalAlchemist and the Broken Angel'': ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'': Practically every boss fight is like this, especially the endgame, where you have to [[spoiler:fight THREE giant chimeras at the same time, one of which heals itself, then fight two more bosses with no refuel. And ''then'' two more bosses.]] While winning the last one is optional, it makes it pretty damn hard to achieve OneHundredPercentCompletion. This optional fight is against [[spoiler:Colonel Mustang and Major Armstrong simultaneously. They have 6999 and 9999 health respectively, and your regular attacks do ''one damage'' per hit.]] DeathOfAThousandCuts indeed. The kicker? You need to do this fight ''twice'' to get 100% completion, because the fight ends before you can grab the item drop from whichever one you beat second.
29th Dec '17 6:05:03 PM Rex-Blanchimont-ZERO
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** The Afterbirth DLC adds [[spoiler:[[OptionalBoss Hush]]]], who can be fought by defeating [[spoiler:It Lives]] in under 30 minutes. Before the fight, you gain access to 4 chests, 2 item rooms, and a shop. The boss however, gets up to ''95%'' damage resistance based on how much damage you did within the past few seconds. On top of that, it has more health than [[spoiler: Mega Satan]]. Have fun!
** Finally, the Afterbirth+ DLC adds [[spoiler:[[TrueFinalBoss Delirium]]]], who has even ''more'' health than the above boss and makes up for lacking the damage reduction mechanic by [[TeleportSpam teleporting all over the goddamn place]] and occasionally taking forms that are much smaller, and more difficult to hit, ensuring most of your shots simply won't land.

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** The Afterbirth DLC adds [[spoiler:[[OptionalBoss Hush]]]], who can be fought by defeating [[spoiler:It Lives]] in under 30 minutes. Before the fight, you gain access to [[SuspiciousVideoGameGenerosity 4 chests, 2 item rooms, and a shop. shop.]] The boss however, gets up to ''95%'' damage resistance based on how much damage you did within the past few seconds. On top of that, it has more health than [[spoiler: Mega Satan]]. Have fun!
Good luck as [[spoiler: [[OneHitPointWonder The Lost]] or [[JokeCharacter Keeper]]]]... Thankfully,like the above boss,you can use the [[OneHitKill Chaos Card]] on it.
** A similar example is the FinalBoss of Greed Mode, [[spoiler:Ultra Greed]],who,like [[spoiler:Hush]],has a damage resistance mechanic. Combine this with the fact that he can summon minions and heal himself,and you're in for a long fight. Thankfully,using the [[OneHitKill Chaos Card]] will kill him instantly,and [[spoiler:touching him with Midas Touch will turn him into a golden statue,]]removing his damage scaling. [[spoiler:The fight is even ''longer'' in Greedier Mode,which turns him into a SequentialBoss.]]
** Finally, the Afterbirth+ DLC adds [[spoiler:[[TrueFinalBoss Delirium]]]], who has even ''more'' health than the above boss and makes up for lacking the damage reduction mechanic by [[TeleportSpam teleporting all over the goddamn place]] and occasionally taking forms that are much smaller, and more difficult to hit, ensuring most of your shots simply won't land. It's also the ''only'' enemy in the game that's [[NoSell immune]] to the [[OneHitKill Chaos Card]][[note]] It ''isn't'' immune to [[JokeItem Plan C]],but it only works with Lazarus and his revive mechanic due to it's long death animation[[/note]] though,so you can't cheap out the fight either.[[note]] Due to how the game works,it's entirely possible to kill it within seconds on an [[GameBreaker extremely good run]],though it's a LuckBasedMission.[[/note]]



* The Denpa Men: Beyond the Waves's final boss isn't any easier. Thought the Evil Witch has no other forms, she hits hard with several different elements. This will take you some time if you're prepared and even more so if you're not using equipment to strike at her various weaknesses. Her second fight in [[BonusLevelOfHell the Inferno]] (as Demon Queen) is the same and is only made slightly shorter because all her phases are also weak to Light.
* The Denpa Men: Rise of Digitoll's [[TheRival Master Squelch]]/[[BonusBoss Self Made King]] is one of these by virtue of [[DamageSpongeBoss his high HP count]], hard hitting attacks and having Master Squelch [[OneWingedAngel transform into]] Self Made King (aka King of Evil) [[TurnsRed halfway through the fight.]] Even if you can strike him down with Light, he'll take a bit to go down.

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* ** The Denpa Men: Beyond the Waves's final boss isn't any easier. Thought the Evil Witch has no other forms, she hits hard with several different elements. This will take you some time if you're prepared and even more so if you're not using equipment to strike at her various weaknesses. Her second fight in [[BonusLevelOfHell the Inferno]] (as Demon Queen) is the same and is only made slightly shorter because all her phases are also weak to Light.
* ** The Denpa Men: Rise of Digitoll's [[TheRival Master Squelch]]/[[BonusBoss Self Made King]] is one of these by virtue of [[DamageSpongeBoss his high HP count]], hard hitting attacks and having Master Squelch [[OneWingedAngel transform into]] Self Made King (aka King of Evil) [[TurnsRed halfway through the fight.]] Even if you can strike him down with Light, he'll take a bit to go down.



** Then the Game Boy Advance version added a BonusBoss example for hardcore players. The Kaiser Dragon has 327,500 HP, and can easily take 20 minutes to kill. And once you've beaten that, you unlock the Soul Shrine, which involves BossRushing every boss from the bonus dungeon in a row, ending with Kaiser Dragon again (though by the point you're taking on the Soul Shrine, you're usually powerful enough to kill everybody quickly).

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** Then the Game Boy Advance version added a BonusBoss example for hardcore players. The Kaiser Dragon has 327,500 HP, and can easily take 20 minutes to kill. And once you've beaten that, him, you unlock the Soul Shrine, which involves BossRushing fighting every boss from the bonus dungeon in a row, ending with Kaiser Dragon again (though by the point you're taking on the Soul Shrine, you're usually powerful enough to kill everybody quickly).



* The fourth installment of ''VideoGame/SuperSmashBros'' has the final battle at the end of Classic Mode, which just keeps adding on forms as the difficulty slider increases. At the highest difficulty required to fight the battle in its entirety (7.5 in the 3DS version and 6.0 in the [=WiiU=] version), the final battle has a whopping '''''six''''' (''five'' for 3DS) phases. That's Master Hand/Crazy Hand and all of [[spoiler:Master Core's forms: Master Giant, Master Beast, Master Edges, Master Shadow, and in the [=WiiU=] version, Master Fortress]] before the whole thing is through.

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* The fourth installment of ''VideoGame/SuperSmashBros'' has the final battle at the end of Classic Mode, which just keeps adding on forms as the difficulty slider increases. At the highest difficulty required to fight the battle in its entirety (7.5 in the 3DS version and 6.0 in the [=WiiU=] UsefulNotes/WiiU version), the final battle has a whopping '''''six''''' (''five'' for 3DS) phases. That's Master Hand/Crazy Hand and all of [[spoiler:Master Core's forms: Master Giant, Master Beast, Master Edges, Master Shadow, and in the [=WiiU=] Wii U version, Master Fortress]] before the whole thing is through.
30th Nov '17 7:06:19 PM DensetsuNoKaboom
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** Marluxia, the final boss of ''VideoGame/KingdomHeartsChainOfMemories''. Most bosses have two, maybe three health bars. He has ''four''. Not only that, but you can't actually damage him normally unless you go through his entire attack pattern. And when you do reach that point, you only have a few seconds since wind is blowing you off. Thankfully he's also open to attack every now and then, but it's unlikely you'll have strong enough cards to really exploit it until after you beat him.
** Ansem, the final boss for the [[AnotherSideAnotherStory Reverse/Rebirth]] mode, is just as bad, if not worse.

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** Marluxia, the final boss of ''VideoGame/KingdomHeartsChainOfMemories''. Most In the GBA version, where most bosses have two, maybe three health bars. He bars, he has ''four''. Not only that, but you can't actually damage him normally unless you go through his entire attack pattern. And when you do reach that point, you only have a few seconds since wind is blowing you off. Thankfully he's also open to attack every now and then, but it's unlikely you'll have strong enough cards to really exploit it until after you beat him.
him. [[VideoGameRemake The PS2 version]] reduces his HP and gives you more openings for attack, but also adds a [[SequentialBoss second form]] with more HP than the first, a sleight that does nothing but blow you away from the boss, and another that smacks all the cards out of your deck and forces you to run around and collect them.
** Ansem, the final boss for the [[AnotherSideAnotherStory Reverse/Rebirth]] mode, is just as bad, if not worse.worse, in the GBA version.


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** The [[BonusBoss Egg Dragon]] of both ''VideoGame/LufiaIIRiseOfTheSinistrals'' and ''VideoGame/LufiaTheLegendReturns'' is intended to be this, hitting the {{Cap}} of 65,535 HP. However, there's a [[GoodBadBug glitch]] that lets the player humorously subvert this: chuck a Potion at it at the very beginning of the fight, watch its health overflow to a really small number, then hit it with an attack and watch it die. If you want to go at it the "real" way, though, you're in for a long haul.
** And there's no easy way around ''VideoGame/LufiaTheLegendReturns'''s [[BonusBoss Iris]]. Not only do you have to make it through the [[MarathonLevel 200-floor]] [[BonusDungeon Ancient Cave]] just to get to her, you have to take down her 50,000 HP while she throws the game's strongest attacks at you, inflicts status ailments including the dreaded Confuse, and reflects attacks back at their users. [[PercentDamageAttack Percent Damage Attacks]] would help you here, as they do in the game's other tough boss fights...unless you didn't find any in the randomly-generated Ancient Cave. And all this [[CheckpointStarvation with no save points]] on [[UsefulNotes/GameBoyColor a battery-powered portable system]]!
23rd Nov '17 9:58:21 AM ZeoSpark16
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** The final fight with Bowser from ''VideoGame/PaperMarioStickerStar'' is definitely this and is considered one of the longest Bowser fights in the entire series. He technically has '''five''' different phases with the first four being puzzle fights. He has tons of HP, tons of attacks, and tons of tricks that have this fight take almost forever and all is this is AFTER a tough fight with Kamek. Fortunately, [[AntiFrustrationFeatures you can go back and heal and save after defeating Kamek and don't have to worry about fighting him again.]]
21st Nov '17 1:35:12 PM HeyFella
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** All of the final bosses in the ''VideoGame/MarioAndLuigi'' series take a while. They all have various body parts that need to be destroyed before their weakpoint is exposed and this weakpoint only stays around for a few turns. [[spoiler: Dark Bowser and the Dark Star Core]] from ''Bowser's Inside Story'' deserves special mention since they are technically two final bosses in one and repeating the first part is practically assured unless the Mario Bros. are really overleveled. [[spoiler: Dreamy Bowser]]from ''DreamTeam'' also deserves mention as he heals a lot (and can't be attacked while doing so, as you have to defeat his {{Mooks}} first), which can stretch the final battle out for ''over an hour'', especially on Hard mode.

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** All of the final bosses in the ''VideoGame/MarioAndLuigi'' series take a while. They all have various body parts that need to be destroyed before their weakpoint is exposed exposed, and this weakpoint only stays around for a few turns. [[spoiler: Dark Bowser and the Dark Star Core]] from ''Bowser's Inside Story'' deserves deserve special mention since they are technically two final bosses in one one, and repeating the first part is practically assured unless the Mario Bros. are really overleveled. [[spoiler: Dreamy Bowser]]from ''DreamTeam'' Bowser]] from ''Dream Team'' also deserves mention mention, as he heals a lot (and can't be attacked while doing so, as you have to defeat his {{Mooks}} first), which can stretch the final battle out for ''over an hour'', especially on Hard mode.
10th Nov '17 6:44:05 AM DarkHunter
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* ''Anime/DragonballZ'' had a plethora of final bosses who were incredibly hard to kill, but the one who probably took the cake was Frieza, who even had a hope spot where they THOUGHT he was dead only to come back and kill Krillin.

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* ''Anime/DragonballZ'' had a plethora of final bosses who were incredibly hard to kill, but the one who probably took the cake was Frieza, who even had a hope spot where they THOUGHT he was dead only to come back and kill Krillin. In the anime, the fight against Frieza took up ''30 episodes'', 22 of which were specifically Goku vs Frieza.
6th Nov '17 4:06:14 PM MyFinalEdits
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* The final battle sequence of ''Monster Girl Quest'' hits this big-time. Big boss battles usually take about 5 minutes; the final boss sequence has five stages and takes almost an ''hour''. Fortunately, losing to and continuing from any particular phase will simply get you to resume from the start of that phase as oppose to from the very beginning, but it might still be a while before you reach the next checkpoint.

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* ''Monster Girl Quest'':
**
The final battle sequence of ''Monster Girl Quest'' hits this big-time. Big boss battles usually take about 5 minutes; the final boss sequence has five stages and takes almost an ''hour''. Fortunately, losing to and continuing from any particular phase will simply get you to resume from the start of that phase as oppose to from the very beginning, but it might still be a while before you reach the next checkpoint.



** [[SarcasmMode Big surprise!]] [[spoiler:Ilias]] was ''also'' just playing around. Cue OneWingedAngel transformation and a 30-minute battle as the entire main cast cooperates to take her down. Note that even your strongest attack will only shave off mere ''pixels'' of that boss's life bar.

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** [[SarcasmMode Big surprise!]] [[spoiler:Ilias]] was ''also'' just playing around. Cue OneWingedAngel transformation and a 30-minute battle as the entire main cast cooperates to take her down. Note that even your strongest attack will only shave off mere ''pixels'' of that boss's life bar.



* ''VideoGame/SuperRobotWars'' games have a bad habit of this; not only will bosses have absurdly high health, they'll frequently have [[CutscenePowerToTheMax scripted events]] where getting their health low enough just makes them restore it completely. The worst offenders are probably the ''VideoGame/SuperRobotWarsOriginalGeneration'' games. In ''Original Generation 2'', any boss worth mentioning is going to have over 100,000 HP, and the last few stages will have [[SequentialBoss lots of them in a row]]. All of the last three stages (four if you face the TrueFinalBoss) are going to have over a million HP's worth of bosses, and that doesn't even include {{Mooks}}' HP.
** The real offenders are the end bosses from ''[[VideoGame/SuperRobotWarsAlpha Alpha Gaiden]]''. [[TrueFinalBoss Shu]] regens ALL his health 5 times.

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* ''VideoGame/SuperRobotWars'' games have a bad habit of this; not only will bosses have absurdly high health, they'll frequently have [[CutscenePowerToTheMax scripted events]] where getting their health low enough just makes them restore it completely. The worst offenders are probably the ''VideoGame/SuperRobotWarsOriginalGeneration'' games. In ''Original Generation 2'', any boss worth mentioning is going to have over 100,000 HP, and the last few stages will have [[SequentialBoss lots of them in a row]]. All of the last three stages (four if you face the TrueFinalBoss) are going to have over a million HP's worth of bosses, and that doesn't even include {{Mooks}}' HP.
** The real offenders
HP. There are also the end bosses from ''[[VideoGame/SuperRobotWarsAlpha Alpha Gaiden]]''. Gaiden]]'': [[TrueFinalBoss Shu]] regens ALL his health 5 times.



** Another Tales' BonusBoss, [[ThatOneBoss Nebilim]] from ''VideoGame/TalesOfTheAbyss'', is basically the same, except that there's no All-Divide. Fortunately her damage output has been adjusted downwar

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** Another Tales' BonusBoss, [[ThatOneBoss Nebilim]] from ''VideoGame/TalesOfTheAbyss'', is basically the same, except that there's no All-Divide. Fortunately her damage output has been adjusted downwardownward.
** Any of the "giant monster" bosses from ''Abyss''[='s=] Unknown Mode, especially Replicantis. The very first ''[[{{Mooks}} monster]]'' ''battle'' on Unknown usually takes about 15 minutes, just to get an idea.
** A rare ''VideoGame/TalesSeries'' example in which the Marathon Boss is ''not'' a BonusBoss: In ''VideoGame/TalesOfDestiny 2'', [[spoiler:Fortuna]], the FinalBoss takes ''forever'' to beat. Look up videos of it on Website/YouTube, and you'll notice that they're often split into multiple parts or have most of the fight edited out. The only indication that they're going down is that the music changes.
** Magnadeus, the BonusBoss from the same game, can also take quite some time to defeat, though not usually as much time as [[spoiler: Fortuna.]]
** On higher difficulties, almost every single boss in ''VideoGame/TalesOfXillia'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.
* In the ''VideoGame/TeamFortress2'' mode ''Mann vs. Machine'', several of the Giant Robots come across as this. Particular mention should go to the Black Box Giant Soldier, who not only has a huge amount of HP, but 'heals on hit'. Not only do players have to drain his health, they have to avoid even getting hit. There are also other robots running around with the bomb, making it even more difficult.
* Both Orcus and General Akhboob from ''VideoGame/TotalCarnage'' take quite a pounding before they go down. The game goes as far as to worn you that Orcus is "the mother of all boss monsters", and you can expect to spend over five minutes pumping rounds into him. Also, of the two, Akhboob is the only one with a health meter. And they're the only bosses of the game.
* ''VideoGame/{{Touhou}}'':
** ''Perfect Cherry Blossom'' has [[BonusBoss Yukari Yakumo]], who takes ''over 10 minutes'' to defeat, and over 15 minutes if you try to time out her attacks (say, to graze for score). Many shmups take about 20-30 minutes to complete, total. And to even ''get'' to Yukari, you have to beat the [[BonusBoss Extra boss]] Ran Yakumo. ''Twice.'' You see, Yukari's not PCB's Extra boss. She's the Phantasm boss. No other Touhou game ''has'' a Phantasm stage.
** In general, every Extra boss in the Touhou series is relatively guilty of this. The only thing that really puts Yukari in a league of her own is her final card/attack, Danmaku Bounded Field. She's invincible during the whole thing, and it lasts for a minute and a half. Have fun. The timer for her last card stops any time you die or bomb until your invincibility wears off, unlike every other time-out card in the entire series. Have fun, indeed.
** Typically, the last spellcard in any game is absurdly long. The average spellcard lasts about 15-20 seconds, 45 if you're going for the timeout. Final spellcards can last ''two and a half minutes.'' [[http://www.youtube.com/watch?v=h1MR9jOpH94 Kanako Yasaka's final card is particularly terrifying.]] Once again, Yukari takes the cake. Her [[BonusBoss optional]] [[http://www.youtube.com/watch?v=VKz5BJXWDYQ Last Word spellcard]] in ''Imperishable Night'' is an extended version of the aforementioned last spellcard in ''PCB''. Except you're not even allowed to bomb ''at all.''
* [[spoiler:Rinnosuke]] in ''VideoGame/TouhouLabyrinth''. He has 7 different forms, can switch between the first 6 at will, and when he isn't using other forms, they actually regenerate HP. When added together, his collective HP ''more than triples'' that of the previous boss (Yukari) and her 3 forms.
* The titular enemy in ''VideoGame/TrillionGodOfDestruction'' has, as you might expect, a trillion health. While each technical battle against it doesn't usually take very long compared to the grind, whittling it down is the focus of the entire game. It helps that the Overlords deal millions of damage per hit.
* The BigBad Primagen in ''VideoGame/{{Turok}} 2: Seeds of Evil'' already has a ton of HP, and also has an annoying [[HealingFactor regeneration]] ability that can draw out the fight even longer.
* ''VideoGame/{{Undertale}}'':
** This could easily be a player's first encounter with Undyne if he/she is not informed (at least, on a PacifistRun it could be.). The trick is to [[spoiler:flee from her every time you turn back to red SOUL mode]], but the only hint you get for this is a single text-box at the start of her fight.
** A more literal example in the same game is [[spoiler: Sans on a No Mercy run]]. The entire boss fight is meant to make you quit. On top of it, he literally dodges all of your attacks, making it impossible to hit him until he uses his special attack, which consists of [[spoiler: absolutely nothing. He puts you in the bullet board, and tries to make his turn last as long as possible]]. The only way to beat him is to cheat by [[spoiler: waiting for him to fall asleep, pushing the bullet board over to the fight button, and hitting it.]]
* The Website/{{Facebook}} game ''Viking Clan'' scoffs at those puny bosses. World bosses are meant to be fought by thousands of players together (anyone can take part in the battle). The Phoenix, the weakest of these bosses (Level 10, apparently), has ''26,343,750,000'' health points. That's 26 ''billions''. The battle is timed, lasting 14 days, and individual players must wait 4 hours between attacks. Fortunately, it's really just a question of length as it doesn't seem to heal and deals very little damage.
* ''VideoGame/{{Warframe}}''
** Lieutenant Lech Kril is coated in armor that is invincible to every single form of damage that the Tenno can inflict upon him. He can only be harmed when he slams his hammer into the ground, and only in four coolant tubes on his back. Without knowing this detail, the fight can go on forever.
** Councilor Vay Hek Terra Frame can only be damaged by shooting his head, but this weak spot of his is absolutely tiny. He also repeatedly retracts his head behind an invincible mask when he takes more than a set amount of bullets (not damage) per cycle. This fight can last more than an hour unless the Paris Prime or Dread bows are used to get critical damage.
* The final boss of ''VideoGame/TheWonderful101'', when considering the entire stage. Each individual phase isn't that long, but all together it takes about half an hour to beat him, and that's the ''Platinum'' time!
* ''VideoGame/XenobladeChroniclesX'':
** The game has Yggralith Zero and Telethia Plume, who are fought in online squad missions. It's not too challenging for a properly outfitted team to bring their health bar down to zero - but they each have several '''''million''''' health bars. At least you're not expected to finish them in one sitting, or finish them at all; beating one of these bosses is a worldwide event in which players from across the globe do what amounts to ScratchDamage on the boss in timed increments, in hopes that everyone's collective efforts will have the monster defeated before the event ends. The bad news? [[HealingFactor They recover]] '''[[HealingFactor hundreds of thousands of lifebars]]''' [[HealingFactor between event cycles.]] Each one has several hundred-thousand HP already, so multiply that by about '''10 million''', and that's the total HP these absurd beings have. That's easily in the ''[[SerialEscalation trillions]]'' range, and probably ''[[UpToEleven more.]]''
** There is far tamer example outside of online: a [[BonusBoss Milesaur Tyrant]] named ''Gradivus, the Headless Emperor''. It has ''one hundred million'' HP, the highest of any non-Global Nemesis enemy in the game despite being just level 74, but unlike the Global Nemeses mentioned above, you ''have'' to kill this one in a single sitting. There's ways to reduce that HP relatively fast with [[GameBreaker absurd builds]], but it's a testament to its resilience that even the strongest builds in the game can't one shot it and take a while to bring it down.
* Bosses in the first two ''VideoGame/{{Ys}}'' games get most of their difficulty from this trope.
** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
** Darm in ''II'' is also a really long boss fight, even with your EXP maxed out. Then there's his {{teleport spam}}ming and the constant rain of fireballs you must dodge.
** Arem, the BigBad of ''Ys IV: The Dawn of Ys'', takes it UpToEleven. He has three lifebars (the last form fortunately is a ClippedWingAngel), a laundry list of powerful attacks, is hard to hit, your attacks only do minuscule damage even with max EXP, and he can regenerate his HP.
* [[spoiler:Jubileus]], the final boss of ''VideoGame/{{Bayonetta}}''. You fight her for a while and take away a bit of health, then avoid fire balls in a lava field, then ice balls in an ice field, then thunder balls in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'' you have to destroy what remains of her body. Geez. The whole process will take a good ten minutes even for the best players, and likely twice as much the first time.
* ''VideoGame/AsurasWrath'': Counting the cutscenes, the final boss fight with [[spoiler:Chakravartin]] lasts a full hour.

!!!Uses of this trope outside video games:

* ''Webcomic/ProblemSleuth'': The final boss fight with [[spoiler:Demonhead Mobster Kingpin]] took up over half the comic, spawning an absurd number of fresh HP gauges at one point; being that the comic was a parody of EasternRPG[=s=], this was very likely an AffectionateParody of the trope. Lampshaded by Problem Sleuth himself in his StronglyWordedLetter to the final boss.
* In ''Franchise/{{Noob}}'', the Source of Chaos, ''[[FictionalVideoGame Horizon's]]'' FinalBoss in early installments, is this. To top it off, one of the characters is famous for having beaten it ''on his own'', which took even longer. The timeframe for the latter accomplishment is seven hours.
* In one of the ''LightNovel/SwordArtOnline'' novels, Kirito told Lizbeth of the time he participated in a raid against a floor boss that was fairly weak, but had so many hit points that it took them ''two days'' to kill. They had to fight it in shifts so that every squad in the raid party could get some sleep.
* In ''Manga/YuushaGojoKumiaiKouryuugataKeijiban'', Oracle Hero and his companions manage to defeat a god by hacking away at him nonstop for a whopping ''3 years''. It's a good thing that the god was nice enough to refrain from using his regenerative powers during the battle.
* ''Anime/DragonballZ'' had a plethora of final bosses who were incredibly hard to kill, but the one who probably took the cake was Frieza, who even had a hope spot where they THOUGHT he was dead only to come back and kill Krillin.
----
6th Nov '17 10:52:09 AM mogryo
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* VideoGame/BraveDungeon's bosses have high Hp but [[spoiler: Zizou]], the game's secret boss takes the cake and eats it with her whopping 3500000Hp. No, that isn't an exaggeration. She really does have ''that'' much Hp.

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* VideoGame/BraveDungeon's bosses have high Hp but [[spoiler: Zizou]], the game's secret boss takes the cake and eats it with her whopping 3500000Hp. No, that isn't an exaggeration. She really does have ''that'' much Hp.



** Another Tales' BonusBoss, [[ThatOneBoss Nebilim]] from ''VideoGame/TalesOfTheAbyss'', is basically the same, except that there's no All-Divide. Fortunately her damage output has been adjusted downward for that reason.
** Any of the "giant monster" bosses from ''Abyss''[='s=] Unknown Mode, especially Replicantis. The very first ''[[{{Mooks}} monster]]'' ''battle'' on Unknown usually takes about 15 minutes, just to get an idea.
** A rare ''VideoGame/TalesSeries'' example in which the Marathon Boss is ''not'' a BonusBoss: In ''VideoGame/TalesOfDestiny 2'', [[spoiler:Fortuna]], the FinalBoss takes ''forever'' to beat. Look up videos of it on Website/YouTube, and you'll notice that they're often split into multiple parts or have most of the fight edited out. The only indication that they're going down is that the music changes.
** Magnadeus, the BonusBoss from the same game, can also take quite some time to defeat, though not usually as much time as [[spoiler: Fortuna.]]
** On higher difficulties, almost every single boss in ''VideoGame/TalesOfXillia'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.
* In the ''VideoGame/TeamFortress2'' mode ''Mann vs. Machine'', several of the Giant Robots come across as this. Particular mention should go to the Black Box Giant Soldier, who not only has a huge amount of HP, but 'heals on hit'. Not only do players have to drain his health, they have to avoid even getting hit. There are also other robots running around with the bomb, making it even more difficult.
* Both Orcus and General Akhboob from ''VideoGame/TotalCarnage'' take quite a pounding before they go down. The game goes as far as to worn you that Orcus is "the mother of all boss monsters", and you can expect to spend over five minutes pumping rounds into him. Also, of the two, Akhboob is the only one with a health meter. And they're the only bosses of the game.
* ''VideoGame/{{Touhou}}'':
** ''Perfect Cherry Blossom'' has [[BonusBoss Yukari Yakumo]], who takes ''over 10 minutes'' to defeat, and over 15 minutes if you try to time out her attacks (say, to graze for score). Many shmups take about 20-30 minutes to complete, total. And to even ''get'' to Yukari, you have to beat the [[BonusBoss Extra boss]] Ran Yakumo. ''Twice.'' You see, Yukari's not PCB's Extra boss. She's the Phantasm boss. No other Touhou game ''has'' a Phantasm stage.
** In general, every Extra boss in the Touhou series is relatively guilty of this. The only thing that really puts Yukari in a league of her own is her final card/attack, Danmaku Bounded Field. She's invincible during the whole thing, and it lasts for a minute and a half. Have fun. The timer for her last card stops any time you die or bomb until your invincibility wears off, unlike every other time-out card in the entire series. Have fun, indeed.
** Typically, the last spellcard in any game is absurdly long. The average spellcard lasts about 15-20 seconds, 45 if you're going for the timeout. Final spellcards can last ''two and a half minutes.'' [[http://www.youtube.com/watch?v=h1MR9jOpH94 Kanako Yasaka's final card is particularly terrifying.]] Once again, Yukari takes the cake. Her [[BonusBoss optional]] [[http://www.youtube.com/watch?v=VKz5BJXWDYQ Last Word spellcard]] in ''Imperishable Night'' is an extended version of the aforementioned last spellcard in ''PCB''. Except you're not even allowed to bomb ''at all.''
* [[spoiler:Rinnosuke]] in ''VideoGame/TouhouLabyrinth''. He has 7 different forms, can switch between the first 6 at will, and when he isn't using other forms, they actually regenerate HP. When added together, his collective HP ''more than triples'' that of the previous boss (Yukari) and her 3 forms.
* The titular enemy in ''VideoGame/TrillionGodOfDestruction'' has, as you might expect, a trillion health. While each technical battle against it doesn't usually take very long compared to the grind, whittling it down is the focus of the entire game. It helps that the Overlords deal millions of damage per hit.
* The BigBad Primagen in ''VideoGame/{{Turok}} 2: Seeds of Evil'' already has a ton of HP, and also has an annoying [[HealingFactor regeneration]] ability that can draw out the fight even longer.
* ''VideoGame/{{Undertale}}'':
** This could easily be a player's first encounter with Undyne if he/she is not informed (at least, on a PacifistRun it could be.). The trick is to [[spoiler:flee from her every time you turn back to red SOUL mode]], but the only hint you get for this is a single text-box at the start of her fight.
** A more literal example in the same game is [[spoiler: Sans on a No Mercy run]]. The entire boss fight is meant to make you quit. On top of it, he literally dodges all of your attacks, making it impossible to hit him until he uses his special attack, which consists of [[spoiler: absolutely nothing. He puts you in the bullet board, and tries to make his turn last as long as possible]]. The only way to beat him is to cheat by [[spoiler: waiting for him to fall asleep, pushing the bullet board over to the fight button, and hitting it.]]
* The Website/{{Facebook}} game ''Viking Clan'' scoffs at those puny bosses. World bosses are meant to be fought by thousands of players together (anyone can take part in the battle). The Phoenix, the weakest of these bosses (Level 10, apparently), has ''26,343,750,000'' health points. That's 26 ''billions''. The battle is timed, lasting 14 days, and individual players must wait 4 hours between attacks. Fortunately, it's really just a question of length as it doesn't seem to heal and deals very little damage.
* ''VideoGame/{{Warframe}}''
** Lieutenant Lech Kril is coated in armor that is invincible to every single form of damage that the Tenno can inflict upon him. He can only be harmed when he slams his hammer into the ground, and only in four coolant tubes on his back. Without knowing this detail, the fight can go on forever.
** Councilor Vay Hek Terra Frame can only be damaged by shooting his head, but this weak spot of his is absolutely tiny. He also repeatedly retracts his head behind an invincible mask when he takes more than a set amount of bullets (not damage) per cycle. This fight can last more than an hour unless the Paris Prime or Dread bows are used to get critical damage.
* The final boss of ''VideoGame/TheWonderful101'', when considering the entire stage. Each individual phase isn't that long, but all together it takes about half an hour to beat him, and that's the ''Platinum'' time!
* ''VideoGame/XenobladeChroniclesX'':
** The game has Yggralith Zero and Telethia Plume, who are fought in online squad missions. It's not too challenging for a properly outfitted team to bring their health bar down to zero - but they each have several '''''million''''' health bars. At least you're not expected to finish them in one sitting, or finish them at all; beating one of these bosses is a worldwide event in which players from across the globe do what amounts to ScratchDamage on the boss in timed increments, in hopes that everyone's collective efforts will have the monster defeated before the event ends. The bad news? [[HealingFactor They recover]] '''[[HealingFactor hundreds of thousands of lifebars]]''' [[HealingFactor between event cycles.]] Each one has several hundred-thousand HP already, so multiply that by about '''10 million''', and that's the total HP these absurd beings have. That's easily in the ''[[SerialEscalation trillions]]'' range, and probably ''[[UpToEleven more.]]''
** There is far tamer example outside of online: a [[BonusBoss Milesaur Tyrant]] named ''Gradivus, the Headless Emperor''. It has ''one hundred million'' HP, the highest of any non-Global Nemesis enemy in the game despite being just level 74, but unlike the Global Nemeses mentioned above, you ''have'' to kill this one in a single sitting. There's ways to reduce that HP relatively fast with [[GameBreaker absurd builds]], but it's a testament to its resilience that even the strongest builds in the game can't one shot it and take a while to bring it down.
* Bosses in the first two ''VideoGame/{{Ys}}'' games get most of their difficulty from this trope.
** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
** Darm in ''II'' is also a really long boss fight, even with your EXP maxed out. Then there's his {{teleport spam}}ming and the constant rain of fireballs you must dodge.
** Arem, the BigBad of ''Ys IV: The Dawn of Ys'', takes it UpToEleven. He has three lifebars (the last form fortunately is a ClippedWingAngel), a laundry list of powerful attacks, is hard to hit, your attacks only do minuscule damage even with max EXP, and he can regenerate his HP.
* [[spoiler:Jubileus]], the final boss of ''VideoGame/{{Bayonetta}}''. You fight her for a while and take away a bit of health, then avoid fire balls in a lava field, then ice balls in an ice field, then thunder balls in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'' you have to destroy what remains of her body. Geez. The whole process will take a good ten minutes even for the best players, and likely twice as much the first time.
* ''VideoGame/AsurasWrath'': Counting the cutscenes, the final boss fight with [[spoiler:Chakravartin]] lasts a full hour.

!!!Uses of this trope outside video games:

* ''Webcomic/ProblemSleuth'': The final boss fight with [[spoiler:Demonhead Mobster Kingpin]] took up over half the comic, spawning an absurd number of fresh HP gauges at one point; being that the comic was a parody of EasternRPG[=s=], this was very likely an AffectionateParody of the trope. Lampshaded by Problem Sleuth himself in his StronglyWordedLetter to the final boss.
* In ''Franchise/{{Noob}}'', the Source of Chaos, ''[[FictionalVideoGame Horizon's]]'' FinalBoss in early installments, is this. To top it off, one of the characters is famous for having beaten it ''on his own'', which took even longer. The timeframe for the latter accomplishment is seven hours.
* In one of the ''LightNovel/SwordArtOnline'' novels, Kirito told Lizbeth of the time he participated in a raid against a floor boss that was fairly weak, but had so many hit points that it took them ''two days'' to kill. They had to fight it in shifts so that every squad in the raid party could get some sleep.
* In ''Manga/YuushaGojoKumiaiKouryuugataKeijiban'', Oracle Hero and his companions manage to defeat a god by hacking away at him nonstop for a whopping ''3 years''. It's a good thing that the god was nice enough to refrain from using his regenerative powers during the battle.
* ''Anime/DragonballZ'' had a plethora of final bosses who were incredibly hard to kill, but the one who probably took the cake was Frieza, who even had a hope spot where they THOUGHT he was dead only to come back and kill Krillin.
----

to:

** Another Tales' BonusBoss, [[ThatOneBoss Nebilim]] from ''VideoGame/TalesOfTheAbyss'', is basically the same, except that there's no All-Divide. Fortunately her damage output has been adjusted downward for that reason.
** Any of the "giant monster" bosses from ''Abyss''[='s=] Unknown Mode, especially Replicantis. The very first ''[[{{Mooks}} monster]]'' ''battle'' on Unknown usually takes about 15 minutes, just to get an idea.
** A rare ''VideoGame/TalesSeries'' example in which the Marathon Boss is ''not'' a BonusBoss: In ''VideoGame/TalesOfDestiny 2'', [[spoiler:Fortuna]], the FinalBoss takes ''forever'' to beat. Look up videos of it on Website/YouTube, and you'll notice that they're often split into multiple parts or have most of the fight edited out. The only indication that they're going down is that the music changes.
** Magnadeus, the BonusBoss from the same game, can also take quite some time to defeat, though not usually as much time as [[spoiler: Fortuna.]]
** On higher difficulties, almost every single boss in ''VideoGame/TalesOfXillia'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.
* In the ''VideoGame/TeamFortress2'' mode ''Mann vs. Machine'', several of the Giant Robots come across as this. Particular mention should go to the Black Box Giant Soldier, who not only has a huge amount of HP, but 'heals on hit'. Not only do players have to drain his health, they have to avoid even getting hit. There are also other robots running around with the bomb, making it even more difficult.
* Both Orcus and General Akhboob from ''VideoGame/TotalCarnage'' take quite a pounding before they go down. The game goes as far as to worn you that Orcus is "the mother of all boss monsters", and you can expect to spend over five minutes pumping rounds into him. Also, of the two, Akhboob is the only one with a health meter. And they're the only bosses of the game.
* ''VideoGame/{{Touhou}}'':
** ''Perfect Cherry Blossom'' has [[BonusBoss Yukari Yakumo]], who takes ''over 10 minutes'' to defeat, and over 15 minutes if you try to time out her attacks (say, to graze for score). Many shmups take about 20-30 minutes to complete, total. And to even ''get'' to Yukari, you have to beat the [[BonusBoss Extra boss]] Ran Yakumo. ''Twice.'' You see, Yukari's not PCB's Extra boss. She's the Phantasm boss. No other Touhou game ''has'' a Phantasm stage.
** In general, every Extra boss in the Touhou series is relatively guilty of this. The only thing that really puts Yukari in a league of her own is her final card/attack, Danmaku Bounded Field. She's invincible during the whole thing, and it lasts for a minute and a half. Have fun. The timer for her last card stops any time you die or bomb until your invincibility wears off, unlike every other time-out card in the entire series. Have fun, indeed.
** Typically, the last spellcard in any game is absurdly long. The average spellcard lasts about 15-20 seconds, 45 if you're going for the timeout. Final spellcards can last ''two and a half minutes.'' [[http://www.youtube.com/watch?v=h1MR9jOpH94 Kanako Yasaka's final card is particularly terrifying.]] Once again, Yukari takes the cake. Her [[BonusBoss optional]] [[http://www.youtube.com/watch?v=VKz5BJXWDYQ Last Word spellcard]] in ''Imperishable Night'' is an extended version of the aforementioned last spellcard in ''PCB''. Except you're not even allowed to bomb ''at all.''
* [[spoiler:Rinnosuke]] in ''VideoGame/TouhouLabyrinth''. He has 7 different forms, can switch between the first 6 at will, and when he isn't using other forms, they actually regenerate HP. When added together, his collective HP ''more than triples'' that of the previous boss (Yukari) and her 3 forms.
* The titular enemy in ''VideoGame/TrillionGodOfDestruction'' has, as you might expect, a trillion health. While each technical battle against it doesn't usually take very long compared to the grind, whittling it down is the focus of the entire game. It helps that the Overlords deal millions of damage per hit.
* The BigBad Primagen in ''VideoGame/{{Turok}} 2: Seeds of Evil'' already has a ton of HP, and also has an annoying [[HealingFactor regeneration]] ability that can draw out the fight even longer.
* ''VideoGame/{{Undertale}}'':
** This could easily be a player's first encounter with Undyne if he/she is not informed (at least, on a PacifistRun it could be.). The trick is to [[spoiler:flee from her every time you turn back to red SOUL mode]], but the only hint you get for this is a single text-box at the start of her fight.
** A more literal example in the same game is [[spoiler: Sans on a No Mercy run]]. The entire boss fight is meant to make you quit. On top of it, he literally dodges all of your attacks, making it impossible to hit him until he uses his special attack, which consists of [[spoiler: absolutely nothing. He puts you in the bullet board, and tries to make his turn last as long as possible]]. The only way to beat him is to cheat by [[spoiler: waiting for him to fall asleep, pushing the bullet board over to the fight button, and hitting it.]]
* The Website/{{Facebook}} game ''Viking Clan'' scoffs at those puny bosses. World bosses are meant to be fought by thousands of players together (anyone can take part in the battle). The Phoenix, the weakest of these bosses (Level 10, apparently), has ''26,343,750,000'' health points. That's 26 ''billions''. The battle is timed, lasting 14 days, and individual players must wait 4 hours between attacks. Fortunately, it's really just a question of length as it doesn't seem to heal and deals very little damage.
* ''VideoGame/{{Warframe}}''
** Lieutenant Lech Kril is coated in armor that is invincible to every single form of damage that the Tenno can inflict upon him. He can only be harmed when he slams his hammer into the ground, and only in four coolant tubes on his back. Without knowing this detail, the fight can go on forever.
** Councilor Vay Hek Terra Frame can only be damaged by shooting his head, but this weak spot of his is absolutely tiny. He also repeatedly retracts his head behind an invincible mask when he takes more than a set amount of bullets (not damage) per cycle. This fight can last more than an hour unless the Paris Prime or Dread bows are used to get critical damage.
* The final boss of ''VideoGame/TheWonderful101'', when considering the entire stage. Each individual phase isn't that long, but all together it takes about half an hour to beat him, and that's the ''Platinum'' time!
* ''VideoGame/XenobladeChroniclesX'':
** The game has Yggralith Zero and Telethia Plume, who are fought in online squad missions. It's not too challenging for a properly outfitted team to bring their health bar down to zero - but they each have several '''''million''''' health bars. At least you're not expected to finish them in one sitting, or finish them at all; beating one of these bosses is a worldwide event in which players from across the globe do what amounts to ScratchDamage on the boss in timed increments, in hopes that everyone's collective efforts will have the monster defeated before the event ends. The bad news? [[HealingFactor They recover]] '''[[HealingFactor hundreds of thousands of lifebars]]''' [[HealingFactor between event cycles.]] Each one has several hundred-thousand HP already, so multiply that by about '''10 million''', and that's the total HP these absurd beings have. That's easily in the ''[[SerialEscalation trillions]]'' range, and probably ''[[UpToEleven more.]]''
** There is far tamer example outside of online: a [[BonusBoss Milesaur Tyrant]] named ''Gradivus, the Headless Emperor''. It has ''one hundred million'' HP, the highest of any non-Global Nemesis enemy in the game despite being just level 74, but unlike the Global Nemeses mentioned above, you ''have'' to kill this one in a single sitting. There's ways to reduce that HP relatively fast with [[GameBreaker absurd builds]], but it's a testament to its resilience that even the strongest builds in the game can't one shot it and take a while to bring it down.
* Bosses in the first two ''VideoGame/{{Ys}}'' games get most of their difficulty from this trope.
** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
** Darm in ''II'' is also a really long boss fight, even with your EXP maxed out. Then there's his {{teleport spam}}ming and the constant rain of fireballs you must dodge.
** Arem, the BigBad of ''Ys IV: The Dawn of Ys'', takes it UpToEleven. He has three lifebars (the last form fortunately is a ClippedWingAngel), a laundry list of powerful attacks, is hard to hit, your attacks only do minuscule damage even with max EXP, and he can regenerate his HP.
* [[spoiler:Jubileus]], the final boss of ''VideoGame/{{Bayonetta}}''. You fight her for a while and take away a bit of health, then avoid fire balls in a lava field, then ice balls in an ice field, then thunder balls in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'' you have to destroy what remains of her body. Geez. The whole process will take a good ten minutes even for the best players, and likely twice as much the first time.
* ''VideoGame/AsurasWrath'': Counting the cutscenes, the final boss fight with [[spoiler:Chakravartin]] lasts a full hour.

!!!Uses of this trope outside video games:

* ''Webcomic/ProblemSleuth'': The final boss fight with [[spoiler:Demonhead Mobster Kingpin]] took up over half the comic, spawning an absurd number of fresh HP gauges at one point; being that the comic was a parody of EasternRPG[=s=], this was very likely an AffectionateParody of the trope. Lampshaded by Problem Sleuth himself in his StronglyWordedLetter to the final boss.
* In ''Franchise/{{Noob}}'', the Source of Chaos, ''[[FictionalVideoGame Horizon's]]'' FinalBoss in early installments, is this. To top it off, one of the characters is famous for having beaten it ''on his own'', which took even longer. The timeframe for the latter accomplishment is seven hours.
* In one of the ''LightNovel/SwordArtOnline'' novels, Kirito told Lizbeth of the time he participated in a raid against a floor boss that was fairly weak, but had so many hit points that it took them ''two days'' to kill. They had to fight it in shifts so that every squad in the raid party could get some sleep.
* In ''Manga/YuushaGojoKumiaiKouryuugataKeijiban'', Oracle Hero and his companions manage to defeat a god by hacking away at him nonstop for a whopping ''3 years''. It's a good thing that the god was nice enough to refrain from using his regenerative powers during the battle.
* ''Anime/DragonballZ'' had a plethora of final bosses who were incredibly hard to kill, but the one who probably took the cake was Frieza, who even had a hope spot where they THOUGHT he was dead only to come back and kill Krillin.
----
downwar
23rd Oct '17 11:05:37 AM ZombieAladdin
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Added DiffLines:

** Fighting Metal Sonic in ''VideoGame/SonicMania'' can take even longer than the stage itself. You first have to run along a road with Metal Sonic attacking you. Then, he gets into a machine too high to reach requiring you to ricochet his minions into him (which can get quite frustrating if you keep missing). Then, you travel along another road with Metal Sonic attacking you. And THEN you fight him directly. Each of these parts is the length of a normal boss fight in most of the rest of the game.
This list shows the last 10 events of 499. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonBoss