History Main / MagneticWeapons

2nd Aug '17 2:34:48 AM bfunc
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*** The implication of launching a projectile with a kinetic energy of 150 TJ every five seconds is that even assuming perfect efficiency in the launch system the ship needs to be generating ''at least'' 30 terawatts of power (30 TW * 5 seconds = 150 TJ). To put that into perspective, a typical nuclear power plant might generate about 1-2 ''giga''watts.
2nd Aug '17 2:08:51 AM bfunc
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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a [[ShownTheirWork 38-kiloton bomb]][[note]]Almost. 20 kg at 0.013c has a kinetic energy of a little over 150 TJ, which is closer to 3''6'' kilotons.[[/note]]. That is three times the yield of the city-buster dropped on Hiroshima back on Earth[[note]]Again: almost. The yield of ''Little Boy'' was about 16 kilotons, so 36 (or 38) is more than twice but significantly less than three times as much[[/note]]. That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] is the deadliest son-of-a-bitch in space!''"

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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a [[ShownTheirWork 38-kiloton bomb]][[note]]Almost. 20 kg at 0.013c has a kinetic energy of a little over 150 TJ, which is closer to 3''6'' 36 kilotons.[[/note]]. That is three times the yield of the city-buster dropped on Hiroshima back on Earth[[note]]Again: almost. The yield of ''Little Boy'' Little Boy was about 16 kilotons, so 36 (or 38) is more than twice but significantly less than three times as much[[/note]]. That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] is the deadliest son-of-a-bitch in space!''"
2nd Aug '17 2:07:42 AM bfunc
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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city-buster dropped on Hiroshima back on Earth. That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] is the deadliest son-of-a-bitch in space!''"

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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a [[ShownTheirWork 38-kiloton bomb. bomb]][[note]]Almost. 20 kg at 0.013c has a kinetic energy of a little over 150 TJ, which is closer to 3''6'' kilotons.[[/note]]. That is three times the yield of the city-buster dropped on Hiroshima back on Earth.Earth[[note]]Again: almost. The yield of ''Little Boy'' was about 16 kilotons, so 36 (or 38) is more than twice but significantly less than three times as much[[/note]]. That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] is the deadliest son-of-a-bitch in space!''"
20th Jul '17 4:02:04 PM CheeseDogX
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** The game's signature weapon is the "Boom Gun", a massive single-shot railgun (actually a coilgun, but the books don't distinguish between the two) wielded by the Glitter Boy PoweredArmor. So powerful, the Glitter Boy has to anchor itself to the ground before firing.

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** The game's signature weapon is the "Boom Gun", a massive single-shot railgun (actually a coilgun, but the books don't distinguish between the two) wielded by the Glitter Boy PoweredArmor. So powerful, the Glitter Boy has to anchor itself to the ground before firing.
20th Jul '17 4:01:10 PM CheeseDogX
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** The game's signature weapon is the "Boom Gun", a massive single-shot railgun wielded by the Glitter Boy PoweredArmor. So powerful, the Glitter Boy has to anchor itself to the ground before firing.

to:

** The game's signature weapon is the "Boom Gun", a massive single-shot railgun (actually a coilgun, but the books don't distinguish between the two) wielded by the Glitter Boy PoweredArmor. So powerful, the Glitter Boy has to anchor itself to the ground before firing.
12th Jul '17 11:19:59 PM SAMAS
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** The game's signature weapon is the "Boom Gun", a massive single-shot railgun wielded by the Glitter Boy PoweredArmor. So powerful, the Glitter Boy has to anchor itself to the ground before firing.



** Techno-wizards build railguns that use telekinesis magic to throw slugs.

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** Techno-wizards build railguns that use telekinesis magic to throw slugs.silent, invisible slugs of pure force.
11th Jun '17 4:43:13 PM nombretomado
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* ''VideoGame/GrandTheftAutoV'' features a railgun as an OldSaveBonus. Players of the [[UsefulNotes/PlayStation4 enhanced]] [[XboxOne version]] who are returning from the [[UsefulNotes/PlayStation3 previous]] [[{{Xbox360}} version]] will be able to buy it in Ammu-Nation for a whopping [[CrackIsCheaper $250,000]]. While it does have a few disadvantages, such as a low ammo capacity, it essentially functions as a rocket launcher with no travel time, effectively creating an explosion instantly wherever the player presses the fire button. Is it any surprise that it's [[GameBreaker one of the strongest weapons in the whole single-player game]]?

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* ''VideoGame/GrandTheftAutoV'' features a railgun as an OldSaveBonus. Players of the [[UsefulNotes/PlayStation4 enhanced]] [[XboxOne [[UsefulNotes/XboxOne version]] who are returning from the [[UsefulNotes/PlayStation3 previous]] [[{{Xbox360}} [[UsefulNotes/Xbox360 version]] will be able to buy it in Ammu-Nation for a whopping [[CrackIsCheaper $250,000]]. While it does have a few disadvantages, such as a low ammo capacity, it essentially functions as a rocket launcher with no travel time, effectively creating an explosion instantly wherever the player presses the fire button. Is it any surprise that it's [[GameBreaker one of the strongest weapons in the whole single-player game]]?
9th Jun '17 8:48:08 PM SirMaxwellofMacsen
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* ''VideoGame/{{Brigador}}'' has two railguns, the 25mm ''Zeus'', a powerful cannon mounted to 'Main' weapon slots, and the 12mm ''Galinha'', a slow firing autocannon mounted to 'Auxiliary' weapon slots. Both weapons can shoot through walls and enemies, and cause a small shockwave where the sabot lands, resulting in moderate amounts of AOE damage. However, the shockwave produced by the Galinha isnt all that effective, requiring the player to land direct hits to kill quickly, where as the Zeus will kill most enemies in a single hit, even with the shockwave.
(information accurate as of Up Armored Edition Update)

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* ''VideoGame/{{Brigador}}'' has two railguns, the 25mm ''Zeus'', a powerful cannon mounted to 'Main' weapon slots, and the 12mm ''Galinha'', a slow firing autocannon mounted to 'Auxiliary' weapon slots. Both weapons can shoot through walls and enemies, and cause a small shockwave where the sabot lands, resulting in moderate amounts of AOE damage. However, the shockwave produced by the Galinha isnt all that effective, requiring the player to land direct hits to kill quickly, where as the Zeus will kill most enemies in a single hit, even with the shockwave.
shockwave. (information accurate as of Up Armored Edition Update)
9th Jun '17 8:46:13 PM SirMaxwellofMacsen
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* ''VideoGame/{{Brigador}}'' has two Railguns that you can mount to your [[HumongousMecha Mechs]]/[[TankGoodness Tanks]]/[[HoverTank AntiGrav Vehicles]]: 'Galinha', a 12mm magnetic autocannon, and 'Zeus', [[{{Bfg}} a large, 25mm SABOT launching Main Cannon]]. Both have the same wall penetration mechanic that you would expect from a videogame magnetic weapon, but with a twist: they can pass through and damage '''multiple enemies at the same time''', '''EVEN THROUGH COVER'''! Since the game is played from a top-down, Pseudo 3d, [[IsometricProjection Isometric perspective]], the railguns can completely Obliterate(or at least heavily damage) anything in a straight line between your Brigador's vehicle and the SABOT's impact location, regardless of the level of cover. Sadly though, this means that the occasional hapless Civilian, thrown into a panicked tizzy due to gunfire or a nearby Combat Vehicle, [[ArtificialStupidity wanders into the line of fire]] and is promptly [[LudicrousGibs "Vaporized"]] by your railgun's SABOT whizzing by/passing through them at relativistic speeds. As you can imagine, this happens '''a lot''', and not just with railguns, either. Then again, considering [[CrapsackWorld Brigador's setting]], [[EvilVersusEvil The morality of the Main Factions involved]] (Including '''[[VillainProtagonist You]]''', [[PunchClockVillain the Brigadors you hire]], and [[MegaCorp your employer, SNC]]), and the fact that your employer '''[[VideoGameCrueltyPotential pays you extra for killing Civies]]''' [[ObligatoryWarCrimeScene (Among the other war crimes you commit regularly during normal gameplay)]], this [[MoralEventHorizon isn't much of an issue]].

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* ''VideoGame/{{Brigador}}'' has two Railguns that you can mount to your [[HumongousMecha Mechs]]/[[TankGoodness Tanks]]/[[HoverTank AntiGrav Vehicles]]: 'Galinha', a 12mm magnetic autocannon, and 'Zeus', [[{{Bfg}} a large, 25mm SABOT launching Main Cannon]]. Both have the same wall penetration mechanic that you would expect from a videogame magnetic weapon, but with a twist: they can pass through and damage '''multiple enemies at the same time''', '''EVEN THROUGH COVER'''! Since the game is played from a top-down, Pseudo 3d, [[IsometricProjection Isometric perspective]], the railguns can completely Obliterate(or at least heavily damage) anything in a straight line between your Brigador's vehicle and the SABOT's impact location, regardless of the level of cover. Sadly though, this means that the occasional hapless Civilian, thrown into a panicked tizzy due to gunfire or a nearby Combat Vehicle, [[ArtificialStupidity wanders into the line of fire]] and is promptly [[LudicrousGibs "Vaporized"]] by your railgun's SABOT whizzing by/passing through them at relativistic speeds. As you can imagine, this happens '''a lot''', and not just with railguns, either. Then again, considering [[CrapsackWorld Brigador's setting]], [[EvilVersusEvil The morality of the Main Factions involved]] (Including '''[[VillainProtagonist You]]''', [[PunchClockVillain the Brigadors you hire]], and [[MegaCorp your employer, SNC]]), 25mm ''Zeus'', a powerful cannon mounted to 'Main' weapon slots, and the fact 12mm ''Galinha'', a slow firing autocannon mounted to 'Auxiliary' weapon slots. Both weapons can shoot through walls and enemies, and cause a small shockwave where the sabot lands, resulting in moderate amounts of AOE damage. However, the shockwave produced by the Galinha isnt all that your employer '''[[VideoGameCrueltyPotential pays you extra for killing Civies]]''' [[ObligatoryWarCrimeScene (Among effective, requiring the other war crimes you commit regularly during normal gameplay)]], this [[MoralEventHorizon isn't much player to land direct hits to kill quickly, where as the Zeus will kill most enemies in a single hit, even with the shockwave.
(information accurate as
of an issue]].Up Armored Edition Update)


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* A railgun was added in the public beta update for ''VideoGame/{{Crossout}}''. Its extremely expensive to buy and mount, but capable of one-shotting most vehicles.
14th May '17 5:00:42 PM nombretomado
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* ''{{Traveller}}'':

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* ''{{Traveller}}'':''TabletopGame/{{Traveller}}'':



* ''[=MegaTraveller=] 2'' (based on the ''{{Traveller}}'' TabletopRPG) had Gauss weapons.

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* ''[=MegaTraveller=] 2'' (based on the ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' TabletopRPG) had Gauss weapons.
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