History Main / MacguffinDeliveryService

20th Jan '17 10:27:40 AM Morgenthaler
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* In ''Dead Beat'' of ''Literature/TheDresdenFiles'', the villains are all looking for both the Word of Kemmler, and a book to summon TheErlking. Harry is the first to find both, and ends up summoning the Erlking himself to keep the villains from using him...at which point said villains show up, club him over the head, and take both. Notably, Harry at least has the foresight to speed read and memorize the Word of Kemmler as soon as he gets it just in case.

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* ''Literature/TheDresdenFiles'':
**
In ''Dead Beat'' of ''Literature/TheDresdenFiles'', Beat'', the villains are all looking for both the Word of Kemmler, and a book to summon TheErlking. Harry is the first to find both, and ends up summoning the Erlking himself to keep the villains from using him...at which point said villains show up, club him over the head, and take both. Notably, Harry at least has the foresight to speed read and memorize the Word of Kemmler as soon as he gets it just in case.
20th Jan '17 10:27:02 AM Morgenthaler
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** In ''Harry Potter and the Philosopher's Stone'': Dumbledore hides the Philosopher's Stone within the Mirror of [[YourHeartsDesire Erised]], with the condition that it will only give the stone to someone who wants to find it but ''not'' use it for themselves. When Quirrel demands Harry look in the mirror and see where the stone is, it's transported to his pocket - unfortunately for Quirrel, he can't so much as touch Harry without ThePowerOfLove burning him.
** In ''Order of the Phoenix'', Harry breaks into the Ministry of Magic based on visions (from Voldemort) which everyone he tells about urge him to block in order to get the prophecy for Voldemort. Only the people the prophecy refers to can take it, and Voldemort doesn't want the Ministry to stop conveniently denying his return. It's two tropes in one; a pretty case of a BatmanGambit by Voldemort that results in Harry almost serving as a MacGuffin Delivery Service.

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** In ''Harry Potter and the Philosopher's Stone'': ''Literature/HarryPotterAndThePhilosophersStone'': Dumbledore hides the Philosopher's Stone within the Mirror of [[YourHeartsDesire Erised]], with the condition that it will only give the stone to someone who wants to find it but ''not'' use it for themselves. When Quirrel demands Harry look in the mirror and see where the stone is, it's transported to his pocket - unfortunately for Quirrel, he can't so much as touch Harry without ThePowerOfLove burning him.
** In ''Order of the Phoenix'', ''Literature/HarryPotterAndTheOrderOfThePhoenix'', Harry breaks into the Ministry of Magic based on visions (from Voldemort) which everyone he tells about urge him to block in order to get the prophecy for Voldemort. Only the people the prophecy refers to can take it, and Voldemort doesn't want the Ministry to stop conveniently denying his return. It's two tropes in one; a pretty case of a BatmanGambit by Voldemort that results in Harry almost serving as a MacGuffin Delivery Service.



* Creator/TadWilliams' trilogy ''MemorySorrowAndThorn'' turns out to be a giant KansasCityShuffle: the [[DreamingOfThingsToCome prophetic dreams]] many of the protagonists have are [[PropheticFallacy actually sent by the villain]], in order to get them to [[MacGuffinDeliveryService bring the three titular swords together]].

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* Creator/TadWilliams' trilogy ''MemorySorrowAndThorn'' ''Literature/MemorySorrowAndThorn'' turns out to be a giant KansasCityShuffle: the [[DreamingOfThingsToCome prophetic dreams]] many of the protagonists have are [[PropheticFallacy actually sent by the villain]], in order to get them to [[MacGuffinDeliveryService bring the three titular swords together]].
13th Jan '17 9:43:54 AM Psi001
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* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''. In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did. Also utilised accidentally in "The Nightmare Stone" where Urpgor's botched sabotage plan leaves the stone right in the confused heroes' grasp.

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* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''.
**
In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did.
**
Also utilised accidentally indirectly in "The Nightmare Stone" where Urpgor's botched when Urpgor steals the title stone to sabotage plan leaves Zordrak's [[YouHaveOutlivedYourUsefulness intention to make him redundant]]. The heroes accidentally knock out Urpgor, but notice he has the stone right in so decide to not to question it and just take the confused heroes' grasp.golden opportunity.
13th Jan '17 9:40:20 AM Psi001
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* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''. In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did.

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* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''. In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did. Also utilised accidentally in "The Nightmare Stone" where Urpgor's botched sabotage plan leaves the stone right in the confused heroes' grasp.
13th Jan '17 9:37:55 AM Psi001
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* ''WesternAnimation/TheSimpsons'' The Hellfish Bonanza.

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* ''WesternAnimation/TheSimpsons'' ''WesternAnimation/TheSimpsons'': Mr Burns utilises this against Grandpa Simpson to collect The Hellfish Bonanza.Bonanza in "The Curse of the Flying Hellfish".


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* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''. In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did.
14th Dec '16 5:32:34 PM Mullon
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* Happens to Indy again ''VideoGame/IndianaJonesAndTheFateOfAtlantis''. After failing to steal a bead of Orichalchum from Indy in the prologue, ThoseWackyNazis wait around for Indy to collect the three stone disks needed to enter Atlantis, then stick him up in Crete.
11th Dec '16 8:35:56 AM SteveMB
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** In "Monkey Fist Strikes", Kim goes through numerous death traps to retrieve a monkey idol in a ShoutOut to Franchise/IndianaJones. That night, a ninja creeps into the camp and steals it. The ninja turns out to be the villain, who'd recruited Kim to retrieve the idol while masquerading as an AdventureArchaeologist.

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** In "Monkey Fist Strikes", Kim goes through numerous death traps to retrieve a monkey idol in a ShoutOut to Franchise/IndianaJones. That night, a ninja creeps into the camp and steals it. The ninja turns out to be the villain, who'd recruited Kim to retrieve the idol while been masquerading as an AdventureArchaeologist.AdventureArchaeologist in order to recruit Kim for the mission.
11th Dec '16 8:34:37 AM SteveMB
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* In ''WesternAnimation/KimPossible'', "Monkey Fist Strikes" has Kim go through numerous death traps to retrieve a monkey idol in what may have been a ShoutOut to Indiana Jones, but that night, a ninja creeps into the camp and steals it. Of course, the ninja turns out to be the masquerading villain all along.

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* ''WesternAnimation/KimPossible'':
**
In ''WesternAnimation/KimPossible'', "Monkey Fist Strikes" has Strikes", Kim go goes through numerous death traps to retrieve a monkey idol in what may have been a ShoutOut to Indiana Jones, but that Franchise/IndianaJones. That night, a ninja creeps into the camp and steals it. Of course, the The ninja turns out to be the villain, who'd recruited Kim to retrieve the idol while masquerading villain all along.as an AdventureArchaeologist.
9th Dec '16 7:24:22 AM crazysamaritan
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The AdventurerArchaeologist has gone through all manner of DeathCourse hazards and exhausted himself [[AlwaysClose narrowly escaping]] from certain death, but he has succeeded in retrieving the [[MacGuffin idol!]] ...except that he emerges to find his [[ArchEnemy arch-nemesis]] aiming a gun point blank at him or [[HostageForMacGuffin at a hostage the hero cares about]], casually ordering him to hand it over.

TheHero has collected a [[RagtagBunchOfMisfits ragtag band of fellow survivors]] and enemies of the EvilOverlord, and even ventured deep into the very underbelly of the earth, fighting his way past killer trapped doors and all manner of random encounter beasts to get hold of an [[MacGuffin artifact of legendary power]] before the BigBad gets to it, and thereby safeguard it from his EvilPlan... but when the team comes struggling up out of the dungeon to return to the surface, half dead and gasping, [[MobileMenace there's the]] BigBad, confronting them with overwhelming power, fresh as a daisy. He seizes the artifact, and leaves them OnlyMostlyDead, and his EvilPlan moves forward.

Sometimes you just have to wonder why the good guys never say to each other, "Hey, I've got an idea. Why don't ''we'' hide out near the entrance of the dungeon, get a good night's sleep, and wait for ''him'' to go in and fetch the MacGuffin for ''us'', this time?!" Ah, the magic of GenreBlindness.

This is a subtrope of UnwittingPawn, where the villain's goal is unknown to the heroes. In a MacGuffinDeliveryService, the heroes know the villain wants the MacGuffin, and preventing the villain from getting it is, ironically, the reason for the whole quest. Maybe not the only reason, but a major reason throughout the story arc.

Polar opposite of KeepAway. Compare YouCantThwartStageOne. Subtrope of NiceJobBreakingItHero. A TreacherousAdvisor will often 'hold onto' the heroes {{plot coupon}}s for him. Not to be confused with MacGuffinEscortMission, where the good guys give the heroes a mission to deliver the item somewhere. Don't let the name fool you; this trope can apply to any PlotDevice, not just [=MacGuffins=].

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The AdventurerArchaeologist UnwittingPawn has gone through all manner of DeathCourse hazards and exhausted himself [[AlwaysClose narrowly escaping]] been tricked into fetching one or more {{Plot Device}}s for another character. Almost always this is the hero, who was trying to KeepAway the macguffin from certain death, but he has succeeded in retrieving the [[MacGuffin idol!]] ...except that he emerges to find his [[ArchEnemy arch-nemesis]] aiming a gun point blank at him or [[HostageForMacGuffin at a hostage the hero cares about]], casually ordering him to hand it over.

TheHero has collected a [[RagtagBunchOfMisfits ragtag band of fellow survivors]] and enemies
villain. TheReveal of the EvilOverlord, and even ventured deep into villain also signifies the very underbelly of the earth, fighting his way past killer trapped doors and all manner of random encounter beasts to get hold of an [[MacGuffin artifact of legendary power]] before the BigBad gets to it, and thereby safeguard it from his EvilPlan... but when the team comes struggling up out of the dungeon to return to the surface, half dead and gasping, [[MobileMenace there's the]] BigBad, confronting them with overwhelming power, fresh as a daisy. He seizes the artifact, and leaves them OnlyMostlyDead, and his EvilPlan moves forward.

Sometimes you just have to wonder why the good guys never say to each other, "Hey, I've got an idea. Why don't ''we'' hide out near the entrance of the dungeon, get a good night's sleep, and wait for ''him'' to go in and fetch
change FromBadToWorse; it's possible that the MacGuffin for ''us'', this time?!" Ah, would've been safe if it had been left alone, but the magic of GenreBlindness.

This is a subtrope of UnwittingPawn, where
hero was able to retrieve it, thereby doing the villain's goal is unknown to dirty work for them!

Despite
the heroes. In a MacGuffinDeliveryService, similarities, don't conflate this with the heroes know MacGuffinEscortMission; those characters are aware that the villain wants is attempting to remove the MacGuffin, and preventing item(s) while in transit. It can overlap if the "final destination" that the heroes were assigned to deliver the object(s) was subverted by the villain from getting it is, ironically, (possibly the reason for the whole quest. Maybe not the only reason, but a major reason throughout the story arc.

Polar opposite of KeepAway. Compare YouCantThwartStageOne. Subtrope of NiceJobBreakingItHero. A
TreacherousAdvisor will often 'hold onto' who then betrays the heroes {{plot coupon}}s heroes).

This is a SubTrope of UnwittingPawn, because is the characters knew the villain was waiting
for him. Not them to bring the MacGuffin, it wouldn't be confused with MacGuffinEscortMission, moved in the first place. Also SubTrope to NiceJobBreakingItHero, because the hero was convinced their actions would benefit the world instead of making things worse.

Compare YouCantThwartStageOne,
where the good guys give villain triumphs due to the heroes a mission TheoryOfNarrativeCausality. These trope may overlap to deliver drive up tension of the item somewhere. Don't let villain's success, while still showing the name fool you; hero as a capable character in their own right. A reminder; this trope can apply to any PlotDevice, not just [=MacGuffins=].a MacGuffin.
7th Dec '16 1:25:15 PM MarsJenkar
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** At least the heroes had a [[JustifiedTrope good reason]] to ''collect'' the Crystal Stars rather than just play KeepAway with some of them; the enchantment sealing the Thousand-Year Door was weakening. If the heroes had refused to use the Stars to open the Door, it would eventually have opened of its own accord. And even if the heroes wouldn't be ''opening'' the Door, they would still need the Crystal Stars to re-seal it. The heroes only opened the door themselves because they were tricked into thinking that the villains had entered ahead of them.

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** At least the heroes had a [[JustifiedTrope good reason]] to ''collect'' the Crystal Stars rather than just play KeepAway with some of them; the enchantment sealing the Thousand-Year Door was weakening. If the heroes had refused to use the Stars to open the Door, it would eventually have opened of its own accord. And even if the heroes wouldn't be ''opening'' the Door, they would still need the Crystal Stars to re-seal it. The weakening enchantment ends up being a ''plot point''; the heroes only opened the door themselves because they were tricked into thinking that the villains had entered ahead of them.
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