History Main / MachinesWiredForWar

3rd Jun '14 2:52:14 PM Kaizerreich
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Machines_Coverart.JPG]]
[[caption-width-right:256:Strong AI, some murderous tendencies]]


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''

''Machines: Wired for War'' is a real-time strategy game which, despite having many good ideas, is little remembered apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.

Click [[http://tvtropes.org/pmwiki/pmwiki.php/Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
----
'''Machines provide examples of:'''
* AIIsACrapshoot: This system has encountered an unknown error, war commencing...
* ArbitraryHeadcountLimit: Works out at (roughly) one of each unit, defence and building type, plus a few mines.
* ArtificialIntelligence: The units, the controller, the player...
* AuthorityEqualsAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.
* AwesomeButImpractical: B-bombers and Eradicator units.
* AllThereInTheManual: The reason you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]
* ArtificialStupidity: used and averted, the drones can be quite aware of their surroundings but also have pathfinding issues.
* BadFuture: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's [[http://wiredforwar.org/files/cache/1d0a96bf6a7474f8f732c3753d6e35d4.jpg explicitly stated]] that mankind is extinct.
* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed, however armor heals over time, health doesn't.
* BottomlessMagazines: standard implementation.
* CharmPerson: The appropriately named Judas Warlord can do this using its unique Treachery weapon.
* CombatMedic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.
* CommandAndConquerEconomy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about.
* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
* CosmeticallyDifferentSides: You're the red machines, fighting the blue machines... all units are otherwise identical.
* CriticalExistenceFailure: The machines will fight to their last hit point and explode on death.
* DeathFromAbove: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.
* DumbMuscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick.
* DropShip: drop pods and flying APCs.
* EasyLogistics: Armour heals on its own and health can be restored on the battle field.
* EvilSoundsDeep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
* FirstPersonShooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''VideoGame/DungeonKeeper 2'', you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
** AwesomeButImpractical: You can do it with ''everything''. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.
* GatlingGood: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.
* GlassCannon: Eradicator units again.
* GrowBeyondTheirProgramming
* HulkSpeak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...
* KineticWeaponsAreJustBetter - Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.
* KillSat: Ion Cannon!
* MacrossMissileMassacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.
* [[NightVisionGoggles Night Vision]]: All commander units have green coloured night vision that makes buildings and units more obvious.
* NoRecycling: Aversion- units can be recycled, buildings can be deconstructed and debris can be collected.
* NuclearOption: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of AwesomeButImpractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, [[DeathFromAbove though]]...
* SelfDestructMechanism: Buildings and troops.
* SphereOfDestruction: The gravity collapse weapon of the Eradicator units.
* TeleportersAndTransporters: Factories and APC's have them built in
* {{Terraform}}ing: The machines are a little too keen at this..

-----
<<|RealTimeStrategy|>>

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Machines_Coverart.JPG]]
[[caption-width-right:256:Strong AI, some murderous tendencies]]


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''

''Machines: Wired for War'' is a real-time strategy game which, despite having many good ideas, is little remembered apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.

Click [[http://tvtropes.org/pmwiki/pmwiki.php/Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
----
'''Machines provide examples of:'''
* AIIsACrapshoot: This system has encountered an unknown error, war commencing...
* ArbitraryHeadcountLimit: Works out at (roughly) one of each unit, defence and building type, plus a few mines.
* ArtificialIntelligence: The units, the controller, the player...
* AuthorityEqualsAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.
* AwesomeButImpractical: B-bombers and Eradicator units.
* AllThereInTheManual: The reason you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]
* ArtificialStupidity: used and averted, the drones can be quite aware of their surroundings but also have pathfinding issues.
* BadFuture: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's [[http://wiredforwar.org/files/cache/1d0a96bf6a7474f8f732c3753d6e35d4.jpg explicitly stated]] that mankind is extinct.
* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed, however armor heals over time, health doesn't.
* BottomlessMagazines: standard implementation.
* CharmPerson: The appropriately named Judas Warlord can do this using its unique Treachery weapon.
* CombatMedic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.
* CommandAndConquerEconomy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about.
* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
* CosmeticallyDifferentSides: You're the red machines, fighting the blue machines... all units are otherwise identical.
* CriticalExistenceFailure: The machines will fight to their last hit point and explode on death.
* DeathFromAbove: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.
* DumbMuscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick.
* DropShip: drop pods and flying APCs.
* EasyLogistics: Armour heals on its own and health can be restored on the battle field.
* EvilSoundsDeep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
* FirstPersonShooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''VideoGame/DungeonKeeper 2'', you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
** AwesomeButImpractical: You can do it with ''everything''. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.
* GatlingGood: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.
* GlassCannon: Eradicator units again.
* GrowBeyondTheirProgramming
* HulkSpeak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...
* KineticWeaponsAreJustBetter - Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.
* KillSat: Ion Cannon!
* MacrossMissileMassacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.
* [[NightVisionGoggles Night Vision]]: All commander units have green coloured night vision that makes buildings and units more obvious.
* NoRecycling: Aversion- units can be recycled, buildings can be deconstructed and debris can be collected.
* NuclearOption: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of AwesomeButImpractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, [[DeathFromAbove though]]...
* SelfDestructMechanism: Buildings and troops.
* SphereOfDestruction: The gravity collapse weapon of the Eradicator units.
* TeleportersAndTransporters: Factories and APC's have them built in
* {{Terraform}}ing: The machines are a little too keen at this..

-----
<<|RealTimeStrategy|>>
[[redirect:VideoGame/MachinesWiredForWar]]
15th Feb '14 7:56:27 AM VPhantom
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* FirstPersonShooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''DungeonKeeper 2'', you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.

to:

* FirstPersonShooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''DungeonKeeper ''VideoGame/DungeonKeeper 2'', you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
24th Nov '13 11:43:31 AM MCE
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Added DiffLines:


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''
24th Nov '13 10:29:32 AM MCE
Is there an issue? Send a Message

Added DiffLines:

* ArtificialIntelligence: The units, the controller, the player...
27th Sep '12 7:58:12 PM KamenRiderOokalf
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* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.



* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.

to:

* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
13th Aug '12 6:36:51 PM Earnest
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Added DiffLines:

* GrowBeyondTheirProgramming
10th Aug '12 3:02:35 AM MCE
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* DeathFromAbover: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.

to:

* DeathFromAbover: DeathFromAbove: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.
9th Jul '12 4:23:24 PM LittleLizard
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Added DiffLines:

* DeathFromAbover: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.


Added DiffLines:

* NuclearOption: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of AwesomeButImpractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, [[DeathFromAbove though]]...
21st Apr '12 1:46:51 PM Arca
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In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years and decided the other had gone insane.

to:

In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years years, and decided the other had gone insane.



* AuthorityEqualsAsskicking: Commanding units are often heavy armed.

to:

* AuthorityEqualsAsskicking: Commanding units are often heavy armed.heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.



* BadFuture: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's quite possible mankind is extinct.

to:

* BadFuture: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's quite possible [[http://wiredforwar.org/files/cache/1d0a96bf6a7474f8f732c3753d6e35d4.jpg explicitly stated]] that mankind is extinct.



* CharmPerson: The appropriately named Judas Warlord can do this.

to:

* CharmPerson: The appropriately named Judas Warlord can do this.this using its unique Treachery weapon.
* CombatMedic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.



* FirstPersonShooter: You can zoom in and individually control one of your units, and they can lead squads, so you can run off, leading a warband on a merry campaign of destruction. Just don't forget about your base.
** AwesomeButImpractical: You can do it with ''everything''. Even the Crab surveyors which walk sideways. Have fun navigating the map when you can't see where you're going.
* GatlingGood: The autocannons mounted on some Reaper units, as seen above.

to:

* EvilSoundsDeep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
* FirstPersonShooter: You can zoom in and individually control one of your units, and they can lead squads, so with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can run off, leading form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''DungeonKeeper 2'', you can go tearing around the map with a warband on a merry campaign of destruction. in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
** AwesomeButImpractical: You can do it with ''everything''. Even the Crab basic Locator surveyors which walk sideways.sideways, like crabs. Have fun navigating the map when you can't see where you're going.
* GatlingGood: The autocannons mounted on some turrets and two Reaper units, variants, as seen above.above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.



* HeroicSociopath: The aptly-named Reapers (a decent, fast-moving and quite combat capable unit) have a very nasty sounding voice... they almost certainly enjoy their job a little too much.
* HulkSpeak: Gorilla- 'I'll smash it!'

to:

* HeroicSociopath: The aptly-named Reapers (a decent, fast-moving and quite combat capable unit) have a very nasty sounding voice... they almost certainly enjoy their job a little too much.
* HulkSpeak: Gorilla- 'I'll smash it!'The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...



* KillSat: Ion cannon.
* MacrossMissileMassacre: Gorillas

to:

* KillSat: Ion cannon.
Cannon!
* MacrossMissileMassacre: Gorillas Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.



* [[{{Terraform}} Terraforming]]: The machines are a little too keen at this..

to:

* [[{{Terraform}} Terraforming]]: {{Terraform}}ing: The machines are a little too keen at this..



27th Feb '12 1:11:36 PM Wooboo
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** GameBreaker: You could also do it to cram extra Technicians into your labs (which can normally only contain four), increasing the lab's research rate beyond normal levels.



* UglyCute: All of the Machines have faces, as demonstrated by the Reaper page image. The more advanced a unit is, the more 'eyes' it has. A simple low-tech scout has only one eye, but the Knights (some of the heavier combat units) have three. Really advanced units have four. Combat units are permanently angry looking, as our Reaper friend up there again demonstrates. Technicians, on the other hand, are stuck with looking absolutely ''terrified''. Resource haulers look about as smart as a stack of bricks.

to:

* UglyCute: All of the Machines have faces, as demonstrated by the Reaper page image. The more advanced a unit is, the more 'eyes' it has. A simple low-tech scout has only one eye, but the Knights (some of the heavier combat units) have three. Really advanced units have four. Combat units are permanently angry looking, as our Reaper friend up there again demonstrates. Technicians, on the other hand, are stuck with looking absolutely ''terrified''. Resource haulers look about as smart as a stack of bricks.

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