History Main / MarathonBoss

10th Sep '17 7:52:30 PM VapourSoulOS
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* The final boss of ''VideoGame/TheDenpaMen''. It's a SequentialBoss, so there's a lot of little fights in a row. While the first boss can be basically beat by barraging it with physical attacks, the second boss can use a guard shield to defend itself, and uses some more damaging attacks. But the third boss? In addition to having tons of HP and healing at the end of every turn, he gets two attacks every turn, he can easily sweep your entire party, he can use guard shields to completely neutralize damage, he flip-flops from being completely invulnerable to magic and being invulnerable to physical attacks (while still being fairly strong against magic), and, near the end of the fight, he flat-out ''becomes invincible'' for a few turns, and there's nothing to do but wait it out. Yikes. The whole sequence of fights can go on for nearly an hour if you're unlucky.

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* The final boss of ''VideoGame/TheDenpaMen''. It's a SequentialBoss, so there's a lot of little fights in a row. [[SequentialBoss basically three boss fights]] against the Rook, Queen and King without being allowed to heal or change equipment. While the first boss Rook can be basically beat by barraging it with physical attacks, the second boss Queen can use a guard shield to defend itself, and uses some more damaging attacks. But They're both easy compared to the third boss? In addition to having King. He has tons of HP and healing regains some HP at the end of every turn, he gets two attacks every twice in one turn, [[TotalPartyKill he can easily sweep your entire party, party]], he can use guard shields to completely neutralize damage, he flip-flops from being completely invulnerable to magic and being invulnerable to physical attacks (while still being fairly strong against magic), and, near the end of the fight, he flat-out ''becomes invincible'' for a few turns, and there's nothing to do but wait it out. Yikes. The whole sequence of fights can go on for nearly an hour if you're unlucky. They even make their return in the sequels as [[BonusBoss post-game bosses]] and are just as hard. The third game even has you fight all three of them at once.
* The Denpa Men: Beyond the Waves's final boss isn't any easier. Thought the Evil Witch has no other forms, she hits hard with several different elements. This will take you some time if you're prepared and even more so if you're not using equipment to strike at her various weaknesses. Her second fight in [[BonusLevelOfHell the Inferno]] (as Demon Queen) is the same and is only made slightly shorter because all her phases are also weak to Light.
* The Denpa Men: Rise of Digitoll's [[TheRival Master Squelch]]/[[BonusBoss Self Made King]] is one of these by virtue of [[DamageSpongeBoss his high HP count]], hard hitting attacks and having Master Squelch [[OneWingedAngel transform into]] Self Made King (aka King of Evil) [[TurnsRed halfway through the fight.]] Even if you can strike him down with Light, he'll take a bit to go down.
10th Sep '17 7:36:27 PM VapourSoulOS
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* Dark Mind in ''VideoGame/KirbyAndTheAmazingMirror'' is considered to be one of the longest final bosses in the series. Dark Mind's first form has to be fought 4 times, on different terrain. After that, you'll have to [[MakeMyMonsterGrow fight his second form]] followed [[GetBackHereBoss by his final form.]] At least you get to wail on him [[CreativeCredits during the credits.]]
9th Sep '17 4:59:00 PM VapourSoulOS
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* VideoGame/BraveDungeon's bosses have high Hp but [[spoiler: Zizou]], the game's secret boss takes the cake and eats it with her whopping 3500000Hp. No, that isn't an exaggeration. She really does have ''that'' much Hp.



** ''VideoGame/KirbyPlanetRobobot'' has the single longest boss fight in the series with its FinalBoss. [[spoiler:Star Dream is a shoot-em-up fight that can take a good ten minutes to complete, having three health bars. The True Arena exaggerates this even further with Star Dream Soul OS, which buffs Star Dream and gives it a fourth health bar fought on foot]].

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** ''VideoGame/KirbyPlanetRobobot'' has the single longest boss fight in the series with its FinalBoss. [[spoiler:Star Dream is a shoot-em-up fight that can take a good ten minutes to complete, having three forms, each with their own health bars. bar. The True Arena exaggerates this even further with Star Dream Soul OS, which buffs makes the first three forms stronger (with some new moves) and adds on one last form. It really does say quite a lot that a majority of this game's True Arena is fighting Star Dream and gives it a fourth health bar fought on foot]].Soul OS.]].



* Reflux, the final boss of ''VideoGame/{{Rayman}} 3: Hoodlum Havoc'', goes through several phases and can take over an hour to defeat.

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* Reflux, the final boss of ''VideoGame/{{Rayman}} 3: Hoodlum Havoc'', goes through has 4 phases. The first form requires you to alternate between taking down his barrier before slugging him in the face. He then shoves his scepter into his back and [[MakeMyMonsterGrow grows larger.]] You then spend your time circling the arena before [[ColossusClimb climbing up his back]] and hitting his scepter to damage him. After that, he'll ascend into the air, with you having to climb up platforms before you can fire a missile at his scepter. Lose at any point until the final phase and you'll have to start from Phase 1 again. After ''all that'', [[AntiFrustrationFeatures the game saves your progress]] so you face Reflux's final form. His final form consists of a shooter segment where you have to destroy his barrier then shoot him in the face. Once he hits the ground, you have to kill off all the Hoodlums he spawns to stop him regenerating. The two phases alternate [[KilledOffForReal until he turns to crystal]] and shatters. Fortunately the last thing to do is use a technique to turn Andre back into a Red Lum, something you've already done several phases and can take over an hour to defeat.times. Whew.
14th Aug '17 6:02:03 PM Onlythrice
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** ''VideoGame/MetalGearSolid3SnakeEater'' has The End, a sniper battle that can easily take an hour or more if you don't kill him via EasterEgg (by sniping him long before the battle starts, or by waiting a real-time week for him to die of old age.) As [[Webcomic/{{Hiimdaisy}} a webcomic]] said it... "Hey, you wanna have a 45-minutes sniper fight?"

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** ''VideoGame/MetalGearSolid3SnakeEater'' has The End, a sniper battle that can easily take an hour or more if you don't kill him via EasterEgg (by sniping him long before the battle starts, or by waiting a real-time week for him to die of old age.) As [[Webcomic/{{Hiimdaisy}} a webcomic]] said it... "Hey, you wanna have a 45-minutes sniper fight?"fight?" Creator/HideoKojima originally wanted the fight to last ''two weeks'', but was talked out of it.
14th Aug '17 3:52:48 AM AnotherDuck
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* Fighting the more powerful dragons in ''VideoGame/TheLastRemnant'' with an extremely underpowered team can take over 40 minutes. This is more due to being able to defeat strong bosses with a weak team with good tactics (heal spamming), than the boss itself having high HP. Basically, the dragons will take out around half your team each hit, meaning each party member spends 99% of their time either dead or reviving other party members, and 1% of their time actually attacking the dragon, for a pitiful amount of scratch damage.
13th Aug '17 10:38:34 AM KingLyger
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* In ''VideoGame/Persona5'', the final boss of the Cruise Ship palace [[spoiler:and head of TheConspiracy against the Phantom Thieves, Masayoshi Shido]] has ''five'' different phases, the first four of which serve to soften you up for his brutal final phase. To wit: he gets an extra turn for throwing party-wide damage from every element in the game at you, fishing for weaknesses in addition to doing everything the fourth phase does (a physical Fear-inducing attack and several debuffs); if he gets a knockdown, he'll follow it up with a One-Hit Kill attack, another Fear inducer, or Heat Riser to buff all his stats, all of which are really bad because he already hits like a truck on steroids. Your saving grace in the fight is that his rotation for the party-wide skills is predetermined, so having mass party-swap or Magic Barriers at the right times can lessen the sting, but if you lack both, the boss will get three guaranteed knockdowns over the course of the fight, which can snowball into a Game Over very quickly.
31st Jul '17 11:24:47 PM infernape612
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** The game has [[LeetLingo BNK3R (pronounced "Bunker")]], a giant, flying robot with a monumental amount of health. There is an ammo-vending machine located near the area where Bunker is fought, and you will need it. [[spoiler: However, Zero (the character) players who invest in B0re can make laughably short work of it due it's multitude of aligned critical hit points, where one well placed shot can reduce it's health to 1 in seconds, it won't die because it needs to go through a [[TurnsRed second form where it deploys it's cannon]] and align itself to deploy the loot before you can kill it. This exploit can get to the extent where the game may suffer performance issues trying to process the amount of critical hits being scored in such a short time.]]

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** The game has [[LeetLingo BNK3R (pronounced "Bunker")]], a giant, flying robot with a monumental amount of health. There is an ammo-vending machine located near the area where Bunker is fought, and you will need it. [[spoiler: However, Zero (the character) players who invest in B0re can make laughably short work of it due it's to its multitude of aligned critical hit points, where one well placed shot can reduce it's its health to 1 in seconds, but it won't die because it needs to go through a [[TurnsRed second form where it deploys it's its cannon]] and align itself to deploy the loot before you can kill it. This exploit can get to the extent where the game may suffer performance issues trying to process the amount of critical hits being scored in such a short time.]]



** One Franchise/FinalFantasy-worthy raid boss in particular, [[NamesToRunAwayFromReallyFast Dexiduous The Invincible]], has over 13-and-a-half '''Billion''' health, by far the most of any enemy in the game. While this sounds ridiculous, do note that at that point character builds worth even half their salt will be dealing damage ranging from the hundred-thousands the millions per shot.

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** One Franchise/FinalFantasy-worthy raid boss in particular, [[NamesToRunAwayFromReallyFast Dexiduous The Invincible]], has over 13-and-a-half '''Billion''' health, by far the most of any enemy in the game. While this sounds ridiculous, do note that at that point character builds worth even half their salt will be dealing damage ranging from the hundred-thousands to the millions per shot.
19th Jul '17 3:48:18 PM MyFinalEdits
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*** In the IZJS and Zodiac Age versions, the damage cap is removed from player characters, but they are still limited in damage when Yiazmat puts his paling up. That is, if he can... There is a complex strategy that manages to deal enough damage to down him in about 25-30 minutes, involving reflecting Darkga off the caster and onto Yiazmat for five figure damage 3 times a cast, while also preventing him from hitting you through unique placement of characters. Even cheesing the crap out of him takes almost half an hour, not to mention the time taken to get everything into position.

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*** In the IZJS and Zodiac Age versions, the damage cap is removed from player characters, but they are still limited in damage when Yiazmat puts his paling up. That is, if he can... There is a complex strategy that manages to deal enough damage to down him in about 25-30 minutes, involving reflecting Darkga off the caster and onto Yiazmat for five figure damage 3 times a cast, while also preventing him from hitting you through unique placement of characters. Even cheesing the crap out of him takes almost half an hour, not to mention plus the time taken to get everything into position.
18th Jul '17 4:53:03 PM Morbuss
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*** In the IZJS and Zodiac Age versions, the damage cap is removed from player characters, but they are still limited in damage when Yiazmat puts his paling up. That is, if he can... There is a complex strategy that manages to deal enough damage to down him in about 25-30 minutes, involving reflecting Darkga off the caster and onto Yiazmat for five figure damage 3 times a cast, while also preventing him from hitting you through unique placement of characters. Even cheesing the crap out of him takes almost half an hour, not to mention the time taken to get everything into position.
18th Jul '17 2:12:16 PM ZarbiNerada
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* ''VideoGame/{{Spore}}'': Did you forget to turn off your auto-blaster when meeting the Grox? Congratulations, you now have a RealLife month's worth of fighting to do to defeat them, because peace offerings don't work.
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