History Main / MagneticWeapons

18th Apr '18 2:16:25 PM bitemytail
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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a [[ShownTheirWork 38-kiloton bomb]].[[note]]Almost. 20 kg at 0.013c has a kinetic energy of a little over 150 TJ, which is closer to 36 kilotons.[[/note]] That is three times the yield of the city-buster dropped on Hiroshima back on Earth.[[note]]Again: almost. The yield of Little Boy was about 16 kilotons, so 36 (or 38) is more than twice but significantly less than three times as much.[[/note]] That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] is the deadliest son-of-a-bitch in space!''"

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->"''This, Recruits, is a 20-kilo ferrous slug. Feel the weight! Every five seconds, the main gun on an ''Everest''-class dreadnought accelerates one to one-point-three percent of light speed. It impacts with the force of a [[ShownTheirWork 38-kiloton bomb]].bomb.[[note]]Almost. 20 kg at 0.013c has a kinetic energy of a little over 150 TJ, which is closer to 36 kilotons.[[/note]] That is three times the yield of the city-buster dropped on Hiroshima back on Earth.[[note]]Again: almost. The yield of Little Boy was about 16 kilotons, so 36 (or 38) is more than twice but significantly less than three times as much.[[/note]] That means: [[UsefulNotes/IsaacNewton Sir Isaac Newton]] Newton is the deadliest son-of-a-bitch in space!''"
9th Apr '18 8:32:14 PM nombretomado
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* Every ''RedFaction'' game since the first one has had the Rail Driver, a railgun which can pierce through walls and obstacles, has a scope that can see through said obstacles, and in the first and second games, was a [[GameBreaker one hit kill]]. The third game features the Gauss Rifle, which could inflict collateral damage, and the Gauss Cannon, an upgraded version only available on certain EDF vehicles and in the DLC.

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* Every ''RedFaction'' ''VideoGame/RedFaction'' game since the first one has had the Rail Driver, a railgun which can pierce through walls and obstacles, has a scope that can see through said obstacles, and in the first and second games, was a [[GameBreaker one hit kill]]. The third game features the Gauss Rifle, which could inflict collateral damage, and the Gauss Cannon, an upgraded version only available on certain EDF vehicles and in the DLC.
1st Apr '18 4:32:22 AM Sumatris
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* Various types of magnetic weapons form one of the three starship weapon families in ''VideoGame/{{Stellaris}}''. The largest models are [[FixedForwardFacingWeapon Fixed Forward-Facing]] {{Wave Motion Gun}}s capable of one-shotting pirate cruisers from several [=AUs=] away.

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* Various types of magnetic weapons form one of the three starship weapon families in ''VideoGame/{{Stellaris}}''. The largest models are [[FixedForwardFacingWeapon Fixed Forward-Facing]] {{Wave Motion Gun}}s capable of one-shotting pirate cruisers from several [=AUs=] away. They excel at stripping shields but fall a few ticks short against heavily armored targets, so they perform best when paired with armor-melting EnergyWeapons.
1st Apr '18 4:30:07 AM Sumatris
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* Various types of magnetic weapons form one of the three starship weapon families in ''VideoGame/{{Stellaris}}''. The largest models are [[FixedForwardFacingWeapon Fixed Forward-Facing]] {{Wave Motion Gun}}s capable of one-shotting pirate cruisers from several [=AUs=] away.
27th Mar '18 12:53:46 AM Kadorhal
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** A railgun is used as a turret against the ''Amaterasu'', with an onboard ammunition manufacturing plant to create more ammunitions (it's near an asteroid). Also, since the anime lacks SpaceBasedWeaponHasCutoffRange, it has been shown to fire from extreme range.

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** A railgun is used as a turret against the ''Amaterasu'', with an onboard ammunition manufacturing plant to create more ammunitions ammunition (it's near an asteroid). Also, since the anime lacks SpaceBasedWeaponHasCutoffRange, ArbitraryMaximumRange, it has been shown to fire from extreme range.ranges.
21st Mar '18 9:09:53 PM darkemyst
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** In what is a clearly an intentional subversion, another scene features a "rail gun"... which is to say, it is a device which shoots out a length of newly-forged red-hot [[StealthPun train-rails]].

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** In what is a clearly an intentional subversion, another scene features a "rail gun"... which is to say, it is a device which shoots out a length of newly-forged red-hot [[StealthPun train-rails]].train-rails]], though they do use it against Count Wolkerstorfer's magnetic weapon equipped HumongousMecha.
14th Mar '18 4:04:16 AM PulsedFission
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**** They are described to be magnetic weapons, in the sense that they project an incredibly powerful (and narrow) magnetic field towards the target, strong enough to break it apart at a subatomic level and at great speed. This indicates they project magnetic fields whose strength rivals that of magnetars... which considering the technology level Necrons operate at, it's pretty average.
4th Mar '18 4:15:15 PM nombretomado
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* ''SteelBattalion'' has two [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]] variations. They have limited ammunition (8 or 10 rounds), the non-fixed-mount version is very heavy and will limit weapon loadout options in addition to being limited to a few [=VTs,=] it consumes a lot of battery charge when firing, and there is a delay before it fires...but it will destroy any VT with just 1 or 2 shots, has a very long range, and the projectile travels too fast to slidestep out of the way once fired. The trick to dodging it is to slidestep just BEFORE it fires so that the [[LeadTheTarget FSS]] overcompensates and misses wide, but that won't do the victim any good if he's the target of TWO railguns, one fired a half-second after the other. Needless to say, it's one of the most feared and used weapons in the game's arsenal.

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* ''SteelBattalion'' ''VideoGame/SteelBattalion'' has two [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]] variations. They have limited ammunition (8 or 10 rounds), the non-fixed-mount version is very heavy and will limit weapon loadout options in addition to being limited to a few [=VTs,=] it consumes a lot of battery charge when firing, and there is a delay before it fires...but it will destroy any VT with just 1 or 2 shots, has a very long range, and the projectile travels too fast to slidestep out of the way once fired. The trick to dodging it is to slidestep just BEFORE it fires so that the [[LeadTheTarget FSS]] overcompensates and misses wide, but that won't do the victim any good if he's the target of TWO railguns, one fired a half-second after the other. Needless to say, it's one of the most feared and used weapons in the game's arsenal.
25th Feb '18 9:22:35 PM nombretomado
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* In a rare EasternRPG example, one of the strongest guns you can equip in ''ShinMegamiTenseiI'' is a railgun.

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* In a rare EasternRPG example, one of the strongest guns you can equip in ''ShinMegamiTenseiI'' ''VideoGame/ShinMegamiTenseiI'' is a railgun.
3rd Feb '18 12:23:35 PM nombretomado
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* Railguns can be mounted on battleships in the ''NavalOps'' series, though they suffer from low rate of fire and narrow firing angles.

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* Railguns can be mounted on battleships in the ''NavalOps'' ''VideoGame/NavalOps'' series, though they suffer from low rate of fire and narrow firing angles.
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