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* ''VideoGame/Tekken7'': [[Characters/StreetFighterAkuma Akuma]] is the very first character in the series to have a dedicated attack meter, as a nod to his origin as a crossover from ''Franchise/StreetFighter''. It is accumulated as the fight progresses, and can be spent on his special moves and Super Combo, though in exchange he doesn't have Rage Drive or 10-hit combos. Later, two more characters (Eliza and [[VideoGame/FatalFury Geese Howard]]) were added that have the same mechanic.

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* ''VideoGame/Tekken7'': [[Characters/StreetFighterAkuma [[Characters/StreetFighterIIUpdatedVersions Akuma]] is the very first character in the series to have a dedicated attack meter, as a nod to his origin as a crossover from ''Franchise/StreetFighter''. It is accumulated as the fight progresses, and can be spent on his special moves and Super Combo, though in exchange he doesn't have Rage Drive or 10-hit combos. Later, two more characters (Eliza and [[VideoGame/FatalFury Geese Howard]]) were added that have the same mechanic.
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This is a subtrope of {{Mana}}.

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This is a subtrope SubTrope of {{Mana}}.
StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc) and {{Mana}}.
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* ''VideoGame/PrincessEdgeDragonstone'': Such a meter powers Princess' magical attacks, and can recharged either at checkpoints, or by hitting enemies with combos.

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* ''VideoGame/PrincessEdgeDragonstone'': Such a meter powers Princess' magical attacks, and can be recharged either at checkpoints, or by hitting enemies with combos.
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* ''VideoGame/Tekken7'': [[Characters/StreetFighterAkuma Akuma]] is the very first character in the series to have a dedicated attack meter, as a nod to his origin as a crossover from ''Franchise/StreetFighter''. It is accumulated as the fight progresses, and can be spent on his special moves and Super Combo, though in exchange he doesn't have Rage Drive or 10-hit combos. Later, two more characters (Eliza and [[VideoGame/FatalFury Geese Howard]]) were added that have the same mechanic.
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* The ''VideoGame/{{Shantae}}'' series: Shantae needs magic to cast her spells.

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* The ''VideoGame/{{Shantae}}'' series: From ''VideoGame/ShantaeRiskysRevenge'' on, Shantae needs magic to cast her spells.
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* The ''VideoGame/{{Shantae}}'' series: Shantae needs magic to cast her spells.
** ''VideoGame/ShantaeHalfGenieHero'': The magic meter is animated, with MagicalStarSymbols going from top to bottom repeatedly.
** ''VideoGame/ShantaeAndTheSevenSirens'': The magic meter curves around the display of the current spell, at the top left of the screen.

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