History Main / MarathonBoss

21st May '18 7:34:00 AM MyFinalEdits
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*** Kael'Thas Sunstrider from Tempest Keep is an excellent example from ''Burning Crusade''. In his first phase, he sends his [[QuirkyMinibossSquad four minions]] at you one at a time. Then you fight magical moving weaponry for phase two. When those go down you [[BossRush you fight all four of the minions at once after he... had a soulstone on them or something.]] Phase four he finally attacks you. In phase five, he adds a couple neat tricks. Did I mention he talks for about ten minutes at the start, each of the mini bosses have their own line when they attack/die and there's a speech between every phase? Plus after this there's Magister's Terrace because he was [[NotQuiteDead empowered by a demon lord.]] This weakened him into a five man where he continued to talk you to death. People literally lost the fight because they stopped paying attention during his speeches only to find out the fight had started.

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*** Kael'Thas Sunstrider from Tempest Keep is an excellent example from ''Burning Crusade''. In his first phase, he sends his [[QuirkyMinibossSquad four minions]] at you one at a time. Then you fight magical moving weaponry for phase two. When those go down you [[BossRush you fight all four of the minions at once after he... had a soulstone on them or something.]] Phase four he finally attacks you. In phase five, he adds a couple neat tricks. Did I mention he He also talks for about ten minutes at the start, each of the mini bosses have their own line when they attack/die and there's a speech between every phase? Plus phase. Plus, after this there's Magister's Terrace because he was [[NotQuiteDead empowered by a demon lord.]] This weakened him into a five man where he continued to talk you to death. People literally lost the fight because they stopped paying attention during his speeches only to find out the fight had started.



*** For that matter, every boss except Archimonde in Mount Hyjal, because you needed to kill eight waves of mooks before the boss even showed up. Fighting Illidan in Black Temple also takes around 15 minutes, when other bosses in the Black Temple take around three minutes each.

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*** For that matter, every Every boss except Archimonde in Mount Hyjal, because you needed to kill eight waves of mooks before the boss even showed up. Fighting Illidan in Black Temple also takes around 15 minutes, when other bosses in the Black Temple take around three minutes each.



* ''VideoGame/DragonQuestVIII'' features a FinalBoss where before you could even ''attack'', you had to use a special item ''seven times'' by all four party members. Moreover, you're being attacked the whole time, and pretty much have to heal every other turn. ''Then'' comes the absurdly large health meter -- and this boss has a habit of healing himself regularly, stretching it out even further.

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* ''VideoGame/DragonQuestVIII'' features a FinalBoss where before you could even ''attack'', you had to use a special item ''seven times'' by all four party members. Moreover, you're being attacked the whole time, and pretty much have to heal every other turn. ''Then'' comes the absurdly large health meter -- and this boss has a habit of healing himself regularly, stretching it out even further.



** While the boss is certainly intended to be a monster who takes a monstrously long time to beat, and is indeed if fought traditionally, there have been reports of people manipulating the game mechanics (and not by cheating or hacking) to knock out all of the boss's HP in less than five minutes.
** [[MemeticBadass Jecht]] [[http://www.youtube.com/watch?v=dv_CN9DrGQ4 can take him down in 34 seconds!]]
** [[BarrierWarrior Exdeath]] [[https://www.youtube.com/watch?v=7srAm8uG1Ks only needs 30 seconds]]



* Bosses in ''VideoGame/TheLegendOfDragoon'' are all like this due simply to the mechanics of the game. If you haven't played it, magic is outrageously rare and is pretty much for use on bosses only. Only two characters have healing magic at all (Shana/Miranda and Meru), but Shana and Miranda are ''so'' much better at it than Meru and Boss battles with Shana and Miranda take ''forever'', and the item limit is quite low. The way you heal is that every time you defend, you heal 10% of your maximum health. It definitely adds length to every boss fight. This isn't to say anything about the FinalBoss, which requires you to take out as long as ''six hours'' unless the characters are '''really''' leveled up.

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* Bosses in ''VideoGame/TheLegendOfDragoon'' are all like this due simply to the mechanics of the game. If you haven't played it, magic is outrageously rare and is pretty much for use on bosses only. Only two characters have healing magic at all (Shana/Miranda and Meru), but Shana and Miranda are ''so'' much better at it than Meru and Boss battles with Shana and Miranda take ''forever'', and the item limit is quite low. The way you heal is that every time you defend, you heal 10% of your maximum health. It definitely adds length to every boss fight. This isn't to say anything about the FinalBoss, which requires you to take out as long as ''six hours'' unless the characters are '''really''' leveled up.



* The Brain Tank from ''VideoGame/{{Psychonauts}}''. The only time you can even hurt it is for a brief moment when it occasionally tries to charge you. And you have to hit it quite a few times. Did I mention that it is throwing InterfaceScrew bombs at you the whole time? Or that this is merely phase 1, and you don't get to heal at all in the much more difficult phase 2?

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* The Brain Tank from ''VideoGame/{{Psychonauts}}''. The only time you can even hurt it is for a brief moment when it occasionally tries to charge you. And you have to hit it quite a few times. Did I mention that it It is also throwing InterfaceScrew bombs at you the whole time? Or that time, and this is merely phase 1, and you don't get to heal at all in the much more difficult phase 2? 2.
* ''VideoGame/PunchOut'' has King Hippo, a fat, overgrown boxer from PartsUnknown that has an amount of HP so large that it is only required to known him down once to win. And in the Wii version, when fought in Title Defense mode, he'll tie a manhole cover to his belly so you can't hurt him there without removing it first, which only prolongs further the fight.



* ''VideoGame/ShinMegamiTenseiIIINocturne'' has [[spoiler:Noah, who likes to change what elements he takes damage from regularly and is one of the few things resistant to [[NonElemental Almighty]] spells, so if you don't have demons with multiple elemental attacks you will have a long-ass battle on your hands, and even if you do it's still going to take a while.]] Even worse is the TrueFinalBoss [[spoiler:Lucifer, who, like the above mentioned boss, boasts Almighty resistance, and resistance to everything to else on top of it. Unlike Noah, however, Lucifer doesn't shuffle resistances and open up holes in his defense. There is a setup that can punch through his defenses for pretty good damage, but it requires building that setup from pretty much the beginning of the game, and even then the battle can take the better part of a half-hour if Lucifer's AI is feeling merciful. If you didn't go for the aforementioned build, you'll be there for ''hours''.]]
* ''VideoGame/ShinMegamiTenseiIV'' has the {{DLC}} {{Bonus Boss}}es Ancient of Days and Sanat Kumaya. The former especially, as it has Diarahan (a spell that restores ''all of its health'') and it will spam it if you hit its weakness (this pretty much forces you to get ''another'' DLC that provides the only source of the Brand ability other than Ancient of Days himself). The third DLC BonusBoss, Masakado's Shadow, would be this if not for the fact that it has a turn limit, especially since it doesn't hit terribly hard compared to the other two.

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* ''VideoGame/ShinMegamiTenseiIIINocturne'' has [[spoiler:Noah, who likes to change what elements he takes damage from regularly and is one of the few things resistant to [[NonElemental Almighty]] spells, so if you don't have demons with multiple elemental attacks you will have a long-ass battle on your hands, and even if you do it's still going to take a while.]] Even worse is the TrueFinalBoss [[spoiler:Lucifer, who, like the above mentioned boss, who boasts Almighty resistance, and resistance to everything to else on top of it. Unlike Noah, however, Lucifer doesn't shuffle resistances and open up holes in his defense. There is a setup that can punch through his defenses for pretty good damage, but it requires building that setup from pretty much the beginning of the game, and even then the battle can take the better part of a half-hour if Lucifer's AI is feeling merciful. If you didn't go for the aforementioned build, you'll be there for ''hours''.]]
* ''VideoGame/ShinMegamiTenseiIV'' has the {{DLC}} {{Bonus Boss}}es Ancient of Days and Sanat Kumaya. The former especially, as it has Diarahan (a spell that restores ''all of its health'') and it will spam it if you hit its weakness (this pretty much forces you to get ''another'' DLC that provides the only source of the Brand ability other than Ancient of Days himself). The third DLC BonusBoss, Masakado's Shadow, would be this if not for the fact that it has a turn limit, especially since it doesn't hit terribly hard compared to the other two.



* [[spoiler:Jubileus]], the final boss of ''VideoGame/{{Bayonetta}}''. You fight her for a while and take away a bit of health, then avoid fire balls in a lava field, then ice balls in an ice field, then thunder balls in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'' you have to destroy what remains of her body. Geez. The whole process will take a good ten minutes even for the best players, and likely twice as much the first time.

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* [[spoiler:Jubileus]], the final boss of ''VideoGame/{{Bayonetta}}''. You fight her for a while and take away a bit of health, then avoid fire balls in a lava field, then ice balls in an ice field, then thunder balls in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'' you have to destroy what remains of her body. Geez. The whole process will take a good ten minutes even for the best players, and likely twice as much the first time.
21st May '18 6:34:57 AM DarkHunter
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* ''VideoGame/FateGrandOrder'': The Event Boss Ibaraki-Douji has ''trillions'' of HP. She's a raid boss designed for the entire playerbase to fight at once, each player reducing her total HP by one to six million per battle. Even with that, it takes several days for the players to reduce her health completely... and she keeps coming back six times, so the whole event battle lasts about two weeks in real time.
15th Apr '18 11:51:22 PM AuraXtreme
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* Not present in the original ''VideoGame/DissidiaFinalFantasy'', but there in the prequel, ''Duodecim.'' The version of [[spoiler:Feral Chaos one must beat to unlock him as a playable character]] is, in addition to being at level ''130'' when the player is {{cap}}ped at 100, in possession of a stunning ''125,000+'' HP. In the ''Dissidia'' combat system, the most damage that can be done at one time is 9999--but, given the way combat works, the player will only be able to pull off a 9999 damage hit rarely if at all against the boss, with hits in 500-1200HP damage range being far more likely. This, plus the fact that the player will be performing Bravery attacks in addition to HP attacks, plus the fact that the player is going to spend a loooot of time trying to avoid the boss's utterly devastating attacks, given that the player is likely to have only somewhere in the realm of 10K HP and basically has little-to-no healing...essentially, it adds up to a very long fight.
** While the boss is certainly intended to be a monster who takes a monstrously long time to beat, there have been reports of people manipulating the game mechanics (and not by cheating or hacking) to knock out all of the boss's HP in less than five minutes.

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* Not present in the original ''VideoGame/DissidiaFinalFantasy'', but there in the prequel, ''Duodecim.'' The version of [[spoiler:Feral Chaos one must beat to unlock him as a playable character]] is, in addition to being at level ''130'' when the player is {{cap}}ped at 100, in possession of a stunning ''125,000+'' HP. In the ''Dissidia'' combat system, the most damage that can be done at one time is 9999--but, given the way combat works, the player will only be able to pull off a 9999 damage hit rarely if at all against the boss, with hits in 500-1200HP damage range being far more likely. This, plus the fact that the player will be performing Bravery attacks in addition to HP attacks, plus the fact that the player is going to spend a loooot of time trying to avoid the boss's utterly devastating attacks, given that the player is likely to have only somewhere in the realm of 10K HP and basically has little-to-no healing... essentially, it adds up to a very long fight.
** While the boss is certainly intended to be a monster who takes a monstrously long time to beat, and is indeed if fought traditionally, there have been reports of people manipulating the game mechanics (and not by cheating or hacking) to knock out all of the boss's HP in less than five minutes.


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* ''VideoGame/WorldOfFinalFantasy'' has the [[NamesToRunAwayFromReallyFast Supraltima Weapon]], a beefed-up version of ''VideoGame/FinalFantasyVII''[='=]s Ultimate Weapon, which uses an AntiFrustrationFeature to show just how hard fighting it is.[[labelnote:*]]For context: this fight is one of several quests in which the protagonists, Lann and Reynn, intervene in their friends' fights; they do the heavy lifting, whilst the friends see the fight won by their own hands.[[/labelnote]] After the enemy takes a certain number of turns, the fight is cut short with a "The battle continues..." message, and the player is returned to a save-point area; upon activating the quest again, the fight resumes with the enemy's HP where it was when it was left. At a reasonable level for this point in the game, certain costly attacks will be doing anywhere from mid-1000's to low 2000's. [[AwesomenessByAnalysis Libra]] does not turn up an HP number, and this fight will take ''at least'' twenty-five rounds. Cloud sums up these fights pretty well in the preceding cutscene (which you will be seeing often).
-->'''Cloud''': If it's alive, it can die, so [[DeathOfAThousandCuts let's hit it till it does]]. [[{{Determinator}} As many times as it takes]].
10th Mar '18 12:01:40 PM nombretomado
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** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original UsefulNotes/PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.

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** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original UsefulNotes/PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 UsefulNotes/TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
4th Mar '18 3:01:53 PM nombretomado
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** The Celestial Queen and Lenneth, while not even possessing a fraction of her power can drag on for an eternity. Raise Fayt's defense to the point that he takes zero damage from their attacks, and the fight still drags on for on the upper echelon of 45 minutes. Ridiculous doesn't even begin to describe ''StarOceanTillTheEndOfTime'''s {{Bonus Boss}}es.

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** The Celestial Queen and Lenneth, while not even possessing a fraction of her power can drag on for an eternity. Raise Fayt's defense to the point that he takes zero damage from their attacks, and the fight still drags on for on the upper echelon of 45 minutes. Ridiculous doesn't even begin to describe ''StarOceanTillTheEndOfTime'''s ''VideoGame/StarOceanTillTheEndOfTime'''s {{Bonus Boss}}es.
11th Feb '18 5:51:41 PM nombretomado
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** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.

to:

** In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 UsefulNotes/PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
20th Jan '18 7:20:08 PM Gadjiltron
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** The ultimate BonusBoss of each game certainly qualifies, sporting sky-high HP that dwarfs nearly everything else before them and deadly attacks that can level the party if not defended against. That of ''The Fafnir Knight'' has '''140,000 HP''', paired with a self-healing ability on top of flunkies that have 10,000 each. The ultimate DLC boss of the same game has a record-breaking '''280,000'''.



** While a lot of bosses suffer from HP bloat in ''The Fafnir Knight'', the three elemental Dragons get particularly nasty about it. The main issue is that they also summon a core that casts an elemental attack that grows stronger for every turn the core is alive. The core also has a significant amount of HP and cannot be ignored, so you're going to take off a bit of damage output just to deal with it. All while the dragon continues to harass you with deadly attacks. The Great Dragon is the worst of them all, sporting '''72,000''' HP and a core with '''13,000''', on top of sky-high Strength that can one-shot your more fragile party members.

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** While a lot of bosses suffer from HP bloat in ''The Fafnir Knight'', the three elemental Dragons get particularly nasty about it. The main issue is that they also summon a core that casts an elemental attack that grows stronger for every turn the core is alive. alive, so you can't just ignore it or it will become too strong to handle. The core also has cores have a significant non-trivial amount of HP and cannot be ignored, HP, so you're going to need to take time off a bit of damage output just the main body to deal with it. fight it, and the dragon can regenerate it periodically during the fight. All this, while the dragon continues to harass you with deadly attacks. The Great Dragon is the worst of them all, sporting '''72,000''' HP and a core with '''13,000''', on top of sky-high Strength that can one-shot your more fragile party members. You have a GuestStarPartyMember to help you out, but she's so poorly optimized she might as well be a meat shield.
** Other bosses in other entries can qualify if the player simply walks up and challenges them, as they will be sporting a full HP bar which is often too large for the party's resources to handle. This will mandate walking around the floor or boss room to trigger certain map events that will weaken it to manageable levels, going from this trope to PuzzleBoss.
20th Jan '18 6:33:28 PM Gadjiltron
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** Belberith is pretty nasty, forcing you to walk all over the map before you can hurt him, all the while attacking you and summoning enemies. And when you finally get in range to hurt him he has tonnes of HP, nasty resistances, and regeneration. And he ''pales'' in comparison to the final boss. If you're playing Amane or Naoya's path it ''merely'' involves taking down a boss while enemies are spawning, ''taking out all of the Bels, including Belberith'', and then killing the supremely nasty Babel. If you're on Gin or Atsuro's path it's longer and even nastier (though not including the Bels). Especially Atsuro's.
** On Gin's path, you lose your demons, ALL of your demons, before going up against Babel's final form. This is annoying on your first playthrough, but your characters would probably be roughly on par with your demons so it wouldn't be THAT bad if you prepared for it. However, if you're not aware of how the fight works and are on your third or fourth playthrough, during which you probably completely relied on the end-game demons you carried over from each game, it's a good chance you'll lose due to being underleveled. Now, while the story hints at this, it's easy to assume you'd lose your demons AFTER Babel dies. Nope.

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** Belberith is pretty nasty, forcing you to walk all over the map before you can hurt him, him (unless you can fly or warp across gaps in the stages), all the while attacking you and summoning enemies. And when you finally get in range to hurt him he has tonnes of HP, nasty resistances, and regeneration. regeneration.
**
And he ''pales'' in comparison to Babel, the final boss. If you're playing Amane or Naoya's path it ''merely'' involves taking down a boss while enemies are spawning, ''taking out all of the Bels, including Belberith'', and then killing the supremely nasty Babel. If you're on Gin or Atsuro's path it's longer and even nastier (though not including the Bels). Especially Atsuro's.
** *** On Gin's path, you lose your demons, ALL of your demons, before going up against Babel's final form. This is annoying on your first playthrough, but your characters would probably be roughly on par with your demons so it wouldn't be THAT bad if you prepared for it. However, if you're not aware of how the fight works and are on your third or fourth playthrough, during which you probably completely relied on the end-game demons you carried over from each game, it's a good chance you'll lose due to being underleveled. Now, while the story hints at this, it's easy to assume you'd lose your demons AFTER Babel dies. Nope.



* ''VideoGame/EtrianOdyssey'':
** The Golem in ''The Millennium Girl'' is surprisingly tough due to its associated quest becoming available while you're about 10 levels too low to match it. When its HP is depleted, it gets back up at half health, putting the player in for a longer fight than they bargained for.
** While a lot of bosses suffer from HP bloat in ''The Fafnir Knight'', the three elemental Dragons get particularly nasty about it. The main issue is that they also summon a core that casts an elemental attack that grows stronger for every turn the core is alive. The core also has a significant amount of HP and cannot be ignored, so you're going to take off a bit of damage output just to deal with it. All while the dragon continues to harass you with deadly attacks. The Great Dragon is the worst of them all, sporting '''72,000''' HP and a core with '''13,000''', on top of sky-high Strength that can one-shot your more fragile party members.



* ''Monster Girl Quest'':
** The final battle sequence hits this big-time. Big boss battles usually take about 5 minutes; the final boss sequence has five stages and takes almost an ''hour''. Fortunately, losing to and continuing from any particular phase will simply get you to resume from the start of that phase as oppose to from the very beginning, but it might still be a while before you reach the next checkpoint.
** [[spoiler:[[DemonLordsAndArchdevils Black Alice]]]] has used the [[PsychoSerum forbidden]] White Rabbit [[spoiler:and absorbed the [[GodIsEvil Goddess Ilias]]]], and seeks to rule the world. You fight her.
** Then, [[spoiler:Black Alice]] reveals she was only playing around, and transforms into a further OneWingedAngel. You fight her again.
** [[spoiler:Black Alice]] goes OneWingedAngel by fully giving herself over to White Rabbit, [[ComesGreatInsanity turning into an OmnicidalManiac in the process]]. You fight her ''again'', and this time she has access to elemental spirits to buff her and counter yours, while also having ''seven'' instant kill attacks, each requiring different methods of countering which are [[TrialAndErrorGameplay not exactly intuitive the first time round]].
** [[spoiler:Black Alice]] dies. [[spoiler:Goddess Ilias]] promptly stands up out of [[spoiler:Black Alice's]] melting corpse, revealing that she survived being assimilated, and that [[spoiler:her subordinates' betrayals and her apparent defeat]] were [[OutGambitted all planned out in advance.]] You fight [[spoiler: Ilias]].
** [[spoiler:Ilias]] was ''also'' just playing around. Cue OneWingedAngel transformation and a 30-minute battle as the entire main cast cooperates to take her down. Note that even your strongest attack will only shave off mere ''pixels'' of that boss's life bar.

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* ''Monster Girl Quest'':
**
Quest'': The final battle sequence hits this big-time. Big boss few bosses of the game can take a while to go through. While, theoretically, you can save at nearly any point in the game due to its visual novel engine, the fan translation only restricts safe saving to certain checkpoints before and after battles usually take about 5 minutes; the final boss sequence has five stages and takes almost an ''hour''. Fortunately, losing due to and continuing from any particular phase will simply get you to resume from the start of that phase as oppose to from the very beginning, but it might still be a while before you reach the next checkpoint.
text encoding issues.
** [[spoiler:[[DemonLordsAndArchdevils Black Alice]]]] has used the [[PsychoSerum forbidden]] White Rabbit [[spoiler:and absorbed the [[GodIsEvil Goddess Ilias]]]], and seeks to rule the world. You fight her.
** Then, [[spoiler:Black Alice]] reveals
After her initial defeat, she was only playing around, and transforms taps into a further OneWingedAngel. You fight her again.
** [[spoiler:Black Alice]] goes
more power of the White Rabbit serum, going OneWingedAngel by fully giving herself over ''twice'', and you have to White Rabbit, [[ComesGreatInsanity turning into an OmnicidalManiac in the process]]. You fight her ''again'', and this time each time. On the final round, she has access to elemental spirits to buff her herself and counter yours, while also having ''seven'' instant kill attacks, each requiring different methods of countering which are [[TrialAndErrorGameplay not exactly intuitive the first time round]].
round]]. Mercifully, going through the Evaluation session after losing to her later forms lets you resume the fight from that part as opposed to from the very beginning, but it's a rather lengthy Continue process.
** [[spoiler:Black Alice]] dies. Immediately after that fight, [[spoiler:Goddess Ilias]] promptly stands up out of [[spoiler:Black Alice's]] melting corpse, revealing that she survived being assimilated, and that [[spoiler:her subordinates' betrayals and her apparent defeat]] were [[OutGambitted all planned out in advance.]] You fight [[spoiler: Ilias]].
**
her, and while this doesn't take too much effort to beat, [[spoiler:Ilias]] was ''also'' just playing around. Cue then proceeds to unleash a massive OneWingedAngel transformation and transformation. Cue a 30-minute battle as the entire main cast cooperates to take her down. Note that even your strongest attack will only shave off mere ''pixels'' of that boss's life bar, and a majority of the fight boils down to holding out and letting your allies work through the boss. If you lose at any point in this lengthy phase of the fight, it's back to the beginning of her massive health bar.



* ''VideoGame/{{Persona 3}}'':

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* ''VideoGame/{{Persona 3}}'':''VideoGame/Persona3'':
8th Jan '18 6:52:59 AM Cryoclaste
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* [[spoiler: Tyr/Myria]] from ''BreathOfFire''. Then again, you should have known after the previous bosses that after the health bar you actually ''see'' is only a ''fraction'' of their ''actual'' health.

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* [[spoiler: Tyr/Myria]] from ''BreathOfFire''.''Franchise/BreathOfFire''. Then again, you should have known after the previous bosses that after the health bar you actually ''see'' is only a ''fraction'' of their ''actual'' health.
30th Dec '17 8:29:25 PM jormis29
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* ''Anime/FullmetalAlchemist and the Broken Angel'': Practically every boss fight is like this, especially the endgame, where you have to [[spoiler:fight THREE giant chimeras at the same time, one of which heals itself, then fight two more bosses with no refuel. And ''then'' two more bosses.]] While winning the last one is optional, it makes it pretty damn hard to achieve OneHundredPercentCompletion. This optional fight is against [[spoiler:Colonel Mustang and Major Armstrong simultaneously. They have 6999 and 9999 health respectively, and your regular attacks do ''one damage'' per hit.]] DeathOfAThousandCuts indeed. The kicker? You need to do this fight ''twice'' to get 100% completion, because the fight ends before you can grab the item drop from whichever one you beat second.

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* ''Anime/FullmetalAlchemist and the Broken Angel'': ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'': Practically every boss fight is like this, especially the endgame, where you have to [[spoiler:fight THREE giant chimeras at the same time, one of which heals itself, then fight two more bosses with no refuel. And ''then'' two more bosses.]] While winning the last one is optional, it makes it pretty damn hard to achieve OneHundredPercentCompletion. This optional fight is against [[spoiler:Colonel Mustang and Major Armstrong simultaneously. They have 6999 and 9999 health respectively, and your regular attacks do ''one damage'' per hit.]] DeathOfAThousandCuts indeed. The kicker? You need to do this fight ''twice'' to get 100% completion, because the fight ends before you can grab the item drop from whichever one you beat second.
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