History Main / MarathonBoss

25th Mar '17 12:12:54 PM nombretomado
Is there an issue? Send a Message


* Some of the later bosses in the NintendoDS FPS ''Moon'' can take 192 bullets from your rifle (that being the maximum you can carry) and still be less than halfway to dead. Matters are exacerbated by the fact that sniper rifle ammunition is rare and the pistol's hard to use while dodging, so you'll be using your assault rifle for the rest of the fight, which damages bosses so little that only on the rare occasions they stop shooting at you temporarily will you be able to see their health bars going down as you pump them full of lead. Dying and retrying four or five times can lead to physical pain in one's left hand (that being the one in charge of holding down the L button to rapid-fire.)

to:

* Some of the later bosses in the NintendoDS UsefulNotes/NintendoDS FPS ''Moon'' can take 192 bullets from your rifle (that being the maximum you can carry) and still be less than halfway to dead. Matters are exacerbated by the fact that sniper rifle ammunition is rare and the pistol's hard to use while dodging, so you'll be using your assault rifle for the rest of the fight, which damages bosses so little that only on the rare occasions they stop shooting at you temporarily will you be able to see their health bars going down as you pump them full of lead. Dying and retrying four or five times can lead to physical pain in one's left hand (that being the one in charge of holding down the L button to rapid-fire.)
22nd Mar '17 2:04:24 PM TheNicestGuy
Is there an issue? Send a Message

Added DiffLines:

** The mini-DLC ''The Horrible Hunger of the Ravenous Wattle Gobbler'' has an ingenious parody. The Wattle Gobbler itself is a fairly mild boss, but afterwards quest-giver Mr. Torgue has one more thing for you: Say hi to his grandmother. Fitting the Thanksgiving theme, you are given two "missions" to patiently and politely listen to Grandma Flexington's stories. You can't walk away, and you have to give the right answers when she checks that you're paying attention. The second, "Raid Difficulty", is a full twenty minutes of doing ''nothing'' but listen (except for a brief fetch quest in the middle just to keep you on your toes).
20th Mar '17 5:15:13 PM Cobalt58
Is there an issue? Send a Message


** The game has [[LeetLingo BNK3R (pronounced "Bunker")]], a giant, flying robot with a monumental amount of health. There is an ammo-vending machine located near the area where Bunker is fought, and you will need it.

to:

** The game has [[LeetLingo BNK3R (pronounced "Bunker")]], a giant, flying robot with a monumental amount of health. There is an ammo-vending machine located near the area where Bunker is fought, and you will need it. [[spoiler: However, Zero (the character) players who invest in B0re can make laughably short work of it due it's multitude of aligned critical hit points, where one well placed shot can reduce it's health to 1 in seconds, it won't die because it needs to go through a [[TurnsRed second form where it deploys it's cannon]] and align itself to deploy the loot before you can kill it. This exploit can get to the extent where the game may suffer performance issues trying to process the amount of critical hits being scored in such a short time.]]



** One Franchise/FinalFantasy-worthy raid boss in particular, [[NamesToRunAwayFromReallyFast Dexiduous The Invincible]], has over 13-and-a-half '''Billion''' health, by far the most of any enemy in the game.

to:

** One Franchise/FinalFantasy-worthy raid boss in particular, [[NamesToRunAwayFromReallyFast Dexiduous The Invincible]], has over 13-and-a-half '''Billion''' health, by far the most of any enemy in the game. While this sounds ridiculous, do note that at that point character builds worth even half their salt will be dealing damage ranging from the hundred-thousands the millions per shot.
5th Mar '17 5:07:18 PM nombretomado
Is there an issue? Send a Message


* ''DungeonSiege II'' has a number of these bosses: with the black mage battles, you must destroy 3 crystal prisms that form an impenetrable shield around the boss before you can do any damage; you are then allowed to take away about a sixteenth of their health before the crystal prisms return.

to:

* ''DungeonSiege II'' ''VideoGame/DungeonSiegeII'' has a number of these bosses: with the black mage battles, you must destroy 3 crystal prisms that form an impenetrable shield around the boss before you can do any damage; you are then allowed to take away about a sixteenth of their health before the crystal prisms return.
1st Mar '17 5:22:14 PM Lopiny
Is there an issue? Send a Message

Added DiffLines:

** Finally, the Afterbirth+ DLC adds [[spoiler:[[TrueFinalBoss Delirium]]]], who has even ''more'' health than the above boss and makes up for lacking the damage reduction mechanic by [[TeleportSpam teleporting all over the goddamn place]] and occasionally taking forms that are much smaller, and more difficult to hit, ensuring most of your shots simply won't land.
28th Feb '17 9:06:35 AM CaliburnAbsoluteEX
Is there an issue? Send a Message


* ''VideoGame/ShinMegamiTenseiIIINocturne'' has [[spoiler: Noah who likes to change what he takes damage from and is one of the few things resistant to almighty spells so if you don't have demons with multiple elemental attacks you will have a long ass battle, and even if you do its still going to take awhile.]] Even worse is the TrueFinalBoss [[spoiler: Lucifer, who like the above mentioned boss boasts almighty resistance, and resistance to everything to else on top of it. Unlike Noah, however, Lucifer doesn't shuffle resistances and open up holes in his defense. There is a setup that can punch through his defenses for pretty good damage, but it requires building that setup from pretty much the beginning of the game, and even then the battle can take the better part of a half-hour if Lucifer's AI is feeling merciful. If you didn't go for the aforementioned build, you'll be there for ''hours''.]]
* ''VideoGame/ShinMegamiTenseiIV'' has the {{DLC}} {{Bonus Boss}}es Ancient of Days and Sanat Kumaya. The former especially, as it has Diarahan and will spam it frequently (this pretty much forces you to get ''another'' DLC that provides the only source of the Brand ability other than Ancient of Days himself). The third DLC BonusBoss, Masakado's Shadow, would be this if not for the fact that it has a turn limit, especially since it doesn't hit terribly hard compared to the other two.
* ''VideoGame/SkiesOfArcadia'' has a few, mostly ship battles like; Georgio, the Hydra and of course Zelos (hell all of the gigas count really). But it also has a tortoise boss battle where the boss can put up a shield to prevent you causing any damage and it will heal itself. It'll do this around every four turns so you better hope you can cause enough damage to keep up with it.

to:

* ''VideoGame/ShinMegamiTenseiIIINocturne'' has [[spoiler: Noah [[spoiler:Noah, who likes to change what elements he takes damage from regularly and is one of the few things resistant to almighty spells [[NonElemental Almighty]] spells, so if you don't have demons with multiple elemental attacks you will have a long ass battle, long-ass battle on your hands, and even if you do its it's still going to take awhile.a while.]] Even worse is the TrueFinalBoss [[spoiler: Lucifer, who [[spoiler:Lucifer, who, like the above mentioned boss boss, boasts almighty Almighty resistance, and resistance to everything to else on top of it. Unlike Noah, however, Lucifer doesn't shuffle resistances and open up holes in his defense. There is a setup that can punch through his defenses for pretty good damage, but it requires building that setup from pretty much the beginning of the game, and even then the battle can take the better part of a half-hour if Lucifer's AI is feeling merciful. If you didn't go for the aforementioned build, you'll be there for ''hours''.]]
* ''VideoGame/ShinMegamiTenseiIV'' has the {{DLC}} {{Bonus Boss}}es Ancient of Days and Sanat Kumaya. The former especially, as it has Diarahan (a spell that restores ''all of its health'') and it will spam it frequently if you hit its weakness (this pretty much forces you to get ''another'' DLC that provides the only source of the Brand ability other than Ancient of Days himself). The third DLC BonusBoss, Masakado's Shadow, would be this if not for the fact that it has a turn limit, especially since it doesn't hit terribly hard compared to the other two.
* ''VideoGame/SkiesOfArcadia'' has a few, mostly ship battles like; Georgio, the Hydra and of course Zelos (hell (hell, all of the gigas count really). But it also has a tortoise boss battle where the boss can put up a shield to prevent you causing any damage and it will heal itself. It'll do this around every four turns so you better hope you can cause enough damage to keep up with it.
24th Feb '17 3:06:40 AM rodneyAnonymous
Is there an issue? Send a Message


[[caption-width-right:350: Yes, each of those little dots is a full health bar. And yes, each of those bars represents a million hit points. You can start crying now.]]

to:

[[caption-width-right:350: Yes, each [[caption-width-right:350:Each of those little dots is a full health bar. And yes, each Each of those bars represents a million hit points. You can start crying now.]]
19th Feb '17 2:27:48 PM Gosicrystal
Is there an issue? Send a Message


* Of the six bosses in VideoGame/{{Iji}}, three could be easily said to be marathon bosses, especially on higher difficulty levels; worse still is the fact that they're [[PuzzleBoss Puzzle Bosses]] who you're supposed to damage with either the arena or by reflecting one of their attacks, which serves to make the fights very repetitive. And any attempt to defeat the Sentinel -without- using the power fields (something you have to do if you want to get 100%), or Tor later on with Maximum Charge, ''on Ultimortal'', will effectively take you upwards of ten minutes - and that's if you're lucky/skilled enough to beat them within that time frame. To put it into perspective, the ''maker'' of this game [[http://www.youtube.com/watch?v=67eLpLhxEPg takes more than seven minutes]] to put the second one down!

to:

* Of the six bosses in VideoGame/{{Iji}}, ''VideoGame/{{Iji}}'', three could be easily said to be marathon bosses, especially on higher difficulty levels; worse still is the fact that they're [[PuzzleBoss Puzzle Bosses]] who you're supposed to damage with either the arena or by reflecting one of their attacks, which serves to make the fights very repetitive. And any attempt to defeat the Sentinel -without- using the power fields (something you have to do if you want to get 100%), or Tor later on with Maximum Charge, ''on Ultimortal'', will effectively take you upwards of ten minutes - and that's if you're lucky/skilled enough to beat them within that time frame. To put it into perspective, the ''maker'' of this game [[http://www.youtube.com/watch?v=67eLpLhxEPg takes more than seven minutes]] to put the second one down!
18th Feb '17 5:26:38 PM Sanokal
Is there an issue? Send a Message


* Chaos, the final boss of ''VideoGame/FinalFantasyI'' at least in the remakes, he has a whopping 20,000 hp, to put that in perspective, the next most durable boss only has a little over 5000, plus he can cast curaja to heal himself for 9999hp whenever he feels like it.

to:

* Chaos, the final boss of ''VideoGame/FinalFantasyI'' at least in the remakes, he has a whopping 20,000 hp, HP, to put that in perspective, the next most durable boss only has a little over 5000, plus he can cast curaja Curaja to heal himself for 9999hp 9999 HP whenever he feels like it.it.
* The final boss in ''VideoGame/FinalFantasyII'', if you played the game normally (i.e not maxing out evasion, wearing armor, and not getting the Blood Sword). To put things in perspective, a party that has done an average amount of grinding will do about 300 damage per attack on the final boss, who has 15,000 HP and constantly heals itself for roughly 5,000 HP every time he uses a physical attacks. Players who didn't utilize a GameBreaker at some point will probably spend about four hours fighting the final boss.



* The final boss in ''VideoGame/FinalFantasyII'', if you played the game normally (i.e not maxing out evasion, wearing armor, and not getting the blood sword). To put things in perspective, a party that has done an average amount of grinding will do about 300 damage per attack on the final boss, who has 15,000 hp and constantly heals itself for roughly 5,000 hp every time he uses a physical attacks. Players who didn't utilize a GameBreaker at some point will probably spend about four hours fighting the final boss.

to:

* ''Videogame/FinalFantasyXV'': The final boss in ''VideoGame/FinalFantasyII'', if you played Adamantoise makes its return. Mercifully, it doesn't have as much HP or is as powerful as the ''XIII'' ones, but since the game normally (i.e not maxing out evasion, wearing armor, and not getting doesn't have the blood sword). To put things in perspective, a party that has done stagger mechanic, it'll easily take at least half an average amount of grinding will do about 300 damage per attack on the final boss, who has 15,000 hp and constantly heals itself for roughly 5,000 hp every time he uses a physical attacks. Players who didn't utilize a GameBreaker at some point will probably spend about four hours fighting the final boss.hour to kill this thing.
15th Feb '17 6:50:48 PM bt8257
Is there an issue? Send a Message


[[caption-width-right:350: Yes, each of those little dots is a full health bar. And yes, each of those bars represents a million hit points. You may weep now.]]

to:

[[caption-width-right:350: Yes, each of those little dots is a full health bar. And yes, each of those bars represents a million hit points. You may weep can start crying now.]]



Some bosses can be taken out pretty quickly. Not these. For these, well, you'd best make sure your schedule is clear for the day.

to:

Some bosses can be taken out pretty quickly.fast. Not these. For these, well, you'd best make sure your schedule is clear for the day.
This list shows the last 10 events of 462. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MarathonBoss