History Main / MagneticWeapons

19th Mar '17 5:44:05 PM Saber15
Is there an issue? Send a Message


* As it's an adaptation of ''[=BattleTech=]'', the ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' series have Gauss Rifles as a standard weapon for the mechs.

to:

* As it's an adaptation of ''[=BattleTech=]'', the ''VideoGame/MechWarrior'' and ''VideoGame/MechCommander'' series have Gauss Rifles as a standard weapon for the mechs. mechs; massive range and firepower with no risk of OverHeating, but expensive with limited ammo and [[MadeOfExplodium a tendency to explode when damaged]]. The games also usually feature the other two major variants, the Light Gauss Rifle that can poke an enemy across the map but deals less damage, and the hammer-of-god Heavy Gauss Rifle that can reliably punch a hole through most mechs with careful aim but has comparatively poor range and abysmal ammo efficiency.
13th Mar '17 10:03:35 PM Rmpdc
Is there an issue? Send a Message

Added DiffLines:

** ''Anime/MobileSuitGundamIronBloodedOrphans'' has several versions of this kind of weapon, most notably on the Gundam Flauros. Of particular note are the Dainsleifs, special armor-piercing rounds capable of slicing through even the thickest Nano-Laminate armor like a hot knife through butter.
8th Mar '17 10:29:20 AM nombretomado
Is there an issue? Send a Message


** The Behemoth II and Marauder II in ''MechWarrior 4: Mercenaries''' fan-made mektek expansion can both mount a dorsal railgun which is a {{BFG}} by even 'mech standards.

to:

** The Behemoth II and Marauder II in ''MechWarrior 4: Mercenaries''' ''VideoGame/MechWarrior4Mercenaries''' fan-made mektek expansion can both mount a dorsal railgun which is a {{BFG}} by even 'mech standards.
25th Feb '17 1:31:42 PM nombretomado
Is there an issue? Send a Message


* The "[[PoweredArmor Tin Men]]" of DaleBrown's novels can use an anti-tank railgun.

to:

* The "[[PoweredArmor Tin Men]]" of DaleBrown's Creator/DaleBrown's novels can use an anti-tank railgun.
14th Feb '17 1:55:59 PM Qaianna
Is there an issue? Send a Message

Added DiffLines:

* ''TabletopGame/CarWars'' had these as options. Originally the Gauss Gun did about the same damage a laser or an autocannon, but less accurate ... and taking both power and ammo to use. (Power, by the way, was also your car's fuel source.) Handheld versions came later. The game also has, for tanks, a magnetic cannon doing ... a good amount of damage.
5th Feb '17 8:07:20 AM zarpaulus
Is there an issue? Send a Message

Added DiffLines:

* Railguns are large ship-based weapons in ''Series/TheExpanse''. The Martian flagship ''MCN Donager'' has a few turrets with railguns but smaller ships like the ''Rocinante'' make do with gatling guns and torpedoes. But then the stealth ships show up with spinal-mounted railguns and everyone wonders how they fit those onto ships that small.
30th Jan '17 10:00:56 AM Morgenthaler
Is there an issue? Send a Message


* The ''Forces of Corruption'' expansion to ''StarWars: EmpireAtWar'' introduces the ''Vengeance''-class frigates for the Zann Consortium based on a new [[TheEmpire Imperial]] design that the Empire never got a chance to build (the plans were on the first Death Star when it was destroyed). Their main weapons are four mass driver cannons, which completely ignore DeflectorShields, making them invaluable in fights against Star Destroyers (several of these frigates could quickly take out the SD's shield generator, leaving it vulnerable to the rest of the Consortium fleet, especially if the SD is ambushed with the use of the ''Vengeance'''s [[InvisibilityCloak cloaking device]]. The downside is the frigate's lack of its own DeflectorShields and the ship's slow speed.

to:

* The ''Forces of Corruption'' expansion to ''StarWars: EmpireAtWar'' ''VideoGame/StarWarsEmpireAtWar'' introduces the ''Vengeance''-class frigates for the Zann Consortium based on a new [[TheEmpire Imperial]] design that the Empire never got a chance to build (the plans were on the first Death Star when it was destroyed). Their main weapons are four mass driver cannons, which completely ignore DeflectorShields, making them invaluable in fights against Star Destroyers (several of these frigates could quickly take out the SD's shield generator, leaving it vulnerable to the rest of the Consortium fleet, especially if the SD is ambushed with the use of the ''Vengeance'''s [[InvisibilityCloak cloaking device]]. The downside is the frigate's lack of its own DeflectorShields and the ship's slow speed.
27th Jan '17 9:35:11 PM SirMaxwellofMacsen
Is there an issue? Send a Message


* An XCOM successor, ''VideoGame/{{Xenonauts}}'', has these as the final research tier for weapons. Referred to as MAG weapons, these Coilguns launch pellets made of [[{{Unobtainium}} Alienium]] using modified [[PlasmaCannon Plasmagun]] coils , and are built as [[LensmanArmsRace a response to the Aliens making their armor more resistant to your energy-based weapons.]] like the other weapon tiers, they come in three flavors: regular MAG weapons, which are the standard weapons your Xenonauts use, and come in the form of rifles, pistols, carbines, and sniper rifles; MAG STORM weapons, [[GatlingGood 4 barreled Gatling guns]] that come in the form of a Light Machine gun and an aircraft-mounted Autocannon; and Railguns, [[{{BFG}} powerful magnetic cannons]] that come in a vehicle mounted version for [[TankGoodness Support vehicles]], and an [[{{bfg}} Anti-Capital ship]] ''[[GatlingGood Rotary cannon]]'' version for base defense.

to:

* An XCOM successor, ''VideoGame/{{Xenonauts}}'', has these as the final research tier for weapons. Referred to as MAG weapons, these Coilguns launch pellets made of [[{{Unobtainium}} Alienium]] using modified [[PlasmaCannon Plasmagun]] coils , and are built as [[LensmanArmsRace a response to the Aliens making their fielding Heat-resistant armor more resistant to counter your energy-based weapons.]] like the other weapon tiers, they come in three flavors: regular MAG weapons, which are the standard weapons your Xenonauts use, and come in the form of rifles, pistols, carbines, and sniper rifles; MAG STORM weapons, [[GatlingGood 4 barreled Gatling guns]] that come in the form of a Light Machine gun and an aircraft-mounted Autocannon; and Railguns, [[{{BFG}} powerful magnetic cannons]] that come in a vehicle mounted version for [[TankGoodness Support vehicles]], and an [[{{bfg}} Anti-Capital ship]] ''[[GatlingGood Rotary cannon]]'' version for base defense.



** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all of their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and instead choose to only use [[MoreDakka High Rate-of-fire conventional Firearms]] for their faction-specific weapons.

to:

** In the sequel, ''VideoGame/{{Planetside 2}}'', ''[[https://www.planetside2.com/home Planetside 2]]'', the New Conglomerate use magnetic weapons for all of their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and instead choose to only use [[MoreDakka High Rate-of-fire conventional Firearms]] for their faction-specific weapons.



* ''VideoGame/{{Brigador}}'' has two Railguns that you can mount to your [[HumongousMecha Mechs]]/[[TankGoodness Tanks]]/[[HoverTank AntiGrav Vehicles]]: 'Galinha', a 12mm magnetic autocannon, and 'Zeus', [[{{Bfg}} a large, 25mm SABOT launching Main Cannon]]. Both have the same wall penetration mechanic that you would expect from a videogame magnetic weapon, but with a twist: they can pass through and damage '''multiple enemies at the same time''', '''EVEN THROUGH COVER'''! Since the game is played from a top-down, Pseudo 3d, [[IsometricProjection Isometric perspective]], the railguns can completely Obliterate(or at least heavily damage) anything in a straight line between your Brigador's vehicle and the SABOT's impact location, regardless of the level of cover. Sadly though, this means that the occasional hapless Civilian, thrown into a panicked tizzy due to gunfire or a nearby Combat Vehicle, [[ArtificialStupidity wanders into the line of fire]] and is promptly [[LudicrousGibs "Vaporized"]] by your railgun's SABOT whizzing by or passing through them at relativistic speeds. As you can imagine, this happens '''a lot''', and not just with the railguns, either. Then again, considering [[CrapsackWorld Brigador's setting]], [[EvilVersusEvil The morality of the Main Factions involved]] (Including '''[[VillainProtagonist You]]''', [[PunchClockVillain the Brigadors you hire]], and [[MegaCorp your employer, SNC]]), and the fact that your employer '''[[VideoGameCrueltyPotential pays you extra for killing Civies]]''' [[ObligatoryWarCrimeScene (Among the other war crimes you commit regularly during normal gameplay)]], this [[MoralEventHorizon isn't much of an issue]].
* Gauss cannons are the second most powerful planetary defense in the German MMO ''Ogame'', surpassed only by plasma turrets. Flavour in-game text describes how one when fired creates a very powerful sonic boom that can be heard for miles, and how crews near them must take special protective measures because of the massive concussion effects they produce.

to:

* ''VideoGame/{{Brigador}}'' has two Railguns that you can mount to your [[HumongousMecha Mechs]]/[[TankGoodness Tanks]]/[[HoverTank AntiGrav Vehicles]]: 'Galinha', a 12mm magnetic autocannon, and 'Zeus', [[{{Bfg}} a large, 25mm SABOT launching Main Cannon]]. Both have the same wall penetration mechanic that you would expect from a videogame magnetic weapon, but with a twist: they can pass through and damage '''multiple enemies at the same time''', '''EVEN THROUGH COVER'''! Since the game is played from a top-down, Pseudo 3d, [[IsometricProjection Isometric perspective]], the railguns can completely Obliterate(or at least heavily damage) anything in a straight line between your Brigador's vehicle and the SABOT's impact location, regardless of the level of cover. Sadly though, this means that the occasional hapless Civilian, thrown into a panicked tizzy due to gunfire or a nearby Combat Vehicle, [[ArtificialStupidity wanders into the line of fire]] and is promptly [[LudicrousGibs "Vaporized"]] by your railgun's SABOT whizzing by or passing by/passing through them at relativistic speeds. As you can imagine, this happens '''a lot''', and not just with the railguns, either. Then again, considering [[CrapsackWorld Brigador's setting]], [[EvilVersusEvil The morality of the Main Factions involved]] (Including '''[[VillainProtagonist You]]''', [[PunchClockVillain the Brigadors you hire]], and [[MegaCorp your employer, SNC]]), and the fact that your employer '''[[VideoGameCrueltyPotential pays you extra for killing Civies]]''' [[ObligatoryWarCrimeScene (Among the other war crimes you commit regularly during normal gameplay)]], this [[MoralEventHorizon isn't much of an issue]].
* Gauss cannons are the second most powerful planetary defense in the German MMO ''Ogame'', ''[[https://en.wikipedia.org/wiki/OGame Ogame]]'', surpassed only by plasma turrets. Flavour in-game text In-game [[FlavorText flavor text]] describes how one how, when fired creates fired, they create a very incredibly powerful sonic boom shockwave that can be heard for miles, and how crews near them must take special protective measures because of due to the massive concussion ear-splitting concussive effects they produce.
26th Jan '17 4:42:48 PM ScorpiusOB1
Is there an issue? Send a Message

Added DiffLines:

* Gauss cannons are the second most powerful planetary defense in the German MMO ''Ogame'', surpassed only by plasma turrets. Flavour in-game text describes how one when fired creates a very powerful sonic boom that can be heard for miles, and how crews near them must take special protective measures because of the massive concussion effects they produce.
19th Jan '17 6:32:13 PM WillKeaton
Is there an issue? Send a Message


** On a more immediately practical, not-directly-a-weapon level, the cutting edge of aircraft carrier technology going out soon involves replacing the steam-powered aircraft launcher catapults with [[https://en.wikipedia.org/wiki/Electromagnetic_Aircraft_Launch_System what are essentially low-speed coilguns]]. By eliminating literal miles of steam and water piping running from engineering to the flight deck, electromagnetic catapults are cheaper, less maintenance-intensive, more compact, have a more gradual acceleration (which means less shock stress on the aircraft being launched), and have a wider range of aircraft weights they can effectively launch.

to:

** On a more immediately practical, not-directly-a-weapon level, the cutting edge of aircraft carrier technology going out soon involves replacing the steam-powered aircraft launcher catapults with [[https://en.wikipedia.org/wiki/Electromagnetic_Aircraft_Launch_System what are essentially low-speed coilguns]]. coilguns,]] By eliminating literal miles of steam and water piping running from engineering to the flight deck, electromagnetic catapults are cheaper, less maintenance-intensive, more compact, have a more gradual acceleration (which means less shock stress on the aircraft being launched), and have a wider range of aircraft weights they can effectively launch.
This list shows the last 10 events of 333. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MagneticWeapons