History Main / MakeGamesNotWar

3rd Apr '16 3:19:24 AM Adept
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* The backstory in ''AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.

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* The backstory in ''AnimaBeyondFantasy'' ''TabletopGame/AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.
3rd Nov '15 4:12:48 PM ScorpiusOB1
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* The backstory in ''AnimaBeyondFantasy'' states that, during the good days of the [[TheEmpire Empire of Abel]], this was the way to resolve large conflicts between principalities, with wars arbitrated by the Empire following very strict rules that ensured no damage to civilians or innecesary bloodshed.
20th Sep '15 10:42:48 AM nombretomado
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* ''VideoGame/CustomRobo'' has a the titular Robo Battles supplant the need of actual weapons, which is especially noted in the GameCube version. This initially seems incredibly strange and quite silly [[spoiler:until it is revealed that the only reason that they managed to beat Rahu, the being who almost demolished humanity, was to trap it in a a child's toy (a robo). Following this, the robos were used as a means to train people to defend themselves from such an end, even if they were the cataclysm was then wiped from memory.]]

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* ''VideoGame/CustomRobo'' has a the titular Robo Battles supplant the need of actual weapons, which is especially noted in the GameCube UsefulNotes/NintendoGameCube version. This initially seems incredibly strange and quite silly [[spoiler:until it is revealed that the only reason that they managed to beat Rahu, the being who almost demolished humanity, was to trap it in a a child's toy (a robo). Following this, the robos were used as a means to train people to defend themselves from such an end, even if they were the cataclysm was then wiped from memory.]]
10th Sep '15 6:11:55 PM Prfnoff
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Compare DuelsDecideEverything, where those involved can't even ''imagine'' a way of conflict resolution that doesn't involve the game.

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Compare DuelsDecideEverything, where those involved can't even ''imagine'' a way of conflict resolution that doesn't involve the game.
game. See also WarHasNeverBeenSoMuchFun.
11th Jul '15 2:24:12 PM Prfnoff
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* The French short story "Du pain et des jeux" by BernardWerber (literally [[http://en.wikipedia.org/wiki/Bread_and_circuses bread and games]]) takes place in a future where war has been replaced by a soccer game (crossed with an obstacle course from hell and enhanced with things like jetpacks and omnipresent cameras, broadcast to the entire world). The players are allowed to kill each other, and since teams are now mixed-gender, don't hesitate to seduce opponents. At the end of the World Cup, funeral homes get together to sponsor the next one.

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* The French short story "Du pain et des jeux" by BernardWerber Creator/BernardWerber (literally [[http://en.wikipedia.org/wiki/Bread_and_circuses [[BreadAndCircuses bread and games]]) takes place in a future where war has been replaced by a soccer game (crossed with an obstacle course from hell and enhanced with things like jetpacks and omnipresent cameras, broadcast to the entire world). The players are allowed to kill each other, and since teams are now mixed-gender, don't hesitate to seduce opponents. At the end of the World Cup, funeral homes get together to sponsor the next one.
11th Jul '15 1:56:49 PM Prfnoff
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* Inverted with Brockian Ultra Cricket in ''Literature/LifeTheUniverseAndEverything'', a [[BloodSport senselessly violent sport]] where feuds between competing teams take the form of near-constant warfare over interpreting the [[{{Calvinball}} unfathomably complicated rules]]. "This is all for the best," the Guide says, "because in the long run a good solid war is less psychologically damaging than a protracted game of Brockian Ultra Cricket."
4th Aug '14 1:14:48 PM Willbyr
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* GamesWorkshop's ''TabletopGame/BloodBowl'' is set in an alternate version of the ''TabletopGame/{{Warhammer}}'' universe, where all conflicts are settled on the Blood Bowl pitch. Blood Bowl is a strange mix of Rugby and American Football, where even lethal weapons like chainsaws are merely frowned upon.

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* GamesWorkshop's Creator/GamesWorkshop's ''TabletopGame/BloodBowl'' is set in an alternate version of the ''TabletopGame/{{Warhammer}}'' universe, where all conflicts are settled on the Blood Bowl pitch. Blood Bowl is a strange mix of Rugby and American Football, where even lethal weapons like chainsaws are merely frowned upon.
8th Jul '14 7:28:23 PM zero5889
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* In ''Anime/DogDays'', we have a possible inversion in that war ''is'' a game, in and of itself. The countries maintain perfectly friendly relationships, and go to war for fun and profit.

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* In ''Anime/DogDays'', we have a possible inversion in that war ''is'' a game, in and of itself. The countries maintain perfectly friendly relationships, and go to war for fun and profit. Also, defeated units either turn into cute furballs or, in the case of major players, [[ClothingDamage lose articles of clothing]].


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* ''LightNovel/NoGameNoLife'' has, as its premise, the newly-minted deity of Disboard, Tet, outlaw all forms of violence in the wake of a massive war that destroyed much of his/her race, the Old Deus, instead encouraging its peoples to solve conflicts through games. However, the sixteen Exceeds, as the sentient races are called, still consider the games a new way to express enduring racial rifts and territorial squabbles. When Sora and Shiro, stepsiblings and gamers from Earth, arrived at Disboard, they proceeded to not only unify the races (in their own bid to face Tet), but also teach to them the true meaning of the last of the Ten Pledges made by Tet -- for all the races to simply enjoy the games as (s)he wanted them to.
8th May '14 2:37:10 AM ninjacrat
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-->''Know this, young warrior: In times long past, man waged great wars, with huge death tolls and massive destruction. When we stood at the brink of utter destruction, when all hope was lost, our leaders did the unthinkable - they actually stopped to think. They took a step back, and came to an agreement that perhaps all of that was unnecessary - perhaps there was a better way, without quite so much death, and without destroying our homes in the process. And so was created... The Game.''

Basically, this is an uncommon Backstory trope where some sort of competitive sport or game is used in lieu of warfare, in order to settle disputes with less bloodshed. Most examples of this trope DO usually end up being {{Blood Sport}}s - less bloodshed doesn't mean ''no'' bloodshed, after all. Note, however, that not ''all'' examples of this trope are Blood Sports, and not all Blood Sports exemplify this trope, so it is not simply a sub-trope.

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-->''Know ->''Know this, young warrior: In times long past, man waged great wars, with huge death tolls and massive destruction. When we stood at the brink of utter destruction, when all hope was lost, our leaders did the unthinkable - they actually stopped to think. They took a step back, and came to an agreement that perhaps all of that was unnecessary - perhaps there was a better way, without quite so much death, and without destroying our homes in the process. And so was created... The Game.''

Basically, this is an uncommon Backstory trope where some Some sort of competitive sport or game is used in lieu of warfare, in order to settle disputes with less bloodshed. Most examples of this trope DO usually end up being {{Blood Sport}}s - less bloodshed doesn't mean ''no'' bloodshed, after all. Note, however, that not ''all'' examples of this trope are Blood Sports, and not all Blood Sports exemplify this trope, so it is not simply a sub-trope.
29th Mar '13 1:35:02 PM nombretomado
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* Piers Anthony's ''ApprenticeAdept'' trilogy has The Game, where disputes between the Citizens are settled by wagering on games that are played by Serfs. As Serfs are considered quite valuable, and care is taken not to endanger them unduly, this is one of the few non-Blood Sport examples of this trope.

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* Piers Anthony's ''ApprenticeAdept'' ''Literature/ApprenticeAdept'' trilogy has The Game, where disputes between the Citizens are settled by wagering on games that are played by Serfs. As Serfs are considered quite valuable, and care is taken not to endanger them unduly, this is one of the few non-Blood Sport examples of this trope.
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