History Main / MakeGamesNotWar

29th Jan '17 5:50:42 AM LadyJafaria
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* Suggested in ''Discworld/{{Jingo}}'' by Lord Vetinari once he notices how well Carrot's football game has worked to pacify the troops of both armies. Sadly, it doesn't happen again, except in ''Discworld/UnseenAcademicals'', where the problem is that [[RugbyIsSlaughter football IS war]] and it needs to be made more civilized for the good of the city.
7th Dec '16 7:15:57 AM SAMAS
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* In ''Anime/DogDays'', we have a possible inversion in that war ''is'' a game, in and of itself. The countries maintain perfectly friendly relationships, and go to war for fun and profit. Also, defeated units either turn into cute furballs or, in the case of major players, [[ClothingDamage lose articles of clothing]].

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* In ''Anime/DogDays'', we have a possible inversion in that war ''is'' a game, in and of itself. The countries maintain perfectly friendly relationships, and go to war for fun and profit. Also, defeated units either turn into cute furballs or, in the case of major players, [[ClothingDamage lose articles of clothing]]. This is facilitated by special areas protected by magic fields that render all damage non-lethal to the inhabitants: They can go at each other with real weapons and WaveMotionGun-class magic attacks, and nobody gets hurt.
4th Jul '16 11:34:38 AM nombretomado
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* In ''Franchise/{{Bionicle}}'', the world of Bara Magna instituted a (heavily-regulated and ''not'' bloody) GladiatorGames system to settle disputes; the justification being that CombatByChampion is a lot less taxing on already-scarce resources than equipping entire armies.

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* In ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', the world of Bara Magna instituted a (heavily-regulated and ''not'' bloody) GladiatorGames system to settle disputes; the justification being that CombatByChampion is a lot less taxing on already-scarce resources than equipping entire armies.
3rd Apr '16 3:19:24 AM Adept
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* The backstory in ''AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.

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* The backstory in ''AnimaBeyondFantasy'' ''TabletopGame/AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.
3rd Nov '15 4:12:48 PM ScorpiusOB1
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* The backstory in ''AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.
20th Sep '15 10:42:48 AM nombretomado
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* ''VideoGame/CustomRobo'' has a the titular Robo Battles supplant the need of actual weapons, which is especially noted in the GameCube version. This initially seems incredibly strange and quite silly [[spoiler:until it is revealed that the only reason that they managed to beat Rahu, the being who almost demolished humanity, was to trap it in a a child's toy (a robo). Following this, the robos were used as a means to train people to defend themselves from such an end, even if they were the cataclysm was then wiped from memory.]]

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* ''VideoGame/CustomRobo'' has a the titular Robo Battles supplant the need of actual weapons, which is especially noted in the GameCube UsefulNotes/NintendoGameCube version. This initially seems incredibly strange and quite silly [[spoiler:until it is revealed that the only reason that they managed to beat Rahu, the being who almost demolished humanity, was to trap it in a a child's toy (a robo). Following this, the robos were used as a means to train people to defend themselves from such an end, even if they were the cataclysm was then wiped from memory.]]
10th Sep '15 6:11:55 PM Prfnoff
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Compare DuelsDecideEverything, where those involved can't even ''imagine'' a way of conflict resolution that doesn't involve the game.

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Compare DuelsDecideEverything, where those involved can't even ''imagine'' a way of conflict resolution that doesn't involve the game.
game. See also WarHasNeverBeenSoMuchFun.
11th Jul '15 2:24:12 PM Prfnoff
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* The French short story "Du pain et des jeux" by BernardWerber (literally [[http://en.wikipedia.org/wiki/Bread_and_circuses bread and games]]) takes place in a future where war has been replaced by a soccer game (crossed with an obstacle course from hell and enhanced with things like jetpacks and omnipresent cameras, broadcast to the entire world). The players are allowed to kill each other, and since teams are now mixed-gender, don't hesitate to seduce opponents. At the end of the World Cup, funeral homes get together to sponsor the next one.

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* The French short story "Du pain et des jeux" by BernardWerber Creator/BernardWerber (literally [[http://en.wikipedia.org/wiki/Bread_and_circuses [[BreadAndCircuses bread and games]]) takes place in a future where war has been replaced by a soccer game (crossed with an obstacle course from hell and enhanced with things like jetpacks and omnipresent cameras, broadcast to the entire world). The players are allowed to kill each other, and since teams are now mixed-gender, don't hesitate to seduce opponents. At the end of the World Cup, funeral homes get together to sponsor the next one.
11th Jul '15 1:56:49 PM Prfnoff
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* Inverted with Brockian Ultra Cricket in ''Literature/LifeTheUniverseAndEverything'', a [[BloodSport senselessly violent sport]] where feuds between competing teams take the form of near-constant warfare over interpreting the [[{{Calvinball}} unfathomably complicated rules]]. "This is all for the best," the Guide says, "because in the long run a good solid war is less psychologically damaging than a protracted game of Brockian Ultra Cricket."
4th Aug '14 1:14:48 PM Willbyr
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* GamesWorkshop's ''TabletopGame/BloodBowl'' is set in an alternate version of the ''TabletopGame/{{Warhammer}}'' universe, where all conflicts are settled on the Blood Bowl pitch. Blood Bowl is a strange mix of Rugby and American Football, where even lethal weapons like chainsaws are merely frowned upon.

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* GamesWorkshop's Creator/GamesWorkshop's ''TabletopGame/BloodBowl'' is set in an alternate version of the ''TabletopGame/{{Warhammer}}'' universe, where all conflicts are settled on the Blood Bowl pitch. Blood Bowl is a strange mix of Rugby and American Football, where even lethal weapons like chainsaws are merely frowned upon.
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