History Main / MalevolentArchitecture

24th Jun '17 7:06:02 AM Piterpicher
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* {{Justified|Trope}} in ''TheEnglishPatient''; the characters live in a villa that was [[BoobyTrap booby-trapped]] by retreating Axis forces.

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* {{Justified|Trope}} in ''TheEnglishPatient''; ''Literature/TheEnglishPatient''; the characters live in a villa that was [[BoobyTrap booby-trapped]] by retreating Axis forces.
11th Jun '17 8:55:07 PM ThundergryphoN
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** It gets worse. Subtle but deliberate hostile urban planning [[https://www.failedarchitecture.com/robert-moses-pig-ears-and-the-camden-bench-how-architectural-hostility-became-transparent/ has been used to confine the poor and minorities in certain areas]] by restricting their transportation outside approved areas.
8th Jun '17 10:31:14 PM BattleMaster
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Contrast BenevolentArchitecture. Game worlds are often made up of equal parts Benevolent and Malevolent Architecture -- this is one of the AcceptableBreaksFromReality, as without the former you wouldn't have a game, and without the latter the game would be too easy. See also ThemeParkLandscape, which doesn't distinguish between malevolent and benevolent.

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Contrast BenevolentArchitecture. Game worlds are often made up of equal parts Benevolent and Malevolent Architecture -- this is one of the AcceptableBreaksFromReality, as without the former you wouldn't have a game, and without the latter the game would be too easy. Related to and may be caused by NoOSHACompliance. See also ThemeParkLandscape, which doesn't distinguish between malevolent and benevolent.
28th May '17 5:27:58 PM intastiel
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* ''Webcomic/KillSixBillionDemons'' has the GodEmperor Mammon's fractal fortress of Yre, which has an [[AlienGeometries infinitely large]] interior. Some of it is a TreasureRoom for the wealth of 111, 111 worlds; most of it serves no purpose but to kill trespassers in [[http://killsixbilliondemons.com/comic/seeker-of-thrones-5-41/ various creative ways]].
21st May '17 6:49:29 AM Ominae
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* [[Creator/NamcoBandai Namco's]] Famicom version of StarWars is rich in levels that require precise jumping or else you'll end up falling to your death, whether it be a bed of spikes, water, quicksand, or a bottomless pit.

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* [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco's]] Famicom version of StarWars is rich in levels that require precise jumping or else you'll end up falling to your death, whether it be a bed of spikes, water, quicksand, or a bottomless pit.
19th May '17 5:13:10 PM Materioptikon
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* Several buildings, such as the Obelisk, and later, the Tower of Kagutsuchi, are very good examples of this in ''VideoGame/ShinMegamiTenseiIIINocturne'', but the Diet Building really takes the cake. Painted doors, irregular, twisting halls that look normal at first glance, and memorably, several nasty optical illusion tricks are several of the horrors awaiting within.

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* Several buildings, such as the Obelisk, and later, the Tower of Kagutsuchi, are very good examples of this in ''VideoGame/ShinMegamiTenseiIIINocturne'', but the Diet Building really takes the cake. Painted doors, irregular, twisting halls that look normal at first glance, only ''look'' normal, and memorably, several nasty optical illusion tricks are several of the horrors awaiting within.
19th May '17 5:11:24 PM Materioptikon
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Added DiffLines:

* Several buildings, such as the Obelisk, and later, the Tower of Kagutsuchi, are very good examples of this in ''VideoGame/ShinMegamiTenseiIIINocturne'', but the Diet Building really takes the cake. Painted doors, irregular, twisting halls that look normal at first glance, and memorably, several nasty optical illusion tricks are several of the horrors awaiting within.
12th May '17 5:27:02 AM Cryoclaste
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* ''{{Metroid}}'''s Samus Aran has to deal with traps and machines everywhere she goes, even ships and stations belonging to her Federation allies. On the other hand, these puzzles are always perfectly suited to her battle armor's powers; no one else could possibly get around these places. The ''[[MetroidPrime Prime]]'' games set new records for both using and explaining away this trope -- there are reams of scan text that tell you how, for example, Space Pirates unlock some of their doors with ''metal balls'' the same size as Samus's morph ball.
** This is justified in many cases in Prime by decay of some sort. Either the ravages of time or battle have messed up the status quo and your only hope is what's in your arsenal of gadgets, or the world is crashing down around you (Prime 1 for instance, where you start off brimming with techno-wonders and lose it all to an explosion as the [[http://www.youtube.com/watch?v=a2f0_AI9iyo&NR=1 station self destructs around you]]).

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* ''{{Metroid}}'''s ''Franchise/{{Metroid}}'''s Samus Aran has to deal with traps and machines everywhere she goes, even ships and stations belonging to her Federation allies. On the other hand, these puzzles are always perfectly suited to her battle armor's powers; no one else could possibly get around these places. The ''[[MetroidPrime ''[[VideoGame/MetroidPrimeTrilogy Prime]]'' games set new records for both using and explaining away this trope -- there are reams of scan text that tell you how, for example, Space Pirates unlock some of their doors with ''metal balls'' the same size as Samus's morph ball.
** This is justified in many cases in Prime ''Prime'' by decay of some sort. Either the ravages of time or battle have messed up the status quo and your only hope is what's in your arsenal of gadgets, or the world is crashing down around you (Prime 1 for instance, where you start off brimming with techno-wonders and lose it all to an explosion as the [[http://www.youtube.com/watch?v=a2f0_AI9iyo&NR=1 station self destructs around you]]).
6th May '17 8:48:32 PM SomberCaelifera
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** The episode "Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS" shows what happens when you make the TARDIS angry. Namely, [[GeniusLoci she'll]] turn hallways into endless loops, turn you into a zombie, and then send you after your past self.

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** The episode "Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS" [[Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS Journey To The Centre of the TARDIS]] shows what happens when you make the TARDIS angry. Namely, [[GeniusLoci she'll]] turn hallways into endless loops, turn you into a zombie, and then send you after your past self.
6th May '17 8:46:56 PM SomberCaelifera
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Added DiffLines:

** The episode "Recap/DoctorWhoS33E10JourneyToTheCentreOfTheTARDIS" shows what happens when you make the TARDIS angry. Namely, [[GeniusLoci she'll]] turn hallways into endless loops, turn you into a zombie, and then send you after your past self.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MalevolentArchitecture