History Main / MakingHistory

2nd Jun '15 11:59:36 PM SeptimusHeap
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[[redirect:VideoGame/MakingHistory]]

to:

[[redirect:VideoGame/MakingHistory]]A link somewhere on the Internet sent you to this page.

It may refer to one of the following articles:
* ''Literature/MakingHistory'', Creator/StephenFry's 1996 novel.
* ''VideoGame/MakingHistory'', a series of [[TurnBasedStrategy Turn Based]] Grand Strategy games, set in World War II.

Please change any link to point to the correct page.
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2nd May '15 5:44:56 AM SeptimusHeap
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->''"International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all."''
--> -- '''''' Official page of ''Making History II''

''Making History'' is a series of [[TurnBasedStrategy Turn Based]] Grand Strategy games, set in World War II. Current installments in the series are:
* ''Making History: The Calm and the Storm''
* ''Making History: Gold''
* ''Making History II: The War of the World''
* ''Making History: The Great War'', which is currently in development, and is set around WWI.

These games allow you to take control of any of the nations of the era and rule as you see fit. While the main purpose of the game is to prepare your country and fight in WWII, the series is heavily open to AlternateHistory, and as such, each game can vary wildly.

While it does take place in that time frame (the earliest starting time on a scenario is early 1933, the latest is 1939), what actually ''happens'' in that time frame is largely up to you. While many nations will do what they historically did without your interference, timelines of games can range from ''very'' historical to StupidJetpackHitler. Of course, there's nothing stopping you from continuing a game for as long as you want past the usual end.

What if ThoseWackyNazis had acquired nuclear weapons? What if the Soviets had started the war? What if Cuba became a major empire? All of these and many more can be explored by the player.
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The series contains examples of the following tropes:

* AfterActionReport: There are subforums for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in this format.
* AirstrikeImpossible: Just how ''does'' a strategic bomber hit a target in the mountains?
* AlternateHistory
* ArtificialBrilliance: Every so often, the AI does something genuinely unexpected and clever.
* ArtificialStupidity: Many players complain that even on high difficulties, the AI makes some dumb decisions.
* CoolBoat - Supercarriers.
* DeathFromAbove: Bombers, in sufficient numbers, can be used to deadly affect.
* DefeatMeansFriendship: It's often a good idea to create a new government in a conquered country, making an ally out of your former enemy.
* EasyLogistics: Averted in II. You have to pay close attention to supply lines or risk running out of supplies.
* EnemyCivilWar: Can easily happen, especially if you fund political opposition against said enemy nation.
* EnemyMine: Having a common enemy makes even nations that ''hate'' you much more likely to accept an alliance.
* FriendsWithBenefits: Even if another nation isn't willing to accept an alliance, if relations are high enough they may allow you to use their ports and airfields, or move through their territory.
* GlassCannon: Nuclear missiles, and nukes in general. They can cripple a nation, but are a one-shot deal.
* GoddamnedBats: The enemy will sometimes send one-division suicide charges into your armies, which cause way more damage than they should, if it happens several times. Less frequent following a recent update.
* GovernmentInExile: Even if its mainland is captured, a country will continue to exist as long as it has land.
* InvadedStatesOfAmerica: One of the more difficult things to achieve, but it happens sometimes.
* LaResistance: People who are unhappy with their nation may revolt and start a civil war.
* LevelEditor: One of the main features of the series is the inclusion of a scenario editor.
* {{Mordor}}: A nation becomes this when it focuses only on its military, and neglects its economy.
* ObviousBeta: On release, and for quite some time afterward, the sequel was this.
* RedShirtArmy: Militia.
* RiskStyleMap
* SlapOnTheWristNuke: Getting nuked multiple times doesn't really seem to bother countries all that much.
* StupidJetpackHitler: This happens frequently and literally, if Germany survives long enough.
* TankGoodness: Sending thousands of Heavy Tanks across an enemy border: Priceless.
* TheScrappy: In the sequel, Japan has a tendency to declare war on China, lose, then declare war on other major powers like the UK, US, and USSR, get utterly steamrolled, and yet never accept any kind of peace offer.
** More or less TruthInTelevision.
* ThoseWackyNazis: Naturally.
* TurnBasedStrategy
* WhyWontYouDie: So you're at war with a country. Captured their homeland? Destroyed their military? They're out of supplies and starving to death? At the time of this writing, countries in MHII almost never surrender.
* YouNukeEm: If you successfully research nuclear weapons, you can do this.
----

to:

->''"International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all."''
--> -- '''''' Official page of ''Making History II''

''Making History'' is a series of [[TurnBasedStrategy Turn Based]] Grand Strategy games, set in World War II. Current installments in the series are:
* ''Making History: The Calm and the Storm''
* ''Making History: Gold''
* ''Making History II: The War of the World''
* ''Making History: The Great War'', which is currently in development, and is set around WWI.

These games allow you to take control of any of the nations of the era and rule as you see fit. While the main purpose of the game is to prepare your country and fight in WWII, the series is heavily open to AlternateHistory, and as such, each game can vary wildly.

While it does take place in that time frame (the earliest starting time on a scenario is early 1933, the latest is 1939), what actually ''happens'' in that time frame is largely up to you. While many nations will do what they historically did without your interference, timelines of games can range from ''very'' historical to StupidJetpackHitler. Of course, there's nothing stopping you from continuing a game for as long as you want past the usual end.

What if ThoseWackyNazis had acquired nuclear weapons? What if the Soviets had started the war? What if Cuba became a major empire? All of these and many more can be explored by the player.
----
The series contains examples of the following tropes:

* AfterActionReport: There are subforums for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in this format.
* AirstrikeImpossible: Just how ''does'' a strategic bomber hit a target in the mountains?
* AlternateHistory
* ArtificialBrilliance: Every so often, the AI does something genuinely unexpected and clever.
* ArtificialStupidity: Many players complain that even on high difficulties, the AI makes some dumb decisions.
* CoolBoat - Supercarriers.
* DeathFromAbove: Bombers, in sufficient numbers, can be used to deadly affect.
* DefeatMeansFriendship: It's often a good idea to create a new government in a conquered country, making an ally out of your former enemy.
* EasyLogistics: Averted in II. You have to pay close attention to supply lines or risk running out of supplies.
* EnemyCivilWar: Can easily happen, especially if you fund political opposition against said enemy nation.
* EnemyMine: Having a common enemy makes even nations that ''hate'' you much more likely to accept an alliance.
* FriendsWithBenefits: Even if another nation isn't willing to accept an alliance, if relations are high enough they may allow you to use their ports and airfields, or move through their territory.
* GlassCannon: Nuclear missiles, and nukes in general. They can cripple a nation, but are a one-shot deal.
* GoddamnedBats: The enemy will sometimes send one-division suicide charges into your armies, which cause way more damage than they should, if it happens several times. Less frequent following a recent update.
* GovernmentInExile: Even if its mainland is captured, a country will continue to exist as long as it has land.
* InvadedStatesOfAmerica: One of the more difficult things to achieve, but it happens sometimes.
* LaResistance: People who are unhappy with their nation may revolt and start a civil war.
* LevelEditor: One of the main features of the series is the inclusion of a scenario editor.
* {{Mordor}}: A nation becomes this when it focuses only on its military, and neglects its economy.
* ObviousBeta: On release, and for quite some time afterward, the sequel was this.
* RedShirtArmy: Militia.
* RiskStyleMap
* SlapOnTheWristNuke: Getting nuked multiple times doesn't really seem to bother countries all that much.
* StupidJetpackHitler: This happens frequently and literally, if Germany survives long enough.
* TankGoodness: Sending thousands of Heavy Tanks across an enemy border: Priceless.
* TheScrappy: In the sequel, Japan has a tendency to declare war on China, lose, then declare war on other major powers like the UK, US, and USSR, get utterly steamrolled, and yet never accept any kind of peace offer.
** More or less TruthInTelevision.
* ThoseWackyNazis: Naturally.
* TurnBasedStrategy
* WhyWontYouDie: So you're at war with a country. Captured their homeland? Destroyed their military? They're out of supplies and starving to death? At the time of this writing, countries in MHII almost never surrender.
* YouNukeEm: If you successfully research nuclear weapons, you can do this.
----
[[redirect:VideoGame/MakingHistory]]
22nd Mar '14 8:16:57 PM Specialist290
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* * AfterActionReport: There are subforums for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in the form of these.

to:

* * AfterActionReport: There are subforums for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in the form of these.this format.
22nd Mar '14 8:16:37 PM Specialist290
Is there an issue? Send a Message


* * AfterActionReport: There are subforums for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in the form of these.



* FanFic: The After Action Report pages for ''[[http://making-history.com/forum/section/344428/1 MHII]] and [[http://making-history.com/forum/section/14/1 MHI/Gold]]'', where players tell their stories in the form of these.
30th Mar '12 12:56:08 PM dizzle229
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to:

* ''Making History: The Great War'', which is currently in development, and is set around WWI.
18th Mar '12 7:29:18 PM TheGreatUnknown
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Added DiffLines:

** More or less TruthInTelevision.
13th Nov '11 9:28:49 PM dizzle229
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* GlassCannon: Nuclear missiles, and nukes in general. They take massive resources, and are gone after one use.

to:

* GlassCannon: Nuclear missiles, and nukes in general. They take massive resources, and can cripple a nation, but are gone after one use.a one-shot deal.
13th Nov '11 9:25:51 PM dizzle229
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Added DiffLines:

* DefeatMeansFriendship: It's often a good idea to create a new government in a conquered country, making an ally out of your former enemy.
12th Nov '11 9:57:20 PM dizzle229
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* EnemyCivilWar: Can easily happen, especially if you fund political opposition against said enemy nation.



* GoddamnedBats: The AI will sometimes send one-division suicide charges into your armies, which cause way more damage than they should, if it happens several times. Less frequent following a recent update.

to:

* GlassCannon: Nuclear missiles, and nukes in general. They take massive resources, and are gone after one use.
* GoddamnedBats: The AI enemy will sometimes send one-division suicide charges into your armies, which cause way more damage than they should, if it happens several times. Less frequent following a recent update.update.
* GovernmentInExile: Even if its mainland is captured, a country will continue to exist as long as it has land.


Added DiffLines:

* RiskStyleMap
* SlapOnTheWristNuke: Getting nuked multiple times doesn't really seem to bother countries all that much.
12th Nov '11 9:40:50 PM dizzle229
Is there an issue? Send a Message

Added DiffLines:

* GoddamnedBats: The AI will sometimes send one-division suicide charges into your armies, which cause way more damage than they should, if it happens several times. Less frequent following a recent update.
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