History Main / MarathonBoss

30th Nov '16 5:31:14 AM gophergiggles
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* Parodied (like every other video game trope) in ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry Video Game Nerd II: ASSimilation]]'' with Sir Werepire. First he's a vampire, then a vampire werewolf, then a vampire werewolf knight, then his health bar refills and he comes back as a vampire werewolf knight ghost, and ''then'' he comes back as a vampire werewolf knight zombie. The Nerd looses his temper [[CrowningMomentOfFunny and just leaves the boss arena]]:
--> '''Nerd:''' NO! THAT'S ENOUGH! FUCK YOU! THIS IS RIDICULOUS! STOP! Fuckin' Zombie Ghost Vampire Knight Werewolf... WE'RE DONE. FUCK OFF. ...Asshole.
27th Nov '16 10:17:45 AM Malady
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** All ''Kingdom Hearts'' games seem to end with ridiculously long bosses. VideoGame/KingdomHeartsII has a final boss with at least 6 different parts to it; one part, [[spoiler:[[GiantSpaceFleaFromNowhere The Giant Nobody Dragon]]]], is even split into 3/4 stages! KingdomHearts has a similar number of parts to its final fight.

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** All ''Kingdom Hearts'' ''Franchise/KingdomHearts'' games seem to end with ridiculously long bosses. VideoGame/KingdomHeartsII has a final boss with at least 6 different parts to it; one part, [[spoiler:[[GiantSpaceFleaFromNowhere The Giant Nobody Dragon]]]], is even split into 3/4 stages! KingdomHearts has a similar number of parts to its final fight.


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* ''VideoGame/LuxarenAllure'': Darkloft, who, before being made easier, was known to take [[https://rpgmaker.net/games/5854/media/3711/?post=751095#post751095 ~23 minutes]] to beat.
15th Oct '16 1:52:09 AM Sirmat
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** This could easily be a player's first encounter with Undyne if he/she is not informed (at least, on a PacifistRun it could be.). The trick is to [[spoiler:flee from her everytime you turn back to red SOUL mode]], but no one in the game tells you this.

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** This could easily be a player's first encounter with Undyne if he/she is not informed (at least, on a PacifistRun it could be.). The trick is to [[spoiler:flee from her everytime you turn back to red SOUL mode]], but no one in the game tells only hint you this.get for this is a single text-box at the start of her fight.
14th Oct '16 11:16:06 PM karategal
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* Bosses in ''VideoGame/TheLegendOfDragoon'' are all like this due simply to the mechanics of the game. If you haven't played it, magic is outrageously rare and is pretty much for use on bosses only. Only two characters have healing magic at all (Shana/Miranda and Meru), but Shana and Miranda are ''so'' much better at it than Meru and Boss battles with Shana and Miranda take ''forever'']], and the item limit is quite low. The way you heal is that every time you defend, you heal 10% of your maximum health. It definitely adds length to every boss fight. This isn't to say anything about the FinalBoss, which requires you to take out as long as ''six hours'' unless the characters are '''really''' leveled up.

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* Bosses in ''VideoGame/TheLegendOfDragoon'' are all like this due simply to the mechanics of the game. If you haven't played it, magic is outrageously rare and is pretty much for use on bosses only. Only two characters have healing magic at all (Shana/Miranda and Meru), but Shana and Miranda are ''so'' much better at it than Meru and Boss battles with Shana and Miranda take ''forever'']], ''forever'', and the item limit is quite low. The way you heal is that every time you defend, you heal 10% of your maximum health. It definitely adds length to every boss fight. This isn't to say anything about the FinalBoss, which requires you to take out as long as ''six hours'' unless the characters are '''really''' leveled up.
13th Oct '16 9:06:23 PM MyFinalEdits
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* ''VideoGame/DevilSurvivor'': Belberith is pretty nasty, forcing you to walk all over the map before you can hurt him, all the while attacking you and summoning enemies. And when you finally get in range to hurt him he has tonnes of HP, nasty resistances, and regeneration. And he ''pales'' in comparison to the final boss. If you're playing Amane or Naoya's path it ''merely'' involves taking down a boss while enemies are spawning, ''taking out all of the Bels, including Belberith'', and then killing the supremely nasty Babel. If you're on Gin or Atsuro's path it's longer and even nastier (though not including the Bels). Especially Atsuro's.

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* ''VideoGame/DevilSurvivor'': ''VideoGame/DevilSurvivor'':
**
Belberith is pretty nasty, forcing you to walk all over the map before you can hurt him, all the while attacking you and summoning enemies. And when you finally get in range to hurt him he has tonnes of HP, nasty resistances, and regeneration. And he ''pales'' in comparison to the final boss. If you're playing Amane or Naoya's path it ''merely'' involves taking down a boss while enemies are spawning, ''taking out all of the Bels, including Belberith'', and then killing the supremely nasty Babel. If you're on Gin or Atsuro's path it's longer and even nastier (though not including the Bels). Especially Atsuro's.



* The Arishok in ''VideoGame/DragonAgeII'' has an extra long health bar, high defense, and also uses health potions. On top of that, his swings are very hard hitting, enough to knock you down each time unless you have high fortitude or are immune to knockdown. And he can get you into an infinite knockdown chain, meaning you're potentially done if he hits you even once. Have fun.
** However, this is only if you duel him. He's way easier if you opt to face him along with his goons, because at least then you have a party helping you.

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* The Arishok in ''VideoGame/DragonAgeII'' has an extra long health bar, high defense, and also uses health potions. On top of that, his swings are very hard hitting, enough to knock you down each time unless you have high fortitude or are immune to knockdown. And he can get you into an infinite knockdown chain, meaning you're potentially done if he hits you even once. Have fun.\n** However, this is only if you duel him. He's way easier if you opt to face him along with his goons, because at least then you have a party helping you.



* The second boss in ''Fester's Quest'', and most others.

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* %%* The second boss in ''Fester's Quest'', and most others.



* ''VideoGame/FinalFantasyVIII'':
** The [[BonusBoss Omega Weapon]].
** [[FinalBoss Ultimecia]]. There are two abilities that can break the standard cap of 9999 damage, and both are fairly hard to get, so you'll probably be damaging at or below that cap with every attack. The "Regen" spell heals you by a small amount every once in a while, apparently a set fraction of your maximum health. When you cast Regen on yourself with a maximum health of 9999 HP, that being another cap, the healing is still in the double digits. If Ultimecia's second form casts Regen, it'll heal itself in the high quadruple digits. Ultimecia has four forms. Have "fun."
*** And if only junctioned your main party members, and one dies. Have fun fighting all four forms with only two useful party members.
*** By her fourth form, it gets even worse as she can "blow" away junctions. If the battle ends up taking too long, you'll end up with minuscule stats and hp because the final boss took away all your junctions, and if this happens, you ''will'' lose and have to lose the past hour's worth of work.

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* ''VideoGame/FinalFantasyVIII'':
** The [[BonusBoss Omega Weapon]].
**
''VideoGame/FinalFantasyVIII'': has [[FinalBoss Ultimecia]]. There are two abilities that can break the standard cap of 9999 damage, and both are fairly hard to get, so you'll probably be damaging at or below that cap with every attack. The "Regen" spell heals you by a small amount every once in a while, apparently a set fraction of your maximum health. When you cast Regen on yourself with a maximum health of 9999 HP, that being another cap, the healing is still in the double digits. If Ultimecia's second form casts Regen, it'll heal itself in the high quadruple digits. Ultimecia has four forms. Have "fun."
*** And if only junctioned your main party members, and one dies. Have fun fighting all four
forms with only two useful party members.
*** By
and, by her fourth form, fourth, it gets even worse as she can "blow" away junctions. If the battle ends up taking too long, you'll end up with minuscule stats and hp because the final boss took away all your junctions, and if this happens, you ''will'' lose and have to lose the past hour's worth of work.work.
%%** The [[BonusBoss Omega Weapon]].



* ''VideoGame/FinalFantasyXIII2'':
** The FinalBoss, Garnet/Amber/Jet [[spoiler:Bahamut]]. Garnet and Amber hang on to the side of the platform you're on and smack your party with powerful attacks, while Jet hovers a ways off and buffs Garnet and Amber. When you take down Garnet and Amber, who both have over 100,000 HP, Jet comes forth and challenges you. Jet has over a million HP, and gives you only a brief window of time to attack him before he revives Garnet and Amber, forcing you to take them down again. Also, after you start doing some serious damage to Jet, he starts using combination Flare attacks with Garnet and Amber, the strongest of which can easily wipe all but the most powerful of parties.

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* ''VideoGame/FinalFantasyXIII2'':
**
''VideoGame/FinalFantasyXIII2'': The FinalBoss, Garnet/Amber/Jet [[spoiler:Bahamut]]. Garnet and Amber hang on to the side of the platform you're on and smack your party with powerful attacks, while Jet hovers a ways off and buffs Garnet and Amber. When you take down Garnet and Amber, who both have over 100,000 HP, Jet comes forth and challenges you. Jet has over a million HP, and gives you only a brief window of time to attack him before he revives Garnet and Amber, forcing you to take them down again. Also, after you start doing some serious damage to Jet, he starts using combination Flare attacks with Garnet and Amber, the strongest of which can easily wipe all but the most powerful of parties.



* Spoofed in ''VideoGame/KingdomOfLoathing'', where the final battle actually doesn't take all that long, but the dialogue at the start of the third form claims it is:

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* ''VideoGame/KingdomOfLoathing'':
**
Spoofed in ''VideoGame/KingdomOfLoathing'', where when the final battle actually doesn't take all that long, but the dialogue at the start of the third form claims it is:



* Tropicallo from ''VideoGame/LegendOfMana'': instead of taking damage like a regular boss, it loses a set fraction every time one of its two tendrils dies. One of them is an insanely tough attacking type tendril, the other casts magic and has a humongous self-destruct attack when detached.
** This gets turned UpToEleven in the [[NewGamePlus Nightmare and No Future modes]] -- it does rather more damage, but is still a cakewalk. Unfortunately, while it winds up with a hundred health bars, the amount of damage dealt to it with each tendril's death ''doesn't increase'', meaning that you will literally spend ''hours'' trying to put it out of its well-deserved misery. (Unless you turned off No Future mode before fighting it...)

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* Tropicallo from ''VideoGame/LegendOfMana'': instead of taking damage like a regular boss, it loses a set fraction every time one of its two tendrils dies. One of them is an insanely tough attacking type tendril, the other casts magic and has a humongous self-destruct attack when detached.
**
detached. This gets turned UpToEleven in the [[NewGamePlus Nightmare and No Future modes]] -- it does rather more damage, but is still a cakewalk. Unfortunately, while it winds up with a hundred health bars, the amount of damage dealt to it with each tendril's death ''doesn't increase'', meaning that you will literally spend ''hours'' trying to put it out of its well-deserved misery. (Unless you turned off No Future mode before fighting it...)



* Dark Gaia, final boss of ''VideoGame/SonicUnleashed'' will force the player through multiple rounds of at least three different, yet similarly difficult styles of gameplay that must be executed with near flawless precision to win. Mercifully, the game marks each genre change as a checkpoint of sorts, meaning that deaths aren't ''too'' frustrating.

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* ''Franchise/SonicTheHedgehog'':
**
Dark Gaia, final boss of ''VideoGame/SonicUnleashed'' will force the player through multiple rounds of at least three different, yet similarly difficult styles of gameplay that must be executed with near flawless precision to win. Mercifully, the game marks each genre change as a checkpoint of sorts, meaning that deaths aren't ''too'' frustrating.



* [[VideoGame/StarFox1 Star Fox's]] alternate FinalBoss, [[spoiler: the Slot Machine]], can turn into this because of its nature as a LuckBasedMission.
** Many players will also cringe at the name Great Commander. Some may not, though, because they couldn't last through it and never learned its name. Six small hitboxes that are a nightmare to hit. And all of them need to be hit. Oh, and did we mention that this fight is a Spiritual Predecessor to the All Range Mode segments found in later games, so it's also a gimmick fight?

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* [[VideoGame/StarFox1 Star Fox's]] ''VideoGame/StarFox1'':
** The
alternate FinalBoss, [[spoiler: the Slot Machine]], can turn into this because of its nature as a LuckBasedMission.
** Many players will also cringe at the name Great Commander. Some may not, though, because they couldn't last through it and never learned its name. Six small hitboxes that are a nightmare to hit. And all of them need to be hit. Oh, and did we mention that And this fight is a Spiritual Predecessor to the All Range Mode segments found in later games, so it's also a gimmick fight?fight.



* The fourth installment of ''VideoGame/SuperSmashBros'' has the final battle at the end of Classic Mode, which just keeps adding on forms as the difficulty slider increases. At the highest difficulty required to fight the battle in its entirety (7.5 in the 3DS version and 6.0 in the [=WiiU=] version), the final battle has a whopping '''''six''''' (''five'' for 3DS) phases. That's Master Hand/Crazy Hand and all of [[spoiler:Master Core's forms: Master Giant, Master Beast, Master Edges, Master Shadow, and in the [=WiiU=] version, Master Fortress]] before the whole thing is through. ''Phew!''

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* The fourth installment of ''VideoGame/SuperSmashBros'' has the final battle at the end of Classic Mode, which just keeps adding on forms as the difficulty slider increases. At the highest difficulty required to fight the battle in its entirety (7.5 in the 3DS version and 6.0 in the [=WiiU=] version), the final battle has a whopping '''''six''''' (''five'' for 3DS) phases. That's Master Hand/Crazy Hand and all of [[spoiler:Master Core's forms: Master Giant, Master Beast, Master Edges, Master Shadow, and in the [=WiiU=] version, Master Fortress]] before the whole thing is through. ''Phew!''



** On higher difficulties, practically every single boss in ''VideoGame/TalesOfXillia'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.

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** On higher difficulties, practically almost every single boss in ''VideoGame/TalesOfXillia'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.



** There is far tamer example outside of online: a [[MeaningfulName Mile]][[{{Whateversaurus}} saur]] [[BonusBoss Tyrant]] named ''[[RedBaron Gradivus,]] [[NamesToRunAwayFromReallyFast the Headless]] [[AwesomeMcCoolname Emperor]]''. It has ''one hundred million'' HP, the highest of any non-Global Nemesis enemy in the game despite being just level 74, but unlike the Global Nemeses mentioned above, you ''have'' to kill this one in a single sitting. There's ways to reduce that HP relatively fast with [[GameBreaker absurd builds]], but it's a testament to its resilience that even the strongest builds in the game can't one shot it and take a while to bring it down.
* Bosses in the first two ''VideoGame/{{Ys}}'' games get most of their difficulty from this trope. In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.

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** There is far tamer example outside of online: a [[MeaningfulName Mile]][[{{Whateversaurus}} saur]] [[BonusBoss Milesaur Tyrant]] named ''[[RedBaron Gradivus,]] [[NamesToRunAwayFromReallyFast ''Gradivus, the Headless]] [[AwesomeMcCoolname Emperor]]''.Headless Emperor''. It has ''one hundred million'' HP, the highest of any non-Global Nemesis enemy in the game despite being just level 74, but unlike the Global Nemeses mentioned above, you ''have'' to kill this one in a single sitting. There's ways to reduce that HP relatively fast with [[GameBreaker absurd builds]], but it's a testament to its resilience that even the strongest builds in the game can't one shot it and take a while to bring it down.
* Bosses in the first two ''VideoGame/{{Ys}}'' games get most of their difficulty from this trope. trope.
**
In the first game, you're evidently supposed to fight the final boss at level 24 (that being the {{Cap}} in the original PC88 version and the [[VideoGameRemake remake]]), but walkthroughs for the TurboGrafx16 version generally recommend level 40 so you're killing him by a method other than DeathOfAThousandCuts. It's a bit harder to tell what level you're supposed to be at for the second game's fights, but killing every {{Mook}} you see, then consistently hitting the boss with fully powered-up attacks, leaves you doing so little damage that you need to hit the bosses twice to even notice a change in their screen-spanning life bars.
13th Oct '16 8:56:01 PM MyFinalEdits
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* May God help you if you fight VideoGame/{{Borderlands}}' Final Boss on Playthough 2 Solo. If so, be prepared to spend about 15-20 minutes unloading all of your weapons into its weakpoint while being flung back by its shockwave and laser attacks. Oh, and if you die, its health fully regenerates. Ditto General Knoxx on Playthough 2.5. Not only can he easily kill in a single attack if you are not being careful, but he has Devastators in both Normal and [[EliteMook Badass]] forms, as well as Lance Medics who can heal about 5 minutes worth of damage in 10 SECONDS.

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* May God help you if you fight VideoGame/{{Borderlands}}' Final Boss the FinalBoss of ''VideoGame/{{Borderlands}}'' on Playthough 2 Solo. If so, be prepared to spend about 15-20 minutes unloading all of your weapons into its weakpoint while being flung back by its shockwave and laser attacks. Oh, and if you die, its health fully regenerates. Ditto General Knoxx on Playthough 2.5. Not only can he easily kill in a single attack if you are not being careful, but he has Devastators in both Normal and [[EliteMook Badass]] forms, as well as Lance Medics who can heal about 5 minutes worth of damage in 10 SECONDS.



* King K Rool in ''VideoGame/DonkeyKong64'' is particularly infamous for this. A five-phase long fight that lasts about 20 minutes and has no checkpoints. The precise timing required to beat his final phase means that it's very likely to lose right at the end and have to start all over again.

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* King K Rool in ''VideoGame/DonkeyKong64'' is particularly infamous for this. A five-phase long fight that lasts about 20 15 minutes and has no checkpoints. The precise timing required to beat his final phase means that it's very likely to lose right at the end and have to start all over again.
13th Oct '16 2:00:23 PM brokenwit
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* ''VideoGame/FinalFantasyV'' doesn't have a true marathon boss, per se, but it has a tactic that turns any boss into a marathon boss: Quickleak. Basically, you first have a Time Mage cast Quick, and then have them perform a Bio-based spell or attack to induce Sap status, including breaking a Bio Rod. However, you then DON'T use your other Quick turn, and wait. As ARavingLoon explained [[https://www.youtube.com/watch?v=1x7zRK-Fsv8 in this helpful video]], Quick stops the in-game timer. Because Sap is linked to the timer, it will continue to run indefinitely as long as you're still in Quick until the enemy you use it on perishes. Moreover, being in Quick means the enemy can't attack you. Because Sap is a joke status (it only hits for 7.5 dps), every enemy, including {{Bonus Boss}}es Shinryuu and Omega, are susceptible to it. ''However,'' because Sap hits for so little damage, late-game bosses, with their HP in the five digits, take a couple hours at minimum to defeat. Because you have to cast it for each part, Neo-Exdeath takes '''eight hours'''. And in all of this, you can't do anything in-game. So you can either sit around and wait...or [[https://www.youtube.com/watch?v=ryzaT1s8alI play a game of golf]].

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* ''VideoGame/FinalFantasyV'' doesn't have a true marathon boss, per se, but it has a tactic that turns any boss into a marathon boss: Quickleak. Basically, you first have a Time Mage cast Quick, and then have them perform a Bio-based spell or attack to induce Sap status, including breaking a Bio Rod. However, you then DON'T use your other Quick turn, and wait. As ARavingLoon [=ARavingLoon=] explained [[https://www.youtube.com/watch?v=1x7zRK-Fsv8 in this helpful video]], Quick stops the in-game timer. Because Sap is linked to the timer, it will continue to run indefinitely as long as you're still in Quick until the enemy you use it on perishes. Moreover, being in Quick means the enemy can't attack you. Because Sap is a joke status (it only hits for 7.5 dps), every enemy, including {{Bonus Boss}}es Shinryuu and Omega, are susceptible to it. ''However,'' because Sap hits for so little damage, late-game bosses, with their HP in the five digits, take a couple hours at minimum to defeat. Because you have to cast it for each part, Neo-Exdeath takes '''eight hours'''. And in all of this, you can't do anything in-game. So you can either sit around and wait...or [[https://www.youtube.com/watch?v=ryzaT1s8alI play a game of golf]].
13th Oct '16 1:58:00 PM brokenwit
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* ''VideoGame/FinalFantasyV'' doesn't have a true marathon boss, per se, but it has a tactic that turns any boss into a marathon boss: Quickleak. Basically, you first have a Time Mage cast Quick, and then have them perform a Bio-based spell or attack to induce Sap status, including breaking a Bio Rod. However, you then DON'T use your other Quick turn, and wait. As ARavingLoon explained [[https://www.youtube.com/watch?v=1x7zRK-Fsv8 in this helpful video]], Quick stops the in-game timer. Because Sap is linked to the timer, it will continue to run indefinitely as long as you're still in Quick until the enemy you use it on perishes. Moreover, being in Quick means the enemy can't attack you. Because Sap is a joke status (it only hits for 7.5 dps), every enemy, including {{Bonus Boss}}es Shinryuu and Omega, are susceptible to it. ''However,'' because Sap hits for so little damage, late-game bosses, with their HP in the five digits, take a couple hours at minimum to defeat. Because you have to cast it for each part, Neo-Exdeath takes '''eight hours'''. And in all of this, you can't do anything in-game. So you can either sit around and wait...or [[https://www.youtube.com/watch?v=ryzaT1s8alI play a game of golf]].
4th Oct '16 5:42:42 PM nombretomado
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** The difference between the real bosses and the smaller "Area Bosses" in ''MapleStory'' is that the real bosses take upwards of two hours to kill ''with a full party of overleveled characters'' while the Area Bosses go down in less than two or three minutes if they don't kill you first.
** This is a built in mechanic for the Player Owned Stations in ''EveOnline''. They have so many hitpoints that they require dedicated ships whose sole purpose is to function as siege tanks against them, and it still takes hours or days with multiple units just to collapse their shields. This was to allow the owners of the station time to mount a counterattack before the station could be taken down.

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** The difference between the real bosses and the smaller "Area Bosses" in ''MapleStory'' ''VideoGame/MapleStory'' is that the real bosses take upwards of two hours to kill ''with a full party of overleveled characters'' while the Area Bosses go down in less than two or three minutes if they don't kill you first.
** This is a built in mechanic for the Player Owned Stations in ''EveOnline''.''VideoGame/EveOnline''. They have so many hitpoints that they require dedicated ships whose sole purpose is to function as siege tanks against them, and it still takes hours or days with multiple units just to collapse their shields. This was to allow the owners of the station time to mount a counterattack before the station could be taken down.
2nd Oct '16 5:18:04 PM 134340Goat
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* Depending on your character build in ''VideoGame/StarWars:KnightsOfTheOldRepublic'', Malak can potentially become this. If you have no powers to take out the machines from which he drains captive Jedi, you're stuck whittling down his HP no fewer than nine times as he continues to heal himself. Keep in mind you've just fought through well over 100 enemies and so are possibly low on items, and on higher difficulties, his attacks can do around 80 points of damage - needless to say, [[UnwinnableByMistake you might be screwed.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonBoss