History Main / MagneticWeapons

15th Jan '17 5:27:55 PM SirMaxwellofMacsen
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* ''VideoGame/{{Brigador}}'' has two Railguns that you can mount to your [[HumongousMecha Mechs]]/[[TankGoodness Tanks]]/[[HoverTank AntiGrav Vehicles]]: 'Galinha', a 12mm magnetic autocannon, and 'Zeus', [[{{Bfg}} a large, 25mm SABOT launching Main Cannon]]. Both have the same wall penetration mechanic that you would expect from a videogame magnetic weapon, but with a twist: they can pass through and damage '''multiple enemies at the same time''', '''EVEN THROUGH COVER'''! Since the game is played from a top-down, Pseudo 3d, [[IsometricProjection Isometric perspective]], the railguns can completely Obliterate(or at least heavily damage) anything in a straight line between your Brigador's vehicle and the SABOT's impact location, regardless of the level of cover. Sadly though, this means that the occasional hapless Civilian, thrown into a panicked tizzy due to gunfire or a nearby Combat Vehicle, [[ArtificialStupidity wanders into the line of fire]] and is promptly [[LudicrousGibs "Vaporized"]] by your railgun's SABOT whizzing by or passing through them at relativistic speeds. As you can imagine, this happens '''a lot''', and not just with the railguns, either. Then again, considering [[CrapsackWorld Brigador's setting]], [[EvilVersusEvil The morality of the Main Factions involved]] (Including '''[[VillainProtagonist You]]''', [[PunchClockVillain the Brigadors you hire]], and [[MegaCorp your employer, SNC]]), and the fact that your employer '''[[VideoGameCrueltyPotential pays you extra for killing Civies]]''' [[ObligatoryWarCrimeScene (Among the other war crimes you commit regularly during normal gameplay)]], this [[MoralEventHorizon isn't much of an issue]].
17th Dec '16 12:23:28 PM nombretomado
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* Firearms in ''CodeGeass'' developed in different ways than in our history. From their [[http://images1.wikia.nocookie.net/__cb20100111133658/codegeass/images/b/bb/Fire_arm.jpg earliest iterations]], actually, they seem to all be what amounts to a small coilgun; gunpowder as we know it either came later, or not at all. That giant silver pistol that everyone and their dog is seen totting? Look closely; it's got a revolving cylinder around the middle, and the rest of it is just coil bearings inside.

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* Firearms in ''CodeGeass'' ''Anime/CodeGeass'' developed in different ways than in our history. From their [[http://images1.wikia.nocookie.net/__cb20100111133658/codegeass/images/b/bb/Fire_arm.jpg earliest iterations]], actually, they seem to all be what amounts to a small coilgun; gunpowder as we know it either came later, or not at all. That giant silver pistol that everyone and their dog is seen totting? Look closely; it's got a revolving cylinder around the middle, and the rest of it is just coil bearings inside.
9th Dec '16 5:37:33 AM SirMaxwellofMacsen
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** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and choose instead to only use [[MoreDakka High Rate-of-fire conventional Firearms]] for their faction-specific weapons.

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** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all of their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and choose instead choose to only use [[MoreDakka High Rate-of-fire conventional Firearms]] for their faction-specific weapons.
9th Dec '16 5:15:59 AM SirMaxwellofMacsen
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* An XCOM successor, ''VideoGame/{{Xenonauts}}'', has these as the final research tier for weapons. Referred to as MAG weapons, these Coilguns launch pellets made of [[{{Unobtainium}} Alienium]] using modified [[PlasmaCannon Plasmagun]] coils , and are built as [[LensmanArmsRace a response to the Aliens making their armor more resistant to your energy-based weapons.]] like the other weapon tiers, they come in three flavors: regular MAG weapons, which are the standard weapons your Xenonauts use, and come in the form of rifles, pistols, carbines, and sniper rifles; MAG STORM weapons, [[GatlingGood 4 barreled Gatling guns]] that come in the form of a Light Machine gun and an aircraft-mounted Autocannon; and Railguns, [[{{BFG}} powerful magnetic cannons]] that come in a vehicle mounted version for [[TankGoodness Support vehicles]], and a [[{{bfg}} Anti-Capital ship]] ''[[GatlingGood Rotary cannon]]'' version for base defense.

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* An XCOM successor, ''VideoGame/{{Xenonauts}}'', has these as the final research tier for weapons. Referred to as MAG weapons, these Coilguns launch pellets made of [[{{Unobtainium}} Alienium]] using modified [[PlasmaCannon Plasmagun]] coils , and are built as [[LensmanArmsRace a response to the Aliens making their armor more resistant to your energy-based weapons.]] like the other weapon tiers, they come in three flavors: regular MAG weapons, which are the standard weapons your Xenonauts use, and come in the form of rifles, pistols, carbines, and sniper rifles; MAG STORM weapons, [[GatlingGood 4 barreled Gatling guns]] that come in the form of a Light Machine gun and an aircraft-mounted Autocannon; and Railguns, [[{{BFG}} powerful magnetic cannons]] that come in a vehicle mounted version for [[TankGoodness Support vehicles]], and a an [[{{bfg}} Anti-Capital ship]] ''[[GatlingGood Rotary cannon]]'' version for base defense.



* ''VideoGame/{{Children of a dead Earth}}'' Has both main types of magnetic weapons as mountable weaponry for your ships. Railguns have better range, damage, and accuracy than regular autocannons (and are [[MoreDakka Insanely rapid-fire]]), where as Coilguns have a slower rate-of-fire but also more stopping power than both autocannons and railguns, and can be outfitted with a variety of ammo types, including [[NukeEm Nuclear warheads.]]

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* ''VideoGame/{{Children of a dead Dead Earth}}'' Has both main types of magnetic weapons as mountable weaponry for your ships. Railguns have better range, damage, and accuracy than regular autocannons (and are [[MoreDakka Insanely rapid-fire]]), where as Coilguns have a slower rate-of-fire but also more stopping power than both autocannons and railguns, and can be outfitted with a variety of ammo types, including [[NukeEm Nuclear warheads.]]
8th Dec '16 6:43:59 PM SirMaxwellofMacsen
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* ''VideoGame/{{Children of a dead Earth}}'' Has both main types of magnetic weapons as mountable weaponry for your ships. Railguns have better range, damage, and accuracy than regular autocannons (and are [[MoreDakka Insanely rapid-fire]]), where as Coilguns have a slower rate-of-fire but more stopping power when compared to both autocannons and railguns, and can be outfitted with a variety of ammo types, including [[NukeEm Nuclear warheads.]]
* ''VideoGame/{{Killzone Shadowfall}}'' has three: the M6 Punt, a magnetic [[RevolversAreJustBetter revolver]]; the Ls 44 Spoor, a [[SwissArmyWeapon SMG/sniper rifle Hybrid]] that can change modes at the press of a button; and the Pnv 06 Voltage, a [[{{BFG}} Shoulder-mounted, 3 round burst autocannon.]]

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* ''VideoGame/{{Children of a dead Earth}}'' Has both main types of magnetic weapons as mountable weaponry for your ships. Railguns have better range, damage, and accuracy than regular autocannons (and are [[MoreDakka Insanely rapid-fire]]), where as Coilguns have a slower rate-of-fire but also more stopping power when compared to than both autocannons and railguns, and can be outfitted with a variety of ammo types, including [[NukeEm Nuclear warheads.]]
* ''VideoGame/{{Killzone Shadowfall}}'' has three: the M6 The M-6 Punt, a magnetic [[RevolversAreJustBetter revolver]]; the Ls 44 The Ls-44 Spoor, a [[SwissArmyWeapon SMG/sniper SMG/Sniper rifle Hybrid]] that can change modes at the press of a button; and And the Pnv 06 Pnv-06 Voltage, a [[{{BFG}} Shoulder-mounted, 3 round burst autocannon.]]
8th Dec '16 6:38:43 PM SirMaxwellofMacsen
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* ''VideoGame/{{Killzone Shadowfall}}'' has three: the M6 Punt, a magnetic [[RevolversAreJustBetter revolver]]; the Ls 44 Spoor, an SMG that can turn into a rail sniper at the press of a button; and the Pnv 06 Voltage, a [[{{BFG}} Shoulder-mounted, 3 round burst autocannon.]]

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* ''VideoGame/{{Killzone Shadowfall}}'' has three: the M6 Punt, a magnetic [[RevolversAreJustBetter revolver]]; the Ls 44 Spoor, an SMG a [[SwissArmyWeapon SMG/sniper rifle Hybrid]] that can turn into a rail sniper change modes at the press of a button; and the Pnv 06 Voltage, a [[{{BFG}} Shoulder-mounted, 3 round burst autocannon.]]
8th Dec '16 5:59:48 PM SirMaxwellofMacsen
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** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and choose instead to only use [[MoreDakka rapid-fire conventional weapons]] for their faction-specific weapons.

to:

** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and choose instead to only use [[MoreDakka rapid-fire High Rate-of-fire conventional weapons]] Firearms]] for their faction-specific weapons.
8th Dec '16 5:44:46 PM SirMaxwellofMacsen
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** In addition to an improved Gauss rifle, both ''VideoGame/{{Crysis 2}}'' and ''VideoGame/{{Crysis 3}}'' have an underbarrel Gauss cannon that can be mounted to assault rifles.


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* An XCOM successor, ''VideoGame/{{Xenonauts}}'', has these as the final research tier for weapons. Referred to as MAG weapons, these Coilguns launch pellets made of [[{{Unobtainium}} Alienium]] using modified [[PlasmaCannon Plasmagun]] coils , and are built as [[LensmanArmsRace a response to the Aliens making their armor more resistant to your energy-based weapons.]] like the other weapon tiers, they come in three flavors: regular MAG weapons, which are the standard weapons your Xenonauts use, and come in the form of rifles, pistols, carbines, and sniper rifles; MAG STORM weapons, [[GatlingGood 4 barreled Gatling guns]] that come in the form of a Light Machine gun and an aircraft-mounted Autocannon; and Railguns, [[{{BFG}} powerful magnetic cannons]] that come in a vehicle mounted version for [[TankGoodness Support vehicles]], and a [[{{bfg}} Anti-Capital ship]] ''[[GatlingGood Rotary cannon]]'' version for base defense.


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** Another campaign only feature that uses this trope is a unit called the [[HoverTank Diamondback]]. They are armed with twin railguns, and have the ability to shoot whilst moving. These units are unlocked for use in level [[TrainJob "The Great Train Robbery"]], as you need their [[ArmorPiercingAttack anti-armor railguns]] and unique Move-and-Shoot ability to [[ExactlyWhatItSaysOnTheTin chase down and loot a Dominion cargo train.]]


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** In the sequel, ''VideoGame/{{Planetside 2}}'', the New Conglomerate use magnetic weapons for all their faction-specific weaponry (with the sole exception of certain rocket/missile launchers). The Terran Republic, on the other hand, have completely done away with all of the magnetic weapons they once used, and choose instead to only use [[MoreDakka rapid-fire conventional weapons]] for their faction-specific weapons.


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* ''VideoGame/{{Children of a dead Earth}}'' Has both main types of magnetic weapons as mountable weaponry for your ships. Railguns have better range, damage, and accuracy than regular autocannons (and are [[MoreDakka Insanely rapid-fire]]), where as Coilguns have a slower rate-of-fire but more stopping power when compared to both autocannons and railguns, and can be outfitted with a variety of ammo types, including [[NukeEm Nuclear warheads.]]
* ''VideoGame/{{Killzone Shadowfall}}'' has three: the M6 Punt, a magnetic [[RevolversAreJustBetter revolver]]; the Ls 44 Spoor, an SMG that can turn into a rail sniper at the press of a button; and the Pnv 06 Voltage, a [[{{BFG}} Shoulder-mounted, 3 round burst autocannon.]]
* ''VideoGame/{{Titanfall}}'' has the Plasma Railgun, a powerful cannon used by the eponymous [[HumongousMecha Titans]] as a massive sniper rifle.
6th Dec '16 8:54:51 PM X2X
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[[quoteright:350:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/f3-gauss_4872.jpg]]]]

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[[quoteright:350:[[VideoGame/{{Fallout3}} [[quoteright:350:[[VideoGame/{{Fallout 3}} http://static.tvtropes.org/pmwiki/pub/images/f3-gauss_4872.jpg]]]]



** The Gauss rifle makes a return in ''VideoGame/{{Fallout3}}'', where it was an InfinityMinusOneSword limited only by its VATS-related bugs and single-shot capacity. In New Vegas it's still a powerful gun but drains ammo much faster. It also has a unique variation called YCS-186 which has a longer barrel and higher damage output but needs repairs more often. In both games it's beaten only by the Tesla Cannon, Alien Blaster and Gatling Laser as the best energy weapon (all of which have their own issues) and is capable of knocking down a Deathclaw (if not outright killing it.)
** The Gauss Rifle returns yet again in ''VideoGame/{{Fallout4}}'', looking more like a futuristic crossbow than it's previous iterations. It has been retooled for Fallout 4 as well, featuring a charge mechanic (where you can hold the trigger down for some extra kick) and a 7-shot magazine, however, it now uses the expensive 2mm Electromagnetic Cartridge. The Gauss rifle (like many other weapons in the game) can be modified into a good option for picking off powerful targets.
* In VideoGame/ResidentEvil3Nemesis, Jill has to use a gigantic experimental stationary railgun to kill the final boss. It's called "man-portable" instead of "handheld" for a reason, being as big as a small truck. Jill can't even aim it, she has to lure Nemesis into the firing line.
* Metal Gear REX of the Franchise/MetalGear series uses railguns to fire a nuclear warhead. This has the advantage of subverting most nuclear disarmament treaties and [[YouFailPhysicsForever being undetectable by radar due to the fact that no fuel is used to propel the warhead]]. [[note]]The concept of a stealth warhead being fired out of a rail gun is ludicrous. Modern rail guns only have a range of about 400 miles -- give or take -- meaning that for REX to hit anywhere on the globe, as is advertised in Metal Gear's narrative, it would need to accelerate the round many thousands of times over the limit of what rail guns can achieve today. Even without range being a factor, assuming you could hit anywhere on the globe the intense friction caused by the acceleration of the round would leave plasma trails around the nuclear warhead, which if anyone hasn't caught on yet would leave an enormous thermal signature for a radar to detect. On the bright side of things such an incredibly fast round would be impossible to intercept. As far as REX itself is concerned, the initial burst of energy from the warhead leaving the rail gun wouldn't be terribly noticeable as the round accelerating through the air would accumulate more thermal energy over time than what was initially produced at launch, but the idea that no one would detect the round itself is absurd. Furthermore the insane amount of energy involved with charging the rail gun to fling the warhead at its target would mean REX wouldn't be very good at rapid fire nuclear assaults, it'd be unable to retaliate against a nuclear strike if it has already fired its round by the time its found out. [[/note]]
** VideoGame/MetalGearSolid2 has Fortune, a terrorist leader, use a massive railgun she stole from Lockheed-Martin.
*** The Rail Gun returns in VideoGame/MetalGearSolid4, initially as Crying Wolf's weapon, but later acquired by Snake. A fully charged shot from it will take a Gekko out in one hit.

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** The Gauss rifle makes a return in ''VideoGame/{{Fallout3}}'', ''VideoGame/{{Fallout 3}}'', where it was an InfinityMinusOneSword limited only by its VATS-related bugs and single-shot capacity. In New Vegas it's still a powerful gun but drains ammo much faster. It also has a unique variation called YCS-186 which has a longer barrel and higher damage output but needs repairs more often. In both games it's beaten only by the Tesla Cannon, Alien Blaster and Gatling Laser as the best energy weapon (all of which have their own issues) and is capable of knocking down a Deathclaw (if not outright killing it.)
** The Gauss Rifle returns yet again in ''VideoGame/{{Fallout4}}'', ''VideoGame/{{Fallout 4}}'', looking more like a futuristic crossbow than it's previous iterations. It has been retooled for Fallout 4 ''Fallout 4'' as well, featuring a charge mechanic (where you can hold the trigger down for some extra kick) and a 7-shot magazine, however, it now uses the expensive 2mm Electromagnetic Cartridge. The Gauss rifle (like many other weapons in the game) can be modified into a good option for picking off powerful targets.
* In VideoGame/ResidentEvil3Nemesis, ''VideoGame/ResidentEvil3Nemesis'', Jill has to use a gigantic experimental stationary railgun to kill the final boss. It's called "man-portable" instead of "handheld" for a reason, being as big as a small truck. Jill can't even aim it, she has to lure Nemesis into the firing line.
* Metal Gear REX of the Franchise/MetalGear ''Franchise/MetalGear'' series uses railguns to fire a nuclear warhead. This has the advantage of subverting most nuclear disarmament treaties and [[YouFailPhysicsForever being undetectable by radar due to the fact that no fuel is used to propel the warhead]]. [[note]]The concept of a stealth warhead being fired out of a rail gun is ludicrous. Modern rail guns only have a range of about 400 miles -- give or take -- meaning that for REX to hit anywhere on the globe, as is advertised in Metal Gear's narrative, it would need to accelerate the round many thousands of times over the limit of what rail guns can achieve today. Even without range being a factor, assuming you could hit anywhere on the globe the intense friction caused by the acceleration of the round would leave plasma trails around the nuclear warhead, which if anyone hasn't caught on yet would leave an enormous thermal signature for a radar to detect. On the bright side of things such an incredibly fast round would be impossible to intercept. As far as REX itself is concerned, the initial burst of energy from the warhead leaving the rail gun wouldn't be terribly noticeable as the round accelerating through the air would accumulate more thermal energy over time than what was initially produced at launch, but the idea that no one would detect the round itself is absurd. Furthermore the insane amount of energy involved with charging the rail gun to fling the warhead at its target would mean REX wouldn't be very good at rapid fire nuclear assaults, it'd be unable to retaliate against a nuclear strike if it has already fired its round by the time its found out. [[/note]]
** VideoGame/MetalGearSolid2 ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' has Fortune, a terrorist leader, use a massive railgun she stole from Lockheed-Martin.
*** The Rail Gun returns in VideoGame/MetalGearSolid4, ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', initially as Crying Wolf's weapon, but later acquired by Snake. A fully charged shot from it will take a Gekko out in one hit.



* The railgun has become ''the'' de facto SniperRifle in the ''{{Quake}}'' series since the second game.

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* The railgun has become ''the'' de facto ''de facto'' SniperRifle in the ''{{Quake}}'' ''VideoGame/{{Quake}}'' series since the second game.



** Chandelier, a weapon of similar design is seen in ''VideoGame/AceCombat6FiresOfLiberation''. Like Stonehenge, it was built to shoot down asteroid fragments, however the country that built it didn't complete it in time for when the "big one" struck the planet and the country suffered significant impact damage as opposed to all the other nations with similar operational systems. The fallout from its failure leads to the war that is the focus of the game itself.

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** Chandelier, a weapon of similar design is seen in ''VideoGame/AceCombat6FiresOfLiberation''. Like Stonehenge, it was built to shoot down asteroid fragments, however fragments; however, Estovakia, the country that built it didn't complete it in time for when the "big one" struck the planet and the country suffered significant impact damage as opposed to all the other nations with similar operational systems. The fallout from its failure leads to the war continent-wide Emmeria-Estovakia War that is the focus of the game itself.itself. A portable railgun also exists in the form of the Electromagnetic Launcher exclusive to the CFA-44 Nosferatu, which has since reappeared in ''VideoGame/AceCombatAssaultHorizon'' and ''VideoGame/AceCombatInfinity'' alongside the CFA-44.



* According to the canon, Marines use Gauss rifles in ''Franchise/StarCraft''. [[RuleofCool This doesn't stop the muzzle flares and "budda budda" sound affect of them firing, though]]. In the sequel, Reapers use [[GunsAkimbo dual Gauss pistols]] and some snipers go for a ludicrously huge railgun with double laser sights ([[RuleOfCool because one isn't cool enough]]).

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* According to the canon, Marines use Gauss rifles in ''Franchise/StarCraft''. [[RuleofCool [[RuleOfCool This doesn't stop the muzzle flares and "budda budda" sound affect of them firing, though]]. In the sequel, Reapers use [[GunsAkimbo dual Gauss pistols]] and some snipers go for a ludicrously huge railgun with double laser sights ([[RuleOfCool because one isn't cool enough]]).
24th Nov '16 1:39:01 PM REV6Pilot
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* ''VideoGame/{{Metro 2033}}'' features the Volt Driver, a BB gun that operates on electromagnetic acceleration. It's easily one of the most powerful weapons in the game, and the alt-fire works as a lethal stun gun... as long as you keep it charged. It's also impossible to silence. It comes back in ''VideoGame/MetroLastLight'' with a slightly different configuration and a new name: [[NamesTorunAwayFromReallyFast Hellbreath]].



** In what is a clearly an intentional subversion, another scene features a "rail gun".. which is to say, it is a device which shoots out a length of newly-forged red-hot [[StealthPun train-rails]].

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** In what is a clearly an intentional subversion, another scene features a "rail gun"..gun"... which is to say, it is a device which shoots out a length of newly-forged red-hot [[StealthPun train-rails]].
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