History Main / MagicFromTechnology

19th Jul '17 2:31:11 AM Divra
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* ''Film/{{Thor}}'' presents the Asgardians as a race whose technology seems magical, or perhaps they have advanced beyond the point where there is a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."

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* ''Film/{{Thor}}'' presents the Asgardians as a race whose technology seems magical, or perhaps they have magical. The Asgardians themselves claim that their understanding of both has advanced beyond the point where there is any point in making a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."
12th Jul '17 7:05:00 PM _ballerina_
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* A somewhat convoluted example found in ''WesternAnimation/WinxClub'' : Tecna is the fairy of technology, meaning that her real magic literally comes from technology.
7th Jul '17 1:17:47 PM ZimFan89
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* In Netflix's adaptation of ''WesternAnimation/{{Castlevania}}'', at least some of Dracula's magic is based on technology [[AnachronismStew too advanced for the time period]], as both his castle itself and several other locations (like Alucard's catacomb lair) have massive clockwork mechanisms and electric lights.
3rd Jul '17 6:25:29 PM zarpaulus
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* In ''TabletopGame/EclipsePhase'' psychic powers are caused by infection with post-Singularity [[spoiler: and extraterrestrial]] nanotech that rewrites parts of the victim's brain. Side effects range from WithGreatPowerComesGreatInsanity to transformation into a gelatinous horror.
* Transcendent Magi in ''TabletopGame/HcSvntDracones'' use implants produced by Transcendent Technologies Inc to bend reality to their whim. Unfortunately, they don't know much about how it works and as such the implants are a bit [[RealityWarpingIsNotAToy unreliable.]]
3rd Jul '17 4:05:55 PM zarpaulus
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* In the ''Literature/{{Eldraeverse}}'' the Precursors genetically engineered organic radio transmitters into the eldrae's ancestors and inserted self-replicating "Vector control effecuators" into their bloodstreams. Giving them both telepathy and telekinesis.
29th Jun '17 4:32:55 AM Derkhan
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* In ''Literature/TheSorcererOfTheWildeeps'', the gods who were Demane's and Captain's ancestors are implied to have been visiting aliens whose magic was advanced technology; a lot of the words Demane struggles to translate when he's trying to explain things are technological ones, touching on medicine, genetic engineering, faster-than-light travel, and the like.
9th Jun '17 4:23:32 PM FGHIK
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** The episode "Devil's Due" had a ConArtist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a [[CourtroomEpisode trial]], Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers.

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** The episode "Devil's Due" had a ConArtist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a [[CourtroomEpisode trial]], Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers.powers, and taking away hers.
27th May '17 3:47:09 PM Sharlee
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* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films that come tipped with a special bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.

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* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films that come films, but tipped with a special translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.
27th May '17 3:46:13 PM Sharlee
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* Simulated at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films that come tipped with a special bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.

to:

* Simulated Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films that come tipped with a special bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.
27th May '17 3:45:35 PM Sharlee
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[[folder: Theme Parks]]
* Simulated at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films that come tipped with a special bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MagicFromTechnology