History Main / MalevolentArchitecture

28th Aug '16 11:17:16 AM Medinoc
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* Webcomic/BrawlInTheFamily: [[http://www.brawlinthefamily.com/?p=978 "Who designed]] [[NoOSHACompliance this castle?!"]]

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* Webcomic/BrawlInTheFamily: [[http://www.brawlinthefamily.com/?p=978 [[http://brawlinthefamily.keenspot.com/comic/mkc7/ "Who designed]] [[NoOSHACompliance this castle?!"]]
28th Aug '16 11:03:53 AM Medinoc
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** Autochton is a more neutral example: Another living city that's also an EternalEngine, and doesn't get the concept of railings because machines can't hurt it.
18th Aug '16 1:48:48 PM Tre
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* This trope was the entire premise of the [[Creator/{{Syfy}} Sci Fi Channel]] game show ''Estate Of Panic''.



* The premise of the SyFy series ''Series/EstateOfPanic'' and ''Series/{{Exit}}'' - the former has contestants searching for cash in rooms full of various traps; the latter has contestants answering questions to escape from similar rooms.

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* The premise of the SyFy Creator/{{Syfy}} series ''Series/EstateOfPanic'' and ''Series/{{Exit}}'' - the former has contestants searching for cash in rooms full of various traps; the latter has contestants answering questions to escape from similar rooms.
18th Aug '16 1:48:00 PM Tre
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* This trope was the entire premise of the SciFiChannel game show ''Estate Of Panic''.

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* This trope was the entire premise of the SciFiChannel [[Creator/{{Syfy}} Sci Fi Channel]] game show ''Estate Of Panic''.
15th Aug '16 12:40:08 PM SickBoy
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*** Was it designed by [[Literature/TheFountainhead Howard Roark]]?
10th Jul '16 6:19:14 PM nombretomado
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* Being a parody of video games, ''CodeMonkeys'' often has characters navigate through Malevolent Architecture when traveling within the Gameavision building.

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* Being a parody of video games, ''CodeMonkeys'' ''WesternAnimation/CodeMonkeys'' often has characters navigate through Malevolent Architecture when traveling within the Gameavision building.
7th Jun '16 7:39:00 PM Obiwanlivesforever2
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* The titular house in ''[[VideoGame/NancyDrew Nancy Drew: Curse of Blackmoor Manor]]'' contains an underground series of rotating rooms, chambers with collapsing floors and ceilings, and a door which will explode if a puzzle is completed incorrectly.
18th May '16 11:44:18 AM TheOneWhoTropes
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* In one episode of ''{{CSINY}}'', Mac and the team had to navigate a penthouse that was still deadly years after its architect had it built, plus hidden puzzles and switches comparable to those found in the early ''Franchise/ResidentEvil'' games. Step on a panel, get stabbed by a what looks like a saw folded in half that pops out from the ceiling; an AdvancingWallOfDoom that doubled as a very big broiler; and a room that'll drown you if you didn't bust open the correct wall.

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* In one episode of ''{{CSINY}}'', ''Series/{{CSINY}}'', Mac and the team had to navigate a penthouse that was still deadly years after its architect had it built, plus hidden puzzles and switches comparable to those found in the early ''Franchise/ResidentEvil'' games. Step on a panel, get stabbed by a what looks like a saw folded in half that pops out from the ceiling; an AdvancingWallOfDoom that doubled as a very big broiler; and a room that'll drown you if you didn't bust open the correct wall.
3rd May '16 8:56:58 AM Morgenthaler
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* ''RoseRed''. (Also based on the Winchester Mystery House.)

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* ''RoseRed''.''Series/RoseRed''. (Also based on the Winchester Mystery House.)
23rd Mar '16 2:06:14 PM LadyJaneGrey
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* ''Frachise/MortalKombat'' has Stage Fatalities, which are special Fatalities the winner of a match can use to kill his/her opponent using the rather hazardous nature of the specific arena. The first one was The Pit in the first game, which simply required the winner to uppercut the loser to drop him down into the spiked pit below. Several other games in the series had Stage Fatalities with spikes, but many were far more creative (some involved throwing your opponent into acid, crushing walls, lava, or even a laser grid that dices the victim. Some don't even use actual architecture; in the Living Forest, you throw your victim to carnivorous trees.) ''VideoGame/MortalKombatDeception'' also had a special version called Death Traps, which like Brutalities, could kill your opponent even if his Life Bar wasn't empty.

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* ''Frachise/MortalKombat'' has Stage Fatalities, which are special Fatalities the winner of a match can use to kill his/her opponent using the rather hazardous nature of the specific arena. The first one was The Pit in the first game, which simply required the winner to uppercut the loser to drop him down into the spiked pit below. Several other games in the series had Stage Fatalities with spikes, but many were far more creative (some involved throwing your opponent into acid, crushing walls, lava, or even a laser grid that dices the victim. Some don't even use actual architecture; in the Living Forest, you throw your victim to carnivorous trees.) ''VideoGame/MortalKombatDeception'' also had a special version called Death Traps, which like Brutalities, could kill your opponent (or you, if you don't look where you're going) even if his Life Bar wasn't empty. empty, sort of the Kombat version of a ring-out. There was even one arena, the Falling Cliffs, that with a Death Trap that could kill both Kombatant's at once. (If that happened, the player who had taken the least amount of damage won the match.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MalevolentArchitecture