History Main / MagicRealism

2nd May '18 7:56:01 PM DastardlyDemolition
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* Creator/GabrielGarciaMarquez' book ''Literature/OneHundredYearsOfSolitude'' popularized the term and is often considered to be the master work of the genre, and one of the most important pieces of universal literature written in the 20th century. A few years of rain, a gypsy who keeps coming back to life, a man who just sits in the basement and doesn't speak, and a couple dozen civil wars are some of the more normal aspects of the book. Marquez' other works also tend to feature this to a greater or lesser degree, such as ''A Very Old Man With Enormous Wings''.

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* Creator/GabrielGarciaMarquez' book ''Literature/OneHundredYearsOfSolitude'' popularized the term and is often considered to be the master work of the genre, and one of the most important pieces of universal literature written in the 20th century. A few years of rain, a gypsy who keeps coming back to life, a man who just sits in the basement and doesn't speak, and a couple dozen civil wars are some of the more normal aspects of the book. Marquez' other works also tend to feature this to a greater or lesser degree, such as ''A Very Old Man With Enormous Wings''.Wings'' (where an old man with huge wings is kept in a manor under the belief he is an angel before being released and flying away).
2nd May '18 6:31:52 PM ZSF
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** Kevin Brockmeier's books and stories are almost always this, with the fantastic elements used to illustrate and explore aspects of human nature. (For example, ''The Illumination'' deals with how the world would change if physical pain was suddenly manifested as visible light.)



* Kevin Brockmeier's books and stories are almost always this. The fantastic elements are used to illustrate and explore aspects of human nature. (For example, ''The Illumination'' deals with how the world would change if physical pain was suddenly manifested as visible light.)
19th Apr '18 12:43:32 PM 64SuperNintendo
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[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]
15th Apr '18 4:29:11 PM DoctorNemesis
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* The ‘’Film/{{Paddington}}’’ films have this general atmosphere. They’re set in ordinary 21st century London, but there are certain Wes Anderson-inspired stylistic choices that tend to skew things, such as scenes of the Brown family living their lives as viewed through a dollhouse replica of their house, a calico-style band that seems to be following the characters around [[GreekChorus singing oddly-apt songs about what’s happening]], and of course the fact that [[UnusuallyUninterestingSight no one seems particularly fazed or surprised by the presence of a]] [[AccessoryWearingCartoonAnimal surprisingly well-dressed talking bear]] wandering around the place.

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* The ‘’Film/{{Paddington}}’’ ''Film/{{Paddington}}'' films have this general atmosphere. They’re set in ordinary 21st century London, but there are certain Wes Anderson-inspired stylistic choices that tend to skew things, such as scenes of the Brown family living their lives as viewed through a dollhouse replica of their house, a calico-style band that seems to be following the characters around [[GreekChorus singing oddly-apt songs about what’s happening]], and of course the fact that [[UnusuallyUninterestingSight no one seems particularly fazed or surprised by the presence of a]] [[AccessoryWearingCartoonAnimal surprisingly well-dressed talking bear]] wandering around the place.
15th Apr '18 4:28:25 PM DoctorNemesis
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* The ‘’Film/{{Paddington}}’’ films have this general atmosphere. They’re set in ordinary 21st century London, but there are certain Wes Anderson-inspired stylistic choices that tend to skew things, such as scenes of the Brown family living their lives as viewed through a dollhouse replica of their house, a calico-style band that seems to be following the characters around [[GreekChorus singing oddly-apt songs about what’s happening]], and of course the fact that [[UnusuallyUninterestingSight no one seems particularly fazed or surprised by the presence of a]] [[AccessoryWearingCartoonAnimal surprisingly well-dressed talking bear]] wandering around the place.
6th Feb '18 12:29:49 PM StFan
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



** ''[[PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' introduces the Kingdom of Khura'in, an entire country based around spirit channeling to the point where court trials were mainly determined by divination seances and the royal family is expected to have these powers. [[spoiler: Taking down the game's BigBad revolves around proving that she's a fraudulent medium, thus making her unfit for the throne.]]

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** ''[[PhoenixWrightAceAttorneySpiritOfJustice ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' introduces the Kingdom of Khura'in, an entire country based around spirit channeling to the point where court trials were mainly determined by divination seances and the royal family is expected to have these powers. [[spoiler: Taking down the game's BigBad revolves around proving that she's a fraudulent medium, thus making her unfit for the throne.]]
18th Jan '18 6:59:50 PM Malady
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* Much of Creator/RayBradbury's output, while normally shelved with typical fantasy, science fiction, and horror works could more accurately be described as Magic Realism in tone and content.

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* Much of Creator/RayBradbury's output, while normally shelved with typical fantasy, science fiction, and horror works could more accurately be described as Magic Realism in tone and content. He relies on this fairly often when not writing straightforward science fiction. The most obvious example is "Uncle Einar", possibly an homage to the Marquez story mentioned below.



%%* RayBradbury relies on this fairly often when not writing straightforward science fiction. The most obvious example is "Uncle Einar", possibly an homage to the Marquez story mentioned above.
%%* Kathi Appelt's ''TheUnderneath'', which takes place in a New-Agey spin on the Louisiana swamps and bayous.

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%%* RayBradbury relies on this fairly often when not writing straightforward science fiction. The most obvious example is "Uncle Einar", possibly an homage to the Marquez story mentioned above.
%%* Kathi Appelt's ''TheUnderneath'', ''Literature/TheUnderneath'', which takes place in a New-Agey spin on the Louisiana swamps and bayous.



* The [[BritCom British]] SitCom ''Series/TwoPointFourChildren'' is a prime example.

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* The [[BritCom British]] {{Brit|Com}}ish SitCom ''Series/TwoPointFourChildren'' is a prime example.



** Odd things occasionally happen to her husband as well. Yes, it's ''possible'' that his SitcomArchNemesis (who's a ''Series/ThePrisoner'' fan) might kidnap him and leave him in Portmerion... but then Rover appears... And the man on the motorcycle who kept appearing whenever Bill needed help and who may actually have been [[spoiler: DeadAllAlong]].

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** Odd things occasionally happen to her husband as well. Yes, it's ''possible'' that his SitcomArchNemesis (who's a ''Series/ThePrisoner'' fan) might kidnap him and leave him in Portmerion... but then Rover appears... And the man on the motorcycle who kept appearing whenever Bill needed help and who may actually have been [[spoiler: DeadAllAlong]].[[spoiler:DeadAllAlong]].
11th Jan '18 4:12:40 PM dracogeorge
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* ''[[Creator/ChoiceOfGames Somme]] [[https://www.choiceofgames.com/user-contributed/somme-trench Trench]]'' for the most part is a realistic choose your own adventure game about a British private during the [[UsefulNotes/WorldWarOne Battle of the Somme]]. Then there's a sceen where your character sees (and depending on your choices, talks to) a ghost, though since no one else sees it, you can't tell if [[MaybeMagicMaybeMundane it's just your character imagining things]], and the soldiers who you tell about it are just superstitious. [[spoiler:Until the end, where your stuck in a shell hole, and more ghosts show up, including at least one you actually knew and saw die, and there's another (living) soldier with you who sees them, confirming that, yes, they're really there. Don't worry, they're actually friendly, and understand if you decide not to go with them]].
9th Jan '18 4:00:04 PM DustSnitch
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** This was later worked into his gimmick as Taker got older and his body couldn't keep up with a rigorous schedule, working (at best) a few months out of the year. It's now explicitly stagecraft; the "power of the Undertaker" is his ability to awe through his mere presence, and being the most [[BadassGrandpa long-running performer to still look good by his own merits]].

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** This was later worked into his gimmick as Taker got older and his body couldn't keep up with a rigorous schedule, working (at best) a few months out of the year. It's now explicitly stagecraft; the "power of the Undertaker" is his ability to awe through his mere presence, and being the most [[BadassGrandpa long-running performer to still look good by his own merits]].merits.
3rd Jan '18 8:28:20 PM veronchung27
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* ''Franchise/MetalGear''. Real world setting, real guns, lots of talking about real-life politics and science, but also features walking robots, magical floating psychics, autotrophic snipers, bee men, and ghosts. The original title featured a collection of CharlesAtlasSuperpower bosses, the EnsembleDarkHorse of which was a floating, fourth-wall breaking psychic. Later games would expand upon this with a steady increase of Magic Realism. ''VideoGame/MetalGearSolid4'' dabbled with DoingInTheWizard, but official WordOfGod is that Vamp was still immortal in ''VideoGame/MetalGearSolid2'' and Ocelot [[spoiler: ''was'' possessed, but had the arm removed and started faking possession instead]].

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* ''Franchise/MetalGear''. Real world setting, real guns, lots of talking about real-life politics and science, but also features walking robots, magical floating psychics, autotrophic snipers, bee men, and ghosts. The original ''Metal Gear Solid'' title featured a collection of CharlesAtlasSuperpower bosses, the EnsembleDarkHorse of which was a floating, fourth-wall breaking psychic. Later games would expand upon this with a steady increase of Magic Realism. ''VideoGame/MetalGearSolid4'' dabbled with DoingInTheWizard, but official WordOfGod is that Vamp was still immortal in ''VideoGame/MetalGearSolid2'' and Ocelot [[spoiler: ''was'' possessed, but had the arm removed and started faking possession instead]].
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